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提交源码
编译环境 MinGW gcc 7.2.0
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287
Tetris.cpp
Normal file
287
Tetris.cpp
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@@ -0,0 +1,287 @@
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/* Tetris.cpp -- file */
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#include "Tetris.h"
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bool printNextBoxVal = true; // <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool printMapVal = true; // <20>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>µ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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bool isGameOver = false; // <20>Ƿ<EFBFBD><C7B7><EFBFBD>Ϸʧ<CFB7><CAA7>
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char Map[mapWidth][mapHeight] = {0};
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int speed = 400;
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HANDLE hStdOut;
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Box thisBox, nextBox;
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// <20><><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD>ڵ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
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bool isFeasible(const Box &target)
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{
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>Խ<EFBFBD><D4BD> <20><><EFBFBD><EFBFBD>false
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if(target.x + XOffset < 0 || target.x + XOffset >= mapWidth
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|| target.y + YOffset < 0 || target.y + YOffset >= mapHeight)
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return false;
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE>з<EFBFBD><D0B7><EFBFBD>
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if(Map[target.x + XOffset][target.y + YOffset])
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return false;
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}
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}
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}
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return true;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6>ڵ<EFBFBD>ͼ<EFBFBD><CDBC>
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void fixedPos(const Box &target)
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{
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD>жϵ<D0B6>λ<EFBFBD><CEBB>Խ<EFBFBD><D4BD>
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if(target.x + XOffset < 0 || target.x + XOffset >= mapWidth
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|| target.y + YOffset < 0 || target.y + YOffset >= mapHeight)
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continue;
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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{
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Map[target.x + XOffset][target.y + YOffset] = 1;
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clearCompleted();
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}
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}
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}
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}
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bool move(Box &A, char XOffset, char YOffset)
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{
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char oldX = A.x, oldY = A.y;
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printBox(A, " ");
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A.x += XOffset, A.y += YOffset;
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if(!isFeasible(A))
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{
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A.x = oldX, A.y = oldY;
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printBox(A, "<EFBFBD><EFBFBD>");
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if(YOffset > 0){ // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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fixedPos(A);
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A = nextBox;
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printNextBoxVal = true; // ֪ͨ <20><>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if(!isFeasible(A)) // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɵķ<C9B5><C4B7><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE>з<EFBFBD><D0B7>飬<EFBFBD>ж<EFBFBD><D0B6><EFBFBD>Ϸʧ<CFB7><CAA7>
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{
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isGameOver = true;
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}
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}
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return false;
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}
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printBox(A, "<EFBFBD><EFBFBD>");
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return true;
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}
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bool rotate(Box &A)
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{
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char oldDir = A.dir;
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A.dir = (A.dir + 1) % 4;
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if(!isFeasible(A))
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{
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A.dir = oldDir;
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return false;
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}
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A.dir = oldDir;
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printBox(A, " ");
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A.dir = (A.dir + 1) % 4;
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printBox(A, "<EFBFBD><EFBFBD>");
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return true;
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}
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void clearCompleted()
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{
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for(int y = mapHeight-1, x = 0; y >= 0; )
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{
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for(x = 0; x < mapWidth; ++x)
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{
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if(!Map[x][y])
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break;
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}
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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if(x == mapWidth)
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{
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// <20>Ѹò<D1B8><C3B2><EFBFBD><EFBFBD>ϵ<EFBFBD><CFB5><EFBFBD><EFBFBD>з<EFBFBD><D0B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD>һ<EFBFBD><D2BB>
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for(int j = y; j > 0; --j)
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{
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for(int i = 0; i < mapWidth; ++i)
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{
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Map[i][j] = Map[i][j-1];
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}
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}
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// <20><><EFBFBD>ն<EFBFBD><D5B6><EFBFBD>
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for(int i = 0; i < mapWidth; ++i)
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Map[i][0] = 0;
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if(speed > 200)
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speed -= 10;
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printMapVal = true; // ֪ͨ<CDA8><D6AA><EFBFBD>µ<EFBFBD>ͼ
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}else{ //δ<><CEB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͽ<EFBFBD><CDBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϼ<EFBFBD><CFBC><EFBFBD>
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--y;
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}
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}
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}
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void restart()
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{
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for(int i = 0; i < mapWidth; ++i)
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for(int j = 0; j < mapHeight; ++j)
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Map[i][j] = 0;
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printMapVal = true;
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thisBox.randGenerateNewBox();
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printNextBoxVal = true;
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speed = 400;
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isGameOver = false;
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}
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void printXY(COORD coord, std::string str)
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{
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SetConsoleCursorPosition(hStdOut, coord);
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WriteConsole(hStdOut, str.c_str(), str.length(), NULL, NULL);
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}
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// <20><>ָ<EFBFBD><D6B8>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>飬x,yȱʡΪ0<CEAA><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ0<CEAA><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Box<6F><78><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void printBox(const Box &target, std::string printChar, short x, short y)
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{
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short posX = x?x:target.x * 2 + 2; // +2<><32><EFBFBD><EFBFBD>Ϊ<EFBFBD>߿<EFBFBD>ռ<EFBFBD><D5BC>2<EFBFBD><32><EFBFBD><EFBFBD>
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short posY = y?y:target.y;
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for(int YOffset = 0; YOffset < 4; ++YOffset)
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{
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for(int XOffset = 0; XOffset < 4; ++XOffset)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD>ò<EFBFBD><C3B2>Ϸ<EFBFBD>
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if(posX + XOffset < 0 || posY + YOffset < 0)
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continue;
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if(target.getShape() & (0x8000 >> (YOffset*4 + XOffset)))
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printXY({posX + XOffset*2, posY + YOffset}, printChar);
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}
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}
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}
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void showMap(short _x, short _y)
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{
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for(short x = 0; x <= mapWidth+1; ++x)
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{
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printXY({_x + x*2, _y + mapHeight}, "<EFBFBD><EFBFBD>");
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}
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for(short y = 0; y < mapHeight; ++y)
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{
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printXY({_x, _y + y}, "<EFBFBD><EFBFBD>");
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printXY({_x + mapWidth * 2 + 2, _y + y}, "<EFBFBD><EFBFBD>");
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for(short x = 0; x < mapWidth; ++x)
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{
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printXY({_x + 2 + x*2, _y + y}, (Map[x][y] ? "<EFBFBD><EFBFBD>" : " "));
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}
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}
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}
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void input()
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{
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char tempPos = 0;
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switch(getch())
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{
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case 'w':
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case 'W':
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rotate(thisBox);
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break;
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case 'a':
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case 'A':
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move(thisBox, -1, 0);
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break;
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case 'd':
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case 'D':
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move(thisBox, 1, 0);
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break;
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case 's':
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case 'S':
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move(thisBox, 0, 1);
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break;
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case ' ':
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while(move(thisBox, 0, 1));
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break;
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case 'z':
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case 'Z':
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for(int i = 0; i < mapWidth; ++i)
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Map[i][mapHeight-1] = 1;
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clearCompleted();
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break;
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case 'r':
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case 'R':
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restart();
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break;
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case '\n':
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case '\r':
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printXY({30, 14}, "<EFBFBD><EFBFBD>ͣ<EFBFBD><EFBFBD>...");
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printXY({30, 15}, "<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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getch();
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printXY({30, 14}, " ");
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printXY({30, 15}, " ");
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break;
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case 'q':
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case 'Q':
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exit(1);
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break;
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}
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}
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void GameLoop()
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{
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thisBox.randGenerateNewBox();
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nextBox.randGenerateNewBox();
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system("cls");
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printXY({30, 5}, "w <20><>ת");
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printXY({30, 6}, "s <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>");
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printXY({30, 7}, "a <20><><EFBFBD><EFBFBD> d <20><><EFBFBD><EFBFBD>");
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printXY({30, 8}, "<EFBFBD>ո<EFBFBD> ֱ<><D6B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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printXY({30, 9}, "r <20><><EFBFBD>¿<EFBFBD>ʼ");
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printXY({30, 10}, "<EFBFBD>س<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ");
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printXY({30, 11}, "q <20>˳<EFBFBD>");
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while(!isGameOver)
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{
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if(printMapVal)
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{
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showMap(0, 0);
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printMapVal = false;
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}
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if(printNextBoxVal)
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{
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printXY({30, 0}, "next:");
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printBox(nextBox, " ", 30, 1);
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nextBox.randGenerateNewBox();
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printBox(nextBox, "<EFBFBD><EFBFBD>", 30, 1);
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printNextBoxVal = false;
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}
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printBox(thisBox, "<EFBFBD><EFBFBD>");
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move(thisBox, 0, 1);
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while(kbhit())
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input();
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if(isGameOver)
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{
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printXY({6, 10}, "<EFBFBD><EFBFBD>Ϸ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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printXY({4, 11}, "<EFBFBD><EFBFBD><EFBFBD>¿<EFBFBD>ʼ<EFBFBD>밴R");
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char ch = getch();
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if(ch == 'r' || ch == 'R')
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restart();
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}
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Sleep(speed);
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}
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}
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int main()
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{
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hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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srand(std::time(NULL));
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GameLoop();
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return 0;
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}
|
66
Tetris.h
Normal file
66
Tetris.h
Normal file
@@ -0,0 +1,66 @@
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/* Tetris.h -- file */
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#ifndef _TETRIS_H_
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#define _TETRIS_H_
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#include <string>
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#include <ctime>
|
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#include <stdlib.h>
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#include <conio.h>
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#include <windows.h>
|
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|
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|
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const char mapWidth = 10;
|
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const char mapHeight = 20;
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const char startX = mapWidth / 2 - 2;
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const char startY = 0;
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const char shapeListMax = 7;
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const uint16_t shapeList[shapeListMax][4] = {
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{0xcc00, 0xcc00, 0xcc00, 0xcc00}, // O
|
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{0x4444, 0xf00, 0x4444, 0xf00 }, // I
|
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{0x88c0, 0xe800, 0xc440, 0x2e00}, // L
|
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{0x44c0, 0x8e00, 0xc880, 0xe200}, // J
|
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{0x4c80, 0xc600, 0x4c80, 0xc600}, // Z
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{0x8c40, 0x6c00, 0x8c40, 0x6c00}, // S
|
||||
{0x4c40, 0x4e00, 0x8c80, 0xe400} // T
|
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};
|
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class Box {
|
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public:
|
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Box(char _index = 0, char _dir = 0, char _x = 0, char _y = 0)
|
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:index(index), dir(_dir), x(_x), y(_y){};
|
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uint16_t getShape() const {return shapeList[index][dir];};
|
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void randGenerateNewBox()
|
||||
{
|
||||
index = rand() % shapeListMax;
|
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dir = 1; // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
|
||||
x = startX; // <20><>ʼx<CABC><78><EFBFBD><EFBFBD>
|
||||
y = startY; // <20><>ʼy<CABC><79><EFBFBD><EFBFBD>
|
||||
}
|
||||
public:
|
||||
char index;
|
||||
char dir;
|
||||
char x;
|
||||
char y;
|
||||
};
|
||||
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD>÷<EFBFBD><C3B7><EFBFBD><EFBFBD>ڵ<EFBFBD>ͼ<EFBFBD><CDBC><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool isFeasible(const Box &target);
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̶<EFBFBD><CCB6>ڵ<EFBFBD>ͼ<EFBFBD><CDBC>
|
||||
void fixedPos(const Box &target);
|
||||
// <20>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD>鵽ָ<E9B5BD><D6B8>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||
bool move(Box &A, char XOffset, char YOffset);
|
||||
// <20><>ת<EFBFBD><D7AA><EFBFBD><EFBFBD>
|
||||
bool rotate(Box &A);
|
||||
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD>ķ<EFBFBD><C4B7><EFBFBD>
|
||||
void clearCompleted();
|
||||
// <20><>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>
|
||||
void printXY(COORD coord, std::string str);
|
||||
// <20><>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ַ<EFBFBD><D6B7>ķ<EFBFBD><C4B7><EFBFBD>
|
||||
void printBox(const Box &target, std::string printChar, short x = 0, short y = 0);
|
||||
// չʾ<D5B9><CABE>ͼ
|
||||
void showMap(COORD coord);
|
||||
// <20><>ȡ<EFBFBD>û<EFBFBD><C3BB><EFBFBD><EFBFBD>벢<EFBFBD>ж<EFBFBD>
|
||||
void input();
|
||||
// <20><>Ϸѭ<CFB7><D1AD>
|
||||
void GameLoop();
|
||||
|
||||
#endif
|
40
data.txt
Normal file
40
data.txt
Normal file
@@ -0,0 +1,40 @@
|
||||
1100110000000000
|
||||
O = 0xcc00
|
||||
|
||||
0100 0000
|
||||
0100 1111
|
||||
0100 0000
|
||||
0100 0000
|
||||
I = 0x44 0xf00
|
||||
|
||||
1000 1110 1100 0010
|
||||
1000 1000 0100 1110
|
||||
1100 0000 0100 0000
|
||||
0000 0000 0000 0000
|
||||
L = 0x88c0 0xe800 0xc440 0x2e00
|
||||
|
||||
0100 1000 1100 1110
|
||||
0100 1110 1000 0010
|
||||
1100 0000 1000 0000
|
||||
0000 0000 0000 0000
|
||||
J = 0x44c0 0x8e00 0xc880 0xe200
|
||||
|
||||
1100 0100
|
||||
0110 1100
|
||||
0000 1000
|
||||
0000 0000
|
||||
Z = 0xc600 0x4c80
|
||||
|
||||
0110 1000
|
||||
1100 1100
|
||||
0000 0100
|
||||
0000 0000
|
||||
S = 0x6c00 0x8c40
|
||||
|
||||
1110 0100 0100 1000
|
||||
0100 1100 1110 1100
|
||||
0000 0100 0000 1000
|
||||
0000 0000 0000 0000
|
||||
T = 0xe400 0x4c40 0x4e00 0x8c80
|
||||
|
||||
<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
BIN
tetris.exe
Normal file
BIN
tetris.exe
Normal file
Binary file not shown.
Reference in New Issue
Block a user