Lonestar/textmap/englishtextmap_treasure/EnglishTextMap_Treasure
2025-07-31 13:52:29 +08:00

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TreasureName/102;"Energy Droplet"
TreasureName/104;"Ball Lightning"
TreasureName/105;"Energy Transfer Connector"
TreasureName/201;"Echo Antenna"
TreasureName/204;"Glass Bead"
TreasureName/207;"Sound Wave Collector"
TreasureName/501;"Nanochip"
TreasureName/502;"Backup Energy"
TreasureName/503;"Splinter Cell"
TreasureName/504;"Counter"
TreasureName/505;"Overclocked Fan"
TreasureName/506;"Prism"
TreasureName/509;"Triangle Clock"
TreasureName/511;"Counterfeit Coin"
TreasureName/512;"Bullseye"
TreasureName/513;"Pure White Star"
TreasureName/514;"Odd-even Quadrants"
TreasureName/515;"Shattered Gem"
TreasureName/601;"Transiting Particles"
TreasureName/602;"Solar Panel"
TreasureName/604;"Gun Salute"
TreasureName/605;"Mystery Code"
TreasureName/606;"4x4 Rubik's Cube"
TreasureName/607;"Radiating Particles"
TreasureName/608;"Unknown Powder"
TreasureName/610;"Half-time Champagne"
TreasureName/611;"Spray Gun"
TreasureName/701;"Stable Framework"
TreasureName/702;"Emergency Generator"
TreasureName/704;"L1 Shield"
TreasureName/705;"L2 Shield"
TreasureName/706;"Emergency Drone"
TreasureName/802;"Whistling Arrow"
TreasureName/803;"Ignition Coil"
TreasureName/804;"Photovoltaic Module"
TreasureName/805;"Empty Magazine"
TreasureName/806;"Reflective Barrier"
TreasureName/807;"Electronic Puzzle"
TreasureName/808;"Emergency Light"
TreasureName/809;"Mini Lighthouse"
TreasureName/810;"Perfect Ring"
TreasureName/811;"Placeholder Gas"
TreasureName/812;"Explosive Gas"
TreasureName/813;"Three-section Staff"
TreasureName/814;"Embers"
TreasureName/815;"Automatic Module"
TreasureName/816;"Nuclear Fuel"
TreasureName/901;"Onboard Audio System (Subwoofer)"
TreasureName/902;"Onboard Audio System (Top)"
TreasureName/903;"Onboard Audio System (Middle)"
TreasureName/904;"Onboard Audio System (Bottom)"
TreasureName/905;"Detonating Primer"
TreasureName/906;"Bottle Opener"
TreasureName/907;"Smart Assistant"
TreasureName/908;"Electric Guitar"
TreasureName/910;"Evil Projection"
TreasureName/912;"Soundwave"
TreasureName/913;"Luminescent Stone"
TreasureName/914;"Power Shopping Card"
TreasureName/915;"Power Modulator"
TreasureName/916;"Vanguard Medal"
TreasureName/917;"Void Forcefield"
TreasureName/925;"Negative Ion"
TreasureName/1002;"Preload Code"
TreasureName/1003;"Cheat Button"
TreasureName/1101;"Tilted Scale"
TreasureName/1102;"Weakness Analysis Glasses"
TreasureName/1103;"Melting Ice Block"
TreasureName/1104;"Rock Record"
TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Triple Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
TreasureName/1310;"Expansion Card"
TreasureName/1601;"Pendulum"
TreasureName/1605;"Shining Iron Piece"
TreasureName/1606;"Starting Pistol"
TreasureName/1701;"Refueling Gun"
TreasureName/1702;"Clustering Smog"
TreasureName/1703;"Dancing Movement"
TreasureName/1704;"Skateboard"
TreasureName/1705;"Battle Plan"
TreasureName/1706;"Deep Note"
TreasureName/1707;"Overture"
TreasureName/1708;"Auxiliary Fuel Tank"
TreasureName/1802;"Lightweight Feather"
TreasureName/1901;"Emergency Passage"
TreasureName/1902;"Swapping Energy"
TreasureName/1903;"Spurs"
TreasureName/1904;"Swapping Module"
TreasureName/2001;"Metal Coating"
TreasureName/2005;"Emergency Energy"
TreasureName/2006;"Escape Ladder"
TreasureName/2007;"Backup Engine"
TreasureName/2009;"Small Missile"
TreasureName/2010;"Machine Gun"
TreasureName/2011;"Boomerang"
TreasureName/2012;"Crossbow"
TreasureName/2013;"Acceleration Watch"
TreasureName/2014;"Flamable Bullet"
TreasureName/2015;"Palette"
TreasureName/2201;"Matrix"
TreasureName/2202;"Magnifying Glass"
TreasureName/2203;"Focused Laser"
TreasureName/2301;"Snowflake"
TreasureName/2302;"Shared Pool"
TreasureName/2303;"Bubbles"
TreasureName/2304;"Gel"
TreasureName/2305;"Lightsaber"
TreasureName/2307;"Tricolor Flag"
TreasureName/2308;"Rainbow"
TreasureName/2309;"Paint Reserve"
TreasureName/2401;"Combo Module"
TreasureName/2402;"Shockwave"
TreasureName/2403;"Reboot Button"
TreasureName/2501;"Spray Can"
TreasureName/2502;"Mid Lane Cannon"
TreasureName/2503;"Clover"
TreasureName/2601;"Calculator"
TreasureName/2602;"Function"
TreasureName/2603;"Error:1"
TreasureName/2701;"Magnet"
TreasureName/2702;"Electromagnetic Impedance"
TreasureName/3001;"Piggy Bank"
TreasureName/3004;"Supporting Energy"
TreasureName/3005;"Invincible Barrier"
TreasureName/3010;"Poker: Seven"
TreasureName/3013;"Flawless Medal"
TreasureName/3014;"L1 Shell"
TreasureName/3015;"L2 Shell"
TreasureName/3017;"Orange Star"
TreasureName/3018;"Portable Shop"
TreasureName/3020;"Upgrade Toolkit"
TreasureName/3021;"Pre-battle Repair Kit"
TreasureName/3022;"Building Blocks"
TreasureName/3023;"Coupons"
TreasureName/3024;"Star Coin Supply Pack"
TreasureName/3026;"Shopping Voucher"
TreasureName/3027;"Promotional Gift Pack"
TreasureName/3028;"Talent Treasure Map"
TreasureName/3030;"Vacation Handbook"
TreasureName/3031;"Experienced Employee Benefits"
TreasureName/3032;"Planning Document"
TreasureName/3033;"Overtime Pay"
TreasureName/3034;"Suggestion Box"
TreasureName/3035;"Another Bounty Contract"
TreasureName/3036;"Old Notes"
TreasureName/4003;"Interstellar Venture Capital Book"
TreasureName/4004;"Interstellar Venture Capital Book"
TreasureName/4005;"Interstellar Venture Capital Book"
TreasureName/4006;"Interstellar Venture Capital Book"
TreasureName/4007;"Interstellar Venture Capital Book"
TreasureName/4008;"Trial Certificate"
TreasureName/4009;"Circular Chip"
TreasureName/4010;"Triangular Chip"
TreasureName/4011;"Communication Merchant"
TreasureName/4012;"Communication Artisan"
TreasureName/4013;"Credit Card"
TreasureName/4014;"Calling Card"
TreasureName/4015;"Unit Receipt"
TreasureName/4016;"Star Coin Receipt"
TreasureName/4018;"Vampire Mask"
TreasureName/4021;"Communication Resource"
TreasureName/5000;"Replacement in Vacancy"
TreasureName/5001;"Energy Source Boost"
TreasureName/5002;"The Art of Thievery"
TreasureName/5003;"Spotlight"
TreasureName/5005;"Upgraded Mechanical Arm"
TreasureName/5006;"Uncle's Advice Letter"
TreasureName/5007;"Collection Cabinet"
TreasureName/5008;"Cosmic Laws"
TreasureName/5009;"Logic 101"
TreasureName/5010;"Control Lever"
TreasureName/5011;"Data Recorder"
TreasureName/5012;"Program Settings"
TreasureName/5013;"Affinity Mask"
TreasureName/5014;"Steel Heart"
TreasureName/5015;"Duet"
TreasureName/5016;"Repair Module"
TreasureName/5017;"Give It to Me"
TreasureName/5018;"Disguise Dummy"
TreasureName/5019;"Drift Tutorial Video"
TreasureName/5020;"LONESTAR Master Card"
TreasureName/5021;"Monk's Prayer Beads"
TreasureName/5022;"Golden Particles"
TreasureName/5023;"Calendar"
TreasureName/5024;"Cloning Machine"
TreasureName/5025;"/roll 77"
TreasureName/5026;"Double Hourglass"
TreasureName/5027;"First Prize at the Annual Party"
TreasureName/5028;"Large Circle"
TreasureName/5029;"Resonance Amplifier"
TreasureName/5030;"Units Package"
TreasureName/5031;"Unit with Power"
TreasureName/5032;"Energy Fusion"
TreasureName/5033;"White Slots"
TreasureName/5034;"Upgrade Module"
TreasureName/5035;"Star Coin Loan"
TreasureName/5036;"Jetpack"
TreasureName/5037;"Criminal Information"
TreasureName/5038;"Backup Brush"
TreasureName/5039;"Strengthened Eye"
TreasureName/5040;"Lost Component"
TreasureName/5041;"Compass"
TreasureName/5042;"Magical Bag"
TreasureName/5043;"Shopping Map"
TreasureName/5044;"Disassembling Tools"
TreasureName/5045;"Linkage"
TreasureName/5046;"Pigment"
TreasureName/5047;"A New Friend!"
TreasureName/5048;"Unit of Shield"
TreasureName/5049;"Shade's Box"
TreasureName/5050;"Shade's Box"
TreasureName/5051;"Shade's Box"
TreasureName/5052;"Space-time Stabilizer"
TreasureName/5053;"Customization Card"
TreasureName/5054;"My Computer"
TreasureName/5055;"Perfectly Forged Ring"
TreasureName/5056;"Extra Collection Box"
TreasureName/5057;"Stainless Steel Basin"
TreasureName/5058;"Recyclable Shell"
TreasureName/5059;"Phoenix Emblem"
TreasureName/5060;"LONESTAR Card Gun"
TreasureName/5061;"Multi-Shot"
TreasureName/5062;"Lucky Clover"
TreasureName/5063;"Arms Support"
TreasureDes/102;"When *Charge* is triggered, generate a [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, all *Charge* Units progress half their *Charging* threshold."
TreasureDes/105;"When *Charge* triggers, any excess points will continue on to progress *Charge*."
TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger an extra time."
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate a [*White* 1-point] Energy."
TreasureDes/207;"When *Fully Loaded* is triggered {0} times, generate an Energy."
TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy."
TreasureDes/502;"At the start of the battle, generate an Energy."
TreasureDes/503;"Each battle, when loading the 1st Energy from hand, generate a copy."
TreasureDes/504;"For every {0} Energy generated, generate an [*Orange* {1}-point] Energy."
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate an [1-point] Energy of the same color."
TreasureDes/506;"At the start of the 3rd turn, generate an [*Orange* {0}-point] Energy."
TreasureDes/509;"Every {0} turns, generate an Energy."
TreasureDes/511;"For every {0} Energy loaded, generate an [*Orange* 1-point] Energy."
TreasureDes/512;"At the start of the 1st turn, load a [*White* {0}-point] Energy into the *central* Unit."
TreasureDes/513;"At the end of the Showdown, while all loaded Energy in *Attack Units* are [*White*], generate an Energy."
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns."
TreasureDes/515;"When an Unit is *destroyed* in battle, generate an Energy."
TreasureDes/601;"When generating [*White*] Energy, add {0} point."
TreasureDes/602;"At the start of the turn, add 1 point to all [*Orange*] Energy in hand."
TreasureDes/604;"At the start of the 1st turn, add 1 point to all Energy in hand."
TreasureDes/605;"At the start of the turn, add {0} point to the leftmost Energy in hand."
TreasureDes/606;"At the end of the Showdown, while you have ≥ {0} Energy in hand, add {1} point to all Energy in hand."
TreasureDes/607;"At the end of the Showdown, upgrade the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/608;"When generating [1-point] Energy, upgrade it to [*Orange*] Energy."
TreasureDes/610;"At the start of the 2nd turn, add 2 points to all Energy in hand."
TreasureDes/611;"At the start of the turn, upgrade a random Color Energy Resource."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, add {1} Max Shield."
TreasureDes/702;"When Shield reaches 0, generate an Energy."
TreasureDes/704;"Add {0} Max Shield."
TreasureDes/705;"Add {0} Max Shield."
TreasureDes/706;"At the start of the turn, add 1 Shield."
TreasureDes/802;"*Attack Units* add {0} Strength when [1-point] Energy is loaded."
TreasureDes/803;"At the start of the 1st turn, add {0} Strength to all *Attack Units*."
TreasureDes/804;"At the start of the {0}th turn, add {1} Strength to all *Attack Units*."
TreasureDes/805;"While *Attack Units* are not loaded, they have {0} Strength."
TreasureDes/806;"At the start of the turn, when any lane *failed in the Showdown* last turn, add {0} Strength to all *Attack Units* in that lane."
TreasureDes/807;"For every {0} Energy loaded in a single turn, add {1} Strength to all *Attack Units*."
TreasureDes/808;"At the start of the turn, when your HP ≤ {0}, add {1} Strength to all *Attack Units*."
TreasureDes/809;"At the start of the turn, when an *Attack Unit* is *adjacent to* an empty position, add {0} Strength."
TreasureDes/810;"When all Units' slots are loaded, add {0} Strength to all *Attack Units*."
TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot."
TreasureDes/812;"When an *Attack Unit* still has empty slots after loading, add {0} Strength."
TreasureDes/813;"At the start of the turn, when there are 3 *Attack Units* in the *same lane*, add {0} Strength to them."
TreasureDes/814;"When an *Attack Unit* loads the last Energy from hand, add {0} Strength."
TreasureDes/815;"When you load ≤ {0} Energy from hand within a turn, add {1} Strength to all *Attack Units* at the start of the next turn."
TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*."
TreasureDes/901;"At the start of the battle, add {0} *Power* to all *Attack Units*."
TreasureDes/902;"At the start of the battle, add {0} *Power* to all *Attack Units* in the top lane."
TreasureDes/903;"At the start of the battle, add {0} *Power* to all *Attack Units* in the middle lane."
TreasureDes/904;"At the start of the battle, add {0} *Power* to all *Attack Units* in the bottom lane."
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, add {0} *Power*."
TreasureDes/906;"The 1st time an *Attack Unit* adds *Power*, add {0} more *Power*."
TreasureDes/907;"*Power* is triggered without the need of loading Energy."
TreasureDes/908;"When the enemy's *Durability* reaches 0, add {0} *Power* to all *Attack Units*."
TreasureDes/910;"When an *Attack Unit* adds *Power*, add Strength equal to the added *Power*."
TreasureDes/912;"At the start of the 3rd turn, add {0} temporary *Power* to all *Attack Units*."
TreasureDes/913;"At the start of the battle, the *Attack Unit(s)* with the most slots add 1 *Power*."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: 2 *Power*"."
TreasureDes/915;"When picked up, apply "Modification: 1 *Power*" to all *Attack Units* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy from hand adds {0} *Power*."
TreasureDes/917;"At the start of the battle, add *Power* equal to unused Weight to all *Attack Units*."
TreasureDes/925;"Negative *Power* no longer reduces the Strength of *Attack Units*."
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
TreasureDes/1003;"When an Unit's *Activate* is triggered, add 1 Strength to all *adjacent* *Attack Unit(s)*."
TreasureDes/1101;"A *draw* in the Showdown will reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate an Energy."
TreasureDes/1104;"At the end of the Showdown, when you've reduced the enemy's *Durability* by 3 or more this turn, generate an Energy."
TreasureDes/1105;"When all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} point."
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
TreasureDes/1109;"For each of your lanes that miss in the Showdown, reduce the enemy's *Durability* by {0} point."
TreasureDes/1110;"At the end of the Showdown, when none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
TreasureDes/1111;"*Draw in the Showdown*: add {0} *Power* to all *Attack Units* in the *same lane*."
TreasureDes/1306;"At the start of the battle, all *Overclock* Unit's thresholds are reduced by 1."
TreasureDes/1309;"When *Overclock* is triggered, add 1 Strength to all *Attack Units*."
TreasureDes/1310;"At the start of the battle, add an *Orange* slot to the Unit with the highest *Overclock* threshold."
TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units."
TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield."
TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units."
TreasureDes/1701;"At the start of the 2nd turn, add a Fuel."
TreasureDes/1702;"When Fuel reaches 0 in the battle, generate an [*Orange* 9-point] Energy."
TreasureDes/1703;"After movement, add {0} Strength to all *Attack Units*."
TreasureDes/1704;"At the end of the battle, add a Fuel when Fuel is 0."
TreasureDes/1705;"After movement, generate a [*White* 1-point] Energy."
TreasureDes/1706;"When you don't move during a turn, add {0} Strength to all *Attack Units* at the start of the next turn."
TreasureDes/1707;"After the 1st movement each battle, add 1 *Power* to all *Attack Units*."
TreasureDes/1708;"Add {0} Max Fuel."
TreasureDes/1802;"At the start of the battle, add a *White* slot to all Units with 0 Weight."
TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move."
TreasureDes/1902;"At the start of the battle, generate an [*Orange*] Energy thats point equals the Max *Swap*."
TreasureDes/1903;"After movement, add a *Swap*."
TreasureDes/1904;"Add {0} Max *Swap*."
TreasureDes/2001;"While a lane would take ≤ {0} damage during the Showdown, that lane instead takes 1 damage."
TreasureDes/2005;"When taking damage for the first time each battle, generate an Energy."
TreasureDes/2006;"At the start of the battle, degrade the colors of all *Support Units* slots."
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered another time."
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"When a lane misses during the Showdown, the Strength of that lane will be carried over to the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
TreasureDes/2015;"After loading a slot, degrade its color."
TreasureDes/2201;"The *front* position of the *central* position is also considered as a *central* position."
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, add {0} Strength."
TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
TreasureDes/2301;"At the start of the 2nd turn, mix [*White*] color to all Energy in hand."
TreasureDes/2302;"*Paint* shares usage points during battles."
TreasureDes/2303;"At the end of turn, deal {0} damage to the enemy for each empty slot."
TreasureDes/2304;"You may press the *paint* button during the battle to generate an [1-point] energy of the corresponding color."
TreasureDes/2305;"When Energy in hand changes its color, add 1 point."
TreasureDes/2307;"When loading [*Orange*-*Blue*-*White*] Energy into an *Attack Unit*, generate a [*Blue* 1-point] Energy."
TreasureDes/2308;"At the start of the 3rd turn, generate {0} [*Orange*-*Blue*-*White* 3-point] Energy"
TreasureDes/2309;"At the start of the {0}rd turn, add an [*Orange*], a [*Blue*], and a [*White*] *Paint*."
TreasureDes/2401;"*Use* units can *Use* 1 more time each turn."
TreasureDes/2402;"When *Use* is triggered and the remaining *Usage* times is 0, add {0} Strength to all *Attack Units*."
TreasureDes/2403;"At the end of the Showdown, when a *Use* Unit didn't trigger its *Use* effect this turn, add a *Usage* time."
TreasureDes/2501;"At the start of the battle, *Tricolor* Units gain [*Orange*] progress."
TreasureDes/2502;"When *Tricolor* is triggered, add {0} Strength to all *Attack Units* in the middle lane."
TreasureDes/2503;"At the end of the Showdown, while any *Tricolor* effect triggered this turn, generate a [*Blue* 1-point] Energy."
TreasureDes/2601;"When *Sum* is triggered, add {0} Strength to all *Attack Units*."
TreasureDes/2602;"At the start of the battle, add an [*Orange*] slot to all *Sum* Units."
TreasureDes/2603;"*Sum* can trigger with an error of +/- 1 point of the *Sum* threshold."
TreasureDes/2701;"When *Attack Units* are *Jammed*, add {0} Strength."
TreasureDes/2702;"At the end of the {0}st turn, reset all *Jammed* slots."
TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
TreasureDes/3004;"After using <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, generate 2 Energy at the start of the next battle."
TreasureDes/3005;"You won't lose HP outside of battles."
TreasureDes/3010;"Gain a [{0}-point] Energy Resource."
TreasureDes/3013;"After battle, when your Shield is more than 0, gain a {0} Star Coins reward."
TreasureDes/3014;"Add {0} Max HP."
TreasureDes/3015;"Add {0} Max HP."
TreasureDes/3017;"Add an [*Orange*] Energy Resource and lose a [*White*] Energy Resource."
TreasureDes/3018;"Gain <color=#59C8FF>Shop Call</color>*<sprite="buff" name=call>*."
TreasureDes/3020;"When picked up, upgrade an Unit."
TreasureDes/3021;"At the start of the battle, restore {0} HP."
TreasureDes/3022;"For every new Unit gained after gaining this Treasure, add {0} max HP."
TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
TreasureDes/3024;"Gain {0} Star Coins."
TreasureDes/3026;"When you enter the Shop, gain {0} Star Coins."
TreasureDes/3027;"When picked up, gain all the Units in the shop."
TreasureDes/3028;"When picked up, choose 1 out of 3 random Talents."
TreasureDes/3030;"All Vacation Events take 1 less day."
TreasureDes/3031;"Each vacation has 1 more day."
TreasureDes/3032;"After experiencing a Vacation Event or completing a <color=#59C8FF>Call for Support</color>*<sprite="buff" name=call>*, gain {0} Star Coins."
TreasureDes/3033;"At the end of a vacation, when there are unspent days, gain {0} Star Coins."
TreasureDes/3034;"In the shop, you can refresh all the items once."
TreasureDes/3035;"You can refresh the Bounty {0} times."
TreasureDes/3036;"Gain {0} clue."
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
TreasureDes/4009;"Copy the next Unit you gain."
TreasureDes/4010;"Add an *Orange* slot to the next Unit-with-slots you gain."
TreasureDes/4011;"After each elite battle, you can enter the Shop."
TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
TreasureDes/4013;"Your Star Coin can go negative.\nAt the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy."
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
TreasureDes/4016;"Triple the next amount of Star Coins you gain."
TreasureDes/4018;"At the end of the battle, restore all HP."
TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
TreasureDes/5000;"Gain a random Legendary Treasure."
TreasureDes/5001;"<TALENT>50021</TALENT> talent will load [*Orange*] Energy instead."
TreasureDes/5002;"<TALENT>50004</TALENT> talent allows you to steal 1 extra item."
TreasureDes/5003;"At the start of the battle, add {0} *Power* to the *central* *Attack Unit*."
TreasureDes/5005;"When you gain a Legendary Unit, upgrade it."
TreasureDes/5006;"Gain the 3rd matching Unit."
TreasureDes/5007;"Gain 5 useless Treasures."
TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]."
TreasureDes/5009;"The spaceship that loses all HP will not win."
TreasureDes/5010;"Keep the balance of your spaceship during the Showdown."
TreasureDes/5011;"Data for each pilot will be recorded."
TreasureDes/5012;"The result of the Showdown is calculated from bottom to top."
TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day."
TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane."
TreasureDes/5015;"<TALENT>50025</TALENT> talent will draw 2 points from Energy Resources instead."
TreasureDes/5016;"At the end of the battle, restore {0} HP."
TreasureDes/5017;"When choosing Treasure rewards, you may gain any number of them."
TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn."
TreasureDes/5019;"After the 2nd movement each turn, gain 1 Fuel."
TreasureDes/5020;"<TALENT>50011</TALENT> talent requires only {0} Star Coins to take effect."
TreasureDes/5021;"All Common Treasures in the shop are free."
TreasureDes/5022;"When generating [*Orange*] Energy, add {0} point."
TreasureDes/5023;"Gain an Unit with a start of the turn effect."
TreasureDes/5024;"When picked up, randomly copy {0} owned Units."
TreasureDes/5025;"<TALENT>50030</TALENT> talent will roll between 1 and 77 instead."
TreasureDes/5026;"Generate another Energy every turn."
TreasureDes/5027;"Gain {0} vacation days."
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
TreasureDes/5029;"<TALENT>50035</TALENT> talent will add {1} Strength instead."
TreasureDes/5030;"Gain {0} Units with 0 Weight."
TreasureDes/5031;"Gain a random *Attack Unit* and apply "Modification: {0} *Power*"."
TreasureDes/5032;"At the start of the battle, generate an Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
TreasureDes/5034;"When picked up, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"When picked up, apply "Modification: Weight -1" to initial *Attack Units*."
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, add {0} Strength."
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
TreasureDes/5041;"Gain an Unit with a *directional* effect."
TreasureDes/5042;"Gain <color=#59C8FF>Shop from Another Dimension</color>*<sprite="buff" name=call>*: Items from other spaceships on sale."
TreasureDes/5043;"During vacations, all shopping events are revealed."
TreasureDes/5044;"Gain the exclusive Unit: <UNIT>80822|2</UNIT>."
TreasureDes/5045;"Gain the exclusive Unit: <UNIT>80825|2</UNIT>."
TreasureDes/5046;"<TALENT>50051</TALENT> will provide *Paint* at the start of the turn instead."
TreasureDes/5047;"Gain a random Inherent Talent."
TreasureDes/5048;"Gain an Unit with a shield effect."
TreasureDes/5049;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5050;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5051;"Gain <color=#59C8FF>Shade's Pick</color>*<sprite="buff" name=call>*: Pick from 2 random Treasure Unit combinations."
TreasureDes/5052;"Days required by <TALENT>50047</TALENT> will not increase."
TreasureDes/5053;"Gain <color=#59C8FF>Customization</color>*<sprite="buff" name=call>*: Convert all slots of a selected Unit into the same color."
TreasureDes/5054;"Gain <color=#59C8FF>X's Shop</color>*<sprite="buff" name=call>*: Copies of your Units and treasures are for sale excluding My Computer."
TreasureDes/5055;"When all Unit slots are loaded, add {0} Strength to all *Attack Units*."
TreasureDes/5056;"When picked up, <TALENT>50052</TALENT> will allow holding {1} more treasure."
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
TreasureDes/5058;"When you gain or loss this treasure, add 4 Max HP."
TreasureDes/5059;"When <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*/*Paint*."
TreasureDes/5060;"When loading the {0}th leftmost Energy from hand, deal {1} damage to the enemy."
TreasureDes/5061;"<TALENT>50056</TALENT> will load another [*White* 1-point] Energy."
TreasureDes/5062;"Increase <TALENT>50059</TALENT>'s base chance and chance gain on failure by 2%."
TreasureDes/5063;"Gain a random special Unit."