KeyWord/PowerAdded;"*Power*" KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*" KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*" KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*" KeyWord/LoadFull;"*Fully Loaded*" KeyWord/Charge;"*Charge*;*Charging*" KeyWord/Use;"*Initiate*;*initiated*;*Initiation*" KeyWord/CountDown;"*Countdown*" KeyWord/Sleep;"*Hibernate*;*hibernate*" KeyWord/Break;"*Durability*" KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*" KeyWord/Overclock;"*Overclock*" KeyWord/Triangle;"*Tripower*" KeyWord/PowerRate;"*Double Strength*" KeyWord/DestroyUnit;"*Destroy*;*destroy*;*destroyed*;*Destruction*" KeyWord/Grip;"*Suppression*" KeyWord/Burn;"*Burn*" KeyWord/Link;"*Chain*" KeyWord/Mist;"*Mist*" KeyWord/Permission;"*Permission*" KeyWord/Corrupt;"*Corruption*" KeyWord/SecretTreasure;"*Secret Treasure*" KeyWord/UnitTest;"*Unit Test*" KeyWord/ShopLocation;"*Warping Coordinate*" KeyWord/CheckLoad;"*Association Inspection*" KeyWord/Near;"*nearby*;*Nearby*" KeyWord/Device;"*Support Unit*;*Support Units*" KeyWord/Cannon;"*Attack Unit*;*Attack Units*" KeyWord/Both;"*Both*;*both sides*" KeyWord/Front;"*front*" KeyWord/Back;"*behind*" KeyWord/Up;"*upper*" KeyWord/Down;"*lower*" KeyWord/Dir;"*directional*" KeyWord/Col;"*same lane*" KeyWord/FrontAndBack;"*front and behind*" KeyWord/UpAndDown;"*upper and lower*" KeyWord/ReadyToLoad;"*Ready to Load*" KeyWord/ShipCenter;"*Spaceship Center*" KeyWord/White;"*White*" KeyWord/Blue;"*Blue*" KeyWord/Purple;"*Orange*" KeyWordDes/Empty;"" KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle." KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy." KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy." KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy." KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy." KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset." KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn." KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.." KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective." KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn." KeyWordDes/Exchange;"Units' positions can be adjusted during battle." KeyWordDes/Overclock;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered." KeyWordDes/Triangle;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered." KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, cannot stack" KeyWordDes/DestroyUnit;"Will be removed in this battle." KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn." KeyWordDes/Burn;"When loading Energy, receive 1 damage." KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy." KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship." KeyWordDes/Permission;"Can be loaded with Energy by the enemy." KeyWordDes/Corrupt;"At the start of the turn, take 1 damage." KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff." KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle." KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed." KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff." KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind." KeyWordDes/ReadyToLoad;"Will load Energy next turn."