Lonestar/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent
2025-06-26 22:49:01 +08:00

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BattleEvent/SecretTreasure_Name;"Secret Treasure"
BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit, and you can vaguely feel that it's a Treasure."
BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
BattleEvent/AllDouble_Name;"Electromagnetic Field"
BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy *Attack Units* gain *Double Strength*."
BattleEvent/SupportLoadDamage_Name;"Wingman"
BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
BattleEvent/RoundWinCoin_Name;"Rich Spectator"
BattleEvent/RoundWinCoin_Des;"An excited rich spectator offers to pay you after you defeat the enemy."
BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of {0}rd turn, you'll gain {1} Star Coins."
BattleEvent/FlyingCoin_Name;"Floating Star Coins"
BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
BattleEvent/FlyingCoin_Effect;"At the start of the {0}nd turn, equip 1 <UNIT>80806|1</UNIT> to a random empty slot."
BattleEvent/AllAdded_Name;"Energetic Battle Music"
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy."
BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy *Attack Units* gain {0} *Power*."
BattleEvent/FreeMoveStrom_Name;"Storm"
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please leave them time to escape."
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you may upgrade 1 Unit after the battle."
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
BattleEvent/RoundRepaire_Effect;"At the start of the {0}nd turn, restore all HP for both sides."
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
BattleEvent/MeteoriteFall_Effect;"At the start of the {0}th turn, deal {1} damage to both sides and set the enemy's *Durability* to 0."
BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
BattleEvent/ExtraDays_Name;"Make It Quick"
BattleEvent/ExtraDays_Des;"The Association personnel currently hitching a ride on your ship have urgent matters. As long as you resolve the battle quickly, he's willing to grant you extra vacation time."
BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, reduced by 1 day for each turn spent in this battle."
BattleEvent/StopFight_Name;"Temporary Truce Agreement"
BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can violate."
BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
BattleEvent/SoftSpace_Name;"Softened Space"
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
BattleEvent/SoftSpace_Effect;"Both you and your enemy deal an extra {0} damage."
BattleEvent/F2_Name;"Sacred F2"
BattleEvent/F2_Des;"We are bound by F2, the sacred union of our every thought and motion!"
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
BattleEvent/ColorChaos_Name;"Visual Distortion"
BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable."
BattleEvent/ColorChaos_Effect;"At the end of the Showdown, change [*Orange*] Energy in your hand to [*White*] and [*White*] Energy to [*Orange*]."
BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!"
BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor."
BattleEvent/Mabaoguo_Effect;"Player has a Turn 0 where only 1 Energy is generated."
BattleEvent/ShopSave_Name;"Protect the Merchant"
BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection."
BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 <UNIT>80808|1</UNIT> to a random empty grid."
BattleEvent/CoinLeak_Name;"Damaged Star Coin Vault"
BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking and undergoing emergency repairs. This is a rare opportunity, fire to them!"
BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin for every damage dealt to the enemy."
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
BattleEvent/UnitTest_Name;"Unit Testing"
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an *Attack Unit* to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
BattleEvent/SimpleColor_Name;"Simple Color"
BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle."
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle."
BattleEvent/ExchangePower_Name;"Strength of Swapping"
BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!"
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, apply {0} Strength."
BattleEvent/ShopLocation_Name;"Warping Coordinate"
BattleEvent/ShopLocation_Des;"A merchant has placed warping coordinates on your Units. You must stabilize them!"
BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*. At the end of the battle, if there are any remaining *Warping Coordinates* left, you can enter the shop."
BattleEvent/ExchangeToMove_Name;"Fuel Refill"
BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable, right?"
BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*."
BattleEvent/CheckLoad_Name;"Association Inspection"
BattleEvent/CheckLoad_Des;"The Association insists on conducting a routine inspection of your Units now! It's better not to load Energy during this period!"
BattleEvent/CheckLoad_Effect;"At the start of the battle, a random Unit gains *Association Inspection*."
BattleEvent/AddColorPool_Name;"Paint Supply"
BattleEvent/AddColorPool_Des;"The Paint gifted by the Association is currently in transit... but the courier seems to have gotten lost!"
BattleEvent/AddColorPool_Effect;"At the start of the 3rd turn, gain 1 [*Orange*], [*Blue*] and [*White*] *Paint* each."
BattleEvent/ColorFlowing_Name;"Paint Spray"
BattleEvent/ColorFlowing_Des;"A large amount of Paint spraying out...it can't be stopped at all!"
BattleEvent/ColorFlowing_Effect;"The first *Paint* used in battle will apply to all Energy in hand."
BattleEvent/LastColor_Name;"Final Essence"
BattleEvent/LastColor_Des;"That's the final Paint...Bounty hunter!"
BattleEvent/LastColor_Effect;"When any kind of *Paint* exhausts during the battle, generate 1 [1-point] Energy of the corresponding color."
BattleEvent/BreakHeal_Name;"Repair Ship"
BattleEvent/BreakHeal_Des;"Association's repair ship is nearby! No worry just fight!"
BattleEvent/BreakHeal_Effect;"At the end of the battle, restore {0} HP."
BattleEvent/HelpEnergy_Name;"Emergency Rescue"
BattleEvent/HelpEnergy_Des;"A passing-by bounty hunter throws something to you, but it seems to fly slow..."
BattleEvent/HelpEnergy_Effect;"At the start of the {0}rd turn, generate 1 [*Orange* {1}-point] Energy."
BattleEvent/ColorAll_Name;"Colorful Paint"
BattleEvent/ColorAll_Des;"Gravity wave sweeps across your ship, your Paint all mixes up!"
BattleEvent/ColorAll_Effect;"Using a *Paint* will mix all colors into Energy."
BattleEvent/ColorShop_Name;"Shop Decoration"
BattleEvent/ColorShop_Des;"A catfolk shopkeeper wants to decorate her shop with the Paint on your ship."
BattleEvent/ColorShop_Effect;"At the end of battle, if you have at least 1 *Paint* of each color, you may enter the shop."
BattleEvent/PerfectHP_Name;"Perfectionism"
BattleEvent/PerfectHP_Des;"A spaceship maintenance technician from the Association is visiting your spaceship, and he can't tolerate any scratch."
BattleEvent/PerfectHP_Effect;"At the end of the battle, if no HP decrease, gain {0} max HP."
BattleEvent/DontMove_Name;"Stand Still!"
BattleEvent/DontMove_Des;"An engineer is upgrading your fuel tank, why battle starts now!? Well, don't move anymore..."
BattleEvent/DontMove_Effect;"If no movement in this battle, gain {0} max Fuel at the end of battle."
BattleEvent/TimePod_Name;"Timepod"
BattleEvent/TimePod_Des;"A Timepod from an unknown spacetime has landed on your ship."
BattleEvent/TimePod_Effect;"At the start of the battle, a random Unit gains *Timepod*."