Lonestar/textmap/traditionalchinesetextmap_common/TraditionalChineseTextMap_Common
2025-04-03 16:47:38 +08:00

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Launcher/Title;"孤星獵人"
Launcher/NewGame;"開始新遊戲"
Launcher/CusMod;"自訂模式"
Launcher/CusModNotice;"協會等級需達到{0}級解鎖"
Launcher/Save;"存檔"
Launcher/StartGame;"開始遊戲"
Launcher/Continue;"繼續遊戲"
Launcher/GiveUp;"放棄此局遊戲"
Launcher/Tutorial;"教學"
Launcher/Setting;"設定"
Launcher/NameList;"研發名單"
Launcher/Dic;"百科大全"
Launcher/Exit;"退出遊戲"
Launcher/Survey;"問卷調查"
Launcher/Mod;"模組"
Launcher/Wiki;"Wiki"
Launcher/DeleteProcessTile;"非常抱歉,由於內容更新,將會終止您目前的探險進度,請重新啟航,體驗全新內容。 \n補償重骰次數+10。"
Launcher/SaveError;"部分存檔資料損壞,讀取錯誤。"
Launcher/SaveErrorSaveBackUp;"部分存檔資料損壞,讀取錯誤。 \n\n已為您還原至最近的資料。"
Energy;"能量"
BaseButton;"退出"
Confirm;"確認"
Cancel;"取消"
SaveDataPanel/Title;"存檔"
SaveDataPanel/PlayTime;"遊戲時間:{0}"
SaveDataPanel/LV;"協會等級:{0}"
SaveDataPanel/ConfirmDelete;"確定刪除該存檔嗎?"
SaveDataPanel/Empty;"創建存檔"
SaveDataPanel/DataName;"存檔命名"
DicPanel/Title;"百科大全"
DicPanel/UnitAndTreasure;"配件與寶物"
DicPanel/PilotAndTalent;"駕駛員與天賦"
DicPanel/AchievementAndStatistic;"成就與統計"
DicPanel/LaserSkin;"雷射外觀"
CusMod/Title;"自訂模式"
CusMod/Notice;"<color=#FF8B25>將禁用成就,難度解鎖和統計數據。 </color>"
CusMod/Difficult;"困難"
CusMod/Easy;"簡單"
CusMod/Extra;"額外設定"
CusMod/SaveToDataTips;"目前選項已儲存至預設設定。"
CusMod/SaveToData;"儲存為預設選項"
CusMod/ResetToDefault;"重置所有選項"
CusMod/StartGame;"開始遊戲"
CusMod/NoRandomTalent;"<color=#ff7f80>[資質平庸]</color>禁用隨機天賦。"
CusMod/NoRe;"<color=#ff7f80>[一往無前]</color>禁用暫時撤退。"
CusMod/NoPreview;"<color=#ff7f80>[心算大師]</color>禁用戰鬥預覽。<size=80%><color=#ff7f80>(不建議)</color></size>"
CusMod/NoBE;"<color=#ff7f80>[風平浪靜]</color>停用戰鬥中的突發狀況。"
CusMod/NoCoinAfterBattle;"<color=#ff7f80>[窮困潦倒]</color>戰鬥後不提供星幣獎勵。"
CusMod/NoMoveAfterBattle;"<color=#ff7f80>[原油枯竭]</color>非首領戰鬥後不提供燃料回復的獎勵。"
CusMod/NoRepairAfterBattle;"<color=#ff7f80>[不治之傷]</color>首領戰鬥後不提供全面回復的獎勵。"
CusMod/InitOneHP;"<color=#ff7f80>[命懸一線]</color>初始僅擁有1點血量生命值上限獲得寶物[另一張懸賞單]。"
CusMod/HitSelfEveryTurn;"<color=#ff7f80>[痛苦折磨]</color>對轟結束後受到1點傷害。"
CusMod/SelectRandomTalent;"<color=#80ff80>[自選天賦]</color>選擇駕駛者時,可消耗重骰次數自選隨機天賦。<size=80%>(點擊隨機天賦進入頁面)</size>"
CusMod/SelectRandomTalent_gamepad;"<color=#80ff80>[自選天賦]</color>選擇駕駛者時,可消耗重骰次數自選隨機天賦。<size=80%>(選中隨機天賦進入頁面)</size>"
CusMod/Repair;"<color=#80ff80>[維修服務]</color>戰鬥結束後回復所有生命值和燃料。"
CusMod/ShowAllEvent;"<color=#80ff80>[偵測雷達]</color>度假時,揭示所有事件類型。"
CusMod/EliteUnitChoice;"<color=#80ff80>[一視同仁]</color>菁英戰鬥結束後也會提供配件選擇獎勵。"
CusMod/InitCreditCard;"<color=#80ff80>[消費主義]</color>初始獲得寶物[信用卡]。"
CusMod/NoChange;"無修改。"
CusMod/BountyEventTitle;"初始呼叫支援:"
CusMod/BountyEvent_Shop;"商店"
CusMod/BountyEvent_Repair;"維修/燃料"
CusMod/BountyEvent_Upgrade;"升級"
CusMod/BountyEventChanged;"初始呼叫支援已修改"
CusMod/VacationDays;"度假天數修改:{0}"
CusMod/ShopPrice;"商店售價修改:{0}%"
CusMod/InitCoin;"初始星幣:{0}"
CusMod/EnergyTurnFirst;"首回合產生能量數:{0}"
CusMod/EnergyTurn;"非首回合產生能量數:{0}"
CusMod/EnemyHP;"敌方生命值係數:{0}%"
CusMod/EnemyNums;"每個星系的敵人數量:"
CusMod/EnemyNums_mod;"已修改每個星系的敵人數量"
CusMod/EnemyNums_Normal;"爪牙:{0}"
CusMod/EnemyNums_Elite;"菁英:{0}"
CusMod/EnemyNums_Boss;"首領:{0}"
CusMod/EnemyOrder;"敵人順序:"
CusMod/EnemyOrder_mod;"已修改敵人順序"
CusMod/EnemyOrderDes;"點選敵人圖樣調整順序"
CusMod/EnemyOrderDes_gamepad;"選中敵人圖樣調整順序"
CusMod/EnemyEliteLoadLimit;"僅在第1場菁英戰鬥後有負載獎勵"
CusMod/EnemyEliteLoadLimitChanged;"每場菁英戰鬥後都有負載獎勵"
AchievementPanel/Title;"成就"
StatisticDicPanel/Title;"統計"
StatisticDicPanel/Total;"統計總數"
StatisticDicPanel/TimeTotal;"總時間:{0}"
StatisticDicPanel/Win;"勝利次數:{0}"
StatisticDicPanel/Lose;"失敗次數:{0}"
StatisticDicPanel/Unit;"配件解鎖:{0}/{1}"
StatisticDicPanel/Treasure;"寶物解鎖:{0}/{1}"
StatisticDicPanel/Pilot;"駕駛員解鎖:{0}/{1}"
StatisticDicPanel/RandomTalent;"隨機天賦解鎖:{0}/{1}"
StatisticDicPanel/FastWin;"最快通關時間:{0}"
StatisticDicPanel/WinnerStrike;"最長連勝:{0}"
StatisticDicPanel/RerollTimes;"重骰使用次數:{0}"
StatisticDicPanel/BossCount;"擊敗的首領:{0}"
StatisticDicPanel/EnemyCount;"擊敗的敵人:{0}"
StatisticDicPanel/MaxLineTotal;"最高單行威力:{0}"
StatisticDicPanel/MaxRoundTotal;"最高單回合總威力:{0}"
StatisticDicPanel/Re;"撤退次數:{0}"
StatisticDicPanel/Coin;"獲得的星幣:{0}"
StatisticDicPanel/UnitGain;"獲得的配件:{0}"
StatisticDicPanel/TreasureGain;"獲得的寶物:{0}"
StatisticDicPanel/MostPilot;"最多勝利的駕駛員:{0}{1}次)"
StatisticDicPanel/BossFight;"首領連戰完成:{0}"
DicPanel/Unit;"配件圖鑑"
DicPanel/Treasure;"寶物圖鑑"
DicPanel/Unlock;"已解鎖:{0}/{1}"
DicPanel/Upgrade;"升級"
DicPanel/White;"普通"
DicPanel/Blue;"稀有"
DicPanel/Purple;"傳說"
DicPanel/Event;"事件"
DicPanel/Talent;"天賦"
TutorialDic/SlotTile;"條目"
ShipSelectPanel/Title;"賞金獵人協會委派單"
ShipSelectPanel/TotalLV;"協會等級:{0}"
ShipSelectPanel/LeftTitle;"飛船登錄"
ShipSelectPanel/CenterTitle;"人員登錄"
ShipSelectPanel/RightTitle;"任務輸入"
ShipSelectPanel/AniDes1;"親愛的<color=#FFB580>賞金獵人</color>\n\n您即將踏上獵殺懸賞目標的旅程為了享受優質的賞金協會服務請輸入您的基礎資訊。"
ShipSelectPanel/AniDes2;"登錄完畢,請確認您的資訊無誤。\n\n賞金獵人協會在此預祝您一路順風最終成為傳奇獵人凱旋歸來"
ShipSelectPanel/Start;"啟航!"
ShipSelectPanel/Check;"目前沒有選擇駕駛員,無法啟航。"
ShipSelectPanel/Info/LV;"等級:{0}"
ShipSelectPanel/Info/Unlock;"解鎖等級:{0}"
ShipSelectPanel/Talent;"隨機天賦:{0}/{1}"
ShipSelectPanel/PilotPool;"駕駛員圖鑑"
ShipSelectPanel/TalentPool;"隨機天賦圖鑑"
ShipSelectPanel/Roll;"重骰:{0}"
ShipSelectPanel/RollDes;"重骰可以重新隨機抽選3名駕駛員及其天賦。\n<color=#FF8B25>右側頭像按鈕可以指定1位駕駛員使其必然出現在下次重骰中。</color>\n\n每擊敗1個菁英可獲得3次重骰次數。\n通關可獲得3次重骰次數。\n每通關1層進階難度可額外獲得1次重骰次數。"
ShipSelectPanel/Diffculty;"進階模式"
ShipSelectPanel/DiffcultyNum;"進階模式:{0}"
ShipSelectPanel/DiffcultyText;"進階模式"
ShipSelectPanel/PilotDes;"每次會隨機抽選3名駕駛員需選出其中1名駕駛飛船。\n\n駕駛員的能力由<color=#DF925C>固有天賦</color>和<color=#4389E7>隨機天賦</color>組成:\n<color=#DF925C>固有天賦</color>和駕駛員本身綁定。\n<color=#4389E7>隨機天賦</color>則在所有已解鎖的隨機天賦中抽取。\n\n只有在擊敗第1個菁英敵人後才會重新抽取駕駛和隨機天賦。"
ShipSelectPanel/DiffcultyString_1;"1.敵人擁有更高的生命值。"
ShipSelectPanel/DiffcultyString_2;"2.啟航時受到傷害。"
ShipSelectPanel/DiffcultyString_3;"3.敵人造成的傷害更高。"
ShipSelectPanel/DiffcultyString_4;"4.商店販售物品的價格更高。"
ShipSelectPanel/DiffcultyString_5;"5.敵人擁有更高的耐久值。"
ShipSelectPanel/DiffcultyString_6;"6.首領戰鬥後的回復獎勵只回復上限的一半。"
ShipSelectPanel/DiffcultyString_7;"7.敵人進一步提升傷害。"
ShipSelectPanel/DiffcultyString_8;"8.最後階段需擊敗2個首領且戰鬥之間不提供任何獎勵。"
ShipSelectPanel/DiffcultyString_9;"9.敵人傷害大幅提升。可探索宇宙的終極秘密。"
ShipSelectPanel/UnlockTitle;"下一級解鎖:"
ShipSelectPanel/UnlockShip;"飛船×{0}"
ShipSelectPanel/UnlockPilot;"駕駛員×{0}"
ShipSelectPanel/UnlockRandomTalent;"隨機天賦×{0}"
ShipSelectPanel/SeedText;"設定種子"
ShipSelectPanel/SeedCurrent;"當前種子:{0}"
ShipSelectPanel/SeedNull;"未設定種子"
ShipSelectPanel/SeedDes;"以種子開始遊戲,可以經歷設定好的冒險旅程。\n使用種子將<color=#FF8B25>無法完成成就,無法解鎖難度,且不計入統計數據</color>。\n相同的種子在不同的協會等級與解鎖進度下可能有所差異。"
ShipSelectPanel/SeedNotValid;"駕駛員編號不可用,請檢查種子是否正確。"
ShipSelectButton/HP;"生命值:"
ShipSelectButton/Des;"特點:"
ShipSelectButton/UnitUnlock;"配件解鎖"
ShipSelectButton/TreasureUnlock;"寶物解鎖"
TalentPanel/Title;"選擇駕駛員"
TalentPanel/Button;"選擇"
TalentPanel/ButtonSelected;"重新選擇"
TalentPanel/Talent;"固有天賦"
TalentPanel/RandomTalent;"隨機天賦"
TalentPanel/Finish;"完成"
TalentPanel/TalentUnlock;"未解鎖"
TalentPanel/TalentUnlockDes;"解鎖等級:{0}"
TalentPanel/TalentEmptyTitle;"隨機天賦"
TalentPanel/TalentEmptyDes;"從隨機天賦庫中選取"
PilotDicInfoPanel/Title;"圖鑑"
PilotShowCasePanel/Title;"駕駛員"
PilotShowCasePanel/GeneralPilot;"通用"
PilotShowCasePanel/NotGeneralPilot;"非通用"
TalentShowCasePanel/Title;"隨機天賦"
TalentShowCasePanel/GeneralTalent;"通用"
TalentShowCasePanel/NotGeneralTalent;"非通用"
TalentShowCasePanel/ShipTalent;"{0}"
PilotSelectPanel/Title;"選擇駕駛員"
PilotSelectPanel/DifficultyDes;"該駕駛員已通關的最高階難度:{0}"
PilotSelectPanel/TimesDes;"該駕駛已通關的次數:{0}"
TalentSelectPanel/Title;"選擇天賦(消耗{0}次重骰次數)"
TalentSelectPanel/Notice;"重骰次數不足!"
TalentSelectPanel/Selectable;"可選擇天賦"
TalentSelectPanel/Unselectable;"衝突天賦"
TutorialPanel/Last;"上一頁"
TutorialPanel/Next;"下一夜"
EnergyPoint;"{0}點"
ESCPanel/Title;"設定"
ESCPanel/Exit;"返回主選單"
ESCPanel/HistoryBack;"返回紀錄選擇"
ESCPanel/GiveUp;"放棄此局遊戲"
ESCPanel/GiveUpCheckInfo;"確認放棄此局遊戲嗎?"
ESCPanel/ResetKey;"重置按鍵"
ESCPanel/ResetKeyCehck;"確認重置所有按鍵設定嗎?"
ESCPanel/KeyRebind;"按鍵設定"
ESCPanel/Continue;"繼續"
ESCPanel/System;"系統"
ESCPanel/Audio;"聲音"
ESCPanel/MainAudio;"主音量"
ESCPanel/Music;"音樂"
ESCPanel/Sound;"音效"
ESCPanel/Screen;"畫面"
ESCPanel/Text;"文本"
ESCPanel/TextSize;"字體大小"
ESCPanel/Language;"語言"
ESCPanel/Game;"遊戲性"
ESCPanel/Game/Operation;"操作"
ESCPanel/QuickSelectSort;"按排列數字快速選取能量"
ESCPanel/QuickSelectShowNum;"在能量上方顯示快速選取數字"
ESCPanel/Game/Info;"資訊"
ESCPanel/SelectPowerShowShipTips;"裝載能量時顯示配件資訊"
ESCPanel/ShowKeyWord;"展示術語的詳細解釋"
ESCPanel/ShowUnitColor;"配件標誌:<color=#FF5951>攻擊</color>/<color=#51FF59>輔助</color>"
ESCPanel/Yell;"敵方對話"
ESCPanel/PilotMono;"駕駛員對話"
ESCPanel/KeyboradShow;"顯示快捷鍵"
ESCPanel/NotBattleRalateHide;"戰鬥中隱藏無關寶物"
ESCPanel/UpgradePreviewEnable;"預設展開升級預覽"
ESCPanel/DoubleCheck;"啟用關鍵操作二次確認"
ESCPanel/DoubleCheckBattle;"戰鬥前有可裝備配件提醒"
ESCPanel/Game/Other;"其他"
ESCPanel/UsePowerCat;"小貓頭能量的外觀~"
ESCPanel/UsePowerCatPaw;"小貓爪能量的外觀~"
ESCPanel/QuickAni;"加速部分動畫"
ESCPanel/SkipShowdownAnimation;"跳過對轟動畫"
ESCPanel/Aspect;"解析度"
ESCPanel/FrameRate;"影格速率"
ESCPanel/FrameRateNoLimit;"無限制"
ESCPanel/FullScreen;"全螢幕模式"
ESCPanel/FullScreenWindow;"無邊框全螢幕"
ESCPanel/Window;"視窗模式"
ESCPanel/vSync;"垂直同步"
ESCPanel/CloseSomeVFX;"關閉部分特效(重啟生效)"
ESCPanel/CloseSomeVFXDes;"如果在戰鬥中發生當機狀況,可以嘗試關閉部分特效,以及降低影格速率以改善此問題。"
KeyRebindPanel/Title;"按鍵設定"
KeyRebindPanel/Order;"指令"
KeyRebindPanel/Keyboard;"鍵盤"
KeyRebindPanel/Gamepad;"手把"
KeyRebindPanel/Reset;"重置"
KeyRebindPanel/PleaseEnterKey;"請點選想要設定的按鍵"
KeyRebindPanel/PleaseEnterKey_gamepad;"請按下想要設定的按鍵"
KeyRebindPanel/NotAllowedKeyNotice;"部分按鍵無法設為快速鍵"
KeyRebindPanel/KeyAlreadyUsedNotice;"該按鍵已被佔用"
KeyRebindPanel/Button/Click;"點選"
KeyRebindPanel/Button/EnterBattle/EndTurn;"快速確認"
KeyRebindPanel/Button/Cancel;"取消"
KeyRebindPanel/Button/RemoveUnit;"卸下配件"
KeyRebindPanel/Button/CancelSelectUnit;"取消選擇"
KeyRebindPanel/Button/Tab;"展開/關閉升級預覽"
KeyRebindPanel/Button/Re;"暫時撤退"
KeyRebindPanel/Button/Option;"選單"
KeyRebindPanel/Button/MoveUp;"飛船移動:上"
KeyRebindPanel/Button/MoveDown;"飛船移動:下"
KeyRebindPanel/Button/SelectShip;"選取己方飛船"
KeyRebindPanel/Button/SelectEnemyShip;"選取物品欄道具/敵方飛船"
KeyRebindPanel/Button/InventoryPageUp;"配件庫翻頁:上"
KeyRebindPanel/Button/InventoryPageDown;"配件庫翻頁:下"
KeyRebindPanel/Button/SelectLastPower;"選取最右側能量"
KeyRebindPanel/Button/Num1;"選擇第1個能量"
KeyRebindPanel/Button/Num2;"選擇第2個能量"
KeyRebindPanel/Button/Num3;"選擇第3個能量"
KeyRebindPanel/Button/Num4;"選擇第4個能量"
KeyRebindPanel/Button/Num5;"選擇第5個能量"
KeyRebindPanel/Button/Num6;"選擇第6個能量"
KeyRebindPanel/Button/Num7;"選擇第7個能量"
KeyRebindPanel/Button/Num8;"選擇第8個能量"
KeyRebindPanel/Button/Num9;"選擇第9個能量"
KeyRebindPanel/Button/Num0;"選擇第10個能量"
CabinPanel/Search;"搜索懸賞單"
CabinPanel/Warp;"穿梭下個星系"
CabinRefitPanel/Refit;"改造"
CorePanel/Title;"能量原料"
CorePanel/Des;"戰鬥中自動產生的<color=#FF8B25>能量</color>由2種<color=#FF8B25>能量原料</color>隨機組成:\n<color=#FF8B25>點數能量原料</color> 1-9點\n<color=#FF8B25>顏色能量原料</color><color=#C9C9C9>白</color><color=#2792FF>藍</color><color=#FF6000>橙</color>\n\n戰鬥中每回合會產生3個能量第1回合會額外產生1個手牌的上限為10個能量。"
BattleCorePanel/Create;"原料庫"
BattleCorePanel/CreateDes;"待使用的能量原料,不足時由冷卻庫補充"
BattleCorePanel/CD;"冷卻庫"
BattleCorePanel/CDDes;"能量原料產生能量後會進入冷卻庫"
ShopPanel/Title;"商店"
ShopPanel/Free;"免費"
ShopPanel/Price;"{0}星幣"
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
ShopPanel/Sold;"出售"
ShopPanel/Lack;"缺貨"
ShopPanel/HPPrice;"{0}生命值"
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
ShopPanel/Spend;"已花費:{0}"
ShopPanel/Refresh;"刷新商品"
ShopPanel/Steal;"盜竊"
ShopPanel/StealNotice;"還可以偷竊物品,確定要退出商店嗎?"
ShopPanel/StealRun;"閉店"
ShopPanel/Stealed;"失竊"
ShopPanel/Banner/CommonLeft_1;"一經售出"
ShopPanel/Banner/CommonRight_1;"概不退貨"
ShopPanel/Banner/CommonLeft_2;"拒絕議價"
ShopPanel/Banner/CommonRight_2;"愛要不要"
ShopPanel/Banner/CommonLeft_3;"宇宙好貨"
ShopPanel/Banner/CommonRight_3;"僅此一家"
ShopPanel/Banner/CommonLeft_4;"禁止鬥毆"
ShopPanel/Banner/CommonRight_4;"違者必究"
ShopPanel/Banner/CommonLeft_5;"歡迎光臨"
ShopPanel/Banner/CommonRight_5;"随意挑選"
ShopPanel/Banner/BountyLeft_1;"賞金協會"
ShopPanel/Banner/BountyRight_1;"為您服務"
ShopPanel/Banner/RareLeft_1;"珍品商店"
ShopPanel/Banner/RareRight_1;"童叟無欺"
ShopPanel/Banner/OffLeft_1;"清倉特賣"
ShopPanel/Banner/OffRight_1;"最後一天"
ShopPanel/Banner/HPLeft_1;"不收星幣"
ShopPanel/Banner/HPRight_1;"謹慎交易"
ShopPanel/Banner/FreeLeft_1;"免費酬賓"
ShopPanel/Banner/FreeRight_1;"先到先得"
ShopPanel/Banner/SlotRefitLeft_1;"優質改造"
ShopPanel/Banner/SlotRefitRight_1;"無與倫比"
PassEventPanel/Event;"進入事件"
VacationEventPanel/Title;"度假天數:{0}"
VacationEventPanel/EventDays;"{0}天"
VacationEventPanel/Notice;"耗時較長的度假事件往往更有價值"
VacationEventPanel/Notice/DaysNotEoughTitle;"度假天數不足!"
VacationEventPanel/EventTag/Unknown;"未知"
VacationEventPanel/EventTag/ShipUnit;"配件"
VacationEventPanel/EventTag/Treasure;"寶物"
VacationEventPanel/EventTag/StarCoin;"星幣"
VacationEventPanel/EventTag/Upgrade;"升級"
VacationEventPanel/EventTag/Expansion;"負載"
VacationEventPanel/EventTag/Material;"能量原料"
VacationEventPanel/EventTag/Repaire;"修理"
VacationEventPanel/EventTag/Shop;"商店"
VacationEventPanel/EventTag/Shield;"護盾"
VacationEventPanel/EventTag/SlotRefit;"改造"
VacationEventPanel/EventTag/Move;"燃料"
VacationEventPanel/EventTag/Exchange;"換位"
VacationEventPanel/EventTag/ColorSet;"塗料"
VacationEventPanel/EventTag/Clue;"線索"
VacationEventPanel/BountyEventTitle;"呼叫支援"
VacationEventPanel/StillHaveDays;"您還有度假天數未使用完,天數不會保留至下次度假,確定要結束度假嗎?"
VacationEventPanel/Continue;"結束度假"
VacationEventPanel/Refresh;"刷新"
NoticeCell/Title;"蓄勢待發"
NoticeCell/Des;"下一回合將會發動猛烈的攻擊!"
BreakCell/Normal/TipsTitle;"耐久值:{0}"
BreakCell/Normal/TipsDes;"對轟結束時每1行失敗均會削減1點耐久值。\n\n耐久值歸0時飛船陷入癱瘓停止行動1回合。"
BreakCell/Break/TipsTitle;"耐久值歸0癱瘓"
BreakCell/Break/TipsDes;"對波結束時每1行失敗均會削減1點耐久值耐久值歸0時飛船陷入癱瘓\n\n飛船癱瘓時無法行動將在下回合恢復所有耐久值"
BreakCell/Normal/BreakNoticePreview;"-即將癱瘓-"
BreakCell/Normal/BreakNotice;"-癱瘓中-"
ShipMoveCell/Base/Title;"飛船移動"
ShipMoveCell/Base/Des;"消耗燃料每回合只能使用1次\n可以選擇上下任意方向使飛船移動1格"
ShipMoveCell/Base/TalentEnemyMoveTitle;"控制晶片"
ShipMoveCell/Base/TalentEnemyMoveDes;"每場戰鬥可以免費移動敵方1次"
ShipMoveCell/Notice/NoMoveTitle;"燃料耗盡"
ShipMoveCell/Notice/NoMoveDes;"目前燃料點數不足,無法移動!"
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"無法移動"
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本場戰鬥已經移動過敵方1次"
ShipMoveCell/Notice/TurnOnceTitle;"已移動"
ShipMoveCell/Notice/TurnOnceDes;"每回合僅可移動1次"
ShipExchangeCell/Title;"配件換位"
ShipExchangeCell/Des;"在戰鬥中可以選擇任意配件交換位置。\n-目前次數:{0}/{1}"
WantedPanel/Wanted;"懸賞令"
WantedPanel/StartBattle;"開始戰鬥"
WantedPanel/Name;"罪犯:"
WantedPanel/Ship;"飛船:"
WantedPanel/Danger;"危險分類:"
WantedPanel/Danger/Low;"<color=#D58F16>爪牙</color>"
WantedPanel/Danger/Mid;"<color=#D65017>菁英</color>"
WantedPanel/Danger/High;"<color=#FA1B1B>首領</color>"
WantedPanel/Danger/Final;"<color=#8839BF>終極</color>"
WantedPanel/Des;"簡介:"
WantedPanel/Reward;"賞金:"
WantedPanel/KeyUnit;"配件情報"
WantedPanel/KeyUnitLack;"無特殊配件"
WantedPanel/CheckInfo;"飛船負重尚未到達上限,且背包裡還有可裝備的配件,確定進入戰鬥嗎?"
InventoryPanel/Cannon;"攻擊配件"
InventoryPanel/Support;"輔助配件"
InventoryPanel/Upgrade;"升級預覽"
InventoryPanel/LoadLimit;"負載:{0}"
InventoryPanel/LoadLimitDes;"飛船的<color=#FFFE51>當前負載</color>和<color=#FFFE51>負載上限</color>,飛船裝備的配件負載總和無法超過負載上限。"
InventoryPanel/Notice/Title;"負載已達上限"
InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。"
WantedProcessChangePanel/Tile;"晉升"
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>"
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
WantedProcessChangePanel/DesDown;"協會已將您提升為<color=#FFFE51>{0}</color>。"
WantedProcessChangePanel/Button;"前往新的星系"
Tips/EquiptLimit;"負載"
Tips/SlotLimit;"槽位"
Tips/White;"普通 "
Tips/Blue;"稀有 "
Tips/Purple;"傳說 "
Tips/Cannon;"<sprite="common" name=cannon>攻擊配件"
Tips/Support;"<sprite="common" name=support>輔助配件"
Tips/Treasure;"寶物"
ProcessOverPanel/WinTile;"勝利!傳奇!"
ProcessOverPanel/LoseTile;"失敗…!"
ProcessOverPanel/PhaseLV_1;"一星獵人"
ProcessOverPanel/PhaseLV_2;"二星獵人"
ProcessOverPanel/PhaseLV_3;"三星獵人"
ProcessOverPanel/PhaseLV_4;"傳奇獵人"
ProcessOverPanel/Fail;"失敗"
ProcessOverPanel/Succ;"傳奇獵人"
ProcessOverPanel/Close;"繼續"
ProcessOverPanel/ProcessStatistics;"結算數據"
ProcessOverPanel/LV;"等級:{0}/{1}"
ProcessOverPanel/Reroll;"重骰次數+{0}"
ProcessOverPanel/Time;"遊戲時間"
ProcessOverPanel/Ship;"駕駛飛船"
ProcessOverPanel/Difficulty;"難度"
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>解鎖{0}</color>)"
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
ProcessOverPanel/Enemy;"擊敗罪犯"
ProcessOverPanel/EnemyBoss;"擊敗首領"
ProcessOverPanel/EnemyBossEmpty;"無"
ProcessOverPanel/Unit;"獲得配件"
ProcessOverPanel/Treasure;"獲得寶物"
ProcessOverPanel/Coin;"獲得總星幣"
ProcessOverPanel/LineMax;"單行最高威力"
ProcessOverPanel/TotalMax;"單回合最高總威力"
ProcessOverPanel/Re;"撤退次數"
ProcessOverPanel/Unlock;"解鎖"
ProcessOverUnlockPanel/Title;"全新解鎖!"
ProcessOverUnlockPanel/Next;"下一個"
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置"
BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?"
CheckConfirm/NotAgain;"本次遊戲不再跳出该提醒"
ChoicePanel/Title;"選擇"
ChoicePanel/Back;"返回"
BountyPanel/Title;"完成懸賞"
BountyPanel/Escape;"跳過獎勵"
BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?"
BountyCell/BountyChoiceCell/Des;"選擇1个配件獲得"
BountyCell/BountyCoinCell/Des;"星幣×{0}"
BountyCell/BountyEventCell/Des;"事件:{0}"
BountyCell/BountyExpansionCell/Des;"飛船負載上限+1"
BountyCell/BountyRestoreCell/Des;"回復所有生命值與燃料"
BountyCell/BountyRestoreCellHalf/Des;"回復1/2生命值與燃料"
BountyCell/BountyCorePointCell/Des;"點數能量原料:{0}"
BountyCell/BountyExtraDaysCell/Des;"度假天數×{0}"
BountyCell/BountyMoveCell/Des;"燃料×{0}"
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
BountyCell/BountyTreasureChoiceCell/Des;"選擇1個寶物獲得"
BountyCell/BountyTalentChoiceCell/Des;"選擇1個天賦獲得"
PowerColor/White;"白色"
PowerColor/Blue;"藍色"
PowerColor/Purple;"橙色"
PowerColor/BlueAndWhite;"藍白"
PowerColor/PurpleAndWhite;"橙白"
PowerColor/PurpleAndBlue;"橙藍"
PowerColor/PurpleAndBlueAndWhite;"橙藍白"
UnitData/SlotRefit_White;"改造:新增白色槽位"
UnitData/SlotRefit_Blue;"改造:新增藍色槽位"
UnitData/SlotRefit_Purple;"改造:新增橙色槽位"
UnitData/SlotRefit_AddHeighest;"改造:複製顏色最高槽位"
UnitData/SlotRefit_AddLowest;"改造:複製顏色最低槽位"
UnitData/SlotRefit_RemoveHighest;"改造:移除顏色最高槽位"
UnitData/SlotRefit_RemoveLowest;"改造:移除顏色最低槽位"
UnitData/SlotRefit_DemoteHighest;"改造:降低顏色最高槽位"
UnitData/SlotRefit_AddEquiptLimit;"改造:負載+1"
UnitData/SlotRefit_SubEquiptLimit;"改造:負載-1"
UnitData/SlotRefit_Duplicate;"改造複製上1個改造"
UnitData/SlotRefit_AddPowerAdded;"改造擁有1點功率"
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
BattlePanel/EndTurn;"結束回合"
BattlePanel/Core;"能量原料"
BattlePanel/PreviewPower;"產生能量預覽"
BattlePanel/Notice/ColorTitle;"能量顏色等級不足"
BattlePanel/Notice/ColorDes;"能量顏色小於槽位顏色(<color=#FF6000>橙色</color>><color=#2792FF>藍色</color>><color=#C9C9C9>白色</color>"
BattlePanel/Notice/DisturbTitle;"槽位受到干擾!"
BattlePanel/Notice/DisturbDes;"受到干擾的槽位無法裝載手牌能量!"
BattlePanel/Notice/Taunt;"嘲諷!"
BattlePanel/Notice/TauntDes;"你必須先裝載受到嘲諷的配件!"
BattlePanel/Notice/ColorTitleOCD;"強迫症犯了!"
BattlePanel/Notice/ColorDesOCD;"能量顏色必須與槽位顏色相符!"
BattlePanel/Notice/NoSlotTitle;"配件無空槽位"
BattlePanel/Notice/NoSlotDes;"配件沒有可裝載能量的空槽位"
BattlePanel/CheckEndTurn;"確定要結束回合嗎?"
BattlePanel/CurrentTurn;"第{0}回合"
ModPanel/Title;"模組"
ModPanel/EnableAll;"全部啟用"
ModPanel/DisableAll;"全部禁用"
ModPanel/Tutorial;"教學網頁"
ModPanel/Restart;"儲存並重啟"
ModPanel/ModSetting;"選項"
ModPanel/ModUpload;"上傳/更新"
ModPanel/ModUploading;"正在上傳"
ModPanel/ModUploadBlocked;"等待其他上船進度"
ModPanel/ModSub;"訂閱頁面"
ModPanel/ModActive;"啟用/禁用"
ModPanel/Tips/Uploaded;"已上傳:\n"
ModPanel/Tips/Updated;"已更新:\n"
ModPanel/Tips/Installed;"已安裝:\n"
ModPanel/Tips/Uninstalled;"已卸載:\n"
ModPanel/Tips/Error;"喔不,上傳失敗了!\n錯誤代碼"
ModPanel/Tips/ExitNotice;"重啟前,你的改變將不會生效。"
ModSettingPanel/Title;"{0}的選項"
ModSettingPanel/Reset;"重置"
ModSettingPanel/Hand;"手動配置"
ModSettingPanel/MainPage;"訂閱頁面"
HistoryPanel/Title;"過往紀錄"
HistoryPanel/Time;"存檔"
HistoryPanel/Ship;"飛船"
HistoryPanel/Pilot;"駕駛員"
HistoryPanel/Difficulty;"進階等級"
HistoryPanel/Result;"結果"
HistoryPanel/Detail;"檢視詳情"
HistoryPanel/Mod;"模式"
HistoryPanel/Rename;"重命名"
HistoryPanel/DataTime;"存檔日期:{0}"
HistoryPanel/Back;"返回"
HistoryPanel/BossFight;"首領連戰"
HistoryPanel/BossFightDes;"通關檔案可以挑戰高難度的連續首領戰鬥。\n中途不提供獎勵和儲存謹慎進行。"
HistoryPanel/BossFightCompleted;"完成首領連戰!"
HistoryPanel/ClueCompleted;"完成終極祕密!"
HistoryPanel/CusMod;"自訂模式"
HistoryPanel/SeedEnabled;"遊玩種子"
HistoryPanel/CusModEnabled;"遊玩自訂模式"
HistoryPanel/Advanced;"難度等級:{0}"
HistoryPanel/Clear;"清除所有紀錄"
HistoryPanel/ClearLose;"清除失敗紀錄"
HistoryPanel/ClearSingleCheck;"確認要清除這條過往紀錄嗎?"
HistoryPanel/ClearCheck;"確認要清除所有過往紀錄嗎?"
HistoryPanel/ClearLoseCheck;"確認要清除失敗過往紀錄嗎?"
HistoryPanel/DataNotUsed;"紀錄已過期,無法檢視。"
HistoryPanel/Last;"上一條紀錄"
HistoryPanel/Next;"下一條紀錄"
HistoryPanel/Noitce;"您目前的過往紀錄較多,可能會佔用您的磁碟空間\n建議清除一部分紀錄"
HistoryBossFight/Current;"當前進度:{0}/{1}"
HistoryPanel/Win;"勝利詳情"
HistoryPanel/Lose;"失敗詳情"
BattleTips/Win;"勝利"
BattleTips/Lose;"失敗"
BattleTips/PlayerTurn;"我方回合"
BattleTips/EnemyTurn;"敵方回合"
BattleTips/BattleEvent;"突發狀況"
Unit;"配件"
Ship/CellLoad_Cannon;"攻擊配件"
Ship/CellLoad_Support;"輔助配件"
Ship/CellLoad_Both;"攻擊配件\n輔助配件"
Core/Point;"點數能量原料:{0}"
Core/Color;"顏色能量原料:{0}"
Core/Info/Point/NormalAdd;"獲得點數能量原料:{0}"
Core/Info/Color/NormalAdd;"獲得顏色能量原料:{0}"
Core/Info/Point/NormalRemove;"移除點數能量原料:{0}"
Core/Info/Color/NormalRemove;"移除顏色能量原料:{0}"
Core/Info/Point/BattleAdd;"獲得點數能量原料:{0}"
Core/Info/Point/BattleReset;"獲得顏色能量原料:{0}"
Core/Info/Color/BattleAdd;"獲得顏色能量原料:{0}"
Core/Info/Color/BattleReset;"獲得顏色能量原料:{0}"
Core/Info/Point/BattleRemove;"移除點數能量原料:{0}"
Core/Info/Color/BattleRemove;"移除顏色能量原料:{0}"
CommonTips/RewardTag/StarCoin;"星幣"
CommonTips/RewardTag/Treasure;"随機寶物"
CommonTips/RewardTag/TreasureChoice;"寶物選擇"
CommonTips/RewardTag/UnitChoice;"配件選擇"
CommonTips/RewardTag/Expansion;"負載上限增加"
CommonTips/RewardTag/Material;"能量原料"
CommonTips/RewardTag/Restore;"修理/燃料"
CommonTips/RewardTag/Legend;"成為傳奇賞金獵人"
CommonTips/RewardTag/Final;"終結宇宙"
CommonTips/RewardTag/Move;"燃料"
CommonTips/BannerPanel/HP;"生命值,若歸零則遊戲失敗。"
CommonTips/BannerPanel/Shield;"護盾值,進入戰鬥後提供額外的傷害抵擋值。"
CommonTips/BannerPanel/Exchange;"換位次數,戰鬥中可以交換配件位置的次數。"
CommonTips/BannerPanel/ColorSlot;"塗料,可以在戰鬥中使能量額外融入對應的顏色。"
CommonTips/BannerPanel/StarCoin;"星幣,宇宙中的硬通貨幣。"
CommonTips/BannerPanel/Move;"燃料在戰鬥中消耗燃料可以使飛船移動1次。"
CommonTips/BannerPanel/ESC;"系统設定按鈕"
CommonTips/BannerPanel/Time;"本局遊戲時間"
CommonTips/BannerPanel/Phase;"賞金獵人的職業生涯分為3個階段\n\n<color=#C9C9C9>一星獵人</color> | <color=#2792FF>二星獵人</color> | <color=#FF6000>三星獵人</color>\n\n每個階段都需要逮捕<color=#FF8B25>4名</color>懸賞對象。"
CommonTips/BannerPanel/Re;"暫時撤退,回到戰鬥前的狀態。"
CommonTips/BannerPanel/ShowUpgrade;"升級預覽按鈕,點選可顯示目前瀏覽配件的升級版本"
CommonTips/BannerPanel/Seed;"種子:{0}\n點擊複製\n與朋友分享種子這樣他們就可以和你經歷相同的冒險旅程。"
CommonTips/BannerPanel/Seed_gamepad;"種子:{0}\n與朋友分享種子這樣他們就可以和你經歷相同的冒險旅程。"
CommonTips/BannerPanel/SeedCopy;"已複製種子"
Clue/Des;"當前線索:{0}/{1}。{2}\n蒐集線索解開宇宙的<color=#FF6000>終極秘密</color>。"
Clue/DesOver;"當前線索:{0}/{1}。 {2}\n<color=#FF6000>終極秘密</color>在盡頭等著你。"
Clue/GetIndex;"第{0}條線索:{1}"
Clue/Unlock;"解鎖終極秘密"
Clue/Shake;"宇宙盡頭傳來了劇烈的震動…"
Clue/Info_0;"宇宙會不斷重啟。"
Clue/Info_1;"終焉號無法阻止熱寂。"
Clue/Info_2;"熱寂將使宇宙歸於一片混沌。"
Clue/Info_3;"即使飛船被擊毀,仍然可以撤退。"
Clue/Info_4;"終焉號無法真正被擊敗。"
Clue/Info_5;"舊人類集合了所有資源強化終焉。"
Clue/Info_6;"這也是終焉號演算的一部分。"
Clue/Info_7;"終焉號決定改變時間的規則。"
Clue/Info_8;"受困的是所有人。"
Clue/Info_9;"舊宇宙剩餘的0.01秒,就是新宇宙的永恆。"
Clue/Info_10;"新宇宙由終焉號的無盡算力建構而成。"
NameListPanel/DesignAndDev;"設計與研發"
NameListPanel/DesignAndDevName1;"杨嘉熙"
NameListPanel/DesignAndDevName2;"郑增凯"
NameListPanel/MusicAndSound;"音樂與音效"
NameListPanel/MusicAndSoundName1;"葱油饼社長"
NameListPanel/Narrate;"故事"
NameListPanel/NarrateName;"马桶盖子"
NameListPanel/TechSupport;"技術支援"
NameListPanel/TechSupportName;"宁子瀚"
NameListPanel/MusicPack;"音樂製作"
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
NameListPanel/Thank;"特別鳴謝"
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
NameListPanel/Publisher;"發行商"
Event/StarCoin;"星幣"
Race/Human;"人類"
Race/AI;"智械"
Race/Animal;"獸族"
Race/Treant;"樹人"
Race/All;"全部"
TestTimerPanel/TimeOutTitle;"時間到…挑戰失敗!"
DEMO/ToPlayer;"感謝您遊玩孤星獵人DEMO版製作團隊正在拼命研發中\n\n新增至願望清單就是對我們的最大支持祝您遊戲愉快"
DEMO/Difficulty;"正式版將推出進階難度,敬請期待"
DEMO/Unlock;"正式版將開放所有解鎖內容"
DEMO/LV;"協會等級:{0}\nDEMO等級上限5"
DEMO/ProcessOverLVLimit;"已達到DEMO等級上限{0},敬請期待正式版發售,解鎖更高等級!"