611 lines
32 KiB
Plaintext
611 lines
32 KiB
Plaintext
Launcher/Title;"孤星獵人"
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Launcher/NewGame;"開始新遊戲"
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Launcher/CusMod;"自訂模式"
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Launcher/CusModNotice;"協會等級需達到{0}級解鎖"
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Launcher/Save;"存檔"
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Launcher/StartGame;"開始遊戲"
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Launcher/Continue;"繼續遊戲"
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Launcher/GiveUp;"放棄此局遊戲"
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Launcher/Tutorial;"教學"
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Launcher/Setting;"設定"
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Launcher/NameList;"研發名單"
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Launcher/Dic;"百科大全"
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Launcher/Exit;"退出遊戲"
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Launcher/Survey;"問卷調查"
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Launcher/Mod;"模組"
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Launcher/Wiki;"Wiki"
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Launcher/DeleteProcessTile;"非常抱歉,由於內容更新,將會終止您目前的探險進度,請重新啟航,體驗全新內容。 \n補償:重骰次數+10。"
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Launcher/SaveError;"部分存檔資料損壞,讀取錯誤。"
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Launcher/SaveErrorSaveBackUp;"部分存檔資料損壞,讀取錯誤。 \n\n已為您還原至最近的資料。"
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Energy;"能量"
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BaseButton;"退出"
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Confirm;"確認"
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Cancel;"取消"
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SaveDataPanel/Title;"存檔"
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SaveDataPanel/PlayTime;"遊戲時間:{0}"
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SaveDataPanel/LV;"協會等級:{0}"
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SaveDataPanel/ConfirmDelete;"確定刪除該存檔嗎?"
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SaveDataPanel/Empty;"創建存檔"
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SaveDataPanel/DataName;"存檔命名"
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DicPanel/Title;"百科大全"
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DicPanel/UnitAndTreasure;"配件與寶物"
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DicPanel/PilotAndTalent;"駕駛員與天賦"
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DicPanel/AchievementAndStatistic;"成就與統計"
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DicPanel/LaserSkin;"雷射外觀"
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CusMod/Title;"自訂模式"
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CusMod/Notice;"<color=#FF8B25>將禁用成就,難度解鎖和統計數據。 </color>"
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CusMod/Difficult;"困難"
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CusMod/Easy;"簡單"
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CusMod/Extra;"額外設定"
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CusMod/SaveToDataTips;"目前選項已儲存至預設設定。"
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CusMod/SaveToData;"儲存為預設選項"
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CusMod/ResetToDefault;"重置所有選項"
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CusMod/StartGame;"開始遊戲"
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CusMod/NoRandomTalent;"<color=#ff7f80>[資質平庸]</color>禁用隨機天賦。"
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CusMod/NoRe;"<color=#ff7f80>[一往無前]</color>禁用暫時撤退。"
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CusMod/NoPreview;"<color=#ff7f80>[心算大師]</color>禁用戰鬥預覽。<size=80%><color=#ff7f80>(不建議)</color></size>"
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CusMod/NoBE;"<color=#ff7f80>[風平浪靜]</color>停用戰鬥中的突發狀況。"
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CusMod/NoCoinAfterBattle;"<color=#ff7f80>[窮困潦倒]</color>戰鬥後不提供星幣獎勵。"
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CusMod/NoMoveAfterBattle;"<color=#ff7f80>[原油枯竭]</color>非首領戰鬥後不提供燃料回復的獎勵。"
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CusMod/NoRepairAfterBattle;"<color=#ff7f80>[不治之傷]</color>首領戰鬥後不提供全面回復的獎勵。"
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CusMod/InitOneHP;"<color=#ff7f80>[命懸一線]</color>初始僅擁有1點血量生命值上限,獲得寶物[另一張懸賞單]。"
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CusMod/HitSelfEveryTurn;"<color=#ff7f80>[痛苦折磨]</color>對轟結束後,受到1點傷害。"
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CusMod/SelectRandomTalent;"<color=#80ff80>[自選天賦]</color>選擇駕駛者時,可消耗重骰次數自選隨機天賦。<size=80%>(點擊隨機天賦進入頁面)</size>"
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CusMod/SelectRandomTalent_gamepad;"<color=#80ff80>[自選天賦]</color>選擇駕駛者時,可消耗重骰次數自選隨機天賦。<size=80%>(選中隨機天賦進入頁面)</size>"
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CusMod/Repair;"<color=#80ff80>[維修服務]</color>戰鬥結束後回復所有生命值和燃料。"
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CusMod/ShowAllEvent;"<color=#80ff80>[偵測雷達]</color>度假時,揭示所有事件類型。"
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CusMod/EliteUnitChoice;"<color=#80ff80>[一視同仁]</color>菁英戰鬥結束後也會提供配件選擇獎勵。"
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CusMod/InitCreditCard;"<color=#80ff80>[消費主義]</color>初始獲得寶物[信用卡]。"
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CusMod/NoChange;"無修改。"
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CusMod/BountyEventTitle;"初始呼叫支援:"
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CusMod/BountyEvent_Shop;"商店"
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CusMod/BountyEvent_Repair;"維修/燃料"
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CusMod/BountyEvent_Upgrade;"升級"
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CusMod/BountyEventChanged;"初始呼叫支援已修改"
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CusMod/VacationDays;"度假天數修改:{0}"
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CusMod/ShopPrice;"商店售價修改:{0}%"
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CusMod/InitCoin;"初始星幣:{0}"
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CusMod/EnergyTurnFirst;"首回合產生能量數:{0}"
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CusMod/EnergyTurn;"非首回合產生能量數:{0}"
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CusMod/EnemyHP;"敌方生命值係數:{0}%"
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CusMod/EnemyNums;"每個星系的敵人數量:"
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CusMod/EnemyNums_mod;"已修改每個星系的敵人數量"
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CusMod/EnemyNums_Normal;"爪牙:{0}"
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CusMod/EnemyNums_Elite;"菁英:{0}"
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CusMod/EnemyNums_Boss;"首領:{0}"
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CusMod/EnemyOrder;"敵人順序:"
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CusMod/EnemyOrder_mod;"已修改敵人順序"
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CusMod/EnemyOrderDes;"點選敵人圖樣調整順序"
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CusMod/EnemyOrderDes_gamepad;"選中敵人圖樣調整順序"
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CusMod/EnemyEliteLoadLimit;"僅在第1場菁英戰鬥後有負載獎勵"
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CusMod/EnemyEliteLoadLimitChanged;"每場菁英戰鬥後都有負載獎勵"
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AchievementPanel/Title;"成就"
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StatisticDicPanel/Title;"統計"
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StatisticDicPanel/Total;"統計總數"
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StatisticDicPanel/TimeTotal;"總時間:{0}"
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StatisticDicPanel/Win;"勝利次數:{0}"
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StatisticDicPanel/Lose;"失敗次數:{0}"
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StatisticDicPanel/Unit;"配件解鎖:{0}/{1}"
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StatisticDicPanel/Treasure;"寶物解鎖:{0}/{1}"
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StatisticDicPanel/Pilot;"駕駛員解鎖:{0}/{1}"
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StatisticDicPanel/RandomTalent;"隨機天賦解鎖:{0}/{1}"
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StatisticDicPanel/FastWin;"最快通關時間:{0}"
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StatisticDicPanel/WinnerStrike;"最長連勝:{0}"
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StatisticDicPanel/RerollTimes;"重骰使用次數:{0}"
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StatisticDicPanel/BossCount;"擊敗的首領:{0}"
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StatisticDicPanel/EnemyCount;"擊敗的敵人:{0}"
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StatisticDicPanel/MaxLineTotal;"最高單行威力:{0}"
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StatisticDicPanel/MaxRoundTotal;"最高單回合總威力:{0}"
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StatisticDicPanel/Re;"撤退次數:{0}"
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StatisticDicPanel/Coin;"獲得的星幣:{0}"
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StatisticDicPanel/UnitGain;"獲得的配件:{0}"
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StatisticDicPanel/TreasureGain;"獲得的寶物:{0}"
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StatisticDicPanel/MostPilot;"最多勝利的駕駛員:{0}({1}次)"
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StatisticDicPanel/BossFight;"首領連戰完成:{0}"
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DicPanel/Unit;"配件圖鑑"
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DicPanel/Treasure;"寶物圖鑑"
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DicPanel/Unlock;"已解鎖:{0}/{1}"
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DicPanel/Upgrade;"升級"
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DicPanel/White;"普通"
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DicPanel/Blue;"稀有"
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DicPanel/Purple;"傳說"
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DicPanel/Event;"事件"
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DicPanel/Talent;"天賦"
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TutorialDic/SlotTile;"條目"
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ShipSelectPanel/Title;"賞金獵人協會委派單"
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ShipSelectPanel/TotalLV;"協會等級:{0}"
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ShipSelectPanel/LeftTitle;"飛船登錄"
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ShipSelectPanel/CenterTitle;"人員登錄"
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ShipSelectPanel/RightTitle;"任務輸入"
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ShipSelectPanel/AniDes1;"親愛的<color=#FFB580>賞金獵人</color>:\n\n您即將踏上獵殺懸賞目標的旅程,為了享受優質的賞金協會服務,請輸入您的基礎資訊。"
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ShipSelectPanel/AniDes2;"登錄完畢,請確認您的資訊無誤。\n\n賞金獵人協會在此預祝您一路順風,最終成為傳奇獵人,凱旋歸來!"
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ShipSelectPanel/Start;"啟航!"
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ShipSelectPanel/Check;"目前沒有選擇駕駛員,無法啟航。"
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ShipSelectPanel/Info/LV;"等級:{0}"
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ShipSelectPanel/Info/Unlock;"解鎖等級:{0}"
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ShipSelectPanel/Talent;"隨機天賦:{0}/{1}"
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ShipSelectPanel/PilotPool;"駕駛員圖鑑"
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ShipSelectPanel/TalentPool;"隨機天賦圖鑑"
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ShipSelectPanel/Roll;"重骰:{0}"
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ShipSelectPanel/RollDes;"重骰可以重新隨機抽選3名駕駛員及其天賦。\n<color=#FF8B25>右側頭像按鈕可以指定1位駕駛員,使其必然出現在下次重骰中。</color>\n\n每擊敗1個菁英可獲得3次重骰次數。\n通關可獲得3次重骰次數。\n每通關1層進階難度,可額外獲得1次重骰次數。"
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ShipSelectPanel/Diffculty;"進階模式"
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ShipSelectPanel/DiffcultyNum;"進階模式:{0}"
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ShipSelectPanel/DiffcultyText;"進階模式"
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ShipSelectPanel/PilotDes;"每次會隨機抽選3名駕駛員,需選出其中1名駕駛飛船。\n\n駕駛員的能力由<color=#DF925C>固有天賦</color>和<color=#4389E7>隨機天賦</color>組成:\n<color=#DF925C>固有天賦</color>和駕駛員本身綁定。\n<color=#4389E7>隨機天賦</color>則在所有已解鎖的隨機天賦中抽取。\n\n只有在擊敗第1個菁英敵人後,才會重新抽取駕駛和隨機天賦。"
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ShipSelectPanel/DiffcultyString_1;"1.敵人擁有更高的生命值。"
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ShipSelectPanel/DiffcultyString_2;"2.啟航時受到傷害。"
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ShipSelectPanel/DiffcultyString_3;"3.敵人造成的傷害更高。"
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ShipSelectPanel/DiffcultyString_4;"4.商店販售物品的價格更高。"
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ShipSelectPanel/DiffcultyString_5;"5.敵人擁有更高的耐久值。"
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ShipSelectPanel/DiffcultyString_6;"6.首領戰鬥後的回復獎勵只回復上限的一半。"
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ShipSelectPanel/DiffcultyString_7;"7.敵人進一步提升傷害。"
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ShipSelectPanel/DiffcultyString_8;"8.最後階段需擊敗2個首領,且戰鬥之間不提供任何獎勵。"
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ShipSelectPanel/DiffcultyString_9;"9.敵人傷害大幅提升。可探索宇宙的終極秘密。"
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ShipSelectPanel/UnlockTitle;"下一級解鎖:"
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ShipSelectPanel/UnlockShip;"飛船×{0}"
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ShipSelectPanel/UnlockPilot;"駕駛員×{0}"
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ShipSelectPanel/UnlockRandomTalent;"隨機天賦×{0}"
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ShipSelectPanel/SeedText;"設定種子"
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ShipSelectPanel/SeedCurrent;"當前種子:{0}"
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ShipSelectPanel/SeedNull;"未設定種子"
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ShipSelectPanel/SeedDes;"以種子開始遊戲,可以經歷設定好的冒險旅程。\n使用種子將<color=#FF8B25>無法完成成就,無法解鎖難度,且不計入統計數據</color>。\n相同的種子在不同的協會等級與解鎖進度下可能有所差異。"
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ShipSelectPanel/SeedNotValid;"駕駛員編號不可用,請檢查種子是否正確。"
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ShipSelectButton/HP;"生命值:"
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ShipSelectButton/Des;"特點:"
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ShipSelectButton/UnitUnlock;"配件解鎖"
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ShipSelectButton/TreasureUnlock;"寶物解鎖"
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TalentPanel/Title;"選擇駕駛員"
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TalentPanel/Button;"選擇"
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TalentPanel/ButtonSelected;"重新選擇"
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TalentPanel/Talent;"固有天賦"
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TalentPanel/RandomTalent;"隨機天賦"
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TalentPanel/Finish;"完成"
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TalentPanel/TalentUnlock;"未解鎖"
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TalentPanel/TalentUnlockDes;"解鎖等級:{0}"
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TalentPanel/TalentEmptyTitle;"隨機天賦"
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TalentPanel/TalentEmptyDes;"從隨機天賦庫中選取"
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PilotDicInfoPanel/Title;"圖鑑"
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PilotShowCasePanel/Title;"駕駛員"
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PilotShowCasePanel/GeneralPilot;"通用"
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PilotShowCasePanel/NotGeneralPilot;"非通用"
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TalentShowCasePanel/Title;"隨機天賦"
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TalentShowCasePanel/GeneralTalent;"通用"
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TalentShowCasePanel/NotGeneralTalent;"非通用"
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TalentShowCasePanel/ShipTalent;"{0}"
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PilotSelectPanel/Title;"選擇駕駛員"
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PilotSelectPanel/DifficultyDes;"該駕駛員已通關的最高階難度:{0}"
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PilotSelectPanel/TimesDes;"該駕駛已通關的次數:{0}"
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TalentSelectPanel/Title;"選擇天賦(消耗{0}次重骰次數)"
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TalentSelectPanel/Notice;"重骰次數不足!"
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TalentSelectPanel/Selectable;"可選擇天賦"
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TalentSelectPanel/Unselectable;"衝突天賦"
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TutorialPanel/Last;"上一頁"
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TutorialPanel/Next;"下一夜"
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EnergyPoint;"{0}點"
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ESCPanel/Title;"設定"
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ESCPanel/Exit;"返回主選單"
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ESCPanel/HistoryBack;"返回紀錄選擇"
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ESCPanel/GiveUp;"放棄此局遊戲"
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ESCPanel/GiveUpCheckInfo;"確認放棄此局遊戲嗎?"
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ESCPanel/ResetKey;"重置按鍵"
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ESCPanel/ResetKeyCehck;"確認重置所有按鍵設定嗎?"
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ESCPanel/KeyRebind;"按鍵設定"
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ESCPanel/Continue;"繼續"
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ESCPanel/System;"系統"
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ESCPanel/Audio;"聲音"
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ESCPanel/MainAudio;"主音量"
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ESCPanel/Music;"音樂"
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ESCPanel/Sound;"音效"
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ESCPanel/Screen;"畫面"
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ESCPanel/Text;"文本"
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ESCPanel/TextSize;"字體大小"
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ESCPanel/Language;"語言"
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ESCPanel/Game;"遊戲性"
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ESCPanel/Game/Operation;"操作"
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ESCPanel/QuickSelectSort;"按排列數字快速選取能量"
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ESCPanel/QuickSelectShowNum;"在能量上方顯示快速選取數字"
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ESCPanel/Game/Info;"資訊"
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ESCPanel/SelectPowerShowShipTips;"裝載能量時顯示配件資訊"
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ESCPanel/ShowKeyWord;"展示術語的詳細解釋"
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ESCPanel/ShowUnitColor;"配件標誌:<color=#FF5951>攻擊</color>/<color=#51FF59>輔助</color>"
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ESCPanel/Yell;"敵方對話"
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ESCPanel/PilotMono;"駕駛員對話"
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ESCPanel/KeyboradShow;"顯示快捷鍵"
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ESCPanel/NotBattleRalateHide;"戰鬥中隱藏無關寶物"
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ESCPanel/UpgradePreviewEnable;"預設展開升級預覽"
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ESCPanel/DoubleCheck;"啟用關鍵操作二次確認"
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ESCPanel/DoubleCheckBattle;"戰鬥前有可裝備配件提醒"
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ESCPanel/Game/Other;"其他"
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ESCPanel/UsePowerCat;"小貓頭能量的外觀~"
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ESCPanel/UsePowerCatPaw;"小貓爪能量的外觀~"
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ESCPanel/QuickAni;"加速部分動畫"
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ESCPanel/SkipShowdownAnimation;"跳過對轟動畫"
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ESCPanel/Aspect;"解析度"
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ESCPanel/FrameRate;"影格速率"
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ESCPanel/FrameRateNoLimit;"無限制"
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ESCPanel/FullScreen;"全螢幕模式"
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ESCPanel/FullScreenWindow;"無邊框全螢幕"
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ESCPanel/Window;"視窗模式"
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ESCPanel/vSync;"垂直同步"
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ESCPanel/CloseSomeVFX;"關閉部分特效(重啟生效)"
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ESCPanel/CloseSomeVFXDes;"如果在戰鬥中發生當機狀況,可以嘗試關閉部分特效,以及降低影格速率以改善此問題。"
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KeyRebindPanel/Title;"按鍵設定"
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KeyRebindPanel/Order;"指令"
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KeyRebindPanel/Keyboard;"鍵盤"
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KeyRebindPanel/Gamepad;"手把"
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KeyRebindPanel/Reset;"重置"
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KeyRebindPanel/PleaseEnterKey;"請點選想要設定的按鍵"
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KeyRebindPanel/PleaseEnterKey_gamepad;"請按下想要設定的按鍵"
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KeyRebindPanel/NotAllowedKeyNotice;"部分按鍵無法設為快速鍵"
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KeyRebindPanel/KeyAlreadyUsedNotice;"該按鍵已被佔用"
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KeyRebindPanel/Button/Click;"點選"
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KeyRebindPanel/Button/EnterBattle/EndTurn;"快速確認"
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KeyRebindPanel/Button/Cancel;"取消"
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KeyRebindPanel/Button/RemoveUnit;"卸下配件"
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KeyRebindPanel/Button/CancelSelectUnit;"取消選擇"
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KeyRebindPanel/Button/Tab;"展開/關閉升級預覽"
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KeyRebindPanel/Button/Re;"暫時撤退"
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KeyRebindPanel/Button/Option;"選單"
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KeyRebindPanel/Button/MoveUp;"飛船移動:上"
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KeyRebindPanel/Button/MoveDown;"飛船移動:下"
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KeyRebindPanel/Button/SelectShip;"選取己方飛船"
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KeyRebindPanel/Button/SelectEnemyShip;"選取物品欄道具/敵方飛船"
|
||
KeyRebindPanel/Button/InventoryPageUp;"配件庫翻頁:上"
|
||
KeyRebindPanel/Button/InventoryPageDown;"配件庫翻頁:下"
|
||
KeyRebindPanel/Button/SelectLastPower;"選取最右側能量"
|
||
KeyRebindPanel/Button/Num1;"選擇第1個能量"
|
||
KeyRebindPanel/Button/Num2;"選擇第2個能量"
|
||
KeyRebindPanel/Button/Num3;"選擇第3個能量"
|
||
KeyRebindPanel/Button/Num4;"選擇第4個能量"
|
||
KeyRebindPanel/Button/Num5;"選擇第5個能量"
|
||
KeyRebindPanel/Button/Num6;"選擇第6個能量"
|
||
KeyRebindPanel/Button/Num7;"選擇第7個能量"
|
||
KeyRebindPanel/Button/Num8;"選擇第8個能量"
|
||
KeyRebindPanel/Button/Num9;"選擇第9個能量"
|
||
KeyRebindPanel/Button/Num0;"選擇第10個能量"
|
||
CabinPanel/Search;"搜索懸賞單"
|
||
CabinPanel/Warp;"穿梭下個星系"
|
||
CabinRefitPanel/Refit;"改造"
|
||
CorePanel/Title;"能量原料"
|
||
CorePanel/Des;"戰鬥中自動產生的<color=#FF8B25>能量</color>由2種<color=#FF8B25>能量原料</color>隨機組成:\n<color=#FF8B25>點數能量原料</color>( 1-9點)\n<color=#FF8B25>顏色能量原料</color>(<color=#C9C9C9>白</color><color=#2792FF>藍</color><color=#FF6000>橙</color>)\n\n戰鬥中每回合會產生3個能量,第1回合會額外產生1個,手牌的上限為10個能量。"
|
||
BattleCorePanel/Create;"原料庫"
|
||
BattleCorePanel/CreateDes;"待使用的能量原料,不足時由冷卻庫補充"
|
||
BattleCorePanel/CD;"冷卻庫"
|
||
BattleCorePanel/CDDes;"能量原料產生能量後會進入冷卻庫"
|
||
ShopPanel/Title;"商店"
|
||
ShopPanel/Free;"免費"
|
||
ShopPanel/Price;"{0}星幣"
|
||
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
|
||
ShopPanel/Sold;"出售"
|
||
ShopPanel/Lack;"缺貨"
|
||
ShopPanel/HPPrice;"{0}生命值"
|
||
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
|
||
ShopPanel/Spend;"已花費:{0}"
|
||
ShopPanel/Refresh;"刷新商品"
|
||
ShopPanel/Steal;"盜竊"
|
||
ShopPanel/StealNotice;"還可以偷竊物品,確定要退出商店嗎?"
|
||
ShopPanel/StealRun;"閉店"
|
||
ShopPanel/Stealed;"失竊"
|
||
ShopPanel/Banner/CommonLeft_1;"一經售出"
|
||
ShopPanel/Banner/CommonRight_1;"概不退貨"
|
||
ShopPanel/Banner/CommonLeft_2;"拒絕議價"
|
||
ShopPanel/Banner/CommonRight_2;"愛要不要"
|
||
ShopPanel/Banner/CommonLeft_3;"宇宙好貨"
|
||
ShopPanel/Banner/CommonRight_3;"僅此一家"
|
||
ShopPanel/Banner/CommonLeft_4;"禁止鬥毆"
|
||
ShopPanel/Banner/CommonRight_4;"違者必究"
|
||
ShopPanel/Banner/CommonLeft_5;"歡迎光臨"
|
||
ShopPanel/Banner/CommonRight_5;"随意挑選"
|
||
ShopPanel/Banner/BountyLeft_1;"賞金協會"
|
||
ShopPanel/Banner/BountyRight_1;"為您服務"
|
||
ShopPanel/Banner/RareLeft_1;"珍品商店"
|
||
ShopPanel/Banner/RareRight_1;"童叟無欺"
|
||
ShopPanel/Banner/OffLeft_1;"清倉特賣"
|
||
ShopPanel/Banner/OffRight_1;"最後一天"
|
||
ShopPanel/Banner/HPLeft_1;"不收星幣"
|
||
ShopPanel/Banner/HPRight_1;"謹慎交易"
|
||
ShopPanel/Banner/FreeLeft_1;"免費酬賓"
|
||
ShopPanel/Banner/FreeRight_1;"先到先得"
|
||
ShopPanel/Banner/SlotRefitLeft_1;"優質改造"
|
||
ShopPanel/Banner/SlotRefitRight_1;"無與倫比"
|
||
PassEventPanel/Event;"進入事件"
|
||
VacationEventPanel/Title;"度假天數:{0}"
|
||
VacationEventPanel/EventDays;"{0}天"
|
||
VacationEventPanel/Notice;"耗時較長的度假事件往往更有價值"
|
||
VacationEventPanel/Notice/DaysNotEoughTitle;"度假天數不足!"
|
||
VacationEventPanel/EventTag/Unknown;"未知"
|
||
VacationEventPanel/EventTag/ShipUnit;"配件"
|
||
VacationEventPanel/EventTag/Treasure;"寶物"
|
||
VacationEventPanel/EventTag/StarCoin;"星幣"
|
||
VacationEventPanel/EventTag/Upgrade;"升級"
|
||
VacationEventPanel/EventTag/Expansion;"負載"
|
||
VacationEventPanel/EventTag/Material;"能量原料"
|
||
VacationEventPanel/EventTag/Repaire;"修理"
|
||
VacationEventPanel/EventTag/Shop;"商店"
|
||
VacationEventPanel/EventTag/Shield;"護盾"
|
||
VacationEventPanel/EventTag/SlotRefit;"改造"
|
||
VacationEventPanel/EventTag/Move;"燃料"
|
||
VacationEventPanel/EventTag/Exchange;"換位"
|
||
VacationEventPanel/EventTag/ColorSet;"塗料"
|
||
VacationEventPanel/EventTag/Clue;"線索"
|
||
VacationEventPanel/BountyEventTitle;"呼叫支援"
|
||
VacationEventPanel/StillHaveDays;"您還有度假天數未使用完,天數不會保留至下次度假,確定要結束度假嗎?"
|
||
VacationEventPanel/Continue;"結束度假"
|
||
VacationEventPanel/Refresh;"刷新"
|
||
NoticeCell/Title;"蓄勢待發"
|
||
NoticeCell/Des;"下一回合將會發動猛烈的攻擊!"
|
||
BreakCell/Normal/TipsTitle;"耐久值:{0}"
|
||
BreakCell/Normal/TipsDes;"對轟結束時,每1行失敗均會削減1點耐久值。\n\n耐久值歸0時飛船陷入癱瘓,停止行動1回合。"
|
||
BreakCell/Break/TipsTitle;"耐久值歸0:癱瘓"
|
||
BreakCell/Break/TipsDes;"對波結束時,每1行失敗均會削減1點耐久值,耐久值歸0時飛船陷入癱瘓\n\n飛船癱瘓時無法行動,將在下回合恢復所有耐久值"
|
||
BreakCell/Normal/BreakNoticePreview;"-即將癱瘓-"
|
||
BreakCell/Normal/BreakNotice;"-癱瘓中-"
|
||
ShipMoveCell/Base/Title;"飛船移動"
|
||
ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以選擇上下任意方向,使飛船移動1格"
|
||
ShipMoveCell/Base/TalentEnemyMoveTitle;"控制晶片"
|
||
ShipMoveCell/Base/TalentEnemyMoveDes;"每場戰鬥可以免費移動敵方1次"
|
||
ShipMoveCell/Notice/NoMoveTitle;"燃料耗盡"
|
||
ShipMoveCell/Notice/NoMoveDes;"目前燃料點數不足,無法移動!"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"無法移動"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本場戰鬥已經移動過敵方1次"
|
||
ShipMoveCell/Notice/TurnOnceTitle;"已移動"
|
||
ShipMoveCell/Notice/TurnOnceDes;"每回合僅可移動1次!"
|
||
ShipExchangeCell/Title;"配件換位"
|
||
ShipExchangeCell/Des;"在戰鬥中可以選擇任意配件交換位置。\n-目前次數:{0}/{1}"
|
||
WantedPanel/Wanted;"懸賞令"
|
||
WantedPanel/StartBattle;"開始戰鬥"
|
||
WantedPanel/Name;"罪犯:"
|
||
WantedPanel/Ship;"飛船:"
|
||
WantedPanel/Danger;"危險分類:"
|
||
WantedPanel/Danger/Low;"<color=#D58F16>爪牙</color>"
|
||
WantedPanel/Danger/Mid;"<color=#D65017>菁英</color>"
|
||
WantedPanel/Danger/High;"<color=#FA1B1B>首領</color>"
|
||
WantedPanel/Danger/Final;"<color=#8839BF>終極</color>"
|
||
WantedPanel/Des;"簡介:"
|
||
WantedPanel/Reward;"賞金:"
|
||
WantedPanel/KeyUnit;"配件情報"
|
||
WantedPanel/KeyUnitLack;"無特殊配件"
|
||
WantedPanel/CheckInfo;"飛船負重尚未到達上限,且背包裡還有可裝備的配件,確定進入戰鬥嗎?"
|
||
InventoryPanel/Cannon;"攻擊配件"
|
||
InventoryPanel/Support;"輔助配件"
|
||
InventoryPanel/Upgrade;"升級預覽"
|
||
InventoryPanel/LoadLimit;"負載:{0}"
|
||
InventoryPanel/LoadLimitDes;"飛船的<color=#FFFE51>當前負載</color>和<color=#FFFE51>負載上限</color>,飛船裝備的配件負載總和無法超過負載上限。"
|
||
InventoryPanel/Notice/Title;"負載已達上限"
|
||
InventoryPanel/Notice/Des;"當前飛船的負載不足以裝備該配件。"
|
||
WantedProcessChangePanel/Tile;"晉升"
|
||
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已經完成下列罪犯的懸賞。"
|
||
WantedProcessChangePanel/DesDown;"協會已將您提升為<color=#FFFE51>{0}</color>。"
|
||
WantedProcessChangePanel/Button;"前往新的星系"
|
||
Tips/EquiptLimit;"負載"
|
||
Tips/SlotLimit;"槽位"
|
||
Tips/White;"普通 "
|
||
Tips/Blue;"稀有 "
|
||
Tips/Purple;"傳說 "
|
||
Tips/Cannon;"<sprite="common" name=cannon>攻擊配件"
|
||
Tips/Support;"<sprite="common" name=support>輔助配件"
|
||
Tips/Treasure;"寶物"
|
||
ProcessOverPanel/WinTile;"勝利!傳奇!"
|
||
ProcessOverPanel/LoseTile;"失敗…!"
|
||
ProcessOverPanel/PhaseLV_1;"一星獵人"
|
||
ProcessOverPanel/PhaseLV_2;"二星獵人"
|
||
ProcessOverPanel/PhaseLV_3;"三星獵人"
|
||
ProcessOverPanel/PhaseLV_4;"傳奇獵人"
|
||
ProcessOverPanel/Fail;"失敗"
|
||
ProcessOverPanel/Succ;"傳奇獵人"
|
||
ProcessOverPanel/Close;"繼續"
|
||
ProcessOverPanel/ProcessStatistics;"結算數據"
|
||
ProcessOverPanel/LV;"等級:{0}/{1}"
|
||
ProcessOverPanel/Reroll;"重骰次數+{0}"
|
||
ProcessOverPanel/Time;"遊戲時間"
|
||
ProcessOverPanel/Ship;"駕駛飛船"
|
||
ProcessOverPanel/Difficulty;"難度"
|
||
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>解鎖{0}</color>)"
|
||
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
|
||
ProcessOverPanel/Enemy;"擊敗罪犯"
|
||
ProcessOverPanel/EnemyBoss;"擊敗首領"
|
||
ProcessOverPanel/EnemyBossEmpty;"無"
|
||
ProcessOverPanel/Unit;"獲得配件"
|
||
ProcessOverPanel/Treasure;"獲得寶物"
|
||
ProcessOverPanel/Coin;"獲得總星幣"
|
||
ProcessOverPanel/LineMax;"單行最高威力"
|
||
ProcessOverPanel/TotalMax;"單回合最高總威力"
|
||
ProcessOverPanel/Re;"撤退次數"
|
||
ProcessOverPanel/Unlock;"解鎖"
|
||
ProcessOverUnlockPanel/Title;"全新解鎖!"
|
||
ProcessOverUnlockPanel/Next;"下一個"
|
||
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"選擇適合的配件放置"
|
||
BaseHandleUnitPanel/CheckCancel;"確定要退出嗎?"
|
||
CheckConfirm/NotAgain;"本次遊戲不再跳出该提醒"
|
||
ChoicePanel/Title;"選擇"
|
||
ChoicePanel/Back;"返回"
|
||
BountyPanel/Title;"完成懸賞"
|
||
BountyPanel/Escape;"跳過獎勵"
|
||
BountyPanel/EscapeCheckInfo;"確定要跳過當前獎勵嗎?"
|
||
BountyCell/BountyChoiceCell/Des;"選擇1个配件獲得"
|
||
BountyCell/BountyCoinCell/Des;"星幣×{0}"
|
||
BountyCell/BountyEventCell/Des;"事件:{0}"
|
||
BountyCell/BountyExpansionCell/Des;"飛船負載上限+1"
|
||
BountyCell/BountyRestoreCell/Des;"回復所有生命值與燃料"
|
||
BountyCell/BountyRestoreCellHalf/Des;"回復1/2生命值與燃料"
|
||
BountyCell/BountyCorePointCell/Des;"點數能量原料:{0}"
|
||
BountyCell/BountyExtraDaysCell/Des;"度假天數×{0}"
|
||
BountyCell/BountyMoveCell/Des;"燃料×{0}"
|
||
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
|
||
BountyCell/BountyTreasureChoiceCell/Des;"選擇1個寶物獲得"
|
||
BountyCell/BountyTalentChoiceCell/Des;"選擇1個天賦獲得"
|
||
PowerColor/White;"白色"
|
||
PowerColor/Blue;"藍色"
|
||
PowerColor/Purple;"橙色"
|
||
PowerColor/BlueAndWhite;"藍白"
|
||
PowerColor/PurpleAndWhite;"橙白"
|
||
PowerColor/PurpleAndBlue;"橙藍"
|
||
PowerColor/PurpleAndBlueAndWhite;"橙藍白"
|
||
UnitData/SlotRefit_White;"改造:新增白色槽位"
|
||
UnitData/SlotRefit_Blue;"改造:新增藍色槽位"
|
||
UnitData/SlotRefit_Purple;"改造:新增橙色槽位"
|
||
UnitData/SlotRefit_AddHeighest;"改造:複製顏色最高槽位"
|
||
UnitData/SlotRefit_AddLowest;"改造:複製顏色最低槽位"
|
||
UnitData/SlotRefit_RemoveHighest;"改造:移除顏色最高槽位"
|
||
UnitData/SlotRefit_RemoveLowest;"改造:移除顏色最低槽位"
|
||
UnitData/SlotRefit_DemoteHighest;"改造:降低顏色最高槽位"
|
||
UnitData/SlotRefit_AddEquiptLimit;"改造:負載+1"
|
||
UnitData/SlotRefit_SubEquiptLimit;"改造:負載-1"
|
||
UnitData/SlotRefit_Duplicate;"改造:複製上1個改造"
|
||
UnitData/SlotRefit_AddPowerAdded;"改造:擁有1點功率"
|
||
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
|
||
BattlePanel/EndTurn;"結束回合"
|
||
BattlePanel/Core;"能量原料"
|
||
BattlePanel/PreviewPower;"產生能量預覽"
|
||
BattlePanel/Notice/ColorTitle;"能量顏色等級不足"
|
||
BattlePanel/Notice/ColorDes;"能量顏色小於槽位顏色(<color=#FF6000>橙色</color>><color=#2792FF>藍色</color>><color=#C9C9C9>白色</color>)"
|
||
BattlePanel/Notice/DisturbTitle;"槽位受到干擾!"
|
||
BattlePanel/Notice/DisturbDes;"受到干擾的槽位無法裝載手牌能量!"
|
||
BattlePanel/Notice/Taunt;"嘲諷!"
|
||
BattlePanel/Notice/TauntDes;"你必須先裝載受到嘲諷的配件!"
|
||
BattlePanel/Notice/ColorTitleOCD;"強迫症犯了!"
|
||
BattlePanel/Notice/ColorDesOCD;"能量顏色必須與槽位顏色相符!"
|
||
BattlePanel/Notice/NoSlotTitle;"配件無空槽位"
|
||
BattlePanel/Notice/NoSlotDes;"配件沒有可裝載能量的空槽位"
|
||
BattlePanel/CheckEndTurn;"確定要結束回合嗎?"
|
||
BattlePanel/CurrentTurn;"第{0}回合"
|
||
ModPanel/Title;"模組"
|
||
ModPanel/EnableAll;"全部啟用"
|
||
ModPanel/DisableAll;"全部禁用"
|
||
ModPanel/Tutorial;"教學網頁"
|
||
ModPanel/Restart;"儲存並重啟"
|
||
ModPanel/ModSetting;"選項"
|
||
ModPanel/ModUpload;"上傳/更新"
|
||
ModPanel/ModUploading;"正在上傳"
|
||
ModPanel/ModUploadBlocked;"等待其他上船進度"
|
||
ModPanel/ModSub;"訂閱頁面"
|
||
ModPanel/ModActive;"啟用/禁用"
|
||
ModPanel/Tips/Uploaded;"已上傳:\n"
|
||
ModPanel/Tips/Updated;"已更新:\n"
|
||
ModPanel/Tips/Installed;"已安裝:\n"
|
||
ModPanel/Tips/Uninstalled;"已卸載:\n"
|
||
ModPanel/Tips/Error;"喔不,上傳失敗了!\n錯誤代碼:"
|
||
ModPanel/Tips/ExitNotice;"重啟前,你的改變將不會生效。"
|
||
ModSettingPanel/Title;"{0}的選項"
|
||
ModSettingPanel/Reset;"重置"
|
||
ModSettingPanel/Hand;"手動配置"
|
||
ModSettingPanel/MainPage;"訂閱頁面"
|
||
HistoryPanel/Title;"過往紀錄"
|
||
HistoryPanel/Time;"存檔"
|
||
HistoryPanel/Ship;"飛船"
|
||
HistoryPanel/Pilot;"駕駛員"
|
||
HistoryPanel/Difficulty;"進階等級"
|
||
HistoryPanel/Result;"結果"
|
||
HistoryPanel/Detail;"檢視詳情"
|
||
HistoryPanel/Mod;"模式"
|
||
HistoryPanel/Rename;"重命名"
|
||
HistoryPanel/DataTime;"存檔日期:{0}"
|
||
HistoryPanel/Back;"返回"
|
||
HistoryPanel/BossFight;"首領連戰"
|
||
HistoryPanel/BossFightDes;"通關檔案可以挑戰高難度的連續首領戰鬥。\n中途不提供獎勵和儲存,謹慎進行。"
|
||
HistoryPanel/BossFightCompleted;"完成首領連戰!"
|
||
HistoryPanel/ClueCompleted;"完成終極祕密!"
|
||
HistoryPanel/CusMod;"自訂模式"
|
||
HistoryPanel/SeedEnabled;"遊玩種子"
|
||
HistoryPanel/CusModEnabled;"遊玩自訂模式"
|
||
HistoryPanel/Advanced;"難度等級:{0}"
|
||
HistoryPanel/Clear;"清除所有紀錄"
|
||
HistoryPanel/ClearLose;"清除失敗紀錄"
|
||
HistoryPanel/ClearSingleCheck;"確認要清除這條過往紀錄嗎?"
|
||
HistoryPanel/ClearCheck;"確認要清除所有過往紀錄嗎?"
|
||
HistoryPanel/ClearLoseCheck;"確認要清除失敗過往紀錄嗎?"
|
||
HistoryPanel/DataNotUsed;"紀錄已過期,無法檢視。"
|
||
HistoryPanel/Last;"上一條紀錄"
|
||
HistoryPanel/Next;"下一條紀錄"
|
||
HistoryPanel/Noitce;"您目前的過往紀錄較多,可能會佔用您的磁碟空間\n建議清除一部分紀錄"
|
||
HistoryBossFight/Current;"當前進度:{0}/{1}"
|
||
HistoryPanel/Win;"勝利詳情"
|
||
HistoryPanel/Lose;"失敗詳情"
|
||
BattleTips/Win;"勝利"
|
||
BattleTips/Lose;"失敗"
|
||
BattleTips/PlayerTurn;"我方回合"
|
||
BattleTips/EnemyTurn;"敵方回合"
|
||
BattleTips/BattleEvent;"突發狀況"
|
||
Unit;"配件"
|
||
Ship/CellLoad_Cannon;"攻擊配件"
|
||
Ship/CellLoad_Support;"輔助配件"
|
||
Ship/CellLoad_Both;"攻擊配件\n輔助配件"
|
||
Core/Point;"點數能量原料:{0}"
|
||
Core/Color;"顏色能量原料:{0}"
|
||
Core/Info/Point/NormalAdd;"獲得點數能量原料:{0}"
|
||
Core/Info/Color/NormalAdd;"獲得顏色能量原料:{0}"
|
||
Core/Info/Point/NormalRemove;"移除點數能量原料:{0}"
|
||
Core/Info/Color/NormalRemove;"移除顏色能量原料:{0}"
|
||
Core/Info/Point/BattleAdd;"獲得點數能量原料:{0}"
|
||
Core/Info/Point/BattleReset;"獲得顏色能量原料:{0}"
|
||
Core/Info/Color/BattleAdd;"獲得顏色能量原料:{0}"
|
||
Core/Info/Color/BattleReset;"獲得顏色能量原料:{0}"
|
||
Core/Info/Point/BattleRemove;"移除點數能量原料:{0}"
|
||
Core/Info/Color/BattleRemove;"移除顏色能量原料:{0}"
|
||
CommonTips/RewardTag/StarCoin;"星幣"
|
||
CommonTips/RewardTag/Treasure;"随機寶物"
|
||
CommonTips/RewardTag/TreasureChoice;"寶物選擇"
|
||
CommonTips/RewardTag/UnitChoice;"配件選擇"
|
||
CommonTips/RewardTag/Expansion;"負載上限增加"
|
||
CommonTips/RewardTag/Material;"能量原料"
|
||
CommonTips/RewardTag/Restore;"修理/燃料"
|
||
CommonTips/RewardTag/Legend;"成為傳奇賞金獵人"
|
||
CommonTips/RewardTag/Final;"終結宇宙"
|
||
CommonTips/RewardTag/Move;"燃料"
|
||
CommonTips/BannerPanel/HP;"生命值,若歸零則遊戲失敗。"
|
||
CommonTips/BannerPanel/Shield;"護盾值,進入戰鬥後提供額外的傷害抵擋值。"
|
||
CommonTips/BannerPanel/Exchange;"換位次數,戰鬥中可以交換配件位置的次數。"
|
||
CommonTips/BannerPanel/ColorSlot;"塗料,可以在戰鬥中使能量額外融入對應的顏色。"
|
||
CommonTips/BannerPanel/StarCoin;"星幣,宇宙中的硬通貨幣。"
|
||
CommonTips/BannerPanel/Move;"燃料,在戰鬥中消耗燃料可以使飛船移動1次。"
|
||
CommonTips/BannerPanel/ESC;"系统設定按鈕"
|
||
CommonTips/BannerPanel/Time;"本局遊戲時間"
|
||
CommonTips/BannerPanel/Phase;"賞金獵人的職業生涯分為3個階段:\n\n<color=#C9C9C9>一星獵人</color> | <color=#2792FF>二星獵人</color> | <color=#FF6000>三星獵人</color>\n\n每個階段都需要逮捕<color=#FF8B25>4名</color>懸賞對象。"
|
||
CommonTips/BannerPanel/Re;"暫時撤退,回到戰鬥前的狀態。"
|
||
CommonTips/BannerPanel/ShowUpgrade;"升級預覽按鈕,點選可顯示目前瀏覽配件的升級版本"
|
||
CommonTips/BannerPanel/Seed;"種子:{0}\n點擊複製\n與朋友分享種子,這樣他們就可以和你經歷相同的冒險旅程。"
|
||
CommonTips/BannerPanel/Seed_gamepad;"種子:{0}\n與朋友分享種子,這樣他們就可以和你經歷相同的冒險旅程。"
|
||
CommonTips/BannerPanel/SeedCopy;"已複製種子"
|
||
Clue/Des;"當前線索:{0}/{1}。{2}\n蒐集線索解開宇宙的<color=#FF6000>終極秘密</color>。"
|
||
Clue/DesOver;"當前線索:{0}/{1}。 {2}\n<color=#FF6000>終極秘密</color>在盡頭等著你。"
|
||
Clue/GetIndex;"第{0}條線索:{1}"
|
||
Clue/Unlock;"解鎖終極秘密"
|
||
Clue/Shake;"宇宙盡頭傳來了劇烈的震動…"
|
||
Clue/Info_0;"宇宙會不斷重啟。"
|
||
Clue/Info_1;"終焉號無法阻止熱寂。"
|
||
Clue/Info_2;"熱寂將使宇宙歸於一片混沌。"
|
||
Clue/Info_3;"即使飛船被擊毀,仍然可以撤退。"
|
||
Clue/Info_4;"終焉號無法真正被擊敗。"
|
||
Clue/Info_5;"舊人類集合了所有資源強化終焉。"
|
||
Clue/Info_6;"這也是終焉號演算的一部分。"
|
||
Clue/Info_7;"終焉號決定改變時間的規則。"
|
||
Clue/Info_8;"受困的是所有人。"
|
||
Clue/Info_9;"舊宇宙剩餘的0.01秒,就是新宇宙的永恆。"
|
||
Clue/Info_10;"新宇宙由終焉號的無盡算力建構而成。"
|
||
NameListPanel/DesignAndDev;"設計與研發"
|
||
NameListPanel/DesignAndDevName1;"杨嘉熙"
|
||
NameListPanel/DesignAndDevName2;"郑增凯"
|
||
NameListPanel/MusicAndSound;"音樂與音效"
|
||
NameListPanel/MusicAndSoundName1;"葱油饼社長"
|
||
NameListPanel/Narrate;"故事"
|
||
NameListPanel/NarrateName;"马桶盖子"
|
||
NameListPanel/TechSupport;"技術支援"
|
||
NameListPanel/TechSupportName;"宁子瀚"
|
||
NameListPanel/MusicPack;"音樂製作"
|
||
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
|
||
NameListPanel/Thank;"特別鳴謝"
|
||
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
|
||
NameListPanel/Publisher;"發行商"
|
||
Event/StarCoin;"星幣"
|
||
Race/Human;"人類"
|
||
Race/AI;"智械"
|
||
Race/Animal;"獸族"
|
||
Race/Treant;"樹人"
|
||
Race/All;"全部"
|
||
TestTimerPanel/TimeOutTitle;"時間到…挑戰失敗!"
|
||
DEMO/ToPlayer;"感謝您遊玩孤星獵人DEMO版,製作團隊正在拼命研發中!\n\n新增至願望清單,就是對我們的最大支持!祝您遊戲愉快!"
|
||
DEMO/Difficulty;"正式版將推出進階難度,敬請期待"
|
||
DEMO/Unlock;"正式版將開放所有解鎖內容"
|
||
DEMO/LV;"協會等級:{0}\nDEMO等級上限:5"
|
||
DEMO/ProcessOverLVLimit;"已達到DEMO等級上限:{0},敬請期待正式版發售,解鎖更高等級!" |