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20 changed files with 391 additions and 552 deletions

842
README.md

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@ -27,8 +27,8 @@ int,string,void,string,void,string,string,string
204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时若该部件没有装载手牌能量则获得8星币。第3回合开始时移除此状态。,#67DEF2,buff,check_load 204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时若该部件没有装载手牌能量则获得8星币。第3回合开始时移除此状态。,#67DEF2,buff,check_load
1002,KeyWord/Near,相邻,,,#FF8B25,location,around 1002,KeyWord/Near,相邻,,,#FF8B25,location,around
1003,KeyWord/Device,辅助部件,,,#51FF59,, 1003,KeyWord/Device,辅助部件,,,#51FF59,,
1003,KeyWord/X,X,,,#F4FF58,,
1004,KeyWord/Cannon,攻击部件,,,#FF5951,, 1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
1005,KeyWord/X,X,,,#F4FF58,,
1007,KeyWord/Both,双方,,,#FF8B25,, 1007,KeyWord/Both,双方,,,#FF8B25,,
1010,KeyWord/Front,前方,,,#FF8B25,location,front 1010,KeyWord/Front,前方,,,#FF8B25,location,front
1011,KeyWord/Back,后方,,,#FF8B25,location,back 1011,KeyWord/Back,后方,,,#FF8B25,location,back

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@ -123,8 +123,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn, 12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc 12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc 12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice 12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身,使其摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个部件摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice 12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身,使其摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair, 13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
@ -237,8 +237,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer 21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger 21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger 21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void 21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void 21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl 21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl 21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone, 21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
@ -418,7 +418,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog 80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog 80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, 80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心+,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd, 80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, 80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator, 80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit, 80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
@ -469,9 +469,6 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun 80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline, 80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline, 80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
80822,Name/80822_1,拆卸锤,1,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;0;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
80822,Name/80822_2,拆卸锤+,2,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;1;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel, 91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,

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@ -83,11 +83,11 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;, 50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;,
50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,, 50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,,
50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,, 50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,,
50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,;50025;;;,;411;;; 50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,;411;;;
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,, 50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,, 50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;; 50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,, 50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,;50001;;;,
50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,, 50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,, 50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,,
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,, 50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,

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@ -210,9 +210,3 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5038,TreasureName/5038,备用画笔,1,,0,;7;;77;;;,50039,0,,,,TreasureDes/5038,<TALENT>50039</TALENT>天赋效果变为每回合限2次。,;50039;;1;;;,TS_SetTalentValue,Sprites/Treasures/brush,0,0 5038,TreasureName/5038,备用画笔,1,,0,;7;;77;;;,50039,0,,,,TreasureDes/5038,<TALENT>50039</TALENT>天赋效果变为每回合限2次。,;50039;;1;;;,TS_SetTalentValue,Sprites/Treasures/brush,0,0
5039,TreasureName/5039,强化之眼,1,,0,;77;;;,50032,0,,,,TreasureDes/5039,拥有威力翻倍的攻击部件装载能量后,获得{0}点威力。,;1;;;,TS_DoubleLoadExtraPower,Sprites/Treasures/strengthen_eye,0,0 5039,TreasureName/5039,强化之眼,1,,0,;77;;;,50032,0,,,,TreasureDes/5039,拥有威力翻倍的攻击部件装载能量后,获得{0}点威力。,;1;;;,TS_DoubleLoadExtraPower,Sprites/Treasures/strengthen_eye,0,0
5040,TreasureName/5040,遗失的零件,1,,0,;7;;77;;;,50044,0,,,,TreasureDes/5040,重叠的时间线现在可以在第1回合移动。,,TS_BoBo,Sprites/Treasures/lost_part,0,0 5040,TreasureName/5040,遗失的零件,1,,0,;7;;77;;;,50044,0,,,,TreasureDes/5040,重叠的时间线现在可以在第1回合移动。,,TS_BoBo,Sprites/Treasures/lost_part,0,0
5041,TreasureName/5041,指南针,0,,0,;7;;77;;;,50041,0,,,FALSE,TreasureDes/5041,获得1个方位效果的部件。,,TS_RandomDirUnit,Sprites/Treasures/compass,0,0
5042,TreasureName/5042,魔法口袋,1,,0,;7;;77;;;,50046,0,,,FALSE,TreasureDes/5042,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,;540;;;,TS_CallForHelp,Sprites/Treasures/magic_pocket,0,0
5043,TreasureName/5043,购物地图,0,,0,;7;;77;;;,50027,0,,,FALSE,TreasureDes/5043,度假时,揭示所有商店相关的事件。,,TS_ShowShopTag,Sprites/Treasures/shopping_map,0,0
5044,TreasureName/5044,拆卸工具,2,,0,;7;;77;;;,50019,0,,,FALSE,TreasureDes/5044,获得<UNIT>80822|2</UNIT>。,;80822;;2;;;,TS_AddUnit,Sprites/Treasures/hammer,0,0
5047,TreasureName/5047,新朋友,2,,0,;7;;77;;;,50042,0,,,FALSE,TreasureDes/5047,随机获得1个固有天赋。,,TS_RandomPilotTalent,Sprites/Treasures/more_friends,0,0
5048,TreasureName/5048,护盾部件,1,,0,;7;;;,50007,0,,,FALSE,TreasureDes/5048,获得1个护盾效果的部件。,;3;;;,TS_RandomUnitByGenera,Sprites/Treasures/shield_unit,0,0

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@ -183,12 +183,6 @@ TreasureName/5037;"罪犯身份信息"
TreasureName/5038;"备用画笔" TreasureName/5038;"备用画笔"
TreasureName/5039;"强化之眼" TreasureName/5039;"强化之眼"
TreasureName/5040;"遗失的零件" TreasureName/5040;"遗失的零件"
TreasureName/5041;"指南针"
TreasureName/5042;"魔法口袋"
TreasureName/5043;"购物地图"
TreasureName/5044;"拆卸工具"
TreasureName/5047;"新朋友"
TreasureName/5048;"护盾部件"
TreasureDes/102;"*充能*效果触发时生成1个[*蓝色*{0}点]能量。" TreasureDes/102;"*充能*效果触发时生成1个[*蓝色*{0}点]能量。"
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
@ -373,10 +367,4 @@ TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:
TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。" TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。"
TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。" TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。"
TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。" TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。"
TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。" TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。"
TreasureDes/5041;"获得1个*方位*效果的部件。"
TreasureDes/5042;"获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
TreasureDes/5043;"度假时,揭示所有商店相关的事件。"
TreasureDes/5044;"获得<UNIT>80822|2</UNIT>。"
TreasureDes/5047;"随机获得1个固有天赋。"
TreasureDes/5048;"获得1个护盾效果的部件。"

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@ -432,8 +432,6 @@ Name/80820_1;"恒星"
Name/80820_2;"恒星+" Name/80820_2;"恒星+"
Name/80821_1;"重叠的时间线" Name/80821_1;"重叠的时间线"
Name/80821_2;"重叠的时间线+" Name/80821_2;"重叠的时间线+"
Name/80822_1;"拆卸锤"
Name/80822_2;"拆卸锤+"
Name/91001_1;"基础核心" Name/91001_1;"基础核心"
Name/91001_2;"基础核心+" Name/91001_2;"基础核心+"
Name/91002_1;"连胜核心" Name/91002_1;"连胜核心"
@ -819,7 +817,6 @@ Text/80818;"建造"
Text/80819;"一次性防御" Text/80819;"一次性防御"
Text/80820;"双方功率提升" Text/80820;"双方功率提升"
Text/80821;"时间叠加" Text/80821;"时间叠加"
Text/80822;"拆卸"
Text/91002;"连胜" Text/91002;"连胜"
Text/91004;"连锁" Text/91004;"连锁"
Text/91005;"反击" Text/91005;"反击"
@ -1005,7 +1002,7 @@ Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。" Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
Des/12805_1;"*发动*({0})消耗1点燃料使所有*攻击部件*获得{1}点*功率*。" Des/12805_1;"*发动*({0})消耗1点燃料使所有*攻击部件*获得{1}点*功率*。"
Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。" Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。"
Des/12807_1;"*发动*({0})选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。" Des/12807_1;"*发动*({0})选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。" Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
Des/13002_1;"*超频*({0}):获得{1}点*功率*。" Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。" Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。"
@ -1186,7 +1183,6 @@ Des/80818_1;"装载后在前方空位装备1个<UNIT>80819|1</UNIT>。"
Des/80819_1;"*对波失败*只受到1点伤害并*摧毁*自身。" Des/80819_1;"*对波失败*只受到1点伤害并*摧毁*自身。"
Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
Des/80821_1;"在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。" Des/80821_1;"在第{0}回合对波结束后会额外进行1次对波但本回合无法移动。"
Des/80822_1;"回合开始时,削减敌方{0}点耐久。"
Des/91002_1;"*对波胜利*:获得{0}点*功率*。" Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠**休眠*时每回合获得{0}点*功率*。" Des/91003_1;"攻击状态下激活;蓄力状态下*休眠**休眠*时每回合获得{0}点*功率*。"
Des/91004_1;"*连锁*。" Des/91004_1;"*连锁*。"

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@ -1215,5 +1215,5 @@ EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g> (Re
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>" EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Support Unit.</g>" EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Support Unit.</g>"
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>" EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>"
EvenOptionDes/2500_2;"[Replace] Set Max Shield to {0}." EvenOptionDes/2500_2;"[Replace] Set Max Shield into {0}."
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>" EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>"

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@ -7,7 +7,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
KeyWord/Charge;"*Charge*;*Charging*;*Charged*" KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*" KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
KeyWord/CountDown;"*Countdown*" KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*;*hibernation*" KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
KeyWord/Break;"*Durability*" KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*" KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*" KeyWord/Overclock;"*Overclock*"
@ -63,7 +63,7 @@ KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy
KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship." KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
KeyWordDes/Permission;"Can be loaded with Energy by the enemy." KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn." KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff." KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure: Remove this buff."
KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle." KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates." KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff." KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."

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@ -151,7 +151,7 @@ Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Tale
Talent/talent_adviser_des;"Gain 2 matching Units." Talent/talent_adviser_des;"Gain 2 matching Units."
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy." Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options." Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} point." Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0}."
Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane." Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units." Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option." Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."

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@ -183,12 +183,6 @@ TreasureName/5037;"Criminal Information"
TreasureName/5038;"Backup Brush" TreasureName/5038;"Backup Brush"
TreasureName/5039;"Strengthened Eye" TreasureName/5039;"Strengthened Eye"
TreasureName/5040;"Lost Component" TreasureName/5040;"Lost Component"
TreasureName/5041;"Compass"
TreasureName/5042;"Magical Bag"
TreasureName/5043;"Shopping Map"
TreasureName/5044;"Disassembling Tools"
TreasureName/5047;"A New Friend!"
TreasureName/5048;"Unit of Shield"
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy." TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold." TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*." TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
@ -254,13 +248,13 @@ TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weigh
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects." TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*." TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*." TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point." TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy." TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy." TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point." TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them." TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point." TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points." TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*." TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1." TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*." TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
@ -373,10 +367,4 @@ TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options." TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn." TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength." TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn." TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
TreasureDes/5043;"During vacations, all shopping events are revealed."
TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
TreasureDes/5047;"Gain 1 random Inherent Talent."
TreasureDes/5048;"Gain 1 Unit with a shield effect."

View File

@ -432,8 +432,6 @@ Name/80820_1;"Fixed Star"
Name/80820_2;"Fixed Star+" Name/80820_2;"Fixed Star+"
Name/80821_1;"Overlapping Timelines" Name/80821_1;"Overlapping Timelines"
Name/80821_2;"Overlapping Timelines+" Name/80821_2;"Overlapping Timelines+"
Name/80822_1;"Disassembling Hammer"
Name/80822_2;"Disassembling Hammer+"
Name/91001_1;"Basic Core" Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+" Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core" Name/91002_1;"Winning Streak Core"
@ -819,7 +817,6 @@ Text/80818;"Construction"
Text/80819;"Disposable Defense" Text/80819;"Disposable Defense"
Text/80820;"Both Sides Power Up" Text/80820;"Both Sides Power Up"
Text/80821;"Overlapping Timelines" Text/80821;"Overlapping Timelines"
Text/80822;"Disassemble"
Text/91002;"Winning Streak" Text/91002;"Winning Streak"
Text/91004;"Chain" Text/91004;"Chain"
Text/91005;"Counter" Text/91005;"Counter"
@ -936,10 +933,10 @@ Text/92096;"Cross Extension"
Des/Empty;"" Des/Empty;""
Des/Added;"Have {0} *Power*." Des/Added;"Have {0} *Power*."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to loaded point." Des/11003_1;"If loaded Energy Point is the highest loaded point in this battle, gain Strength equal to point."
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*." Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength." Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to loaded point." Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength." Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*." Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded." Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
@ -950,7 +947,7 @@ Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position." Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
Des/11015_1;"Strength not gained by Energy/*Power* is doubled." Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
Des/11016_1;"When energy is generated during your turn, load 1 copy." Des/11016_1;"When energy is generated during your turn, load 1 copy."
Des/11017_1;"On load, gain Strength equal to loaded point." Des/11017_1;"On load, gain Strength equal to point."
Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy." Des/11018_1;"After movement, load 1 [*White* {0}-point] Energy."
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy." Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
Des/11801_1;"On load, generate 1 Energy of +1 point." Des/11801_1;"On load, generate 1 Energy of +1 point."
@ -981,7 +978,7 @@ Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] E
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit." Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots." Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*." Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
Des/11823_2;"At the start of the battle, add a [*Blue*] slot to *adjacent* *Attack Units*." Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
Des/11824_1;"On load, generate 1 Energy of ×2 point." Des/11824_1;"On load, generate 1 Energy of ×2 point."
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*." Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*." Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
@ -1002,10 +999,10 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus."
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*." Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*." Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*." Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*." Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*." Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self." Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*." Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength." Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*." Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength." Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
@ -1100,7 +1097,7 @@ Des/21853_1;"When targeted by a *directional* effect, change the targets to *upp
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units." Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*." Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*." Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself." Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot." Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*." Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid." Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
@ -1133,7 +1130,7 @@ Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* ef
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn." Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn." Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy." Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points." Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots." Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*." Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*." Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
@ -1148,7 +1145,7 @@ Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-p
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one." Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one." Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*." Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to loaded point." Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength." Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy." Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy." Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
@ -1186,7 +1183,6 @@ Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self." Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*." Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn." Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*." Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating." Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*." Des/91004_1;"*Chain*."
@ -1223,7 +1219,7 @@ Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Uni
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*." Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91060_1;"This Unit always gains double *Power*." Des/91060_1;"This Unit always gains double *Power*."
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/91062_1;"On load, gain Strength equal to loaded point." Des/91062_1;"On load, gain Strength equal to point."
Des/91063_1;"*Tripower*: Gain {0} *Power*." Des/91063_1;"*Tripower*: Gain {0} *Power*."
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy." Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
Des/91066_1;"All loaded Energy Points are converted into {0} points." Des/91066_1;"All loaded Energy Points are converted into {0} points."
@ -1256,7 +1252,7 @@ Des/92034_1;"At the start of the turn, increase the amount of generated Energy t
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*." Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand." Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy." Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*Orange*] slot each turn, upgrade the color of that slot." Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>." Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode." Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly." Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."