2024-11-21
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@@ -43,6 +43,7 @@ Talent/talent_bobo_name;"Overlapping Time"
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Talent/talent_colorequal_name;"OCD"
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Talent/talent_otherunit_name;"Colorful Prism"
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Talent/talent_cleanover_name;"Grand Finale"
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Talent/talent_tritreasure_name;"Accident Maker"
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Talent/talent_tutorial_name;"Tenacity"
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Talent/talent_recover_addcoin_name;"Repair Expert"
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Talent/talent_centeradded_name;"Center-focused"
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@@ -88,6 +89,7 @@ Talent/talent_getoneloseone_name;"Can't Have It All"
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Talent/talent_sameloadotherpower_name;"Attuned"
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Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
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Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal"
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Talent/talent_doubletreasure_name;"Double Surprise"
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Talent/talent_monk_name;"Alms Beggar"
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Talent/talent_init_color_name;"Orange Energy Resource"
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Talent/talent_replace_unitbyrare_name;"Waste Conversion"
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@@ -134,11 +136,12 @@ Talent/talent_changeunit_des;"After the battle, transform unequipped Units into
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Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color."
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Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid."
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Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents."
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Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
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Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be <color=#C9C9C9>Common</color>/<color=#2792FF>Rare</color>/<color=#FF6000>Legendary</color> ones, with no limit on the quantity."
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Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
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Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
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Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
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Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
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Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle."
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Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
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Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
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Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
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@@ -184,6 +187,7 @@ Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeat
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Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
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Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
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Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit."
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Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
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Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
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Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
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Talent/talent_replace_unitbyrare_des;"Gain Waste Conversion (Call for Support): Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity."
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