2024-11-21
This commit is contained in:
@@ -615,7 +615,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1693,1690,EventName/1690,赏金扭蛋,,,,,,EventDes/1691,随着叮咚一声清脆的响声,<OP0>[0]落入了你的手中,扭蛋机上显示这是某个前辈因公殉职而留下的部件,并将你也加入殉职捐献的列表。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnit,;0;;0;;1;;;,,,,,,,,,,,,,,
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1693,1690,EventName/1690,赏金扭蛋,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1700,1700,EventName/1700,能量原料赌石,3,4,,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为13的点数能量原料。</g>,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,,
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1700,1700,EventName/1700,能量原料赌石,3,4,FALSE,;7;;77;;;,,EventDes/1700,你停靠在了一处用于堆砌废弃能量原料的星球,在这里,一种名为“赌石”的活动正在盛行,通过重新发掘废弃的能量原料坯子并加以加工,能量原料就能展现其原本的特性。不过关于这些坯子究竟有怎样的品质,就完全由你的眼力决定了。正好,眼前的商人正向你推销着他的坯子,你决定试试。,;6;;;,,,EvenOptionDes/1700_1,[白银坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为13的点数能量原料。</g>,OC_StarCoinLose,;2;;;,,,1701,,,,,,,,,,,
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1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_2,[黄金坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为14的点数能量原料。</g>,OC_StarCoinLose,;8;;;,,,1702,,,,,,,,,,,
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1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_3,[白金坯子]<b>失去{0}星币。</b><g>打碎后挑选3个总和为15的点数能量原料。</g>,OC_StarCoinLose,;15;;;,,,1703,,,,,,,,,,,
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1700,1700,EventName/1700,能量原料赌石,,,,,,,,,,,EvenOptionDes/1700_4,[不予理会],OC_Close,,,,1704,,,,,,,,,,,
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@@ -783,12 +783,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1872,1870,EventName/1870,部件商人,,,,,,EventDes/1872,稀有部件展台甚至连挤都挤不进去,你只能伸手进去摸一件出来。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1874,1870,EventName/1870,部件商人,,,,,,EventDes/1874,作为智械同类,你拥有和部件商人直接通过无线电沟通的能力。你选择花5星币从商人私藏的库存中选择,这是商人唯一回本的机会了,他没有拒绝。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1880,1880,EventName/1880,打包能量原料,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出能量原料组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,,
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1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/1880_2,[取出能量原料组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,,
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1880,1880,EventName/1880,打包能量原料,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,,
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1881,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1880,1880,EventName/1880,能量原料组合,0,2,,;7;;77;;;,,EventDes/1880,你在一处星球遇到了一位研究能量原料的树人科学家。他告诉了你一个惊人的发现。“我们的世界似乎在以一种惊人的方式进行着循环,所有的事情以一种我们无法理解的随机顺序互相联系又反复发生。就比如眼前的能量原料。”他拿出了一组能量原料放入了一个仪器,紧接着,能量原料开始在两种状态组合间随机切换,而这一过程并不消耗任何能量。,;6;;;,,,EvenOptionDes/1880_1,[取出组合A]获得1个白色能量原料和{1}点能量原料。,OC_AddPowerColor,;1;;;,,1,1881,OC_AddPower,;6;;1;;;,,2,,,,,,,
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1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/1880_2,[取出组合B]获得1个橙色能量原料和{1}点能量原料。,OC_AddPowerColor,;3;;;,,1,1882,OC_AddPower,;3;;1;;;,,2,,,,,,,
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1880,1880,EventName/1880,能量原料组合,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1883,,,,,,,,,,,
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1881,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1882,1880,EventName/1880,能量原料组合,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1883,1880,EventName/1880,能量原料组合,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,-50,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,,
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@@ -1117,7 +1117,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2320,2320,EventName/2320,垃圾拾荒,0,2,,;7;;;,,EventDes/2320,这里是宇宙中的垃圾山,充斥着各种劣质产品,对于有的人而言,这里避之不及,但其中也可能有着某些人所需要的东西。,;1;;;,,,EvenOptionDes/2320_1,[拾荒]<g>获得[0]。</g>,OC_ShipUnit,;80003;;1;;;,,,2321,,,,,,,,,,,
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2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/2320_1,[拾荒]<g>获得[0]。</g>,OC_ShipUnit,;80002;;1;;;,,,2322,,,,,,,,,,,
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2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]<b>失去4星币。</b><g>获得[1]和[2]</g><r>(树人专属)</r>,OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,,
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2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,4,EvenOptionDes/2320_2,[感知]<b>失去4星币。</b><g>获得[1]和[2]。</g><r>(树人专属)</r>,OC_StarCoinByRaceLimit,;-4;;3;;;,,1,2324,OC_ShipUnit,;80003;;1;;;,,2,,OC_ShipUnit,;80002;;1;;;,,3,,
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2320,2320,EventName/2320,垃圾拾荒,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2323,,,,,,,,,,,
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2321,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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2322,2320,EventName/2320,垃圾拾荒,,,,,,EventDes/2321,你在这座垃圾山中挑挑拣拣,勉强的拿到了一个还算能用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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@@ -1336,7 +1336,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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2503,2500,EventName/2500,协会基地,,,,,,EventDes/2503,你在门口被一个赏金猎人拦了下来,他说他的护盾号已经拿到了护盾流派最强的部件,现在急需提高护盾值上限。他愿意用他最最珍贵的宝物和你交易一些护盾组件。\n\n竟然还有这种好事,你想都不想就和他达成了交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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2504,2500,EventName/2500,协会基地,,,,,,EventDes/2504,比起维护飞船,你还是对基地更感兴趣。你参观了百科全书编写大楼之后,就离开了端点星。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。,;6;;;,,,EvenOptionDes/2510_1,[不给星币]<g>使1个[0-0]点原料变为[0-1]点。</g>,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,,
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2510,2510,EventName/2510,原料升级,0,4,,;7;;77;;;,,EventDes/2510,按照规定,赏金猎人协会的补给点会对路过猎人们的飞船进行免费的原料升级。\n\n眼前的树人管理官一边帮你办理手续,一边抱怨道:“最近我自己用的氮肥又贵了一倍,也不知道以后的日子怎么过。”\n\n说着,他从衬衫的两个纽扣中间深出了一根新树枝。\n\n你打算上供多少星币呢?,;6;;;,,,EvenOptionDes/2510_1,[不给星币]<g>使1个[0-0]点原料变为[0-1]点。</g>,OC_RandomPowerToAdd,;2;;;,,,2511,,,,,,,,,,,
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2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_2,[几枚星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;5;;;,,1,2512,OC_RandomPowerToAdd,;3;;;,,2,,,,,,,
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2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_3,[一把星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;12;;;,,1,2513,OC_RandomPowerToAdd,;4;;;,,2,,,,,,,
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2510,2510,EventName/2510,原料升级,,,,,,,,,,,EvenOptionDes/2510_4,[一袋星币]<b>失去{0}星币。</b><g>使1个[1-0]点原料变为[1-1]点。</g>,OC_StarCoinLose,;20;;;,,1,2514,OC_RandomPowerToAdd,;5;;;,,2,,,,,,,
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@@ -46,3 +46,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
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10046,PilotTitle/10046,隐秘者,PilotName/10046,朱雀,;7;;77;;;,PilotDes/10046,朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。,3,55,50046,2,,Sprites/Head/treant_eastern,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,PM_10046
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,,,,,,,,,,,,,,,
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10048,PilotTitle/10048,完美主义,PilotName/10048,坡费,;7;;77;;;,PilotDes/10048,在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。,3,47,50048,2,,Sprites/Head/treant_perfectionist,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有攻击部件获得{0}点功率。,PM_10048
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10049,PilotTitle/10049,天选之狗,PilotName/10049,永通,;7;;77;;;,PilotDes/10049,对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。,2,31,50049,2,,Sprites/Head/monster_yongtong,每场战斗都可以在悬赏令界面进行突发情况3选1。,PM_10049
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@@ -70,8 +70,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
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11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
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11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
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11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使前方攻击部件装载能量时,额外获得{0}点威力。 ,,;4;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
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@@ -103,8 +103,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
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12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
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12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成点数≥{0}点的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,自身获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
@@ -118,7 +118,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||
@@ -157,8 +157,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
|
||||
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
@@ -219,8 +219,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
|
||||
21017,Name/21017_1,六重电池,1,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;14;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21017,Name/21017_2,六重电池+,2,Text/21017,六重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载6个能量,获得{0}点威力。,,;20;;;,ExtraDes/21017_1,已装载:{0}/6。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||
@@ -568,8 +568,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时,获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
|
||||
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
|
||||
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时,为自身所有槽位装载[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
|
||||
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
|
||||
|
@@ -39,7 +39,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币,重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,,
|
||||
10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件,获得1个普通宝物。,,,TA_NormalGuy,trinity,,,
|
||||
10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;,
|
||||
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
|
||||
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;50049;;;,
|
||||
10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,,
|
||||
10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,,
|
||||
10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,,
|
||||
@@ -51,6 +51,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,,
|
||||
10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,,
|
||||
10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,,
|
||||
10057,1,;7;;77;;;,18,,Talent/talent_doubletreasure_name,双倍惊喜,Talent/talent_doubletreasure_des,获得第1个宝物时,额外获得1次。,,,TA_DoubleTreasure,double_surprise,,,
|
||||
,,,,,,,,,,,,,,,
|
||||
50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,,
|
||||
50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,,
|
||||
@@ -98,3 +99,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
50046,2,;7;;77;;;,55,,Talent/talent_otherunit_name,棱镜,Talent/talent_otherunit_des,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,,,TA_OtherUnit,prism,,,
|
||||
,,,,,,,,,,,,,,,
|
||||
50048,2,;7;;77;;;,47,,Talent/talent_cleanover_name,华丽收场,Talent/talent_cleanover_des,当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。,;2;;;,,TA_CleanOver,grand_finale,,,
|
||||
50049,2,;7;;77;;;,31,,Talent/talent_tritreasure_name,意外频发,Talent/talent_tritreasure_des,每场战斗都可以在悬赏令界面进行突发情况2选1。,,,TA_TriTreasure,accident,,;10045;;;,
|
||||
|
@@ -72,7 +72,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,;0;;;,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
|
||||
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
1003,TreasureName/1003,作弊按钮,0,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
,,,,,,,,,,,,,,,,,,
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1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
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1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
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@@ -112,7 +112,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
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2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
|
||||
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
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2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
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||||
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果额外触发1次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
|
||||
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
|
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2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
|
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2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
|
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@@ -222,3 +222,5 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
5053,TreasureName/5053,定制卡片,1,,0,;77;;;,50045,0,,,FALSE,TreasureDes/5053,获得私人定制(呼叫支援):选择1个部件,使其所有槽位替换为同一种颜色。,;560;;;,TS_CallForHelp,Sprites/Treasures/custom_card,0,0
|
||||
5054,TreasureName/5054,我的电脑,0,,0,;7;;77;;;,50028,0,,,FALSE,TreasureDes/5054,获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。,;580;;;,TS_CallForHelp,Sprites/Treasures/my_computer,0,0
|
||||
5055,TreasureName/5055,完美仿制圆环,1,,0,;7;;77;;;,50048,0,,,,TreasureDes/5055,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring_2,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,<TALENT>50049</TALENT>天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0
|
||||
|
Reference in New Issue
Block a user