2024-05-09
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README.md
@ -9,6 +9,33 @@ dump文件目录
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# 2024年5月9日 本周更新 | 部件加强及问题修复
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各位赏金猎人们!大家好!
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又到了周四啦!
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## 护盾号的部分部件加强:
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1. 一次性电弧效果重做。
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2. 高能感应数值和槽位调整。
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3. 橙色星钻、动能核心、电弧增幅器槽位加强。
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我们的加强方向主要是拔高了这些部件的下限,以提高这些部件的泛用性。
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## 问题修复:
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1. 修复了事件-猫咪理财在三选一部件后立即退出游戏会导致部件丢失的问题。
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2. 修复了购买宝物-天赋藏宝图获得天赋-价格浮动时,商店价格不会刷新的问题。
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3. 迷雾中的换位UI不再显示。
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4. 修复了部分部件联动造成死循环的问题。
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5. 修改了敌方部件-蜘蛛炸弹的描述,使其与天赋-永恒哲思的联动符合文字描述。
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———
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> 开发者碎碎念:
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>
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> 埋头开发三号飞船中!急急急!!!
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# 2024年5月2日
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# 2024年5月2日
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各位赏金猎人们!大家好!
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各位赏金猎人们!大家好!
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@ -20,8 +20,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
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11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
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11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
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11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
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11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
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11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后,自身每拥有1个槽位,获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
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11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
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11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;3;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
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11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
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11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;3;;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
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11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
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11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
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11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
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11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
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11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
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11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量,则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
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@ -32,8 +32,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
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11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
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11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
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11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
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11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
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11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时,自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
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11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
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11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
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11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
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11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
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11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
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11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
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11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
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11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
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11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
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11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
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@ -99,8 +99,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
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12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
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12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
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12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
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12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
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12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
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12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
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12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
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12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
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12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
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12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
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12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
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12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
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12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
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12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
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12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
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@ -121,8 +121,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
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12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
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12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
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12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
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12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
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12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
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12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||||
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
@ -174,8 +174,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
|
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
|
||||||
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
||||||
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
|
||||||
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
||||||
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
|
||||||
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时,生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
|
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时,生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
|
||||||
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时,生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
|
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时,生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
|
||||||
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
||||||
|
@ -1001,7 +1001,7 @@ Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。"
|
|||||||
Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
|
Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
|
||||||
Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
|
Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
|
||||||
Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。"
|
Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。"
|
||||||
Des/12806_1;"装载后,*摧毁*自身,使*后方**攻击部件**功率*翻倍。"
|
Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。"
|
||||||
Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
|
Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
|
||||||
Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
|
Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
|
||||||
Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
|
Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
|
||||||
|
@ -1001,7 +1001,7 @@ Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Un
|
|||||||
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
||||||
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
|
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
|
||||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
|
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
|
||||||
Des/12806_1;"On load, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
|
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
|
||||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
|
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
|
||||||
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
|
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
|
||||||
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
||||||
|
Loading…
Reference in New Issue
Block a user