2024-05-02
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README.md
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README.md
@ -9,6 +9,39 @@ dump文件目录
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- sprites
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- textmap
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# 2024年5月2日
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各位赏金猎人们!大家好!
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又到了周四啦!
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## 新驾驶员:
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由于制作自定义模式,协会的驾驶员招募工作搁置了一次。
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今天招募工作又重回正轨啦!本周通过面试的驾驶员是:`隐秘者-朱雀`。
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- `朱雀`是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。
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- 固有天赋-`棱镜`:精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。
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- *`隐秘者-朱雀`将在`55级`解锁。
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## 问题修复:
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- 修复了自定义模式下禁用战斗后获得星币会导致欺诈师-奈米天赋失效的问题。
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- 修复了因种子系统更新导致的计划书等宝物可能出现在最后一个星系的问题。
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———
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> 开发者碎碎念:
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>
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> 融合不同飞船的驾驶员终于出来啦!
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>
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> 希望大家能打出各种有趣的构筑!
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>
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> 等第三艘飞船出来的时候,这个驾驶员就更有意思啦!
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# 2024年4月25日 本周更新 | 体验优化及bug修复,三号飞船稳步推进中
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各位赏金猎人们!大家好!
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又到了周四啦!
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@ -12,4 +12,6 @@ int,string,void,string
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310,VacationEventPanel/TeasureCopy,再来一瓶,treasure_duplicate
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320,VacationEventPanel/BackToOldDays,回忆过去,treasure_memory_book
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,,,
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540,VacationEventPanel/OtherUnit,异次元商店,shop_prism
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,,,
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960,VacationEventPanel/SavedBountyEvent1,传教大师,call_bounty
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@ -50,6 +50,9 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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531,530,EventName/530,喂?你好~,,,,,,EventDes/531,在你缜密的语言攻势下,他完全相信了正有1000个赏金猎人前往他的坐标,他的声音都带着哭腔,连忙把{0}快递给了你,祈求你能引开这1000个赏金猎人,你信心十足的告诉他:“放心吧,有我在,不会有赏金猎人找到你的!”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
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532,530,EventName/530,喂?你好~,,,,,,EventDes/532,你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声叹息,你告诉他不要再被骗了,默默的挂断了通讯。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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540,540,EventName/540,异次元商店,0,0,FALSE,;7;;77;;;,,EventDes/540,异次元商店,在这里你可以购买到来自其他飞船的物品。,,,,EvenOptionDes/StartDealBounty,[进行交易](<b>消耗</b>本次支援),OC_ShopOtherUnit_Bounty,,,,,,,,,,,,,,,
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540,540,EventName/540,异次元商店,,,,,,,,,,,EvenOptionDes/CloseBounty,[离开](<g>不消耗</g>本次支援),,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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950,950,EventName/950,颜色移除,0,2,FALSE,;7;;77;;;,,EventDes/950,顺利的通过了简色主义的考察,他们现在可以帮助你移除一个颜色能量原料。,,,,EvenOptionDes/950_1,[白色]<g>移除1个白色的颜色能量原料。</g>,OC_RemovePowerByColor,;1;;1;;;,,,951,,,,,,,,,,,
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950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_2,[蓝色]<g>移除1个蓝色的颜色能量原料。</g>,OC_RemovePowerByColor,;2;;1;;;,,,952,,,,,,,,,,,
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950,950,EventName/950,颜色移除,,,,,,,,,,,EvenOptionDes/950_3,[橙色]<g>移除1个橙色的颜色能量原料。</g>,OC_RemovePowerByColor,;3;;1;;;,,,953,,,,,,,,,,,
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@ -43,3 +43,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
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10043,PilotTitle/10043,黑客,PilotName/10043,暗影,;7;;77;;;,PilotDes/10043,有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。,0,70,50043,2,,Sprites/Head/human_hacker,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,PM_10043
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10044,PilotTitle/10044,意外产物,PilotName/10044,柯尔,;7;;77;;;,PilotDes/10044,柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。,2,51,50044,2,,Sprites/Head/monster_raccoon,第1回合对波结束后会额外进行1次对波。,PM_10044
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10045,PilotTitle/10045,强迫症,PilotName/10045,GR1D,;77;;;,PilotDes/10045,GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!,1,61,50045,2,,Sprites/Head/robot_OCD,每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。,PM_10045
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10046,PilotTitle/10046,隐秘者,PilotName/10046,朱雀,;7;;77;;;,PilotDes/10046,朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。,3,55,50046,2,,Sprites/Head/treant_eastern,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,PM_10046
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@ -56,26 +56,26 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时,生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
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11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
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11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
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11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}):生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
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11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
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11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
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11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
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11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
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11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
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11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
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11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
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11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
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11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
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11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_1,发动({0}):生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
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11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,;0;;;,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
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11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
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11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;0;;;,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
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11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
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11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;0;;;,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
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11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
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11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;0;;;,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
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11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
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11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;0;;;,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
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11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
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11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
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11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
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11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
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11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
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11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
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11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
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11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;;,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
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11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
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11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;0;;;,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
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11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
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11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
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11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时,使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
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@ -88,8 +88,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
|
||||
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
|
||||
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
|
||||
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,;0;;;,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||
@ -99,10 +99,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
||||
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
||||
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
||||
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;;,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
@ -119,12 +119,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时,所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
|
||||
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
|
||||
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
|
||||
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
|
||||
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
|
||||
@ -135,8 +135,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
|
||||
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
|
||||
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
|
||||
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;0;;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}):自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后,生成1个[白色3点]能量,超频({0}):额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
|
||||
@ -182,19 +182,19 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;0;;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;0;;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;0;;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;0;;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;0;;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;0;;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
@ -219,14 +219,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后,额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
|
||||
21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量,获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时,额外消耗1点换位次数,并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
|
||||
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
|
||||
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时,自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
|
||||
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;;,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
|
||||
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
|
||||
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
|
||||
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后,获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
|
||||
@ -275,8 +275,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
|
||||
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
|
||||
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后,生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
|
||||
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,;0;;;,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
|
||||
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
|
||||
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后,本回合该列承受伤害变为1点,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
|
||||
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
|
||||
@ -285,8 +285,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时,生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2,
|
||||
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
|
||||
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,;0;;;,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
|
||||
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
|
||||
@ -325,8 +325,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时,获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
|
||||
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
|
||||
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
|
||||
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,;0;;;,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
|
||||
22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
|
||||
22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
|
||||
22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
|
||||
@ -627,8 +627,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
|
||||
92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时,在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
|
||||
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时,在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
|
||||
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合未装载能量,对波结束后对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合未装载能量,对波结束后对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
|
||||
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
|
||||
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后,在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
|
||||
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后,使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
|
||||
|
@ -95,3 +95,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
50043,2,;7;;77;;;,70,,Talent/talent_rareorder_name,错乱规则,Talent/talent_rareorder_des,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,,,TA_RareOrder,disorder_rule,,;10016;;;,
|
||||
50044,2,;7;;77;;;,51,,Talent/talent_bobo_name,重叠时间,Talent/talent_bobo_des,初始获得专属部件:<UNIT>80821|2</UNIT>。,;80821;;2;;;,,TA_Init_AddUnit,overlapping_time,,,
|
||||
50045,2,;77;;;,61,,Talent/talent_colorequal_name,强迫症,Talent/talent_colorequal_des,每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。,,,TA_ColorEqual,OCD,,;50039;;;,;411;;;
|
||||
50046,2,;7;;77;;;,55,,Talent/talent_otherunit_name,棱镜,Talent/talent_otherunit_des,精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,,,TA_OtherUnit,prism,,,
|
||||
|
@ -32,12 +32,12 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,;3;;;,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
|
||||
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,;3;;;,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
|
||||
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,;0;;3;;;,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
|
||||
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,;0;;3;;;,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
|
||||
,,,,,0,,,,,,,,,,,,,
|
||||
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
|
||||
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
|
||||
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,;3;;;,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
|
||||
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,;0;;3;;;,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
|
||||
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,;0;;3;;;,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
|
||||
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,;0;;3;;;,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
|
||||
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
|
||||
@ -71,8 +71,8 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
|
||||
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
|
||||
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,;0;;;,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
|
||||
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,;0;;;,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
|
||||
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
|
||||
@ -90,7 +90,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时,所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0
|
||||
1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
|
||||
1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;0;;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
|
||||
1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时,所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时,获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0
|
||||
@ -104,10 +104,10 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时,所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时,可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
|
||||
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时,生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
|
||||
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后,回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
|
||||
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
|
||||
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,;0;;;,,,TreasureDes/1901,燃料为0时,可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
|
||||
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,;0;;;,,,TreasureDes/1902,战斗开始时,生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
|
||||
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,;0;;;,,,TreasureDes/1903,移动后,回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
|
||||
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,;0;;;,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
|
||||
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
|
||||
@ -130,7 +130,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
|
||||
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
|
||||
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,;0;;;,,,TreasureDes/3013,战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
|
||||
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;4;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
|
||||
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
|
||||
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料,移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
|
||||
|
BIN
sprites/head/treant_eastern/treant_eastern.png
Normal file
BIN
sprites/head/treant_eastern/treant_eastern.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 KiB |
BIN
sprites/icon/bounty/shop_prism/shop_prism.png
Normal file
BIN
sprites/icon/bounty/shop_prism/shop_prism.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/icon/talent/prism/prism.png
Normal file
BIN
sprites/icon/talent/prism/prism.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 2.5 KiB |
@ -11,6 +11,7 @@ EventName/320;"回忆过去"
|
||||
EventName/510;"自我复制"
|
||||
EventName/520;"喂?你好~"
|
||||
EventName/530;"喂?你好~"
|
||||
EventName/540;"异次元商店"
|
||||
EventName/950;"颜色移除"
|
||||
EventName/960;"拨打电话"
|
||||
EventName/970;"移除服务"
|
||||
@ -157,6 +158,7 @@ EventDes/524;"你详细了解到了这名罪犯的生平后,才发现原来他
|
||||
EventDes/530;"翻看手中的悬赏单,你随意挑选了下一个目标,通讯接通后,他被你巧舌如簧的话术唬得<wiggle>一愣一愣的</wiggle>,很快就将自己的身价信息全部告诉了你。"
|
||||
EventDes/531;"在你缜密的语言攻势下,他<color=#FFFF80>完全相信了</color>正有1000个赏金猎人前往他的坐标,他的声音都带着哭腔,连忙把{0}快递给了你,祈求你能引开这1000个赏金猎人,你信心十足的告诉他:“<wave>放心吧,有我在,不会有赏金猎人找到你的!</wave>”"
|
||||
EventDes/532;"你详细了解到了这名罪犯的生平后,才发现原来他也是一个命途坎坷的可怜人,随着轻轻一声<slide>叹息</slide>,你告诉他不要再被骗了,默默的挂断了通讯。"
|
||||
EventDes/540;"异次元商店,在这里你可以购买到来自其他飞船的物品。"
|
||||
EventDes/950;"顺利的通过了简色主义的考察,他们现在可以帮助你<color=#4DFF4D>移除</color>一个颜色能量原料。"
|
||||
EventDes/951;"简色主义的工作人员帮你移除了帮你移除了<color=#FFFFFF>白色能量原料</color>,大部分人都会这么选择。"
|
||||
EventDes/952;"简色主义的工作人员帮你移除了帮你移除了<color=#739DFF>蓝色能量原料</color>,你的选择似乎有点出乎他们的意料。"
|
||||
|
@ -42,6 +42,7 @@ PilotName/10042;"乘风"
|
||||
PilotName/10043;"暗影"
|
||||
PilotName/10044;"柯尔"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotName/10046;"朱雀"
|
||||
PilotTitle/null;"未知"
|
||||
PilotTitle/10000;"教官"
|
||||
PilotTitle/10001;"维修大师"
|
||||
@ -86,6 +87,7 @@ PilotTitle/10042;"ESTP"
|
||||
PilotTitle/10043;"黑客"
|
||||
PilotTitle/10044;"意外产物"
|
||||
PilotTitle/10045;"强迫症"
|
||||
PilotTitle/10046;"隐秘者"
|
||||
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
||||
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
||||
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
||||
@ -129,6 +131,7 @@ PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所
|
||||
PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
|
||||
PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。"
|
||||
PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!"
|
||||
PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜能够开启另一个次元的商店。"
|
||||
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
||||
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
||||
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
||||
@ -499,4 +502,13 @@ PilotMono/10045/Idle_2;"你喜欢拼图吗?前段时间维多送了我一副10
|
||||
PilotMono/10045/Idle_3;"再检查一下我的性格程序...决不能有一行多余的代码!"
|
||||
PilotMono/10045/Boss_1;"等我一下,我得把刚才飞船刮花的漆都补上。"
|
||||
PilotMono/10045/Boss_2;"战斗就要是经过完美的规划才能获胜。"
|
||||
PilotMono/10045/ColorChange_1;"嗯,我得重新规划一下能量的颜色比例。"
|
||||
PilotMono/10045/ColorChange_1;"嗯,我得重新规划一下能量的颜色比例。"
|
||||
PilotMono/10046/Init_1;"出发!这一定是一趟充满惊喜的旅程。"
|
||||
PilotMono/10046/Init_2;"计划好这一趟我们要组合出的无敌飞船了吗?"
|
||||
PilotMono/10046/Idle_1;"艾莉丝只用研究一个飞船的流派,而我,要研究所有的。"
|
||||
PilotMono/10046/Idle_2;"棱镜是我沟通另一个次元的通道。"
|
||||
PilotMono/10046/Idle_3;"EZP00R是我最喜欢的搭档,好久没和她一起旅行了。"
|
||||
PilotMono/10046/Elite_1;"相位水晶充能完毕。"
|
||||
PilotMono/10046/Elite_2;"异次元的商店又要开张了。"
|
||||
PilotMono/10046/Shop_1;"这里的部件别具一格,关键是,还全部五折。"
|
||||
PilotMono/10046/Shop_2;"让我看看有没有什么意想不到的组合。"
|
@ -41,6 +41,7 @@ Talent/talent_makefriends_name;"交个朋友"
|
||||
Talent/talent_rareorder_name;"错乱规则"
|
||||
Talent/talent_bobo_name;"重叠时间"
|
||||
Talent/talent_colorequal_name;"强迫症"
|
||||
Talent/talent_otherunit_name;"棱镜"
|
||||
Talent/talent_tutorial_name;"坚韧"
|
||||
Talent/talent_recover_addcoin_name;"维修达人"
|
||||
Talent/talent_centeradded_name;"中心聚焦"
|
||||
@ -135,6 +136,7 @@ Talent/talent_makefriends_des;"前2场精英战斗结束后,获得1次固有
|
||||
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。"
|
||||
Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。"
|
||||
Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。"
|
||||
Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
|
||||
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
||||
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
||||
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||
@ -195,4 +197,5 @@ VacationEventPanel/GoodShop;"<color=#FFFE51>珍品商店</color>,只售卖传
|
||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>流派学者</color>,获得1次超频/三重部件2选1的机会,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||
VacationEventPanel/TeasureCopy;"<color=#FFFE51>再来一瓶</color>,复制最后获得的普通宝物,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||
VacationEventPanel/BackToOldDays;"<color=#FFFE51>回忆过去</color>,重新经历最后1次经历的度假事件,每局游戏仅限<color=#FFFE51>1次</color>。"
|
||||
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>传教大师</color>,你可以随时再开始进行传教大师的事件。"
|
||||
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>传教大师</color>,你可以随时再开始进行传教大师的事件。"
|
||||
VacationEventPanel/OtherUnit;"<color=#FFFE51>异次元商店</color>,可以购买其他飞船的部分物品,每局游戏仅限<color=#FFFE51>1次</color>。"
|
@ -1266,7 +1266,7 @@ Des/92055_1;"装载后,对1个随机敌方部件造成*燃烧*。"
|
||||
Des/92058_1;"*计时*({0}):使所有敌方*攻击部件*变为<UNIT>11001|1</UNIT>。"
|
||||
Des/92059_1;"回合开始时,在敌方空位装备1个<UNIT>92060|1</UNIT>。"
|
||||
Des/92059_2;"回合开始时,在敌方空位装备1个<UNIT>92060|2</UNIT>。"
|
||||
Des/92060_1;"若本回合未装载能量,对波结束后对自身造成{0}点伤害。"
|
||||
Des/92060_1;"对波结束后,若未装载能量,则对自身造成{0}点伤害。"
|
||||
Des/92061_1;"*对波失败*:只受到1点伤害并*摧毁*自身。"
|
||||
Des/92062_1;"装载后,在*前方*空位装备1个<UNIT>92061|1</UNIT>。"
|
||||
Des/92063_1;"装载后,使敌方所有点数能量原料在本回合临时变为[1点]。"
|
||||
|
@ -21,7 +21,7 @@ BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike oth
|
||||
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
||||
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
|
||||
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please leave them time to escape."
|
||||
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you can upgrade 1 Unit after the battle."
|
||||
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you may upgrade 1 Unit after the battle."
|
||||
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
|
||||
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
|
||||
BattleEvent/RoundRepaire_Effect;"At the start of the {0}nd turn, restore all HP for both sides."
|
||||
@ -48,7 +48,7 @@ BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable."
|
||||
BattleEvent/ColorChaos_Effect;"At the end of the Showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]."
|
||||
BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!"
|
||||
BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor."
|
||||
BattleEvent/Mabaoguo_Effect;"Players can have a Turn 0 where only 1 Energy is generated."
|
||||
BattleEvent/Mabaoguo_Effect;"Player has a Turn 0 where only 1 Energy is generated."
|
||||
BattleEvent/ShopSave_Name;"Protect the Merchant"
|
||||
BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection."
|
||||
BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 <UNIT>80808|1</UNIT> to a random empty grid."
|
||||
@ -61,7 +61,7 @@ BattleEvent/UnitTest_Des;"The Association needs your help in testing the perform
|
||||
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
|
||||
BattleEvent/SimpleColor_Name;"Simple Color"
|
||||
BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle."
|
||||
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you can choose to remove 1 Color Energy Resource after battle."
|
||||
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle."
|
||||
BattleEvent/ExchangePower_Name;"Strength of Swapping"
|
||||
BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!"
|
||||
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, apply {0} Strength."
|
||||
|
@ -123,7 +123,7 @@ ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
|
||||
ShipSelectPanel/PilotPool;"Pilots Archive"
|
||||
ShipSelectPanel/TalentPool;"Random Talents Archive"
|
||||
ShipSelectPanel/Roll;"Reroll: {0}"
|
||||
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
|
||||
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you will also gain 1 extra Reroll chance."
|
||||
ShipSelectPanel/Diffculty;"Difficulty Mode"
|
||||
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
|
||||
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
|
||||
|
@ -11,6 +11,7 @@ EventName/320;"Recall the Past "
|
||||
EventName/510;"Self-Copy"
|
||||
EventName/520;"Hello there!"
|
||||
EventName/530;"Hello there!"
|
||||
EventName/540;"Shop from Another Dimension"
|
||||
EventName/950;"Color Removal"
|
||||
EventName/960;"Make a Call"
|
||||
EventName/970;"Removal Service"
|
||||
@ -157,6 +158,7 @@ EventDes/524;"Only after getting to know the criminal's background that you real
|
||||
EventDes/530;"You casually glance at the bounty contracts in your hand, and randomly pick the next target. After establishing communication, your glib talk <wiggle>completely confuses him</wiggle>, and he quickly discloses all his identity information to you."
|
||||
EventDes/531;"Under your meticulous persuasion, he <color=#FFFF80>completely believes</color> that there are indeed 1000 Bounty Hunters heading to his hideout. His voice quivers with panic as he hastens to transfer {0} to you, imploring you to divert these hunters. With utmost confidence, you assure him: "<wave>Rest assured, with my help, no Bounty Hunters will find you!</wave>""
|
||||
EventDes/532;"Only after getting to know the criminal's background that you realize he is also a pitiable soul with a difficult life. With a soft <slide>sigh</slide>, you advise him not to fall for deception again, and quietly terminate the communication."
|
||||
EventDes/540;"Shop from Another Dimension, where items from other spaceships are for sale."
|
||||
EventDes/950;"You have successfully passed the test of Simple Color, and now they can help you <color=#4DFF4D>remove</color> one Color Energy Resource."
|
||||
EventDes/951;"The Simple Color staff removed the <color=#FFFFFF>White Energy Resource</color> for you, which is the choice most people will make."
|
||||
EventDes/952;"The Simple Color staff removed the <color=#739DFF>Blue Energy Resource</color> for you, and it seems like your choice surprised them."
|
||||
|
@ -42,6 +42,7 @@ PilotName/10042;"Windrider"
|
||||
PilotName/10043;"Shade"
|
||||
PilotName/10044;"Cole"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotName/10046;"Suzaku"
|
||||
PilotTitle/null;"Unknown"
|
||||
PilotTitle/10000;"Instructor"
|
||||
PilotTitle/10001;"Repair Master"
|
||||
@ -86,6 +87,7 @@ PilotTitle/10042;"ESTP"
|
||||
PilotTitle/10043;"Hacker"
|
||||
PilotTitle/10044;"Unexpected Production"
|
||||
PilotTitle/10045;"OCD"
|
||||
PilotTitle/10046;"The Hermit"
|
||||
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||
@ -129,6 +131,7 @@ PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is f
|
||||
PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed."
|
||||
PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mechanian. After being implanted with the Source Code, time seemed to be no longer stable within him."
|
||||
PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to work with him, remember this: Put everything back in its place before leaving the ship. Everything!"
|
||||
PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she holds can open a shop in another dimension."
|
||||
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||
@ -499,4 +502,13 @@ PilotMono/10045/Idle_2;"Do you like puzzles? Vito gave me a 10,000-piece all-whi
|
||||
PilotMono/10045/Idle_3;"Checking my character program again... Never a single line of redundant code!"
|
||||
PilotMono/10045/Boss_1;"Hold on, I need to touch up the paint on the ship that got scratched just now."
|
||||
PilotMono/10045/Boss_2;"Victory in battle requires flawless planning."
|
||||
PilotMono/10045/ColorChange_1;"Hmm, I need to rethink the color ratio of the energy."
|
||||
PilotMono/10045/ColorChange_1;"Hmm, I need to rethink the color ratio of the energy."
|
||||
PilotMono/10046/Init_1;"Embark! It's bound to be a journey full of surprises."
|
||||
PilotMono/10046/Init_2;"Ready to assemble an INVINCIBLE ship? Let's go!"
|
||||
PilotMono/10046/Idle_1;"Alice only researches genres of one spaceship. I, however, have research on every spaceship."
|
||||
PilotMono/10046/Idle_2;"The Prism is the gateway for me to communicate with other dimensions."
|
||||
PilotMono/10046/Idle_3;"EZP00R is my favorite partner, it's been a while since I traveled with her."
|
||||
PilotMono/10046/Elite_1;"Phase crystals charged."
|
||||
PilotMono/10046/Elite_2;"The shop in the other dimension is opening again."
|
||||
PilotMono/10046/Shop_1;"The Units are unique, and most importantly, at half price."
|
||||
PilotMono/10046/Shop_2;"Let me see if there are any unexpected combinations."
|
@ -41,6 +41,7 @@ Talent/talent_makefriends_name;"Make Friends"
|
||||
Talent/talent_rareorder_name;"Disrupted Rules"
|
||||
Talent/talent_bobo_name;"Overlapping Time"
|
||||
Talent/talent_colorequal_name;"OCD"
|
||||
Talent/talent_otherunit_name;"The Prism"
|
||||
Talent/talent_tutorial_name;"Tenacity"
|
||||
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||
Talent/talent_centeradded_name;"Center-focused"
|
||||
@ -108,7 +109,7 @@ Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate betwe
|
||||
Talent/talent_init_bounty_recover_des;"Gain extra Repair Supply (Call for Support)."
|
||||
Talent/talent_init_bounty_shop_des;"Gain extra Shop Call (Call for Support)."
|
||||
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
|
||||
Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest (Rounded down)."
|
||||
Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest. (Rounded down)"
|
||||
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
|
||||
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
||||
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Supports are reset."
|
||||
@ -135,13 +136,14 @@ Talent/talent_makefriends_des;"After each of the first two elite battles, choose
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
|
||||
Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days can be carried over to the next vacation."
|
||||
Talent/talent_theft_des;"You can steal 1 item in the shop, but you cannot purchase any items."
|
||||
Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days may be carried over to the next vacation."
|
||||
Talent/talent_theft_des;"You may steal 1 item in the shop, but you cannot purchase any items."
|
||||
Talent/talent_magic_des;"Gain an exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||
Talent/talent_movemaster_des;"Gain {0} Max Fuel. You can move twice per turn."
|
||||
Talent/talent_movemaster_des;"Gain {0} Max Fuel. You may move twice per turn."
|
||||
Talent/talent_shieldmaster_des;"Gain {1} Max Shield. Lose {0} Max HP."
|
||||
Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy."
|
||||
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain Build Scholar (Call for Support): Pick from 1 *Overclock* and 1 *Tripower* Unit."
|
||||
@ -195,4 +197,5 @@ VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color>: A shop that on
|
||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color>: Pick from 1 Overclock and 1 Tripower Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: You can restart the Mechanian Master event at any time."
|
||||
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: You can restart the Mechanian Master event at any time."
|
||||
VacationEventPanel/OtherUnit;"<color=#FFFE51>Shop from Another Dimension</color>: Items from other spaceships for sale. Limited to <color=#FFFE51>1 use</color> per run."
|
@ -1266,7 +1266,7 @@ Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
|
||||
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> to an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> to an empty enemy grid."
|
||||
Des/92060_1;"If not loaded this turn, deal {0} damage to your ship after the Showdown."
|
||||
Des/92060_1;"If not loaded, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
|
Loading…
Reference in New Issue
Block a user