2024-02-05
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@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
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10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
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10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
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10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
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10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;,
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10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;,
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10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
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10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
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10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,
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@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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1970,1970,EventName/1970,健身协会,0,4,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
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1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
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1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_2,[平衡之道]<g>获得1个负载等于1的已升级部件。</g>,OC_Jump_CheckShipUnitByLimit,;1;;;,,,1972,,,,,,,,,,,
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1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_3,[力拔山河]<g>获得1个负载大于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;2;;;,,,1973,,,,,,,,,,,
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1971,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是<OP0>[0]。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnitByEquiptLimitByCompare,;1;;2;;;,,,,,,,,,,,,,,
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sprites/head/human_hacker/human_hacker.png
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sprites/head/robot_painter/robot_painter.png
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sprites/icon/talent/disorder_rule/disorder_rule.png
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sprites/icon/talent/paintbrush/paintbrush.png
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@ -135,6 +135,7 @@ ESCPanel/Music;"音乐"
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ESCPanel/Sound;"音效"
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ESCPanel/Screen;"画面"
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ESCPanel/Text;"文本"
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ESCPanel/TextSize;"字体大小"
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ESCPanel/Language;"语言"
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ESCPanel/Game;"游戏性"
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ESCPanel/Game/Operation;"操作"
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@ -24,7 +24,7 @@ BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police S
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BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
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BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
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BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of enemy and player."
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BattleEvent/MeteoriteFall_Name;"Meteor Shower"
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BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
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BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."
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@ -135,6 +135,7 @@ ESCPanel/Music;"Music"
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ESCPanel/Sound;"Sound"
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ESCPanel/Screen;"Graphics"
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ESCPanel/Text;"Text"
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ESCPanel/TextSize;"Font Size"
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ESCPanel/Language;"Language"
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ESCPanel/Game;"Gameplay"
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ESCPanel/Game/Operation;"Controls"
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@ -810,7 +810,7 @@ EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
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EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
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EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
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EvenOptionDes/1130_1;"[Original] <g>Randomly gain 2 identical Common Units.</g>"
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EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Unit.</g>"
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EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Units.</g>"
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EvenOptionDes/1130_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Exclusive to Treant)</r>"
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EvenOptionDes/1130_4;"[Original] <g>Gain 2x [0].</g>"
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EvenOptionDes/1130_5;"[Replicant] <g>Copy [0].</g>"
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@ -159,14 +159,14 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
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Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
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Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
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Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
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Talent/talent_copyother_des;"At the start of the game, turns into copy of the your other Random Talent."
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Talent/talent_copyother_des;"At the start of the game, turns into another copy of your other Random Talent."
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Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
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Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
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Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
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Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
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Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
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Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
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Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
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Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
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Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
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Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
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Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
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@ -212,7 +212,7 @@ TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with
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TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
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TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
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TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
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TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength."
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TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
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TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
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TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
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TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
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@ -931,7 +931,7 @@ Des/Empty;""
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Des/Added;"Have {0} *Power* in battle."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
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Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
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Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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@ -968,7 +968,7 @@ Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energ
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Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
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Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
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Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
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Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
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Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
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Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
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Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
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Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
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@ -1250,7 +1250,7 @@ Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-poi
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Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
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Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
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Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
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Des/92043_1;"After achieving {0} *draws*, surrender directly."
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Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
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Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
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