2024-02-05

This commit is contained in:
2024-02-07 14:23:57 +08:00
parent 5b6a432735
commit dfb4e8ac09
13 changed files with 12 additions and 10 deletions

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@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;,
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;,
10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,

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@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片趁他不注意你快速抢了过来插进了机器。在一阵运作之后机器制造了几枚星币。私铸星币可是重罪埃里克吓了一跳决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1970,1970,EventName/1970,健身协会,0,4,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_2,[平衡之道]<g>获得1个负载等于1的已升级部件。</g>,OC_Jump_CheckShipUnitByLimit,;1;;;,,,1972,,,,,,,,,,,
1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_3,[力拔山河]<g>获得1个负载大于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;2;;;,,,1973,,,,,,,,,,,
1971,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是<OP0>[0]。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnitByEquiptLimitByCompare,;1;;2;;;,,,,,,,,,,,,,,

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@ -135,6 +135,7 @@ ESCPanel/Music;"音乐"
ESCPanel/Sound;"音效"
ESCPanel/Screen;"画面"
ESCPanel/Text;"文本"
ESCPanel/TextSize;"字体大小"
ESCPanel/Language;"语言"
ESCPanel/Game;"游戏性"
ESCPanel/Game/Operation;"操作"

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@ -24,7 +24,7 @@ BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police S
BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides."
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of enemy and player."
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."

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@ -135,6 +135,7 @@ ESCPanel/Music;"Music"
ESCPanel/Sound;"Sound"
ESCPanel/Screen;"Graphics"
ESCPanel/Text;"Text"
ESCPanel/TextSize;"Font Size"
ESCPanel/Language;"Language"
ESCPanel/Game;"Gameplay"
ESCPanel/Game/Operation;"Controls"

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@ -810,7 +810,7 @@ EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
EvenOptionDes/1130_1;"[Original] <g>Randomly gain 2 identical Common Units.</g>"
EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Unit.</g>"
EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Units.</g>"
EvenOptionDes/1130_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Exclusive to Treant)</r>"
EvenOptionDes/1130_4;"[Original] <g>Gain 2x [0].</g>"
EvenOptionDes/1130_5;"[Replicant] <g>Copy [0].</g>"

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@ -159,14 +159,14 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
Talent/talent_copyother_des;"At the start of the game, turns into copy of the your other Random Talent."
Talent/talent_copyother_des;"At the start of the game, turns into another copy of your other Random Talent."
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"

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@ -212,7 +212,7 @@ TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength."
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."

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@ -931,7 +931,7 @@ Des/Empty;""
Des/Added;"Have {0} *Power* in battle."
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
@ -968,7 +968,7 @@ Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energ
Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
@ -1250,7 +1250,7 @@ Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-poi
Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws*, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."