diff --git a/csv/battleevent/BattleEvent b/csv/battleevent/BattleEvent index 8e3b3d3..a86fb9f 100644 --- a/csv/battleevent/BattleEvent +++ b/csv/battleevent/BattleEvent @@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in 10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个80806|1。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;; 10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;, 10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;, -10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;, +10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;, 10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;; 10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;; 10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,, diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index bd82a96..2583f84 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1970,1970,EventName/1970,健身协会,0,4,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]获得1个负载小于1的部件。,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,, +1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]获得1个负载小于1的部件。,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,, 1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_2,[平衡之道]获得1个负载等于1的已升级部件。,OC_Jump_CheckShipUnitByLimit,;1;;;,,,1972,,,,,,,,,,, 1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_3,[力拔山河]获得1个负载大于1的部件。,OC_Jump_CheckShipUnitByLimit,;2;;;,,,1973,,,,,,,,,,, 1971,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是[0]。,,,,EvenOptionDes/Get,[获得][0]。,OC_RandomShipUnitByEquiptLimitByCompare,;1;;2;;;,,,,,,,,,,,,,, diff --git a/sprites/head/human_hacker/human_hacker.png b/sprites/head/human_hacker/human_hacker.png new file mode 100644 index 0000000..d539719 Binary files /dev/null and b/sprites/head/human_hacker/human_hacker.png differ diff --git a/sprites/head/robot_painter/robot_painter.png b/sprites/head/robot_painter/robot_painter.png new file mode 100644 index 0000000..891a129 Binary files /dev/null and b/sprites/head/robot_painter/robot_painter.png differ diff --git a/sprites/icon/talent/disorder_rule/disorder_rule.png b/sprites/icon/talent/disorder_rule/disorder_rule.png new file mode 100644 index 0000000..a975353 Binary files /dev/null and b/sprites/icon/talent/disorder_rule/disorder_rule.png differ diff --git a/sprites/icon/talent/paintbrush/paintbrush.png b/sprites/icon/talent/paintbrush/paintbrush.png new file mode 100644 index 0000000..471fc65 Binary files /dev/null and b/sprites/icon/talent/paintbrush/paintbrush.png differ diff --git a/textmap/chinesetextmap_common/ChineseTextMap_Common b/textmap/chinesetextmap_common/ChineseTextMap_Common index aa63cc3..9ff3950 100644 --- a/textmap/chinesetextmap_common/ChineseTextMap_Common +++ b/textmap/chinesetextmap_common/ChineseTextMap_Common @@ -135,6 +135,7 @@ ESCPanel/Music;"音乐" ESCPanel/Sound;"音效" ESCPanel/Screen;"画面" ESCPanel/Text;"文本" +ESCPanel/TextSize;"字体大小" ESCPanel/Language;"语言" ESCPanel/Game;"游戏性" ESCPanel/Game/Operation;"操作" diff --git a/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent index 262090c..035bbdd 100644 --- a/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent +++ b/textmap/englishtextmap_battleevent/EnglishTextMap_BattleEvent @@ -24,7 +24,7 @@ BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police S BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle." BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring" BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships." -BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides." +BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of enemy and player." BattleEvent/MeteoriteFall_Name;"Meteor Shower" BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected." BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0." diff --git a/textmap/englishtextmap_common/EnglishTextMap_Common b/textmap/englishtextmap_common/EnglishTextMap_Common index 2504cf5..b953f41 100644 --- a/textmap/englishtextmap_common/EnglishTextMap_Common +++ b/textmap/englishtextmap_common/EnglishTextMap_Common @@ -135,6 +135,7 @@ ESCPanel/Music;"Music" ESCPanel/Sound;"Sound" ESCPanel/Screen;"Graphics" ESCPanel/Text;"Text" +ESCPanel/TextSize;"Font Size" ESCPanel/Language;"Language" ESCPanel/Game;"Gameplay" ESCPanel/Game/Operation;"Controls" diff --git a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent index 152ecfa..6133bac 100644 --- a/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent +++ b/textmap/englishtextmap_encounterevent/EnglishTextMap_EncounterEvent @@ -810,7 +810,7 @@ EvenOptionDes/1120_1;"[Repair] Restore {0} HP." EvenOptionDes/1120_2;"[Assist] Gain {0} Star Coins." EvenOptionDes/1120_3;"[Supply] Gain {0} Fuel." EvenOptionDes/1130_1;"[Original] Randomly gain 2 identical Common Units." -EvenOptionDes/1130_2;"[Replicant] Randomly copy 1 of your Unit." +EvenOptionDes/1130_2;"[Replicant] Randomly copy 1 of your Units." EvenOptionDes/1130_3;"[Perception] Specify the Unit in the above options. (Exclusive to Treant)" EvenOptionDes/1130_4;"[Original] Gain 2x [0]." EvenOptionDes/1130_5;"[Replicant] Copy [0]." diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index 57ac5be..3d3ac27 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -159,14 +159,14 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins." Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle." Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time." Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins." -Talent/talent_copyother_des;"At the start of the game, turns into copy of the your other Random Talent." +Talent/talent_copyother_des;"At the start of the game, turns into another copy of your other Random Talent." Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once." Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource." Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure." Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time." Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent." Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure." -Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn." +Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn." Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure." Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event." Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane" diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index 31a86ca..60da20c 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -212,7 +212,7 @@ TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength." TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength." TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength." -TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength." +TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength." TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy." TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot." TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength." diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index 27966bf..d2d6167 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -931,7 +931,7 @@ Des/Empty;"" Des/Added;"Have {0} *Power* in battle." Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength." Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point." -Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*." +Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*." Des/11005_1;"When loading [*White*] Energy, gain {0} Strength." Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points." Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength." @@ -968,7 +968,7 @@ Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energ Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle." Des/11815_2;"At the start of the battle, upgrade all Units for this battle." Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle." -Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy." +Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy." Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength." Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy." Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy." @@ -1250,7 +1250,7 @@ Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-poi Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy." Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot." Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with 92045|1." -Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode." +Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode." Des/92043_1;"After achieving {0} *draws*, surrender directly." Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*." Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."