2024-02-05
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@@ -135,6 +135,7 @@ ESCPanel/Music;"音乐"
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ESCPanel/Sound;"音效"
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ESCPanel/Screen;"画面"
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ESCPanel/Text;"文本"
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ESCPanel/TextSize;"字体大小"
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ESCPanel/Language;"语言"
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ESCPanel/Game;"游戏性"
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ESCPanel/Game/Operation;"操作"
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@@ -24,7 +24,7 @@ BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police S
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BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
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BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
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BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides."
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BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of enemy and player."
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BattleEvent/MeteoriteFall_Name;"Meteor Shower"
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BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
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BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."
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@@ -135,6 +135,7 @@ ESCPanel/Music;"Music"
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ESCPanel/Sound;"Sound"
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ESCPanel/Screen;"Graphics"
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ESCPanel/Text;"Text"
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ESCPanel/TextSize;"Font Size"
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ESCPanel/Language;"Language"
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ESCPanel/Game;"Gameplay"
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ESCPanel/Game/Operation;"Controls"
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@@ -810,7 +810,7 @@ EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
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EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
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EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
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EvenOptionDes/1130_1;"[Original] <g>Randomly gain 2 identical Common Units.</g>"
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EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Unit.</g>"
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EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Units.</g>"
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EvenOptionDes/1130_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Exclusive to Treant)</r>"
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EvenOptionDes/1130_4;"[Original] <g>Gain 2x [0].</g>"
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EvenOptionDes/1130_5;"[Replicant] <g>Copy [0].</g>"
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@@ -159,14 +159,14 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
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Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
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Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
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Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
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Talent/talent_copyother_des;"At the start of the game, turns into copy of the your other Random Talent."
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Talent/talent_copyother_des;"At the start of the game, turns into another copy of your other Random Talent."
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Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
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Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
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Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
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Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
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Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
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Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
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Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
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Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
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Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
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Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
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Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
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@@ -212,7 +212,7 @@ TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with
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TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
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TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
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TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
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TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* the *Attack Unit*, this Unit gains {0} Strength."
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TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
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TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
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TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
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TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
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@@ -931,7 +931,7 @@ Des/Empty;""
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Des/Added;"Have {0} *Power* in battle."
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Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
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Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
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Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11004_1;"While the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
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Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
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Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
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Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
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@@ -968,7 +968,7 @@ Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energ
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Des/11815_1;"At the start of the battle, upgrade *nearby* Units for this battle."
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Des/11815_2;"At the start of the battle, upgrade all Units for this battle."
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Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
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Des/11819_1;"Grants the *Attack Unit* of the *same lane* {0} extra Strength when loading Energy."
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Des/11819_1;"Grants the *Attack Units* of the *same lane* {0} extra Strength when loading Energy."
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Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
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Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
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Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
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@@ -1250,7 +1250,7 @@ Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-poi
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Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
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Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
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Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to Attack mode."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
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Des/92043_1;"After achieving {0} *draws*, surrender directly."
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Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
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Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
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