2024-02-05
This commit is contained in:
@@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
|
||||
10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
|
||||
10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
|
||||
10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
|
||||
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;,
|
||||
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利,战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;,
|
||||
10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
|
||||
10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
|
||||
10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,
|
||||
|
@@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
||||
1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
1970,1970,EventName/1970,健身协会,0,4,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
|
||||
1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
|
||||
1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_2,[平衡之道]<g>获得1个负载等于1的已升级部件。</g>,OC_Jump_CheckShipUnitByLimit,;1;;;,,,1972,,,,,,,,,,,
|
||||
1970,1970,EventName/1970,健身协会,,,,,,,,,,,EvenOptionDes/1970_3,[力拔山河]<g>获得1个负载大于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;2;;;,,,1973,,,,,,,,,,,
|
||||
1971,1970,EventName/1970,健身协会,,,,,,EventDes/1971,这名熊熊族听完后一番感悟,并把奖品送给了你,你接过来一看竟然是<OP0>[0]。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnitByEquiptLimitByCompare,;1;;2;;;,,,,,,,,,,,,,,
|
||||
|
Reference in New Issue
Block a user