2024-02-01
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Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
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Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
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Tutorial/Battle_01_01/Title;"Battle Info"
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Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
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Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
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Tutorial/Battle_01_02/Title;"Unit & Energy"
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Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same column</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
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Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
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Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
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Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
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Tutorial/Battle_02_01/Title;"Durability"
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Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each column</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
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Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
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Tutorial/Battle_02_02/Title;"Movement"
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Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong columns."
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Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
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Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
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Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
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Tutorial/CorePanel/Title;"Energy Resource"
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@@ -35,7 +35,7 @@ Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side,
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Tutorial/Re/Title;"Temporary retreat"
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Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
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Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
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Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a column will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
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Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
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Tutorial/UpgradePreview/Title;"Upgrade Preview"
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Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
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Tutorial/UpgradePreview/Open;"Expand & Close"
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