2024-02-15

This commit is contained in:
2024-02-15 13:17:03 +08:00
parent dfb4e8ac09
commit c71ef5ad7e
23 changed files with 238 additions and 191 deletions

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@@ -4,8 +4,8 @@ Name/11002_1;"Pair Core"
Name/11002_2;"Pair Core+"
Name/11003_1;"Increasing Core"
Name/11003_2;"Increasing Core+"
Name/11004_1;"Qudra Burst Core"
Name/11004_2;"Qudra Burst Core+"
Name/11004_1;"Quadra Burst Core"
Name/11004_2;"Quadra Burst Core+"
Name/11005_1;"Pure White Core"
Name/11005_2;"Pure White Core+"
Name/11006_1;"Micro Crystal Core"
@@ -1002,7 +1002,7 @@ Des/12806_1;"After loading an Energy, *Destroy* itself and doubles the *Power* o
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and give 1 *Power* to all *Attack Units*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {2} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"When the *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
@@ -1025,8 +1025,8 @@ Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
Des/14803_1;"*Tripower*: Generate {0} Energy."
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
@@ -1034,7 +1034,7 @@ Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points."
Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
Des/21004_1;"The loaded Energy Points are considered as {0} points."
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
@@ -1097,8 +1097,8 @@ Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front*
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself."
Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}."
Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle."
@@ -1122,8 +1122,8 @@ Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} St
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* effect of *nearby* Units directly and then *Destroy* itself."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* effect of all Units directly and then *Destroy* itself."
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself."
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself."
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
@@ -1132,7 +1132,7 @@ Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*W
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
Des/24005_1;"When the *Charge* effect triggers, this Unit gains {0} *Power*."
Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*."
Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength."
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy."
Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*."
@@ -1151,11 +1151,11 @@ Des/80001_1;"*Chain*."
Des/80002_1;"*Tripower*: Gain {0} Strength."
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
Des/80005_1;"Have {0} *Power* in battle. *Failure*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory*: Gain {0} *Power*."
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
@@ -1165,21 +1165,21 @@ Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly r
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
Des/80807_1;"*Tripower*: Make a *draw* in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure*: Take double damage."
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
Des/80814_1;"*Failure in the Showdown*: Take double damage."
Des/80815_1;"After loading an Energy, move the enemy upwards."
Des/80816_1;"After loading an Energy, move the enemy downwards."
Des/80817_1;"*Failure*: Take only 1 damage."
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/91002_1;"*Victory*: Gain {0} *Power*."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*."
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
@@ -1190,14 +1190,14 @@ Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91025_1;"*Failure*: Gain {0} *Power*."
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91035_1;"*Failure*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
@@ -1206,10 +1206,10 @@ Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
Des/91044_1;"Activated only in Horizontal Slash mode."
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
Des/91049_1;"Have {0} *Power* in battle. *Failure*: Double this Unit's *Power*."
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
Des/91051_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
Des/91053_1;"Have {0} *Power* in battle. *Failure*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
@@ -1227,22 +1227,22 @@ Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy,
Des/91075_1;"Can be loaded with Energy by the enemy."
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
Des/92002_1;"*Failure*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure*: Only take 1 damage."
Des/92008_1;"*Failure*: Take double damage."
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn."
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn."
Des/92019_1;"After {0} turns, switch to Accumulation state."
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
Des/92032_1;"*Failure*: Deal {0} damage to the enemy."
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
@@ -1251,7 +1251,7 @@ Des/92038_1;"During Showdown, deal damage that equals to the current *Durability
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
Des/92043_1;"After achieving {0} *draws*, surrender directly."
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
@@ -1264,7 +1264,7 @@ Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship."
Des/92061_1;"*Failure*: Take only 1 damage and *Destroy* itself."
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
@@ -1272,7 +1272,7 @@ Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] E
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
Des/92075_1;"At the start of the turn, shuffle your Units."
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
@@ -1301,8 +1301,8 @@ ExtraDes/91032_1;"Damage Taken: {0}/{1}."
ExtraDes/92017_1;"Locked Energy: {0}/{1}."
ExtraDes/92019_1;"Current: {0}/{1}"
ExtraDes/92020_1;"Damage Taken: {0}/{1}."
ExtraDes/92043_1;"*Draws*: {0}/5."
ExtraDes/92043_2;"*Draws*: {0}/6."
ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5."
ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6."
ExtraDes/92045_1;"You fell for it! This is my escape route!"
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"