2024-02-15

This commit is contained in:
2024-02-15 13:17:03 +08:00
parent dfb4e8ac09
commit c71ef5ad7e
23 changed files with 238 additions and 191 deletions

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@@ -43,6 +43,7 @@ TreasureName/811;"Placeholder Gas"
TreasureName/812;"Explosive Gas"
TreasureName/813;"Three-section Staff"
TreasureName/814;"Embers"
TreasureName/815;"Automatic Module"
TreasureName/901;"Onboard Audio System (Subwoofer)"
TreasureName/902;"Onboard Audio System (Top)"
TreasureName/903;"Onboard Audio System (Middle)"
@@ -68,6 +69,7 @@ TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Double Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
TreasureName/1310;"Expansion Card"
@@ -173,7 +175,10 @@ TreasureName/5030;"Units Package"
TreasureName/5031;"Unit with Power"
TreasureName/5032;"Energy Fusion"
TreasureName/5033;"White Slots"
TreasureDes/102;"Upon triggering the *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
TreasureName/5034;"Upgrade Module"
TreasureName/5035;"Star Coin Loan"
TreasureName/5036;"Jetpack"
TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice."
@@ -209,7 +214,7 @@ TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] E
TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength."
TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength."
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* last turn, it gains {0} Strength."
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, it gains {0} Strength."
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
@@ -218,6 +223,7 @@ TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
@@ -229,20 +235,21 @@ TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain
TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained."
TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*."
TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*."
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them a modification: Have 2 *Power* in battle."
TreasureDes/915;"When gained, grant all owned *Attack Units* a modification: Have 1 *Power* in battle."
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them the modification: Have 2 *Power* in battle."
TreasureDes/915;"Upon gaining this Treasure, grant all owned *Attack Units* the modification: Have 1 *Power* in battle."
TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/1101;"A *Draw* can also reduce the enemy's *Durability*."
TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in a single turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
TreasureDes/1105;"If all 3 lanes claim *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory*, reduce the enemy's *Durability* by 2."
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory* in the Showdown, reduce the enemy's *Durability* by 2."
TreasureDes/1111;"*Draw in the Showdown*: All *Attack Units* in the *same lane* gain {0} *Power*."
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
@@ -345,6 +352,9 @@ TreasureDes/5027;"Gain {0} vacation days."
TreasureDes/5028;"<TALENT>50034</TALENT> talent radius increased by {1}%."
TreasureDes/5029;"Change the <TALENT>50035</TALENT> talent effect to: gain {1} Strength."
TreasureDes/5030;"Gain {0} Units with 0 Weight."
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it a modification: Have {0} *Power* in battle."
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it the modification: Have {0} *Power* in battle."
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the game with the modification: Weight -1."