2024-02-15
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@@ -1,9 +1,9 @@
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ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image
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int,string,void,string,void,string,string,string
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1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时,功率将提供额外威力。,#E72F4D,buff,poweradd
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2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
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3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
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4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
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2,KeyWord/Win,对波胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
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3,KeyWord/Lose,对波失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
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4,KeyWord/Equal,对波平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
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5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull
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6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
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7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use
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