2024-02-15

This commit is contained in:
2024-02-15 13:17:03 +08:00
parent dfb4e8ac09
commit c71ef5ad7e
23 changed files with 238 additions and 191 deletions

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@@ -7,7 +7,7 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;,
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合均没有对波胜利战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;707;;708;;811;;;,
10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,

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@@ -639,16 +639,16 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_2,[拒绝体验],OC_Close,,,,1722,,,,,,,,,,,
1721,1720,EventName/1720,传奇推销,,,,,,EventDes/1721,这位传奇推销员露出了满意的笑容,并祝你试用愉快,留下了通讯方式后便离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1722,1720,EventName/1720,传奇推销,,,,,,EventDes/1722,这位传奇推销员很惊讶你连试用都不愿意他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,EventDes/1723,传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?,,,,EvenOptionDes/1720_3,[买下]<b>失去{0}星币。</b>,OC_StarCoin_1720,;15;;;,,,1724,,,,,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,EventDes/1723,传奇推销员联络到了你,并询问你对试用的部件是否满意,并告知你试用期已到,你选择?,,,,EvenOptionDes/1720_3,[买下]<b>失去{0}星币。</b>,OC_StarCoin_1720,;15;;;,,1,1724,OC_ClearUnit_1720,,,2,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_4,[退货]<b>失去[0]。</b>,OC_LoseUnit_1720,,,,1725,,,,,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]<b>受到[0]点伤害。</b>,OC_LoseHpToOne,,,,1726,,,,,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]<b>受到[0]点伤害。</b>,OC_LoseHpToOne,,,1,1726,OC_ClearUnit_1720,,,2,,,,,,,
1723,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_6,[遗失]<b>试用部件“不幸”遗失了。</b>,OC_MissUnit_1720,,,,1727,,,,,,,,,,,
1724,1720,EventName/1720,传奇推销,,,,,,EventDes/1724,你十分满意这次的试用体验,并全价买下了这个部件,以后就可以永久使用了,而传奇推销员的履历因为你的付出又变得更加闪耀。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1725,1720,EventName/1720,传奇推销,,,,,,EventDes/1725,你在传奇推销员鄙夷的目光中,交还了试用的部件,他撇撇嘴想说什么的时候你已经离去了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1726,1720,EventName/1720,传奇推销,,,,,,EventDes/1726,你十分中意这个部件,但你拒不付款,传奇推销员气急败坏把你打了个半死,但…好歹你留下了部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,EventDes/1727,你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。,,,,EvenOptionDes/1720_7,[赔偿]<b>失去{0}星币。</b>,OC_StarCoinLose,;15;;;,,,1728,,,,,,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]<b>受到[0]点伤害。</b>,OC_LoseHpToOne,,,,,,,,,,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_8,[装可怜]<b>50%概率失去所有星币并受到[0]点伤害。</b>,OC_Close,,50,,1731,OC_LoseHpToOneAndLoseAllCoin,,50,,1730,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,EventDes/1727,你说你不幸遗失了试用的部件,传奇推销员气得都开了花,拿出合同贴在你的脑门上,大声问你打算怎么处理。,,,,EvenOptionDes/1720_7,[赔偿]<b>失去{0}星币。</b>,OC_StarCoinLose,;15;;;,,1,1728,OC_ClearUnit_1720,,,2,,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_5,[赖账]<b>受到[0]点伤害。</b>,OC_LoseHpToOne,,,1,1729,OC_ClearUnit_1720,,,2,,,,,,,
1727,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_8,[装可怜]<b>50%概率失去所有星币并受到[0]点伤害。</b>,OC_Close,,50,1,1731,OC_LoseHpToOneAndLoseAllCoin,,50,1,1730,OC_ClearUnit_1720,,,2,,
1728,1720,EventName/1720,传奇推销,,,,,,EventDes/1728,尽管遗失了部件,但你还是全额付款,传奇推销员点点头满意的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1729,1720,EventName/1720,传奇推销,,,,,,EventDes/1729,传奇推销员二话不说,把你打了个半死,并搜刮了飞船上所有的东西气急败坏的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1730,1720,EventName/1720,传奇推销,,,,,1,EventDes/1730,你摆出了一个十分可怜的表情,求传奇推销员原谅,他看着你的脸庞,恶心得快吐了,把你打了个半死并抢走了你身上所有的星币。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -722,7 +722,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1825,1820,EventName/1820,散架飞船,,,,,,EventDes/1825,你拆下自己飞船的装甲,帮助这位不幸的遇难者修理了飞船,作为答谢他赠送了你自己最珍贵的部件。并且向你讲述了一个惊悚的故事,关于一个智械神教的人用他飞船的护甲武装了自己全身最终动弹不得的故事。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1826,1820,EventName/1820,散架飞船,,,,,,EventDes/1826,你给他一笔路费,作为答谢他把自己的宝物送给了你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1840,1840,EventName/1840,大老虎机,5,2,,;7;;77;;;,,EventDes/1840,一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?,;4;;10;;;,,,EvenOptionDes/1840_1,[左摇杆]选择1个部件<b>随机</b>获得或移除1个槽位。,OC_SelectUnitRandomRefit,,,,;1841;;1843;,,,,,,,,,,,
1840,1840,EventName/1840,大老虎机,5,2,FALSE,;7;;77;;;,,EventDes/1840,一位满身挂满骰子的机械工程师信奉万物即随机,随机即万物的理念,开发了部件老虎机,你要试试吗?,;4;;10;;;,,,EvenOptionDes/1840_1,[左摇杆]选择1个部件<b>随机</b>获得或移除1个槽位。,OC_SelectUnitRandomRefit,,,,;1841;;1843;,,,,,,,,,,,
1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/1840_2,[红按钮]<g>随机升级1个攻击部件。</g>,OC_UpgradeRandomUnitByType,;1;;;,,,1842,,,,,,,,,,,
1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/1840_3,[绿按钮]<g>随机升级1个辅助部件。</g>,OC_UpgradeRandomUnitByType,;2;;;,,,1842,,,,,,,,,,,
1840,1840,EventName/1840,大老虎机,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1843,,,,,,,,,,,
@@ -832,13 +832,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1952,1950,EventName/1950,协会燃料,,,,,,EventDes/1952,仅仅支付了<color=#FF4D4D>成本费用</color>后,补给站的工程师<color=#4DFF4D>扩建了燃料舱</color>,作为战斗在一线的赏金猎人,你对协会的各项服务还是十分满意的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1953,1950,EventName/1950,协会燃料,,,,,,EventDes/1953,补给站的工程师为你的飞船进行了部分改装,通过减少部分飞船装甲的方式,为燃料舱腾出了更多的空间。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1960,1960,EventName/1960,程序芯片,0,2,,;7;;77;;;,,EventDes/1960,你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后埃里克决定4星币一次让你试试他的新机器。,;1;;3;;10;;;,,,EvenOptionDes/1960_1,[改装芯片]<b>失去{0}星币。</b><g>选择1个部件降低1次最高颜色槽位。</g>,OC_StarCoinLose,;4;;;,,1,,OC_SlotRefit,;7;;;,,2,;1961;;1964;;;,,,,,,
1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_2,[造芯片]<b>失去{0}星币。</b><g>获得1个稀有部件。</g>,OC_StarCoinLose,;4;;;,,1,1962,,,,,,,,,,,
1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_3,[空白芯片]<g>获得{0}星币。</g>,OC_StarCoin,;4;;;,,,1963,,,,,,,,,,,
1960,1960,EventName/1960,程序芯片,0,2,,;7;;77;;;,,EventDes/1960,你的智械朋友埃里克发明了一台万用机器。“只要插入对应的芯片它就能实现所有你想要的功能。”在成功勾起了你的兴趣之后埃里克决定4星币一次让你试试他的新机器。,;1;;3;;10;;;,,,EvenOptionDes/1960_1,[改装芯片]<g>选择1个部件降低1次最高颜色槽位。</g>,OC_SlotRefit,;7;;;,,,;1961;;1964;;;,,,,,,,,,,,
1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_2,[造芯片]<g>获得1个[0]。</g>,OC_RandomShipUnit,;1;;;,,,1962,,,,,,,,,,,
1960,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/1960_3,[未知芯片]<g>获得{0}星币。</g>,OC_StarCoin,;6;;;,,,1963,,,,,,,,,,,
1961,1960,EventName/1960,程序芯片,,,,,,EventDes/1961,在装载了红色芯片之后,机器的手臂瞬间切换上了改装套件,几乎一瞬间,你的部件便改装完毕了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1962,1960,EventName/1960,程序芯片,,,,,,EventDes/1962,你为机器装载了蓝色芯片,机器快速的打造了<OP0>[0]给你。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomShipUnit,;2;;;,,,,,,,,,,,,,,
1962,1960,EventName/1960,程序芯片,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片趁他不注意你快速抢了过来插进了机器。在一阵运作之后机器制造了几枚星币。私铸星币可是重罪埃里克吓了一跳决定给你4星币作为封口费并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1962,1960,EventName/1960,程序芯片,,,,,,EventDes/1962,你为机器装载了蓝色芯片,机器快速的打造了{0}给你。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1963,1960,EventName/1960,程序芯片,,,,,,EventDes/1963,你从埃里克的背后看到了一张藏在暗处的白色芯片,趁他不注意,你快速抢了过来插进了机器。在一阵运作之后,机器制造了几枚星币。私铸星币可是重罪,埃里克吓了一跳,把星币作为封口费送给了你并把你赶出了他的实验室。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1964,1960,EventName/1960,程序芯片,,,,,,EventDes/1964,你默默的离开这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1970,1970,EventName/1970,健身协会,0,3,,;77;;;,,EventDes/1970,一个熊熊族正在为自己创办的健身协会做开业活动,只要有人能够抱起来自己,就可以获得奖品。你不费吹灰之力将这名熊熊族轻松抱起并绕场一周,他都有点害羞了,并询问你是如何做到的?,;1;;;,,,EvenOptionDes/1970_1,[轻盈迅捷]<g>获得1个负载小于1的部件。</g>,OC_Jump_CheckShipUnitByLimit,;0;;;,,,1971,,,,,,,,,,,
@@ -912,10 +911,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/2070_2,[高级商店]<g>进入商店。(所有商品都为已升级)</g>,OC_Shop_Upgraded,,,,,,,,,,,,,,,
2070,2070,EventName/2070,繁华都市,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,1,3,,;7;;77;;;,,EventDes/2080,“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。,;8;;;,,,EvenOptionDes/2080_1,[大消费]<g>进入商店,若消费超过{0}星币获得1个普通宝物。</g>,OC_Shop_2080_1,;30;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_2,[中消费]<g>进入商店,若消费超过{0}星币获得2点燃料。</g>,OC_Shop_2080_2,;20;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_3,[小消费]<g>进入商店,若消费超过{0}星币回复10点血量。</g>,OC_Shop_2080_3,;10;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,4,EvenOptionDes/2080_4,[超级消费]<g>若消费超过{0}星币获得1个传说宝物。</g><r>(树人专属)</r>,OC_Shop_2080_4,;50;;;,,1,2084,OC_RaceLimit,;3;;;,,2,,,,,,,
2080,2080,EventName/2080,促销活动,1,3,,;7;;77;;;,,EventDes/2080,“店铺明日到期,清仓大甩卖”,商店的门口大大的横条写道,然而这些字迹似乎都已经非常老旧了,不知道已经用了多久。,;8;;;,,,EvenOptionDes/2080_1,[大消费]<g>进入商店,若消费达到{0}星币获得1个普通宝物。</g>,OC_Shop_2080_1,;30;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_2,[中消费]<g>进入商店,若消费达到{0}星币获得2点燃料。</g>,OC_Shop_2080_2,;20;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/2080_3,[小消费]<g>进入商店,若消费达到{0}星币回复10点血量。</g>,OC_Shop_2080_3,;10;;;,,,2084,,,,,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,4,EvenOptionDes/2080_4,[超级消费]<g>若消费达到{0}星币获得1个传说宝物。</g><r>(树人专属)</r>,OC_Shop_2080_4,;50;;;,,1,2084,OC_RaceLimit,;3;;;,,2,,,,,,,
2080,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2081,2080,EventName/2080,促销活动,,,,,,EventDes/2081,你在商店内的消费已满足活动条件商店免费为你提供了1个宝物当作赠品。,,,,EvenOptionDes/Get,[获得]<g>[0]。</g>,OC_RandomTreasure,;1;;;,,,,,,,,,,,,,,
2081,2080,EventName/2080,促销活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -1295,3 +1294,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2482,2480,EventName/2480,自动升级,,,,,,EventDes/2482,你投入了装甲,并放入了你的部件,随着叮叮当当的一阵响,你的部件成功升级了。这台机器似乎还能继续使用。,,,,EvenOptionDes/2480_2,[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复),OC_HPLose,;7;;;,,1,,OC_UpgradeUnit,,,2,;2482;;2483;,,,,,,
2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2490,2490,EventName/2490,生产技能,0,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何它愿意帮你改造部件并且只收取一点成本费用甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件使其在战斗中拥有1点功率。</g>,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,,
2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]<g>选择1个辅助部件降低1次最高颜色槽位。</g>,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,,
2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,,
2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2492,2490,EventName/2490,生产技能,,,,,,EventDes/2492,完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2493,2490,EventName/2490,生产技能,,,,,,EventDes/2493,你才不会把自己的部件交给一个神志不清的智械。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

View File

@@ -4,10 +4,10 @@ int,int,void,int[],int,int[]
1002,4,1阶段第2个小怪,;2;;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;;
1003,5,1阶段精英,;2;;2;;2;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
1003,5,1阶段精英,;2;;2;;3;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1360;;1030;;1980;;2320;;;
1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1230;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1230;;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;2;;3;;3;;;,20,;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;2;;2;;3;;;,5,;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;3;;3;;3;;;,5,;1360;;1030;;1980;;2320;;;

View File

@@ -1,9 +1,9 @@
ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image
int,string,void,string,void,string,string,string
1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时功率将提供额外威力。,#E72F4D,buff,poweradd
2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
2,KeyWord/Win,对波胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
3,KeyWord/Lose,对波失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
4,KeyWord/Equal,对波平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull
6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use

View File

@@ -34,7 +34,8 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10033,PilotTitle/10033,时间管理者,PilotName/10033,多姆,;7;;77;;;,PilotDes/10033,没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。,3,62,50033,2,,Sprites/Head/treant_time_controller,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,PM_10033
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;7;;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10038,PilotTitle/10038,魔术师,PilotName/10038,丹尼尔,;7;;77;;;,PilotDes/10038,丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。,3,66,50038,2,,Sprites/Head/treant_magician,战斗结束后,使未装备的部件变换为同稀有度的其他部件。,PM_10038
10039,PilotTitle/10039,画家,PilotName/10039,PS003,;7;;77;;;,PilotDes/10039,PS003原来是个菜鸡策划后来被迫转行成为了一个菜鸡画家。,1,68,50039,2,,Sprites/Head/robot_painter,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,PM_10039
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041
10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族几乎受到所有生物的喜欢ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后获得1次固有天赋2选1的机会。,PM_10042

View File

@@ -186,15 +186,15 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;3;;1;;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})失去当前护盾值,使后方攻击部件获得其2倍的威力。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -231,8 +231,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
@@ -415,16 +415,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -440,10 +440,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
@@ -452,25 +452,25 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,对波失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
@@ -507,9 +507,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;10;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;13;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
@@ -526,7 +526,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,对波失败敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance,
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
@@ -544,14 +544,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
@@ -579,11 +579,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,对波失败只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,对波失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie,
92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction,
92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0})对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy,
@@ -591,7 +591,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
@@ -601,7 +601,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,对波失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
@@ -611,8 +611,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时消耗敌方1点燃料。若敌方没有燃料则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;5;;;,ExtraDes/92043_1,对波平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波平局后,直接投降。,,;6;;;,ExtraDes/92043_2,对波平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
@@ -626,7 +626,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor
@@ -635,7 +635,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,对波失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
@@ -645,9 +645,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力21点时对我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,

View File

@@ -39,7 +39,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,,
10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件获得1个普通宝物。,,,TA_NormalGuy,trinity,,,
10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;,
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50006;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,,
10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,,
10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,,
@@ -86,7 +86,8 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,,
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,
50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场首领战斗结束后获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,,

View File

@@ -43,7 +43,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
@@ -52,6 +52,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时若同列有3个攻击部件则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
,,,,,,,,,,,,,,,,,,
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
@@ -72,14 +73,15 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
,,,,,,,,,,,,,,,,,,
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0
1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,回合削减3点及以上敌方耐久生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,对波结束时,若本回合削减3点及以上敌方耐久生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0
@@ -200,3 +202,6 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件使其获得改造在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0
5034,TreasureName/5034,升级模组,0,,0,;7;;77;;;,50038,0,,,FALSE,TreasureDes/5034,获得该宝物时,随机升级{0}个部件。,;2;;;,TS_UpgradeRandom,Sprites/Treasures/upgrade_module,0,0
5035,TreasureName/5035,星币贷款,0,,0,;7;;77;;;,50009,0,,,FALSE,TreasureDes/5035,获得{0}星币进入最后1个星系时失去{0}星币。,;25;;;,TS_CoinLoan,Sprites/Treasures/star_coin_loan,0,0
5036,TreasureName/5036,喷气背包,1,,0,;7;;;,50036,0,,,FALSE,TreasureDes/5036,获得该宝物时,所有初始攻击部件获得改造:负载-1。,,TS_GetLimitLowerInit,Sprites/Treasures/jetpack,0,0