@@ -186,15 +186,15 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时, 获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时, 获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;3;; 1;;;,,,1,Des/15003_1,护盾值归0时, 获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;3;; 1;;1;;;,,,1,Des/15003_1,护盾值归0时, 获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 失去当前护盾值, 使后方攻击部件获得其2倍的威力 。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 失去当前护盾值, 使后方攻击部件获得其2倍的威力 。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害 。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害 。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -231,8 +231,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后, 获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后, 获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上一 回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上一 回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时, 额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
@@ -415,16 +415,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率, 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率, 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波 胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波 胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波 失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波 失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -440,10 +440,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波 平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合所有列对波 平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波 失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。对波 失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}): 选择1个部件造成腐化, 并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}): 选择1个部件造成腐化, 并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
@@ -452,25 +452,25 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时, 回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时, 回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,对波 失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,对波 失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,对波 失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,对波 失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败: 只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败: 只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,对波 失败: 只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,对波 失败: 只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后, 在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后, 在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败: 只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,对波 失败: 只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,对波 胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
@@ -507,9 +507,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,对波 失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波 失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,对波 失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;10;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;13;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
@@ -526,7 +526,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败: 敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,对波 失败: 敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance,
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0, 则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
@@ -544,14 +544,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,对波 失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率, 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率, 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波 失败: 若自身为最前方的部件, 则使自身功率翻倍并随机转移至1个攻击部件, 并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
@@ -579,11 +579,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败: 只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波 失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波 失败: 只受到1点伤害, 并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,对波 失败: 只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,对波 失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,对波 失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie,
92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction,
92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0}): 对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy,
@@ -591,7 +591,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时, 回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时, 回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数 。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
@@ -601,7 +601,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后, 随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,对波 失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时, 使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
@@ -611,8 +611,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时, 消耗敌方1点燃料。若敌方没有燃料, 则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后, 切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波 平局后,直接投降。,,;5;;;,ExtraDes/92043_1,对波 平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次对波 平局后,直接投降。,,;6;;;,ExtraDes/92043_2,对波 平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后, 对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时, 使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
@@ -626,7 +626,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时, 在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败: 只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波 失败: 只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后, 在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后, 使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor
@@ -635,7 +635,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,对波 失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
@@ -645,9 +645,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波未 失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未 失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未 失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有 对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有 对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有 对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后, 回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力> 21点时, 对我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}): 削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,