2025-04-17

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2025-04-17 12:30:24 +08:00
parent 52675e3a14
commit c382507224
18 changed files with 75 additions and 27 deletions

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@@ -1,7 +1,7 @@
Tutorial/Wanted/Title;"A new Bounty Hunter here! Welcome!"
Tutorial/Wanted/Des;"Here's a quick tutorial from the Bounty Hunter Association.\n\nLet me see... there's a criminal nearby, go catch him for your first reward!"
Tutorial/Battle_01_01/Title;"Strength"
Tutorial/Battle_01_01/Des;"The three lanes of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
Tutorial/Battle_01_01/Des;"The three columns of numbers in the middle represent: <color=#FF8B25>Your Strength - Outcome - Enemy Strength</color>.\n\nThe outcome is the <color=#FF8B25>absolute difference between the Strength</color> of both sides, representing the damage you're about to deal or receive."
Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
Tutorial/Battle_01_02/Title;"Unit & Energy"
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
@@ -126,4 +126,8 @@ Tutorial/Times/Des_1;"Clicking on a Unit triggers its effect and consumes its <c
Tutorial/Times/Des_1_gamepad;"Pressing a Unit triggers its effect and consumes its <color=#FF8B25>usage times</color>. You may use <color=#FF8B25>once per turn</color>.\n\nThe number represents how many remaining times you can use this Unit."
Tutorial/Times/Des_2;"Click to consume 1 usage time, and trigger its effect."
Tutorial/Times/Des_2_gamepad;"Press to consume 1 usage time, and trigger its effect."
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
Tutorial/KeyWordHoverTutorial;"Press to enter the detailed tutorial of {0}."
Tutorial/SwitchEffect;"Talent Button"
Tutorial/SwitchEffect/Des;"Some pilots have special functional buttons that can trigger active effects of their talents."
Tutorial/EnemyLoad;"Permission"
Tutorial/EnemyLoad/Des;"Enemy Units with <sprite="buff" name=accessible> can be loaded with your Energy.\nLoading enemy Units often achieves unexpected effects."