2024-08-22
45
README.md
@ -10,6 +10,51 @@ dump文件目录
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- sprites
|
||||
- textmap
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# 2024年8月22日 更新 | 平衡性调整及全新专属宝物
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|
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各位赏金猎人们!大家好!
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又到了周四啦!
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## 平衡性调整
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|
||||
1. 部件-毁灭加强,去掉了位置限制,现在可以选择任意一个部件摧毁。
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||||
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## 新的专属宝物
|
||||
|
||||
1. 拆卸工-憨憨
|
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2. ESTP-乘风
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3. 护盾改装师-S808
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4. 测距师-巴迪
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5. 隐秘者-朱雀
|
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6. 购物狂-EZP00R
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以上6位驾驶员新增专属宝物。
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|
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---
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> 开发者碎碎念:
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>
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> 本周,两位开发者踏上了西行之路,直面天命!
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# 2024年8月8日 更新 | 问题修复
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|
||||
各位赏金猎人们!大家好!
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||||
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又到了周四啦!
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||||
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## 问题修复
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1. 修复了重置种子时,驾驶员不重置的问题。
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2. 修复了少数情况下撤退可能导致黑屏的问题。
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---
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> 开发者碎碎念:
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>
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> 本周也在努力开发新内容,突然发现了几个bug,临时更新一下!
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# 2024年8月1日 更新 | 平衡性调整、问题修复及体验优化
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各位赏金猎人们!大家好!
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@ -123,8 +123,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;;,,0,;7;;;,,,,1,Des/12805_1,发动({0}):消耗1点燃料,使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
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12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;2;;;,,,1,Des/12806_1,装载后,使后方攻击部件获得{0}点功率再翻倍,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
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12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
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12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个相邻部件或自身,使其摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
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12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个部件摧毁,并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
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12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;;,,0,;7;;;,,,,1,Des/12807_1,发动({0}):选择1个部件摧毁,并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
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,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
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@ -469,6 +469,9 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
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80821,Name/80821_1,重叠的时间线,1,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,2,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
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80821,Name/80821_2,重叠的时间线+,2,Text/80821,时间叠加,0,2,,,3,;7;;77;;;,,,,1,Des/80821_1,在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。,,;1;;;,,,2,Support_Player/Skill_BoBo,device_timeline,
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80822,Name/80822_1,拆卸锤,1,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;0;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
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80822,Name/80822_2,拆卸锤+,2,Text/80822,拆卸,0,2,,,3,;7;;77;;;,,,,0,Des/80822_1,回合开始时,削减敌方{0}点耐久。,,;1;;;,,,2,Support_Player/Skill_RemoveBreak,device_hammer,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,
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91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
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@ -83,11 +83,11 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
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50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后,星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;,
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50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,,
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50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,,
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50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,;411;;;
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50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
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50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,;50025;;;,;411;;;
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50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,,
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50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
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50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
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50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,;50001;;;,
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50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,,
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50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
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50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,,
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50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,
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@ -210,3 +210,9 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
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5038,TreasureName/5038,备用画笔,1,,0,;7;;77;;;,50039,0,,,,TreasureDes/5038,<TALENT>50039</TALENT>天赋效果变为每回合限2次。,;50039;;1;;;,TS_SetTalentValue,Sprites/Treasures/brush,0,0
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5039,TreasureName/5039,强化之眼,1,,0,;77;;;,50032,0,,,,TreasureDes/5039,拥有威力翻倍的攻击部件装载能量后,获得{0}点威力。,;1;;;,TS_DoubleLoadExtraPower,Sprites/Treasures/strengthen_eye,0,0
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5040,TreasureName/5040,遗失的零件,1,,0,;7;;77;;;,50044,0,,,,TreasureDes/5040,重叠的时间线现在可以在第1回合移动。,,TS_BoBo,Sprites/Treasures/lost_part,0,0
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5041,TreasureName/5041,指南针,0,,0,;7;;77;;;,50041,0,,,FALSE,TreasureDes/5041,获得1个方位效果的部件。,,TS_RandomDirUnit,Sprites/Treasures/compass,0,0
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5042,TreasureName/5042,魔法口袋,1,,0,;7;;77;;;,50046,0,,,FALSE,TreasureDes/5042,获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。,;540;;;,TS_CallForHelp,Sprites/Treasures/magic_pocket,0,0
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5043,TreasureName/5043,购物地图,0,,0,;7;;77;;;,50027,0,,,FALSE,TreasureDes/5043,度假时,揭示所有商店相关的事件。,,TS_ShowShopTag,Sprites/Treasures/shopping_map,0,0
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5044,TreasureName/5044,拆卸工具,2,,0,;7;;77;;;,50019,0,,,FALSE,TreasureDes/5044,获得<UNIT>80822|2</UNIT>。,;80822;;2;;;,TS_AddUnit,Sprites/Treasures/hammer,0,0
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5047,TreasureName/5047,新朋友,2,,0,;7;;77;;;,50042,0,,,FALSE,TreasureDes/5047,随机获得1个固有天赋。,,TS_RandomPilotTalent,Sprites/Treasures/more_friends,0,0
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5048,TreasureName/5048,护盾部件,1,,0,;7;;;,50007,0,,,FALSE,TreasureDes/5048,获得1个护盾效果的部件。,;3;;;,TS_RandomUnitByGenera,Sprites/Treasures/shield_unit,0,0
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BIN
sprites/treasures/compass/compass.png
Normal file
After Width: | Height: | Size: 5.6 KiB |
BIN
sprites/treasures/hammer/hammer.png
Normal file
After Width: | Height: | Size: 3.3 KiB |
BIN
sprites/treasures/magic_pocket/magic_pocket.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
BIN
sprites/treasures/more_friends/more_friends.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
sprites/treasures/shield_unit/shield_unit.png
Normal file
After Width: | Height: | Size: 2.6 KiB |
BIN
sprites/treasures/shopping_map/shopping_map.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
sprites/units/device_hammer/device_hammer.png
Normal file
After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
@ -183,6 +183,12 @@ TreasureName/5037;"罪犯身份信息"
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TreasureName/5038;"备用画笔"
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TreasureName/5039;"强化之眼"
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TreasureName/5040;"遗失的零件"
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TreasureName/5041;"指南针"
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TreasureName/5042;"魔法口袋"
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||||
TreasureName/5043;"购物地图"
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TreasureName/5044;"拆卸工具"
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TreasureName/5047;"新朋友"
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TreasureName/5048;"护盾部件"
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||||
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
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||||
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
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TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
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@ -368,3 +374,9 @@ TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。
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TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。"
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||||
TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。"
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||||
TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。"
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||||
TreasureDes/5041;"获得1个*方位*效果的部件。"
|
||||
TreasureDes/5042;"获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
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||||
TreasureDes/5043;"度假时,揭示所有商店相关的事件。"
|
||||
TreasureDes/5044;"获得<UNIT>80822|2</UNIT>。"
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||||
TreasureDes/5047;"随机获得1个固有天赋。"
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||||
TreasureDes/5048;"获得1个护盾效果的部件。"
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@ -432,6 +432,8 @@ Name/80820_1;"恒星"
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Name/80820_2;"恒星+"
|
||||
Name/80821_1;"重叠的时间线"
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Name/80821_2;"重叠的时间线+"
|
||||
Name/80822_1;"拆卸锤"
|
||||
Name/80822_2;"拆卸锤+"
|
||||
Name/91001_1;"基础核心"
|
||||
Name/91001_2;"基础核心+"
|
||||
Name/91002_1;"连胜核心"
|
||||
@ -817,6 +819,7 @@ Text/80818;"建造"
|
||||
Text/80819;"一次性防御"
|
||||
Text/80820;"双方功率提升"
|
||||
Text/80821;"时间叠加"
|
||||
Text/80822;"拆卸"
|
||||
Text/91002;"连胜"
|
||||
Text/91004;"连锁"
|
||||
Text/91005;"反击"
|
||||
@ -1002,7 +1005,7 @@ Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
|
||||
Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
|
||||
Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。"
|
||||
Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。"
|
||||
Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
|
||||
Des/12807_1;"*发动*({0}):选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。"
|
||||
Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
|
||||
Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
|
||||
Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。"
|
||||
@ -1183,6 +1186,7 @@ Des/80818_1;"装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。"
|
||||
Des/80819_1;"*对波失败*:只受到1点伤害并*摧毁*自身。"
|
||||
Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
||||
Des/80821_1;"在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。"
|
||||
Des/80822_1;"回合开始时,削减敌方{0}点耐久。"
|
||||
Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
|
||||
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。"
|
||||
Des/91004_1;"*连锁*。"
|
||||
|
@ -1215,5 +1215,5 @@ EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g> (Re
|
||||
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
|
||||
EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Support Unit.</g>"
|
||||
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>"
|
||||
EvenOptionDes/2500_2;"[Replace] Set Max Shield into {0}."
|
||||
EvenOptionDes/2500_2;"[Replace] Set Max Shield to {0}."
|
||||
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>"
|
@ -63,7 +63,7 @@ KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy
|
||||
KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
|
||||
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
|
||||
KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
|
||||
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure: Remove this buff."
|
||||
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff."
|
||||
KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
|
||||
KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
|
||||
KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
|
||||
|
@ -151,7 +151,7 @@ Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Tale
|
||||
Talent/talent_adviser_des;"Gain 2 matching Units."
|
||||
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
|
||||
Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
|
||||
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0}."
|
||||
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
|
||||
Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
|
||||
Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
|
||||
Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."
|
||||
|
@ -183,6 +183,12 @@ TreasureName/5037;"Criminal Information"
|
||||
TreasureName/5038;"Backup Brush"
|
||||
TreasureName/5039;"Strengthened Eye"
|
||||
TreasureName/5040;"Lost Component"
|
||||
TreasureName/5041;"Compass"
|
||||
TreasureName/5042;"Magical Bag"
|
||||
TreasureName/5043;"Shopping Map"
|
||||
TreasureName/5044;"Disassembling Tools"
|
||||
TreasureName/5047;"A New Friend!"
|
||||
TreasureName/5048;"Unit of Shield"
|
||||
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
||||
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
||||
@ -248,13 +254,13 @@ TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weigh
|
||||
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
|
||||
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
|
||||
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
|
||||
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
|
||||
TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
|
||||
TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
|
||||
TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
|
||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
|
||||
TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
|
||||
@ -368,3 +374,9 @@ TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
||||
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
|
||||
TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
|
||||
TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
|
||||
TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
|
||||
TreasureDes/5043;"During vacations, all shopping events are revealed."
|
||||
TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
|
||||
TreasureDes/5047;"Gain 1 random Inherent Talent."
|
||||
TreasureDes/5048;"Gain 1 Unit with a shield effect."
|
@ -432,6 +432,8 @@ Name/80820_1;"Fixed Star"
|
||||
Name/80820_2;"Fixed Star+"
|
||||
Name/80821_1;"Overlapping Timelines"
|
||||
Name/80821_2;"Overlapping Timelines+"
|
||||
Name/80822_1;"Disassembling Hammer"
|
||||
Name/80822_2;"Disassembling Hammer+"
|
||||
Name/91001_1;"Basic Core"
|
||||
Name/91001_2;"Basic Core+"
|
||||
Name/91002_1;"Winning Streak Core"
|
||||
@ -817,6 +819,7 @@ Text/80818;"Construction"
|
||||
Text/80819;"Disposable Defense"
|
||||
Text/80820;"Both Sides Power Up"
|
||||
Text/80821;"Overlapping Timelines"
|
||||
Text/80822;"Disassemble"
|
||||
Text/91002;"Winning Streak"
|
||||
Text/91004;"Chain"
|
||||
Text/91005;"Counter"
|
||||
@ -999,10 +1002,10 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus."
|
||||
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
||||
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
|
||||
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
|
||||
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
|
||||
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
|
||||
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
||||
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
|
||||
@ -1097,7 +1100,7 @@ Des/21853_1;"When targeted by a *directional* effect, change the targets to *upp
|
||||
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
|
||||
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself."
|
||||
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
|
||||
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
|
||||
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
|
||||
@ -1130,7 +1133,7 @@ Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* ef
|
||||
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
|
||||
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
||||
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
|
||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
|
||||
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
|
||||
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
||||
@ -1183,6 +1186,7 @@ Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
|
||||
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
|
||||
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91004_1;"*Chain*."
|
||||
|