2024-08-22

This commit is contained in:
2024-08-22 19:18:13 +08:00
parent 86a3d86258
commit b92dd2e632
19 changed files with 104 additions and 18 deletions

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@@ -432,6 +432,8 @@ Name/80820_1;"Fixed Star"
Name/80820_2;"Fixed Star+"
Name/80821_1;"Overlapping Timelines"
Name/80821_2;"Overlapping Timelines+"
Name/80822_1;"Disassembling Hammer"
Name/80822_2;"Disassembling Hammer+"
Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core"
@@ -817,6 +819,7 @@ Text/80818;"Construction"
Text/80819;"Disposable Defense"
Text/80820;"Both Sides Power Up"
Text/80821;"Overlapping Timelines"
Text/80822;"Disassemble"
Text/91002;"Winning Streak"
Text/91004;"Chain"
Text/91005;"Counter"
@@ -999,10 +1002,10 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus."
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
@@ -1097,7 +1100,7 @@ Des/21853_1;"When targeted by a *directional* effect, change the targets to *upp
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself."
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
@@ -1130,7 +1133,7 @@ Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* ef
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
@@ -1183,6 +1186,7 @@ Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
Des/91004_1;"*Chain*."