2024-08-22
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@@ -183,6 +183,12 @@ TreasureName/5037;"Criminal Information"
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TreasureName/5038;"Backup Brush"
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TreasureName/5039;"Strengthened Eye"
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TreasureName/5040;"Lost Component"
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TreasureName/5041;"Compass"
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TreasureName/5042;"Magical Bag"
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TreasureName/5043;"Shopping Map"
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TreasureName/5044;"Disassembling Tools"
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TreasureName/5047;"A New Friend!"
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TreasureName/5048;"Unit of Shield"
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TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
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TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
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TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
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@@ -248,13 +254,13 @@ TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weigh
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TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
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TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
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TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
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TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
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TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
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TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
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TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
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TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
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@@ -367,4 +373,10 @@ TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack
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TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
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TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
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TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
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TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
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TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
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TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
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TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
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TreasureDes/5043;"During vacations, all shopping events are revealed."
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TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
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TreasureDes/5047;"Gain 1 random Inherent Talent."
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TreasureDes/5048;"Gain 1 Unit with a shield effect."
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