2024-08-22
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@@ -183,6 +183,12 @@ TreasureName/5037;"罪犯身份信息"
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TreasureName/5038;"备用画笔"
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TreasureName/5039;"强化之眼"
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TreasureName/5040;"遗失的零件"
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TreasureName/5041;"指南针"
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TreasureName/5042;"魔法口袋"
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TreasureName/5043;"购物地图"
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TreasureName/5044;"拆卸工具"
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TreasureName/5047;"新朋友"
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TreasureName/5048;"护盾部件"
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TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
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TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
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TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
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@@ -367,4 +373,10 @@ TreasureDes/5036;"获得该宝物时,所有初始*攻击部件*获得改造:
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TreasureDes/5037;"<TALENT>50037</TALENT>天赋的事件变为提供3个选项。"
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TreasureDes/5038;"<TALENT>50039</TALENT>天赋效果变为每回合限2次。"
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TreasureDes/5039;"拥有*威力翻倍*的*攻击部件*装载能量后,获得{0}点威力。"
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TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。"
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TreasureDes/5040;"重叠的时间线现在可以在第1回合移动。"
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TreasureDes/5041;"获得1个*方位*效果的部件。"
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TreasureDes/5042;"获得异次元商店(呼叫支援):可以购买其他飞船的部分物品。"
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TreasureDes/5043;"度假时,揭示所有商店相关的事件。"
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TreasureDes/5044;"获得<UNIT>80822|2</UNIT>。"
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TreasureDes/5047;"随机获得1个固有天赋。"
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TreasureDes/5048;"获得1个护盾效果的部件。"
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@@ -432,6 +432,8 @@ Name/80820_1;"恒星"
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Name/80820_2;"恒星+"
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Name/80821_1;"重叠的时间线"
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Name/80821_2;"重叠的时间线+"
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Name/80822_1;"拆卸锤"
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Name/80822_2;"拆卸锤+"
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Name/91001_1;"基础核心"
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Name/91001_2;"基础核心+"
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Name/91002_1;"连胜核心"
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@@ -817,6 +819,7 @@ Text/80818;"建造"
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Text/80819;"一次性防御"
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Text/80820;"双方功率提升"
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Text/80821;"时间叠加"
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Text/80822;"拆卸"
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Text/91002;"连胜"
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Text/91004;"连锁"
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Text/91005;"反击"
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@@ -1002,7 +1005,7 @@ Des/12803_1;"战斗开始时,使*相邻**攻击部件*获得{0}点*功率*。"
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Des/12803_2;"战斗开始时,使所有*攻击部件*获得{0}点*功率*。"
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Des/12805_1;"*发动*({0}):消耗1点燃料,使所有*攻击部件*获得{1}点*功率*。"
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Des/12806_1;"装载后,使*后方**攻击部件*获得{0}点*功率*再翻倍,并*摧毁*自身。"
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Des/12807_1;"*发动*({0}):选择1个*相邻*部件或自身,使其*摧毁*,并使所有*攻击部件*获得1点*功率*。"
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Des/12807_1;"*发动*({0}):选择1个部件*摧毁*,并使所有*攻击部件*获得1点*功率*。"
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Des/13001_1;"*超频*({0}):获得{2}点威力,*超频*({1}):获得{3}点威力。"
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Des/13002_1;"*超频*({0}):获得{1}点*功率*。"
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Des/13003_1;"*超频*/*三重*效果触发时,自身获得{0}/{1}点威力。"
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@@ -1183,6 +1186,7 @@ Des/80818_1;"装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。"
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Des/80819_1;"*对波失败*:只受到1点伤害并*摧毁*自身。"
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Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
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Des/80821_1;"在第{0}回合对波结束后会额外进行1次对波,但本回合无法移动。"
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Des/80822_1;"回合开始时,削减敌方{0}点耐久。"
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Des/91002_1;"*对波胜利*:获得{0}点*功率*。"
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Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。"
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Des/91004_1;"*连锁*。"
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@@ -1215,5 +1215,5 @@ EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g> (Re
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EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
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EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Support Unit.</g>"
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EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>"
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EvenOptionDes/2500_2;"[Replace] Set Max Shield into {0}."
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EvenOptionDes/2500_2;"[Replace] Set Max Shield to {0}."
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EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>"
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@@ -63,7 +63,7 @@ KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy
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KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
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KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
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KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
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KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure: Remove this buff."
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KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. *Failure in the Showdown*: Remove this buff."
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KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
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KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
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KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
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@@ -151,7 +151,7 @@ Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Tale
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Talent/talent_adviser_des;"Gain 2 matching Units."
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Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
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Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
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Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0}."
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Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
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Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
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Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
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Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."
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@@ -183,6 +183,12 @@ TreasureName/5037;"Criminal Information"
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TreasureName/5038;"Backup Brush"
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TreasureName/5039;"Strengthened Eye"
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TreasureName/5040;"Lost Component"
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TreasureName/5041;"Compass"
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TreasureName/5042;"Magical Bag"
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TreasureName/5043;"Shopping Map"
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TreasureName/5044;"Disassembling Tools"
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TreasureName/5047;"A New Friend!"
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TreasureName/5048;"Unit of Shield"
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TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
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TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
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TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
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@@ -248,13 +254,13 @@ TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weigh
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TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
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TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
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TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
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TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
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TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
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TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
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TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
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TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0} points."
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TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
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TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
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TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
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@@ -367,4 +373,10 @@ TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack
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TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
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TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
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TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
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TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
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TreasureDes/5040;"Overlapping Timelines no longer prevents your movement on 1st turn."
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TreasureDes/5041;"Gain 1 Unit with a *directional* effect."
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TreasureDes/5042;"Gain Shop from Another Dimension (Call for Support): Items from other spaceships on sale."
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TreasureDes/5043;"During vacations, all shopping events are revealed."
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TreasureDes/5044;"Gain <UNIT>80822|2</UNIT>."
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TreasureDes/5047;"Gain 1 random Inherent Talent."
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TreasureDes/5048;"Gain 1 Unit with a shield effect."
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@@ -432,6 +432,8 @@ Name/80820_1;"Fixed Star"
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Name/80820_2;"Fixed Star+"
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Name/80821_1;"Overlapping Timelines"
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Name/80821_2;"Overlapping Timelines+"
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Name/80822_1;"Disassembling Hammer"
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Name/80822_2;"Disassembling Hammer+"
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Name/91001_1;"Basic Core"
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Name/91001_2;"Basic Core+"
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Name/91002_1;"Winning Streak Core"
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@@ -817,6 +819,7 @@ Text/80818;"Construction"
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Text/80819;"Disposable Defense"
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Text/80820;"Both Sides Power Up"
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Text/80821;"Overlapping Timelines"
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Text/80822;"Disassemble"
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Text/91002;"Winning Streak"
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Text/91004;"Chain"
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Text/91005;"Counter"
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@@ -999,10 +1002,10 @@ Des/12010_1;"Each loaded energy triggers *Power* bonus."
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Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
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Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
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Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
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Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
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Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
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Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
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Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Unit*."
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Des/12806_1;"On load, apply {0} *Power* to the *Attack Unit* behind, then double its *Power* and *destroy* self."
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Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
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Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected Unit and apply 1 *Power* to every *Attack Unit*."
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Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
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Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
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Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
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@@ -1097,7 +1100,7 @@ Des/21853_1;"When targeted by a *directional* effect, change the targets to *upp
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Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
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Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
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Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
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Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
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Des/21855_1;"On load, reduce the enemy's *Durability* by {0} points, then *Destroy* itself."
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Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
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Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
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Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
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@@ -1130,7 +1133,7 @@ Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* ef
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Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
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Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
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Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
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Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
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Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0} points."
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Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
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Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
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Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
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@@ -1183,6 +1186,7 @@ Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
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Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
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Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
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Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
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Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
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Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
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Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
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Des/91004_1;"*Chain*."
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