2024-01-22

This commit is contained in:
2024-01-24 23:54:02 +08:00
commit b0fe861612
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ID,CountLimit,Stats,Name,Name_,Des,Des_,ImagePath,UnlockPath
int,int,string,string,void,string,void,string,string
11001,1,,AchName/ThanksForPlaying,感谢游玩,AchDes/ThanksForPlaying,观看开发者名单。,thanks_for_play,thanks_for_play_unlock
,,,,,,,,
12001,1,,AchName/Win_Shield,护盾大师,AchDes/Win_Shield,使用护盾号通关游戏。,ship_shield,ship_shield_unlock
12002,1,,AchName/Win_Space,空间大师,AchDes/Win_Space,使用空间号通关游戏。,ship_space,ship_space_unlock
,,,,,,,,
13001,5,pilot_use_num,AchName/Win_PilotNum_0,初窥门径,AchDes/Win_PilotNum_0,使用5名不同的驾驶员通关游戏。,polit_5,polit_5_unlock
13002,15,pilot_use_num,AchName/Win_PilotNum_1,登堂入室,AchDes/Win_PilotNum_1,使用15名不同的驾驶员通关游戏。,polit_15,polit_15_unlock
13003,25,pilot_use_num,AchName/Win_PilotNum_2,孤星大师,AchDes/Win_PilotNum_2,使用25名不同的驾驶员通关游戏。,polit_25,polit_25_unlock
13004,1,,AchName/Win_NormalUnit,普通的一天,AchDes/Win_NormalUnit,在只装备普通部件的情况下通关游戏。,common_unit,common_unit_unlock
13005,1,,AchName/Win_OnlyCannon,莽夫,AchDes/Win_OnlyCannon,在只装备普通部件的情况下通关游戏。,all_attack_unit,all_attack_unit_unlock
13006,4,pilot_dev_num,AchName/Win_Family,开发组成员,AchDes/Win_Family,使用动动、汤圆、金金、咖啡通关游戏。,mathtide,mathtide_unlock
13007,1,,AchName/Win_NoRe,一往无前,AchDes/Win_NoRe,在不使用暂时撤退的情况下通关游戏。,no_retreat,no_retreat_unlock
13008,1,,AchName/Win_TimeLimit,我赶时间,AchDes/Win_TimeLimit,在20分钟内通关游戏。,short_time,short_time_unlock
13009,1,,AchName/Win_1Hp,惊险刺激,AchDes/Win_1Hp,以1点血量通关游戏。,hp_1,hp_1_unlock
13010,1,,AchName/Win_Difficulty8,进阶8,AchDes/Win_Difficulty8,通关进阶难度8。,advance_8,advance_8_unlock
,,,,,,,,
14001,1,,AchName/Win_BossFight,无敌,AchDes/Win_BossFight,通关BOSS连战。,legend,legend_unlock
,,,,,,,,
15001,100,roll_num,AchName/Win_Reroll,骰子大师,AchDes/Win_Reroll,使用重骰随机驾驶员100次。,dice_master,dice_master_unlock
,,,,,,,,
16001,1,,AchName/Enemy_Moon,最佳新人,AchDes/Enemy_Moon,击败月隐号。,boss_moon_shadow,boss_moon_shadow_unlock
16002,1,,AchName/Enemy_Order,我说了算!,AchDes/Enemy_Order,击败秩序号。,boss_order,boss_order_unlock
16003,1,,AchName/Enemy_Wings,精算大师!,AchDes/Enemy_Wings,击败蝉翼号。,boss_cicada_wing,boss_cicada_wing_unlock
16004,1,,AchName/Enemy_Destroyer,我的部件!,AchDes/Enemy_Destroyer,击败毁灭者号。,boss_destroyer,boss_destroyer_unlock
16005,1,,AchName/Enemy_X,宝具无效!,AchDes/Enemy_X,击败X-飞鸟号。,boss_X_bird,boss_X_bird_unlock
16006,1,,AchName/Enemy_Apocalypse,战胜文案!,AchDes/Enemy_Apocalypse,击败启示录号。,boss_apocalypse,boss_apocalypse_unlock
16007,1,,AchName/KillBossOneTurn,简单游戏,AchDes/KillBossOneTurn,在第一回合击败最终首领。,easy_game,easy_game_unlock
,,,,,,,,
17001,1,,AchName/TreasureNum,屏幕放不下了,AchDes/TreasureNum,单局游戏获得30个宝物。,treasure,treasure_unlock
17002,1,,AchName/CoinNum,富豪,AchDes/CoinNum,拥有100星币。,rich,rich_unlock
,,,,,,,,
17004,1,,AchName/SameUnit,怎么老是你,AchDes/SameUnit,拥有3个一样的部件。,same_unit,same_unit_unlock
17005,1,,AchName/ClearShopItem,让开,老板来消费了,AchDes/ClearShopItem,清空一个商店的所有物品。,buy_all,buy_all_unlock
17006,1,,AchName/OneCore,唯一,AchDes/OneCore,仅拥有1个点数原料或颜色原料。,one_material,one_material_unlock
,,,,,,,,
18001,1,,AchName/SlotLimit,糟糕,被你发现上限了,AchDes/SlotLimit,装备1个拥有6个槽位的部件。,slot_6,slot_6_unlock
,,,,,,,,
19001,1,,AchName/RoundNum,难缠的对手,AchDes/RoundNum,单场战斗达到10个回合。,turn_10,turn_10_unlock
19002,1,,AchName/WhyILose,凭什么算我输了?,AchDes/WhyILose,和敌人同归于尽。,perish_together,perish_together_unlock
19003,1,,AchName/OverPower,这个光好刺眼,AchDes/OverPower,对波时单列威力达到150。,strength_150,strength_150_unlock
,,,,,,,,
20001,1,,AchName/RuleBreaker,不讲武德,AchDes/RuleBreaker,在一场战斗造成100点非对波伤害。,damage_100,damage_100_unlock
,,,,,,,,
21001,1,,AchName/LoadNum,再装一些,AchDes/LoadNum,一回合装载15个能量。,load_15,load_15_unlock
21002,1,,AchName/CreateNum,生生不息,AchDes/CreateNum,一回合使用部件生成10个能量。,generate_15,generate_15_unlock
21003,1,,AchName/MoveNum,我漏油了?,AchDes/MoveNum,一回合消耗3点燃料。,fuel_3,fuel_3_unlock
21004,1,,AchName/UseNum,鼠标耐久-6,AchDes/UseNum,一回合发动10次。,mouse_click,mouse_click_unlock
21005,1,,AchName/DestroyNum,摧毁一切!,AchDes/DestroyNum,一回合摧毁5个部件。,destroy_6,destroy_6_unlock
21006,1,,AchName/AddedNum,你等着!等我有十…五十点功率的时候!,AchDes/AddedNum,单个攻击部件拥有50点或以上功率。,power_50,power_50_unlock
,,,,,,,,
22001,1,,AchName/BeatIt,暴打,AchDes/BeatIt,使用拆卸工-憨憨击败涡轮号。,turn_break,turn_break_unlock
22002,1,,AchName/212121,赌神,AchDes/212121,与21点号对波时自身3个列威力均达到21点。,blackjack,blackjack_unlock
22003,1,,AchName/OnePunch,吃我一拳,AchDes/OnePunch,第一回合击败一拳号。,one_punch,one_punch_unlock

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ID,Name,Name_,InGame,Pros,Des,Des_,Effect,Effect_,Args,ExtraInfo,SkillPath,Sprite,BanEnemyIDs,BanPhases
int,string,void,bool,int[],string,void,string,void,int[],string,string,string,int[],int[]
10001,BattleEvent/SecretTreasure_Name,神秘的宝物,,;7;;77;;;,BattleEvent/SecretTreasure_Des,一个神秘的亮光附着在了某个部件上,隐约能感觉到这是一个宝物。,BattleEvent/SecretTreasure_Effect,战斗开始时,使随机部件获得秘宝。,,,BE_ScrectTreasure,treasure_arrival,,
10002,BattleEvent/AllDouble_Name,电磁场,,;7;;77;;;,BattleEvent/AllDouble_Des,强大的电磁场出现时,所有的威力都会被增强。,BattleEvent/AllDouble_Effect,第2回合开始时双方所有攻击部件获得威力翻倍。,,,BE_AllDouble,electromagnetic_field,;201;;415;;706;;;,
10003,BattleEvent/SupportLoadDamage_Name,支援僚机,,;7;;;,BattleEvent/SupportLoadDamage_Des,协会的支援僚机正好在附近,要好好利用吗?,BattleEvent/SupportLoadDamage_Effect,战斗开始时在随机空位装备1个<UNIT>80805|1</UNIT>。,;80805;;1;;;,,BE_EquiptEmpty,support_ship,;410;;411;;415;;706;;;,;8;;9;;10;;;
10004,BattleEvent/RoundWinCoin_Name,看戏的公子哥,,;7;;77;;;,BattleEvent/RoundWinCoin_Des,一位路过的公子哥很兴奋的看你和罪犯的对波决斗,并准备撒币。,BattleEvent/RoundWinCoin_Effect,若在第{0}回合开始前将敌方击败,则获得{1}星币。,;3;;10;;;,,BE_RoundWinCoin,rich_boy,;411;;416;;;,;2;;;
10005,BattleEvent/FlyingCoin_Name,飘走的星币,,;7;;;,BattleEvent/FlyingCoin_Des,突然间飘过了一堆星币!好多!好多!,BattleEvent/FlyingCoin_Effect,第{0}回合开始时在随机空位装备1个<UNIT>80806|1</UNIT>。,;2;;80806;;1;;;,,BE_EquiptEmptyRound,float_starcoin,;411;;706;;708;;511;;;,;0;;1;;2;;;
10006,BattleEvent/AllAdded_Name,激昂的战斗音乐,,;7;;77;;;,BattleEvent/AllAdded_Des,似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。,BattleEvent/AllAdded_Effect,战斗开始时,使双方所有攻击部件获得{0}点功率。,;2;;;,,BE_AllAdded,battle_music,;407;;;,
10007,BattleEvent/FreeMoveStrom_Name,风暴,,;7;;77;;;,BattleEvent/FreeMoveStrom_Des,这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。,BattleEvent/FreeMoveStrom_Effect,顺着风向移动时,不消耗燃料。(风向每回合都可能变化),,,BE_FreeMoveStrom,windstorm,;403;;407;;507;;706;;;,
10008,BattleEvent/RoundNotWinUpgrade_Name,有内鬼,停止开火,,;7;;77;;;,BattleEvent/RoundNotWinUpgrade_Des,星际警局发来紧急简讯,罪犯飞船上有卧底,请给予逃离时间。,BattleEvent/RoundNotWinUpgrade_Effect,若在前{0}回合对波均没有胜利战斗后获得1次升级部件的机会。,;2;;980;;;,,BE_RoundNotWinUpgrade,spy_no_fire,;508;;509;;512;;704;;706;;708;;811;;;,
10009,BattleEvent/RoundRepaire_Name,修复金属星环,,;7;;77;;;,BattleEvent/RoundRepaire_Des,即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。,BattleEvent/RoundRepaire_Effect,第{0}回合开始时,使双方飞船回复所有血量。,;2;;;,,BE_RoundRepaire,repair_metal_ring,;706;;;,;0;;1;;;
10010,BattleEvent/MeteoriteFall_Name,陨石雨,,;7;;77;;;,BattleEvent/MeteoriteFall_Des,侦测到在途的陨石雨打击。,BattleEvent/MeteoriteFall_Effect,第{0}回合开始时,对双方飞船造成{1}点伤害并使敌方耐久归0。,;4;;5;;;,,BE_MeteoriteFall,meteorite_fall,;203;;204;;706;;708;;;,;0;;1;;;
10011,BattleEvent/SpaceChaos_Name,空间乱流,FALSE,;7;;77;;;,BattleEvent/SpaceChaos_Des,飞船所处的空间突然变得很不稳定。,BattleEvent/SpaceChaos_Effect,回合开始时,随机交换己方攻击部件或辅助部件的位置。,,,BE_SpaceChaos,spatial_turbulence,,
10012,BattleEvent/ExtraDays_Name,速战速决,,;7;;77;;;,BattleEvent/ExtraDays_Des,正在搭你便船的协会人员现在有急事,只要你尽快解决战斗,他愿意给你批额外的假期。,BattleEvent/ExtraDays_Effect,你下次度假获得了{0}天额外的假期每在战斗中消耗1回合便减少1天。,;5;;;,,BE_ExtraDays,quick_fight,;416;;;,
10013,BattleEvent/StopFight_Name,临时休战协议,,;7;;;,BattleEvent/StopFight_Des,协会根据宇宙规则起草了一份临时休战协议,任何人都不能拒绝。,BattleEvent/StopFight_Effect,战斗开始时在随机空位装备1个<UNIT>80807|1</UNIT>。,;80807;;1;;;,,BE_EquiptEmpty,truce,;706;;704;;;,;0;;1;;;
10014,BattleEvent/SoftSpace_Name,软化空间,,;77;;;,BattleEvent/SoftSpace_Des,在这个空间飞船的外壳都被软化了!,BattleEvent/SoftSpace_Effect,双方造成的伤害时,额外造成{0}点伤害。,;5;;;,,BE_SlotSpace,soften_space,;203;;415;;417;;508;;509;;511;;512;;702;;706;;805;;;,
10015,BattleEvent/F2_Name,神圣的F2,,;7;;77;;;,BattleEvent/F2_Des,神圣的F2连接着我们,BattleEvent/F2_Effect,回合开始时,使随机部件获得连锁。,,,BE_F2,holy_f2,;706;;;,
10016,BattleEvent/ColorChaos_Name,视觉错乱,,;7;;77;;;,BattleEvent/ColorChaos_Des,这个地方颜色不太稳定。,BattleEvent/ColorChaos_Effect,对波结束时,使手牌中的[橙色]能量变为[白色][白色]能量变为[橙色]。,,,BE_ColorChaos,visual_disturbance,;706;;;,
10017,BattleEvent/Mabaoguo_Name,去骗!去偷袭!,,;7;;77;;;,BattleEvent/Mabaoguo_Des,现在的年轻人,不讲武德。,BattleEvent/Mabaoguo_Effect,玩家可以先进行第0回合该回合只生成1个能量。,,,BE_Mabaoguo,sneak_attack,;206;;512;;;,
10018,BattleEvent/ShopSave_Name,保护商人,,;7;;;,BattleEvent/ShopSave_Des,开战时,有一个冒失的商人闯入了战区,他请求你的保护。,BattleEvent/ShopSave_Effect,战斗开始时在随机空位装备1个<UNIT>80808|1</UNIT>。,;80808;;1;;;,,BE_EquiptEmpty,protective_capsule,,;0;;1;;;
10019,BattleEvent/CoinLeak_Name,破损的星币仓,,;7;;77;;;,BattleEvent/CoinLeak_Des,敌人的星币仓漏了,正在紧急修补中,机会难得,快开火。,BattleEvent/CoinLeak_Effect,第2回合开始前对敌方每造成1点伤害获得1星币。,,BattleEvent/CoinLeak_ExtraInfo,BE_CoinLeak,broken_starcoin_capsule,;103;;105;;201;;204;;411;;;,;0;;8;;9;;10;;;
10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时随机在空位装备1个攻击部件装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;;
10021,BattleEvent/SimpleColor_Name,简色主义,,;7;;77;;;,BattleEvent/SimpleColor_Des,简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。,BattleEvent/SimpleColor_Effect,若每回合使用的手牌能量颜色不超过2种战斗结束后可以选择1个颜色能量原料进行移除。,,,BE_SimpleColor,simple_color,;706;;;,
10022,BattleEvent/ExchangePower_Name,换位激荡,,;77;;;,BattleEvent/ExchangePower_Des,空间的能量要抑制不住了!,BattleEvent/ExchangePower_Effect,攻击部件换位后,获得{0}点威力。,;2;;;,,BE_ExchangePower,spatial_turbulence,,;8;;9;;10;;;
10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;;
10024,BattleEvent/ExchangeToMove_Name,燃料补充,,;77;;;,BattleEvent/ExchangeToMove_Des,嗯……换位了以后能补充燃料,这很合理吧?,BattleEvent/ExchangeToMove_Effect,在第1回合中换位后可以回复1点燃料。,,,BE_ExhcangeToMove,exchange_to_fuel,,;0;;1;;;
10025,BattleEvent/CheckLoad_Name,协会检修,,;77;;;,BattleEvent/CheckLoad_Des,协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!,BattleEvent/CheckLoad_Effect,战斗开始时,使随机部件获得协会检修。,,,BE_CheckLoad,unit_inspection,;706;;512;;;,

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ID,BossLV,Name_,InGame,HP,BreakCount,ShipDataPath,KeyUnitIDs,KeyUnitLVs
int,int,void,bool,int,int,string,int[],int[]
301,1,幽灵号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_1,;92002;;;,;2;;;
301,2,幽灵号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Ghost_2,;92002;;;,;2;;;
301,3,幽灵号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_3,;92002;;;,;2;;;
301,4,幽灵号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_4,;92002;;;,;2;;;
301,5,幽灵号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Ghost_5,;92002;;;,;2;;;
,,,,,,,,
302,1,八爪鱼号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_1,;91031;;91033;;;,;2;;2;;;
302,2,八爪鱼号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_2,;91031;;91033;;;,;2;;2;;;
302,3,八爪鱼号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_3,;91031;;91033;;;,;2;;3;;;
302,4,八爪鱼号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_4,;91031;;91033;;;,;2;;3;;;
302,5,八爪鱼号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_SleepPowerUp_5,;91031;;91033;;;,;2;;3;;;
,,,,,,,,
303,1,月隐号,,190,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_1,;92042;;;,;1;;;
303,2,月隐号,,200,6,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_2,;92042;;;,;1;;;
303,3,月隐号,,210,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_3,;92042;;;,;1;;;
303,4,月隐号,,220,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_4,;92042;;;,;1;;;
303,5,月隐号,,230,7,ScriptableAssets/EnemyShipAssets/Boss_MoonGhost_5,;92042;;;,;1;;;
,,,,,,,,
304,1,雾隐号,,140,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_1,;92076;;;,;1;;;
304,2,雾隐号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Mist_2,;92076;;;,;1;;;
304,3,雾隐号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_3,;92076;;;,;1;;;
304,4,雾隐号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_4,;92076;;;,;1;;;
304,5,雾隐号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Mist_5,;92076;;;,;1;;;
,,,,,,,,
305,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
305,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
305,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
305,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
305,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian,;92077;;;,;1;;;
,,,,,,,,
306,1,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
306,2,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
306,3,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
306,4,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
306,5,守护者号,FALSE,55,4,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,;92077;;;,;1;;;
,,,,,,,,
602,1,转换号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_1,;92019;;91003;;;,;2;;2;;;
602,2,转换号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_Transfer_2,;92019;;91003;;;,;2;;2;;;
602,3,转换号,,210,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_3,;92019;;91003;;;,;2;;3;;;
602,4,转换号,,220,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_4,;92019;;91003;;;,;2;;3;;;
602,5,转换号,,230,10,ScriptableAssets/EnemyShipAssets/Boss_Transfer_5,;92019;;91003;;;,;2;;3;;;
,,,,,,,,
603,1,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
603,2,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
603,3,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
603,4,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
603,5,耐久之星,FALSE,70,8,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,;91077;;92092;;;,;1;;1;;;
,,,,,,,,
604,1,巨蟹号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_1,;91042;;92044;;;,;1;;1;;;
604,2,巨蟹号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Crab_2,;91042;;92044;;;,;1;;1;;;
604,3,巨蟹号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_3,;91042;;92044;;;,;2;;1;;;
604,4,巨蟹号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_4,;91042;;92044;;;,;2;;1;;;
604,5,巨蟹号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Crab_5,;91042;;92044;;;,;2;;1;;;
,,,,,,,,
605,1,玄武号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_1,;91009;;92061;;92062;;;,;2;;1;;1;;;
605,2,玄武号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_Revenge_2,;91009;;92061;;92062;;;,;2;;1;;1;;;
605,3,玄武号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_3,;91009;;92061;;92062;;;,;3;;1;;1;;;
605,4,玄武号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_4,;91009;;92061;;92062;;;,;3;;1;;1;;;
605,5,玄武号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Revenge_5,;91009;;92061;;92062;;;,;3;;1;;1;;;
,,,,,,,,
606,1,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
606,2,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
606,3,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
606,4,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
606,5,深海恐惧号,FALSE,62,6,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,;91049;;92068;;;,;1;;1;;;
,,,,,,,,
901,1,秩序号,,190,10,ScriptableAssets/EnemyShipAssets/Boss_Order_1,;91014;;;,;1;;;
901,2,秩序号,,200,10,ScriptableAssets/EnemyShipAssets/Boss_Order_2,;91014;;;,;1;;;
901,3,秩序号,,210,11,ScriptableAssets/EnemyShipAssets/Boss_Order_3,;91014;;;,;2;;;
901,4,秩序号,,220,11,ScriptableAssets/EnemyShipAssets/Boss_Order_4,;91014;;;,;2;;;
901,5,秩序号,,230,11,ScriptableAssets/EnemyShipAssets/Boss_Order_5,;91014;;;,;2;;;
,,,,,,,,
902,1,蝉翼号,,160,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_1,;92017;;91027;;91028;;;,;1;;2;;2;;;
902,2,蝉翼号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;2;;2;;;
902,3,蝉翼号,,180,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_3,;92017;;91027;;91028;;;,;1;;3;;3;;;
902,4,蝉翼号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_4,;92017;;91027;;91028;;;,;1;;3;;3;;;
902,5,蝉翼号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_PowerSumLocker_5,;92017;;91027;;91028;;;,;1;;3;;3;;;
,,,,,,,,
903,1,X-飞鸟号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_1,;92082;;;,;1;;;
903,2,X-飞鸟号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_2,;92082;;;,;1;;;
903,3,X-飞鸟号,,190,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_3,;92082;;;,;2;;;
903,4,X-飞鸟号,,200,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_4,;92082;;;,;2;;;
903,5,X-飞鸟号,,210,9,ScriptableAssets/EnemyShipAssets/Boss_InfinityWeapon_5,;92082;;;,;2;;;
,,,,,,,,
904,1,启示录号,,150,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_1,;91037;;92078;;;,;1;;1;;;
904,2,启示录号,,160,7,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;
904,3,启示录号,,170,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_3,;91037;;92078;;;,;1;;1;;;
904,4,启示录号,,180,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_4,;91037;;92078;;;,;1;;1;;;
904,5,启示录号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_CopyAndLock_5,;91037;;92078;;;,;1;;1;;;
,,,,,,,,
905,1,毁灭者号,,170,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;;
905,2,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;;
905,3,毁灭者号,,190,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;;
905,4,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;;
905,5,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;;
,,,,,,,,
906,1,毁灭者号,,180,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_1,;91050;;92069;;91051;;;,;2;;1;;2;;;
906,2,毁灭者号,,190,7,ScriptableAssets/EnemyShipAssets/Boss_Destroy_2,;91050;;92069;;91051;;;,;2;;1;;2;;;
906,3,毁灭者号,,200,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_3,;91050;;92069;;91051;;;,;3;;1;;2;;;
906,4,毁灭者号,,210,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_4,;91050;;92069;;91051;;;,;3;;1;;2;;;
906,5,毁灭者号,,220,8,ScriptableAssets/EnemyShipAssets/Boss_Destroy_5,;91050;;92069;;91051;;;,;3;;1;;2;;;

View File

@@ -0,0 +1,15 @@
ID,Des,Des_,ImagePath
int,string,void,string
100,VacationEventPanel/ShopTips,商店,shop_bounty
110,VacationEventPanel/UpgradeTips,升级,upgrade_bounty
130,VacationEventPanel/RepairTips,修理,repair_bounty
140,VacationEventPanel/RepairTips,修理,repair_bounty
180,VacationEventPanel/ReplaceUnit,根据稀有度换部件,exchange_bounty
220,VacationEventPanel/TreasureChoice,传说优选,starcoin_accumulation_bounty
240,VacationEventPanel/GoodShop,珍品商店,shop_legend_bounty
,,,
300,VacationEventPanel/BothSideMaster,流派学者,genre_master_bounty
310,VacationEventPanel/TeasureCopy,再来一瓶,treasure_duplicate
320,VacationEventPanel/BackToOldDays,回忆过去,treasure_memory_book
,,,
960,VacationEventPanel/SavedBountyEvent1,传教大师,call_bounty

File diff suppressed because it is too large Load Diff

90
csv/enemyship/EnemyShip Normal file
View File

@@ -0,0 +1,90 @@
ID,Name,Name_,Image,PilotName,PilotName_,UnlockLV,Des,Des_,HP,HP_1,BreakCount,BreakCount_1,EnemyType,EnemyPhaseType,BackgroundPath,ShipDataPath,ShipDataPath_1,ShipDataPath_2,KeyUnitIDs,KeyUnitLVs,KeyUnitIDs_1,KeyUnitLVs_1,KeyUnitIDs_2,KeyUnitLVs_2,ModPath,InGame,OnlyPro,StartYell,StartYell_,EndYell,EndYell_,WinYell,WinYell_
int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,string,string,string,string,int[],int[],int[],int[],int[],int[],string,bool,int[],string[],void,string[],void,string[],void
1,EnemyName/101,测试号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,60,60,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,ScriptableAssets/EnemyShipAssets/ZK_1,,,,,,,Spinner,FALSE,,,,,,,
101,EnemyName/101,劫掠者号,ship_spinner,EnemyPilotName/101,灰纹,0,EnemyDes/101,灰纹在一次星际风投会的高风险投资中血本无归,最终选择铤而走险加入鬣狗帮成为了一名星际海盗。,19,19,999,999,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,ScriptableAssets/EnemyShipAssets/Ship_Accuracy,,,,,,,Spinner,FALSE,,,,,,,
102,EnemyName/102,间歇号,ship_spinner,EnemyPilotName/102,琼斯,1,EnemyDes/102,这位流浪海盗把他微薄的打劫收入都花在了孤星牌上,可惜他的牌技还不如他的事业。“谋定而后动”是他的信条,他也以此改造了他的飞船——“间歇号”。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep,ScriptableAssets/EnemyShipAssets/Ship_Sleep_1,ScriptableAssets/EnemyShipAssets/Ship_Sleep_2,;91017;;;,;1;;;,;91017;;;,;1;;;,;91017;;;,;1;;;,Spinner,,,StartYell/102_1,新客人!你应该不介意为即将诞生的孤星牌大师贡献开新卡包的经费吧?,,,,
103,EnemyName/103,坚盾号,ship_normal,EnemyPilotName/103,里安,1,EnemyDes/103,“上强度”就是里安全部的飞船哲学,可惜这个穷鬼只买得起一次性装甲。,10,12,4,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_1,ScriptableAssets/EnemyShipAssets/Ship_DisposableDefence_2,;92061;;;,;1;;;,;92061;;;,;1;;;,;92061;;;,;1;;;,Normal,,,,,EndYell/103_1,可恶!如果我有更多星币的话……,,
104,EnemyName/104,计时号,ship_spinner,EnemyPilotName/104,LA2Y,0,EnemyDes/104,LA2Y是个懒惰的混混即使是劫道他也要用全自动化装填的飞船。,17,22,5,6,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_1,ScriptableAssets/EnemyShipAssets/Ship_CountDownShip_2,;91020;;91021;;;,;1;;1;;;,;91020;;91021;;;,;2;;1;;;,;91020;;91021;;;,;2;;2;;;,Spinner,,,StartYell/104_1,瞧瞧!这不是还在手动装载能量的落伍赏金猎人么!,EndYell/104_1,不!自动炮才是未来!,,
105,EnemyName/105,中防号,ship_spinner,EnemyPilotName/105,G12,1,EnemyDes/105,在智械神教的奇异改造哲学指导下G12为自己本就不大的飞船塞上了最强的防御装置不过这也让飞船变得不太平衡。,12,16,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_1,ScriptableAssets/EnemyShipAssets/Ship_MidDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Spinner,,,StartYell/105_1,瞧见了吗?我的传说部件!那是智械神的恩赐,没有人能击碎它,没有人!,,,,
106,EnemyName/106,稳定号,ship_frog,EnemyPilotName/106,林平,0,EnemyDes/106,林平最大的梦想就是追逐稳定,考上赏金猎人协会的编制,可惜生活没有遂他的愿,让他走上了反方向。,12,16,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Stable,ScriptableAssets/EnemyShipAssets/Ship_Stable_1,ScriptableAssets/EnemyShipAssets/Ship_Stable_2,;91066;;;,;1;;;,;91066;;;,;1;;;,;91066;;;,;1;;;,Frog,,,,,EndYell/106_1,我本来也应该成为赏金猎人的……,,
107,EnemyName/107,利刃号,ship_small,EnemyPilotName/107,断齿,0,EnemyDes/107,鬣狗帮的新进小跟班,他的梦想是有一天能买下老大的巨无霸飞船秩序号,替换下他的小破船。,13,17,3,4,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Blade,ScriptableAssets/EnemyShipAssets/Ship_Blade_1,ScriptableAssets/EnemyShipAssets/Ship_Blade_2,,,,,,,Blade,,,StartYell/107_1,可恶,我就快攒够钱换大飞船了,受死吧!,,,,
108,EnemyName/108,长城号,ship_long,EnemyPilotName/108,老陈,0,EnemyDes/108,“只要攻击面够宽,就总能打到敌人。”老陈在酒后总是喜欢吹嘘自己的长城号,不过这艘大飞船的维护也让他欠了一屁股债。,14,18,4,5,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_1,ScriptableAssets/EnemyShipAssets/Ship_LongIsBeauty_2,,,,,,,Long,,,StartYell/108_1,在我的长城号面前,你无路可逃!,,,,
109,EnemyName/109,耐久号,ship_razor,EnemyPilotName/109,贝尔纳,5,EnemyDes/109,贝尔纳的飞船是他爷爷留下的老古董,不过经常检修反倒让飞船维持了不错的状态。,16,20,3,3,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_1,ScriptableAssets/EnemyShipAssets/Ship_RecoverBreak_2,;92089;;;,;1;;;,;92089;;;,;1;;;,;92089;;;,;1;;;,Crest,,,StartYell/109_1,修理大师要开始操作了!,,,,
110,EnemyName/110,袖珍号,ship_tiny,EnemyPilotName/110,舒克,5,EnemyDes/110,不同于追求大飞船的绝大多数海盗,鼠鼠族的舒克觉得小小的飞船就够用了。,10,12,2,2,0,1,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny,ScriptableAssets/EnemyShipAssets/Ship_Tiny_1,ScriptableAssets/EnemyShipAssets/Ship_Tiny_2,,,,,,,Tiny,,,StartYell/110_1,这么小的飞船你是怎么发现我的?,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
201,EnemyName/201,铁壁号,ship_normal,EnemyPilotName/201,哈特,1,EnemyDes/201,哈特一直十分痴迷力场防御,这让他的飞船既脆弱又坚固。不过有一个弊端,就是每个月要交一大笔电费。,9,9,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose,ScriptableAssets/EnemyShipAssets/Ship_WinLose_1,ScriptableAssets/EnemyShipAssets/Ship_WinLose_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Normal,,,StartYell/201_1,没人能击穿我的护盾!没有人!,EndYell/201_1,我可没说没人能击穿我的飞船。,WinYell/201_1,这就是防御的力量!
202,EnemyName/202,超度者,ship_razor,EnemyPilotName/202,尼娜,1,EnemyDes/202,尼娜从不抢劫少于50星币的目标因为她的一次性飞船就值50星币。25星币的自爆系统25星币的逃生舱。,36,43,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_1,ScriptableAssets/EnemyShipAssets/Ship_SelfDestruction_2,;92011;;;,;1;;;,;92011;;;,;1;;;,;92011;;;,;1;;;,Crest,,,StartYell/202_1,自爆装置…已配置完毕!,EndYell/202_1,爆炸…就是艺术…!,,
203,EnemyName/203,索敌号,ship_frog,EnemyPilotName/203,娜塔,1,EnemyDes/203,从外表看,娜塔和他的飞船都显得有些平庸,不过她却有一套从智械神教搞来的神秘武器——索敌装置,这让她即使在声名狼藉的鬣狗帮中也有了一席之地。,30,36,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_1,ScriptableAssets/EnemyShipAssets/Ship_LockEnemyUnit_2,;92012;;;,;1;;;,;92012;;;,;1;;;,;92012;;;,;1;;;,Frog,,,StartYell/203_1,来~让你的部件好好放松一下~,,,,
204,EnemyName/204,涡轮号,ship_frog,EnemyPilotName/204,汉斯,0,EnemyDes/204,“受到冲击,然后加速。”即使是在以爱冒险著称的飙船圈里,汉斯也是出名的亡命徒。他的涡轮号也是以此为基础设计的。,32,38,1,1,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_1,ScriptableAssets/EnemyShipAssets/Ship_BreakUp_2,;92025;;;,;1;;;,;92025;;;,;1;;;,;92025;;;,;1;;;,Frog,,,StartYell/204_1,你要懂得珍惜这些生命,不过我更享受尝尝他们的味道。,,,,
205,EnemyName/205,四极号,ship_razor,EnemyPilotName/205,布莱克,3,EnemyDes/205,众所周知熊熊族一般只能数到3比某位大名鼎鼎的老板还要多1。布莱克在小学读了4年也没学会数4所以他恨透了能数到4的人。,32,38,3,4,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_1,ScriptableAssets/EnemyShipAssets/Ship_FourLimit_2,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,;92027;;91016;;;,;1;;1;;;,Crest,,,StartYell/205_1,123我们熊熊族是宇宙中最智慧的种族,EndYell/205_1,看来我要回小学重修一下了。,WinYell/205_1,这已经是我今天赢得第1、2、3……然后是几来着
206,EnemyName/206,黄金号,ship_razor_gold,EnemyPilotName/206,葛鲁德,1,EnemyDes/206,“哇!金色传说!”葛鲁德飞船上的黄金部件的售价甚至远远高过了他本人的悬赏。,34,38,4,5,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Gold,ScriptableAssets/EnemyShipAssets/Ship_Gold_1,ScriptableAssets/EnemyShipAssets/Ship_Gold_2,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,;92039;;91039;;;,;1;;1;;;,Crest_Gold,,,StartYell/206_1,你的飞船看起来可真便宜。,EndYell/206_1,黄金,我的黄金!,WinYell/206_1,感受到金钱的力量了吗?
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
208,EnemyName/208,滑轨号,ship_builder_slide,EnemyPilotName/208,尼亚,1,EnemyDes/208,尼亚是一个生活拮据的机械师他绞尽脑汁为他的飞船安装了3条轨道这样就能把1个滑轮核心当3个来用。,34,40,5,6,1,11,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway,ScriptableAssets/EnemyShipAssets/Ship_Slideway_1,ScriptableAssets/EnemyShipAssets/Ship_Slideway_2,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,;91055;;91056;;91057;;;,;1;;1;;1;;;,Builder_Slideway,,,StartYell/208_1,你知道我在矿洞里学到的最重要的技能是什么吗?就是遇到事情,就要划!,EndYell/208_1,我一定会重获自由的,总有一天,一定会!,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
301,EnemyName/301,幽灵号,ship_ghost,EnemyPilotName/301,杰西,1,EnemyDes/301,没有人见过杰西和他幽灵号的真面目。这是位报复心极强的通缉犯,任何对他的冒犯,都会带来一场大灾难。,38,44,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost,ScriptableAssets/EnemyShipAssets/Ship_Ghost_1,ScriptableAssets/EnemyShipAssets/Ship_Ghost_2,;92002;;;,;2;;;,;92002;;;,;2;;;,;92002;;;,;2;;;,Ghost,,,StartYell/301_1,杀戮开始,一切终将消逝。,EndYell/301_1,我的命运,到此为止了……,WinYell/301_1,这就是你命运的终点。
302,EnemyName/302,八爪鱼号,ship_octopus,EnemyPilotName/302,LR-03,2,EnemyDes/302,LR03近期的犯罪频繁由于作者偷懒他的八爪鱼号只画了两只爪子。他正为了完成自己的飞船四处劫掠。,52,62,5,6,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_1,ScriptableAssets/EnemyShipAssets/Ship_SleepPowerUp_2,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,;91031;;91033;;;,;1;;1;;;,Octopus,,,StartYell/302_1,见到我,你就准备好失败吧!,EndYell/302_1, 可恶, 我本来不该在这里失败按照设定我可是最后一章的BOSS啊虽然爪子很难画但是狗作者也太懒了,WinYell/302_1,这下可以多装一个爪子了!
303,EnemyName/303,月隐号,ship_moon,EnemyPilotName/303,龙马,0,EnemyDes/303,龙马,这位剑道奇才据说在某次见到智械神教的神识后,彻底陷入癫狂。他将自己全部的剑道领悟,和他的名刀月隐,都融进了自己的飞船中。,60,72,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_1,ScriptableAssets/EnemyShipAssets/Ship_MoonGhost_2,;92042;;;,;1;;;,;92042;;;,;1;;;,;92042;;;,;1;;;,Moon,,,StartYell/303_1,男人即使在沟渠倒下,身体也要向前。,EndYell/303_1,磨难是装饰日常的花束。,WinYell/303_1,又一个刀下亡魂罢了。
304,EnemyName/304,雾隐号,ship_mist,EnemyPilotName/304,雾隐贵人,1,EnemyDes/304,这艘藏在迷雾中的飞船是著名的宇宙怪谈之一,传说碰到迷雾的人会消失好几天,回来之后绝口不谈此事。星际政府花重金悬赏雾隐号想解开这个谜团。,57,68,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Mist,ScriptableAssets/EnemyShipAssets/Ship_Mist_1,ScriptableAssets/EnemyShipAssets/Ship_Mist_2,;92076;;;,;1;;;,;92076;;;,;1;;;,;92076;;;,;1;;;,MistShip,,,StartYell/304_1,雾里看花…水中望月…,EndYell/304_1,借我借我…一双…,WinYell/304_1,我能分辩这变幻莫测的世界。
305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian,ScriptableAssets/EnemyShipAssets/Ship_Guardian_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,5,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,50,58,4,5,2,101,Battleground_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Guardian_yt_2,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机在检测到一个N层嵌套的死循环宕机之后他觉醒了自我意识成为了一名星际海盗并决心让所有制造BUG的人尝尝被伤害的滋味。,26,33,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_1,ScriptableAssets/EnemyShipAssets/Ship_StrikeBack_2,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_1,ScriptableAssets/EnemyShipAssets/Ship_ColorDouble_2,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,
403,EnemyName/403,侧防号,ship_yellow,EnemyPilotName/403,AEROX3,0,EnemyDes/403,作为智械神教的信徒AEROX3一直在宇宙漂泊寻找智械之神的踪迹旅途终点只有一台护盾自动贩卖机。AEROX3认为这是神的旨意他在这台贩卖机上花光积蓄将飞船的两侧改造为了最强的防御体。,23,30,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_SideDefence,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_1,ScriptableAssets/EnemyShipAssets/Ship_SideDefence_2,;92005;;;,;1;;;,;92005;;;,;1;;;,;92005;;;,;1;;;,Yellow,,,StartYell/403_1,如果你考虑入教的话我可以少劫你5星币。,,,,
404,EnemyName/404,破坏号,ship_builder,EnemyPilotName/404,卡烈儿,3,EnemyDes/404,在向智械神像献祭了自己女朋友的写真集之后,卡烈儿获得了本不属于它的力量。不过这力量并不是特别稳定,经常会受到外力的干扰。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_1,ScriptableAssets/EnemyShipAssets/Ship_UnitDestroy_2,;91074;;;,;1;;;,;91074;;;,;1;;;,;91074;;;,;1;;;,Builder,,,StartYell/404_1,友情提示:千万不要用你的能量装载我的破坏性核心,谢谢配合。,EndYell/404_1,不,不要这样!我需要更多的力量!力…量…,,
407,EnemyName/407,禁移号,ship_normal,EnemyPilotName/407,阿尔卡,0,EnemyDes/407,众所周知,兽族都是运动健将,尤其是飙船,不过阿尔卡除外,他甚至连倒船入库都做不到。于是抱着“我开不好,那谁也别想动“的心态,他改造了自己的飞船——禁移号。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BanMove,ScriptableAssets/EnemyShipAssets/Ship_BanMove_1,ScriptableAssets/EnemyShipAssets/Ship_BanMove_2,;91007;;;,;1;;;,;91007;;;,;1;;;,;91007;;;,;1;;;,Normal,,,StartYell/407_1,别动!你的驾校教练喊你回去上学了!,EndYell/407_1,哦,我得好好进修下侧方停船!,,
408,EnemyName/408,锁能号,ship_frog,EnemyPilotName/408,科尔,0,EnemyDes/408,即使是在树人中,科尔的感知力,尤其是对飞船能量的感知力也是无与伦比的。这让他被智械神教的狂热者绑架并进行了惨绝人寰的改造,这一切造就了一位能够操控对手能量的星际赛博疯子。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_1,ScriptableAssets/EnemyShipAssets/Ship_MidPowerLocker_2,;92010;;;,;1;;;,;92010;;;,;1;;;,;92010;;;,;1;;;,Frog,,,StartYell/408_1,让我锁住你@#¥能量!你不会@#¥%…&*那可是%…*(,接下来,就好好享受&*¥#……,EndYell/408_1,我居然也能感受到作为生命的疼痛……真是久违的实感……啊……,,
409,EnemyName/409,复制号,ship_spinner,EnemyPilotName/409,波尼,1,EnemyDes/409,波尼是位知名的抄袭者,他抄袭的波尼飞船,波尼舞舞又或者是波尼枪战都在全宇宙范围内获得了大成功。这次,这位成功者决定在星际海盗圈用自己的老法子试试。,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_1,ScriptableAssets/EnemyShipAssets/Ship_CopyEnergy_2,;91037;;;,;1;;;,;91037;;;,;1;;;,;91037;;;,;1;;;,Spinner,,,StartYell/409_1,我可是被称为拷贝罪犯的男人…,,,,
410,EnemyName/410,和平号,ship_razor,EnemyPilotName/410,鲁特,3,EnemyDes/410,和其他星际海盗不同,鲁特总是温文尔雅的说着他的口头禅“愿世界和平。”不过前提是你有能力和他和平。否则,你的下场可能不会比被智械神教的疯子们抓走要好上太多。,99,99,99,99,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Peace,ScriptableAssets/EnemyShipAssets/Ship_Peace_1,ScriptableAssets/EnemyShipAssets/Ship_Peace_2,;92043;;;,;1;;;,;92043;;;,;2;;;,;92043;;;,;2;;;,Crest,,,StartYell/410_1,很抱歉打扰你,过路人。不过能麻烦你把星币留下么?,EndYell/410_1,你真的…是个狠人…,WinYell/410_1,弱者不配留在这个世界上,就要受到折磨,摧残和毁灭。
411,EnemyName/411,摸鱼号,ship_razor,EnemyPilotName/411,余,10,EnemyDes/411,余原本是个背负着房贷船贷的老实打工人,直到又一个周五下班前五分钟,领导说出“开会”时,余的怒火被彻底点燃。在炸了整个办公大楼后,余成了远近闻名的通缉犯,他和他改造的摸鱼号发誓要消灭一切工贼。,27,36,4,5,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_CatchFish,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_1,ScriptableAssets/EnemyShipAssets/Ship_CatchFish_2,;92046;;;,;1;;;,;92046;;;,;1;;;,;92046;;;,;1;;;,Crest,,,StartYell/411_1,如果你说会遵守8小时工作制的话我勉强可以考虑放过你。,EndYell/411_1,我想我可以好好休息下了。,WinYell/411_1,瞧瞧,我又消灭了一个现在还在干活的赏金猎人工贼。
412,EnemyName/412,闪耀号,ship_razor,EnemyPilotName/412,强光,5,EnemyDes/412,强光给飞船装上了功率最大的灯,决心要闪瞎每一位对手!只是这个灯的亮度似乎还差了一点点...,27,36,5,6,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Shine,ScriptableAssets/EnemyShipAssets/Ship_Shine_1,ScriptableAssets/EnemyShipAssets/Ship_Shine_2,;92048;;;,;1;;;,;92048;;;,;1;;;,;92048;;;,;1;;;,Crest,,,StartYell/412_1,让光蒙蔽你的双眼吧!,EndYell/412_1,我的灯,要是再亮一点就好了...,,
415,EnemyName/415,寻宝者号,ship_normal,EnemyPilotName/415,贝奥,3,EnemyDes/415,贝奥曾是无人不知,无人不晓的星际海盗,不过他谁也信不过,只能把劫掠来的宝藏都藏在飞船里。现在,财宝成了他最重的累赘。,5,5,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Treasure,ScriptableAssets/EnemyShipAssets/Ship_Treasure_1,ScriptableAssets/EnemyShipAssets/Ship_Treasure_2,;92070;;;,;1;;;,;92070;;;,;1;;;,;92070;;;,;1;;;,Normal,,,StartYell/415_1,没有人能抢走我的星币,没有人能!,EndYell/415_1,不!我的星币!不!,,
417,EnemyName/417,反伤号,ship_fish,EnemyPilotName/417,金,0,EnemyDes/417,金曾是一名赏金猎人,直到他遇到了赏金猎人协会的大裁员。他了解猎人的一切,包括他们极度爱惜飞船。基于此,他改造了一艘让所有猎人都会为难的飞船。,27,36,3,4,0,2,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_1,ScriptableAssets/EnemyShipAssets/Ship_LoseDealDamage_2,;92032;;;,;1;;;,;92032;;;,;1;;;,;92032;;;,;1;;;,Ring_Blade,,,StartYell/417_1,你也不想被协会那些修船工敲诈一笔吧,那不如给我一笔买路财。,EndYell/417_1,这下我又要下岗了……,WinYell/417_1,早就让你交钱了。
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501,EnemyName/501,整十号,ship_razor,EnemyPilotName/501,谢顿,0,EnemyDes/501,没有人知道数学家出身的谢顿是怎么混成了星际海盗的只知道他对数字的执念从来没有改变过包括他只会在整点发动攻击飞船的组件数必须是合数以及他飞船的血量总是能被10整除。,50,60,5,5,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HealToTen,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_1,ScriptableAssets/EnemyShipAssets/Ship_HealToTen_2,;92016;;;,;2;;;,;92016;;;,;2;;;,;92016;;;,;2;;;,Crest,,,StartYell/501_1,数支配着宇宙——毕达哥拉斯,EndYell/501_1,你们等一等再杀我,我不能给世人留下不完整的公式!——阿基米德,WinYell/501_1,数学是科学之王!——高斯
502,EnemyName/502,一点号,ship_spinner,EnemyPilotName/502,丽莎,3,EnemyDes/502,丽莎是孤星牌大师,擅长悄无声息地污染对手牌库。她将此技巧应用于自己的海盗生涯,污染敌人能量原料库以获取优势。,35,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_AddOne,ScriptableAssets/EnemyShipAssets/Ship_AddOne_1,ScriptableAssets/EnemyShipAssets/Ship_AddOne_2,;91035;;;,;1;;;,;91035;;;,;1;;;,;91035;;;,;1;;;,Spinner,,,StartYell/502_1,轮到你摸牌了。,EndYell/502_1,也许我要休息一段时间了。,WinYell/502_1,这局的赢家是我。
503,EnemyName/503,战损号,ship_spinner,EnemyPilotName/503,马特,3,EnemyDes/503,马特是一个典型的不残血不会玩的选手。当年参加星际编制考核时他面对试卷枯坐了2小时直到最后交卷前5分钟才文思泉涌。,40,60,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_1,ScriptableAssets/EnemyShipAssets/Ship_BattleDamagedShip_2,;91029;;;,;1;;;,;91029;;;,;1;;;,;91029;;;,;1;;;,Spinner,,,StartYell/503_1,此路是我开!此树是我栽!,EndYell/503_1,好……好汉饶命。,,
504,EnemyName/504,涅槃号,ship_razor,EnemyPilotName/504,一辉,5,EnemyDes/504,一辉强大的意志总能让他在濒临死亡时重新站立,继续战斗。可惜这部游戏它被分配成了反派。,25,30,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_MaxHP,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_1,ScriptableAssets/EnemyShipAssets/Ship_MaxHP_2,;92093;;;,;1;;;,;92093;;;,;1;;;,;92093;;;,;1;;;,Crest,,,StartYell/504_1,在这个世界上我只相信自己的力量!,EndYell/504_1,没想到我也要倒下了...,,
506,EnemyName/506,资敌号,ship_razor,EnemyPilotName/506,雷特,1,EnemyDes/506,星际海盗圈的知名“老油条”。他有一个能给对手飞船塞入能量的装置,外行总说他在资敌,内行才明白,他这是在别人头上拉屎。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_1,ScriptableAssets/EnemyShipAssets/Ship_HelpEnemy_2,;92031;;;,;1;;;,;92031;;;,;1;;;,;92031;;;,;1;;;,Crest,,,,,EndYell/506_1,助人者……也没好报!,WinYell/506_1,这就是“善心”的力量。
507,EnemyName/507,重力场号,ship_wall_gravity,EnemyPilotName/507,黎凡特,0,EnemyDes/507,黎凡特从一颗失落文明的星球找到了一艘可以操纵重力的飞船,不过在发动飞船的瞬间,它的理智就随着重力场一同撕裂,成为了纯粹的太空毁灭者。,42,55,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_1,ScriptableAssets/EnemyShipAssets/Ship_EnemyMove_2,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,;91007;;92051;;92052;;;,;1;;1;;1;;;,Wall_Gravity,,,StartYell/507_1,我…要…把你…吃掉。,,,,
508,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,8,9,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;7;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
509,EnemyName/508,圣者号,ship_spinner,EnemyPilotName/508,妮拉,0,EnemyDes/508,从古至今,知名的神棍都总是能伪装成受害者来赚取名利。妮拉也不例外,可别被她人畜无害的外表给骗了!,110,140,7,8,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_NoDamage,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_1,ScriptableAssets/EnemyShipAssets/Ship_NoDamage_2,;92038;;;,;1;;;,;92038;;;,;1;;;,;92038;;;,;1;;;,Spinner,,;77;;;,StartYell/508_1,除我以外,这世上再无真神。,EndYell/508_1,今日便是受难日…,WinYell/508_1,受难者也是有力量的。
511,EnemyName/511,炸弹号,ship_razor,EnemyPilotName/511,吉良,3,EnemyDes/511,吉良,他原本只想做一个普普通通的上班族,但命运将他推到了天平的另一端,他不得不用自己神乎奇技的炸弹去完成各种犯罪……,37,45,5,6,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Boom,ScriptableAssets/EnemyShipAssets/Ship_Boom_1,ScriptableAssets/EnemyShipAssets/Ship_Boom_2,;92059;;;,;1;;;,;92059;;;,;1;;;,;92059;;;,;1;;;,Crest,,,StartYell/511_1,这里太安静了,让我来加点爆炸声!,EndYell/511_1,伊文失败了…,WinYell/511_1,你已经被我触碰过了。
512,EnemyName/512,镜像号,ship_yongtong_blue,EnemyPilotName/512,克里斯,5,EnemyDes/512,“谁才是世界上最帅的人?”克里斯总是问他的镜子同一个问题,不过答案从没有他自己。今天,答案指向了一名赏金猎人,别看了,就是你。所以现在克里斯很生气。,66,80,99,99,1,12,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Mirror,ScriptableAssets/EnemyShipAssets/Ship_Mirror_1,ScriptableAssets/EnemyShipAssets/Ship_Mirror_2,;92074;;92075;;;,;1;;1;;;,;92074;;92075;;;,;2;;1;;;,;92074;;92075;;;,;2;;1;;;,YongTong_Blue,,;77;;;,StartYell/512_1,比我更帅的人?我一定要把你抓出来瞧瞧。,EndYell/512_1,还是没有得到,我想要的答案……,WinYell/512_1,丑陋,不过如此。
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
601,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;7;;;,,,,,,
602,EnemyName/602,转换号,ship_transfer,EnemyPilotName/602,卡比,0,EnemyDes/602,卡比是星际飙船党的头目之一,选择成为星际海盗,一方面是为了获得改装飞船的星币,另一方面则是为了随时随地和星际警察进行飙船。,85,100,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Transfer,ScriptableAssets/EnemyShipAssets/Ship_Transfer_1,ScriptableAssets/EnemyShipAssets/Ship_Transfer_2,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,;92019;;91003;;;,;1;;1;;;,Mobula,,,,,EndYell/602_1,别……别动我的飞船!,WinYell/602_1,让我瞧瞧,哪些能装我船上。
603,EnemyName/603,耐久之星,ship_razor,EnemyPilotName/603,鸡危,2,EnemyDes/603,无。,70,85,8,9,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_BreakPower,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_1,ScriptableAssets/EnemyShipAssets/Ship_BreakPower_2,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;1;;;,;91077;;92092;;;,;1;;2;;;,Crest,FALSE,,,,,,,
604,EnemyName/604,巨蟹号,ship_crab,EnemyPilotName/604,goha,2,EnemyDes/604,没人知道为什么goha会对螃蟹如此钟爱他甚至把自己的飞船也改造成了一只战斗力不俗的巨蟹唯一的问题是这飞船有些行动不便每次出动都需要喽喽们拖它出来。,75,95,5,6,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Crab,ScriptableAssets/EnemyShipAssets/Ship_Crab_1,ScriptableAssets/EnemyShipAssets/Ship_Crab_2,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,;91042;;92044;;;,;1;;1;;;,Crab,,,StartYell/604_1,谢谢你等我出场,作为奖励,让我给你看看我的大钳子!,EndYell/604_1,喂!你…你不会想把我的腿都拆掉吧?,WinYell/604_1,钳子!满是力量!
605,EnemyName/605,玄武号,ship_turtle,EnemyPilotName/605,独眼,10,EnemyDes/605,这个一只眼的凶悍男人在鬣狗帮中已经成了一个传说,众人只知道他的外号——独眼。不过他也有个苦恼,一只眼睛玩他最爱的模拟经营建造游戏《植物之森》的时候并不是那么方便。,75,95,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_Revenge,ScriptableAssets/EnemyShipAssets/Ship_Revenge_1,ScriptableAssets/EnemyShipAssets/Ship_Revenge_2,;91009;;92061;;92062;;;,;1;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,;91009;;92061;;92062;;;,;2;;1;;1;;;,Turtle,,,StartYell/605_1,建造游戏,开始了!,EndYell/605_1,家...被拆了...,WinYell/605_1,你不适合成为赏金猎人,乖乖回去打孤星牌吧!
606,EnemyName/606,深海恐惧号,ship_seafish,EnemyPilotName/606,戴夫,5,EnemyDes/606,戴夫曾经是一个深海捕鱼的潜水员,不过一次他被一只骨骼外露的深海鱼吞如了鱼腹,之后他就来到了无尽的孤星时空。,70,90,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_1,ScriptableAssets/EnemyShipAssets/Ship_HorrorEye_2,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,;91049;;92068;;;,;1;;1;;;,SeaFish,,,StartYell/606_1,瞧瞧,来了下一条鱼!,EndYell/606_1,我的鱼...今天又空军了...,WinYell/606_1,葬身鱼腹!哦不对,这艘船没有鱼腹...
607,EnemyName/601,天蝎号,ship_scorpion,EnemyPilotName/601,鸡危,2,EnemyDes/601,无。,90,107,6,7,2,102,Battleground_2,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_1,ScriptableAssets/EnemyShipAssets/Ship_DoubleDamage_yt_2,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,;92094;;92095;;;,;1;;1;;;,Scorpion,,;77;;;,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
701,EnemyName/701,旋转木马号,ship_builder,EnemyPilotName/701,伊万科夫,0,EnemyDes/701,伊万科夫虽然是一个臭名昭著的星际海盗,这并不妨碍他有一颗童心,他建造了旋转木马号作为他的乐园。,52,70,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Carousel,ScriptableAssets/EnemyShipAssets/Ship_Carousel_1,ScriptableAssets/EnemyShipAssets/Ship_Carousel_2,;92079;;;,;1;;;,;92079;;;,;1;;;,;92079;;;,;1;;;,Builder,,,StartYell/701_1,转动起来!,,,,
702,EnemyName/702,燃烧号,ship_frog,EnemyPilotName/702,克力,2,EnemyDes/702,星际纵火犯——克力,他在联邦监狱纵过火,他在国防基地纵过火,他在小学食堂纵过火,他在图书馆纵过火…,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Burning,ScriptableAssets/EnemyShipAssets/Ship_Burning_1,ScriptableAssets/EnemyShipAssets/Ship_Burning_2,;92055;;;,;1;;;,;92055;;;,;1;;;,;92055;;;,;1;;;,Frog,,,StartYell/702_1,烧尽!一切!,EndYell/702_1,世界都模糊了,它是被烧毁了吗?,,
703,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;7;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
704,EnemyName/704,消磨号,ship_spinner,EnemyPilotName/704,柯林,0,EnemyDes/704,柯林从不劫掠,没有人记得他为何会被通缉,追捕过他的警察和赏金猎人不计其数,不过都无功而返。赏金协会甚至不愿意给他们报销燃料费。,110,135,99,99,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_1,ScriptableAssets/EnemyShipAssets/Ship_BurnFuel_2,;92040;;;,;1;;;,;92040;;;,;1;;;,;92040;;;,;1;;;,Spinner,,,StartYell/704_1,伙计,你油箱漏了,肯定不是我干的。,EndYell/704_1,这样竟然也没逃掉。,,
705,EnemyName/705,战斧号,ship_frog,EnemyPilotName/705,伊万,0,EnemyDes/705,熊熊族的伊万曾是名健身教练,因为给一名树人推销了五百年的健身卡而遭到通缉。不过就算成了星际海盗,他也不忘督促所有人(和他自己)锻炼。,56,76,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_1,ScriptableAssets/EnemyShipAssets/Ship_BattleAxe_2,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;1;;1;;;,;92029;;91060;;;,;2;;1;;;,Frog,,,StartYell/705_1,你这个小身板还得锻炼锻炼才能当好赏金猎人!,EndYell/705_1,看来最近我的锻炼有所松懈。,WinYell/705_1,你还需要多多锻炼!
706,EnemyName/706,决斗号,ship_wall,EnemyPilotName/706,格瑞,0,EnemyDes/706,性如烈火的爆裂牛仔格瑞从不会占人便宜!他只会在完全公平的条件下和人对决,然后再用自己的强大火力征服一切!,1,1,2,2,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Duel,ScriptableAssets/EnemyShipAssets/Ship_Duel_1,ScriptableAssets/EnemyShipAssets/Ship_Duel_2,;92034;;;,;1;;;,;92034;;;,;1;;;,;92034;;;,;1;;;,Wall,,,StartYell/706_1,如果有人想要战争!我就给他战争!,EndYell/706_1,这便是战士的宿命。,,
707,EnemyName/707,赛马号,ship_spinner,EnemyPilotName/707,田因齐,3,EnemyDes/707,田因齐是一个赛马高手,他将自己的赛马经验带到了飞船对波之中。尽管他的飞船看上去并不强,但是总能让很多赏金猎人浑身难受。,130,160,8,9,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_1,ScriptableAssets/EnemyShipAssets/Ship_AdvancedHorse_2,;91078;;;,;1;;;,;91078;;;,;1;;;,;91078;;;,;1;;;,Spinner,,,StartYell/707_1,让我看看,你的薄弱处在哪!,EndYell/707_1,我的策略,失效了…,,
708,EnemyName/708,一拳号,ship_razor,EnemyPilotName/708,友藏,0,EnemyDes/708,能挡下友藏一拳的,都会被他当做真正的男人所敬重。顺带一提,这个猥琐的光头有个很可爱的孙女。,90,110,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OneWave,ScriptableAssets/EnemyShipAssets/Ship_OneWave_1,ScriptableAssets/EnemyShipAssets/Ship_OneWave_2,;92033;;;,;1;;;,;92033;;;,;2;;;,;92033;;;,;2;;;,Crest,,,StartYell/708_1,找我茬是吧,看我不莽死你!,EndYell/708_1,这这这…我还没开始莽呢…,,
709,EnemyName/703,女王号,ship_spinner,EnemyPilotName/703,安蒂,0,EnemyDes/703,安蒂是一个时尚的宇宙海盗,她对时尚的理解就是独一无二,她无法忍受和别人穿一样的衣服,吃一样的食物,甚至不愿意和别人用相同点数的能量。,63,80,6,7,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_1,ScriptableAssets/EnemyShipAssets/Ship_BloodyMoon_yt_2,;91067;;;,;1;;;,;91067;;;,;1;;;,;91067;;;,;1;;;,Spinner,,;77;;;,StartYell/703_1,又一个老土的赏金猎人...,EndYell/703_1,别送我去星际监狱!我无法忍受制式的囚服!,,
710,EnemyName/710,本源号,ship_wall_blue,EnemyPilotName/710,L,0,EnemyDes/710,万物本源皆为混沌吾道天道皆为虚妄。L在天门星立誓要扫清一切花里胡哨的部件。然后…他就被通缉了。,42,55,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Basic,ScriptableAssets/EnemyShipAssets/Ship_Basic_1,ScriptableAssets/EnemyShipAssets/Ship_Basic_2,;92058;;;,;1;;;,;92058;;;,;1;;;,;92058;;;,;1;;;,Wall_Blue,FALSE,,StartYell/710_1,万物本源,皆为混沌,吾道天道,皆为虚妄。,EndYell/710_1,尘归尘…土归土…,,
712,EnemyName/712,跳蛙号,ship_builder,EnemyPilotName/712,瑞文,0,EnemyDes/712,跳蛙号是瑞文精心研发的飞船,以战斗力的不稳定著称,强的时候谁都打不过,弱的时候谁都打不过。,50,62,7,8,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_1,ScriptableAssets/EnemyShipAssets/Ship_JumpFrog_2,;91053;;;,;1;;;,;91053;;;,;1;;;,;91053;;;,;1;;;,Builder,,,StartYell/712_1,注意你的回合时间,因为我的过场可能长到演不完!,EndYell/712_1,我的回合,结…结束了?,,
713,EnemyName/713,压制号,ship_razor,EnemyPilotName/713,艾德,0,EnemyDes/713,艾德因为乱丢垃圾被星际警察罚了100星币为了交罚单他改造了飞船成了一名靠肆意倾泻垃圾战斗的星际海盗喜提通缉。,50,64,5,6,0,3,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_OnePoint,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_1,ScriptableAssets/EnemyShipAssets/Ship_OnePoint_2,;92036;;;,;1;;;,;92036;;;,;1;;;,;92036;;;,;1;;;,Crest,,,StartYell/713_1,听说你好像能量不够多?让我来帮帮你!,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
801,EnemyName/801,公平号,ship_yellow,EnemyPilotName/801,九筒,0,EnemyDes/801,曾发表过著名宣言:我来当宇宙海盗只为三件事——公平,公平,还是公平!,68,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Justice,ScriptableAssets/EnemyShipAssets/Ship_Justice_1,ScriptableAssets/EnemyShipAssets/Ship_Justice_2,;92047;;;,;1;;;,;92047;;;,;1;;;,;92047;;;,;1;;;,Yellow,,,StartYell/801_1,我就是要站着把钱挣了!,EndYell/801_1,我成替身了?,WinYell/801_1,没有你对我很重要。
802,EnemyName/802,衰变之刃,ship_normal,EnemyPilotName/802,R26,1,EnemyDes/802,作为一名智械R26在编程上的造诣无人能出其右他甚至做了能作弊的部件修改你电脑上的数据,72,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Decay,ScriptableAssets/EnemyShipAssets/Ship_Decay_1,ScriptableAssets/EnemyShipAssets/Ship_Decay_2,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,;92063;;92064;;92065;;;,;1;;1;;1;;;,Normal,,,StartYell/802_1,我必须要跟你说,我的电脑上可没有作弊软件。,EndYell/802_1,怎么连调参数都赢不了了?,WinYell/802_1,这就是我的实力。
803,EnemyName/803,压缩号,ship_normal,EnemyPilotName/803,萨维尔,2,EnemyDes/803,萨维尔是名心理学大师他知道治疗拖延症的最好方法就是DeadLine当然是真的会死的那种。,85,100,7,8,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Compress,ScriptableAssets/EnemyShipAssets/Ship_Compress_1,ScriptableAssets/EnemyShipAssets/Ship_Compress_2,;92066;;;,;1;;;,;92066;;;,;1;;;,;92066;;;,;2;;;,Normal,,,StartYell/803_1,我知道你能做好的,赏金猎人。只不过需要一点点压力。,EndYell/803_1,看来我治好了你的拖延症。,WinYell/803_1,这才叫真正的deadline么。
804,EnemyName/804,联防号,ship_normal,EnemyPilotName/804,LINKTP5620,0,EnemyDes/804,通过联合防御部件来防御对手的攻击对莱雷这样的均衡性海盗确实是最好的选择,他的防御堪称完美,当然在他被电话诈骗走一个组件之前。,62,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_1,ScriptableAssets/EnemyShipAssets/Ship_LinkDefence_2,;92014;;;,;2;;;,;92014;;;,;2;;;,;92014;;;,;2;;;,Normal,,,StartYell/804_1,喂!喂!我听过你的声音,你就是给我打电话的那个混蛋吧!,EndYell/804_1,早知道就贷款再买一个联防装置了…,WinYell/804_1,把我的部件交出来!
805,EnemyName/805,21点号,ship_razor,EnemyPilotName/805,本,10,EnemyDes/805,作为数学天才,本运用自己的计算能力在宇宙赌场中通过算牌赢得了大量星币,最终被星际赌场高额通缉。,48,62,5,6,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Blackjack,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_1,ScriptableAssets/EnemyShipAssets/Ship_Blackjack_2,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,;92090;;91075;;;,;1;;1;;;,Crest,,,StartYell/805_1,赌博?不,我只是追求数学期望!,EndYell/805_1,逃了这么久,被抓捕也是符合概率的...,,
806,EnemyName/806,十字扩散号,ship_razor,EnemyPilotName/806,加布,5,EnemyDes/806,加布是一个奸商,但他的店铺总是因为被小偷光顾,被僧侣化缘而入不敷出。直到有一天,一个赏金猎人拿着无敌屏障抢光了他的装甲商店,一怒之下,他踏上了宇宙海盗这条犯罪之路…,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_1,ScriptableAssets/EnemyShipAssets/Ship_NearbyOne_2,;92096;;;,;1;;;,;92096;;;,;1;;;,;92096;;;,;1;;;,Crest,,,StartYell/806_1,是不是你!你有没有抢过我的商店?,EndYell/806_1,在孤星宇宙,开商店果然是个错误的选择…,,
809,EnemyName/809,三角号,ship_triangle,EnemyPilotName/809,舍基狮,0,EnemyDes/809,作为一名飞船设计师,舍基狮认为非对称的三角形飞船才是最好的。不过他的新飞船还有点小瑕疵,他现在正在四处打劫筹措资金来修复它。,70,90,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Triangle,ScriptableAssets/EnemyShipAssets/Ship_Triangle_1,ScriptableAssets/EnemyShipAssets/Ship_Triangle_2,;92008;;;,;2;;;,;92008;;;,;2;;;,;92008;;;,;2;;;,Triangle,,,StartYell/809_1,感受到三角形的美了吗?,EndYell/809_1,哦,我完美的设计,碎了一地……,WinYell/809_1,我的飞船无懈可击。
810,EnemyName/810,断电号,ship_razor,EnemyPilotName/810,加西亚,2,EnemyDes/810,加西亚从小就是一名这样的学生,告诉同学不用做作业,回家疯狂做习题。他深刻的明白,让对手划才是取胜之道。,60,78,6,7,1,13,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Restrict,ScriptableAssets/EnemyShipAssets/Ship_Restrict_1,ScriptableAssets/EnemyShipAssets/Ship_Restrict_2,;92035;;;,;1;;;,;92035;;;,;1;;;,;92035;;;,;1;;;,Crest,FALSE,,StartYell/810_1,有什么好努力的,你看我,从来都不认真干活,快来划吧。,EndYell/810_1,这下我真的可以休息了...,WinYell/810_1,刚好可以好好休息一下了。
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
901,EnemyName/901,秩序号,ship_order,EnemyPilotName/901,柯里昂,0,EnemyDes/901,作为鬣狗帮的首领,柯里昂倾尽家财打造了他的无敌战舰秩序号,他只想告诉世人他的秩序:在这孤星宇宙,天上掉下枚星币也是他柯里昂家的。,160,200,9,10,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Order,ScriptableAssets/EnemyShipAssets/Ship_Order_1,ScriptableAssets/EnemyShipAssets/Ship_Order_2,;91014;;;,;1;;;,;91014;;;,;1;;;,;91014;;;,;2;;;,Order,,,StartYell/901_1,告诉迈克,我想吃鱼了。,EndYell/901_1,看来这次轮到我节哀了。,WinYell/901_1,什么档次跟我在一个游戏里。
902,EnemyName/902,蝉翼号,ship_cicada_wing,EnemyPilotName/902,砾,5,EnemyDes/902,宇宙最知名的游侠四处劫掠孤星牌协会的仓库救济那些因赌博孤星牌而破产受难之人。然而孤星牌协会反手出了一张砾的SP人物卡不但弥补了损失还借机大赚了一笔。,130,170,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_1,ScriptableAssets/EnemyShipAssets/Ship_PowerSumLocker_2,;92017;;91027;;91028;;;,;1;;1;;1;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,;92017;;91027;;91028;;;,;1;;2;;2;;;,Cicada,,,StartYell/902_1,你的星币下一秒就是我的了!,EndYell/902_1,从未见过如此强悍的赏金猎人...,WinYell/902_1,现在你也破产了。
903,EnemyName/903,X-飞鸟号,ship_X_wings,EnemyPilotName/903,兰佩路基,5,EnemyDes/903,兰佩路基无门无派,倒不是因为他不够强大,他的实力甚至能排到星际海盗的前三名。只是这位中二病总幻想自己是布里塔尼亚的王,让所有跟随他的人都和他一样作一些羞耻的动作,说些羞耻的台词。,140,180,7,8,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_1,ScriptableAssets/EnemyShipAssets/Ship_InfinityWeapon_2,;92082;;;,;1;;;,;92082;;;,;1;;;,;92082;;;,;1;;;,X_Wings,,,StartYell/903_1,拥有力量之人啊,畏惧我们吧!没有力量之人啊,追求我们吧!,EndYell/903_1,错的不是我,是世界!,WinYell/903_1,我,兰佩洛基下令,世界臣服于我!
904,EnemyName/904,启示录号,ship_apocalypse,EnemyPilotName/904,马桶盖子,3,EnemyDes/904,这是我觉得游戏里最帅的船,作为本游戏的编剧我决定把它送给我自己。顺带一提它参考了数码宝贝。,120,160,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_1,ScriptableAssets/EnemyShipAssets/Ship_CopyAndLock_2,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,;91037;;92078;;;,;1;;1;;;,Apocalypse,,,StartYell/904_1,这个爪子的动画做得累死了!,EndYell/904_1,看来我的数值强度跟不上了...恭喜获胜!,WinYell/904_1,这个AI机制是不是很难处理大侠重新来过吧。
905,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy,ScriptableAssets/EnemyShipAssets/Ship_Destroy_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;7;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。
906,EnemyName/905,毁灭者号,ship_destroyer,EnemyPilotName/905,萨拉米,8,EnemyDes/905,他曾是智械神教的萎靡身影之一,骨瘦如柴,牙龈出血,甚至连那些狂热的改装者都懒得对他下手,直到有一天,他将自己献祭给了飞船。整个驾驶室成了放置他头颅的容器。他喜欢战斗,享受飞船组件被毁时带给他的痛苦,他在寻找毁灭,或者毁灭一切。,140,180,6,7,2,103,Battleground_3,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_1,ScriptableAssets/EnemyShipAssets/Ship_Destroy_yt_2,;91050;;92069;;91051;;;,;1;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,;91050;;92069;;91051;;;,;2;;1;;2;;;,Destroyer,,;77;;;,StartYell/905_1,毁灭,终将降临。,EndYell/905_1,这痛楚,让我兴奋……,WinYell/905_1,这便是我的慈悲。

24
csv/eventgroup/EventGroup Normal file
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Phase,Days,Comment,EventDays,Weight,BanList
int,int,void,int[],int,int[]
1001,2,1阶段第1个小怪,;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;;
1002,4,1阶段第2个小怪,;2;;2;;2;;2;;;,20,;1230;;1450;;1540;;1560;;1040;;1030;;1630;;1530;;1780;;1840;;1850;;1980;;1920;;1060;;2150;;2200;;2230;;2290;;2390;;;
1003,5,1阶段精英,;2;;2;;2;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
1003,5,1阶段精英,;2;;2;;3;;3;;3;;;,10,;1230;;1360;;1540;;1560;;1850;;1920;;1060;;1980;;2150;;2200;;2230;;2290;;2390;;;
1004,6,1阶段首领,;2;;2;;3;;3;;4;;4;;;,20,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;3;;3;;3;;4;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1004,6,1阶段首领,;2;;2;;3;;3;;3;;4;;;,5,;1040;;1360;;1850;;1560;;1980;;2150;;2230;;2320;;2390;;;
1005,2,2阶段第1个小怪,;2;;2;;2;;;,20,;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;2;;3;;3;;;,20,;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;2;;2;;3;;;,5,;1360;;1030;;1980;;2320;;;
1006,5,2阶段第2个小怪,;2;;3;;3;;3;;;,5,;1360;;1030;;1980;;2320;;;
1007,6,2阶段精英,;3;;3;;3;;3;;3;;3;;;,20,;1360;;1780;;1980;;2320;;;
1007,6,2阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;;
1007,6,2阶段精英,;2;;3;;3;;3;;4;;4;;;,10,;1360;;1780;;1980;;2320;;;
1007,6,2阶段精英,;2;;2;;3;;3;;3;;4;;;,10,;1360;;1780;;1980;;2320;;;
1008,7,2阶段首领,;2;;2;;3;;3;;4;;4;;;,10,;1040;;1360;;1780;;2320;;;
1008,7,2阶段首领,;3;;3;;3;;4;;4;;4;;;,10,;1040;;1360;;1780;;2320;;;
1009,3,3阶段第1个小怪,;3;;3;;3;;;,20,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
1010,6,3阶段第2个小怪,;3;;3;;3;;3;;3;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
1010,6,3阶段第2个小怪,;2;;2;;3;;3;;3;;4;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
1011,7,3阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;
1011,7,3阶段精英,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;2030;;2320;;;

44
csv/keyword/KeyWord Normal file
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ID,KeyWord,KeyWord_,Des,Des_,Color,ImageGroup,Image
int,string,void,string,void,string,string,string
1,KeyWord/PowerAdded,功率,KeyWordDes/PowerAdded,每回合该部件第1次装载能量时功率将提供额外威力。,#E72F4D,buff,poweradd
2,KeyWord/Win,胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
3,KeyWord/Lose,失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
4,KeyWord/Equal,平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull
6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use
8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时触发其效果。,#6288FF,buff,countdown
10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件槽位无法装载,威力失效。,#AD1B35,buff,sleep
11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时敌方的耐久值会被削减。当其耐久值归0时下回合无法行动。,#87CEFA,,
12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,,
13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock
15,KeyWord/Triangle,三重,KeyWordDes/Triangle,该部件累计装载3个能量后触发其效果。装载进度会在触发前一直保留。,#73E5AC,buff,triangle
16,KeyWord/PowerRate,威力翻倍,KeyWordDes/PowerRate,该部件拥有的威力翻倍持续1回合。不可叠加。,#E77531,buff,power_rate
17,KeyWord/DestroyUnit,摧毁,KeyWordDes/DestroyUnit,在本场战斗中移除。,#904DF3,,
101,KeyWord/Grip,钳制,KeyWordDes/Grip,在部件装载时消耗装载能量并移除钳制持续1回合。,#4DFFFF,buff,grip
103,KeyWord/Burn,燃烧,KeyWordDes/Burn,装载能量时受到1点伤害。,#FF5151,buff,burn
104,KeyWord/Link,连锁,KeyWordDes/Link,装载后,其他具有连锁效果的部件会装载同样的能量。,#64B3FF,buff,link
105,KeyWord/Mist,迷雾,KeyWordDes/Mist,在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。,#FF8B25,,
106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被敌方装载能量。,#54CF54,buff,accessible
107,KeyWord/Corrupt,腐化,KeyWordDes/Corrupt,回合开始时受到1点伤害。,#883FCE,buff,corrupt
201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后获得1个随机宝物失败移除此状态。,#EEDD82,buff,treasure
202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3次该部件后将在战斗结束时获得该部件。,#3D6DCC,buff,unittest
203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,战斗结束后若还有折跃定位存在则获得1次进入商店的机会。换位后移除所有折跃定位。,#CF4257,buff,shop_location
204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时若该部件没有装载手牌能量则获得8星币。第3回合开始时移除此状态。,#67DEF2,buff,check_load
1002,KeyWord/Near,相邻,,,#FF8B25,location,around
1003,KeyWord/Device,辅助部件,,,#51FF59,,
1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
1007,KeyWord/Both,双方,,,#FF8B25,,
1010,KeyWord/Front,前方,,,#FF8B25,location,front
1011,KeyWord/Back,后方,,,#FF8B25,location,back
1012,KeyWord/Up,上方,,,#FF8B25,location,up
1013,KeyWord/Down,下方,,,#FF8B25,location,down
1014,KeyWord/Dir,方位,KeyWordDes/Dir,包含:相邻、上方、下方、前方、后方。,#FF8B25,,
1015,KeyWord/Col,同列,,,#FF8B25,location,sameline
1016,KeyWord/FrontAndBack,前方和后方,,,#FF8B25,location,front_back
1017,KeyWord/UpAndDown,上方和下方,,,#FF8B25,location,up_down
1018,KeyWord/ReadyToLoad,准备装载,KeyWordDes/ReadyToLoad,将在下回合装载能量。,#FF8B25,buff,load_warning
1019,KeyWord/ShipCenter,飞船中心,,,#FF8B25,,
1020,KeyWord/White,白色,,,#FFFFFF,,
1021,KeyWord/Blue,蓝色,,,#739DFF,,
1022,KeyWord/Purple,橙色,,,#FF9D73,,

38
csv/pilot/Pilot Normal file
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ID,PilotTitle,PilotNameTitle,PilotName,PilotNameName_,Pros,PilotDes,PilotDes_,Race,UnlockLv,Talent,RandomSlotNum,InGame,Sprite,Remark,PilotMonologue
int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,string
10000,PilotTitle/10000,教官,PilotName/10000,零,;7;;77;;;,PilotDes/10000,赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。,0,0,50000,0,FALSE,Sprites/Head/human_instructor,,PM_10000
10001,PilotTitle/10001,维修大师,PilotName/10001,动动,;7;;77;;;,PilotDes/10001,动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。,2,1,50001,2,,Sprites/Head/monster_dongdong,每当回复血量时,获得等量的星币。,PM_10001
10002,PilotTitle/10002,冥想者,PilotName/10002,格瑞,;7;;77;;;,PilotDes/10002,格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。,3,1,50002,2,,Sprites/Head/treant_5,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,PM_10002
10003,PilotTitle/10003,旅行者,PilotName/10003,塔丽拉,;7;;77;;;,PilotDes/10003,塔丽拉喜欢悠哉游哉的在宇宙各处旅游看看风景,偶尔抓捕一些悬赏犯用以补贴旅游资金。,3,22,50003,2,,Sprites/Head/treant_3,每次度假可消耗的天数增加1天未使用的假期可保留至下次度假。,PM_10003
10004,PilotTitle/10004,惯偷,PilotName/10004,沃尔菲,;7;;77;;;,PilotDes/10004,小偷也能成为赏金猎人?事实上,协会只关注成员完成悬赏的能力,至于一些小瑕疵,他们并不在意。,0,1,50004,2,,Sprites/Head/human_thief,进入商店时,可以免费窃取一件商品,但无法购买商品。,PM_10004
10005,PilotTitle/10005,幻术师,PilotName/10005,凯娜,;7;;;,PilotDes/10005,除赏金猎人外,凯娜还是星际魔术团的一员,擅长各式各样的魔术表演。,3,38,50005,2,,Sprites/Head/treant_1,初始获得专属部件:幻术师之手。,PM_10005
10006,PilotTitle/10006,飙船党,PilotName/10006,莫奇,;7;;77;;;,PilotDes/10006,冲冲冲!莫齐不喜欢思考的太多,无论是曾经的飙船党,还是现在的赏金猎人,莫齐总是一往无前。,2,36,50006,2,,Sprites/Head/monster_husky,初始获得{0}点燃料上限。,PM_10006
10007,PilotTitle/10007,护盾改装师,PilotName/10007,S808,;7;;;,PilotDes/10007,S808原本是一名护盾改造师擅长以808的节奏改装飞船但现在他是一名职业赏金猎人。,1,4,50007,2,,Sprites/Head/robot_2,初始失去{0}点最大血量,获得{1}点护盾。,PM_10007
10008,PilotTitle/10008,克隆者,PilotName/10008,西西卡,;7;;77;;;,PilotDes/10008,西西卡是一名天才部件克隆师,他自视甚高,只选择克隆最具挑战性的传说部件。,3,12,50008,2,,Sprites/Head/treant_4,每当获得传说部件时使其复制1份。,PM_10008
10009,PilotTitle/10009,寻宝者,PilotName/10009,咖啡,;7;;77;;;,PilotDes/10009,咖啡是一个的热心肠的狗狗族,由于从小听了很多传说故事,对宇宙冒险充满了期待。,2,8,50009,2,,Sprites/Head/monster_coffee,首次积累到{0}星币时获得宝物优选呼叫支援获得1次传说宝物3选1的机会。,PM_10009
10010,PilotTitle/10010,狂徒,PilotName/10010,杰德,;7;;77;;;,PilotDes/10010,杰德是一个易怒的狂徒,在任何时候都有可能生气。,3,32,50010,2,,Sprites/Head/treant_6,第1回合开始时使所有攻击部件功率翻倍。,PM_10010
10011,PilotTitle/10011,流派大师,PilotName/10011,艾莉丝,;7;;;,PilotDes/10011,作为战略大师,艾莉丝在部件组合搭配上研究颇深。另外,她也是一名孤星牌职业牌手。,0,2,50011,2,,Sprites/Head/human_girl,每当获得{0}星币后获得流派抉择呼叫支援获得1次超频/三重部件2选1的机会。,PM_10011
10012,PilotTitle/10012,社交小能手,PilotName/10012,克洛伊,;7;;77;;;,PilotDes/10012,克洛伊的朋友遍布整个协会,每次出航,她总是会喊上两个赏金猎人朋友。,0,40,50012,2,,Sprites/Head/human_social,随机天赋变为从其他驾驶员的固有天赋中获取。,PM_10012
10013,PilotTitle/10013,舅舅党,PilotName/10013,维多,;7;;77;;;,PilotDes/10013,维多的舅舅是赏金协会的高层,每次维多出航,他舅舅总是能给出有用的建议以及配套部件。,0,6,50013,2,,Sprites/Head/human_vito,初始获得2个相互搭配的部件。,PM_10013
10014,PilotTitle/10014,收藏大师,PilotName/10014,团子,;7;;77;;;,PilotDes/10014,收藏大师团子总喜欢闪闪发亮的宝物,不论是何等品质的,她都想将其纳入囊中。,0,1,50014,2,,Sprites/Head/human_collector,战斗开始时,每拥有{0}个宝物生成1个能量。,PM_10014
10017,PilotTitle/10017,苦行僧,PilotName/10017,X602,;7;;77;;;,PilotDes/10017,X602是一位苦修的僧侣它能在任何商店化缘但只能身无一物前往。,1,14,50017,2,,Sprites/Head/robot_monk,商店中的部件免费,但进入商店时,移除所有未装备部件。,PM_10017
10018,PilotTitle/10018,变装大师,PilotName/10018,冯,;7;;77;;;,PilotDes/10018,小冯每次出场都是不同的样子,她/他的样貌甚至种族都是未解之谜只能通过协会的认证ID进行辨认。,9,30,50018,2,,Sprites/Head/all_dress_master,被视为所有种族。,PM_10018
10019,PilotTitle/10019,拆卸工,PilotName/10019,憨憨,;7;;77;;;,PilotDes/10019,憨憨是一名憨厚的熊熊族,对于拆卸极有天赋,但是却不擅长拼回去。,2,18,50019,2,,Sprites/Head/monster_bear,战斗开始时,削减敌方{0}点耐久。,PM_10019
10020,PilotTitle/10020,孤身正义,PilotName/10020,S70NE,;7;;77;;;,PilotDes/10020,S70NE的爱人惨遭逃犯杀害悲痛的他将爱人的能源核心放在了自己身体中永久保存并成为了一名孤勇的赏金猎人。,1,46,50020,2,,Sprites/Head/robot_3,第1回合中列不会受到伤害。,PM_10020
10021,PilotTitle/10021,空间博士,PilotName/10021,Dr.0rz,;77;;;,PilotDes/10021,Dr.0rz在空间应用领域中稳坐头把交椅,尤其对换位模组有着深入的研究,使每个人都五体投地,忍不住膜拜。,1,34,50021,2,,Sprites/Head/robot_engineer,换位时使部件装载1个[橙色1点]能量。,PM_10021
10022,PilotTitle/10022,噪音,PilotName/10022,128dB,;7;;77;;;,PilotDes/10022,128dB是疯狂的摇滚爱好者他总是喜欢在公共频道里播放最大音量的摇滚乐以至于有不少赏金猎人都想干掉他。,1,26,50022,2,,Sprites/Head/robot_rocker,战斗开始时每有2个相同的部件使所有攻击部件获得1点功率。,PM_10022
10023,PilotTitle/10023,金色涂装,PilotName/10023,G01D,;7;;77;;;,PilotDes/10023,金色是G01D最喜欢的颜色它给自己做了很多金色的涂装显眼的他总是被罪犯提前认出大大提升了工作难度。,1,24,50023,2,,Sprites/Head/robot_golden,使部件生成的能量变为橙色。,PM_10023
10024,PilotTitle/10024,干饭王,PilotName/10024,金金,;7;;77;;;,PilotDes/10024,金金苦心研究多年,终于制造了一块能够逆转时间的怀表,这样他每天就可以让自动喂食器放两次饭。,2,48,50024,2,,Sprites/Head/monster_jinjin,初始获得专属部件:金金的怀表。,PM_10024
10025,PilotTitle/10025,疯狂音乐家,PilotName/10025,绯红,;7;;77;;;,PilotDes/10025,绯红是疯狂的音乐家,他所有的粉丝都是狂热的追随他,而无敌的他只是希望所有赏金罪犯都能听他一曲。,0,54,50025,2,,Sprites/Head/human_musician,战斗开始时从原料库中随机3个点数当按顺序装载能量后使所有攻击部件获得{0}点威力。,PM_10025
10026,PilotTitle/10026,永恒者,PilotName/10026,伊森,;7;;77;;;,PilotDes/10026,伊森宣称当赏金猎人是为了追寻永恒的哲学命题,实际上则是毕业于宇宙大学哲学系的他并找不到工作。,3,60,50026,2,,Sprites/Head/treant_2,装载的第1个手牌能量在对波结束后不会被移除。,PM_10026
10027,PilotTitle/10027,购物狂,PilotName/10027,EZP00R,;7;;77;;;,PilotDes/10027,EZP00R是一个天生的购物狂精通各种购物砍价小技巧它是所有商场的会员但它需要钱。,1,28,50027,2,,Sprites/Head/robot_shopaholic,初始获得{0}个与商店相关的宝物。,PM_10027
10028,PilotTitle/10028,复制体,PilotName/10028,X,;7;;77;;;,PilotDes/10028,X本身就是由另一个X复制而来的他也不知道自己是被复制的第几个X了但这好像也不重要。,1,44,50028,2,,Sprites/Head/robot_1,击败第1个首领后可选择复制1个已有的部件。,PM_10028
10029,PilotTitle/10029,贪婪者,PilotName/10029,雷豹,;7;;77;;;,PilotDes/10029,雷豹是名贪得无厌的赏金猎人,他著名的那句“我全都要”让所有罪犯都瑟瑟发抖。,2,10,50029,2,,Sprites/Head/monster_lion,部件选择时,可以选择多个部件。,PM_10029
10030,PilotTitle/10030,骰子小子,PilotName/10030,R011,;7;;77;;;,PilotDes/10030,R011在玩骰子的时候参悟了这个宇宙的一条规则——/roll 50完全没有任何道理可言。,1,52,50030,2,,Sprites/Head/robot_roll,战斗结束后星币将在1-50范围内随机变化。,PM_10030
10031,PilotTitle/10031,被腐化者,PilotName/10031,摩根,;7;;;,PilotDes/10031,摩根的身体被黑暗能量所腐化,腐化给他带来了强大的能力,以及小小的烦恼——脱发。,3,58,50031,2,,Sprites/Head/treant_corrupt,初始获得专属部件:腐化槽位。,PM_10031
10032,PilotTitle/10032,目盲的观者,PilotName/10032,念,;77;;;,PilotDes/10032,念曾意外的进入了一个未知的宇宙裂隙,回来之时,她失去了视力,并带回了那里的圣器——观者之眼。,0,56,50032,2,,Sprites/Head/human_viewer,初始获得专属部件:观者之眼+。,PM_10032
10033,PilotTitle/10033,时间管理者,PilotName/10033,多姆,;7;;77;;;,PilotDes/10033,没人知道多姆的年纪,只知道协会最老资历的人也要尊称他一声前辈。另外,他手速惊人。,3,62,50033,2,,Sprites/Head/treant_time_controller,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,PM_10033
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041

15
csv/reward/Reward Normal file
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@@ -0,0 +1,15 @@
Phase,EnemyPhaseType,Comment,StarCoin,Choice,Treasure,TreasureChoice,Expansion,Move,Repair,Legend,Weight,EeventGroupPhase,BackgroundPath
int,int,void,int,bool,bool,bool,bool,int,bool,bool,int,int,string
11,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1001,Background_1
12,1,普通1,3,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1002,Background_1
101,11,精英1,3,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1003,Background_1
1001,101,boss1,5,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1004,Background_1
21,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1005,Background_2
22,2,普通2,4,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1006,Background_2
201,12,精英2,4,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1007,Background_2
2001,102,boss2,6,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1008,Background_2
31,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1009,Background_3
32,3,普通3,5,TRUE,FALSE,FALSE,FALSE,1,FALSE,FALSE,10,1010,Background_3
301,13,精英3,5,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1011,Background_3
3001,103,boss3,,FALSE,FALSE,FALSE,FALSE,0,FALSE,TRUE,10,,Background_3
4001,103,boss3_难度额外,,FALSE,FALSE,FALSE,FALSE,0,FALSE,FALSE,10,,Background_3

9
csv/ship/Ship Normal file
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ID,Name,Name_,UnlockLV,Des,Des_,HP,ShipType,ShipTypeProperty,Move,ShipDataPath,PowerCoreWeight,PowerColorWeight,BountyEvents,TalentResultSlot,ModPath,VacationShipImage,MovePath,InGame,Image,ButtonIcon,ShadowSprite
int,string,void,int,string,void,int,int,int,int,string,int[],int[],int[],dic,string,string,string,bool,string,string,string
1,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,1,100,3,ScriptableAssets/ShipAssets/JX_001,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
2,ShipName/1,千隼号,0,ShipDes/1,平平无奇的基础飞船,500,2,10,3,ScriptableAssets/ShipAssets/JX_002,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_yongtong,UI_button_pickship_2,ship_yongtong
7,ShipName/7,护盾号,0,ShipDes/7,特点拥有4点护盾可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,TRUE,ship_hongdong,UI_button_pickship_1,ship_hongdong
8,ShipName/8,猎杀号,0,ShipDes/8,专门用来测试boss强度,35,1,10,3,ScriptableAssets/ShipAssets/BossHunter,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Player,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_hongdong,UI_button_pickship_1,ship_hongdong
77,ShipName/77,空间号,5,ShipDes/77,特点拥有3点换位次数可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,YongTong,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,TRUE,ship_yongtong,UI_button_pickship_2,ship_yongtong
10001,ShipName/10001,大船号,0,ShipDes/10001,特点拥有4点护盾可以在战斗中抵挡伤害。,24,1,4,3,ScriptableAssets/ShipAssets/HongDong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_hongdong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_1,ship_mega
10002,ShipName/10002,大船号,0,ShipDes/10002,特点拥有3点换位次数可以在战斗中交换部件位置。,28,2,3,3,ScriptableAssets/ShipAssets/YongTong_Bigger,;1;;1;;1;;1;;1;;;,;3;;2;;1;;;,;100;;140;;;,;W1:1;;W2:3;;B1:8;;B2:10;;P1:16;;;,Mega,Sprites/Icon/Common/ship_yongtong,UI/Battle/ShipBaseMoveCell,FALSE,ship_mega,UI_button_pickship_2,ship_mega

658
csv/shipunit/ShipUnit Normal file
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ID,Name,Name_,Lv,SkillName,SkillName_,UnlockLV,Rare,Genera,InGame,GainType,Pros,PowerSlot,CountOffset,WeightOffset,EquiptLimit,Description,Description_,Propertys,Args,ExtraDes,ExtraDes_,Type,SkillPath,SpritePath,ModPath
int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,string,void,dic,int[],string,void,int,string,string,string
11001,Name/11001_1,基础核心,1,Text/Empty,,0,0,,,4,;7;;;,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
11001,Name/11001_2,基础核心+,2,Text/Empty,,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
11002,Name/11002_1,对子核心,1,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11002,Name/11002_2,对子核心+,2,Text/11002,对子,0,0,,,4,;7;;;,;1;;1;;;,,,1,Des/11002_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_NewDouble,cannon_double,
11003,Name/11003_1,递增核心,1,Text/11003,递增,2,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11003,Name/11003_2,递增核心+,2,Text/11003,递增,2,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11003_1,若装载的能量点数比上次装载的能量点数大1则额外获得装载点数的威力。,,,ExtraDes/11003_1,上1个装载点数{0}。,1,Cannon_Player/Skill_IncreasePowerUp,cannon_increase,Increase
11004,Name/11004_1,四爆核心,1,Text/Empty,,1,1,,,0,;7;;;,;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11004,Name/11004_2,四爆核心+,2,Text/Empty,,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/11004_1,手牌数量≥{0}时,拥有威力翻倍。,,;4;;;,,,1,Cannon_Player/Skill_DoubleByUseOnce,cannon_use_double,
11005,Name/11005_1,纯白核心,1,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11005,Name/11005_2,纯白核心+,2,Text/11005,纯白,0,0,,,0,;7;;;,;1;;1;;1;;;,,,1,Des/11005_1,装载[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_LoadWhiteExtra,cannon_white,
11006,Name/11006_1,微型晶核,1,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;3;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11006,Name/11006_2,微型晶核+,2,Text/11006,微型晶核,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11006_1,装载后,若能量点数≤{0}点,则额外获得装载点数的威力。,,;4;;;,,,1,Cannon_Player/Skill_SmallerThanDouble,cannon_crystal,
11007,Name/11007_1,白色反应晶石,1,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;2;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11007,Name/11007_2,白色反应晶石+,2,Text/11007,白色反应,0,2,,,0,;7;;;,;1;;;,,,1,Des/11007_1,相邻部件的[白色]槽位装载能量时自身获得2点威力。,,;3;;;,,,1,Cannon_Player/Skill_TurnMulPowerUp,cannon_white_crystal,WhiteCrystal
11008,Name/11008_1,单星,1,Text/Empty,,4,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11008,Name/11008_2,单星+,2,Text/Empty,,4,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11008_1,当单星是唯一一种装载能量的攻击部件时,拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LonelyCannon,cannon_solo_star,
11009,Name/11009_1,极限内聚,1,Text/11009,极限内聚,4,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11009,Name/11009_2,极限内聚+,2,Text/11009,极限内聚,4,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11009_1,装载的能量点数视为自身已装载的最大能量点数。,,,,,1,Cannon_Player/Skill_Mul,cannon_cohesion,
11010,Name/11010_1,六芒星核心,1,Text/11010,六芒星,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11010_1,装载后自身每拥有1个槽位获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
11010,Name/11010_2,六芒星核心+,2,Text/11010,六芒星,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/11010_1,装载后自身每拥有1个槽位获得1点威力。,,,,,1,Cannon_Player/Skill_LoadPowerSlotNum,cannon_hexagram,
11011,Name/11011_1,高能感应,1,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
11011,Name/11011_2,高能感应+,2,Text/11011,感应,0,1,,,0,;7;;;,;1;;;,,,1,Des/11011_1,在回合内生成[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSence,cannon_induction,CannonInduction
11012,Name/11012_1,大点数力场,1,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;2;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
11012,Name/11012_2,大点数力场+,2,Text/11012,大点数,0,1,,,0,;7;;;,;1;;;,,,1,Des/11012_1,任意攻击部件装载点数≥[{0}点]的能量时,自身获得{1}点威力。,,;5;;3;;;,,,1,Cannon_Player/Skill_Wanfa,cannon_over_five,
11013,Name/11013_1,连营,1,Text/11013,连营,0,1,,,0,;7;;;,;3;;3;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
11013,Name/11013_2,连营+,2,Text/11013,连营,0,1,,,0,;7;;;,;3;;2;;;,,,1,Des/11013_1,若装载的能量是手牌中最后1个能量则生成1个能量。,,,,,1,Cannon_Player/Skill_Luxun,cannon_ouroboros,
11014,Name/11014_1,幻影,1,Text/Empty,,5,1,,,0,;7;;;,;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
11014,Name/11014_2,幻影+,2,Text/Empty,,5,1,,,0,;7;;;,;1;;1;;;,,,1,Des/11014_1,幻影无论处于任何位置,均享受方位效果。,,,,,1,Cannon_Player/Skill_SecretCannon,cannon_secret_phantom,SecretPhantom
11015,Name/11015_1,受赠者,1,Text/11015,受赠,1,1,,,0,;7;;;,;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
11015,Name/11015_2,受赠者+,2,Text/11015,受赠,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/11015_1,自身获得的不来自于能量/功率的威力将翻倍。,,,,,1,Cannon_Player/Skill_ExtraPowerDouble,cannon_receiver,
11016,Name/11016_1,拓印核心,1,Text/11016,拓印,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11016,Name/11016_2,拓印核心+,2,Text/11016,拓印,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11016_1,在回合内生成能量时自身装载1个相同的能量。 ,,,,,1,Cannon_Player/Skill_CopyPowerAndLoadSelf,cannon_higher_2,
11017,Name/11017_1,橙色星钻,1,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11017,Name/11017_2,橙色星钻+,2,Text/11017,橙色星钻,0,2,,,0,;7;;;,;3;;3;;;,,,1,Des/11017_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_PurpleDouble,cannon_orange_core,
11018,Name/11018_1,推进核心,1,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;5;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11018,Name/11018_2,推进核心+,2,Text/11018,推进,0,0,,,0,;7;;;,;1;;;,,,1,Des/11018_1,移动后,获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_MovePowerCannon,cannon_jet,JetCannon
11019,Name/11019_1,主副双炮,1,Text/11019,副炮开火,3,2,,,0,;7;;;,;3;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
11019,Name/11019_2,主副双炮+,2,Text/11019,副炮开火,3,2,,,0,;7;;;,;1;;1;;;,,,1,Des/11019_1,获得威力时,对敌方造成相等的伤害。,,,,,1,Cannon_Player/Skill_PowerDamageEnemy,cannon_main_sub,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
11801,Name/11801_1,轻顶装置,1,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;2;;;,,,1,Des/11801_1,装载后生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
11801,Name/11801_2,轻顶装置+,2,Text/11801,轻顶,0,0,,,4,;7;;;,;3;;1;;;,,,1,Des/11801_1,装载后生成1个点数提升1点的能量。,,,,,2,Support_Player/Skill_SmallPush,device_point_up,
11802,Name/11802_1,置换装置,1,Text/11802,置换,0,0,,,0,;7;;;,;2;;1;;;,,,1,Des/11802_1,装载后生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
11802,Name/11802_2,置换装置+,2,Text/11802,置换,0,0,,,0,;7;;;,;3;;2;;1;;;,,,1,Des/11802_1,装载后生成1个能量。,,,,,2,Support_Player/Skill_ReplacePower,device_exchange,DeviceExchange
11803,Name/11803_1,提取装置,1,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_1,装载后生成1个颜色降低的能量再生成1个[蓝色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract,
11803,Name/11803_2,提取装置+,2,Text/11803,提取,0,0,,,0,;7;;;,;2;;;,,,1,Des/11803_2,装载后生成1个颜色降低的能量再生成1个[橙色1点]能量。,,,,,2,Support_Player/Skill_EnergyExtract,device_extract_2,
11804,Name/11804_1,高能魔方,1,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后生成1个[橙色{0}点]能量。,,;3;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
11804,Name/11804_2,高能魔方+,2,Text/11804,高能魔方,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11804_1,装载后生成1个[橙色{0}点]能量。,,;4;;;,,,2,Support_Player/Skill_LittlePurplePower,device_energy_cube,
11805,Name/11805_1,能量枢纽,1,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后使所有相邻部件装载1个[白色{0}点]能量。,,;2;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后生成1个点数降低1点的能量并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0})生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0})生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):使手牌中所有[白色]能量点数提升{1}点。,;US:2;;;,;3;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0})生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0})生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,-20,1,Des/11815_2,战斗开始时,在本场战斗中升级所有部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,获得{0}点临时燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0})消耗1点燃料生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0})消耗1点燃料生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:1;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:3;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:6;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:10;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:15;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;3;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
12801,Name/12801_2,供电模组+,2,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;4;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
12802,Name/12802_1,爆发装置,1,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0})消耗1点燃料使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0})选择1个相邻部件或自身使其摧毁并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:3;;OC2:5;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13001,Name/13001_2,阶跃核心+,2,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{2}点威力。,;OC1:2;;OC2:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
13002,Name/13002_1,高压增幅核心,1,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13002,Name/13002_2,高压增幅核心+,2,Text/13002,高压增幅,0,0,;5;;;,,0,;7;;;,;1;;1;;;,,,1,Des/13002_1,超频({0}):获得{1}点功率。,;OC:4;;;,;1;;;,,,1,Cannon_Player/Skill_OverclockPowerCannon,cannon_overclock_poweradd,OverclockPoweradd
13003,Name/13003_1,共频核心,1,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;2;;4;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1})自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后生成1个[白色3点]能量,超频({0})额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13801,Name/13801_2,三号装置+,2,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_2,装载后生成1个[蓝色3点]能量,超频({0})额外生成1个[蓝色3点]能量。,;OC:4;;;,;2;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
13802,Name/13802_1,火花装置,1,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_1,超频({0})使所有非同名部件装载1个[蓝色1点]能量。,;OC:3;;;,;1;;2;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13802,Name/13802_2,火花装置+,2,Text/13802,火花,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13802_2,超频({0})使所有非同名部件装载1个[橙色1点]能量。,;OC:3;;;,;1;;3;;;,,,2,Support_Player/Skill_OverclockLoadAll,device_spark,SparkDevice
13803,Name/13803_1,高压导流器,1,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;2;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13803,Name/13803_2,高压导流器+,2,Text/13803,导流,0,1,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13803_1,超频({0}):使后方攻击部件获得{1}点威力。,;OC:5;;;,;8;;;,,,2,Support_Player/Skill_OverclockLinePower,device_overclock_back_power,
13804,Name/13804_1,高压注能器,1,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_1,超频({0})生成1个[蓝色9点]能量。,;OC:6;;;,;2;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13804,Name/13804_2,高压注能器+,2,Text/13804,注能,0,1,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13804_2,超频({0})生成1个[橙色9点]能量。,;OC:6;;;,;3;;;,,,2,Support_Player/Skill_OverclockTopClass,device_overclock_nine,
13805,Name/13805_1,预谋装置,1,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;3;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13805,Name/13805_2,预谋装置+,2,Text/13805,预谋,2,1,;5;;9;;;,,0,;7;;;,;2;;;,,,1,Des/13805_1,超频({0})下回合开始时生成2个能量。,;OC:3;;;,,,,2,Support_Player/Skill_OverclockLoadNextTurnTwo,device_premeditation,
13807,Name/13807_1,超频机枪,1,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;4;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13807,Name/13807_2,超频机枪+,2,Text/13807,开火,0,2,;5;;;,FALSE,0,;7;;;,,,,1,Des/13807_1,超频效果触发时,对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Player/Skill_OverclockDamage,device_machine_gun,MachineGun
13808,Name/13808_1,超频驱动器,1,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;3;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
13808,Name/13808_2,超频驱动器+,2,Text/13808,超频驱动,1,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13808_1,装载后,用该装载能量的点数触发所有超频效果。,,,,,2,Support_Player/Skill_OverclockMachine,device_overclock_engine,OverclockEngine
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
14001,Name/14001_1,光束核心,1,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;7;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14001,Name/14001_2,光束核心+,2,Text/14001,光束,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14001_1,三重:获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_TrianglePower,cannon_polymeric_beam,
14002,Name/14002_1,三棱核心,1,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率三重使自身功率翻倍每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;2;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14006_1,三重本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
14007,Name/14007_2,进化核心+,2,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
,,,,,,,,,,,,,,,,,,,,,,,,,
14801,Name/14801_1,主料和边角料,1,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14801,Name/14801_2,主料和边角料+,2,Text/14801,主料和边角料,0,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,,,1,Des/14801_1,三重生成1个[橙色9点]能量和1个[橙色1点]能量。,,,,,2,Support_Player/Skill_TrianglePurpleNine,device_mineral,
14802,Name/14802_1,扩散指针,1,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14802,Name/14802_2,扩散指针+,2,Text/14802,扩散,0,0,;8;;;,FALSE,0,;7;;;,;1;;1;;;,,,1,Des/14802_1,三重:使相邻攻击部件获得{0}点威力。,,;5;;;,,,2,Support_Player/Skill_TriangleAllPowerUp,device_power_pointer,PowerPointer
14803,Name/14803_1,四角能源,1,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14803,Name/14803_2,四角能源+,2,Text/14803,四角,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14803_1,三重:生成{0}个能量。,,;4;;;,,,2,Support_Player/Skill_TriangleCreatePower,device_trebling_4_energy,
14805,Name/14805_1,电弧增幅器,1,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得当前护盾值与上回合的护盾值之差的威力。,,,ExtraDes/15001_1,差值:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;3;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,紧急核心,1,Text/15003,紧急,1,1,,,0,;7;;;,;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,紧急核心+,2,Text/15003,紧急,1,1,,,0,;7;;;,;1;;1;;;,,,1,Des/15003_1,护盾值归0时获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,间歇防护器,1,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_1,发动({0}):回复{1}点护盾值。,;US:3;;;,;4;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,间歇防护器+,2,Text/15802,防护,1,0,;3;;;,,0,;7;;;,,,,1,Des/15802_2,发动({0}):回复所有护盾值。,;US:3;;;,,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})失去当前护盾值使后方攻击部件获得其2倍的威力。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})失去当前护盾值使后方攻击部件获得其2倍的威力。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
21001,Name/21001_1,橙色核心,1,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
21001,Name/21001_2,橙色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;3;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:3;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_orange,
21002,Name/21002_1,蓝色核心,1,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
21002,Name/21002_2,蓝色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;2;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:2;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_blue,
21003,Name/21003_1,白色核心,1,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
21003,Name/21003_2,白色核心+,2,Text/Empty,,0,0,,,4,;77;;;,;1;;1;;;,,,1,Des/Added,在战斗中拥有{0}点功率。,;PA:1;;;,,,,1,Cannon_Player/Skill_Null,cannon_slot_white,
21004,Name/21004_1,恒定光束,1,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
21004,Name/21004_2,恒定光束+,2,Text/21004,恒定,0,0,,,0,;77;;;,;3;;2;;2;;;,,,1,Des/21004_1,装载的能量点数视为{0}点。,,;6;;;,,,1,Cannon_Player/Skill_Stability,cannon_stable,
21005,Name/21005_1,微粒力场,1,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21005,Name/21005_2,微粒力场+,2,Text/21005,微粒力场,0,1,,FALSE,0,;77;;;,;1;;;,,,1,Des/21005_1,生成1个[1点]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_CreateOnePowerExtra,cannon_debris_swirl,DebrisSwirl
21008,Name/21008_1,轻型核心,1,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21008,Name/21008_2,轻型核心+,2,Text/Empty,,0,0,,FALSE,0,;77;;;,;2;;1;;1;;;,-1,,0,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_lithe,
21010,Name/21010_1,自装核心,1,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;;,,,0,Des/21010_1,回合开始时自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
21010,Name/21010_2,自装核心+,2,Text/21010,自装,0,1,;9;;;,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21010_1,回合开始时自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Player/Skill_SelfLoadEnergy,cannon_self_load,
21012,Name/21012_1,月刃核心,1,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过对方,则获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
21012,Name/21012_2,月刃核心+,2,Text/21012,月刃,3,1,,FALSE,0,;77;;;,;2;;1;;1;;;,,,1,Des/21012_1,装载后,若同列的总威力已超过敌方,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_OverPowerCannon,cannon_moon,
21016,Name/21016_1,超重核心,1,Text/21016,超重,0,2,,,0,;77;;;,;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时额外消耗1点换位次数并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21025,Name/21025_2,大容量核心+,2,Text/21025,威力,0,0,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,1,Des/21025_1,装载后获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
21027,Name/21027_1,永恒宝石,1,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;2;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21027,Name/21027_2,永恒宝石+,2,Text/21027,永恒,4,2,;9;;;,,0,;77;;;,;3;;1;;;,,,1,Des/21027_1,回合开始时,装载上一回合自身装载过的能量。,,;3;;;,,,1,Cannon_Player/Skill_Eternity,cannon_eternal_gem,
21028,Name/21028_1,吞噬者,1,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
21032,Name/21032_2,复刻核心+,2,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
21801,Name/21801_1,变色装置,1,Text/21801,变色,0,0,,,4,;77;;;,;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21801,Name/21801_2,变色装置+,2,Text/21801,变色,0,0,,,4,;77;;;,;2;;1;;;,,,1,Des/21801_1,装载后生成1个颜色提升的能量。,,,,,2,Support_Player/Skill_ColorChange,device_change_color,
21802,Name/21802_1,橙色能源,1,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21802,Name/21802_2,橙色能源+,2,Text/21802,橙色增强,0,1,,,0,;77;;;,,,,1,Des/21802_1,使相邻攻击部件装载[橙色]能量时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_PurpleAroundPower,device_orange_power,OrangePower
21803,Name/21803_1,六式转轮,1,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21803,Name/21803_2,六式转轮+,2,Text/21803,六式转轮 ,0,0,,,0,;77;;;,;3;;1;;;,,,2,Des/21803_1,装载后生成1个[橙色{0}点]能量。,,;6;;3;;;,,,2,Support_Player/Skill_LoadGenerateEnergy,device_six_reel,SixReel
21805,Name/21805_1,微粒注射器,1,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;2;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21805,Name/21805_2,微粒注射器+,2,Text/21805,微粒注射,0,0,;9;;;,,0,;77;;;,,,,1,Des/21805_1,回合开始时,使前方部件装载{0}个[蓝色1点]能量。,,;3;;2;;;,,,2,Support_Player/Skill_LoadRightOneAuto,device_front_load_one,
21807,Name/21807_1,衰变水晶,1,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_1,回合开始时,使前方部件的最高槽位颜色降低。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
21807,Name/21807_2,衰变水晶+,2,Text/21807,衰变,0,0,;9;;;,,0,;77;;;,,-1,,0,Des/21807_2,回合开始时使前方部件的最高槽位颜色降低2次。,,,,,2,Support_Player/Skill_LowerRightUnitSlot,device_decay_crystal,
21812,Name/21812_1,微缩吸收器,1,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;1;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
21812,Name/21812_2,微缩吸收器+,2,Text/21812,吸收,1,2,,,0,;77;;;,,,,1,Des/21812_1,当后方攻击部件装载[1点]能量时,不占用槽位,并获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadOneNoSlotPowerUp,device_one_point_absorb,OnePointAbsorb
21814,Name/21814_1,赐福装置,1,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_1,相邻部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21814,Name/21814_2,赐福装置+,2,Text/21814,赐福,0,0,,,0,;77;;;,,,,0,Des/21814_2,所有部件生成的能量点数将提升1点。,,,,,2,Support_Player/Skill_BlessingPoint,device_blessing,Blessing
21815,Name/21815_1,填补装置,1,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_1,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|1</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21815,Name/21815_2,填补装置+,2,Text/21815,填补,3,2,,,0,;77;;;,,,,2,Des/21815_2,战斗开始时,摧毁自身,并使同列空位装备<UNIT>21010|2</UNIT>。,,;21010;;;,,,2,Support_Player/Skill_EquiptEmpty,device_equip_cannon,
21816,Name/21816_1,分割装置,1,Text/21816,分割,0,1,,,0,;77;;;,;3;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21816,Name/21816_2,分割装置+,2,Text/21816,分割,0,1,,,0,;77;;;,;1;;;,,,1,Des/21816_1,装载后生成1个点数降低1点的能量再生成1个相同颜色的[1点]能量。,,,,,2,Support_Player/Skill_SliptOne,device_split,
21819,Name/21819_1,秘密通道,1,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_1,后方部件每回合装载的第1个能量不占用槽位。,,;1;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
21819,Name/21819_2,秘密通道+,2,Text/21819,秘密通道,0,2,,FALSE,0,;77;;;,,,,1,Des/21819_2,后方部件每回合装载的前2个能量不占用槽位。,,;2;;;,,,2,Support_Player/Skill_FirstLoadUnlimited,device_secret_access,SecretAccess
21821,Name/21821_1,提升装置,1,Text/21821,提升,0,0,,,0,;77;;;,;3;;;,,,1,Des/21821_1,装载后生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
21821,Name/21821_2,提升装置+,2,Text/21821,提升,0,0,,,0,;77;;;,;1;;;,,,1,Des/21821_1,装载后生成1个点数提升{0}点的能量。,,;3;;;,,,2,Support_Player/Skill_LoadPowerUpTwo,device_point_plus,
21827,Name/21827_1,空隙装置,1,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_1,回合开始时若相邻有空位则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
21827,Name/21827_2,空隙装置+,2,Text/21827,空隙,0,0,;9;;;,,0,;77;;;,,-1,,1,Des/21827_2,回合开始时若相邻有空位则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_NoAroundCreate,device_forbidden_zone,
21831,Name/21831_1,无畏,1,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21831,Name/21831_2,无畏+,2,Text/21831,无畏,0,0,;9;;;,FALSE,0,;77;;;,,,,1,Des/21831_1,回合开始时,若同列没有攻击部件,则使所有攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_NoCannonLinePower,device_brave,Brave
21833,Name/21833_1,自动导流器,1,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;3;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后本回合该列承受伤害变为1点并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
21843,Name/21843_2,漂浮装置+,2,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/Empty,,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
21844,Name/21844_1,能量原石,1,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_1,自身或相邻部件被摧毁时生成1个[蓝色6点]能量。,,;2;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone,
21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2,
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时摧毁与自身换位的部件并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时摧毁与自身换位的部件并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
21853,Name/21853_2,中继器+,2,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_2,当作为带有方位效果的目标时,使目标变为自身的相邻部件。,,;3;;;,,,2,Support_Player/Skill_WIFI,device_repeater_2,
21854,Name/21854_1,交换仪,1,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;;,,,2,Des/21854_1,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
21854,Name/21854_2,交换仪+,2,Text/21854,交换,0,2,,FALSE,0,;77;;;,;2;;2;;;,,,2,Des/21854_2,装载后,交换前方和后方的部件槽位。,,,,,2,Support_Player/Skill_ExchangeSlot,device_slot_exchange,SlotExchange
21855,Name/21855_1,连发导弹,1,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;2;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
21855,Name/21855_2,连发导弹+,2,Text/21855,连发导弹,0,1,,,0,;77;;;,;1;;;,,,0,Des/21855_1,装载后,削减敌方{0}点耐久值,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadBreakEnemy,device_shield_broker,
21856,Name/21856_1,橙色通道,1,Text/21856,橙色通道,4,2,,,0,;77;;;,;1;;;,,,1,Des/21856_1,装载后使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
21856,Name/21856_2,橙色通道+,2,Text/21856,橙色通道,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21856_1,装载后使前方部件装载1个点数相同的[橙色]能量,且不占用槽位。,,,,,2,Support_Player/Skill_LoadHandPowerExtraLoad,device_orange_channel,
21857,Name/21857_1,注能装置,1,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时使前方部件装载1个[橙色{0}点]能量。,,;5;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
21857,Name/21857_2,注能装置+,2,Text/21857,注能,0,1,;9;;;,,0,;77;;;,,,,2,Des/21857_1,回合开始时使前方部件装载1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_ChargeFrontNew,device_energy_injection,
21858,Name/21858_1,增殖陀螺,1,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_1,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时在相同位置装备1个增殖陀螺。,,;2;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
21858,Name/21858_2,增殖陀螺+,2,Text/21858,增殖陀螺,3,1,;9;;;,,0,;77;;;,,,,0,Des/21858_2,回合开始时,使飞船中心的攻击部件获得{0}点威力。任意部件被摧毁时在相同位置装备1个增殖陀螺+。,,;3;;;,,,2,Support_Player/Skill_DestroyCopyTurnPower,device_spinning_top,SpinningTop
21859,Name/21859_1,一次性能源,1,Text/21859,一次性能源,0,0,,,0,;77;;;,;3;;;,,,1,Des/21859_1,装载后生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
21859,Name/21859_2,一次性能源+,2,Text/21859,一次性能源,0,0,,,0,;77;;;,;1;;;,,,1,Des/21859_1,装载后生成2个[橙色5点]能量,并摧毁自身。,,,,,2,Support_Player/Skill_DestroyHandToNum,device_disposable_energy,
21860,Name/21860_1,跃迁装置,1,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率战斗开始时在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率战斗开始时在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率在敌方耐久归0时功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率在敌方耐久归0时功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22010,Name/22010_2,自增幅核心+,2,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
22014,Name/22014_1,增压核心,1,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/22014_1,回合开始时获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
22019,Name/22019_2,探测核心+,2,Text/22019,探测,2,1,,,0,;77;;;,;1;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
22020,Name/22020_1,虚空,1,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
22020,Name/22020_2,虚空+,2,Text/22020,虚空,0,1,;9;;;,FALSE,0,;77;;;,;3;;;,,,1,Des/22020_1,回合开始时,若上回合槽位未被占用,则获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_TurnNoLoadPowerUp,cannon_void,Void
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
22802,Name/22802_1,四向辐射器,1,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;10;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
22802,Name/22802_2,四向辐射器+,2,Text/22802,辐射,0,1,,,0,;77;;;,,,,1,Des/22802_1,己方每装载{0}个能量,使相邻攻击部件获得{1}点功率。,,;8;;1;;;,ExtraDes/22802_1,已装载:{0}个。,2,Support_Player/Skill_AddedAroundByLoadPower,device_four_directions,FourDirections
22803,Name/22803_1,辐射接收器,1,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
22803,Name/22803_2,辐射接收器+,2,Text/22803,辐射接收,0,2,,,0,;77;;;,,,,1,Des/22803_1,使攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_AddedAndAddPower,device_qualitative_change,QualitativeChange
22805,Name/22805_1,不稳定辐射器,1,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_1,回合开始时,使相邻攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
22805,Name/22805_2,不稳定辐射器+,2,Text/22805,临时强化,2,0,;9;;;,,0,;77;;;,,,,1,Des/22805_2,回合开始时,使所有攻击部件获得{0}-{1}点临时功率。,,;1;;2;;;,,,2,Support_Player/Skill_TempAdded,device_temp_poweradd,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
23001,Name/23001_1,顺子核心,1,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;9;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23001,Name/23001_2,顺子核心+,2,Text/23001,顺子,0,0,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23001_1,满载:若装载能量的点数构成顺子,则获得{0}点威力。,,;12;;;,,,1,Cannon_Player/Skill_StraightPowerUp,cannon_straight,
23003,Name/23003_1,微型反应堆,1,Text/23003,反应 ,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23003,Name/23003_2,微型反应堆+,2,Text/23003,反应,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23003_1,满载:获得威力翻倍。,,,,,1,Cannon_Player/Skill_SmallPointDouble,cannon_micro_reactor,
23004,Name/23004_1,超压核心,1,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;5;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23004,Name/23004_2,超压核心+,2,Text/23004,超压,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23004_1,满载:获得{0}点威力,提升自身最低槽位颜色。,,;7;;;,,,1,Cannon_Player/Skill_LoadFullOncePower,cannon_torrent,
23005,Name/23005_1,满载力场,1,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;2;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
23005,Name/23005_2,满载力场+,2,Text/23005,满载力场,0,1,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23005_1,其他满载部件装载能量后,自身获得{0}点威力,,;3;;;,,,1,Cannon_Player/Skill_FullLoadPower,cannon_fullload,
23006,Name/23006_1,四方核心,1,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
23006,Name/23006_2,四方核心+,2,Text/23006,四方,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/23006_1,满载:获得{0}点功率。,,;5;;;,,,1,Cannon_Player/Skill_UpgradeSqaure,cannon_cross,
,,,,,,,,,,,,,,,,,,,,,,,,,
23801,Name/23801_1,七点装置,1,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;2;;2;;;,,,0,Des/23801_1,满载生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
23801,Name/23801_2,七点装置+,2,Text/23801,七点,0,0,;1;;;,,0,;77;;;,;1;;1;;;,,,0,Des/23801_1,满载生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StableCore,device_fulfill_five,
23802,Name/23802_1,全局辐射器,1,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;2;;2;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23802,Name/23802_2,全局辐射器+,2,Text/23802,辐射,0,1,;1;;;,,0,;77;;;,;1;;1;;;,,,1,Des/23802_1,满载:使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_SupportAttack,device_fulfill_poweradd,FulfillPoweradd
23804,Name/23804_1,驱动炸弹,1,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;3;;;,,,1,Des/23804_1,装载后,直接触发相邻部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23804,Name/23804_2,驱动炸弹+,2,Text/23804,驱动爆炸,0,2,;1;;2;;;,,0,;77;;;,;1;;;,,,1,Des/23804_2,装载后,直接触发所有部件的满载/充能效果,并摧毁自身。,,,,,2,Support_Player/Skill_DoubleLoadFullDestroy,device_charge_explosion,
23805,Name/23805_1,扩展装置,1,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;2;;;,,,1,Des/23805_1,满载生成1个[白色9点]能量并在下回合开始时获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23805,Name/23805_2,扩展装置+,2,Text/23805,九点,0,0,;1;;;,,0,;77;;;,;1;;;,,,1,Des/23805_2,满载生成1个[白色9点]能量并在下回合开始时获得1个[白色]槽位。,,;1;;;,,,2,Support_Player/Skill_LoadFullCreateNineAddSlot,device_nine,
23806,Name/23806_1,重铸装置,1,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;3;;2;;;,,,2,Des/23806_1,满载生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
23806,Name/23806_2,重铸装置+,2,Text/23806,重铸,0,1,;1;;;,,0,;77;;;,;2;;1;;;,,,2,Des/23806_1,满载生成3个能量。,,,,,2,Support_Player/Skill_LoadFullCreateThree,device_recast,
23807,Name/23807_1,双发导弹,1,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;2;;2;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
23807,Name/23807_2,双发导弹+,2,Text/23807,双发导弹,0,1,;1;;;,FALSE,0,;77;;;,;1;;1;;;,,,1,Des/23807_1,满载:削减敌方{0}点耐久值。,,;2;;;,,,2,Support_Player/Skill_LoadFullHalfBreakEnemy,device_shield_broker,
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24004,Name/24004_2,电流激发核心+,2,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;14;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
24005,Name/24005_1,电磁感应,1,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;3;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
24005,Name/24005_2,电磁感应+,2,Text/24005,电磁感应,0,2,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24005_1,充能效果触发时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_AllChargePowerUp,cannon_charge,
24007,Name/24007_1,中心电源核心,1,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;3;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
24007,Name/24007_2,中心电源核心+,2,Text/24007,中心电源,5,1,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24007_1,飞船中心的部件装载能量时,自身获得相同点数的充能。充能({0}):获得{1}点威力。,;CH:9;;;,;4;;;,,,1,Cannon_Player/Skill_ChargeLink,cannon_center_receiver,CenterReceiver
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
24801,Name/24801_1,三生电阻,1,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;;,,,1,Des/24801_1,充能({0})生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
24801,Name/24801_2,三生电阻+,2,Text/24801,三生,0,0,;2;;;,,0,;77;;;,;2;;2;;;,,,1,Des/24801_1,充能({0})生成1个[白色{1}点]能量、1个[蓝色{1}点]能量和1个[橙色{1}点]能量。,;CH:5;;;,;2;;;,,,2,Support_Player/Skill_DoubleCoreGenerate,device_double_generate,
24804,Name/24804_1,翻倍拳套,1,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:9;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
24804,Name/24804_2,翻倍拳套+,2,Text/24804,翻倍,1,1,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24804_1,充能({0}):使前方攻击部件获得威力翻倍。,;CH:7;;;,,,,2,Support_Player/Skill_DoublePowerUpLine,device_amplification,
24806,Name/24806_1,慢充装置,1,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;4;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24806,Name/24806_2,慢充装置+,2,Text/24806,慢充,0,1,;2;;9;;;,FALSE,0,;77;;;,,,,1,Des/24806_1,回合开始时,使前方充能部件获得{0}点充能。,,;5;;;,,,2,Support_Player/Skill_ChargeFront,device_charge,
24808,Name/24808_1,定向增幅器,1,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24808,Name/24808_2,定向增幅器+,2,Text/24808,增幅,0,0,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24808_1,充能({0}):使前方攻击部件获得{1}点功率。,;CH:4;;;,;2;;;,,,2,Support_Player/Skill_ChargeFrontAdded,device_charge_poweradd,
24809,Name/24809_1,递减输送器,1,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24809,Name/24809_2,递减输送器+,2,Text/24809,递减输送,0,1,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24809_1,充能({0}):使前方部件依次装载[橙色5/4/3/2/1点]能量,;CH:8;;;,,,,2,Support_Player/Skill_ChargeFrontAllSlotLoad,device_giant_energy,GiantEnergy
24811,Name/24811_1,无限能源站,1,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
24811,Name/24811_2,无限能源站+,2,Text/24811,无限,5,2,;2;;;,,0,;77;;;,;1;;1;;;,,,1,Des/24811_1,充能({0})本回合手牌中没有能量时生成1个能量。,;CH:18;;;,,,,2,Support_Player/Skill_ChargeNoHandCreatePower,device_infinite_energy,InfiniteEnergy
,,,,,,,,,,,,,,,,,,,,,,,,,
25001,Name/25001_1,中心涡轮,1,Text/25001,增幅,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
25001,Name/25001_2,中心涡轮+,2,Text/25001,增幅,0,1,,,0,;77;;;,;1;;1;;;,,,1,Des/25001_1,装载后若在飞船中心则获得1点功率。,,,,,1,Cannon_Player/Skill_CenterAdded,cannon_center_poweradd,
25002,Name/25002_1,耀斑,1,Text/25002,耀斑,0,1,,,0,;77;;;,;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
25002,Name/25002_2,耀斑+,2,Text/25002,耀斑,0,1,,,0,;77;;;,;3;;1;;;,,,1,Des/25002_1,装载后,若在飞船中心,则额外获得装载点数的威力。,,,,,1,Cannon_Player/Skill_CenterDouble,cannon_solar,
25003,Name/25003_1,链接者,1,Text/25003,链接,2,2,,,0,;77;;;,;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
25003,Name/25003_2,链接者+,2,Text/25003,链接,2,2,,,0,;77;;;,;1;;1;;;,,,3,Des/25003_1,当飞船中心的其他部件获得不来自于能量/功率的威力时,自身获得相等的威力。,,,,,1,Cannon_Player/Skill_CenterLinkPower,cannon_center_link,CenterLink
,,,,,,,,,,,,,,,,,,,,,,,,,
25801,Name/25801_1,中心锅炉,1,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_1,对波结束时若在飞船中心则生成1个[白色]能量。,,;1;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25801,Name/25801_2,中心锅炉+,2,Text/25801,锅炉,0,0,,FALSE,0,;77;;;,,-1,,1,Des/25801_2,对波结束时若在飞船中心则生成1个[橙色]能量。,,;3;;;,,,2,Support_Player/Skill_CenterCreateTurnEnd,device_center_boiler,
25802,Name/25802_1,中心复制器,1,Text/25802,中心复制,0,1,,,0,;77;;;,;3;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
25802,Name/25802_2,中心复制器+,2,Text/25802,中心复制,0,1,,,0,;77;;;,;1;;;,,,1,Des/25802_1,装载后使飞船中心的部件装载2个相同点数的[橙色]能量。,,,,,2,Support_Player/Skill_CenterLoadDouble,device_center_duplicate,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
80001,Name/80001_1,连锁核心,1,Text/80001,连锁,0,2,,,2,;7;;77;;;,;2;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
80001,Name/80001_2,连锁核心+,2,Text/80001,连锁,0,2,,,2,;7;;77;;;,;3;;1;;1;;;,,,1,Des/80001_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link,
80002,Name/80002_1,劣质三重核心,1,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
80002,Name/80002_2,劣质三重核心+,2,Text/80002,三重,0,0,,,2,;7;;;,;2;;1;;1;;;,,,1,Des/80002_1,三重:获得{0}点威力。,,;6;;;,,,1,Cannon_Player/Skill_TrianglePowerLow,cannon_inferior_trebling,
80003,Name/80003_1,劣质超频核心,1,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0})选择1个相邻辅助部件使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80803,Name/80803_2,伪装假面+,2,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_2,发动({0})选择1个相邻辅助部件使其随机替换为1个已升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,
80804,Name/80804_1,未经改造的普通怀表,1,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;0;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80804,Name/80804_2,金金的怀表+,2,Text/80804,回溯,0,2,,,3,;7;;77;;;,,,,1,Des/80804_1,回合开始时的效果会额外触发{0}次。,,;1;;;,,,2,Support_Player/Skill_SetTurn,device_pocket_watch,PocketWatch
80805,Name/80805_1,僚机火炮,1,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;6;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80812,Name/80812_2,维修装置+,2,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,1,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
80813,Name/80813_1,幽灵装置,1,Text/Empty,,0,2,,,3,;7;;77;;;,,,,3,Des/80813_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80813,Name/80813_2,幽灵装置+,2,Text/Empty,,0,2,,,3,;7;;77;;;,,,,2,Des/80813_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Player/Skill_GhostPlayer,device_ghost,
80814,Name/80814_1,易碎之核,1,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,0,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80814,Name/80814_2,易碎之核+,2,Text/80814,破碎,0,0,,,3,;7;;77;;;,,,,-1,Des/80814_1,失败:受到的伤害翻倍。,,,,,2,Support_Player/Skill_FatalWeaknessPlayer,device_weakness,
80815,Name/80815_1,重力场·上,1,Text/80815,上移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80815,Name/80815_2,重力场·上+,2,Text/80815,上移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80815_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_up,GravityUp
80816,Name/80816_1,重力场·下,1,Text/80816,下移,0,1,,,3,;7;;77;;;,;3;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80816,Name/80816_2,重力场·下+,2,Text/80816,下移,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80816_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Player/Skill_MoveEnemyPlayer,device_gravity_down,GravityDown
80817,Name/80817_1,防御装置,1,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,4,Des/80817_1,失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80817,Name/80817_2,防御装置+,2,Text/80817,防御,0,2,,,3,;7;;77;;;,,,,3,Des/80817_1,失败只受到1点伤害。,,,,,2,Support_Player/Skill_DefencePlayer,device_perfect_defence,PerfectDefence
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91002,Name/91002_1,连胜核心,1,Text/91002,连胜,0,1,,FALSE,5,,;1;;;,,,1,Des/91002_1,胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
91003,Name/91003_1,转换核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_2,转换核心+,2,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91003,Name/91003_3,转换核心++,3,Text/Empty,,0,2,,FALSE,5,,;1;;;,,,1,Des/91003_1,攻击状态下激活;蓄力状态下休眠,休眠时每回合获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_AttackModeCannon,cannon_transfer,CannonTransfer
91004,Name/91004_1,连锁核心,1,Text/91004,连锁,0,2,,FALSE,5,,;3;;2;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
91004,Name/91004_2,连锁核心+,2,Text/91004,连锁,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91004_1,连锁。,,,,,1,Cannon_Player/Skill_Link,cannon_link_yellow,
91005,Name/91005_1,反击核心,1,Text/91005,反击,0,1,,FALSE,5,,;1;;;,,,0,Des/91005_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Enemy/Skill_StrikeBack,cannon_strike_back,CannonStrikeBack
91006,Name/91006_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91006,Name/91006_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91006,Name/91006_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_blue,
91007,Name/91007_1,位移监测核心,1,Text/91007,位移监测,0,1,,FALSE,5,,;1;;;,,,1,Des/91007_1,敌方移动时,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_BanMove,cannon_chain,
91008,Name/91008_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91008,Name/91008_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91009,Name/91009_1,复仇者,1,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_2,复仇者+,2,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;10;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91009,Name/91009_3,复仇者++,3,Text/91009,复仇者,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91009_1,同列的一次性防御装置被摧毁时,自身在下回合开始时,获得{0}点威力。,,;13;;;,,,1,Cannon_Enemy/Skill_RevengeCannon,cannon_revenge,
91010,Name/91010_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91010,Name/91010_2,基础核心+,4,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_ghost,
91011,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
91011,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_white,
91012,Name/91011_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
91012,Name/91011_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_scorpion,
91013,Name/91013_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91013,Name/91013_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91014,Name/91014_1,秩序核心,1,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;6;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91014,Name/91014_2,秩序核心+,2,Text/91014,秩序,0,2,,FALSE,5,,,,,1,Des/91014_1,固定拥有{0}点威力,被秩序号集中激活或休眠。,,;7;;;,,,1,Cannon_Enemy/Skill_OrderCannon,cannon_order,Order
91016,Name/91016_1,狂暴核心,1,Text/91016,狂暴,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91016_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Enemy/Skill_CriticalCannon,cannon_crit,
91017,Name/91017_1,间歇核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91017_1,休眠1回合苏醒2回合如此循环。,,,,,1,Cannon_Enemy/Skill_Sleep,cannon_interval,CannonInterval
91018,Name/91018_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic,
91020,Name/91020_1,小循环核心,1,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;6;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91020,Name/91020_2,小循环核心+,2,Text/91020,小循环,0,0,,FALSE,5,,,,,1,Des/91020_1,计时({0}):获得{1}点威力。,;CD:2;;;,;7;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue2,Countdown2Blue
91021,Name/91021_1,大循环核心,1,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91021,Name/91021_2,大循环核心+,2,Text/91021,大循环,0,0,,FALSE,5,,,,,1,Des/91021_1,计时({0}):获得{1}点威力。,;CD:3;;;,;12;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_blue3,Countdown3Blue
91022,Name/91022_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91022,Name/91022_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_dark,
91025,Name/91025_1,隐忍核心,1,Text/91025,隐忍,0,0,,FALSE,5,,;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_1,隐忍核心,2,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91025,Name/91025_2,隐忍核心+,3,Text/91025,隐忍,0,0,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91025_1,失败:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_CurlUpCannon,cannon_enhance_ghost,
91027,Name/91027_1,小蓄力核心,1,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;11;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_2,小蓄力核心+,2,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;14;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91027,Name/91027_3,小蓄力核心++,3,Text/91027,小蓄力,0,1,,FALSE,5,,,,,1,Des/91027_1,计时({0}):获得{1}点威力。,;CD:2;;;,;17;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange2,Countdown2Orange
91028,Name/91028_1,大蓄力核心,1,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;21;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91028,Name/91028_2,大蓄力核心+,2,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;27;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91028,Name/91028_3,大蓄力核心++,3,Text/91028,大蓄力,0,1,,FALSE,5,,,,,1,Des/91028_1,计时({0}):获得{1}点威力。,;CD:3;;;,;33;;;,,,1,Cannon_Enemy/Skill_CountDownPower,cannon_countdown_orange3,Countdown3Orange
91029,Name/91029_1,战损核心,1,Text/91029,蜕变,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91029_1,回合开始时,若飞船血量首次≤{0}%,获得{1}点功率。,,;50;;4;;;,,,1,Cannon_Enemy/Skill_BattleDamagedCannon,cannon_broken_shell,
91031,Name/91031_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
91031,Name/91031_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandUp
91032,Name/91032_1,触手核心,1,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;6;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
91032,Name/91032_2,触手核心+,2,Text/91031,休眠,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91031_1,回合开始时,获得{0}点功率;同列受到伤害达到{1}点后,功率清零,并在下回合开始时,休眠{2}回合。,,;1;;15;;1;;;,ExtraDes/91032_1,受伤:{0}/{1}。,1,Cannon_Enemy/Skill_TakeDamageSleep,cannon_octopus_s,Octopus_HandDown
91033,Name/91033_1,头部核心,1,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91033,Name/91033_1,头部核心,2,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91033,Name/91033_2,头部核心+,3,Text/91033,强化,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91033_1,己方部件进入休眠时,自身获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SleepPowerUp,cannon_octopus_m,Octopus_Head
91034,Name/91034_1,强化核心,1,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;2;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91034,Name/91034_2,强化核心+,2,Text/91034,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91034_1,计时({0}):获得{1}点功率。,;CD:3;;;,;3;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance_cicada,
91035,Name/91035_1,弱化机枪,1,Text/91035,弱化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91035_1,失败敌方在本场战斗中获得1个[1点]能量原料。,,,,,1,Cannon_Enemy/Skill_AddOneToEnemy,cannon_addone,CannonAddone
91036,Name/91036_1,强化核心,1,Text/91036,强化,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91036_1,计时({0}):获得{1}点功率。,;CD:2;;;,;1;;;,,,1,Cannon_Enemy/Skill_CountDownSelfPowerUp,cannon_enhance,
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,在战斗中拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时敌方同列部件每有1个钳制自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时敌方同列部件每有1个钳制自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
91058,Name/91058_1,木马核心,1,Text/91058,木马,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_Horse,cannon_horse,Horse
91060,Name/91060_1,双刃战斧,1,Text/91060,双刃,0,2,,FALSE,5,,;3;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91060,Name/91060_2,双刃战斧+,2,Text/91060,双刃,0,2,,FALSE,5,,;1;;;,,,1,Des/91060_1,获得的功率翻倍。,,,,,1,Cannon_Enemy/Skill_AddedDoubleEnemy,cannon_axe,
91061,Name/91061_1,对子核心,1,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91061,Name/91061_2,对子核心+,2,Text/91061,对子,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/91061_1,装载2个相同点数的能量时获得{0}点威力。,,;4;;;,,,1,Cannon_Enemy/Skill_DoublePowerUpEnemy,cannon_double,
91062,Name/91062_1,橙色星钻,1,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
91062,Name/91062_2,橙色星钻+,2,Text/91062,橙色星钻,0,2,,FALSE,5,,;3;;3;;;,,,1,Des/91062_1,装载后,额外获得装载点数的威力。,,,,,1,Cannon_Enemy/Skill_PurpleDoubleEnemy,cannon_orange_core,
91063,Name/91063_1,三棱核心,1,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91063,Name/91063_2,三棱核心+,2,Text/91063,三棱,0,1,,FALSE,5,,;2;;2;;;,,,1,Des/91063_1,三重:获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_TrianglePowerCannonEnemy,cannon_triangle,
91064,Name/91064_1,自装核心,1,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;;,,,0,Des/91064_1,回合开始时为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91064,Name/91064_2,自装核心+,2,Text/91064,自装,0,1,,FALSE,5,,;1;;1;;1;;;,,,0,Des/91064_1,回合开始时为自身所有槽位装载1个[橙色{0}点]能量。,,;1;;;,,,1,Cannon_Enemy/Skill_SelfLoadEnergyEnemy,cannon_self_load,
91066,Name/91066_1,稳定光束,1,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;4;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91066,Name/91066_2,稳定光束+,2,Text/91066,稳定,0,0,,FALSE,5,,;3;;2;;;,,,1,Des/91066_1,装载的能量点数视为{0}点。,,;5;;;,,,1,Cannon_Enemy/Skill_StabilityEnemy,cannon_stable_red,
91067,Name/91067_1,女王之冠,1,Text/91067,移除,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91067_1,敌方装载与自身已装载点数相同的能量时,移除自身的对应能量。,,;2;;;,,,1,Cannon_Enemy/Skill_EnemyLoadRemoveSelf,cannon_queen_crown,
91068,Name/91068_1,王之利矛,1,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
91068,Name/91068_2,王之利矛+,2,Text/91068,利矛,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_spear,CannonSpear
91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white,
91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue,
91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange,
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被敌方装载能量。\n被敌方装载时摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被敌方装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92005,Name/92005_1,防御装置,1,Text/92005,防御,0,2,,FALSE,5,,,,,4,Des/92005_1,失败只受到1点伤害。,,,,,2,Support_Enemy/Skill_Defence,device_perfect_defence,PerfectDefence
92008,Name/92008_1,易碎之核,1,Text/92008,破碎,0,0,,FALSE,5,,,,,0,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92008,Name/92008_2,易碎之核+,2,Text/92008,破碎,0,0,,FALSE,5,,,,,-1,Des/92008_1,失败:受到的伤害翻倍。,,,,,2,Support_Enemy/Skill_FatalWeakness,device_weakness,
92010,Name/92010_1,束缚之触,1,Text/92010,束缚之触,0,2,,FALSE,5,,,,,1,Des/92010_1,敌方只能使用手牌最左或最右的能量。,,,,,2,Support_Enemy/Skill_MiddlePowerLock,device_tie,
92011,Name/92011_1,自爆装置,1,Text/92011,自爆,0,2,,FALSE,5,,,,,1,Des/92011_1,计时({0}):自爆,对敌方飞船造成{1}点伤害。,;CD:6;;;,;10;;;,,,2,Support_Enemy/Skill_SelfDestruction,device_self_destruction,
92012,Name/92012_1,锁敌装置,1,Text/92012,锁敌,0,2,,FALSE,5,,,,,1,Des/92012_1,发动({0})对敌方同列所有部件造成1回合休眠。,;US:1;;;,,,,2,Support_Enemy/Skill_LockEnemy,device_lock_enemy,
92014,Name/92014_1,联合防御,1,Text/92014,联合防御,0,2,,FALSE,5,,,,,2,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92014,Name/92014_2,联合防御+,2,Text/92014,联合防御,0,2,,FALSE,5,,,,,1,Des/92014_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Enemy/Skill_LinkDefence,device_link_defence,
92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时使双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
92039,Name/92039_1,黄金装置,1,Text/92039,黄金,0,2,,FALSE,5,,,,,1,Des/92039_1,每回合敌方装载的第1个[非橙色]槽位时,提升该槽位颜色。 ,,,,,2,Support_Enemy/Skill_UpEnemySlotLevel,device_gold,
92040,Name/92040_1,燃料窃取装置,1,Text/92040,燃料窃取,0,1,,FALSE,5,,,,,1,Des/92040_1,回合开始时消耗敌方1点燃料。若敌方没有燃料则将自身替换为<UNIT>92045|1</UNIT>。,,,,,2,Support_Enemy/Skill_ConsumeMove,device_steal_fuel,
92042,Name/92042_1,月隐,1,Text/92042,切刃,0,2,,FALSE,5,,,,,1,Des/92042_1,耐久归0后切换攻击模式。,,,,,2,Support_Enemy/Skill_SwtichMode,device_moon_ghost,
92043,Name/92043_1,和平装置,1,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;5;;;,ExtraDes/92043_1,平局:{0}/5。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92043,Name/92043_2,和平装置+,2,Text/92043,和平退让,0,2,,FALSE,5,,,,,1,Des/92043_1,达成{0}次平局后,直接投降。,,;6;;;,ExtraDes/92043_2,平局:{0}/6。,2,Support_Enemy/Skill_LovePeace,device_peace,LovePeace
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
92055,Name/92055_1,燃烧装置,1,Text/92055,燃烧,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/92055_1,装载后对1个随机敌方部件造成燃烧。,,,,,2,Support_Enemy/Skill_BurnCountDown,device_stove,DeviceStove
92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,回合结束时,若未装载能量,则对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,失败只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint
92064,Name/92064_1,颜色衰变仪,1,Text/92064,颜色衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92064_1,装载后,使敌方所有颜色能量原料在本回合临时变为[白色]。,,,,,2,Support_Enemy/Skill_TurnCoreToWhite,device_decay_yellow,DecayColor
92065,Name/92065_1,双重衰变仪,1,Text/92065,双重衰变,0,2,,FALSE,5,,,,,1,Des/92065_1,耐久归0时使敌方在本场战斗中获得1个[1点]能量原料和1个[白色]能量原料。,,,,,2,Support_Enemy/Skill_BreakAddCore,device_decay_double,DecayDouble
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁双方最前排的部件。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92075,Name/92075_1,扰乱装置,1,Text/92075,扰乱,0,1,,FALSE,5,,,,,1,Des/92075_1,回合开始时,打乱自身部件放置顺序。,,,,,2,Support_Enemy/Skill_DisorderSelfUnitPos,device_shuffle_position,ShufflePosition
92076,Name/92076_1,雾气制造机,1,Text/92076,迷雾,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92076_1,装载后在同列随机位置释放1团迷雾遮挡部件。,;DY:2;;;,,,,2,Support_Enemy/Skill_Mist,device_mist_maker,MistMaker
92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后制造1个颜色盾本回合抵挡同列伤害颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列对波未失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当任意一列威力21点时对该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,

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csv/talent/Talent Normal file
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ID,Type,Pros,UnlockLV,InGame,Name,Name_,Des,Des_,Args,WeightOffset,SkillPath,Image,InProcess,TalentBanList,BanEnemyList
int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[],int[]
10001,1,;7;;77;;;,5,,Talent/talent_init_coin_name,额外星币,Talent/talent_init_coin_des,初始获得{0}星币。,;15;;;,-20,TA_Init_ExtraCoin,extra_starcoin,,;50030;;;,
10002,1,;7;;77;;;,5,,Talent/talent_extrahp_name,额外装甲,Talent/talent_extrahp_des,初始获得{0}点血量上限。,;6;;;,-40,TA_Init_ExtraHpMax,extra_armor,,,
10003,1,;7;;77;;;,5,,Talent/talent_init_bounty_recover_name,协会补给,Talent/talent_init_bounty_recover_des,初始获得额外的基础维修补给(呼叫支援)。,;140;;;,-40,TA_BountyEvent,association_supply,,,
10004,1,;7;;77;;;,5,,Talent/talent_init_bounty_shop_name,额外商店,Talent/talent_init_bounty_shop_des,初始获得额外的基础商店(呼叫支援)。,;100;;;,,TA_BountyEvent,shop_normal,,,
10005,1,;7;;77;;;,58,,Talent/talent_replace_enemy_name,闻风丧胆,Talent/talent_replace_enemy_des,每个星系的第1个爪牙敌人在战斗时直接投降。,,,TA_FamouseSurrender,surrender,,,;415;;;
10006,1,;7;;77;;;,27,,Talent/talent_init_bounty_discount_name,浮动价格,Talent/talent_init_bounty_discount_des,商品的价格会在{0}%-{1}%之间浮动,;25;;150;;;,,TA_Init_BountyShopDiscount,discount_unit,,,
10008,1,;7;;77;;;,6,,Talent/talent_init_upgrade_init_name,初始升级,Talent/talent_init_upgrade_init_des,初始升级所有部件。,,,TA_Init_Upgrade,start_upgrade,,,
10009,1,;7;;77;;;,15,,Talent/talent_init_unit_name,初始部件,Talent/talent_init_unit_des,初始随机获得1个稀有部件。,;2;;;,,TA_Init_Unit,start_unit,,,
10010,1,;7;;77;;;,11,,Talent/talent_replace_unitbyrare_name,废物转换,Talent/talent_replace_unitbyrare_des,废物转换呼叫支援移除1个部件获得1次该部件相同稀有度部件2选1的机会。,;180;;;,,TA_BountyEvent,unit_exchange_same_color,,,
10011,1,;7;;77;;;,21,,Talent/talent_bountyevent_days_name,老员工,Talent/talent_bountyevent_days_des,度假事件结束后,有较低概率可恢复其消耗的天数。,;15;;;,,TA_FreeVacation,extra_vacation,,,
10012,1,;7;;77;;;,13,,Talent/talent_init_move_name,强化燃料,Talent/talent_init_move_des,初始获得{0}点燃料上限。,;1;;;,-40,TA_Init_ExtraMove,extra_fuel,,,
10013,1,;7;;;,5,,Talent/talent_init_shield_name,护盾强化,Talent/talent_init_shield_des,初始获得{0}点护盾上限。,;2;;;,-40,TA_Init_Shield,extra_shield,,,
10014,1,;77;;;,17,,Talent/talent_init_treasure_recover_name,自动维修,Talent/talent_init_treasure_recover_des,战斗结束后,回复{0}点血量。,;3;;;,-20,TA_SelfHeal,auto_repair,,,
10015,1,;77;;;,34,,Talent/talent_init_exchange_name,换位次数,Talent/talent_init_exchange_des,初始获得{0}点换位次数上限。,;2;;;,,TA_Init_Exchange,extra_exchange,,,
10016,1,;7;;77;;;,14,,Talent/talent_gethercoin_goodshop_name,珍品商店,Talent/talent_gethercoin_goodshop_des,珍品商店(呼叫支援):只售卖少量传说物品的商店。,;240;;;,,TA_BountyEvent,shop_legend,,,
10017,1,;7;;77;;;,38,,Talent/talent_bountyevent_upgrade_name,升级服务,Talent/talent_bountyevent_upgrade_des,升级服务(呼叫支援):选择部件升级。,;110;;;,,TA_BountyEvent,association_upgrade,,,
10018,1,;7;;77;;;,20,,Talent/talent_init_treasure_name,遗留宝物,Talent/talent_init_treasure_des,初始随机获得1个稀有宝物。,;2;;;,,TA_Init_Treasure,remain_treasure,,,
10019,1,;7;;77;;;,40,,Talent/talent_init_color_name,橙色能量原料,Talent/talent_init_color_des,初始获得1个[橙色]能量原料。,;3;;;,,TA_Init_Color,material_orange,,,
10020,1,;7;;77;;;,24,,Talent/talent_init_point_name,6点能量原料,Talent/talent_init_point_des,初始获得1个[{0}点]能量原料。,;6;;;,-30,TA_Init_Point,material_six,,,
10021,1,;7;;77;;;,39,,Talent/talent_moneyandmoney_name,复利回报,Talent/talent_moneyandmoney_des,战斗结束后获得当前拥有星币10%的星币。,,-30,TA_MoneyMoney,compound_interest,,;50030;;;,
10022,1,;7;;77;;;,7,,Talent/talent_noshoppingtreasure_name,宝物补偿,Talent/talent_noshoppingtreasure_des,若在商店中没有购买任何物品则获得1次普通宝物3选1的机会。,,,TA_NoShoppingTreasure,shop_treasure,,;10039;;50017;;50027;;;,
10023,1,;7;;77;;;,18,,Talent/talent_showeventyype_name,探测雷达,Talent/talent_showeventyype_des,度假时,揭示所有事件类型。,,,TA_ShowEventType,radar,,,
10025,1,;7;;77;;;,8,,Talent/talent_callforhelp_name,多次支援,Talent/talent_callforhelp_des,进入最后1个星系后恢复所有呼叫支援的使用次数。,,,TA_CallForHelp,multi_support,,,
10027,1,;7;;77;;;,10,,Talent/talent_morechoice_name,侦测器,Talent/talent_morechoice_des,部件或宝物选择时增加1个选项。,,,TA_MoreChoice,detector,,,
10029,1,;7;;77;;;,60,FALSE,Talent/talent_rocketgun_name,火箭炮,Talent/talent_rocketgun_des,战斗开始时每有1个未装备的部件对敌方造成1点伤害。,,,TA_DamageEnemyByUnit,missile,,;50017;;;,
10031,1,;7;;77;;;,22,,Talent/talent_treasurehunter_name,追踪技巧,Talent/talent_treasurehunter_des,已揭示的宝物事件和部件事件的消耗天数减少1天。,,,TA_Init_TreasureHunter,treasure_seeker,,,
10032,1,;7;;77;;;,52,,Talent/talent_daydreamer_name,度假充值,Talent/talent_daydreamer_des,当度假天数不足时,可将{0}星币视为1天数消耗。,;5;;;,,TA_DayDreamer,vacation_charge,,,
10033,1,;7;;77;;;,9,,Talent/talent_init_treasure2_name,双重宝物,Talent/talent_init_treasure2_des,初始随机获得2个普通宝物。,;1;;;,,TA_Init_Treasure2,double_treasure,,,
10034,1,;7;;77;;;,12,,Talent/talent_legendgetcoin_name,传说猎手,Talent/talent_legendgetcoin_des,获得传说宝物或部件时,获得{0}星币。,;7;;;,,TA_LegendGetCoin,legend_hunter,,,
10035,1,;77;;;,16,,Talent/talent_init_unit_limitzero_name,轻装上阵,Talent/talent_init_unit_limitzero_des,初始随机获得1个0负载部件。,,,TA_Init_UnitZero,unit_0_weight,,,
10036,1,;7;;77;;;,19,,Talent/talent_losecoin_heal_name,维修胶带,Talent/talent_losecoin_heal_des,失去星币时,回复{0}点血量。,;4;;;,,TA_CostStarRecover,repair_tape,,,
10037,1,;7;;77;;;,8,FALSE,Talent/talent_hurt_getcoin_name,飞船保险,Talent/talent_hurt_getcoin_des,非战斗中受到伤害时,获得{0}星币。,;4;;;,,TA_DamagedOutBattleAddStar,ship_insurance,,,
10038,1,;7;;77;;;,30,,Talent/talent_twice_sameevent_name,回程路标,Talent/talent_twice_sameevent_des,度假事件可以额外前往1次。,,,TA_TwiceEvent,back_road,,,
10039,1,;7;;77;;;,32,,Talent/talent_doublecoin_butlimit_name,聚宝袋,Talent/talent_doublecoin_butlimit_des,获得的星币翻倍,但最多拥有{0}星币。,;50;;;,,TA_DoubleCoinButLimit,coin_bag,,;50030;;;,
10040,1,;7;;77;;;,60,,Talent/talent_copyother_name,变幻方块,Talent/talent_copyother_des,初始变为该驾驶员的另一个随机天赋。,,,TA_CopyOther,duplicate,FALSE,;10003;;10005;;10006;;10008;;10023;;10025;;10032;;10041;;10042;;10047;;10048;;10050;;10053;;;,
10041,1,;7;;77;;;,50,,Talent/talent_vacationrefresh_name,度假刷新,Talent/talent_vacationrefresh_des,度假时,可以刷新一次度假事件。,,,TA_VacationRefresh,event_refresh,,,
10042,1,;7;;77;;;,54,,Talent/talent_resetpoint_name,调整弹道,Talent/talent_resetpoint_des,在战斗外可以消耗2星币重新随机分配点数能量原料。,,,TA_Resetpoint,material_point_reset,,,
10043,1,;7;;77;;;,42,,Talent/talent_normalguy_name,三位一体,Talent/talent_normalguy_des,每获得3个普通部件获得1个普通宝物。,,,TA_NormalGuy,trinity,,,
10044,1,;7;;77;;;,28,,Talent/talent_shopcopy_name,我好像买过了?,Talent/talent_shopcopy_des,商店中的宝物可以额外购买1次。,,,TA_TwiceShopTreasure,hiden_treasure,,;50004;;;,
10045,1,;7;;77;;;,62,,Talent/talent_reversecopy_name,变幻徽章,Talent/talent_reversecopy_des,使另一个随机天赋变为自身的固有天赋。,,-30,TA_ReverseCopy,change_badge,FALSE,;50004;;50005;;50006;;50012;;50017;;50018;;50020;;50021;;50023;;50026;;50027;;50029;;50030;;50031;;50032;;50034;;50036;;50038;;50039;;50041;;50043;;;,
10046,1,;7;;77;;;,23,,Talent/talent_treasurecopy_name,再来一瓶,Talent/talent_treasurecopy_des,再来一瓶(呼叫支援):复制最后获得的普通宝物。,;310;;;,,TA_BountyEvent,treasure_duplicate,,,
10047,1,;7;;77;;;,56,,Talent/talent_moveenemy_name,控制芯片,Talent/talent_moveenemy_des,第1回合可以免费移动敌方1次。,,,TA_MoveEnemy,control_chip,,,
10048,1,;7;;77;;;,46,,Talent/talent_dreamstart_name,梦幻开局,Talent/talent_dreamstart_des,初始获得驾驶员专属宝物,根据其稀有度失去{0}/{1}/{2}点血量上限。,;0;;3;;6;;;,-30,TA_DreamStart,pilot_treasure,,,
10049,1,;7;;77;;;,48,,Talent/talent_backtoolddays_name,往昔回忆录,Talent/talent_backtoolddays_des,回忆过去呼叫支援重新经历最后1次经历的度假事件。,;320;;;,,TA_SignLastEvent,memory_book,,,
10050,1,;7;;77;;;,36,,Talent/talent_upgradecenter_name,中列升级,Talent/talent_upgradecenter_des,战斗开始时,使中列的辅助部件升级。,,,TA_UpgradeCenter,center_upgrade,,,
10051,1,;7;;77;;;,51,FALSE,Talent/talent_initother_name,借我用一下,Talent/talent_initother_des,初始获得其他飞船的初始部件。,,,TA_InitOtherUnit,other_units,,,
10052,1,;7;;77;;;,25,,Talent/talent_unitcoin_name,集邮册,Talent/talent_unitcoin_des,拥有的部件数量每到达10的倍数时获得{0}星币。,;15;;;,,TA_UnitCoin,stamp,,;10053;;;,
10053,1,;7;;77;;;,51,,Talent/talent_getoneloseone_name,顾此失彼,Talent/talent_getoneloseone_des,爪牙战斗的部件选择奖励变为稀有宝物选择奖励。,,,TA_GetOneLoseOne,unit_to_treasure,,,
10054,1,;7;;77;;;,44,,Talent/talent_sameloadotherpower_name,同调,Talent/talent_sameloadotherpower_des,攻击部件装载能量时,若有其他同名部件,则自身获得{0}点威力。,;2;;;,,TA_SameLoadOtherPower,attuned,,,
10055,1,;7;;77;;;,26,,Talent/talent_getsameunitbynum_name,复制镜,Talent/talent_getsameunitbynum_des,每获得{0}个部件,复制第{0}个部件。,;4;;;,,TA_GetSameUnitByNum,copy_mirror,,,
10056,1,;77;;;,70,FALSE,Talent/talent_unitrefitloadlimitbynum_name,银牌,Talent/talent_unitrefitloadlimitbynum_des,获得的第{0}个部件时,使其获得改造:负载-1。,;2;;;,,TA_UnitRefitLoadLimitByNum,unit_to_treasure,,,
,,,,,,,,,,,,,,,
50000,2,;7;;77;;;,0,FALSE,Talent/talent_tutorial_name,坚韧,Talent/talent_tutorial_des,初始获得{0}点血量上限和{1}点燃料上限。,;10;;1;;;,,TA_Init_Tutorial,instructor,,,
50001,2,;7;;77;;;,1,,Talent/talent_recover_addcoin_name,维修达人,Talent/talent_recover_addcoin_des,回复血量时,获得相同数量的星币。,,,TA_Recover_Addcoin,repair_master,,,
50002,2,;7;;77;;;,1,,Talent/talent_centeradded_name,中心聚焦,Talent/talent_centeradded_des,战斗开始时,飞船中心的攻击部件获得{0}点功率。,;3;;;,,TA_CenterAdded,center_focus,,,
50003,2,;7;;77;;;,22,,Talent/talent_traveler_name,旅行家,Talent/talent_traveler_des,每次度假天数增加1天未使用的天数可保留至下次度假。,,,TA_Traveler,traveler,,,
50004,2,;7;;77;;;,1,,Talent/talent_theft_name,惯偷,Talent/talent_theft_des,在商店内可以免费窃取1件商品但无法购买商品。,,,TA_Theft,thief,,;10006;;10021;;10034;;10037;;10039;;10052;;50001;;50017;;;,
50005,2,;7;;;,38,,Talent/talent_magic_name,伪装面具,Talent/talent_magic_des,初始获得专属部件:<UNIT>80803|1</UNIT>。,;80803;;1;;;,,TA_Init_AddUnit,magician,,;50031;;;,
50006,2,;7;;77;;;,36,,Talent/talent_movemaster_name,操船师,Talent/talent_movemaster_des,初始获得{0}点燃料上限每回合可以移动2次。,;6;;;,,TA_Init_ExtraMoveAndTwice,ship_racer,,,
50007,2,;7;;;,4,,Talent/talent_shieldmaster_name,护盾改造,Talent/talent_shieldmaster_des,初始失去{0}点血量上限,获得{1}点护盾上限。,;8;;8;;;,,TA_Init_MasterShield,shield_refit,,,
50008,2,;7;;77;;;,12,,Talent/talent_copylegend_name,传说克隆,Talent/talent_copylegend_des,获得传说部件时使其复制1份。,,,TA_Copylegend,legend_duplicate,,,
50009,2,;7;;77;;;,8,,Talent/talent_gethercoin_treasurechoice_name,传说优选,Talent/talent_gethercoin_treasurechoice_des,首次积累到{0}星币时获得传说优选呼叫支援传说宝物部件组合3选1。,;50;;3;;;,,TA_Process_TreasureChoice,legend_seeker,,,
50010,2,;7;;77;;;,32,,Talent/talent_crazyman_name,狂怒,Talent/talent_crazyman_des,第1回合开始时所有攻击部件功率翻倍。,,,TA_FirstTurnDoubleAdded,anger,,,
50011,2,;7;;;,2,,Talent/talent_bothsidemaster_name,流派学者,Talent/talent_bothsidemaster_des,每获得{0}星币,获得流派抉择(呼叫支援):超频/三重部件2选1。,;25;;300;;;,,TA_BothSideMaster,trebling_overclock,,,
50012,2,;7;;77;;;,40,,Talent/talent_talentother_name,两个朋友,Talent/talent_talentother_des,随机天赋变为从其他驾驶员的固有天赋中获取。,,,TA_TalentTheft,two_friends,FALSE,;50012;;;,
50013,2,;7;;77;;;,6,,Talent/talent_adviser_name,有用建议,Talent/talent_adviser_des,初始获得2个相互搭配的部件。,,,TA_Adviser,useful_advice,,,
50014,2,;7;;77;;;,1,,Talent/talent_treasurenumpower_name,收藏大师,Talent/talent_treasurenumpower_des,战斗开始时,每拥有{0}个宝物生成1个能量。,;5;;;,,TA_TreasureCollector,treasure_collector,,,
50017,2,;7;;77;;;,14,,Talent/talent_monk_name,化缘,Talent/talent_monk_des,商店中的部件免费,但进入商店时,移除所有未装备部件。,,,TA_ShopFreeUnitClearUnit,monk,,;50004;;50029;;;,
50018,2,;7;;77;;;,30,,Talent/talent_allrace_name,变装大师,Talent/talent_allrace_des,被视为所有种族,并能侦测具有种族专属选项的事件。,,,TA_RaceAll,dress_master,,,
50019,2,;7;;77;;;,18,,Talent/talent_removebreak_name,拆卸工,Talent/talent_removebreak_des,回合开始时,削减敌方{0}点耐久。,;1;;;,,TA_RemoveBreak,start_break,,,
50020,2,;7;;77;;;,46,,Talent/talent_stoneheart_name,石之心,Talent/talent_stoneheart_des,对波时中列第1次受到的伤害无效。,,,TA_StoneHeart,stone_heart,,,
50021,2,;77;;;,34,,Talent/talent_exchangeload_name,换位能源,Talent/talent_exchangeload_des,换位时换位的部件装载1个[蓝色1点]能量。,,,TA_ExchangeLoad,change_energy,,,
50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时每装备2个同名的部件所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,,
50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,,
50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:<UNIT>80804|2</UNIT>。,;80804;;2;;;,,TA_Init_AddUnit,clock,,,
50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时从点数能量原料中随机3个点数当按其顺序装载手牌中的能量后所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;,
50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,,
50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,,
50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后可选择1个部件进行复制。,,,TA_CopyType,clone,,,
50029,2,;7;;77;;;,10,,Talent/talent_choiceking_name,我全都要,Talent/talent_choiceking_des,部件选择时,可以选择多个部件。,,,TA_ChoiceKing,i_want_all,,,
50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;,
50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,,
50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,,
50033,2,;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;2;;;,,TA_Resonate,resonance,,,
50036,2,;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,

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ID,Name,Name_,Rare,InGame,GainType,Pros,OnlyTalent,UnlockLV,Genera,WeightOffset,BattleRelate,Description,Description_,Args,SkillPath,SpritePath,AddIn,RemoveOut
int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],string,string,int,int
102,TreasureName/102,能量水滴,2,,0,;77;;;,,0,;2;;;,,,TreasureDes/102,充能效果触发时生成1个[蓝色{0}点]能量。,;2;;;,TS_ChargeCompensation,Sprites/Treasures/energy_drop,0,0
104,TreasureName/104,球形闪电,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/104,战斗开始时,所有充能部件获得等同于其充能阈值一半的进度。,;2;;;,TS_ReduceLimitEndEmpty,Sprites/Treasures/ball_lighting,0,0
105,TreasureName/105,电能转接头,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/105,充能完成时,溢出的点数会继续充能。,,TS_ChargeNoWaste,Sprites/Treasures/adapter,0,0
,,,,,,,,,,,,,,,,,,
201,TreasureName/201,回响天线,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/201,每场战斗的第1个满载效果额外触发1次。,,TS_FirstFullLoadTwice,Sprites/Treasures/antenna,0,0
204,TreasureName/204,玻璃弹珠,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/204,战斗开始时每装备1个满载部件生成1个[白色1点]能量。,;2;;;,TS_LoadFullToPurple,Sprites/Treasures/glass_ball,0,0
207,TreasureName/207,声波汇集器,2,,0,;77;;;,,0,;1;;;,,,TreasureDes/207,每触发{0}次满载效果生成1个能量。,;2;;;,TS_EveryLoadFullCreatePower,Sprites/Treasures/sound_wave_collector,0,0
,,,,,,,,,,,,,,,,,,
501,TreasureName/501,纳米芯片,2,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/501,回合开始时生成1个[白色{0}点]能量。,;1;;;,TS_WeakGenerate,Sprites/Treasures/chip,0,0
502,TreasureName/502,备用能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/502,战斗开始时,额外生成{0}个能量。,;1;;;,TS_ExtraPrepare,Sprites/Treasures/extra_core,0,0
503,TreasureName/503,分裂细胞,1,,0,;7;;77;;;,,0,,,,TreasureDes/503,每场战斗装载第1个手牌能量时生成1个相同能量。,,TS_CopyFirstLoadCore,Sprites/Treasures/division_cell,0,0
504,TreasureName/504,计数器,2,,0,;7;;77;;;,,1,,,,TreasureDes/504,每生成{0}个能量额外生成1个[橙色{1}点]能量。,;25;;9;;;,TS_ChangeCoreByNum,Sprites/Treasures/counter,0,0
505,TreasureName/505,超频风扇,2,,0,;7;;;,,1,,,,TreasureDes/505,攻击部件装载[{0}点]能量时生成1个相同颜色的[1点]能量。,;9;;;,TS_LoadSixGenerate,Sprites/Treasures/overclock_fan,0,0
506,TreasureName/506,三棱镜,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/506,第3回合开始时生成1个[橙色{0}点]能量。,;3;;;,TS_PowerByThirdTurn,Sprites/Treasures/prism,0,0
509,TreasureName/509,三角闹钟,1,,0,;7;;77;;;,,0,,,,TreasureDes/509,每{0}回合额外生成1个能量。,;3;;;,TS_ThreeTurnCore,Sprites/Treasures/triangle_clock,0,0
511,TreasureName/511,假币,1,,0,;7;;77;;;,,0,,,,TreasureDes/511,每装载{0}个能量生成1个[橙色1点]能量。,;15;;;,TS_CreateCoreByLoad,Sprites/Treasures/fake_coin,0,0
512,TreasureName/512,靶心,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/512,第1回合开始时飞船中心的部件装载1个[白色{0}点]能量。,;6;;;,TS_LoadCenter,Sprites/Treasures/bulls_eye,0,0
513,TreasureName/513,纯白之星,0,,0,;7;;;,,1,,,,TreasureDes/513,对波结束时,若所有攻击部件只装载有[白色]能量则生成1个能量。,,TS_OnlyLoadWhite,Sprites/Treasures/white_star,0,0
514,TreasureName/514,奇偶象限,0,,0,;7;;77;;;,,0,,,,TreasureDes/514,奇数回合多生成2个能量偶数回合少生成2个能量。,,TS_Oddeven,Sprites/Treasures/quadrant,0,0
515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
,,,,,,,,,,,,,,,,,,
601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
,,,,,,,,,,,,,,,,,,
,,,,,0,,,,,,,,,,,,,
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
,,,,,0,,,,,,,,,,,,,
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
,,,,,,,,,,,,,,,,,,
802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
810,TreasureName/810,完美圆环,1,,0,;7;;77;;;,,0,,,,TreasureDes/810,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring,0,0
811,TreasureName/811,占位气体,0,,0,;7;;77;;;,,1,,,,TreasureDes/811,攻击部件每有1个空槽位拥有1点威力。,;1;;;,TS_EmptySlotHasPower,Sprites/Treasures/gas_occupy,0,0
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时若同列有3个攻击部件则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
,,,,,,,,,,,,,,,,,,
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
903,TreasureName/903,舰载音响·中,0,,0,;7;;77;;;,,0,,,,TreasureDes/903,战斗开始时,飞船中列所有攻击部件获得{0}点功率。,;1;;;,TS_StartMidCannonPowerUp,Sprites/Treasures/loudspeaker_mid,0,0
904,TreasureName/904,舰载音响·下,0,,0,;7;;77;;;,,0,,,,TreasureDes/904,战斗开始时,飞船下列所有攻击部件获得{0}点功率。,;1;;;,TS_StartDownCannonPowerUp,Sprites/Treasures/loudspeaker_down,0,0
905,TreasureName/905,起爆剂,1,,0,;7;;;,,1,,,,TreasureDes/905,攻击部件装载[9点]能量时,获得{0}点功率。,;1;;;,TS_LoadNineAdded,Sprites/Treasures/explode_bottle,0,0
906,TreasureName/906,开瓶器,1,,0,;7;;77;;;,,1,,,,TreasureDes/906,攻击部件第1次获得功率时额外获得{0}点功率。,;1;;;,TS_ExtraPowerUp,Sprites/Treasures/bottle_opener,0,0
907,TreasureName/907,智能助手,1,,0,;7;;77;;;,,1,,,,TreasureDes/907,攻击部件的功率不需要装载能量即可生效。,,TS_AutoPowerUp,Sprites/Treasures/ai,0,0
908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时使其获得改造在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时使拥有的所有攻击部件获得改造在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
,,,,,,,,,,,,,,,,,,
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
,,,,,,,,,,,,,,,,,,
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0
1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,单回合削减3点及以上敌方耐久时生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均不胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0
1310,TreasureName/1310,扩容卡,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1310,战斗开始时超频阈值最高的部件获得1个橙色槽位。,;3;;;,TS_OverclockMoreSlot,Sprites/Treasures/memory_card,0,0
,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0
1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0
,,,,,,,,,,,,,,,,,,
1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0
1702,TreasureName/1702,集聚烟雾,1,,0,;7;;77;;;,,0,,,,TreasureDes/1702,战斗中燃料归0时生成1个[橙色9点]能量。,,TS_CreateCoreByMoveNumZero,Sprites/Treasures/smog,0,0
1703,TreasureName/1703,舞动乐章,1,,2,;7;;77;;;,,0,,,,TreasureDes/1703,移动后,所有攻击部件获得{0}点威力。,;2;;;,TS_AllCannonPowerWhenMove,Sprites/Treasures/move_music,0,0
1704,TreasureName/1704,滑板,0,,0,;7;;77;;;,,0,,,,TreasureDes/1704,战斗结束后若燃料为0则获得1点燃料。,,TS_NoMoveAddMove,Sprites/Treasures/skateboard,0,0
1705,TreasureName/1705,作战计划,0,,0,;7;;77;;;,,0,,,,TreasureDes/1705,移动后生成1个[白色1点]能量。,,TS_MoveCreateOne,Sprites/Treasures/battle_plan,0,0
1706,TreasureName/1706,低沉音符,1,,2,;7;;77;;;,,0,;9;;;,,,TreasureDes/1706,回合开始时,若上回合没有移动,则所有攻击部件获得{0}点威力。,;1;;;,TS_LastTurnNoMovePower,Sprites/Treasures/low_music,0,0
1707,TreasureName/1707,前奏曲,1,,2,;7;;77;;;,,0,,,,TreasureDes/1707,战斗中第1次移动后所有攻击部件获得1点功率。,,TS_FirstMovePowerAdded,Sprites/Treasures/prelude,0,0
1708,TreasureName/1708,额外油箱,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/1708,获得{0}点燃料上限。,;1;;;,TS_ExtraMovePoint,Sprites/Treasures/fuel_box,0,0
,,,,,,,,,,,,,,,,,,
1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0
,,,,,,,,,,,,,,,,,,
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
,,,,,,,,,,,,,,,,,,
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中第1次受到伤害时生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
2012,TreasureName/2012,连弩,1,,0,;7;;77;;;,,3,,,,TreasureDes/2012,回合结束时手牌中每有1个能量对敌方造成{0}点伤害。,;1;;;,TS_TurnPowerCountDamage,Sprites/Treasures/crossbow,0,0
2013,TreasureName/2013,加速手表,0,,0,;7;;;,,3,,,,TreasureDes/2013,使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。,;1;;;,TS_BattleRound1Trigger,Sprites/Treasures/pocket_watch,0,0
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
,,,,,,,,,,,,,,,,,,
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心的前方也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
,,,,,,,,,,,,,,,,,,
3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2
3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后下1场战斗开始时生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0
3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2
,,,,,,,,,,,,,,,,,,
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后若护盾不为0则获得额外奖励星币{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0
,,,,,,,,,,,,,,,,,,
3020,TreasureName/3020,升级工具包,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/3020,获得该宝物时选择1个部件进行升级。,,TS_UpgradeTool,Sprites/Treasures/bag_upgrade,0,0
3021,TreasureName/3021,战前维修包,0,,0,;7;;77;;;,,0,,,,TreasureDes/3021,战斗开始时,回复{0}点血量。,;2;;;,TS_PrepareArmor,Sprites/Treasures/bag_repair,0,2
3022,TreasureName/3022,积木,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3022,获得部件时,提升{0}点血量上限。,;1;;;,TS_UnitAddMaxHP,Sprites/Treasures/building_block,0,2
3023,TreasureName/3023,折扣券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3023,商店中所有物品价格下降{0}%。,;25;;;,TS_ShopDiscount,Sprites/Treasures/coupon,0,0
3024,TreasureName/3024,星币补给包,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3024,获得{0}星币。,;15;;;,TS_StarCoinBag,Sprites/Treasures/bag_starcoin,0,0
,,,,,,,,,,,,,,,,,,
3026,TreasureName/3026,购物券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3026,进入商店时,获得{0}星币。,;7;;;,TS_EnterShopCoin,Sprites/Treasures/shop_starcoin,0,2
3027,TreasureName/3027,促销礼包,2,,1,;7;;77;;;,,0,,50,FALSE,TreasureDes/3027,获得该宝物时,获得当前商店中所有的部件。,,TS_GetAllShopUnit,Sprites/Treasures/gift_pack,0,2
3028,TreasureName/3028,天赋藏宝图,2,,1,;7;;77;;;,,10,,50,FALSE,TreasureDes/3028,获得该宝物时获得1个随机天赋3选1的机会。,,TS_GetRandomTalent,Sprites/Treasures/talent_pick,0,2
,,,,,,,,,,,,,,,,,,
3030,TreasureName/3030,度假宝典,2,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/3030,所有度假事件消耗的天数减少1天。,,TS_VacationDaysSub,Sprites/Treasures/vacation_book,0,0
3031,TreasureName/3031,老员工福利,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3031,每次度假可消耗的天数增加1天。,,TS_VacationDaysMore,Sprites/Treasures/old_member,0,2
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
,,,,,,,,,,,,,,,,,,
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4005,TreasureName/4005,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4005,投资了部件,{0}场战斗后获得回报。,;2;;2;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4006,TreasureName/4006,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4006,投资了部件,{0}场战斗后获得回报。,;2;;2;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4007,TreasureName/4007,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4007,投资了部件,{0}场战斗后获得回报。,;2;;2;;3;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4008,TreasureName/4008,试用证明,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4008,从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。,;2;;;,TS_TryUnit,Sprites/Treasures/unit_trial,0,0
4009,TreasureName/4009,圆形芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4009,下1次获得的部件复制1份。,,TS_NextUnitCopy,Sprites/Treasures/chip_circle,0,0
4010,TreasureName/4010,三角芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4010,下1次获得的有槽部件额外获得1个橙色槽位。,,TS_NextUnitAddPurple,Sprites/Treasures/chip_triangle,0,0
4011,TreasureName/4011,通讯商人,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4011,精英战斗后获得1次进入商店的机会。,;990;;;,TS_BattleEndEvent,Sprites/Treasures/call_shop,0,0
4012,TreasureName/4012,通讯工匠,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4012,精英战斗后获得1次部件升级的机会。,;980;;;,TS_BattleEndEvent,Sprites/Treasures/call_upgrade,0,0
4013,TreasureName/4013,信用卡,1,,2,;7;;77;;;,,0,,,,TreasureDes/4013,星币可以透支为负数但在首领战斗开始时会受到一半点数的伤害并使星币归0。,,TS_CreditCard,Sprites/Treasures/credit_card,0,0
4014,TreasureName/4014,呼叫器,1,,2,;7;;77;;;,,0,,,,TreasureDes/4014,在首领战斗开始时,对敌方造成拥有星币一半的伤害。,,TS_CallHelpByCoin,Sprites/Treasures/call,0,0
4015,TreasureName/4015,部件收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4015,下1次获得未升级过的部件升级。,,TS_NextUnitUpgrade,Sprites/Treasures/receipt_unit,0,0
4016,TreasureName/4016,星币收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4016,下1次获得的星币增加2倍。,;2;;;,TS_NextCoinDouble,Sprites/Treasures/receipt_starcoin,0,0
4018,TreasureName/4018,血族面具,2,,2,;7;;77;;;,,0,,,,TreasureDes/4018,战斗结束后,回复所有血量。,,TS_SuckBlood,Sprites/Treasures/vampire_mask,0,0
4021,TreasureName/4021,通讯原料,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4021,精英战斗后获得1次移除能量原料的机会。,;970;;;,TS_BattleEndEvent,Sprites/Treasures/call_material,0,0
,,,,,,,,,,,,,,,,,,
5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0
5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,<TALENT>50021</TALENT>天赋效果变为换位时装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0
5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0
5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0
5007,TreasureName/5007,收藏柜,0,,0,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5007,获得5个无用的宝物。,;5008;;5009;;5010;;5011;;5012;;;,TS_AddTreasures,Sprites/Treasures/collection_cabinet,0,0
5008,TreasureName/5008,宇宙规则书,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5008,能量点数最小为[1点],最大为[9点]。,,TS_Null,Sprites/Treasures/rulebook,0,0
5009,TreasureName/5009,逻辑学,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5009,血量归零的一方不会赢。,,TS_Null,Sprites/Treasures/logic,0,0
5010,TreasureName/5010,操控杆,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5010,在对波时依然能保持机身平衡。,,TS_Null,Sprites/Treasures/joystick,0,0
5011,TreasureName/5011,数据记录仪,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5011,每个驾驶员的数据都会被记录下来。,,TS_Null,Sprites/Treasures/data_recorder,0,0
5012,TreasureName/5012,程序设定,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5012,对波的结果是从下到上结算。,,TS_Null,Sprites/Treasures/program_setting,0,0
5013,TreasureName/5013,亲和面具,1,,0,;7;;77;;;,50018,0,,,FALSE,TreasureDes/5013,使被侦测的具有种族专属选项的事件天数消耗减少1天。,,TS_RaceDaysOff,Sprites/Treasures/kind_mask,0,0
5014,TreasureName/5014,钢之心,1,,0,;7;;77;;;,50020,0,,,,TreasureDes/5014,对波时中列第2次受到的伤害无效。,;50020;;1;;;,TS_SetTalentValue,Sprites/Treasures/steel_heart,0,0
5015,TreasureName/5015,二重奏,2,,0,;7;;77;;;,50025,0,,,,TreasureDes/5015,<TALENT>50025</TALENT>天赋效果变为从点数能量原料中随机2个点数。,;50025;;1;;;,TS_SetTalentValue,Sprites/Treasures/duo,0,0
5016,TreasureName/5016,维修模组,1,,0,;7;;77;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0
5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0
5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0
5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0
5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0
5023,TreasureName/5023,日历,0,,0,;7;;77;;;,50024,0,,,FALSE,TreasureDes/5023,获得1个回合开始效果的部件。,;9;;;,TS_RandomUnitByGenera,Sprites/Treasures/calendar,0,0
5024,TreasureName/5024,克隆机器,1,,0,;7;;77;;;,50022,0,,,FALSE,TreasureDes/5024,获得该宝物时,复制{0}个随机的已拥有部件。,;2;;;,TS_CopyUnitByNum,Sprites/Treasures/clone_machine,0,0
5025,TreasureName/5025,/roll 77,1,,0,;7;;77;;;,50030,0,,,FALSE,TreasureDes/5025,<TALENT>50030</TALENT>天赋效果变为从1-77范围随机。,;50030;;1;;;,TS_SetTalentValue,Sprites/Treasures/metal_dice,0,0
5026,TreasureName/5026,双重沙漏,2,,0,;7;;77;;;,50033,0,,,,TreasureDes/5026,每回合额外生成1个能量。,,TS_TimerExtraEnergy,Sprites/Treasures/double_sand_clock,0,0
5027,TreasureName/5027,年会头等奖,1,,0,;7;;77;;;,50003,0,,,FALSE,TreasureDes/5027,获得{0}天度假天数。,;4;;;,TS_Days,Sprites/Treasures/vacation_4_days,0,0
5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,<TALENT>50034</TALENT>天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0
5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。,;50035;;3;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0
5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件使其获得改造在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0

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ID,SlotName,SlotName_,DesPath,RelyTutorialPath,LinkKeywordID
int,string,void,string,string,int
1001,Tutorial/Battle_01_01/Title,战斗信息,Tutorial_Battle_01_dic_1,UI/Tutorial/Tutorial_Battle_01,
1002,Tutorial/TutorialDic/UnitTypeTitle,部件类型,Tutorial_Battle_01_dic_2,UI/Tutorial/Tutorial_Battle_01,
1003,Tutorial/TutorialDic/EnergyAndSlotTitle,能量和槽位,Tutorial_Battle_01_dic_3,UI/Tutorial/Tutorial_Battle_01,
1004,Tutorial/Battle_02_02/Title,移动,Tutorial_Battle_02_dic,UI/Tutorial/Tutorial_Battle_02,
1005,Tutorial/Battle_02_01/Title,耐久值,Tutorial_Battle_02_01_dic,UI/Tutorial/Tutorial_Battle_02_1,
1006,Tutorial/Battle_03_01/Title,护盾,Tutorial_Battle_03_dic_2,UI/Tutorial/Tutorial_Battle_03,
1007,Tutorial/Battle_04_01/Title,能量生成数量,Tutorial_Battle_03_dic_1,UI/Tutorial/Tutorial_Battle_03,
1008,Tutorial/TutorialDic/EquipUnitAndWeight,装备部件与负载,Tutorial_Unit_dic,UI/Tutorial/Tutorial_Unit,
1009,Tutorial/Vacation/Title,度假时间,Tutorial_Vacation_dic,UI/Tutorial/Tutorial_Vacation,
1010,Tutorial/CorePanel/Title,能量原料,Tutorial_CorePanel_dic,UI/Tutorial/Tutorial_CorePanel,
1011,Tips/Treasure,宝物,Tutorial_Treasure_dic,UI/Tutorial/Tutorial_Treasure,
1012,Tutorial/BountyEvent/Title,呼叫支援,Tutorial_BountyEvent_dic,UI/Tutorial/Tutorial_Bountyevent,
1013,Tutorial/Re/Title,暂时撤退?,Tutorial_Re_dic,UI/Tutorial/Tutorial_Re,
1014,Tutorial/UpgradePreview/Title,升级预览,Tutorial_UpgradePreview_dic,UI/Tutorial/Tutorial_UpgradePreview,
1015,Tutorial/Dir/Title,方位,Tutorial_Dir_dic,UI/Tutorial/Tutorial_Dir,
1016,Tutorial/PowerAdded,功率,Tutorial_PowerAdded_dic,UI/Tutorial/Tutorial_PowerAdded,1
1017,Tutorial/Overclock,超频,Tutorial_Overclock_dic,UI/Tutorial/Tutorial_Overclock,13
1018,Tutorial/Triangle,三重,Tutorial_Triangle_dic,UI/Tutorial/Tutorial_Triangle,15
1019,Tutorial/Use,发动,Tutorial_Use_dic,UI/Tutorial/Tutorial_Use,7
1020,Tutorial/LoadFull,满载,Tutorial_LoadFull_dic,UI/Tutorial/Tutorial_LoadFull,5
1021,Tutorial/Charge,充能,Tutorial_Charge_dic,UI/Tutorial/Tutorial_Charge,6
1022,Tutorial/Exchange/Title,换位,Tutorial_Exchange_dic,UI/Tutorial/Tutorial_Exchange,