2024-02-22
This commit is contained in:
@@ -169,12 +169,12 @@ Name/15001_1;"Impact Compressor"
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Name/15001_2;"Impact Compressor+"
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Name/15002_1;"Shield Induction"
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Name/15002_2;"Shield Induction+"
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Name/15003_1;"Emergency Core"
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Name/15003_2;"Emergency Core+"
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Name/15003_1;"Shield Burst Core"
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Name/15003_2;"Shield Burst Core+"
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Name/15801_1;"Shield Converter"
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Name/15801_2;"Shield Converter+"
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Name/15802_1;"Intermittent Protector"
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Name/15802_2;"Intermittent Protector+"
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Name/15802_1;"Postponed Protector"
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Name/15802_2;"Postponed Protector+"
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Name/15803_1;"Shield Igniter"
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Name/15803_2;"Shield Igniter+"
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Name/21001_1;"Orange Core"
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@@ -691,7 +691,7 @@ Text/14806;"Supply"
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Text/14807;"Pointer"
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Text/15001;"Impact Compress"
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Text/15002;"Shield Induction"
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Text/15003;"Emergency"
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Text/15003;"Shield Burst"
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Text/15801;"Recovery"
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Text/15802;"Protect"
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Text/15803;"Ignite"
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@@ -992,7 +992,7 @@ Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
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Des/12008_1;"This Unit always gains double *Power*."
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Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
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Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
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Des/12010_1;"Each loaded Energy can trigger a *Power* bonus."
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Des/12010_1;"Every time an Energy is loaded into this Unit, its *Power* bonus will be triggered."
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Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
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Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
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Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
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@@ -1028,12 +1028,11 @@ Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
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Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
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Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
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Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
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Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
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Des/15001_1;"After loading an Energy, gain extra Strength equal to the total damage received from the last Showdown."
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Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
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Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
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Des/15003_1;"When Shield Point changes, gain *Double Strength*."
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Des/15801_1;"After loading an Energy, restore {0} Shield Points."
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Des/15802_1;"*Initiate* ({0}): Restore {1} Shield Points."
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Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
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Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
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Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points, and receive damage equal to the current Shield Points."
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Des/21004_1;"The loaded Energy Points are considered as {0} points."
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Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
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@@ -1159,7 +1158,7 @@ Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit
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Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
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Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
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Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
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Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
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Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
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Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an upgraded *Support Unit*."
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Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
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@@ -1247,7 +1246,7 @@ Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surren
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Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
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Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
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Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
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Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
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Des/92038_1;"After the Showdown, deal damage that equals to the current *Durability* to the enemy."
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Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
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Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
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Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
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@@ -1263,7 +1262,7 @@ Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit."
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Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
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Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
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Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
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Des/92060_1;"At the end of the turn, if no Energy is loaded, deal {0} damage to your ship."
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Des/92060_1;"If no Energy is loaded this turn, deal {0} damage to your ship after the Showdown."
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Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
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Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
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Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
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@@ -1273,7 +1272,7 @@ Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} S
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Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
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Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
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Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
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Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
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Des/92074_1;"If the enemy's Unit in the corresponding position is not loaded with Energy this turn, deal {0} damage to the enemy after the Showdown."
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Des/92075_1;"At the start of the turn, shuffle your Units."
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Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
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Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
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@@ -1294,7 +1293,7 @@ ExtraDes/base;"{0}"
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ExtraDes/BattleOnce;"Remaining Effects: {0} times."
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ExtraDes/11003_1;"Previous Loaded Point: {0}."
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ExtraDes/12001_1;"Currently Loaded: {0}."
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ExtraDes/15001_1;"Difference: {0}."
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ExtraDes/15001_1;"Damage: {0}."
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ExtraDes/21017_1;"Currently Loaded: {0}/10."
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ExtraDes/22802_1;"Currently Loaded: {0}."
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ExtraDes/91032_1;"Damage Taken: {0}/{1}."
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