2024-02-22

This commit is contained in:
2024-02-22 12:21:17 +08:00
parent 13578fc42f
commit ab61d6f059
16 changed files with 103 additions and 101 deletions

View File

@@ -8,7 +8,7 @@ KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
KeyWord/CountDown;"*Countdown*"
KeyWord/Sleep;"*Hibernate*;*hibernate*"
KeyWord/Break;"*Durability*"
KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
KeyWord/Overclock;"*Overclock*"
KeyWord/Triangle;"*Tripower*"
KeyWord/PowerRate;"*Double Strength*"
@@ -47,7 +47,7 @@ KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."