2024-05-02

This commit is contained in:
2024-05-05 13:24:57 +08:00
parent f87580a344
commit 714ae22cc8
20 changed files with 151 additions and 77 deletions

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@@ -21,7 +21,7 @@ BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike oth
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please leave them time to escape."
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you can upgrade 1 Unit after the battle."
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you may upgrade 1 Unit after the battle."
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
BattleEvent/RoundRepaire_Effect;"At the start of the {0}nd turn, restore all HP for both sides."
@@ -48,7 +48,7 @@ BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable."
BattleEvent/ColorChaos_Effect;"At the end of the Showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]."
BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!"
BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor."
BattleEvent/Mabaoguo_Effect;"Players can have a Turn 0 where only 1 Energy is generated."
BattleEvent/Mabaoguo_Effect;"Player has a Turn 0 where only 1 Energy is generated."
BattleEvent/ShopSave_Name;"Protect the Merchant"
BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection."
BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 <UNIT>80808|1</UNIT> to a random empty grid."
@@ -61,7 +61,7 @@ BattleEvent/UnitTest_Des;"The Association needs your help in testing the perform
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
BattleEvent/SimpleColor_Name;"Simple Color"
BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle."
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you can choose to remove 1 Color Energy Resource after battle."
BattleEvent/SimpleColor_Effect;"If you play no more than 2 Energy Color in hand each turn, you may remove 1 selected Color Energy Resource after battle."
BattleEvent/ExchangePower_Name;"Strength of Swapping"
BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!"
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, apply {0} Strength."