@@ -56,26 +56,26 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时, 生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后, 生成1个点数降低1点的能量, 并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后, 生成1个点数降低1点的能量, 并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}): 生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}): 生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11809_1,发动({0}): 生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11809_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害, 生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11813_1,发动({0}): 生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,;0;;; ,,0,;7;;;,,,,1,Des/11813_2,发动({0}): 生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,;0;;; ,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,;0;;; ,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次, 发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11816,Name/11816_2,外置油桶+,2,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;3;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
11819,Name/11819_1,能量增强装置,1,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;2;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11819,Name/11819_2,能量增强装置+,2,Text/11819,增强,0,1,,,0,;7;;;,,,,1,Des/11819_1,使同列攻击部件装载能量时,额外获得{0}点威力。 ,,;3;;;,,,2,Support_Player/Skill_SupprotFrontPowerLoad,device_energy_amplifier,EnergyAmplifier
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}): 消耗1点燃料, 生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}): 消耗1点燃料, 生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,;0;;; ,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,;0;;; ,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,;0;;; ,,0,;7;;;,,,,1,Des/11821_1,发动({0}): 消耗1点燃料, 生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,;0;;; ,,0,;7;;;,,,,1,Des/11821_2,发动({0}): 消耗1点燃料, 生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时, 使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
@@ -88,8 +88,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时, 使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,;0;;; ,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
11828,Name/11828_2,漂白装置+,2,Text/11828,漂白,4,1,;0;;; ,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:0;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时, 获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
@@ -99,10 +99,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,;0;;; ,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,;0;;; ,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时, 获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,;0;;; ,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,;0;;; ,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
@@ -119,12 +119,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12802,Name/12802_2,爆发装置+,2,Text/12802,爆发,0,0,;9;;;,,0,;7;;;,,,,1,Des/12802_1,第3回合开始时, 所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_AddedAllByTurnThree,device_3th_poweradd,3thPoweradd
12803,Name/12803_1,增幅装置,1,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_1,战斗开始时,使相邻攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12803,Name/12803_2,增幅装置+,2,Text/12803,增幅,0,0,;11;;;,,0,;7;;;,,,,1,Des/12803_2,战斗开始时,使所有攻击部件获得{0}点功率。,,;1;;;,,,2,Support_Player/Skill_AroundPowerUp,device_poweradd,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}): 消耗1点燃料, 使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,,,0,;7;;;,,,,1,Des/12805_1,发动({0}): 消耗1点燃料, 使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_1,燃料增幅器,1,Text/12805,增幅,0,1,;0;;; ,,0,;7;;;,,,,1,Des/12805_1,发动({0}): 消耗1点燃料, 使所有攻击部件获得{0}点功率。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12805,Name/12805_2,燃料增幅器+,2,Text/12805,增幅,0,1,;0;;; ,,0,;7;;;,,,,1,Des/12805_1,发动({0}): 消耗1点燃料, 使所有攻击部件获得{0}点功率。,;US:0;;;,;1;;;,,,2,Support_Player/Skill_CostMoveToPowerAdded,device_burn,
12806,Name/12806_1,一次性电弧,1,Text/12806,电弧,4,2,,,0,;7;;;,;3;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12806,Name/12806_2,一次性电弧+,2,Text/12806,电弧,4,2,,,0,;7;;;,;1;;;,,,1,Des/12806_1,装载后,摧毁自身,使后方攻击部件功率翻倍。,,;1;;;,,,2,Support_Player/Skill_OnceAddedDouble,device_electric_arc,OneTimeArc
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}): 选择1个相邻部件或自身, 使其摧毁, 并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,,,0,;7;;;,,,,1,Des/12807_1,发动({0}): 选择1个相邻部件或自身, 使其摧毁, 并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_1,毁灭,1,Text/12807,毁灭,5,2,;0;;; ,,0,;7;;;,,,,1,Des/12807_1,发动({0}): 选择1个相邻部件或自身, 使其摧毁, 并使所有攻击部件获得1点功率。,;US:1;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
12807,Name/12807_2,毁灭+,2,Text/12807,毁灭,5,2,;0;;; ,,0,;7;;;,,,,1,Des/12807_1,发动({0}): 选择1个相邻部件或自身, 使其摧毁, 并使所有攻击部件获得1点功率。,;US:0;;;,,,,2,Support_Player/Skill_DestroyUnitCreatePower,device_destroy,DestroyDevice
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13001,Name/13001_1,阶跃核心,1,Text/13001,阶跃,0,0,;5;;;,,0,;7;;;,;3;;1;;;,,,1,Des/13001_1,超频({0}):获得{2}点威力,超频({1}):获得{3}点威力。,;OC1:3;;OC2:5;;;,;1;;2;;;,,,1,Cannon_Player/Skill_OverclockThreeCannon,cannon_stair,
@@ -135,8 +135,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
13003,Name/13003_2,共频核心+,2,Text/13003,共频,0,2,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13003_1,超频/三重效果触发时,自身获得{0}/{1}点威力。,,;3;;6;;;,,,1,Cannon_Player/Skill_OverclockShareCannon,cannon_overclock_power,OverclockPower
13005,Name/13005_1,过热核心,1,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;10;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13005,Name/13005_2,过热核心+,2,Text/13005,过热,0,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13005_1,超频({0}):获得{1}点威力。,;OC:9;;;,;14;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimit,cannon_overheat,Overheat
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}): 自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}): 自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_1,回拨阀门,1,Text/13006,回拨,3,2,;0;; 5;;;,,0,;7;;;,;3;;2;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}): 自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
13006,Name/13006_2,回拨阀门+,2,Text/13006,回拨,3,2,;0;; 5;;;,,0,;7;;;,;2;;1;;;,,,1,Des/13006_1,发动({0}):获得{2}点威力,超频({1}): 自身发动冷却缩短1回合。,;US:1;;OC:3;;;,;2;;;,,,1,Cannon_Player/Skill_OverclockLoop,cannon_reverse_valve,OverclockReduce
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
13801,Name/13801_1,三号装置,1,Text/13801,三点,0,0,;5;;;,,0,;7;;;,;1;;;,,,1,Des/13801_1,装载后, 生成1个[白色3点]能量,超频({0}): 额外生成1个[白色3点]能量。,;OC:4;;;,;1;;;,,,2,Support_Player/Skill_OverclockThree,device_three,
@@ -182,19 +182,19 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重: 攻击部件每拥有1个槽位, 获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;0;; 3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;0;; 3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;0;; 3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;0;; 3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;0;; 3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;0;; 3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时, 在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时, 在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;0;; 3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;0;; 3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;0;; 3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时, 在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;0;; 3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时, 在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;0;; 3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;0;; 3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}): 使后方攻击部件获得当前护盾值2倍的威力, 并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
@@ -219,14 +219,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21016,Name/21016_2,超重核心+,2,Text/21016,超重,0,2,,,0,;77;;;,;3;;2;;;,,,3,Des/21016_1,装载后, 额外获得装载点数2倍的威力。,,,,,1,Cannon_Player/Skill_OverWeightTriple,cannon_giant,
21017,Name/21017_1,十重电池,1,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量, 获得{0}点威力。,,;25;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21017,Name/21017_2,十重电池+,2,Text/21017,十重,0,2,,,0,;77;;;,;1;;1;;1;;1;;1;;;,,,2,Des/21017_1,自身每装载10个能量, 获得{0}点威力。,,;35;;;,ExtraDes/21017_1,已装载:{0}/10。,1,Cannon_Player/Skill_OMG,cannon_battery,Battery
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时, 额外消耗1点换位次数, 并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时, 额外消耗1点换位次数, 并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_1,分身手里剑,1,Text/21018,分身,4,2,;0;;; ,,0,;77;;;,;3;;1;;;,,,1,Des/21018_1,被换位至空位时, 额外消耗1点换位次数, 并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21018,Name/21018_2,分身手里剑+,2,Text/21018,分身,4,2,;0;;; ,,0,;77;;;,;1;;1;;;,,,1,Des/21018_1,被换位至空位时, 额外消耗1点换位次数, 并在原地留下自身的复制。,,,,,1,Cannon_Player/Skill_Kagebunsin,cannon_shuriken,Shuriken
21019,Name/21019_1,裂隙核心,1,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21019,Name/21019_2,裂隙核心+,2,Text/21019,裂隙,0,0,,,0,;77;;;,;3;;2;;;,,,1,Des/21019_1,装载后,若相邻有空位,则获得{0}点威力。,,;4;;;,,,1,Cannon_Player/Skill_AroundEmptyAddPower,cannon_lonely_crystal,
21020,Name/21020_1,细束能量,1,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时, 自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21020,Name/21020_2,细束能量+,2,Text/21020,细束能量,1,0,,,0,;77;;;,;3;;3;;3;;3;;;,,,1,Des/21020_1,非同名部件装载[1点]能量时, 自身装载1个[橙色1点]能量。,,,,,1,Cannon_Player/Skill_OtherLoadOneMeLoadOne,cannon_slight_energy,SlightEnergy
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_1,空间核心,1,Text/21021,空间,0,0,;0;;; ,,0,;77;;;,;3;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21021,Name/21021_2,空间核心+,2,Text/21021,空间,0,0,;0;;; ,,0,;77;;;,;1;;;,,,1,Des/21021_1,装载后,获得当前换位次数的威力。,,,,,1,Cannon_Player/Skill_PowerEqualExchange,cannon_change_time,
21024,Name/21024_1,强者回路,1,Text/21024,回路,0,2,,,0,;77;;;,;3;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21024,Name/21024_2,强者回路+,2,Text/21024,回路,0,2,,,0,;77;;;,;1;;;,,,1,Des/21024_1,装载后,获得威力翻倍。,,,,,1,Cannon_Player/Skill_LoseNextDouble,cannon_lose_circuit,LoseCircuit
21025,Name/21025_1,大容量核心,1,Text/21025,威力,0,0,,,0,;77;;;,;2;;2;;2;;2;;1;;;,,,1,Des/21025_1,装载后, 获得1点威力。,,,,,1,Cannon_Player/Skill_NoLoadLimit,cannon_high_capacity,
@@ -275,8 +275,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21833,Name/21833_2,自动导流器+,2,Text/21833,导流,0,0,;9;;;,,0,;77;;;,;1;;;,,,1,Des/21833_1,回合开始时,使后方攻击部件获得{0}点威力。装载后,该效果提高{1}点。,;DY:2;;;,;2;;;,,,2,Support_Player/Skill_PowerBackAndByLoad,device_increase_power,IncreasePower
21839,Name/21839_1,白板,1,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21839_1,装载后, 生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21839,Name/21839_2,白板+,2,Text/21839,白板,0,1,,,0,;77;;;,;1;;1;;1;;;,,,0,Des/21839_1,装载后, 生成1个相同的能量。,,,,,2,Support_Player/Skill_Useless,device_useless,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_1,换位机,1,Text/21841,换位机,0,1,;0;;; ,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;2;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21841,Name/21841_2,换位机+,2,Text/21841,换位机,0,1,;0;;; ,,0,;77;;;,,,,0,Des/21841_1,战斗开始时,在本场战斗中获得{0}点换位次数上限。,,;3;;;,,,2,Support_Player/Skill_WinBreakEnemy,device_lose_change,
21842,Name/21842_1,老头的平底锅,1,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;3;;;,,,0,Des/21842_1,装载后, 本回合该列承受伤害变为1点, 并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21842,Name/21842_2,老头的平底锅+,2,Text/21842,Pan Shot!,0,1,,,0,;77;;;,;1;;;,,,0,Des/21842_1,装载后, 本回合该列承受伤害变为1点, 并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_PanShot,device_pan,
21843,Name/21843_1,漂浮装置,1,Text/21843,漂浮,5,1,,,0,;77;;;,,,,-1,Des/21843_1,第1回合少生成1个能量。,,,,,2,Support_Player/Skill_CenterNotDestroyer,device_float,DeviceFloat
@@ -285,8 +285,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
21844,Name/21844_2,能量原石+,2,Text/21844,能量原石,0,1,,FALSE,0,;77;;;,,,,0,Des/21844_2,自身或相邻部件被摧毁时, 生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_DestroyCreatePower,device_energy_stone_2,
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时, 摧毁与自身换位的部件, 并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时, 摧毁与自身换位的部件, 并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,;0;;; ,,0,;77;;;,,-1,,0,Des/21846_1,换位时, 摧毁与自身换位的部件, 并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,;0;;; ,,0,;77;;;,,-1,,0,Des/21846_2,换位时, 摧毁与自身换位的部件, 并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时, 在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
@@ -325,8 +325,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
22014,Name/22014_2,增压核心+,2,Text/22014,增压,0,0,;9;;;,,0,;77;;;,;2;;1;;;,,,1,Des/22014_1,回合开始时, 获得1点功率。,,,,,1,Cannon_Player/Skill_LimitAddePowerAdded,cannon_poweradd_up,CannonPoweraddUp
22016,Name/22016_1,集群者,1,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22016,Name/22016_2,集群者+,2,Text/22016,集群,0,0,,,0,;77;;;,;2;;;,1,,1,Des/22016_1,战斗开始时,使所有集群者获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_Collector,cannon_colony,
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22017,Name/22017_1,映射镜面,1,Text/22017,映射,4,1,;0;;; ,,0,;77;;;,;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22017,Name/22017_2,映射镜面+,2,Text/22017,映射,4,1,;0;;; ,,0,;77;;;,;1;;1;;;,,,1,Des/22017_1,与攻击部件换位后,自身功率变为该攻击部件的功率。,,,,,1,Cannon_Player/Skill_ExchangeEqualAdded,cannon_mirror_poweradd,
22018,Name/22018_1,共鸣核心,1,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22018,Name/22018_2,共鸣核心+,2,Text/22018,共鸣,0,1,,,0,;77;;;,;1;;;,,,1,Des/22018_1,同列攻击部件获得功率时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_PowerUpByPowerAdded,cannon_resonance,CannonResonance
22019,Name/22019_1,探测核心,1,Text/22019,探测,2,1,,,0,;77;;;,;2;;;,,,1,Des/22019_1,相邻部件装载能量时,自身获得{0}点临时功率。,,;1;;;,,,1,Cannon_Player/Skill_AroundCreatePowerSelfAdded,cannon_detector,CannonDetector
@@ -627,8 +627,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92058,Name/92058_1,基础重置,1,Text/92058,基础重置,0,2,,FALSE,5,,,,,1,Des/92058_1,计时({0}):使所有敌方攻击部件变为<UNIT>11001|1</UNIT>。,;CD:3;;;,,,,2,Support_Enemy/Skill_ChangeEnemyUnitToBase,device_basic_reset,BasicReset
92059,Name/92059_1,孵化装置,1,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_1,回合开始时, 在敌方空位装备1个<UNIT>92060|1</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92059,Name/92059_2,孵化装置+,2,Text/92059,设置炸弹,0,2,,FALSE,5,,,,,1,Des/92059_2,回合开始时, 在敌方空位装备1个<UNIT>92060|2</UNIT>。,,,,,2,Support_Enemy/Skill_KillerSet,device_hatch,
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合 未装载能量,对波结束后 对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,若本回合 未装载能量,对波结束后 对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_1,蜘蛛炸弹,1,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后, 若未装载能量,则 对自身造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92060,Name/92060_2,蜘蛛炸弹+,2,Text/92060,爆炸,0,2,,FALSE,5,,;1;;;,,,1,Des/92060_1,对波结束后, 若未装载能量,则 对自身造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_KillerBomb,device_spider_bomb,SpiderBomb
92061,Name/92061_1,一次性防御装置,1,Text/92061,一次性防御,0,1,,FALSE,5,,,,,1,Des/92061_1,对波失败: 只受到1点伤害并摧毁自身。,,,,,2,Support_Enemy/Skill_OnceDefence,device_once_defence,
92062,Name/92062_1,建造装置,1,Text/92062,建造,0,2,,FALSE,5,,;3;;;,,,2,Des/92062_1,装载后, 在前方空位装备1个<UNIT>92061|1</UNIT>。,,;92061;;1;;;,,,2,Support_Enemy/Skill_CreateOnceDefence,device_builder,DeviceBuilder
92063,Name/92063_1,点数衰变仪,1,Text/92063,点数衰变,0,2,,FALSE,5,,;1;;;,,,1,Des/92063_1,装载后, 使敌方所有点数能量原料在本回合临时变为1点。,,,,,2,Support_Enemy/Skill_TurnCoreToOne,device_decay_red,DecayPoint