2025-06-26

This commit is contained in:
2025-06-26 22:49:01 +08:00
parent bada502d87
commit 5e1c1533dd
66 changed files with 416 additions and 29 deletions

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@@ -567,6 +567,10 @@ Name/80009_1;"Damaged Terrifying Spikes"
Name/80009_2;"Damaged Terrifying Spikes+"
Name/80010_1;"Eye of the Observer"
Name/80010_2;"Eye of the Observer+"
Name/80011_1;"Unstable Cannon"
Name/80011_2;"Unstable Cannon+"
Name/80012_1;"Teleporter"
Name/80012_2;"Teleporter+"
Name/80801_1;"Embark Energy"
Name/80801_2;"Embark Energy+"
Name/80802_1;"Embark Power"
@@ -612,6 +616,22 @@ Name/80822_1;"Disassembling Hammer"
Name/80822_2;"Disassembling Hammer+"
Name/80825_1;"Cross Linkage"
Name/80825_2;"Cross Linkage+"
Name/80826_1;"Frost Beam"
Name/80826_2;"Frost Beam+"
Name/80827_1;"Heat Engines"
Name/80827_2;"Heat Engines+"
Name/80828_1;"Titanite Blade"
Name/80828_2;"Titanite Blade+"
Name/80829_1;"Vice Fist"
Name/80829_2;"Vice Fist+"
Name/80830_1;"Control Shot"
Name/80830_2;"Control Shot+"
Name/80831_1;"Electric Whip"
Name/80831_2;"Electric Whip+"
Name/80832_1;"Flame Thrower"
Name/80832_2;"Flame Thrower+"
Name/80833_1;"Force Amp"
Name/80833_2;"Force Amp+"
Name/91001_1;"Basic Core"
Name/91001_2;"Basic Core+"
Name/91002_1;"Winning Streak Core"
@@ -734,6 +754,12 @@ Name/91088_3;"Basic Core++"
Name/91089_1;"Basic Core"
Name/91089_2;"Basic Core+"
Name/91089_3;"Basic Core++"
Name/91090_1;"Large Goo"
Name/91090_2;"Large Goo+"
Name/91091_1;"Medium Goo"
Name/91091_2;"Medium Goo+"
Name/91092_1;"Small Goo"
Name/91092_2;"Small Goo+"
Name/92002_1;"Ghost Device"
Name/92002_2;"Ghost Device+"
Name/92005_1;"Defense Module"
@@ -1095,6 +1121,8 @@ Text/80006;"Winning Streak"
Text/80007;"Terminate"
Text/80008;"Berserk"
Text/80009;"Terrifying"
Text/80011;"Unstable"
Text/80012;"Teleport"
Text/80801;"Embark"
Text/80802;"Embark"
Text/80803;"Disguise"
@@ -1115,6 +1143,14 @@ Text/80819;"Disposable Defense"
Text/80820;"Both Sides Power Up"
Text/80821;"Overlapping Timelines"
Text/80822;"Disassemble"
Text/80826;"Freeze"
Text/80827;"Heat"
Text/80828;"Titanite Blade"
Text/80829;"Vice Fist"
Text/80830;"Control"
Text/80831;"Electric Whip"
Text/80832;"Flame"
Text/80833;"Force Amp"
Text/91002;"Winning Streak"
Text/91004;"Chain"
Text/91005;"Counter"
@@ -1168,6 +1204,9 @@ Text/91080;"Bite"
Text/91085;"Dissipate"
Text/91086;"Dissipate"
Text/91087;"Absorb Power"
Text/91090;"Split"
Text/91091;"Split"
Text/91092;"Die"
Text/92005;"Defense"
Text/92008;"Broken"
Text/92010;"Binding Touch"
@@ -1566,6 +1605,8 @@ Des/80007_1;"While Terminators are the only remaining Units, they have {0} Stren
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"{0} *Power*. *Failure in the Showdown*: While loaded, double its *Power*."
Des/80010_1;"Apply to all Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80011_1;"On load, deal damage equal to {0} times the loaded point to the enemy. After the Showdown, deal damage equal to the loaded point to self."
Des/80012_1;"{1} Strength. *Activate* ({0}): Select 1 Unit and swap positions with it."
Des/80801_1;"At the start of the battle, generate a [*Blue* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate an [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, add {0} *Power* to all initial *Attack Units*."
@@ -1591,6 +1632,14 @@ Des/80820_1;"At the start of the turn, add {0} *Power* to all Friendly and Enemy
Des/80821_1;"You can't move on the {0}st turn.\nOn the {0}st turn, the Showdown occurs once more."
Des/80822_1;"At the start of the turn, reduce the enemy's *Durability* by {0} point."
Des/80825_1;"While targeted by a *same lane*/*same column* effect, apply those effects to all Units in the *same column*/*same lane* as this Unit."
Des/80826_1;"On load, enemy *Attack Units* in the *same lane* *hibernate* for a turn, then *Destroy* self."
Des/80827_1;"*Use*({0}): Select 1 *Attack Unit* without *Burn*, apply *Burn* and *Double Strength* to it."
Des/80828_1;"*Activate* ({0}): Load a [*White* {1}-point] Energy into the *front* Unit and other Units in its *same column*."
Des/80829_1;"*Use*({0}): Clear all Energy from the *front* Unit and reload it into the Unit *behind*."
Des/80830_1;"{0} times per battle. After movement, enemies move in the opposite direction."
Des/80831_1;"On load, while only 1 empty slot remains among all *adjacent* Units, load it with a copy of this Energy and pass this effect."
Des/80832_1;"When a Unit has *Burn*, loaded Energy adds {1} points.\n*Activate* ({0}): Apply *Burn* to 1 selected Unit."
Des/80833_1;"On load, Energy loaded adds {0} points this turn."
Des/91002_1;"*Victory in the Showdown*: Add {0} *Power*."
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, add {0} *Power* per turn while *hibernating*."
Des/91004_1;"*Chain*."
@@ -1644,6 +1693,11 @@ Des/91080_1;"At the start of the turn, move towards the marked direction.\nAt th
Des/91085_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
Des/91086_1;"At the start of the turn, when there are ≤ {0} soul stones, then *destroy* self."
Des/91087_1;"At the start of the turn, when revived last turn, add {0} *Power*."
Des/91090_1;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equip 2 <UNIT>91091|1</UNIT> to random empty positions."
Des/91090_2;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equip 2 <UNIT>91091|2</UNIT> to random empty positions."
Des/91091_1;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equip 2 <UNIT>91092|1</UNIT> to random empty positions."
Des/91091_2;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself and equip 2 <UNIT>91092|2</UNIT> to random empty positions."
Des/91092_1;"{0} Strength.\n*Failure in the Showdown*: *Destroy* itself."
Des/92002_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for a turn."
Des/92005_1;"*Failure in the Showdown*: Take only 1 damage."
Des/92008_1;"*Failure in the Showdown*: Take double damage."