2025-06-26

This commit is contained in:
2025-06-26 22:49:01 +08:00
parent bada502d87
commit 5e1c1533dd
66 changed files with 416 additions and 29 deletions

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@@ -34,3 +34,4 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
10032,BattleEvent/ColorShop_Name,门店装饰,,;88;;;,BattleEvent/ColorShop_Des,一位猫猫族的店老板想借你飞船上的涂料装饰一下他的商店。,BattleEvent/ColorShop_Effect,战斗结束后若每种颜色的涂料都至少有1个则获得1次进入商店的机会。,,,BE_ColorShop,shop_decoration,,;0;;1;;;
10033,BattleEvent/PerfectHP_Name,完美主义,,;7;;77;;88;;;,BattleEvent/PerfectHP_Des,一位协会的飞船保养师正在你的飞船上做客,他可见不得一点点的损伤。,BattleEvent/PerfectHP_Effect,战斗结束后,若血量没有减少,则获得{0}点最大血量。,;5;;;,,BE_PerfectHP,no_damage,;417;;508;;509;;511;;512;;702;,
10034,BattleEvent/DontMove_Name,不要移动!,,;7;;77;;88;;;,BattleEvent/DontMove_Des,改装师正在改造你的油箱,怎么突然打起来了?算了算了,起码不要再移动了…,BattleEvent/DontMove_Effect,若本场战斗没有移动,战斗结束后,获得{0}点燃料上限。,;1;;;,,BE_DontMove,exchange_to_fuel,;507;;;,
10035,BattleEvent/TimePod_Name,时间舱,,;7;;77;;88;;;,BattleEvent/TimePod_Des,一个来自未知时空的时间舱落到了你的飞船上。,BattleEvent/TimePod_Effect,战斗开始时,使随机部件获得时间舱。,,,BE_TimePod,timepod,,;9;;10;;;

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@@ -1436,3 +1436,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2650,2650,EventName/2650,匕首雨,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2652,,,,,,,,,,,
2651,2650,EventName/2650,匕首雨,,,,,,EventDes/2651,你迅速捡起其中一把匕首,这把匕首似乎收到了孤星宇宙的规则影响,变成了一个部件。在星际警察到来之前,你飞快的驶离了这个区域。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2652,2650,EventName/2650,匕首雨,,,,,,EventDes/2652,这些匕首上散发的危险气息让你慌不择路的离开了这里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,20,4,,;7;;77;;88;;;,,EventDes/2660,附近有一处正在生成的时空裂隙,一个巨大的时间舱从裂隙中向你的飞船飞来。\n\n你打开时间舱发现里面是你从未见过的武器。\n\n似乎受到孤星宇宙的规则影响这些未知的武器变成了部件。,;1;;;,-80,,EvenOptionDes/2660_1,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_2,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/2660_3,[选择武器]<g>获得[0]。</g>,OC_ShipUnit_ITB,,,,2661,,,,,,,,,,,
2660,2660,EventName/2660,异世界的武器,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2662,,,,,,,,,,,
2661,2660,EventName/2660,异世界的武器,,,,,,EventDes/2661,在你拿取这件武器之后,其余的武器突然消失不见了,只留下了一串不明所以的信息流:消灭虫族……拯救这个时间线……,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2662,2660,EventName/2660,异世界的武器,,,,,,EventDes/2662,你谨慎的没有拿取这里面的任何东西,默默的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@@ -28,6 +28,7 @@ int,string,void,string,string,void,int,string,void,int,int,int,int,int,int,strin
305,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,8,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,46,54,4,5,2,101,Battleground_1,Ship_Guardian,Ship_Guardian_1,Ship_Guardian_2,Ship_Guardian_3,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;7;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
306,EnemyName/305,守护者号,ship_guardian,EnemyPilotName/305,怀亚特,8,EnemyDes/305,据说怀亚特曾经勇猛无比,并且好赌成性。后来他因为一场孤星牌比赛输掉了自己的整个星球,从此,他就缩进了自己的壳——守护者号里,再不露面。,48,56,4,5,2,101,Battleground_1,Ship_Guardian_yt,Ship_Guardian_yt_1,Ship_Guardian_yt_2,Ship_Guardian_yt_3,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,;92077;;;,;1;;;,Guardian,,;77;;88;;;,StartYell/305_1,又来了一位,我赎回星球的筹码。,EndYell/305_1,我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。,WinYell/305_1,星球赎回进度+1%
307,EnemyName/307,虚无者号,ship_transparency_full,EnemyPilotName/307,马尔基翁,1,EnemyDes/307,马尔基翁反对一切组织、制度、主义、信条、还有他自己。在某次自我毁灭式的实验之后,他和他的飞船都获得部分遁入虚无的能力。,43,50,4,5,2,101,Battleground_1,Ship_Transparency,Ship_Transparency_1,Ship_Transparency_2,Ship_Transparency_3,;92105;;;,;1;;;,;92105;;;,;1;;;,;92105;;;,;1;;;,;92105;;;,;1;;;,Transparency,,,StartYell/307_1,欢迎你,陷入更深的虚无中。,EndYell/307_1,毁灭,不过是新的开始……不……毁灭,就是虚无的结束……,WinYell/307_1,万物终将遁入虚无。
308,EnemyName/308,异虫号,ship_vek,EnemyPilotName/308,粘液,10,EnemyDes/308,时空裂隙将粘液从陷阵之志宇宙带到了孤星宇宙,它将自己分裂成了飞船和部件。这只异虫在宇宙中游荡,入侵和摧毁见到的一切事物。,43,50,5,6,2,101,Battleground_1,Ship_Split,Ship_Split,Ship_Split_1,Ship_Split_1,;91090;;;,;1;;;,;91090;;;,;1;;;,;91090;;;,;2;;;,;91090;;;,;2;;;,Vek,,,StartYell/308_1,入侵……毁灭……,EndYell/308_1,灭亡……,WinYell/308_1,吞噬……
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
401,EnemyName/401,反击号,ship_spinner,EnemyPilotName/401,MSIGP76,1,EnemyDes/401,MSIGP76原本只是孤星牌的开发机在检测到一个N层嵌套的死循环宕机之后他觉醒了自我意识成为了一名星际海盗并决心让所有制造BUG的人尝尝被伤害的滋味。,27,34,5,6,0,2,Battleground_2,Ship_StrikeBack,Ship_StrikeBack_1,Ship_StrikeBack_2,Ship_StrikeBack_3,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,;91005;;;,;1;;;,Spinner,,,StartYell/401_1,侦测到玩家,你最好别来玩这款游戏,全%^是BUG我都懒得测了。,EndYell/401_1,看来我又要回去继续测试了。,,
402,EnemyName/402,三色号,ship_spinner,EnemyPilotName/402,亚历克斯,1,EnemyDes/402,亚历克斯是一位拥有强大直觉的赌徒。他仿佛能看透人心,当然也能看清你的手牌,并从中获得力量。不过即使是这样,它仍旧在一场孤星牌中输的倾家荡产,不得不走上星际海盗的道路。,27,34,5,6,0,2,Battleground_2,Ship_ColorDouble,Ship_ColorDouble_1,Ship_ColorDouble_2,Ship_ColorDouble_3,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,;91071;;91072;;91073;;;,;1;;1;;1;;;,Spinner,,,StartYell/402_1,要来一场决定生死的赌局吗?,EndYell/402_1,赌输了...,,

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@@ -27,10 +27,11 @@ int,string,void,string,void,string,string,string
106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被玩家装载能量。,#54CF54,buff,accessible
107,KeyWord/Corrupt,腐化,KeyWordDes/Corrupt,回合开始时受到1点伤害。,#883FCE,buff,corrupt
108,KeyWord/Taunt,嘲讽,KeyWordDes/Taunt,手牌能量必须优先装载被嘲讽的部件。装载后,移除此状态。,#E94A65,buff,taunt
201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后获得1个随机宝物失败移除此状态。,#EEDD82,buff,treasure
201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后获得1个随机宝物对波失败:移除此状态。,#EEDD82,buff,treasure
202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3个能量后将在战斗结束时获得该部件。,#3D6DCC,buff,unittest
203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,参与换位后,移除所有折跃定位。,#CF4257,buff,shop_location
204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时若该部件没有装载手牌能量则获得8星币。第3回合开始时移除此状态。,#67DEF2,buff,check_load
205,KeyWord/TimePod,时间舱,KeyWordDes/TimePod,战斗结束后,负载上限+1对波失败移除此状态。,#64BFE6,buff,timepod
1002,KeyWord/Near,相邻,,,#FF8B25,location,around
1003,KeyWord/Device,辅助部件,,,#51FF59,,
1004,KeyWord/Cannon,攻击部件,,,#FF5951,,

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@@ -55,3 +55,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10055,PilotTitle/10055,职业牌手,PilotName/10055,米尔,;7;;77;;88;;;,PilotDes/10055,米尔是一名著名的孤星牌职业选手,他以精湛的牌技和算数水平收获了很多粉丝,号称从不伏笔。,2,65,50055,2,,Sprites/Head/monster_collie,装载手牌中左侧第{0}个能量时,使其点数提高{1}点。,PM_10055
10056,PilotTitle/10056,魔法工艺,PilotName/10056,勇者,;7;;77;;88;;;,PilotDes/10056,来自魔法工艺的勇者暂时放下了法杖,驾驶宇宙飞船,开炮!,0,10,50056,2,,Sprites/Head/human_brave,装载手牌能量时使上1个手牌能量装载的部件连线间的部件装载1个[橙色{0}点]能量。,PM_10056
10059,PilotTitle/10059,背包乱斗,PilotName/10059,游侠,;7;;77;;88;;;,PilotDes/10059,来自背包乱斗的游侠来到了孤星宇宙,不论在哪,她都受到幸运女神的祝福。,2,10,50059,2,,Sprites/Head/monster_ranger,战斗开始时,触发中心部件的特殊效果。,PM_10059
10060,PilotTitle/10060,陷阵之志,PilotName/10060,阿比,;7;;88;;;,PilotDes/10060,来自陷阵之志的阿比,将他的机甲装备也一并带到了孤星宇宙。,0,20,50060,2,,Sprites/Head/human_abe,精英战斗结束后获得1次特殊部件2选1的机会。,PM_10060

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@@ -617,6 +617,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80011,Name/80011_1,不稳定的火炮,1,Text/80011,不稳定,0,2,,,3,;7;;88;;;,;1;;1;;1;;;,,,1,Des/80011_1,装载后,对敌方造成装载点数{0}倍的伤害。对波结束后,对自身造成装载点数的伤害。,,;3;;;,,,1,Cannon_Player/Skill_ITBUnstable,cannon_unstable,
80011,Name/80011_2,不稳定的火炮+,2,Text/80011,不稳定,0,2,,,3,;7;;88;;;,;1;;1;;1;;;,,,1,Des/80011_1,装载后,对敌方造成装载点数{0}倍的伤害。对波结束后,对自身造成装载点数的伤害。,,;4;;;,,,1,Cannon_Player/Skill_ITBUnstable,cannon_unstable,
80012,Name/80012_1,传送者,1,Text/80012,传送,0,2,,,3,;7;;88;;;,;1;;;,,,1,Des/80012_1,拥有{1}点威力。发动({0})选择1个部件与其交换位置。,;US:1;;;,;6;;;,,,1,Cannon_Player/Skill_ITBTeleporter,cannon_teleporter,
80012,Name/80012_2,传送者+,2,Text/80012,传送,0,2,,,3,;7;;88;;;,;1;;;,,,1,Des/80012_1,拥有{1}点威力。发动({0})选择1个部件与其交换位置。,;US:1;;;,;9;;;,,,1,Cannon_Player/Skill_ITBTeleporter,cannon_teleporter,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80801_1,战斗开始时生成1个[蓝色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;77;;88;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
@@ -664,6 +668,22 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
80825,Name/80825_1,十字连杆,1,Text/Empty,,0,2,,,3,;88;;;,,,,1,Des/80825_1,当作为带有同列/同行效果的目标时,使同行/同列的部件成为目标。,,,,,2,Support_Player/Skill_LineColColLine,device_cross_rod,
80825,Name/80825_2,十字连杆+,2,Text/Empty,,0,2,,,3,;88;;;,,,,0,Des/80825_1,当作为带有同列/同行效果的目标时,使同行/同列的部件成为目标。,,,,,2,Support_Player/Skill_LineColColLine,device_cross_rod,
80826,Name/80826_1,冰霜光束,1,Text/80826,冰冻,0,2,,,3,;7;;88;;;,;3;;;,,,0,Des/80826_1,装载后使敌方同列所有攻击部件休眠1回合并摧毁自身。,,,,,2,Support_Player/Skill_ITBFreezeBeam,device_frost_beam,
80826,Name/80826_2,冰霜光束+,2,Text/80826,冰冻,0,2,,,3,;7;;88;;;,;1;;;,,,0,Des/80826_1,装载后使敌方同列所有攻击部件休眠1回合并摧毁自身。,,,,,2,Support_Player/Skill_ITBFreezeBeam,device_frost_beam,
80827,Name/80827_1,热能引擎,1,Text/80827,热能,0,2,,,3,;7;;88;;;,,,,2,Des/80827_1,使用({0})选择1个没有燃烧的攻击部件使其获得燃烧和威力翻倍。,;TI:3;;;,,,,2,Support_Player/Skill_ITBHeatEngines,device_heat_engines,
80827,Name/80827_2,热能引擎+,2,Text/80827,热能,0,2,,,3,;7;;88;;;,,,,2,Des/80827_1,使用({0})选择1个没有燃烧的攻击部件使其获得燃烧和威力翻倍。,;TI:4;;;,,,,2,Support_Player/Skill_ITBHeatEngines,device_heat_engines,
80828,Name/80828_1,钛铁剑,1,Text/80828,钛铁剑,0,2,,,3,;7;;88;;;,,,,1,Des/80828_1,发动({0})使前方及其同行的部件装载1个[白色{1}点]能量。,;US:2;;;,;6;;;,,,2,Support_Player/Skill_ITBSword,device_titanite_blade,TitaniteBlade
80828,Name/80828_2,钛铁剑+,2,Text/80828,钛铁剑,0,2,,,3,;7;;88;;;,,,,1,Des/80828_1,发动({0})使前方及其同行的部件装载1个[白色{1}点]能量。,;US:2;;;,;9;;;,,,2,Support_Player/Skill_ITBSword,device_titanite_blade,TitaniteBlade
80829,Name/80829_1,罪恶拳套,1,Text/80829,罪恶拳套,0,2,,,3,;7;;88;;;,,,,0,Des/80829_1,使用({0}):清除前方部件已装载的能量,并重新装载至后方部件。,;TI:2;;;,,,,2,Support_Player/Skill_ITBViceFist,device_vice_fist,
80829,Name/80829_2,罪恶拳套+,2,Text/80829,罪恶拳套,0,2,,,3,;7;;88;;;,,,,0,Des/80829_1,使用({0}):清除前方部件已装载的能量,并重新装载至后方部件。,;TI:3;;;,,,,2,Support_Player/Skill_ITBViceFist,device_vice_fist,
80830,Name/80830_1,控制弹,1,Text/80830,控制,0,2,,,3,;7;;88;;;,,,,1,Des/80830_1,每场战斗限{0}次,已方移动时,敌方会朝相反方向移动。,,;2;;;,ExtraDes/92104_1,剩余{0}次。,2,Support_Player/Skill_ITBControlShot,device_control_shot,
80830,Name/80830_2,控制弹+,2,Text/80830,控制,0,2,,,3,;7;;88;;;,,,,1,Des/80830_1,每场战斗限{0}次,已方移动时,敌方会朝相反方向移动。,,;3;;;,ExtraDes/92104_1,剩余{0}次。,2,Support_Player/Skill_ITBControlShot,device_control_shot,
80831,Name/80831_1,电鞭,1,Text/80831,电鞭,0,2,,,3,;7;;88;;;,;3;;;,,,2,Des/80831_1,装载后若相邻部件中仅有1个空槽位则使该部件装载相同能量并传递此效果。,,,,,2,Support_Player/Skill_ITBElectricWhip,device_electric_whip,
80831,Name/80831_2,电鞭+,2,Text/80831,电鞭,0,2,,,3,;7;;88;;;,;1;;;,,,2,Des/80831_1,装载后若相邻部件中仅有1个空槽位则使该部件装载相同能量并传递此效果。,,,,,2,Support_Player/Skill_ITBElectricWhip,device_electric_whip,
80832,Name/80832_1,火焰喷射器,1,Text/80832,火焰喷射,0,2,,,3,;7;;88;;;,,,,1,Des/80832_1,部件拥有燃烧时,装载的能量点数提升{1}点。发动({0})选择1个部件造成燃烧。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_ITBFlameThrower,device_flame_thrower,
80832,Name/80832_2,火焰喷射器+,2,Text/80832,火焰喷射,0,2,,,3,;7;;88;;;,,,,1,Des/80832_1,部件拥有燃烧时,装载的能量点数提升{1}点。发动({0})选择1个部件造成燃烧。,;US:1;;;,;4;;;,,,2,Support_Player/Skill_ITBFlameThrower,device_flame_thrower,
80833,Name/80833_1,力量放大器,1,Text/80833,力量放大,0,2,,,3,;7;;88;;;,;1;;;,,,1,Des/80833_1,装载后,本回合装载的能量点数提升{0}点。,,;2;;;,,,2,Support_Player/Skill_ITBForceAmp,device_amplifier,
80833,Name/80833_2,力量放大器+,2,Text/80833,力量放大,0,2,,,3,;7;;88;;;,;1;;;,,,1,Des/80833_1,装载后,本回合装载的能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_ITBForceAmp,device_amplifier,
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
@@ -797,6 +817,12 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91089,Name/91089_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
91089,Name/91089_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
91089,Name/91089_3,基础核心++,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_black,CannonBaseIgnore_Black
91090,Name/91090_1,大型粘液,1,Text/91090,分裂,0,0,,FALSE,5,,,,,1,Des/91090_1,拥有{0}点威力。\n对波失败摧毁自身并在随机空位装备2个<UNIT>91091|1</UNIT>。,,;6;;2;;91091;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_large,
91090,Name/91090_2,大型粘液+,2,Text/91090,分裂,0,0,,FALSE,5,,,,,1,Des/91090_2,拥有{0}点威力。\n对波失败摧毁自身并在随机空位装备2个<UNIT>91091|2</UNIT>。,,;7;;2;;91091;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_large,
91091,Name/91091_1,中型粘液,1,Text/91091,分裂,0,0,,FALSE,5,,,,,1,Des/91091_1,拥有{0}点威力。\n对波失败摧毁自身并在随机空位装备2个<UNIT>91091|1</UNIT>。,,;4;;2;;91092;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_mid,
91091,Name/91091_2,中型粘液+,2,Text/91091,分裂,0,0,,FALSE,5,,,,,1,Des/91091_2,拥有{0}点威力。\n对波失败摧毁自身并在随机空位装备2个<UNIT>91091|2</UNIT>。,,;5;;2;;91092;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_mid,
91092,Name/91092_1,小型粘液,1,Text/91092,消失,0,0,,FALSE,5,,,,,1,Des/91092_1,拥有{0}点威力。\n对波失败摧毁自身。,,;3;;0;;0;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_tiny,
91092,Name/91092_2,小型粘液+,2,Text/91092,消失,0,0,,FALSE,5,,,,,1,Des/91092_1,拥有{0}点威力。\n对波失败摧毁自身。,,;4;;0;;0;;;,,,1,Cannon_Enemy/Skill_Egg,cannon_goo_tiny,
,,,,,,,,,,,,,,,,,,,,,,,,,
92002,Name/92002_1,幽灵装置,1,Text/Empty,,0,2,,FALSE,5,,,,,3,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,
92002,Name/92002_2,幽灵装置+,2,Text/Empty,,0,2,,FALSE,5,,,,,2,Des/92002_1,对波失败只受到1点伤害并使该效果失效1回合。,,,ExtraDes/base,{0},2,Support_Enemy/Skill_Ghost,device_ghost,

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@@ -108,3 +108,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50055,2,;7;;77;;88;;;,65,,Talent/talent_handpowerup_name,精算,Talent/talent_handpowerup_des,装载手牌中左侧第{0}个能量时,使其点数提高{1}点。,;4;;2;;;,,TA_HandPowerUp,math,,,
50056,2,;7;;77;;88;;;,10,,Talent/talent_lightinglink_name,闪电链,Talent/talent_lightinglink_des,装载手牌能量时与上1个装载手牌能量的部件连线中心点在连线上的部件装载1个[*白色*{0}点]能量。,;1;;1;;;,,TA_Lightinglink,chain_lightning,,,
50059,2,;7;;77;;88;;;,10,,Talent/talent_luckyenergy_name,幸运一击,Talent/talent_luckyenergy_des,装载手牌能量时,{0}%的概率生成1个相同的能量。失败则下次累计+{1}%概率),;5;;5;;;,,TA_LuckyEnergy,bow,,,
50060,2,;7;;88;;;,20,,Talent/talent_itb_name,机甲武器,Talent/talent_itb_des,精英战斗结束后获得1次特殊部件2选1的机会。,,,TA_ITB,mecha_weapon,,,

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@@ -258,3 +258,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
5060,TreasureName/5060,孤星卡牌枪,1,,0,;7;;77;;88;;;,50055,0,,,,TreasureDes/5060,装载手牌中左侧第{0}个能量时,对敌方造成{1}点伤害。,;4;;2;;;,TS_Hand4Damage,Sprites/Treasures/card_gun,0,0
5061,TreasureName/5061,多重施法,0,,0,;7;;77;;88;;;,50056,0,,,,TreasureDes/5061,<TALENT>50056</TALENT>天赋将额外装载1个[白色1点]能量。,;50056;;1;;;,TS_AddTalentValue,Sprites/Treasures/multicast,0,0
5062,TreasureName/5062,幸运四叶草,1,,0,;7;;77;;88;;;,50059,0,,,,TreasureDes/5062,<TALENT>50059</TALENT>天赋的概率和失败后概率都提高2%。,;50059;;2;;;,TS_AddTalentValue_LuckyEnergy,Sprites/Treasures/four_leaf_clover,0,0
5063,TreasureName/5063,武器支援,1,,0,;7;;88;;;,50060,0,,,,TreasureDes/5063,获得1个随机特殊部件。,,TS_ITB,Sprites/Treasures/weapon_support,0,0