2024-04-18
30
README.md
@ -9,6 +9,36 @@ dump文件目录
|
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- sprites
|
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- textmap
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# 2024年4月18日 更新日志
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各位赏金猎人们!大家好!
|
||||
又到了周四啦!
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|
||||
## 新模式————自定义模式:
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||||
自定义模式来啦!
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|
||||
在自定义模式中,我们提供了各类困难和简单的选项供各位赏金猎人选择。
|
||||
例如:
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||||
- (困难)[一血传奇]初始仅拥有1点血量上限,获得宝物——[另一张悬赏单]。
|
||||
- (简单)[自选天赋]选择驾驶员时,可消耗重骰自选随机天赋。
|
||||
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||||
除此之外,各位赏金猎人还可以高度自定义游戏流程。
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||||
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||||
每个星系的敌人数量、敌人顺序、敌人血量,甚至每回合生成的能量数等都可以调节。
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||||
|
||||
> 注:自定义模式将禁用成就,难度解锁和统计数据。
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||||
>
|
||||
> *自定义模式将在30级解锁。
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||||
|
||||
## 体验优化:
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||||
- 商店优化,除了攻击/辅助商店之外,其余商店将至少提供1个攻击部件和1个辅助部件。(老种子的世界线可能会出现变动)
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- 宝物-自动化模组现在更改为空间号专属。
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## 问题修复:
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||||
- 修复了宝物-破碎宝珠由于种子系统不会出现的问题。
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||||
- 修复了极端情况下事件-锻造空间会卡死的问题。
|
||||
- 修复了极端情况下事件-健身协会会出现部件缺失的问题。
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||||
- 修复了敌人-赛马号在面对部件-重叠的时间线时伤害中途变化可能引起的错误问题。
|
||||
|
||||
|
||||
# 2024年4月11日 更新日志
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各位赏金猎人们!大家好!
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@ -22,3 +22,5 @@ int,int,void,int[],int,int[]
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1010,6,3阶段第2个小怪,;2;;2;;3;;3;;3;;4;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
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||||
1011,7,3阶段精英,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
|
||||
1011,7,3阶段精英,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
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||||
1012,7,3阶段首领非正常流程,;2;;2;;3;;3;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
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1012,7,3阶段首领非正常流程,;3;;3;;3;;4;;4;;4;;;,10,;1360;;1390;;1530;;1720;;1770;;1780;;1800;;2030;;2320;;;
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@ -13,3 +13,4 @@ int,int,void,int,bool,bool,bool,bool,int,bool,bool,int,int,string
|
||||
301,13,精英3,5,FALSE,FALSE,TRUE,TRUE,1,FALSE,FALSE,10,1011,Background_3
|
||||
3001,103,boss3,,FALSE,FALSE,FALSE,FALSE,0,FALSE,TRUE,10,,Background_3
|
||||
4001,103,boss3_难度额外,,FALSE,FALSE,FALSE,FALSE,0,FALSE,FALSE,10,,Background_3
|
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5001,103,boss3_非正常顺序,7,TRUE,FALSE,TRUE,FALSE,0,TRUE,FALSE,10,1012,Background_3
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||||
|
@ -52,7 +52,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
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813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
|
||||
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
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815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
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||||
815,TreasureName/815,自动化模组,1,,0,;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
|
||||
816,TreasureName/816,核燃料,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/816,第{0}回合开始时,飞船中心的攻击部件获得威力翻倍。,;3;;;,TS_PowerRateCenter,Sprites/Treasures/nuclear_fuel,0,0
|
||||
,,,,,,,,,,,,,,,,,,
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||||
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
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BIN
sprites/icon/common/custom/custom.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/icon/common/lock/lock.png
Normal file
After Width: | Height: | Size: 801 B |
BIN
sprites/icon/common/refresh/refresh.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/ui/ui_button_custom/UI_button_custom.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
sprites/ui/ui_button_custom_click/UI_button_custom_click.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
sprites/ui/ui_button_custom_disable/UI_button_custom_disable.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
BIN
sprites/ui/ui_button_custom_hover/UI_button_custom_hover.png
Normal file
After Width: | Height: | Size: 14 KiB |
@ -1,5 +1,7 @@
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Launcher/Title;"孤星猎人"
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Launcher/NewGame;"新的游戏"
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Launcher/CusMod;"自定义模式"
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Launcher/CusModNotice;"协会等级需达到{0}级解锁"
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Launcher/Save;"存档"
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Launcher/StartGame;"开始游戏"
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Launcher/Continue;"继续游戏"
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@ -28,6 +30,51 @@ DicPanel/UnitAndTreasure;"部件与宝物"
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DicPanel/PilotAndTalent;"驾驶员与天赋"
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DicPanel/AchievementAndStatistic;"成就与统计"
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DicPanel/LaserSkin;"激光外观"
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CusMod/Title;"自定义模式"
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CusMod/Notice;"<color=#FF8B25>将禁用成就,难度解锁和统计数据。</color>"
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CusMod/Difficult;"困难"
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||||
CusMod/Easy;"简单"
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CusMod/Extra;"额外设定"
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||||
CusMod/SaveToDataTips;"当前选项已保存至默认设置。"
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CusMod/SaveToData;"保存为默认选项"
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||||
CusMod/ResetToDefault;"重置所有选项"
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CusMod/StartGame;"开始游戏"
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CusMod/NoRandomTalent;"<color=#ff7f80>[资质平庸]</color>禁用随机天赋。"
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CusMod/NoRe;"<color=#ff7f80>[一往无前]</color>禁用暂时撤退。"
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CusMod/NoPreview;"<color=#ff7f80>[心算大师]</color>禁用战斗预览。<size=80%><color=#ff7f80>(不推荐)</color></size>"
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CusMod/NoBE;"<color=#ff7f80>[风平浪静]</color>禁用战斗中的突发情况。"
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CusMod/NoCoinAfterBattle;"<color=#ff7f80>[穷困潦倒]</color>战斗后不提供星币奖励。"
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CusMod/NoMoveAfterBattle;"<color=#ff7f80>[原油枯竭]</color>非首领战斗后不提供燃料回复的奖励。"
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CusMod/NoRepairAfterBattle;"<color=#ff7f80>[不治之伤]</color>首领战斗后不提供全面回复的奖励。"
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CusMod/InitOneHP;"<color=#ff7f80>[一血传奇]</color>初始仅拥有1点血量上限,获得宝物[另一张悬赏单]。"
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CusMod/HitSelfEveryTurn;"<color=#ff7f80>[痛苦折磨]</color>对波结束后,受到1点伤害。"
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CusMod/SelectRandomTalent;"<color=#80ff80>[自选天赋]</color>选择驾驶员时,可消耗重骰自选随机天赋。<size=80%>(点击随机天赋进入页面)</size>"
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CusMod/Repair;"<color=#80ff80>[维修服务]</color>战斗结束后回复所有血量和燃料。"
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CusMod/ShowAllEvent;"<color=#80ff80>[探测雷达]</color>度假时,揭示所有事件类型。"
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CusMod/EliteUnitChoice;"<color=#80ff80>[一视同仁]</color>精英战斗结束后也会提供部件选择奖励。"
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CusMod/InitCreditCard;"<color=#80ff80>[消费主义]</color>初始获得宝物[信用卡]。"
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CusMod/NoChange;"无修改。"
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CusMod/BountyEventTitle;"初始呼叫支援:"
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CusMod/BountyEvent_Shop;"商店"
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CusMod/BountyEvent_Repair;"维修/燃料"
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CusMod/BountyEvent_Upgrade;"升级"
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CusMod/BountyEventChanged;"初始呼叫支援已修改"
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CusMod/VacationDays;"度假天数修改:{0}"
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CusMod/ShopPrice;"商店售价修改:{0}%"
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CusMod/InitCoin;"初始星币:{0}"
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CusMod/EnergyTurnFirst;"首回合生成能量数:{0}"
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CusMod/EnergyTurn;"非首回合生成能量数:{0}"
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CusMod/EnemyHP;"敌方血量乘数:{0}%"
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CusMod/EnemyNums;"每个星系的敌人数量:"
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CusMod/EnemyNums_mod;"每个星系的敌人数量已修改"
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CusMod/EnemyNums_Normal;"爪牙:{0}"
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CusMod/EnemyNums_Elite;"精英:{0}"
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CusMod/EnemyNums_Boss;"首领:{0}"
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CusMod/EnemyOrder;"敌人顺序:"
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CusMod/EnemyOrder_mod;"敌人顺序已修改"
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CusMod/EnemyOrderDes;"点击敌人图标调整顺序"
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CusMod/EnemyEliteLoadLimit;"仅在第1个精英战斗后有负载奖励"
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CusMod/EnemyEliteLoadLimitChanged;"每个精英战斗后都有负载奖励"
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AchievementPanel/Title;"成就"
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StatisticDicPanel/Title;"统计"
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StatisticDicPanel/Total;"统计总合"
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@ -122,6 +169,10 @@ TalentShowCasePanel/ShipTalent;"{0}"
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PilotSelectPanel/Title;"选择驾驶员"
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PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}"
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PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}"
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TalentSelectPanel/Title;"选择天赋(消耗{0}点重骰次数)"
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TalentSelectPanel/Notice;"重骰次数不足!"
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||||
TalentSelectPanel/Selectable;"可选择天赋"
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TalentSelectPanel/Unselectable;"冲突天赋"
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TutorialPanel/Last;"上一页"
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TutorialPanel/Next;"下一页"
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EnergyPoint;"{0}点"
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@ -412,7 +463,9 @@ HistoryPanel/Back;"返回"
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HistoryPanel/BossFight;"首领连战"
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HistoryPanel/BossFightDes;"通关档案可以进行高难度的连续首领战斗。\n中途不提供奖励和保存,谨慎挑战。"
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HistoryPanel/BossFightCompleted;"首领连战完成!"
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HistoryPanel/CusMod;"自定义模式"
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HistoryPanel/SeedEnabled;"种子游玩"
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HistoryPanel/CusModEnabled;"自定义模式游玩"
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HistoryPanel/Advanced;"难度等级:{0}"
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HistoryPanel/Clear;"清除所有记录"
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HistoryPanel/ClearLose;"清除失败记录"
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@ -1,5 +1,7 @@
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Launcher/Title;"LONESTAR"
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Launcher/NewGame;"New Game"
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Launcher/CusMod;"Custom Mode"
|
||||
Launcher/CusModNotice;"Unlocks at Association Lv. {0}"
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Launcher/Save;"Save Files"
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Launcher/StartGame;"Start Game"
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Launcher/Continue;"Continue"
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@ -28,6 +30,51 @@ DicPanel/UnitAndTreasure;"Units and Treasures"
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||||
DicPanel/PilotAndTalent;"Pilots and Talents"
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DicPanel/AchievementAndStatistic;"Achievements and Stats"
|
||||
DicPanel/LaserSkin;"Laser Appearance"
|
||||
CusMod/Title;"Custom Mode"
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CusMod/Notice;"<color=#FF8B25>Achievements, Difficulty Unlocks and Statistics disabled.</color>"
|
||||
CusMod/Difficult;"Hard"
|
||||
CusMod/Easy;"Easy"
|
||||
CusMod/Extra;"Extra Settings"
|
||||
CusMod/SaveToDataTips;"Successfully saved as default."
|
||||
CusMod/SaveToData;"Save as default"
|
||||
CusMod/ResetToDefault;"Reset"
|
||||
CusMod/StartGame;"Continue"
|
||||
CusMod/NoRandomTalent;"<color=#ff7f80>[Ordinary Pilot]</color>Starts with all Random Talents removed."
|
||||
CusMod/NoRe;"<color=#ff7f80>[No Way Back]</color>No Temporary Retreats in battles."
|
||||
CusMod/NoPreview;"<color=#ff7f80>[Aftermath]</color>No Previews in battles. <size=80%><color=#ff7f80>(Not Recommended)</color></size>"
|
||||
CusMod/NoBE;"<color=#ff7f80>[A Common Day]</color>No Emergency Events in battles."
|
||||
CusMod/NoCoinAfterBattle;"<color=#ff7f80>[Poverty]</color>No Star Coin reward after battles."
|
||||
CusMod/NoMoveAfterBattle;"<color=#ff7f80>[Fuel Scarcity]</color>No Fuel rewards after non-boss battles."
|
||||
CusMod/NoRepairAfterBattle;"<color=#ff7f80>[Untreatable Injury]</color>No Repair or Fuel rewards after boss battles."
|
||||
CusMod/InitOneHP;"<color=#ff7f80>[One Hit Wonder]</color>Starts with 1 Max HP and Treasure [Another Bounty Contract]."
|
||||
CusMod/HitSelfEveryTurn;"<color=#ff7f80>[Painful Showdown]</color>Takes 1 damage at the end of each Showdown."
|
||||
CusMod/SelectRandomTalent;"<color=#80ff80>[Talented]</color>When selecting Pilots, Reroll Chances can be used to choose any Random Talents as you like."
|
||||
CusMod/Repair;"<color=#80ff80>[VIP Service]</color>Fully restore HP and Fuel after each battle."
|
||||
CusMod/ShowAllEvent;"<color=#80ff80>[Detecting Radar]</color>During vacations, all event types are revealed."
|
||||
CusMod/EliteUnitChoice;"<color=#80ff80>[Equal Treatment]</color>Elite Enemies will also drop a Unit reward."
|
||||
CusMod/InitCreditCard;"<color=#80ff80>[Consumerism]</color>Starts with Treasure [Credit Card]."
|
||||
CusMod/NoChange;"No modifiers."
|
||||
CusMod/BountyEventTitle;"Initial Call for Supports"
|
||||
CusMod/BountyEvent_Shop;"Shop Call"
|
||||
CusMod/BountyEvent_Repair;"Repair Supply"
|
||||
CusMod/BountyEvent_Upgrade;"Upgrade"
|
||||
CusMod/BountyEventChanged;"Initial Call for Support Modifier."
|
||||
CusMod/VacationDays;"Vacation Days Modifier: {0}"
|
||||
CusMod/ShopPrice;"Shop Price Modifier: {0}%"
|
||||
CusMod/InitCoin;"Initial Star Coins: {0}"
|
||||
CusMod/EnergyTurnFirst;"First Turn Energy Count: {0}"
|
||||
CusMod/EnergyTurn;"Energy Count from Second Turn on: {0}"
|
||||
CusMod/EnemyHP;"Enemy HP Multiplier: {0}%"
|
||||
CusMod/EnemyNums;"Enemies in each Galaxy: "
|
||||
CusMod/EnemyNums_mod;"Enemy Count in each Galaxy Modified."
|
||||
CusMod/EnemyNums_Normal;"Henchman: {0}"
|
||||
CusMod/EnemyNums_Elite;"Elite: {0}"
|
||||
CusMod/EnemyNums_Boss;"Boss: {0}"
|
||||
CusMod/EnemyOrder;"Enemy Order: "
|
||||
CusMod/EnemyOrder_mod;"Enemy Order Modified."
|
||||
CusMod/EnemyOrderDes;"Click on the Enemy Icon to adjust its order"
|
||||
CusMod/EnemyEliteLoadLimit;"Weight Limit reward appears only after the first Elite battle."
|
||||
CusMod/EnemyEliteLoadLimitChanged;"Weight Limit reward appears after every Elite battle."
|
||||
AchievementPanel/Title;"Achievements"
|
||||
StatisticDicPanel/Title;"Statistics"
|
||||
StatisticDicPanel/Total;"Summary"
|
||||
@ -122,6 +169,10 @@ TalentShowCasePanel/ShipTalent;"{0}"
|
||||
PilotSelectPanel/Title;"Select Pilot"
|
||||
PilotSelectPanel/DifficultyDes;"Highest difficulty completed: {0}"
|
||||
PilotSelectPanel/TimesDes;"Runs completed: {0}"
|
||||
TalentSelectPanel/Title;"Select Talent (Consumes {0} Reroll Chances)"
|
||||
TalentSelectPanel/Notice;"Not enough Reroll Chances!"
|
||||
TalentSelectPanel/Selectable;"Available Talents"
|
||||
TalentSelectPanel/Unselectable;"Conflict Talents"
|
||||
TutorialPanel/Last;"Previous"
|
||||
TutorialPanel/Next;"Next"
|
||||
EnergyPoint;"{0} point(s)"
|
||||
@ -402,7 +453,7 @@ HistoryPanel/Title;"History"
|
||||
HistoryPanel/Time;"Save"
|
||||
HistoryPanel/Ship;"Spaceship"
|
||||
HistoryPanel/Pilot;"Pilot"
|
||||
HistoryPanel/Difficulty;"Difficulty Level"
|
||||
HistoryPanel/Difficulty;"Difficulty"
|
||||
HistoryPanel/Result;"Result"
|
||||
HistoryPanel/Detail;"View Details"
|
||||
HistoryPanel/Mod;"Mode"
|
||||
@ -412,7 +463,9 @@ HistoryPanel/Back;"Back"
|
||||
HistoryPanel/BossFight;"Boss Battles"
|
||||
HistoryPanel/BossFightDes;"Challenge the Boss Battles with builds that have successfully completed the run. \nNo rewards or Saves during Boss Battles. Try with caution."
|
||||
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
|
||||
HistoryPanel/CusMod;"Custom Mode"
|
||||
HistoryPanel/SeedEnabled;"Seeded Run"
|
||||
HistoryPanel/CusModEnabled;"Custom Mode Run"
|
||||
HistoryPanel/Advanced;"Difficulty: {0}"
|
||||
HistoryPanel/Clear;"Clear All Records"
|
||||
HistoryPanel/ClearLose;"Clear Failure Records"
|
||||
|