547 lines
29 KiB
Plaintext
547 lines
29 KiB
Plaintext
Launcher/Title;"孤星猎人"
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Launcher/NewGame;"新的游戏"
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Launcher/CusMod;"自定义模式"
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Launcher/CusModNotice;"协会等级需达到{0}级解锁"
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Launcher/Save;"存档"
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Launcher/StartGame;"开始游戏"
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Launcher/Continue;"继续游戏"
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Launcher/GiveUp;"放弃此局游戏"
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Launcher/Tutorial;"教程"
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Launcher/Setting;"设置"
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Launcher/NameList;"开发名单"
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Launcher/Dic;"百科大全"
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Launcher/Exit;"退出游戏"
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Launcher/Survey;"问卷调查"
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Launcher/DeleteProcessTile;"非常抱歉,由于内容更新,您当前的探险进程将被终止,请重新启航体验全新内容。\n补偿:重骰次数+10。"
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Launcher/SaveError;"部分存档数据损坏,读取错误。"
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Launcher/SaveErrorSaveBackUp;"部分存档数据损坏,读取错误。\n\n已为您恢复至最近的数据。"
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Energy;"能量"
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BaseButton;"退出"
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Confirm;"确认"
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Cancel;"取消"
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SaveDataPanel/Title;"存档"
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SaveDataPanel/PlayTime;"游戏时间:{0}"
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SaveDataPanel/LV;"协会等级:{0}"
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SaveDataPanel/ConfirmDelete;"确定删除该存档吗?"
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SaveDataPanel/Empty;"创建存档"
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SaveDataPanel/DataName;"存档命名"
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DicPanel/Title;"百科大全"
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DicPanel/UnitAndTreasure;"部件与宝物"
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DicPanel/PilotAndTalent;"驾驶员与天赋"
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DicPanel/AchievementAndStatistic;"成就与统计"
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DicPanel/LaserSkin;"激光外观"
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CusMod/Title;"自定义模式"
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CusMod/Notice;"<color=#FF8B25>将禁用成就,难度解锁和统计数据。</color>"
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CusMod/Difficult;"困难"
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CusMod/Easy;"简单"
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CusMod/Extra;"额外设定"
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CusMod/SaveToDataTips;"当前选项已保存至默认设置。"
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CusMod/SaveToData;"保存为默认选项"
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CusMod/ResetToDefault;"重置所有选项"
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CusMod/StartGame;"开始游戏"
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CusMod/NoRandomTalent;"<color=#ff7f80>[资质平庸]</color>禁用随机天赋。"
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CusMod/NoRe;"<color=#ff7f80>[一往无前]</color>禁用暂时撤退。"
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CusMod/NoPreview;"<color=#ff7f80>[心算大师]</color>禁用战斗预览。<size=80%><color=#ff7f80>(不推荐)</color></size>"
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CusMod/NoBE;"<color=#ff7f80>[风平浪静]</color>禁用战斗中的突发情况。"
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CusMod/NoCoinAfterBattle;"<color=#ff7f80>[穷困潦倒]</color>战斗后不提供星币奖励。"
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CusMod/NoMoveAfterBattle;"<color=#ff7f80>[原油枯竭]</color>非首领战斗后不提供燃料回复的奖励。"
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CusMod/NoRepairAfterBattle;"<color=#ff7f80>[不治之伤]</color>首领战斗后不提供全面回复的奖励。"
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CusMod/InitOneHP;"<color=#ff7f80>[一血传奇]</color>初始仅拥有1点血量上限,获得宝物[另一张悬赏单]。"
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CusMod/HitSelfEveryTurn;"<color=#ff7f80>[痛苦折磨]</color>对波结束后,受到1点伤害。"
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CusMod/SelectRandomTalent;"<color=#80ff80>[自选天赋]</color>选择驾驶员时,可消耗重骰自选随机天赋。<size=80%>(点击随机天赋进入页面)</size>"
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CusMod/Repair;"<color=#80ff80>[维修服务]</color>战斗结束后回复所有血量和燃料。"
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CusMod/ShowAllEvent;"<color=#80ff80>[探测雷达]</color>度假时,揭示所有事件类型。"
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CusMod/EliteUnitChoice;"<color=#80ff80>[一视同仁]</color>精英战斗结束后也会提供部件选择奖励。"
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CusMod/InitCreditCard;"<color=#80ff80>[消费主义]</color>初始获得宝物[信用卡]。"
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CusMod/NoChange;"无修改。"
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CusMod/BountyEventTitle;"初始呼叫支援:"
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CusMod/BountyEvent_Shop;"商店"
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CusMod/BountyEvent_Repair;"维修/燃料"
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CusMod/BountyEvent_Upgrade;"升级"
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CusMod/BountyEventChanged;"初始呼叫支援已修改"
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CusMod/VacationDays;"度假天数修改:{0}"
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CusMod/ShopPrice;"商店售价修改:{0}%"
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CusMod/InitCoin;"初始星币:{0}"
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CusMod/EnergyTurnFirst;"首回合生成能量数:{0}"
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CusMod/EnergyTurn;"非首回合生成能量数:{0}"
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CusMod/EnemyHP;"敌方血量乘数:{0}%"
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CusMod/EnemyNums;"每个星系的敌人数量:"
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CusMod/EnemyNums_mod;"每个星系的敌人数量已修改"
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CusMod/EnemyNums_Normal;"爪牙:{0}"
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CusMod/EnemyNums_Elite;"精英:{0}"
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CusMod/EnemyNums_Boss;"首领:{0}"
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CusMod/EnemyOrder;"敌人顺序:"
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CusMod/EnemyOrder_mod;"敌人顺序已修改"
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CusMod/EnemyOrderDes;"点击敌人图标调整顺序"
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CusMod/EnemyEliteLoadLimit;"仅在第1个精英战斗后有负载奖励"
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CusMod/EnemyEliteLoadLimitChanged;"每个精英战斗后都有负载奖励"
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AchievementPanel/Title;"成就"
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StatisticDicPanel/Title;"统计"
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StatisticDicPanel/Total;"统计总合"
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StatisticDicPanel/TimeTotal;"总时间:{0}"
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StatisticDicPanel/Win;"胜利次数:{0}"
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StatisticDicPanel/Lose;"失败次数:{0}"
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StatisticDicPanel/Unit;"部件解锁:{0}/{1}"
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StatisticDicPanel/Treasure;"宝物解锁:{0}/{1}"
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StatisticDicPanel/Pilot;"驾驶员解锁:{0}/{1}"
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StatisticDicPanel/RandomTalent;"随机天赋解锁:{0}/{1}"
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StatisticDicPanel/FastWin;"最快通关时间:{0}"
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StatisticDicPanel/WinnerStrike;"最长连胜:{0}"
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StatisticDicPanel/RerollTimes;"重骰使用次数:{0}"
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StatisticDicPanel/BossCount;"击败的首领:{0}"
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StatisticDicPanel/EnemyCount;"击败的敌人:{0}"
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StatisticDicPanel/MaxLineTotal;"最高单列威力:{0}"
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StatisticDicPanel/MaxRoundTotal;"最高单回合总威力:{0}"
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StatisticDicPanel/Re;"撤退次数:{0}"
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StatisticDicPanel/Coin;"获得的星币:{0}"
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StatisticDicPanel/UnitGain;"获得的部件:{0}"
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StatisticDicPanel/TreasureGain;"获得的宝物:{0}"
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StatisticDicPanel/MostPilot;"最多胜利的驾驶员:{0}({1}次)"
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StatisticDicPanel/BossFight;"首领连战完成:{0}"
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DicPanel/Unit;"部件图鉴"
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DicPanel/Treasure;"宝物图鉴"
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DicPanel/Unlock;"已解锁:{0}/{1}"
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DicPanel/Upgrade;"升级"
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DicPanel/White;"普通"
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DicPanel/Blue;"稀有"
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DicPanel/Purple;"传说"
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DicPanel/Event;"事件"
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DicPanel/Talent;"天赋"
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TutorialDic/SlotTile;"条目"
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ShipSelectPanel/Title;"赏金猎人协会委派单"
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ShipSelectPanel/TotalLV;"协会等级:{0}"
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ShipSelectPanel/LeftTitle;"飞船录入"
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ShipSelectPanel/CenterTitle;"人员录入"
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ShipSelectPanel/RightTitle;"任务录入"
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ShipSelectPanel/AniDes1;"亲爱的<color=#FFB580>赏金猎人</color>:\n\n您即将踏上猎杀悬赏的旅程,为了能享受优质的赏金协会服务,请录入您的基础信息。"
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ShipSelectPanel/AniDes2;"录入完毕,请确认您的信息无误。\n\n赏金猎人协会在此预祝您一路顺风,最终成为传奇猎人归来。"
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ShipSelectPanel/Start;"启航!"
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ShipSelectPanel/Check;"当前没有选择驾驶员,无法启航。"
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ShipSelectPanel/Info/LV;"等级:{0}"
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ShipSelectPanel/Info/Unlock;"解锁等级:{0}"
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ShipSelectPanel/Talent;"随机天赋:{0}/{1}"
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ShipSelectPanel/PilotPool;"驾驶员图鉴"
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ShipSelectPanel/TalentPool;"随机天赋图鉴"
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ShipSelectPanel/Roll;"重骰:{0}"
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ShipSelectPanel/RollDes;"重骰可以重新随机3名驾驶员及其天赋。\n<color=#FF8B25>右侧头像按钮可以指定1名驾驶员,使其必然出现在下次重骰中。</color>\n\n每击败1个精英可获得3次重骰次数。\n通关可获得3次重骰次数。\n每层通关的进阶难度,可额外获得1次重骰次数。"
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ShipSelectPanel/Diffculty;"进阶模式"
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ShipSelectPanel/DiffcultyNum;"进阶模式:{0}"
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ShipSelectPanel/DiffcultyText;"进阶模式"
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ShipSelectPanel/PilotDes;"每次会随机3名驾驶员,需选择其中1名驾驶飞船。\n\n驾驶员的能力由<color=#DF925C>固有天赋</color>和<color=#4389E7>随机天赋</color>组成:\n<color=#DF925C>固有天赋</color>和驾驶员本身绑定。\n<color=#4389E7>随机天赋</color>则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后,驾驶员和随机天赋才会重新随机。"
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ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的生命值。"
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ShipSelectPanel/DiffcultyString_2;"2.启航时受到伤害。"
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ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的伤害。"
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ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。"
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ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的耐久值。"
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ShipSelectPanel/DiffcultyString_6;"6.首领战斗后的回复奖励只回复上限的一半。"
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ShipSelectPanel/DiffcultyString_7;"7.敌人进一步提升伤害。"
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ShipSelectPanel/DiffcultyString_8;"8.最后阶段需击败2个首领,且此战斗间隙不提供任何奖励。"
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ShipSelectPanel/UnlockTitle;"下一级解锁:"
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ShipSelectPanel/UnlockShip;"飞船×{0}"
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ShipSelectPanel/UnlockPilot;"驾驶员×{0}"
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ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}"
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ShipSelectPanel/SeedText;"设定种子"
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ShipSelectPanel/SeedCurrent;"当前种子:{0}"
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ShipSelectPanel/SeedNull;"未设定种子"
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ShipSelectPanel/SeedDes;"以种子开始游戏,可以进行设定好的的冒险旅程。\n使用种子将<color=#FF8B25>无法完成成就,无法解锁难度,不计入统计数据</color>。\n相同的种子在不同的协会等级与解锁进度下可能存在差异。"
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ShipSelectPanel/SeedNotValid;"驾驶员编码不可用,请检查种子是否正确。"
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ShipSelectButton/HP;"血量:"
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ShipSelectButton/Des;"特点:"
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ShipSelectButton/UnitUnlock;"部件解锁"
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ShipSelectButton/TreasureUnlock;"宝物解锁"
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TalentPanel/Title;"选择驾驶员"
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TalentPanel/Button;"选择"
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TalentPanel/ButtonSelected;"重新选择"
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TalentPanel/Talent;"固有天赋"
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TalentPanel/RandomTalent;"随机天赋"
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TalentPanel/Finish;"完成"
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TalentPanel/TalentUnlock;"未解锁"
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TalentPanel/TalentUnlockDes;"解锁等级:{0}"
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TalentPanel/TalentEmptyTitle;"随机天赋"
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TalentPanel/TalentEmptyDes;"从随机天赋库里选取"
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PilotDicInfoPanel/Title;"图鉴"
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PilotShowCasePanel/Title;"驾驶员"
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PilotShowCasePanel/GeneralPilot;"通用"
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PilotShowCasePanel/ShipPilot;"{0}"
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TalentShowCasePanel/Title;"随机天赋"
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TalentShowCasePanel/GeneralTalent;"通用"
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TalentShowCasePanel/ShipTalent;"{0}"
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PilotSelectPanel/Title;"选择驾驶员"
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PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}"
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PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}"
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TalentSelectPanel/Title;"选择天赋(消耗{0}点重骰次数)"
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TalentSelectPanel/Notice;"重骰次数不足!"
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TalentSelectPanel/Selectable;"可选择天赋"
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TalentSelectPanel/Unselectable;"冲突天赋"
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TutorialPanel/Last;"上一页"
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TutorialPanel/Next;"下一页"
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EnergyPoint;"{0}点"
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ESCPanel/Title;"设置"
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ESCPanel/Exit;"返回主界面"
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ESCPanel/HistoryBack;"返回记录选择"
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ESCPanel/GiveUp;"放弃此局游戏"
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ESCPanel/GiveUpCheckInfo;"确认放弃此局游戏吗?"
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ESCPanel/ResetKey;"重置按键"
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ESCPanel/ResetKeyCehck;"确认重置所有按键设置吗?"
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ESCPanel/KeyRebind;"按键设置"
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ESCPanel/Continue;"继续"
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ESCPanel/System;"系统"
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ESCPanel/Audio;"音频"
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ESCPanel/MainAudio;"主音量"
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ESCPanel/Music;"音乐"
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ESCPanel/Sound;"音效"
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ESCPanel/Screen;"画面"
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ESCPanel/Text;"文本"
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ESCPanel/TextSize;"字体大小"
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ESCPanel/Language;"语言"
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ESCPanel/Game;"游戏性"
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ESCPanel/Game/Operation;"操作"
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ESCPanel/QuickSelectSort;"按排列数字快捷选取能量"
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ESCPanel/QuickSelectShowNum;"在能量上方显示快捷选取的数字"
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ESCPanel/Game/Info;"信息"
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ESCPanel/SelectPowerShowShipTips;"装载能量时显示部件信息"
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ESCPanel/ShowKeyWord;"展示术语的详细解释"
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ESCPanel/ShowUnitColor;"部件角标:<color=#FF5951>攻击</color>/<color=#51FF59>辅助</color>"
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ESCPanel/Yell;"敌方对话"
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ESCPanel/PilotMono;"驾驶员对话"
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ESCPanel/KeyboradShow;"显示快捷键"
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ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物"
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ESCPanel/UpgradePreviewEnable;"默认展开升级预览"
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ESCPanel/DoubleCheck;"关键操作启用二次确认"
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ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示"
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ESCPanel/Game/Other;"其他"
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ESCPanel/UsePowerCat;"小猫头能量的外观~"
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ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
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ESCPanel/SkipShowdownAnimation;"跳过对波动画"
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ESCPanel/Aspect;"分辨率"
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ESCPanel/FrameRate;"帧率"
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ESCPanel/FrameRateNoLimit;"无限制"
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ESCPanel/FullScreen;"全屏模式"
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ESCPanel/FullScreenWindow;"无边框全屏"
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ESCPanel/Window;"窗口模式"
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ESCPanel/vSync;"垂直同步"
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ESCPanel/CloseSomeVFX;"关闭部分特效(重启生效)"
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ESCPanel/CloseSomeVFXDes;"如果在战斗中出现了崩溃,可以尝试关闭部分特效,以及降低帧率来改善这一问题。"
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KeyRebindPanel/Title;"按键设置"
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KeyRebindPanel/Order;"指令"
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KeyRebindPanel/Keyboard;"键盘"
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KeyRebindPanel/Gamepad;"手柄"
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KeyRebindPanel/Reset;"重置"
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KeyRebindPanel/PleaseEnterKey;"请点击想要设置的按键"
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KeyRebindPanel/NotAllowedKeyNotice;"部分按键无法设置为快捷键"
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KeyRebindPanel/KeyAlreadyUsedNotice;"该按键已被占用"
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KeyRebindPanel/Button/Click;"点击"
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KeyRebindPanel/Button/EnterBattle/EndTurn;"快捷确认"
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KeyRebindPanel/Button/Cancel;"卸载部件/取消"
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KeyRebindPanel/Button/Tab;"展开/关闭升级预览"
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KeyRebindPanel/Button/Re;"暂时撤退"
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KeyRebindPanel/Button/Option;"菜单"
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KeyRebindPanel/Button/MoveUp;"飞船移动:上"
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KeyRebindPanel/Button/MoveDown;"飞船移动:下"
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KeyRebindPanel/Button/SelectShip;"选中己方飞船"
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KeyRebindPanel/Button/SelectEnemyShip;"选中物品栏道具/敌方飞船"
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KeyRebindPanel/Button/InventoryPageUp;"部件库翻页:上"
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KeyRebindPanel/Button/InventoryPageDown;"部件库翻页:下"
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KeyRebindPanel/Button/SelectLastPower;"选中最右侧能量"
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KeyRebindPanel/Button/Num1;"选择第1个能量"
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KeyRebindPanel/Button/Num2;"选择第2个能量"
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KeyRebindPanel/Button/Num3;"选择第3个能量"
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KeyRebindPanel/Button/Num4;"选择第4个能量"
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KeyRebindPanel/Button/Num5;"选择第5个能量"
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KeyRebindPanel/Button/Num6;"选择第6个能量"
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KeyRebindPanel/Button/Num7;"选择第7个能量"
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KeyRebindPanel/Button/Num8;"选择第8个能量"
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KeyRebindPanel/Button/Num9;"选择第9个能量"
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KeyRebindPanel/Button/Num0;"选择第10个能量"
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CabinPanel/Search;"搜索悬赏单"
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CabinPanel/Warp;"穿梭下个星系"
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CabinRefitPanel/Refit;"改造"
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CorePanel/Title;"能量原料"
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CorePanel/Des;"战斗中自动生成的<color=#FF8B25>能量</color>由2种<color=#FF8B25>能量原料</color>随机组成:\n<color=#FF8B25>点数能量原料</color>(1-9点)\n<color=#FF8B25>颜色能量原料</color>(<color=#C9C9C9>白</color><color=#2792FF>蓝</color><color=#FF6000>橙</color>)\n\n战斗中每回合会生成3个能量,第1回合会额外生成1个,手牌的上限为10个能量。"
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BattleCorePanel/Create;"生成库"
|
||
BattleCorePanel/CreateDes;"待生成的能量原料,不足时由冷却库补充"
|
||
BattleCorePanel/CD;"冷却库"
|
||
BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库"
|
||
ShopPanel/Title;"商店"
|
||
ShopPanel/Free;"免费"
|
||
ShopPanel/Price;"{0}星币"
|
||
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
|
||
ShopPanel/Sold;"售出"
|
||
ShopPanel/Lack;"缺货"
|
||
ShopPanel/HPPrice;"{0}血量"
|
||
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
|
||
ShopPanel/Spend;"已花费:{0}"
|
||
ShopPanel/Refresh;"刷新商品"
|
||
ShopPanel/Steal;"盗窃"
|
||
ShopPanel/StealNotice;"你还可以盗窃物品,确定要退出商店吗?"
|
||
ShopPanel/StealRun;"闭店"
|
||
ShopPanel/Stealed;"失窃"
|
||
ShopPanel/Banner/CommonLeft_1;"一经售出"
|
||
ShopPanel/Banner/CommonRight_1;"概不退货"
|
||
ShopPanel/Banner/CommonLeft_2;"拒绝讲价"
|
||
ShopPanel/Banner/CommonRight_2;"爱要不要"
|
||
ShopPanel/Banner/CommonLeft_3;"宇宙好货"
|
||
ShopPanel/Banner/CommonRight_3;"只此一家"
|
||
ShopPanel/Banner/CommonLeft_4;"禁止斗殴"
|
||
ShopPanel/Banner/CommonRight_4;"违者必究"
|
||
ShopPanel/Banner/CommonLeft_5;"欢迎光临"
|
||
ShopPanel/Banner/CommonRight_5;"随意挑选"
|
||
ShopPanel/Banner/BountyLeft_1;"赏金协会"
|
||
ShopPanel/Banner/BountyRight_1;"为您服务"
|
||
ShopPanel/Banner/RareLeft_1;"珍品商店"
|
||
ShopPanel/Banner/RareRight_1;"童叟无欺"
|
||
ShopPanel/Banner/OffLeft_1;"清仓甩卖"
|
||
ShopPanel/Banner/OffRight_1;"最后一天"
|
||
ShopPanel/Banner/HPLeft_1;"不收星币"
|
||
ShopPanel/Banner/HPRight_1;"谨慎交易"
|
||
ShopPanel/Banner/FreeLeft_1;"免费酬宾"
|
||
ShopPanel/Banner/FreeRight_1;"先到先得"
|
||
ShopPanel/Banner/SlotRefitLeft_1;"优质改造"
|
||
ShopPanel/Banner/SlotRefitRight_1;"无与伦比"
|
||
PassEventPanel/Event;"进入事件"
|
||
VacationEventPanel/Title;"度假天数:{0}"
|
||
VacationEventPanel/EventDays;"{0}天"
|
||
VacationEventPanel/Notice;"耗时更长的度假事件往往更有价值"
|
||
VacationEventPanel/Notice/DaysNotEoughTitle;"度假天数不足!"
|
||
VacationEventPanel/EventTag/Unknown;"未知"
|
||
VacationEventPanel/EventTag/ShipUnit;"部件"
|
||
VacationEventPanel/EventTag/Treasure;"宝物"
|
||
VacationEventPanel/EventTag/StarCoin;"星币"
|
||
VacationEventPanel/EventTag/Upgrade;"升级"
|
||
VacationEventPanel/EventTag/Expansion;"负载"
|
||
VacationEventPanel/EventTag/Material;"能量原料"
|
||
VacationEventPanel/EventTag/Repaire;"修理"
|
||
VacationEventPanel/EventTag/Shop;"商店"
|
||
VacationEventPanel/EventTag/Shield;"护盾"
|
||
VacationEventPanel/EventTag/SlotRefit;"改造"
|
||
VacationEventPanel/EventTag/Move;"燃料"
|
||
VacationEventPanel/EventTag/Exchange;"换位"
|
||
VacationEventPanel/BountyEventTitle;"呼叫支援"
|
||
VacationEventPanel/StillHaveDays;"您还有度假天数未使用完,天数不会保留至下次度假,确定要结束度假吗?"
|
||
VacationEventPanel/Continue;"结束度假"
|
||
VacationEventPanel/Refresh;"刷新"
|
||
NoticeCell/Title;"蓄势待发"
|
||
NoticeCell/Des;"下一回合将会发动猛烈的进攻!"
|
||
BreakCell/Normal/TipsTitle;"耐久值:{0}"
|
||
BreakCell/Normal/TipsDes;"对波结束时,每1列失败均会削减1点耐久。\n\n耐久为0时飞船陷入瘫痪,停止行动1回合。"
|
||
BreakCell/Break/TipsTitle;"耐久值归0:瘫痪"
|
||
BreakCell/Break/TipsDes;"对波结束时,每1列失败均会削减1点耐久,耐久为0时飞船陷入瘫痪\n\n飞船瘫痪时无法行动,将在下回合恢复所有耐久"
|
||
BreakCell/Normal/BreakNoticePreview;"-即将瘫痪-"
|
||
BreakCell/Normal/BreakNotice;"-瘫痪中-"
|
||
ShipMoveCell/Base/Title;"飞船移动"
|
||
ShipMoveCell/Base/Des;"消耗燃料,每回合只能使用1次\n可以选择上下任意方向,使飞船移动1格"
|
||
ShipMoveCell/Base/TalentEnemyMoveTitle;"控制芯片"
|
||
ShipMoveCell/Base/TalentEnemyMoveDes;"每场战斗可以免费移动敌方1次"
|
||
ShipMoveCell/Notice/NoMoveTitle;"燃料耗尽"
|
||
ShipMoveCell/Notice/NoMoveDes;"当前燃料点数不足,无法移动!"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveTitle;"无法移动"
|
||
ShipMoveCell/Notice/TalentEnemyNoMoveDes;"本场战斗已经移动过敌方1次"
|
||
ShipMoveCell/Notice/TurnOnceTitle;"已移动"
|
||
ShipMoveCell/Notice/TurnOnceDes;"每回合仅可移动1次!"
|
||
ShipExchangeCell/Title;"部件换位"
|
||
ShipExchangeCell/Des;"在战斗中可以选择任意部件进行位置交换。\n-当前次数:{0}/{1}"
|
||
WantedPanel/Wanted;"悬赏令"
|
||
WantedPanel/StartBattle;"开始战斗"
|
||
WantedPanel/Name;"罪犯:"
|
||
WantedPanel/Ship;"飞船:"
|
||
WantedPanel/Danger;"危险类别:"
|
||
WantedPanel/Danger/Low;"<color=#D58F16>爪牙</color>"
|
||
WantedPanel/Danger/Mid;"<color=#D65017>精英</color>"
|
||
WantedPanel/Danger/High;"<color=#FA1B1B>首领</color>"
|
||
WantedPanel/Des;"简介:"
|
||
WantedPanel/Reward;"赏金:"
|
||
WantedPanel/KeyUnit;"部件情报"
|
||
WantedPanel/KeyUnitLack;"无特殊部件"
|
||
WantedPanel/CheckInfo;"飞船负载还未到达上限,且背包里还有可装备的部件,确定进入战斗吗?"
|
||
InventoryPanel/Cannon;"攻击部件"
|
||
InventoryPanel/Support;"辅助部件"
|
||
InventoryPanel/Upgrade;"升级预览"
|
||
InventoryPanel/LoadLimit;"负载:{0}"
|
||
InventoryPanel/LoadLimitDes;"飞船的<color=#FFFE51>当前负载</color>和<color=#FFFE51>负载上限</color>,飞船装备的部件负载之和无法超过负载上限。"
|
||
InventoryPanel/Notice/Title;"负载已达上限"
|
||
InventoryPanel/Notice/Des;"当前飞船的负载不足以装备该部件。"
|
||
WantedProcessChangePanel/Tile;"晋升"
|
||
WantedProcessChangePanel/Name;"<color=#FFFE51>{0}</color>:"
|
||
WantedProcessChangePanel/DesUp;"作为<color=#FFFE51>{0}</color>,您已经完成以下罪犯的悬赏。"
|
||
WantedProcessChangePanel/DesDown;"协会已将您提升为<color=#FFFE51>{0}</color>。"
|
||
WantedProcessChangePanel/Button;"前往新的星系"
|
||
Tips/EquiptLimit;"负载"
|
||
Tips/SlotLimit;"槽位"
|
||
Tips/White;"普通 "
|
||
Tips/Blue;"稀有 "
|
||
Tips/Purple;"传说 "
|
||
Tips/Cannon;"<sprite="common" name=cannon>攻击部件"
|
||
Tips/Support;"<sprite="common" name=support>辅助部件"
|
||
Tips/Treasure;"宝物"
|
||
ProcessOverPanel/WinTile;"胜利!传奇!"
|
||
ProcessOverPanel/LoseTile;"失败…!"
|
||
ProcessOverPanel/PhaseLV_1;"一星猎人"
|
||
ProcessOverPanel/PhaseLV_2;"二星猎人"
|
||
ProcessOverPanel/PhaseLV_3;"三星猎人"
|
||
ProcessOverPanel/PhaseLV_4;"传奇猎人"
|
||
ProcessOverPanel/Fail;"失败"
|
||
ProcessOverPanel/Succ;"传奇猎人"
|
||
ProcessOverPanel/Close;"继续"
|
||
ProcessOverPanel/ProcessStatistics;"结算数据"
|
||
ProcessOverPanel/LV;"等级:{0}/{1}"
|
||
ProcessOverPanel/Reroll;"重骰次数+{0}"
|
||
ProcessOverPanel/Time;"游戏时间"
|
||
ProcessOverPanel/Ship;"驾驶飞船"
|
||
ProcessOverPanel/Difficulty;"难度"
|
||
ProcessOverPanel/DifficultyUnlock;"(<color=#FFFE51>解锁{0}</color>)"
|
||
ProcessOverPanel/RareCount;"{0}(<color=#C9C9C9>{1}</color>/<color=#2792FF>{2}</color>/<color=#FF6000>{3}</color>)"
|
||
ProcessOverPanel/Enemy;"击败罪犯"
|
||
ProcessOverPanel/EnemyBoss;"击败首领"
|
||
ProcessOverPanel/EnemyBossEmpty;"无"
|
||
ProcessOverPanel/Unit;"获得部件"
|
||
ProcessOverPanel/Treasure;"获得宝物"
|
||
ProcessOverPanel/Coin;"获得总星币"
|
||
ProcessOverPanel/LineMax;"单列最高威力"
|
||
ProcessOverPanel/TotalMax;"单回合最高总威力"
|
||
ProcessOverPanel/Re;"撤退次数"
|
||
ProcessOverPanel/Unlock;"解锁"
|
||
ProcessOverUnlockPanel/Title;"新的解锁!"
|
||
ProcessOverUnlockPanel/Next;"下一个"
|
||
BaseHandleUnitPanel/ChangeUnitPanel/UnableChange;"选择合适的部件放置"
|
||
BaseHandleUnitPanel/CheckCancel;"确定要退出吗?"
|
||
CheckConfirm/NotAgain;"本次游戏不再弹出该提示"
|
||
ChoicePanel/Title;"选择"
|
||
ChoicePanel/Back;"返回"
|
||
BountyPanel/Title;"悬赏完成"
|
||
BountyPanel/Escape;"跳过奖励"
|
||
BountyPanel/EscapeCheckInfo;"确定要跳过当前奖励吗?"
|
||
BountyCell/BountyChoiceCell/Des;"选择1个部件获得"
|
||
BountyCell/BountyCoinCell/Des;"星币×{0}"
|
||
BountyCell/BountyEventCell/Des;"事件:{0}"
|
||
BountyCell/BountyExpansionCell/Des;"飞船负载上限+1"
|
||
BountyCell/BountyRestoreCell/Des;"回复所有血量与燃料"
|
||
BountyCell/BountyRestoreCellHalf/Des;"回复1/2血量与燃料"
|
||
BountyCell/BountyCorePointCell/Des;"点数能量原料:{0}"
|
||
BountyCell/BountyExtraDaysCell/Des;"度假天数×{0}"
|
||
BountyCell/BountyMoveCell/Des;"燃料×{0}"
|
||
BountyCell/BountyTreasureCell/Des;"宝物:{0}"
|
||
BountyCell/BountyTreasureChoiceCell/Des;"选择1个宝物获得"
|
||
BountyCell/BountyTalentChoiceCell/Des;"选择1个天赋获得"
|
||
PowerColor/White;"白色"
|
||
PowerColor/Blue;"蓝色"
|
||
PowerColor/Purple;"橙色"
|
||
UnitData/SlotRefit_White;"改造:新增白色槽位"
|
||
UnitData/SlotRefit_Blue;"改造:新增蓝色槽位"
|
||
UnitData/SlotRefit_Purple;"改造:新增橙色槽位"
|
||
UnitData/SlotRefit_AddHeighest;"改造:复制颜色最高槽位"
|
||
UnitData/SlotRefit_AddLowest;"改造:复制颜色最低槽位"
|
||
UnitData/SlotRefit_RemoveHighest;"改造:移除颜色最高槽位"
|
||
UnitData/SlotRefit_RemoveLowest;"改造:移除颜色最低槽位"
|
||
UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位"
|
||
UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1"
|
||
UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1"
|
||
UnitData/SlotRefit_Duplicate;"改造:复制上1个改造"
|
||
UnitData/SlotRefit_AddPowerAdded;"改造:拥有1点功率"
|
||
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
|
||
BattlePanel/EndTurn;"结束回合"
|
||
BattlePanel/Core;"能量原料"
|
||
BattlePanel/PreviewPower;"生成能量预览"
|
||
BattlePanel/Notice/ColorTitle;"能量颜色等级不足"
|
||
BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(<color=#FF6000>橙色</color>><color=#2792FF>蓝色</color>><color=#C9C9C9>白色</color>)"
|
||
BattlePanel/Notice/ColorTitleOCD;"强迫症犯了!"
|
||
BattlePanel/Notice/ColorDesOCD;"能量颜色必须与槽位颜色匹配!"
|
||
BattlePanel/Notice/NoSlotTitle;"部件无空槽位"
|
||
BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位"
|
||
BattlePanel/CheckEndTurn;"确定要结束回合吗?"
|
||
BattlePanel/CurrentTurn;"第{0}回合"
|
||
HistoryPanel/Title;"历史记录"
|
||
HistoryPanel/Time;"存档"
|
||
HistoryPanel/Ship;"飞船"
|
||
HistoryPanel/Pilot;"驾驶员"
|
||
HistoryPanel/Difficulty;"进阶等级"
|
||
HistoryPanel/Result;"结果"
|
||
HistoryPanel/Detail;"查看详情"
|
||
HistoryPanel/Mod;"模式"
|
||
HistoryPanel/Rename;"重命名"
|
||
HistoryPanel/DataTime;"存档日期:{0}"
|
||
HistoryPanel/Back;"返回"
|
||
HistoryPanel/BossFight;"首领连战"
|
||
HistoryPanel/BossFightDes;"通关档案可以进行高难度的连续首领战斗。\n中途不提供奖励和保存,谨慎挑战。"
|
||
HistoryPanel/BossFightCompleted;"首领连战完成!"
|
||
HistoryPanel/CusMod;"自定义模式"
|
||
HistoryPanel/SeedEnabled;"种子游玩"
|
||
HistoryPanel/CusModEnabled;"自定义模式游玩"
|
||
HistoryPanel/Advanced;"难度等级:{0}"
|
||
HistoryPanel/Clear;"清除所有记录"
|
||
HistoryPanel/ClearLose;"清除失败记录"
|
||
HistoryPanel/ClearSingleCheck;"确认要清除这条历史记录吗?"
|
||
HistoryPanel/ClearCheck;"确认要清除所有历史记录吗?"
|
||
HistoryPanel/ClearLoseCheck;"确认要清除失败历史记录吗?"
|
||
HistoryPanel/DataNotUsed;"记录已过期,无法查看。"
|
||
HistoryPanel/Last;"上一条记录"
|
||
HistoryPanel/Next;"下一条记录"
|
||
HistoryPanel/Noitce;"您当前的历史记录较多,可能会占用您的磁盘空间\n建议清除一部分历史记录"
|
||
HistoryBossFight/Current;"当前进度:{0}/{1}"
|
||
HistoryPanel/Win;"胜利详情"
|
||
HistoryPanel/Lose;"失败详情"
|
||
BattleTips/Win;"胜利"
|
||
BattleTips/Lose;"失败"
|
||
BattleTips/PlayerTurn;"玩家回合"
|
||
BattleTips/EnemyTurn;"敌方回合"
|
||
BattleTips/BattleEvent;"突发情况"
|
||
Unit;"部件"
|
||
Ship/CellLoad_Cannon;"攻击部件"
|
||
Ship/CellLoad_Support;"辅助部件"
|
||
Ship/CellLoad_Both;"攻击部件\n辅助部件"
|
||
Core/Point;"点数能量原料:{0}"
|
||
Core/Color;"颜色能量原料:{0}"
|
||
Core/Info/Point/NormalAdd;"获得点数能量原料:{0}"
|
||
Core/Info/Color/NormalAdd;"获得颜色能量原料:{0}"
|
||
Core/Info/Point/NormalRemove;"移除点数能量原料:{0}"
|
||
Core/Info/Color/NormalRemove;"移除颜色能量原料:{0}"
|
||
Core/Info/Point/BattleAdd;"获得点数能量原料:{0}"
|
||
Core/Info/Point/BattleReset;"改变点数能量原料:{0}"
|
||
Core/Info/Color/BattleAdd;"获得颜色能量原料:{0}"
|
||
Core/Info/Color/BattleReset;"改变颜色能量原料:{0}"
|
||
Core/Info/Point/BattleRemove;"移除点数能量原料:{0}"
|
||
Core/Info/Color/BattleRemove;"移除颜色能量原料:{0}"
|
||
CommonTips/RewardTag/StarCoin;"星币"
|
||
CommonTips/RewardTag/Treasure;"随机宝物"
|
||
CommonTips/RewardTag/TreasureChoice;"宝物选择"
|
||
CommonTips/RewardTag/UnitChoice;"部件选择"
|
||
CommonTips/RewardTag/Expansion;"负载上限增加"
|
||
CommonTips/RewardTag/Material;"能量原料"
|
||
CommonTips/RewardTag/Restore;"修理/燃料"
|
||
CommonTips/RewardTag/Legend;"成为传奇赏金猎人"
|
||
CommonTips/RewardTag/Move;"燃料"
|
||
CommonTips/BannerPanel/HP;"生命值,若归零则游戏失败。"
|
||
CommonTips/BannerPanel/Shield;"护盾值,进入战斗后提供额外的伤害抵挡值。"
|
||
CommonTips/BannerPanel/Exchange;"换位次数,战斗中可以对部件进行位置交换的次数。"
|
||
CommonTips/BannerPanel/StarCoin;"星币,宇宙中的硬通货币。"
|
||
CommonTips/BannerPanel/Move;"燃料,在战斗中消耗燃料可以使飞船移动1次。"
|
||
CommonTips/BannerPanel/ESC;"系统设置按钮"
|
||
CommonTips/BannerPanel/Time;"本局游戏时长"
|
||
CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段:\n\n<color=#C9C9C9>一星猎人</color> | <color=#2792FF>二星猎人</color> | <color=#FF6000>三星猎人</color>\n\n每个阶段都需要逮捕<color=#FF8B25>4名</color>悬赏对象。"
|
||
CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。"
|
||
CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本"
|
||
CommonTips/BannerPanel/Seed;"种子:{0}\n点击复制\n与朋友分享种子,这样他们就可以和你进行相同的冒险旅程。"
|
||
CommonTips/BannerPanel/SeedCopy;"种子已复制至剪切板"
|
||
NameListPanel/DesignAndDev;"设计与开发"
|
||
NameListPanel/DesignAndDevName1;"杨嘉熙"
|
||
NameListPanel/DesignAndDevName2;"郑增凯"
|
||
NameListPanel/MusicAndSound;"音乐与音效"
|
||
NameListPanel/MusicAndSoundName1;"葱油饼社長"
|
||
NameListPanel/Narrate;"故事"
|
||
NameListPanel/NarrateName;"马桶盖子"
|
||
NameListPanel/MusicPack;"音乐制作"
|
||
NameListPanel/MusicPackName;"陈岍、胡军、魏星 、郭欣 、徐天晓、刘岳樟、一罐盐工作室"
|
||
NameListPanel/Thank;"特别鸣谢"
|
||
NameListPanel/ThankList;"李譞、海狸、是一横不是一撇、猪头肉、胡二蛋儿、墨色、秋枫、万万、张人类\n\n朱铭康、刘祎佳、REDFOG、新星星星、落雨、赛博仙尊、脑洞大师刘威昊、高压增幅核心+、蓝鳞羽、阿刁、Fw83、火花是神—可、江南老牧师"
|
||
NameListPanel/Publisher;"发行商"
|
||
Event/StarCoin;"星币"
|
||
Race/Human;"人类"
|
||
Race/AI;"智械"
|
||
Race/Animal;"兽族"
|
||
Race/Treant;"树人"
|
||
Race/All;"全部"
|
||
TestTimerPanel/TimeOutTitle;"时间到…挑战失败!"
|
||
DEMO/ToPlayer;"感谢您游玩孤星猎人DEMO,制作组正在拼命开发中!\n\n添加愿望单就是对我们的最大支持!祝您游戏愉快!"
|
||
DEMO/Difficulty;"正式版将推出进阶难度,敬请期待"
|
||
DEMO/Unlock;"正式版将开放所有解锁内容"
|
||
DEMO/LV;"协会等级:{0}\nDEMO上限等级:5"
|
||
DEMO/ProcessOverLVLimit;"已经达到DEMO等级上限:{0},敬请期待正式版发售解锁更高等级!" |