2024-04-18

This commit is contained in:
2024-04-18 13:20:09 +08:00
parent f34523c6b6
commit 58c68ecc6e
13 changed files with 141 additions and 2 deletions

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@@ -1,5 +1,7 @@
Launcher/Title;"孤星猎人"
Launcher/NewGame;"新的游戏"
Launcher/CusMod;"自定义模式"
Launcher/CusModNotice;"协会等级需达到{0}级解锁"
Launcher/Save;"存档"
Launcher/StartGame;"开始游戏"
Launcher/Continue;"继续游戏"
@@ -28,6 +30,51 @@ DicPanel/UnitAndTreasure;"部件与宝物"
DicPanel/PilotAndTalent;"驾驶员与天赋"
DicPanel/AchievementAndStatistic;"成就与统计"
DicPanel/LaserSkin;"激光外观"
CusMod/Title;"自定义模式"
CusMod/Notice;"<color=#FF8B25>将禁用成就,难度解锁和统计数据。</color>"
CusMod/Difficult;"困难"
CusMod/Easy;"简单"
CusMod/Extra;"额外设定"
CusMod/SaveToDataTips;"当前选项已保存至默认设置。"
CusMod/SaveToData;"保存为默认选项"
CusMod/ResetToDefault;"重置所有选项"
CusMod/StartGame;"开始游戏"
CusMod/NoRandomTalent;"<color=#ff7f80>[资质平庸]</color>禁用随机天赋。"
CusMod/NoRe;"<color=#ff7f80>[一往无前]</color>禁用暂时撤退。"
CusMod/NoPreview;"<color=#ff7f80>[心算大师]</color>禁用战斗预览。<size=80%><color=#ff7f80>(不推荐)</color></size>"
CusMod/NoBE;"<color=#ff7f80>[风平浪静]</color>禁用战斗中的突发情况。"
CusMod/NoCoinAfterBattle;"<color=#ff7f80>[穷困潦倒]</color>战斗后不提供星币奖励。"
CusMod/NoMoveAfterBattle;"<color=#ff7f80>[原油枯竭]</color>非首领战斗后不提供燃料回复的奖励。"
CusMod/NoRepairAfterBattle;"<color=#ff7f80>[不治之伤]</color>首领战斗后不提供全面回复的奖励。"
CusMod/InitOneHP;"<color=#ff7f80>[一血传奇]</color>初始仅拥有1点血量上限获得宝物[另一张悬赏单]。"
CusMod/HitSelfEveryTurn;"<color=#ff7f80>[痛苦折磨]</color>对波结束后受到1点伤害。"
CusMod/SelectRandomTalent;"<color=#80ff80>[自选天赋]</color>选择驾驶员时,可消耗重骰自选随机天赋。<size=80%>(点击随机天赋进入页面)</size>"
CusMod/Repair;"<color=#80ff80>[维修服务]</color>战斗结束后回复所有血量和燃料。"
CusMod/ShowAllEvent;"<color=#80ff80>[探测雷达]</color>度假时,揭示所有事件类型。"
CusMod/EliteUnitChoice;"<color=#80ff80>[一视同仁]</color>精英战斗结束后也会提供部件选择奖励。"
CusMod/InitCreditCard;"<color=#80ff80>[消费主义]</color>初始获得宝物[信用卡]。"
CusMod/NoChange;"无修改。"
CusMod/BountyEventTitle;"初始呼叫支援:"
CusMod/BountyEvent_Shop;"商店"
CusMod/BountyEvent_Repair;"维修/燃料"
CusMod/BountyEvent_Upgrade;"升级"
CusMod/BountyEventChanged;"初始呼叫支援已修改"
CusMod/VacationDays;"度假天数修改:{0}"
CusMod/ShopPrice;"商店售价修改:{0}%"
CusMod/InitCoin;"初始星币:{0}"
CusMod/EnergyTurnFirst;"首回合生成能量数:{0}"
CusMod/EnergyTurn;"非首回合生成能量数:{0}"
CusMod/EnemyHP;"敌方血量乘数:{0}%"
CusMod/EnemyNums;"每个星系的敌人数量:"
CusMod/EnemyNums_mod;"每个星系的敌人数量已修改"
CusMod/EnemyNums_Normal;"爪牙:{0}"
CusMod/EnemyNums_Elite;"精英:{0}"
CusMod/EnemyNums_Boss;"首领:{0}"
CusMod/EnemyOrder;"敌人顺序:"
CusMod/EnemyOrder_mod;"敌人顺序已修改"
CusMod/EnemyOrderDes;"点击敌人图标调整顺序"
CusMod/EnemyEliteLoadLimit;"仅在第1个精英战斗后有负载奖励"
CusMod/EnemyEliteLoadLimitChanged;"每个精英战斗后都有负载奖励"
AchievementPanel/Title;"成就"
StatisticDicPanel/Title;"统计"
StatisticDicPanel/Total;"统计总合"
@@ -122,6 +169,10 @@ TalentShowCasePanel/ShipTalent;"{0}"
PilotSelectPanel/Title;"选择驾驶员"
PilotSelectPanel/DifficultyDes;"该驾驶员已通关的最高进阶难度:{0}"
PilotSelectPanel/TimesDes;"该驾驶员已通关的次数:{0}"
TalentSelectPanel/Title;"选择天赋(消耗{0}点重骰次数)"
TalentSelectPanel/Notice;"重骰次数不足!"
TalentSelectPanel/Selectable;"可选择天赋"
TalentSelectPanel/Unselectable;"冲突天赋"
TutorialPanel/Last;"上一页"
TutorialPanel/Next;"下一页"
EnergyPoint;"{0}点"
@@ -412,7 +463,9 @@ HistoryPanel/Back;"返回"
HistoryPanel/BossFight;"首领连战"
HistoryPanel/BossFightDes;"通关档案可以进行高难度的连续首领战斗。\n中途不提供奖励和保存谨慎挑战。"
HistoryPanel/BossFightCompleted;"首领连战完成!"
HistoryPanel/CusMod;"自定义模式"
HistoryPanel/SeedEnabled;"种子游玩"
HistoryPanel/CusModEnabled;"自定义模式游玩"
HistoryPanel/Advanced;"难度等级:{0}"
HistoryPanel/Clear;"清除所有记录"
HistoryPanel/ClearLose;"清除失败记录"

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@@ -1,5 +1,7 @@
Launcher/Title;"LONESTAR"
Launcher/NewGame;"New Game"
Launcher/CusMod;"Custom Mode"
Launcher/CusModNotice;"Unlocks at Association Lv. {0}"
Launcher/Save;"Save Files"
Launcher/StartGame;"Start Game"
Launcher/Continue;"Continue"
@@ -28,6 +30,51 @@ DicPanel/UnitAndTreasure;"Units and Treasures"
DicPanel/PilotAndTalent;"Pilots and Talents"
DicPanel/AchievementAndStatistic;"Achievements and Stats"
DicPanel/LaserSkin;"Laser Appearance"
CusMod/Title;"Custom Mode"
CusMod/Notice;"<color=#FF8B25>Achievements, Difficulty Unlocks and Statistics disabled.</color>"
CusMod/Difficult;"Hard"
CusMod/Easy;"Easy"
CusMod/Extra;"Extra Settings"
CusMod/SaveToDataTips;"Successfully saved as default."
CusMod/SaveToData;"Save as default"
CusMod/ResetToDefault;"Reset"
CusMod/StartGame;"Continue"
CusMod/NoRandomTalent;"<color=#ff7f80>[Ordinary Pilot]</color>Starts with all Random Talents removed."
CusMod/NoRe;"<color=#ff7f80>[No Way Back]</color>No Temporary Retreats in battles."
CusMod/NoPreview;"<color=#ff7f80>[Aftermath]</color>No Previews in battles. <size=80%><color=#ff7f80>(Not Recommended)</color></size>"
CusMod/NoBE;"<color=#ff7f80>[A Common Day]</color>No Emergency Events in battles."
CusMod/NoCoinAfterBattle;"<color=#ff7f80>[Poverty]</color>No Star Coin reward after battles."
CusMod/NoMoveAfterBattle;"<color=#ff7f80>[Fuel Scarcity]</color>No Fuel rewards after non-boss battles."
CusMod/NoRepairAfterBattle;"<color=#ff7f80>[Untreatable Injury]</color>No Repair or Fuel rewards after boss battles."
CusMod/InitOneHP;"<color=#ff7f80>[One Hit Wonder]</color>Starts with 1 Max HP and Treasure [Another Bounty Contract]."
CusMod/HitSelfEveryTurn;"<color=#ff7f80>[Painful Showdown]</color>Takes 1 damage at the end of each Showdown."
CusMod/SelectRandomTalent;"<color=#80ff80>[Talented]</color>When selecting Pilots, Reroll Chances can be used to choose any Random Talents as you like."
CusMod/Repair;"<color=#80ff80>[VIP Service]</color>Fully restore HP and Fuel after each battle."
CusMod/ShowAllEvent;"<color=#80ff80>[Detecting Radar]</color>During vacations, all event types are revealed."
CusMod/EliteUnitChoice;"<color=#80ff80>[Equal Treatment]</color>Elite Enemies will also drop a Unit reward."
CusMod/InitCreditCard;"<color=#80ff80>[Consumerism]</color>Starts with Treasure [Credit Card]."
CusMod/NoChange;"No modifiers."
CusMod/BountyEventTitle;"Initial Call for Supports"
CusMod/BountyEvent_Shop;"Shop Call"
CusMod/BountyEvent_Repair;"Repair Supply"
CusMod/BountyEvent_Upgrade;"Upgrade"
CusMod/BountyEventChanged;"Initial Call for Support Modifier."
CusMod/VacationDays;"Vacation Days Modifier: {0}"
CusMod/ShopPrice;"Shop Price Modifier: {0}%"
CusMod/InitCoin;"Initial Star Coins: {0}"
CusMod/EnergyTurnFirst;"First Turn Energy Count: {0}"
CusMod/EnergyTurn;"Energy Count from Second Turn on: {0}"
CusMod/EnemyHP;"Enemy HP Multiplier: {0}%"
CusMod/EnemyNums;"Enemies in each Galaxy: "
CusMod/EnemyNums_mod;"Enemy Count in each Galaxy Modified."
CusMod/EnemyNums_Normal;"Henchman: {0}"
CusMod/EnemyNums_Elite;"Elite: {0}"
CusMod/EnemyNums_Boss;"Boss: {0}"
CusMod/EnemyOrder;"Enemy Order: "
CusMod/EnemyOrder_mod;"Enemy Order Modified."
CusMod/EnemyOrderDes;"Click on the Enemy Icon to adjust its order"
CusMod/EnemyEliteLoadLimit;"Weight Limit reward appears only after the first Elite battle."
CusMod/EnemyEliteLoadLimitChanged;"Weight Limit reward appears after every Elite battle."
AchievementPanel/Title;"Achievements"
StatisticDicPanel/Title;"Statistics"
StatisticDicPanel/Total;"Summary"
@@ -122,6 +169,10 @@ TalentShowCasePanel/ShipTalent;"{0}"
PilotSelectPanel/Title;"Select Pilot"
PilotSelectPanel/DifficultyDes;"Highest difficulty completed: {0}"
PilotSelectPanel/TimesDes;"Runs completed: {0}"
TalentSelectPanel/Title;"Select Talent (Consumes {0} Reroll Chances)"
TalentSelectPanel/Notice;"Not enough Reroll Chances!"
TalentSelectPanel/Selectable;"Available Talents"
TalentSelectPanel/Unselectable;"Conflict Talents"
TutorialPanel/Last;"Previous"
TutorialPanel/Next;"Next"
EnergyPoint;"{0} point(s)"
@@ -402,7 +453,7 @@ HistoryPanel/Title;"History"
HistoryPanel/Time;"Save"
HistoryPanel/Ship;"Spaceship"
HistoryPanel/Pilot;"Pilot"
HistoryPanel/Difficulty;"Difficulty Level"
HistoryPanel/Difficulty;"Difficulty"
HistoryPanel/Result;"Result"
HistoryPanel/Detail;"View Details"
HistoryPanel/Mod;"Mode"
@@ -412,7 +463,9 @@ HistoryPanel/Back;"Back"
HistoryPanel/BossFight;"Boss Battles"
HistoryPanel/BossFightDes;"Challenge the Boss Battles with builds that have successfully completed the run. \nNo rewards or Saves during Boss Battles. Try with caution."
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
HistoryPanel/CusMod;"Custom Mode"
HistoryPanel/SeedEnabled;"Seeded Run"
HistoryPanel/CusModEnabled;"Custom Mode Run"
HistoryPanel/Advanced;"Difficulty: {0}"
HistoryPanel/Clear;"Clear All Records"
HistoryPanel/ClearLose;"Clear Failure Records"