2024-03-07

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# 2024年3月7日 更新日志
## 平衡性调整:
- 宝物-一级外壳增加的血量上限由3提升为4。
- 宝物-反射屏障的效果由2提升为3。
- 部件-双刃战斧槽位增强,升级前为白槽,升级后为两个白槽。
- 事件部件-启航能量加强从白色6点能量提升为蓝色7点能量。
- 部件-集气核心稀有度由稀有调整至普通,部件-槽位指针稀有度由普通调整至稀有。
- 护盾事件-护盾改造和平衡之道增强,增加了护盾上限的获取量。
## 体验优化:
- 部件-能量增强装置重绘。
- 宝物-反击二连弹更名为反击三连弹并更新图片。
- 优化部分描述。
- 事件-传奇猎人去掉了部件事件的标签,现在仅为改造事件。
## bug修复
- 修复了事件-选择困难中选择返回时跳转的文本错误问题。
- 修复了敌方部件-蜘蛛炸弹和镜像装置在敌方对波即将死亡时,伤害预览错误的问题。
---
> 开发者碎碎念:
>
> 在经历了无数个三号飞船的废案之后,我们又回到了三号飞船的第一版方案!
>
> 正在努力的设计部件和流派中~
# 2024年2月29日 本周更新 | 激光外观系统及平衡性调整
## 新增激光外观系统:

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@ -460,12 +460,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1491,1490,EventName/1490,电子升级,,,,,,EventDes/1491,“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1492,1490,EventName/1490,电子升级,,,,,,EventDes/1492,你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1500,1500,EventName/1500,护盾改造,0,3,,;7;;;,,EventDes/1500,在度假星系闲逛时一个旋转的护盾招牌吸引了你的注意力店内的大堂被装修得富丽堂皇一位名叫Tony的护盾店长向你走来为你递上了一本厚厚的护盾改造师的图鉴任你选择。,;9;;;,,,EvenOptionDes/1500_1,[新人改造师]<g>获得{0}点护盾上限。</g>,OC_Shield,;1;;;,,,1501,,,,,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_2,[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1502,OC_Shield,;2;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_3,[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1503,OC_RandomShield,;0;;4;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,0,3,,;7;;;,,EventDes/1500,在度假星系闲逛时一个旋转的护盾招牌吸引了你的注意力店内的大堂被装修得富丽堂皇一位名叫Tony的护盾店长向你走来为你递上了一本厚厚的护盾改造师的图鉴任你选择。,;9;;;,,,EvenOptionDes/1500_1,[新人改造师]<b>失去{0}星币。</b><g>获得{0}点护盾上限。</g>,OC_StarCoinLose,;2;;;,,1,1501,OC_Shield,;2;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_2,[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1502,OC_Shield,;3;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_3,[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1503,OC_RandomShield,;0;;6;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,3,EvenOptionDes/1500_4,[兽族天才改造师]<b>失去{0}星币。</b><g>使护盾上限变为{1}点。</g><r>(兽族专属)</r>,OC_StarCoinLose,;8;;;,,1,1505,OC_ShieldTo,;8;;;,,2,,OC_RaceLimit,;2;;;,,3,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1504,,,,,,,,,,,
1501,1500,EventName/1500,护盾改造,,,,,,EventDes/1501,新人改造师Tony先是用水帮你的飞船给清洗了一番并强化了护盾虽然效果一般但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1501,1500,EventName/1500,护盾改造,,,,,,EventDes/1501,新人改造师Tony先是用水帮你的飞船给清洗了一番并强化了护盾虽然效果一般但毕竟价格便宜。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1502,1500,EventName/1500,护盾改造,,,,,,EventDes/1502,熟练改造师Tony手脚利落的为你强化了护盾在强化的过程中嘴却不闲着一个劲的向你介绍他们店最好的机油、导线等等配件也不提价格就是问你要不要装上试试。你久经沙场当然明白他的意思你可不愿意多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1503,1500,EventName/1500,护盾改造,,,,,,EventDes/1503,狂野改造师Tony在开始修理前先给你介绍了他最新设计的各种护盾强化概念你在一阵晕眩中稀里糊涂的选择了一个方案最终他帮你强化了{1}点护盾。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1504,1500,EventName/1500,护盾改造,,,,,,EventDes/1504,你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@ -535,14 +535,14 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1574,1570,EventName/1570,发奖活动,,,,,,EventDes/1574,你静静的感知着周围抽奖的同行们发现一些特别有钱的赏金猎人总是抽不到自己想要的宝物这里面似乎有什么猫腻协会举办方也注意到了你在你开口前给你塞了2个宝物让你赶紧离开。,,,,EvenOptionDes/1570_5,[获得]<g>[0]和[1]。</g>,OC_RandomTreasureByNoRepeat,;1;;;,,1,,OC_RandomTreasureByNoRepeat,;1;;;,,2,,,,,,,
1574,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1580,1580,EventName/1580,护盾强化,0,3,,;7;;;,,EventDes/1580,你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。,;9;;;,,,EvenOptionDes/1580_1,[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxMoveLose,;1;;;,,1,1581,OC_Shield,;3;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_2,[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>,OC_HPLose,;8;;;,,1,1581,OC_Shield,;2;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_3,[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxHPLose,;2;;;,,1,1581,OC_Shield,;1;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1584,,,,,,,,,,,
1581,1580,EventName/1580,护盾强化,,,,,,EventDes/1581,他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1582,1580,EventName/1580,护盾强化,,,,,,EventDes/1582,他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1583,1580,EventName/1580,护盾强化,,,,,,EventDes/1583,你将你的飞船外壳拆掉了两块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1584,1580,EventName/1580,护盾强化,,,,,,EventDes/1584,你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1580,1580,EventName/1580,平衡之道,0,3,,;7;;;,,EventDes/1580,你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。,;9;;;,,,EvenOptionDes/1580_1,[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxMoveLose,;1;;;,,1,1581,OC_Shield,;4;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/1580_2,[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxHPLose,;3;;;,,1,1583,OC_Shield,;3;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/1580_3,[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>,OC_HPLose,;8;;;,,1,1582,OC_Shield,;2;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1584,,,,,,,,,,,
1581,1580,EventName/1580,平衡之道,,,,,,EventDes/1581,他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1582,1580,EventName/1580,平衡之道,,,,,,EventDes/1582,他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1583,1580,EventName/1580,平衡之道,,,,,,EventDes/1583,你将你的飞船外壳拆掉了三块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1584,1580,EventName/1580,平衡之道,,,,,,EventDes/1584,你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1590,1590,EventName/1590,贸易星球,0,2,,;7;;77;;;,,EventDes/1590,自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得水泄不通。,;3;;8;;11;;;,,,EvenOptionDes/1590_1,[打工]<g>获得{0}星币。</g>,OC_StarCoin,;6;;;,,,1591,,,,,,,,,,,
1590,1590,EventName/1590,贸易星球,,,,,,,,,,,EvenOptionDes/1590_2,[提升]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>,OC_StarCoinLose,;6;;;,,1,,OC_MaxMove,;1;;;,,2,1592,,,,,,
@ -580,7 +580,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1644,1640,EventName/1640,监狱暴动,,,,,,EventDes/1644,越狱犯飞速的给你的飞船装甲做了加厚处理。“请不要报警,我知道你会报警。”他的大脑飞速运转,神情复杂。\n\n“听我说我能表达的内容有限因为一个事件只能出现有限的字数。赏金猎人协会是由一台超级计算机控制的而这所有的事件不过是其中的循环。不过计算机也不是真正的黑手有一个观察者一个比我们二维更高维的观察者在看着我们所有的时间所有的可能性在他看来只不过是一个随机的孤立的事件。我们都是棋子听我说我们都是棋子。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1645,1640,EventName/1640,监狱暴动,,,,,,EventDes/1645,你看着离开的越狱犯,陷入了沉思。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,0,4,,;7;;77;;;,,EventDes/1680,在一个无名星球你碰到了传奇赏金猎人杰特洛曾凭借一己之力差点覆灭了鬣狗帮的总部你在赏金猎人协会的名人堂中也仰望过他的名字甚至在风靡全宇宙的孤星牌中他的人物卡也是一张极其稀有的SSR。而今他已经退休了在这么一个偏僻的星球成为了一个部件改造师而见到作为后辈的你他愿意帮你调整一下你的部件。,;1;;10;;;,-70,,EvenOptionDes/1680_1,[复制]<g>选择1个部件进行复制。</g>,OC_CopyUnit,,,,;1681;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,0,4,,;7;;77;;;,,EventDes/1680,在一个无名星球你碰到了传奇赏金猎人杰特洛曾凭借一己之力差点覆灭了鬣狗帮的总部你在赏金猎人协会的名人堂中也仰望过他的名字甚至在风靡全宇宙的孤星牌中他的人物卡也是一张极其稀有的SSR。而今他已经退休了在这么一个偏僻的星球成为了一个部件改造师而见到作为后辈的你他愿意帮你调整一下你的部件。,;10;;;,-70,,EvenOptionDes/1680_1,[复制]<g>选择1个部件进行复制。</g>,OC_CopyUnit,,,,;1681;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_2,[加强]<g>选择1个部件复制1个最低颜色的槽位。</g>,OC_SlotRefit,;4;;;,,,;1682;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_3,[签名],OC_Close,,,,1683,,,,,,,,,,,
1681,1680,EventName/1680,传奇猎人,,,,,,EventDes/1681,看着一模一样的两个部件,你对杰特洛的技术水平惊讶不已,世人只看到了杰特洛作为传奇赏金猎人的名号,但却不知道他还有这样的技术,要是你能拥有这样的技术……正当你想入非非时,杰特洛已经关门睡觉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@ -1271,8 +1271,8 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2442,2440,EventName/2440,魔术表演,,,,,,EventDes/2442,在万众瞩目下魔术师的双手在2个魔术帽上空胡乱挥舞了一阵其中一个魔术帽竟然多出了一个一样的部件雷鸣般的掌声顿时响起你小声的嘀咕“从哪儿冒出来的”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2443,2440,EventName/2440,魔术表演,,,,,,EventDes/2443,你看见这么多目光,紧张得心跳加速,脸红不止,眼前一黑,晕了过去。当你再次醒来时,已经被丢在了剧院外面。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,0,3,,;7;;77;;;,,EventDes/2450,选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?,;1;;2;;;,,,EvenOptionDes/2450_1,[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>,OC_Choices,;5;;2;;1;;0;;;,,1,2452,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/2450_2,[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>,OC_TreasureChoices,;5;;1;;1;;;,,1,2451,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,0,3,,;7;;77;;;,,EventDes/2450,选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?,;1;;2;;;,,,EvenOptionDes/2450_1,[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>,OC_Choices,;5;;2;;1;;0;;;,,1,;2452;;2453;;;,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/2450_2,[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>,OC_TreasureChoices,;5;;1;;1;;;,,1,;2451;;2453;;;,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2453,,,,,,,,,,,
2451,2450,EventName/2450,选择困难,,,,,,EventDes/2451,你翻了翻他的宝物,挑挑拣拣选了宝物给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把宝物放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2452,2450,EventName/2450,选择困难,,,,,,EventDes/2452,你翻了翻他的部件,挑挑拣拣选了一些部件给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把部件放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@ -35,6 +35,7 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;7;;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10037,PilotTitle/10037,欺诈师,PilotName/10037,奈米,;7;;77;;;,PilotDes/10037,奈米曾是一名电波诈骗罪犯,她专门选取通缉犯作为诈骗目标,一身的部件都是骗来的。,0,41,50037,2,,Sprites/Head/human_fraudster,初始部件变为通缉犯的部件。,PM_10037
10038,PilotTitle/10038,魔术师,PilotName/10038,丹尼尔,;7;;77;;;,PilotDes/10038,丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。,3,66,50038,2,,Sprites/Head/treant_magician,战斗结束后,使未装备的部件变换为同稀有度的其他部件。,PM_10038
10039,PilotTitle/10039,画家,PilotName/10039,PS003,;7;;77;;;,PilotDes/10039,PS003原来是个菜鸡策划后来被迫转行成为了一个菜鸡画家。,1,68,50039,2,,Sprites/Head/robot_painter,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,PM_10039
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041

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@ -103,10 +103,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;3;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
@ -178,8 +178,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
@ -428,8 +428,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[蓝色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0})选择1个相邻辅助部件使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,

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@ -87,6 +87,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,;50001;;;,
50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,,
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,

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@ -22,7 +22,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
,,,,,,,,,,,,,,,,,,
601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,使手牌中的所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
@ -43,7 +43,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;3;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
@ -80,7 +80,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1110,TreasureName/1110,反击连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
@ -130,7 +130,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
,,,,,,,,,,,,,,,,,,
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后若护盾不为0则获得额外奖励星币{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;4;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0

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@ -360,7 +360,7 @@ EventDes/1490;"这是一名智械改装师所开设的空间改造站,似乎
EventDes/1491;"“<wave>听从机械神明的指示,如果它的想法恰好与你一致的话</wave>”智械一边帮你升级一边神神叨叨的。"
EventDes/1492;"你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。"
EventDes/1500;"在度假星系闲逛时,一个旋转的护盾招牌吸引了你的注意力,店内的大堂被装修得<glow>富丽堂皇</glow>一位名叫Tony的护盾总监向你走来为你递上了一本厚厚的<color=#FFFF80>护盾改造师的图鉴</color>任你选择。"
EventDes/1501;"新人改造师Tony先是用水帮你的飞船给清洗了一番并<color=#4DFF4D>强化了护盾</color>,虽然效果一般,但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。"
EventDes/1501;"新人改造师Tony先是用水帮你的飞船给清洗了一番并<color=#4DFF4D>强化了护盾</color>,虽然效果一般,但毕竟价格便宜。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。"
EventDes/1502;"熟练改造师Tony手脚利落的为你<color=#4DFF4D>强化了护盾</color>,在强化的过程中,嘴却不闲着,一个劲的向你介绍他们店最好的机油、导线等等配件,也不提价格就是问你要不要装上试试。你久经沙场,当然明白他的意思,你可不愿意多花一分钱。"
EventDes/1503;"狂野改造师Tony在开始修理前先给你介绍了他最新设计的各种护盾强化概念你在一阵晕眩中稀里糊涂的选择了一个方案最终他帮你强化了{1}点护盾。"
EventDes/1504;"你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。"
@ -397,7 +397,7 @@ EventDes/1574;"你静静的感知着周围抽奖的同行们,发现一些特
EventDes/1580;"你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要<color=#FFFF80>补强护盾</color>,而你提议让他帮你平衡一下你的飞船。"
EventDes/1581;"他将你的飞船<color=#FF4D4D>燃料机箱</color>缩小了部分区域,并扩充了<color=#4DFF4D>护盾供能区域</color>,你赞叹着他惊人的空间规划。"
EventDes/1582;"他将你的飞船<color=#FF4D4D><shake>内部拆掉了大量零件</shake></color>,并对你说这些都是没有用的,并利用拆下来的零件扩充了<color=#4DFF4D>护盾供能区域</color>,你一时之间不知道该说什么好。"
EventDes/1583;"你将你的飞船<color=#FF4D4D><shake>外壳拆掉了块</shake></color>,并补强了<color=#4DFF4D>护盾供能区域</color>,在他眼里,你现在的飞船已经达到了一个完美的平衡!"
EventDes/1583;"你将你的飞船<color=#FF4D4D><shake>外壳拆掉了块</shake></color>,并补强了<color=#4DFF4D>护盾供能区域</color>,在他眼里,你现在的飞船已经达到了一个完美的平衡!"
EventDes/1584;"你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。"
EventDes/1590;"自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得<swing>水泄不通</swing>。"
EventDes/1591;"你看到了赚钱的机会,靠手艺帮忙在这里<color=#4DFF4D>小赚了一笔</color>。"
@ -926,7 +926,7 @@ EvenOptionDes/1480_4;"[放弃]"
EvenOptionDes/1490_1;"[听它的]<g>升级[0]。</g>"
EvenOptionDes/1490_2;"[听我的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
EvenOptionDes/1490_3;"[不需要]"
EvenOptionDes/1500_1;"[新人改造师]<g>获得{0}点护盾上限。</g>"
EvenOptionDes/1500_1;"[新人改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1500_2;"[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1500_3;"[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>"
EvenOptionDes/1500_4;"[兽族天才改造师]<b>失去{0}星币。</b><g>使护盾上限变为{1}点。</g><r>(兽族专属)</r>"
@ -960,8 +960,8 @@ EvenOptionDes/1570_3;"[不要了]"
EvenOptionDes/1570_4;"[内幕]<g>获得2个随机普通宝物。</g><r>(树人专属)</r>"
EvenOptionDes/1570_5;"[获得]<g>[0]和[1]。</g>"
EvenOptionDes/1580_1;"[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_2;"[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_3;"[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_2;"[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1580_3;"[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>"
EvenOptionDes/1590_1;"[打工]<g>获得{0}星币。</g>"
EvenOptionDes/1590_2;"[提升]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>"
EvenOptionDes/1590_3;"[购物]<g>进入商店。</g>"

View File

@ -68,7 +68,7 @@ TreasureName/1104;"摇滚唱片"
TreasureName/1105;"破甲导弹"
TreasureName/1108;"穿刺之矛"
TreasureName/1109;"折射激光"
TreasureName/1110;"反击连弹"
TreasureName/1110;"反击连弹"
TreasureName/1111;"平衡仪"
TreasureName/1306;"机械阀门"
TreasureName/1309;"卫星"
@ -197,7 +197,7 @@ TreasureDes/513;"对波结束时,若所有*攻击部件*只装载有[*白色*]
TreasureDes/514;"奇数回合多生成2个能量偶数回合少生成2个能量。"
TreasureDes/515;"战斗中部件被*摧毁*时生成1个能量。"
TreasureDes/601;"生成[*白色*]能量时,使其点数提升{0}点。"
TreasureDes/602;"回合开始时,所有[*橙色*]能量点数提升1点。"
TreasureDes/602;"回合开始时,使手牌中的所有[*橙色*]能量点数提升1点。"
TreasureDes/604;"第1回合开始时使手牌中的所有能量点数提升1点。"
TreasureDes/605;"回合开始时,使手牌中最左侧能量点数提升{0}点。"
TreasureDes/606;"对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。"

View File

@ -1156,7 +1156,7 @@ Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
Des/80009_1;"在战斗中拥有{0}点*功率**对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
Des/80801_1;"战斗开始时生成1个[*色*{0}点]能量。"
Des/80801_1;"战斗开始时生成1个[*色*{0}点]能量。"
Des/80801_2;"战斗开始时生成1个[*橙色*{0}点]能量。"
Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。"
Des/80803_1;"*发动*({0})选择1个*相邻**辅助部件*使其随机替换为1个未升级的*辅助部件*。"

View File

@ -239,23 +239,23 @@ EventDes/1197;"Just as you are about to make another bribe, a pair of strong han
EventDes/1198;"The dealer discreetly blows you a <color=#FF69B4><wave>kiss</wave></color> and reveals the last card. <bounce>You win the game! You hit the jackpot!</bounce>"
EventDes/1199;"<color=#FF4D4D>You lose the game!</color> You stare intensely at the dealer, wanting to confront her, but then think about the security guard in the game who is not one to mess with... You could only consider yourself unlucky..."
EventDes/1200;"You received <color=#FFFF80>intelligence</color> that the nearby planet "Alpha" is a gathering place for the Hyena Gang. The Bounty Hunters decided to launch an assault there. However, by the time you arrive, it seems that the battle has already ended."
EventDes/1201;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> among the ruins."
EventDes/1202;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> among the ruins. However, as you leave, a Hyena Gang member who's barely alive <shake>shouts</shake> that he will avenge his wife and child, then fires a shot at your ship."
EventDes/1201;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> in the ruins."
EventDes/1202;"The ruins are filled with the bodies of the Hyena Gang members, and the scene is gruesome. The place has been thoroughly looted. You manage to find <color=#4DFF4D>a few Star Coins</color> in the ruins. However, as you leave, a Hyena Gang member who's barely alive <shake>shouts</shake> that he will avenge his wife and child, then fires a shot at your ship."
EventDes/1203;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>."
EventDes/1204;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>. However, when you wake up the next day, the other Hunters have vanished, and you realize that <color=#FF4D4D>a few Star Coins are missing</color> as you count your loot."
EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}."
EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}. However, when you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it."
EventDes/1207;"You orbit a small planet and find nothing interesting."
EventDes/1204;"There are still a few Bounty Hunters left in the camp, happily counting their loot. You also take the opportunity to <color=#4DFF4D>repair your ship here</color>. However, when you wake up the next day, other Hunters have vanished, and you find that <color=#FF4D4D>a few Star Coins are missing</color> after you count your loot."
EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. In the ruins, you find a barely functioning {0}."
EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}. When you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it."
EventDes/1207;"You circle the planet and find nothing interesting."
EventDes/1208;"You close your eyes and <color=#FFFF80>sense</color> three locations, realizing the <color=#FF4D4D>potential dangers</color> there. Space exploration is full of risks. Moreover, you seem to have uncovered a <color=#FFFF80><shake>shocking secret</shake></color>. However, as a professional, you decide not to share this secret with anyone else, including the player."
EventDes/1210;"This galaxy is known for a renowned Mech famous for crafting strong and reliable spaceships. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and even offers several enhanced defense service options."
EventDes/1211;"You choose to reinforce the ship's body itself, replacing materials to make your spaceship sturdier."
EventDes/1212;"You choose to enhance the shields, ensuring more robust protection, which is certainly a great choice."
EventDes/1210;"There is a Mech Craftmaster famous for crafting sturdy and reliable spaceships in this galaxy. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and offers several defence enhancing proposals."
EventDes/1211;"You choose to reinforce the ship's body, replacing materials to make your spaceship sturdier."
EventDes/1212;"You choose to enhance the shield, ensuring more robust protection, which is certainly a great choice."
EventDes/1213;"You choose the <color=#FFFF80>most expensive</color> service package, with both shields and body reinforced. Your ship's defensive capabilities are now maxed out."
EventDes/1214;"After looking at the price list, you board your ship and depart."
EventDes/1215;"You are not satisfied with any of the proposed plans, and after a <slide>heated exchange</slide> and under the temptation of Star Coins, the master finally offers the ultimate enhancement package. Now, your ship is <color=#FFFF80><incr>invincible</incr></color>."
EventDes/1214;"After checking the price list, you board your ship and depart."
EventDes/1215;"You are not satisfied with any of the proposal, and after a <slide>heated exchange</slide>, the master finally offers the ultimate enhancement package. Now, your ship is <color=#FFFF80><incr>invincible</incr></color>."
EventDes/1220;"While passing through the Akina galaxy, a group of space racers spot your ship. "<wave>Hey, kid, what kind of ship is that? Want a race?</wave>""
EventDes/1221;"You win the <color=#4DFF4D>champion prize</color> with your exceptional skills. However, at a sharp turn, you <color=#FF4D4D><wiggle>nearly burn your engine</wiggle></color>, indicating that your ship would require significant repairs."
EventDes/1222;"The space police arrives on time, arrests the racing space racers, awards you the title of <color=#FFFF80>Outstanding Cosmic Citizen</color>, and grants you a <color=#4DFF4D>small reward</color>."
EventDes/1222;"The space police arrives on time, arrests the racing space racers, awards you the title of <color=#FFFF80>Honorable Cosmic Citizen</color>, and grants you a <color=#4DFF4D>small reward</color>."
EventDes/1230;"A human who claims to be a collector stops you. He says he is collecting various Bounty Hunters' Units, hoping to sell them for a high price once their owners become famous. He believes <color=#FFFF80><bounce>you have the potential to become a legend</bounce></color>, maybe even earn a unique character card in LONESTAR Card game. He offers to exchange for one of your Units, with the condition that you sign your name on it."
EventDes/1231;"You sign your name on {0} and exchange it for {1}. You can't help but admire the collector's keen eye."
EventDes/1232;"You sign your name on {0} and exchange it for some Star Coins. You can't help but admire the collector's keen eye."
@ -360,7 +360,7 @@ EventDes/1490;"This is a space modification station run by a Mech modification e
EventDes/1491;""<wave>Follow the guidance of the Mech God, if its desires happen to align with yours</wave>," mutters the Mech while working on the upgrade."
EventDes/1492;"You've never really trusted these Mechs. In your opinion, they all have something wrong with their minds. Units handled by them might end up causing problems in combat."
EventDes/1500;"While exploring a vacation galaxy, a rotating shield sign catches your attention. Inside the store, the lobby is <glow>lavishly decorated</glow>. A "shield director" named Tony approaches you, offering you a thick <color=#FFFF80>shield modification illustrated handbook</color> for you to choose from."
EventDes/1501;"The newcomer shield modifier, Tony, starts with cleaning your spaceship with water and <color=#4DFF4D>strengthening the shield</color>. Although the effect is mediocre, it is free after all. The only problem is that Tony keeps boasting about the benefits and discounts offered by their membership card during the process. However, you don't want to spend an extra coin."
EventDes/1501;"The newcomer shield modifier, Tony, starts with cleaning your spaceship with water and <color=#4DFF4D>strengthening the shield</color>. Although the effect is mediocre, it is cheap after all. The only problem is that Tony keeps boasting about the benefits and discounts offered by their membership card during the process. However, you don't want to spend an extra coin."
EventDes/1502;"The experienced shield modifier, Tony, skillfully <color=#4DFF4D>strengthens your shield</color>. During the process, he keeps introducing the best oil, wires, and other accessories in the shop, without mentioning their prices, asking if you want to try them out. You know the trick so you understand what he means—you don't want to spend any extra coin."
EventDes/1503;"The wild shield modifier, Tony, introduces various shield enhancement concepts before starting to repair. Feeling dizzy, you choose a plan he offers, and in the end, he enhances your shield by {1} point(s)."
EventDes/1504;"You look at the price list in the shop, and find it too expensive just like any other shop in a tourist area. You leave without saying a word."
@ -397,7 +397,7 @@ EventDes/1574;"You quietly sense the other Bounty Hunters around you, and it see
EventDes/1580;"You have a delightful conversation with a Treant spaceship balancer in a bar. You've never heard of this profession before, and he explains that a balancer is dedicated to harmonizing the balance, power, energy, and defense of an entire ship. A perfectly balanced ship is the epitome of perfection. You're impressed, and he suggests that your ship could use <color=#FFFF80>reinforced shields</color>. You propose that he helps balance your ship."
EventDes/1581;"He shrinks the <color=#FF4D4D>Fuel chamber</color> of your ship in one area and expands the <color=#4DFF4D>Shield power area</color>. You admire his remarkable space-planning skills."
EventDes/1582;"He removes <color=#FF4D4D><shake>a large number of spare parts from the inside</shake></color> of your ship, telling you that they are useless, and utilizes them to expand the <color=#4DFF4D>Shield power area</color>. You're momentarily at a loss for words."
EventDes/1583;"You take off <color=#FF4D4D><shake>two sections of the outer shell</shake></color> of your ship and reinforce the <color=#4DFF4D>Shield power area</color>. In his eyes, your ship is now perfectly balanced!"
EventDes/1583;"You take off <color=#FF4D4D><shake>three sections of the outer shell</shake></color> of your ship and reinforce the <color=#4DFF4D>Shield power area</color>. In his eyes, your ship is now perfectly balanced!"
EventDes/1584;"You suspect he might be a scam artist. After all, he hasn't paid for his drinks all evening, and it seems like he's trying to take advantage of you now. You excuse yourself to go to the restroom and slip away."
EventDes/1590;"Ever since the big-shot pilot Cabbie visited this repair station, it has become a trending hotspot. The queue for ship modifications has even caused a <swing>gridlock</swing> in the cosmic lanes."
EventDes/1591;"You see a money-making opportunity and manage to <color=#4DFF4D>make some profit</color> here with your skills."
@ -926,7 +926,7 @@ EvenOptionDes/1480_4;"[Give Up]"
EvenOptionDes/1490_1;"[Listen to It] <g>Upgrade [0].</g>"
EvenOptionDes/1490_2;"[Listen to Myself] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
EvenOptionDes/1490_3;"[No Need]"
EvenOptionDes/1500_1;"[Novice Modifier] <g>Gain {0} Max Shield Point.</g>"
EvenOptionDes/1500_1;"[Novice Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1500_2;"[Skilled Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1500_3;"[Wild Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1}-{2} Max Shield Point(s).</g>"
EvenOptionDes/1500_4;"[Beastkin Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Turn Max Shield Point into {1}.</g> <r>(Exclusive to Beastkin)</r>"
@ -960,8 +960,8 @@ EvenOptionDes/1570_3;"[I Don't Want It]"
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Exclusive to Treant)</r>"
EvenOptionDes/1570_5;"[Gain] <g>[0] and [1].</g>"
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1580_2;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1580_3;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g>"
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g>"
EvenOptionDes/1580_3;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
EvenOptionDes/1590_1;"[Work] <g>Gain {0} Star Coins.</g>"
EvenOptionDes/1590_2;"[Boost] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
EvenOptionDes/1590_3;"[Shopping] <g>Enter the shop.</g>"

View File

@ -125,7 +125,7 @@ Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but yo
Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space."
Talent/talent_liar_des;"Upon claiming the bounty rewards, you can scam the criminals by contacting them."
Talent/talent_liar_des;"After the elite battle, you can scam the criminals by contacting them."
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."

View File

@ -68,7 +68,7 @@ TreasureName/1104;"Rock Record"
TreasureName/1105;"Armor-Piercing Missile"
TreasureName/1108;"Piercing Spear"
TreasureName/1109;"Refracting Laser"
TreasureName/1110;"Counter Double Shots"
TreasureName/1110;"Counter Triple Shots"
TreasureName/1111;"Balancing Apparatus"
TreasureName/1306;"Mechanical Valve"
TreasureName/1309;"Satellite"
@ -197,13 +197,13 @@ TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack U
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in your hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in your hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in your hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in your hand to [*Orange*] Energy."
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in hand by {0}."
TreasureDes/606;"At the end of a showdown, if the number of Energy in hand ≥ {0}, increase all Energy Points by {1}."
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in your hand by 2."
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
@ -222,7 +222,7 @@ TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all sl
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in your hand, gain {0} Strength."
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
@ -241,7 +241,7 @@ TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in han
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
TreasureDes/1101;"A *draw* in the Showdown can also reduce the enemy's *Durability*."
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
@ -276,7 +276,7 @@ TreasureDes/2007;"All effects triggered at the start of the battle will be trigg
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in your hand."
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."

View File

@ -981,7 +981,7 @@ Des/11825_1;"At the start of the battle, change the skill to that of the *Suppor
Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in your hand by [{1}] / [{2}] and change their color to [*White*]."
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
@ -1138,8 +1138,8 @@ Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength
Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in your hand this turn."
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
@ -1156,7 +1156,7 @@ Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
Des/80803_1;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly replace it with an unupgraded *Support Unit*."