Lonestar/csv/treasure/Treasure
2024-03-07 11:55:21 +08:00

208 lines
34 KiB
Plaintext
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

ID,Name,Name_,Rare,InGame,GainType,Pros,OnlyTalent,UnlockLV,Genera,WeightOffset,BattleRelate,Description,Description_,Args,SkillPath,SpritePath,AddIn,RemoveOut
int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],string,string,int,int
102,TreasureName/102,能量水滴,2,,0,;77;;;,,0,;2;;;,,,TreasureDes/102,充能效果触发时生成1个[蓝色{0}点]能量。,;2;;;,TS_ChargeCompensation,Sprites/Treasures/energy_drop,0,0
104,TreasureName/104,球形闪电,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/104,战斗开始时,所有充能部件获得等同于其充能阈值一半的进度。,;2;;;,TS_ReduceLimitEndEmpty,Sprites/Treasures/ball_lighting,0,0
105,TreasureName/105,电能转接头,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/105,充能完成时,溢出的点数会继续充能。,,TS_ChargeNoWaste,Sprites/Treasures/adapter,0,0
,,,,,,,,,,,,,,,,,,
201,TreasureName/201,回响天线,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/201,每场战斗的第1个满载效果额外触发1次。,,TS_FirstFullLoadTwice,Sprites/Treasures/antenna,0,0
204,TreasureName/204,玻璃弹珠,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/204,战斗开始时每装备1个满载部件生成1个[白色1点]能量。,;2;;;,TS_LoadFullToPurple,Sprites/Treasures/glass_ball,0,0
207,TreasureName/207,声波汇集器,2,,0,;77;;;,,0,;1;;;,,,TreasureDes/207,每触发{0}次满载效果生成1个能量。,;2;;;,TS_EveryLoadFullCreatePower,Sprites/Treasures/sound_wave_collector,0,0
,,,,,,,,,,,,,,,,,,
501,TreasureName/501,纳米芯片,2,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/501,回合开始时生成1个[白色{0}点]能量。,;1;;;,TS_WeakGenerate,Sprites/Treasures/chip,0,0
502,TreasureName/502,备用能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/502,战斗开始时,额外生成{0}个能量。,;1;;;,TS_ExtraPrepare,Sprites/Treasures/extra_core,0,0
503,TreasureName/503,分裂细胞,1,,0,;7;;77;;;,,0,,,,TreasureDes/503,每场战斗装载第1个手牌能量时生成1个相同能量。,,TS_CopyFirstLoadCore,Sprites/Treasures/division_cell,0,0
504,TreasureName/504,计数器,2,,0,;7;;77;;;,,1,,,,TreasureDes/504,每生成{0}个能量额外生成1个[橙色{1}点]能量。,;25;;9;;;,TS_ChangeCoreByNum,Sprites/Treasures/counter,0,0
505,TreasureName/505,超频风扇,2,,0,;7;;;,,1,,,,TreasureDes/505,攻击部件装载[{0}点]能量时生成1个相同颜色的[1点]能量。,;9;;;,TS_LoadSixGenerate,Sprites/Treasures/overclock_fan,0,0
506,TreasureName/506,三棱镜,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/506,第3回合开始时生成1个[橙色{0}点]能量。,;3;;;,TS_PowerByThirdTurn,Sprites/Treasures/prism,0,0
509,TreasureName/509,三角闹钟,1,,0,;7;;77;;;,,0,,,,TreasureDes/509,每{0}回合额外生成1个能量。,;3;;;,TS_ThreeTurnCore,Sprites/Treasures/triangle_clock,0,0
511,TreasureName/511,假币,1,,0,;7;;77;;;,,0,,,,TreasureDes/511,每装载{0}个能量生成1个[橙色1点]能量。,;15;;;,TS_CreateCoreByLoad,Sprites/Treasures/fake_coin,0,0
512,TreasureName/512,靶心,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/512,第1回合开始时飞船中心的部件装载1个[白色{0}点]能量。,;6;;;,TS_LoadCenter,Sprites/Treasures/bulls_eye,0,0
513,TreasureName/513,纯白之星,0,,0,;7;;;,,1,,,,TreasureDes/513,对波结束时,若所有攻击部件只装载有[白色]能量则生成1个能量。,,TS_OnlyLoadWhite,Sprites/Treasures/white_star,0,0
514,TreasureName/514,奇偶象限,0,,0,;7;;77;;;,,0,,,,TreasureDes/514,奇数回合多生成2个能量偶数回合少生成2个能量。,,TS_Oddeven,Sprites/Treasures/quadrant,0,0
515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
,,,,,,,,,,,,,,,,,,
601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,使手牌中的所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
608,TreasureName/608,不明粉末,0,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
,,,,,0,,,,,,,,,,,,,
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
,,,,,,,,,,,,,,,,,,
802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;3;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
810,TreasureName/810,完美圆环,1,,0,;7;;77;;;,,0,,,,TreasureDes/810,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring,0,0
811,TreasureName/811,占位气体,0,,0,;7;;77;;;,,1,,,,TreasureDes/811,攻击部件每有1个空槽位拥有1点威力。,;1;;;,TS_EmptySlotHasPower,Sprites/Treasures/gas_occupy,0,0
812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时若同列有3个攻击部件则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
815,TreasureName/815,自动化模组,1,,0,;7;;77;;;,,1,,,,TreasureDes/815,回合开始时,若上回合装载的手牌能量数≤{0},则所有攻击部件获得{1}点威力。,;3;;2;;;,TS_AutoLight,Sprites/Treasures/automatic_module,0,0
,,,,,,,,,,,,,,,,,,
901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
903,TreasureName/903,舰载音响·中,0,,0,;7;;77;;;,,0,,,,TreasureDes/903,战斗开始时,飞船中列所有攻击部件获得{0}点功率。,;1;;;,TS_StartMidCannonPowerUp,Sprites/Treasures/loudspeaker_mid,0,0
904,TreasureName/904,舰载音响·下,0,,0,;7;;77;;;,,0,,,,TreasureDes/904,战斗开始时,飞船下列所有攻击部件获得{0}点功率。,;1;;;,TS_StartDownCannonPowerUp,Sprites/Treasures/loudspeaker_down,0,0
905,TreasureName/905,起爆剂,1,,0,;7;;;,,1,,,,TreasureDes/905,攻击部件装载[9点]能量时,获得{0}点功率。,;1;;;,TS_LoadNineAdded,Sprites/Treasures/explode_bottle,0,0
906,TreasureName/906,开瓶器,1,,0,;7;;77;;;,,1,,,,TreasureDes/906,攻击部件第1次获得功率时额外获得{0}点功率。,;1;;;,TS_ExtraPowerUp,Sprites/Treasures/bottle_opener,0,0
907,TreasureName/907,智能助手,1,,0,;7;;77;;;,,1,,,,TreasureDes/907,攻击部件的功率不需要装载能量即可生效。,,TS_AutoPowerUp,Sprites/Treasures/ai,0,0
908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
913,TreasureName/913,流光宝石,0,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时使其获得改造在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时使拥有的所有攻击部件获得改造在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
,,,,,,,,,,,,,,,,,,
1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
,,,,,,,,,,,,,,,,,,
1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,对波平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0
1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,对波结束时若本回合削减3点及以上敌方耐久生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击三连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0
1310,TreasureName/1310,扩容卡,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1310,战斗开始时超频阈值最高的部件获得1个橙色槽位。,;3;;;,TS_OverclockMoreSlot,Sprites/Treasures/memory_card,0,0
,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0
1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0
,,,,,,,,,,,,,,,,,,
1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0
1702,TreasureName/1702,集聚烟雾,1,,0,;7;;77;;;,,0,,,,TreasureDes/1702,战斗中燃料归0时生成1个[橙色9点]能量。,,TS_CreateCoreByMoveNumZero,Sprites/Treasures/smog,0,0
1703,TreasureName/1703,舞动乐章,1,,2,;7;;77;;;,,0,,,,TreasureDes/1703,移动后,所有攻击部件获得{0}点威力。,;2;;;,TS_AllCannonPowerWhenMove,Sprites/Treasures/move_music,0,0
1704,TreasureName/1704,滑板,0,,0,;7;;77;;;,,0,,,,TreasureDes/1704,战斗结束后若燃料为0则获得1点燃料。,,TS_NoMoveAddMove,Sprites/Treasures/skateboard,0,0
1705,TreasureName/1705,作战计划,0,,0,;7;;77;;;,,0,,,,TreasureDes/1705,移动后生成1个[白色1点]能量。,,TS_MoveCreateOne,Sprites/Treasures/battle_plan,0,0
1706,TreasureName/1706,低沉音符,1,,2,;7;;77;;;,,0,;9;;;,,,TreasureDes/1706,回合开始时,若上回合没有移动,则所有攻击部件获得{0}点威力。,;1;;;,TS_LastTurnNoMovePower,Sprites/Treasures/low_music,0,0
1707,TreasureName/1707,前奏曲,1,,2,;7;;77;;;,,0,,,,TreasureDes/1707,战斗中第1次移动后所有攻击部件获得1点功率。,,TS_FirstMovePowerAdded,Sprites/Treasures/prelude,0,0
1708,TreasureName/1708,额外油箱,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/1708,获得{0}点燃料上限。,;1;;;,TS_ExtraMovePoint,Sprites/Treasures/fuel_box,0,0
,,,,,,,,,,,,,,,,,,
1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0
,,,,,,,,,,,,,,,,,,
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
,,,,,,,,,,,,,,,,,,
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中第1次受到伤害时生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
2012,TreasureName/2012,连弩,1,,0,;7;;77;;;,,3,,,,TreasureDes/2012,回合结束时手牌中每有1个能量对敌方造成{0}点伤害。,;1;;;,TS_TurnPowerCountDamage,Sprites/Treasures/crossbow,0,0
2013,TreasureName/2013,加速手表,0,,0,;7;;;,,3,,,,TreasureDes/2013,使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。,;1;;;,TS_BattleRound1Trigger,Sprites/Treasures/pocket_watch,0,0
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
,,,,,,,,,,,,,,,,,,
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心前方的位置也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
,,,,,,,,,,,,,,,,,,
3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2
3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后下1场战斗开始时生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0
3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2
,,,,,,,,,,,,,,,,,,
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后若护盾不为0则获得额外奖励星币{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;4;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0
,,,,,,,,,,,,,,,,,,
3020,TreasureName/3020,升级工具包,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/3020,获得该宝物时选择1个部件进行升级。,,TS_UpgradeTool,Sprites/Treasures/bag_upgrade,0,0
3021,TreasureName/3021,战前维修包,0,,0,;7;;77;;;,,0,,,,TreasureDes/3021,战斗开始时,回复{0}点血量。,;2;;;,TS_PrepareArmor,Sprites/Treasures/bag_repair,0,2
3022,TreasureName/3022,积木,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3022,获得部件时,提升{0}点血量上限。,;1;;;,TS_UnitAddMaxHP,Sprites/Treasures/building_block,0,2
3023,TreasureName/3023,折扣券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3023,商店中所有物品价格下降{0}%。,;25;;;,TS_ShopDiscount,Sprites/Treasures/coupon,0,0
3024,TreasureName/3024,星币补给包,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3024,获得{0}星币。,;15;;;,TS_StarCoinBag,Sprites/Treasures/bag_starcoin,0,0
,,,,,,,,,,,,,,,,,,
3026,TreasureName/3026,购物券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3026,进入商店时,获得{0}星币。,;7;;;,TS_EnterShopCoin,Sprites/Treasures/shop_starcoin,0,2
3027,TreasureName/3027,促销礼包,2,,1,;7;;77;;;,,0,,50,FALSE,TreasureDes/3027,获得该宝物时,获得当前商店中所有的部件。,,TS_GetAllShopUnit,Sprites/Treasures/gift_pack,0,2
3028,TreasureName/3028,天赋藏宝图,2,,1,;7;;77;;;,,10,,50,FALSE,TreasureDes/3028,获得该宝物时获得1个随机天赋3选1的机会。,,TS_GetRandomTalent,Sprites/Treasures/talent_pick,0,2
,,,,,,,,,,,,,,,,,,
3030,TreasureName/3030,度假宝典,2,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/3030,所有度假事件消耗的天数减少1天。,,TS_VacationDaysSub,Sprites/Treasures/vacation_book,0,0
3031,TreasureName/3031,老员工福利,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3031,每次度假可消耗的天数增加1天。,,TS_VacationDaysMore,Sprites/Treasures/old_member,0,2
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次敌人的悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
,,,,,,,,,,,,,,,,,,
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4005,TreasureName/4005,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4005,投资了部件,{0}场战斗后获得回报。,;2;;2;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4006,TreasureName/4006,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4006,投资了部件,{0}场战斗后获得回报。,;2;;2;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4007,TreasureName/4007,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4007,投资了部件,{0}场战斗后获得回报。,;2;;2;;3;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4008,TreasureName/4008,试用证明,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4008,从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。,;2;;;,TS_TryUnit,Sprites/Treasures/unit_trial,0,0
4009,TreasureName/4009,圆形芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4009,下1次获得的部件复制1份。,,TS_NextUnitCopy,Sprites/Treasures/chip_circle,0,0
4010,TreasureName/4010,三角芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4010,下1次获得的有槽部件额外获得1个橙色槽位。,,TS_NextUnitAddPurple,Sprites/Treasures/chip_triangle,0,0
4011,TreasureName/4011,通讯商人,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4011,精英战斗后获得1次进入商店的机会。,;990;;;,TS_BattleEndEvent,Sprites/Treasures/call_shop,0,0
4012,TreasureName/4012,通讯工匠,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4012,精英战斗后获得1次部件升级的机会。,;980;;;,TS_BattleEndEvent,Sprites/Treasures/call_upgrade,0,0
4013,TreasureName/4013,信用卡,1,,2,;7;;77;;;,,0,,,,TreasureDes/4013,星币可以透支为负数但在首领战斗开始时会受到一半点数的伤害并使星币归0。,,TS_CreditCard,Sprites/Treasures/credit_card,0,0
4014,TreasureName/4014,呼叫器,1,,2,;7;;77;;;,,0,,,,TreasureDes/4014,在首领战斗开始时,对敌方造成拥有星币一半的伤害。,,TS_CallHelpByCoin,Sprites/Treasures/call,0,0
4015,TreasureName/4015,部件收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4015,下1次获得未升级过的部件升级。,,TS_NextUnitUpgrade,Sprites/Treasures/receipt_unit,0,0
4016,TreasureName/4016,星币收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4016,下1次获得的星币增加2倍。,;2;;;,TS_NextCoinDouble,Sprites/Treasures/receipt_starcoin,0,0
4018,TreasureName/4018,血族面具,2,,2,;7;;77;;;,,0,,,,TreasureDes/4018,战斗结束后,回复所有血量。,,TS_SuckBlood,Sprites/Treasures/vampire_mask,0,0
4021,TreasureName/4021,通讯原料,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4021,精英战斗后获得1次移除能量原料的机会。,;970;;;,TS_BattleEndEvent,Sprites/Treasures/call_material,0,0
,,,,,,,,,,,,,,,,,,
5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0
5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,<TALENT>50021</TALENT>天赋效果变为换位时装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0
5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0
5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0
5007,TreasureName/5007,收藏柜,0,,0,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5007,获得5个无用的宝物。,;5008;;5009;;5010;;5011;;5012;;;,TS_AddTreasures,Sprites/Treasures/collection_cabinet,0,0
5008,TreasureName/5008,宇宙规则书,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5008,能量点数最小为[1点],最大为[9点]。,,TS_Null,Sprites/Treasures/rulebook,0,0
5009,TreasureName/5009,逻辑学,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5009,血量归零的一方不会赢。,,TS_Null,Sprites/Treasures/logic,0,0
5010,TreasureName/5010,操控杆,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5010,在对波时依然能保持机身平衡。,,TS_Null,Sprites/Treasures/joystick,0,0
5011,TreasureName/5011,数据记录仪,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5011,每个驾驶员的数据都会被记录下来。,,TS_Null,Sprites/Treasures/data_recorder,0,0
5012,TreasureName/5012,程序设定,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5012,对波的结果是从下到上结算。,,TS_Null,Sprites/Treasures/program_setting,0,0
5013,TreasureName/5013,亲和面具,1,,0,;7;;77;;;,50018,0,,,FALSE,TreasureDes/5013,使被侦测的具有种族专属选项的事件天数消耗减少1天。,,TS_RaceDaysOff,Sprites/Treasures/kind_mask,0,0
5014,TreasureName/5014,钢之心,1,,0,;7;;77;;;,50020,0,,,,TreasureDes/5014,对波时中列第2次受到的伤害无效。,;50020;;1;;;,TS_SetTalentValue,Sprites/Treasures/steel_heart,0,0
5015,TreasureName/5015,二重奏,2,,0,;7;;77;;;,50025,0,,,,TreasureDes/5015,<TALENT>50025</TALENT>天赋效果变为从点数能量原料中随机2个点数。,;50025;;1;;;,TS_SetTalentValue,Sprites/Treasures/duo,0,0
5016,TreasureName/5016,维修模组,1,,0,;7;;77;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0
5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0
5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0
5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0
5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0
5023,TreasureName/5023,日历,0,,0,;7;;77;;;,50024,0,,,FALSE,TreasureDes/5023,获得1个回合开始效果的部件。,;9;;;,TS_RandomUnitByGenera,Sprites/Treasures/calendar,0,0
5024,TreasureName/5024,克隆机器,1,,0,;7;;77;;;,50022,0,,,FALSE,TreasureDes/5024,获得该宝物时,复制{0}个随机的已拥有部件。,;2;;;,TS_CopyUnitByNum,Sprites/Treasures/clone_machine,0,0
5025,TreasureName/5025,/roll 77,1,,0,;7;;77;;;,50030,0,,,FALSE,TreasureDes/5025,<TALENT>50030</TALENT>天赋效果变为从1-77范围随机。,;50030;;1;;;,TS_SetTalentValue,Sprites/Treasures/metal_dice,0,0
5026,TreasureName/5026,双重沙漏,2,,0,;7;;77;;;,50033,0,,,,TreasureDes/5026,每回合额外生成1个能量。,,TS_TimerExtraEnergy,Sprites/Treasures/double_sand_clock,0,0
5027,TreasureName/5027,年会头等奖,1,,0,;7;;77;;;,50003,0,,,FALSE,TreasureDes/5027,获得{0}天度假天数。,;4;;;,TS_Days,Sprites/Treasures/vacation_4_days,0,0
5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,<TALENT>50034</TALENT>天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0
5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。,;50035;;4;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0
5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件使其获得改造在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0
5034,TreasureName/5034,升级模组,0,,0,;7;;77;;;,50038,0,,,FALSE,TreasureDes/5034,获得该宝物时,随机升级{0}个部件。,;2;;;,TS_UpgradeRandom,Sprites/Treasures/upgrade_module,0,0
5035,TreasureName/5035,星币贷款,0,,0,;7;;77;;;,50009,0,,,FALSE,TreasureDes/5035,获得{0}星币进入最后1个星系时失去{0}星币。,;25;;;,TS_CoinLoan,Sprites/Treasures/star_coin_loan,0,0
5036,TreasureName/5036,喷气背包,1,,0,;7;;;,50036,0,,,FALSE,TreasureDes/5036,获得该宝物时,所有初始攻击部件获得改造:负载-1。,,TS_GetLimitLowerInit,Sprites/Treasures/jetpack,0,0