2024-03-07

This commit is contained in:
2024-03-07 11:55:21 +08:00
parent 3ee3451209
commit 55e069a084
22 changed files with 98 additions and 67 deletions

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@@ -460,12 +460,12 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1491,1490,EventName/1490,电子升级,,,,,,EventDes/1491,“听从机械神明的指示,如果它的想法恰好与你一致的话”智械一边帮你升级一边神神叨叨的。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1492,1490,EventName/1490,电子升级,,,,,,EventDes/1492,你从来就不相信这些智械,在你看来他们的脑子都有问题,经他们手的部件没准会在战斗中出现什么问题。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1500,1500,EventName/1500,护盾改造,0,3,,;7;;;,,EventDes/1500,在度假星系闲逛时一个旋转的护盾招牌吸引了你的注意力店内的大堂被装修得富丽堂皇一位名叫Tony的护盾店长向你走来为你递上了一本厚厚的护盾改造师的图鉴任你选择。,;9;;;,,,EvenOptionDes/1500_1,[新人改造师]<g>获得{0}点护盾上限。</g>,OC_Shield,;1;;;,,,1501,,,,,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_2,[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1502,OC_Shield,;2;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_3,[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1503,OC_RandomShield,;0;;4;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,0,3,,;7;;;,,EventDes/1500,在度假星系闲逛时一个旋转的护盾招牌吸引了你的注意力店内的大堂被装修得富丽堂皇一位名叫Tony的护盾店长向你走来为你递上了一本厚厚的护盾改造师的图鉴任你选择。,;9;;;,,,EvenOptionDes/1500_1,[新人改造师]<b>失去{0}星币。</b><g>获得{0}点护盾上限。</g>,OC_StarCoinLose,;2;;;,,1,1501,OC_Shield,;2;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_2,[熟练改造师]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1502,OC_Shield,;3;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/1500_3,[狂野改造师]<b>失去{0}星币。</b><g>获得{1}-{2}点护盾上限。</g>,OC_StarCoinLose,;8;;;,,1,1503,OC_RandomShield,;0;;6;;;,,2,,,,,,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,3,EvenOptionDes/1500_4,[兽族天才改造师]<b>失去{0}星币。</b><g>使护盾上限变为{1}点。</g><r>(兽族专属)</r>,OC_StarCoinLose,;8;;;,,1,1505,OC_ShieldTo,;8;;;,,2,,OC_RaceLimit,;2;;;,,3,,
1500,1500,EventName/1500,护盾改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1504,,,,,,,,,,,
1501,1500,EventName/1500,护盾改造,,,,,,EventDes/1501,新人改造师Tony先是用水帮你的飞船给清洗了一番并强化了护盾虽然效果一般但毕竟是免费的。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1501,1500,EventName/1500,护盾改造,,,,,,EventDes/1501,新人改造师Tony先是用水帮你的飞船给清洗了一番并强化了护盾虽然效果一般但毕竟价格便宜。唯一的问题是,这位改造师在强化的过程中,不断向你吹嘘着办理商店的充值卡能有多优惠多便宜,不过你可不想多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1502,1500,EventName/1500,护盾改造,,,,,,EventDes/1502,熟练改造师Tony手脚利落的为你强化了护盾在强化的过程中嘴却不闲着一个劲的向你介绍他们店最好的机油、导线等等配件也不提价格就是问你要不要装上试试。你久经沙场当然明白他的意思你可不愿意多花一分钱。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1503,1500,EventName/1500,护盾改造,,,,,,EventDes/1503,狂野改造师Tony在开始修理前先给你介绍了他最新设计的各种护盾强化概念你在一阵晕眩中稀里糊涂的选择了一个方案最终他帮你强化了{1}点护盾。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1504,1500,EventName/1500,护盾改造,,,,,,EventDes/1504,你进店看了一下价目表,果然是旅游景区的店,一言不发的离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -535,14 +535,14 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1574,1570,EventName/1570,发奖活动,,,,,,EventDes/1574,你静静的感知着周围抽奖的同行们发现一些特别有钱的赏金猎人总是抽不到自己想要的宝物这里面似乎有什么猫腻协会举办方也注意到了你在你开口前给你塞了2个宝物让你赶紧离开。,,,,EvenOptionDes/1570_5,[获得]<g>[0]和[1]。</g>,OC_RandomTreasureByNoRepeat,;1;;;,,1,,OC_RandomTreasureByNoRepeat,;1;;;,,2,,,,,,,
1574,1570,EventName/1570,发奖活动,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1580,1580,EventName/1580,护盾强化,0,3,,;7;;;,,EventDes/1580,你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。,;9;;;,,,EvenOptionDes/1580_1,[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxMoveLose,;1;;;,,1,1581,OC_Shield,;3;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_2,[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>,OC_HPLose,;8;;;,,1,1581,OC_Shield,;2;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/1580_3,[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxHPLose,;2;;;,,1,1581,OC_Shield,;1;;;,,2,,,,,,,
1580,1580,EventName/1580,护盾强化,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1584,,,,,,,,,,,
1581,1580,EventName/1580,护盾强化,,,,,,EventDes/1581,他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1582,1580,EventName/1580,护盾强化,,,,,,EventDes/1582,他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1583,1580,EventName/1580,护盾强化,,,,,,EventDes/1583,你将你的飞船外壳拆掉了块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1584,1580,EventName/1580,护盾强化,,,,,,EventDes/1584,你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1580,1580,EventName/1580,平衡之道,0,3,,;7;;;,,EventDes/1580,你在酒吧与一名树人飞船平衡师交谈甚欢,你从来没听过这个职业,他解释后你才知道平衡师是致力于协调整艘飞船的平衡性,动力,能源,防御各项统一和谐的飞船才是完美的飞船,你大受震撼,他认为你的飞船需要补强护盾,而你提议让他帮你平衡一下你的飞船。,;9;;;,,,EvenOptionDes/1580_1,[燃料平衡]<b>失去{0}点燃料上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxMoveLose,;1;;;,,1,1581,OC_Shield,;4;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/1580_2,[防御平衡]<b>失去{0}点血量上限。</b><g>获得{1}点护盾上限。</g>,OC_MaxHPLose,;3;;;,,1,1583,OC_Shield,;3;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/1580_3,[外壳平衡]<b>受到{0}点伤害。</b><g>获得{1}点护盾上限。</g>,OC_HPLose,;8;;;,,1,1582,OC_Shield,;2;;;,,2,,,,,,,
1580,1580,EventName/1580,平衡之道,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1584,,,,,,,,,,,
1581,1580,EventName/1580,平衡之道,,,,,,EventDes/1581,他将你的飞船燃料机箱缩小了部分区域,并扩充了护盾供能区域,你赞叹着他惊人的空间规划。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1582,1580,EventName/1580,平衡之道,,,,,,EventDes/1582,他将你的飞船内部拆掉了大量零件,并对你说这些都是没有用的,并利用拆下来的零件扩充了护盾供能区域,你一时之间不知道该说什么好。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1583,1580,EventName/1580,平衡之道,,,,,,EventDes/1583,你将你的飞船外壳拆掉了块,并补强了护盾供能区域,在他眼里,你现在的飞船已经达到了一个完美的平衡!,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1584,1580,EventName/1580,平衡之道,,,,,,EventDes/1584,你怀疑他是个骗子,毕竟整晚他的酒水都还没付钱,似乎想赖在了你的头上,现在竟然还打起了你的飞船的主意,你借着上厕所的名义自己走掉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1590,1590,EventName/1590,贸易星球,0,2,,;7;;77;;;,,EventDes/1590,自从飙船界的扛把子卡比来过这家修理站后,这里成了新进的网红店。排队取号改船的人甚至把宇宙航线都堵得水泄不通。,;3;;8;;11;;;,,,EvenOptionDes/1590_1,[打工]<g>获得{0}星币。</g>,OC_StarCoin,;6;;;,,,1591,,,,,,,,,,,
1590,1590,EventName/1590,贸易星球,,,,,,,,,,,EvenOptionDes/1590_2,[提升]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>,OC_StarCoinLose,;6;;;,,1,,OC_MaxMove,;1;;;,,2,1592,,,,,,
@@ -580,7 +580,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1644,1640,EventName/1640,监狱暴动,,,,,,EventDes/1644,越狱犯飞速的给你的飞船装甲做了加厚处理。“请不要报警,我知道你会报警。”他的大脑飞速运转,神情复杂。\n\n“听我说我能表达的内容有限因为一个事件只能出现有限的字数。赏金猎人协会是由一台超级计算机控制的而这所有的事件不过是其中的循环。不过计算机也不是真正的黑手有一个观察者一个比我们二维更高维的观察者在看着我们所有的时间所有的可能性在他看来只不过是一个随机的孤立的事件。我们都是棋子听我说我们都是棋子。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1645,1640,EventName/1640,监狱暴动,,,,,,EventDes/1645,你看着离开的越狱犯,陷入了沉思。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,0,4,,;7;;77;;;,,EventDes/1680,在一个无名星球你碰到了传奇赏金猎人杰特洛曾凭借一己之力差点覆灭了鬣狗帮的总部你在赏金猎人协会的名人堂中也仰望过他的名字甚至在风靡全宇宙的孤星牌中他的人物卡也是一张极其稀有的SSR。而今他已经退休了在这么一个偏僻的星球成为了一个部件改造师而见到作为后辈的你他愿意帮你调整一下你的部件。,;1;;10;;;,-70,,EvenOptionDes/1680_1,[复制]<g>选择1个部件进行复制。</g>,OC_CopyUnit,,,,;1681;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,0,4,,;7;;77;;;,,EventDes/1680,在一个无名星球你碰到了传奇赏金猎人杰特洛曾凭借一己之力差点覆灭了鬣狗帮的总部你在赏金猎人协会的名人堂中也仰望过他的名字甚至在风靡全宇宙的孤星牌中他的人物卡也是一张极其稀有的SSR。而今他已经退休了在这么一个偏僻的星球成为了一个部件改造师而见到作为后辈的你他愿意帮你调整一下你的部件。,;10;;;,-70,,EvenOptionDes/1680_1,[复制]<g>选择1个部件进行复制。</g>,OC_CopyUnit,,,,;1681;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_2,[加强]<g>选择1个部件复制1个最低颜色的槽位。</g>,OC_SlotRefit,;4;;;,,,;1682;;1683;,,,,,,,,,,,
1680,1680,EventName/1680,传奇猎人,,,,,,,,,,,EvenOptionDes/1680_3,[签名],OC_Close,,,,1683,,,,,,,,,,,
1681,1680,EventName/1680,传奇猎人,,,,,,EventDes/1681,看着一模一样的两个部件,你对杰特洛的技术水平惊讶不已,世人只看到了杰特洛作为传奇赏金猎人的名号,但却不知道他还有这样的技术,要是你能拥有这样的技术……正当你想入非非时,杰特洛已经关门睡觉了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -1271,8 +1271,8 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2442,2440,EventName/2440,魔术表演,,,,,,EventDes/2442,在万众瞩目下魔术师的双手在2个魔术帽上空胡乱挥舞了一阵其中一个魔术帽竟然多出了一个一样的部件雷鸣般的掌声顿时响起你小声的嘀咕“从哪儿冒出来的”。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2443,2440,EventName/2440,魔术表演,,,,,,EventDes/2443,你看见这么多目光,紧张得心跳加速,脸红不止,眼前一黑,晕了过去。当你再次醒来时,已经被丢在了剧院外面。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,0,3,,;7;;77;;;,,EventDes/2450,选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?,;1;;2;;;,,,EvenOptionDes/2450_1,[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>,OC_Choices,;5;;2;;1;;0;;;,,1,2452,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/2450_2,[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>,OC_TreasureChoices,;5;;1;;1;;;,,1,2451,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,0,3,,;7;;77;;;,,EventDes/2450,选择往往是令人头疼的,特别是对于某些有选择恐惧症的人而言,这位熊熊族的路人就有这样的烦恼,他背包已经被零食塞满,不得不选一些部件或者宝物丢掉才好继续上路,好心的你能不能帮帮他呢?,;1;;2;;;,,,EvenOptionDes/2450_1,[帮他丢点部件吧]<g>获得1次普通部件{0}选{1}的机会。</g>,OC_Choices,;5;;2;;1;;0;;;,,1,;2452;;2453;;;,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/2450_2,[帮他丢点宝物吧]<g>获得1次普通宝物{0}选{1}的机会。</g>,OC_TreasureChoices,;5;;1;;1;;;,,1,;2451;;2453;;;,,,,,,,,,,,
2450,2450,EventName/2450,选择困难,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2453,,,,,,,,,,,
2451,2450,EventName/2450,选择困难,,,,,,EventDes/2451,你翻了翻他的宝物,挑挑拣拣选了宝物给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把宝物放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2452,2450,EventName/2450,选择困难,,,,,,EventDes/2452,你翻了翻他的部件,挑挑拣拣选了一些部件给他丢到了一旁的垃圾桶里,他连声感谢,表示你帮他解决了一个大麻烦,等他走远以后,你又悄悄回到了垃圾桶里把部件放进了自己兜里。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@@ -35,6 +35,7 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
10034,PilotTitle/10034,旅游拍档,PilotName/10034,汤圆,;7;;77;;;,PilotDes/10034,汤圆是一个非常善于做旅游攻略的猫猫族,每一个人都想跟她做朋友!,2,50,50034,2,,Sprites/Head/monster_tangyuan,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,PM_10034
10035,PilotTitle/10035,DJ,PilotName/10035,HER7Z,;7;;77;;;,PilotDes/10035,HER7Z善于引发能量间相互的共振之力伴随的他的登场仿佛整个宇宙都统一在了同一个频率。,1,20,50035,2,,Sprites/Head/robot_dj,连续装载点数和颜色都相同的手牌能量时,飞船中心的所有攻击部件获得{0}点威力。,PM_10035
10036,PilotTitle/10036,大船长,PilotName/10036,昆卡,;7;;77;;;,PilotDes/10036,和其他只能靠协会资助飞船的驾驶员不同,昆卡拥有自己的飞船,并且还很大。,0,16,50036,2,,Sprites/Head/human_captain,飞船替换为拥有更多位置的大船号。,PM_10036
10037,PilotTitle/10037,欺诈师,PilotName/10037,奈米,;7;;77;;;,PilotDes/10037,奈米曾是一名电波诈骗罪犯,她专门选取通缉犯作为诈骗目标,一身的部件都是骗来的。,0,41,50037,2,,Sprites/Head/human_fraudster,初始部件变为通缉犯的部件。,PM_10037
10038,PilotTitle/10038,魔术师,PilotName/10038,丹尼尔,;7;;77;;;,PilotDes/10038,丹尼尔是一个天才魔术师,他能将一件物品变为另一件,但具体能变成什么,他也说不好。,3,66,50038,2,,Sprites/Head/treant_magician,战斗结束后,使未装备的部件变换为同稀有度的其他部件。,PM_10038
10039,PilotTitle/10039,画家,PilotName/10039,PS003,;7;;77;;;,PilotDes/10039,PS003原来是个菜鸡策划后来被迫转行成为了一个菜鸡画家。,1,68,50039,2,,Sprites/Head/robot_painter,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,PM_10039
10041,PilotTitle/10041,测距员,PilotName/10041,巴迪,;7;;77;;;,PilotDes/10041,巴迪是曾是一名宇宙天体测距员,但是不知为何他测出的距离总是比实际上要多一格。,2,42,50041,2,,Sprites/Head/monster_golden_retriever,所有方位的效果额外延长1格。,PM_10041

View File

@@ -103,10 +103,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12005,Name/12005_2,提升核心+,2,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;3;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,1,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;3;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;3;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12007,Name/12007_1,集气核心,1,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_1,相邻部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
@@ -178,8 +178,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14805,Name/14805_2,电弧增幅器+,2,Text/14805,增幅,0,1,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14805_1,三重:使前方攻击部件获得{0}点功率。,,;5;;;,,,2,Support_Player/Skill_TrianglePowerRatePer,device_trebling_poweradd,TreblingPoweradd
14806,Name/14806_1,能量补给站,1,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_1,三重效果触发时生成1个[白色]能量。 ,,;1;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply,
14806,Name/14806_2,能量补给站+,2,Text/14806,补给,0,1,;8;;;,,0,;7;;;,,,,1,Des/14806_2,三重效果触发时生成1个[橙色]能量。 ,,;3;;;,,,2,Support_Player/Skill_TriangledTurnCreatePower,device_energy_supply_2,
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,0,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_1,槽位指针,1,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;3;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
@@ -428,8 +428,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;7;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80802,Name/80802_1,启航功率,1,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80802,Name/80802_2,启航功率+,2,Text/80802,启航,0,0,,,2,;7;;;,,,,1,Des/80802_1,战斗开始时,使所有初始攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_PowerBaseCannon,device_basic_poweradd,
80803,Name/80803_1,伪装假面,1,Text/80803,伪装,0,2,,,3,;7;;;,,,,0,Des/80803_1,发动({0})选择1个相邻辅助部件使其随机替换为1个未升级的辅助部件。,;US:1;;;,,,,2,Support_Player/Skill_ReplaceHand,device_mask,

View File

@@ -87,6 +87,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
50037,2,;7;;77;;;,41,,Talent/talent_liar_name,喂?你好~,Talent/talent_liar_des,精英战斗结束后,可以联系罪犯进行诈骗。,,,TA_Liar,fraudster,,;50001;;;,
50038,2,;7;;77;;;,66,,Talent/talent_changeunit_name,变化魔术,Talent/talent_changeunit_des,战斗结束后,使未装备的部件变换为随机部件(类型/稀有度/等级不变)。,,,TA_ChangeUnit,magic_show,,,
50039,2,;7;;77;;;,68,,Talent/talent_ignorecolor_name,颜色遮罩,Talent/talent_ignorecolor_des,每回合装载的第1个手牌能量无视装载槽位的颜色限制。,,,TA_IgnoreColor,paintbrush,,,
50041,2,;7;;77;;;,42,,Talent/talent_dirextension_name,偏移的护目镜,Talent/talent_dirextension_des,所有方位的效果额外延长1格。,,,TA_DirExtension,goggles,,,

View File

@@ -22,7 +22,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
,,,,,,,,,,,,,,,,,,
601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,使手牌中的所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
@@ -43,7 +43,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合对波失败,则获得{0}点威力。,;3;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
@@ -80,7 +80,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均对波胜利则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
1110,TreasureName/1110,反击连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1110,TreasureName/1110,反击连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均没有对波胜利,则削减敌方{0}点耐久。,;3;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
1111,TreasureName/1111,平衡仪,0,,0,;7;;77;;;,,1,,,,TreasureDes/1111,对波平局:同列攻击部件获得{0}点功率。,;1;;;,TS_Balance,Sprites/Treasures/balancing_apparatus,0,0
,,,,,,,,,,,,,,,,,,
1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
@@ -130,7 +130,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
,,,,,,,,,,,,,,,,,,
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后若护盾不为0则获得额外奖励星币{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;4;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0