2024-01-28
This commit is contained in:
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f1d0159860
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53bc5c4d61
@ -110,6 +110,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1060,1060,EventName/1060,同行交易,0,2,,;7;;77;;;,,EventDes/1060,你正悠闲的看着最新的星际扫黑剧“乱飙”。\n\n突然一阵吵闹的喇叭声穿透了整个真空宇宙震动了你整个飞船。“回收,旧飞船,旧部件,旧引擎,旧能量原料。”\n\n看着飞船外那个收废品的一船垃圾,你有些生气。,;1;;3;;;,,,EvenOptionDes/1060_1,[交易]<b>失去[0]。</b><g>获得{0}星币</g>,OC_RemoveRandomShipUnit,,,1,1061,OC_StarCoin,;10;;;,,2,,,,,,,
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1060,1060,EventName/1060,同行交易,0,2,,;7;;77;;;,,EventDes/1060,你正悠闲的看着最新的星际扫黑剧“乱飙”。\n\n突然一阵吵闹的喇叭声穿透了整个真空宇宙震动了你整个飞船。“回收,旧飞船,旧部件,旧引擎,旧能量原料。”\n\n看着飞船外那个收废品的一船垃圾,你有些生气。,;1;;3;;;,,,EvenOptionDes/1060_1,[交易]<b>失去[0]。</b><g>获得{0}星币</g>,OC_RemoveRandomShipUnit,,,1,1061,OC_StarCoin,;10;;;,,2,,,,,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,1,EvenOptionDes/1060_3,[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>,OC_StarCoinLose,;5;;;,,1,1062,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,OC_RaceLimit,;0;;;,3,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,1,EvenOptionDes/1060_3,[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>,OC_StarCoinLose,;5;;;,,1,1062,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,OC_RaceLimit,;0;;;,3,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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@ -191,7 +192,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1184,1180,EventName/1180,飙船比赛,,,,,,EventDes/1184,你在参赛者中甚至发现了臭名昭著的鬣狗帮的头目和它的转换号。\n\n参加这样的比赛你的飞船注定会受到伤害,因此你明智的选择了退出。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1184,1180,EventName/1180,飙船比赛,,,,,,EventDes/1184,你在参赛者中甚至发现了臭名昭著的鬣狗帮的头目和它的转换号。\n\n参加这样的比赛你的飞船注定会受到伤害,因此你明智的选择了退出。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1185,1180,EventName/1180,飙船比赛,,,,,,EventDes/1185,比赛中,鬣狗帮的匪徒卡比和他的转换者号成了你最大的竞争对手。你勉强的跟在两人身后。在最后一个难度不大的弯道,你利用冲撞赛道侧边的小行星带快速过弯拿到了冠军。虽然飞船受到了一定的伤害,不过你想这笔奖金也足以支付修理的费用。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1185,1180,EventName/1180,飙船比赛,,,,,,EventDes/1185,比赛中,鬣狗帮的匪徒卡比和他的转换者号成了你最大的竞争对手。你勉强的跟在两人身后。在最后一个难度不大的弯道,你利用冲撞赛道侧边的小行星带快速过弯拿到了冠军。虽然飞船受到了一定的伤害,不过你想这笔奖金也足以支付修理的费用。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1190,1190,EventName/1190,星际赌场,0,2,,;7;;77;;;,,EventDes/1190,好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。,;3;;;,,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;10;;;,10,,1198,OC_Close,,90,,1199,,,,,,
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1190,1190,EventName/1190,星际赌场,0,2,,;7;;77;;;,,EventDes/1190,好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。,;3;;;,-50,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;10;;;,10,,1198,OC_Close,,90,,1199,,,,,,
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1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]<b>失去{0}星币。</b><g>增加15%下注概率(可重复)。</g>,OC_StarCoinLose,;2;;;,,,1191,,,,,,,,,,,
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1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]<b>失去{0}星币。</b><g>增加15%下注概率(可重复)。</g>,OC_StarCoinLose,;2;;;,,,1191,,,,,,,,,,,
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1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1197,,,,,,,,,,,
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1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1197,,,,,,,,,,,
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1191,1190,EventName/1190,星际赌场,,,,,,EventDes/1191,你悄悄贿赂了荷官,只见她轻轻一笑,示意你还不够。,,,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;25;;;,25,,1198,OC_Close,,75,,1199,,,,,,
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1191,1190,EventName/1190,星际赌场,,,,,,EventDes/1191,你悄悄贿赂了荷官,只见她轻轻一笑,示意你还不够。,,,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;25;;;,25,,1198,OC_Close,,75,,1199,,,,,,
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@ -626,9 +627,11 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_8,[要求品质]<b>失去{0}星币。</b><g>制作稀有或传说的部件。</g>,OC_StarCoinLose,;6;;;,,,1715,OC_SetDicValue_1710,;1712;;2;;;,,2,,,,,,,
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1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_8,[要求品质]<b>失去{0}星币。</b><g>制作稀有或传说的部件。</g>,OC_StarCoinLose,;6;;;,,,1715,OC_SetDicValue_1710,;1712;;2;;;,,2,,,,,,,
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1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_10,[没有要求]<g>制作部件。</g>,OC_Close,,,,1715,OC_SetDicValue_1710,;1712;;-1;;;,,2,,,,,,,
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1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_10,[没有要求]<g>制作部件。</g>,OC_Close,,,,1715,OC_SetDicValue_1710,;1712;;-1;;;,,2,,,,,,,
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1715,1710,EventName/1710,锻造空间,,,,,,EventDes/1714,你经过耐心的等待,赶紧上前询问老师傅结果如何。,,,,EvenOptionDes/1710_11,[询问结果],OC_CheckUnitByValue_1710,,,,1716,,,,,,,,,,,
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1715,1710,EventName/1710,锻造空间,,,,,,EventDes/1714,你经过耐心的等待,赶紧上前询问老师傅结果如何。,,,,EvenOptionDes/1710_11,[询问结果],OC_CheckUnitByValue_1710,,,,1716,,,,,,,,,,,
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1716,1710,EventName/1710,锻造空间,,,,,,EventDes/1715,老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。,,,,EvenOptionDes/1710_12,[获得部件][0]。,OC_GetUnitByValue_1710,,,,,,,,,,,,,,,
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1716,1710,EventName/1710,锻造空间,,,,,,EventDes/1715,老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。,,,,EvenOptionDes/1710_12,[哥哥]<g>获得[0]。</g>,OC_GetUnitByValue_1710,,,,1718,,,,,,,,,,,
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1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_14,[弟弟]<g>获得[0]。</g>,OC_GetUnitByValue_1710,,,,1718,,,,,,,,,,,
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1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1717,1710,EventName/1710,锻造空间,,,,,1,EventDes/1716,老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。,,,,EvenOptionDes/1710_13,[打造失败]<g>获得{0}星币。</g>,OC_StarCoin,;15;;;,,,,,,,,,,,,,,
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1717,1710,EventName/1710,锻造空间,,,,,1,EventDes/1716,老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。,,,,EvenOptionDes/1710_13,[打造失败]<g>获得{0}星币。</g>,OC_StarCoin,;15;;;,,,,,,,,,,,,,,
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1718,1710,EventName/1710,锻造空间,,,,,,EventDes/1717,你挑选了其中一个部件,被选中的人立马夸你有眼光,没被选中的人则是愤愤不平,大骂有黑幕。你看着又开始吵起来的兄弟俩,默默的拿上部件离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1720,1720,EventName/1720,传奇推销,5,4,,;7;;77;;;,,EventDes/1720,一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。,;1;;;,-30,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
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1720,1720,EventName/1720,传奇推销,5,4,,;7;;77;;;,,EventDes/1720,一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。,;1;;;,-30,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
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1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
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1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
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@ -762,7 +765,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,-50,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,,
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1891,1890,EventName/1890,赌场下注,,,,,,EventDes/1891,你收下了获赠的星币,你可以用这些星币去下注,你选择?,,,,EvenOptionDes/1890_2,[下注]<b>失去{0}星币。</b><g>50%获得{1}星币。</g>,OC_StarCoinLose,;5;;;,,1,,OC_StarCoin,;10;;;,50,2,1893,OC_Close,,50,2,1894,
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1891,1890,EventName/1890,赌场下注,,,,,,EventDes/1891,你收下了获赠的星币,你可以用这些星币去下注,你选择?,,,,EvenOptionDes/1890_2,[下注]<b>失去{0}星币。</b><g>50%获得{1}星币。</g>,OC_StarCoinLose,;5;;;,,1,,OC_StarCoin,;10;;;,50,2,1893,OC_Close,,50,2,1894,
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1891,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1895,,,,,,,,,,,
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1891,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1895,,,,,,,,,,,
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@ -930,11 +933,11 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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2100,2100,EventName/2100,珍品拍卖,3,4,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是<OP0>[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
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2100,2100,EventName/2100,珍品拍卖,3,4,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会,身为小有名气的赏金猎人,你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品,第一件拍品出现了,是<OP0>[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
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2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2103,OC_Jump,,50,1,2104,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
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2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2103,OC_Jump,,50,1,2104,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
|
||||||
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;26;;;,,1,2105,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,,,,,,
|
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;26;;;,,1,2105,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,,,,,,
|
||||||
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
|
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
|
||||||
2101,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2101,你竟然是全程唯一出价的人,而且还是以这么低的价格,这简直是奇迹!,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
2101,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2101,你竟然是全程唯一出价的人,而且还是以这么低的价格,这简直是奇迹!,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
||||||
2102,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2102,你想以低价格捡漏,但这显然没有那么容易。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
|
2102,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2102,你想以低价格捡漏,但这显然没有那么容易。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
|
||||||
2103,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2103,这件商品似乎没有想象中那么抢手,你以1星币的微弱优势赢得了竞拍。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
2103,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2103,这件商品似乎没有想象中那么抢手,你以1星币的微弱优势赢得了竞拍。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
||||||
2104,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2104,你中肯的竞拍价格压倒了大部分的竞争者,但是竟然有一个29星币的高价,你也只能暗自叹息。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
|
2104,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2104,你中肯的竞拍价格压倒了大部分的竞争者,但是竟然有一个29星币的高价,你也只能暗自叹息。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
|
||||||
2105,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2105,你第一手直接拍出了天价,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,<OP0>[0]被你顺利拿下。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
2105,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2105,你第一手直接拍出了天价,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,<OP0>[0]被你顺利拿下。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
|
||||||
2106,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2106,第二件藏品终于揭晓了,是<OP0>[2]!还是一样,每人只有一次出价机会。,,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2107,OC_Jump,,75,1,2108,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
|
2106,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2106,第二件藏品终于揭晓了,是<OP0>[2]!还是一样,每人只有一次出价机会。,,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2107,OC_Jump,,75,1,2108,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
|
||||||
2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2109,OC_Jump,,50,1,2110,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
|
2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2109,OC_Jump,,50,1,2110,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
|
||||||
@ -1211,27 +1214,34 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
|
|||||||
2398,2390,EventName/2390,清理库存,,,,,,EventDes/2398,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的<OP0>[0]。,,,,EvenOptionDes/Get_3,[获得]<g>3个[0]。</g>,OC_ShipUnitByDicList,,,1,,OC_ShipUnitByDicList,,,2,,OC_ShipUnitByDicList,,,3,,
|
2398,2390,EventName/2390,清理库存,,,,,,EventDes/2398,在你捐出部件之后,协会送了你一个落满灰尘的包裹,你拆开一看,里面竟然是3个一模一样的<OP0>[0]。,,,,EvenOptionDes/Get_3,[获得]<g>3个[0]。</g>,OC_ShipUnitByDicList,,,1,,OC_ShipUnitByDicList,,,2,,OC_ShipUnitByDicList,,,3,,
|
||||||
2398,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2398,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
2400,2400,EventName/2400,拉杆升级,0,3,,;7;;77;;;,,EventDes/2400,著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去,只要拉一下摇杆,机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费,接下来收费会越来越贵。\n\n什么?你问为什么不简简单单做一个指定部件升级的机器?别问,问就是他不乐意。,;4;;;,,,EvenOptionDes/2400_1,[拉下摇杆]<g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,,2401,,,,,,,,,,,
|
2400,2400,EventName/2400,拉杆升级,0,3,,;7;;77;;;,,EventDes/2400,著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去,只要拉一下摇杆,机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费,接下来收费会越来越贵。\n\n什么?你问为什么不简简单单做一个指定部件升级的机器?别问,问就是他不乐意。,;4;;;,,,EvenOptionDes/2400_1,[拉下左摇杆]<g>随机升级1个攻击部件。</g>,OC_UpgradeRandomUnitByType,;1;;;,,,2401,,,,,,,,,,,
|
||||||
|
2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_3,[拉下右摇杆]<g>随机升级1个辅助部件。</g>,OC_UpgradeRandomUnitByType,;2;;;,,,2401,,,,,,,,,,,
|
||||||
2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2402,,,,,,,,,,,
|
2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2402,,,,,,,,,,,
|
||||||
2401,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2403,OC_StarCoinLose,;3;;;,,2,,,,,,,
|
2401,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;3;;;,,1,2403,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;3;;;,,1,2403,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2404,,,,,,,,,,,
|
2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2404,,,,,,,,,,,
|
||||||
2402,2400,EventName/2400,拉杆升级,,,,,,EventDes/2402,你才不当小白鼠,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2402,2400,EventName/2400,拉杆升级,,,,,,EventDes/2402,你才不当小白鼠,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2403,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2405,OC_StarCoinLose,;6;;;,,2,,,,,,,
|
2403,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;6;;;,,1,2405,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;6;;;,,1,2405,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2406,,,,,,,,,,,
|
2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2406,,,,,,,,,,,
|
||||||
2404,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2404,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2405,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2407,OC_StarCoinLose,;9;;;,,2,,,,,,,
|
2405,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;9;;;,,1,2407,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;9;;;,,1,2407,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2408,,,,,,,,,,,
|
2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2408,,,,,,,,,,,
|
||||||
2406,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2406,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2407,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2409,OC_StarCoinLose,;12;;;,,2,,,,,,,
|
2407,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;12;;;,,1,2409,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;12;;;,,1,2409,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2410,,,,,,,,,,,
|
2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2410,,,,,,,,,,,
|
||||||
2408,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2408,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2409,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2411,OC_StarCoinLose,;15;;;,,2,,,,,,,
|
2409,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;15;;;,,1,2411,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;15;;;,,1,2411,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2412,,,,,,,,,,,
|
2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2412,,,,,,,,,,,
|
||||||
2410,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2410,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2411,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2413,OC_StarCoinLose,;18;;;,,2,,,,,,,
|
2411,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;18;;;,,1,2413,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
|
||||||
|
2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;18;;;,,1,2413,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
|
||||||
2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2414,,,,,,,,,,,
|
2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2414,,,,,,,,,,,
|
||||||
2412,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2412,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2413,2400,EventName/2400,拉杆升级,,,,,,EventDes/2404,只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{0}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“没想到还有这样的BUG...”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2413,2400,EventName/2400,拉杆升级,,,,,,EventDes/2404,只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{1}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“没想到还有这样的BUG...”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
2414,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
2414,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
|
||||||
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
2420,2420,EventName/2420,黑市商店,3,2,,;7;;77;;;,,EventDes/2420,这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以献祭你的飞船装甲来交换部件。,;8;;;,,,EvenOptionDes/2420_1,[星币消费]进入商店。,OC_Shop,,,,2421,,,,,,,,,,,
|
2420,2420,EventName/2420,黑市商店,3,2,,;7;;77;;;,,EventDes/2420,这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以献祭你的飞船装甲来交换部件。,;8;;;,,,EvenOptionDes/2420_1,[星币消费]进入商店。,OC_Shop,,,,2421,,,,,,,,,,,
|
||||||
|
@ -94,11 +94,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||||
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||||
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:1;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
|
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
|
||||||
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:3;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
|
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
|
||||||
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:6;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
||||||
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:10;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
||||||
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:15;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
||||||
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||||
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||||
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||||
@ -425,8 +425,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||||
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||||
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||||
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||||
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时,生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时,生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
||||||
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时,生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时,生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
|
||||||
@ -440,14 +440,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
|
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
|
||||||
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
||||||
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
|
||||||
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
||||||
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
|
||||||
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
||||||
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
|
||||||
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
||||||
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0}):选择1个部件造成腐化,并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
|
||||||
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
||||||
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
|
||||||
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
||||||
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
|
||||||
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
|
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
|
||||||
@ -465,8 +465,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
||||||
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
|
||||||
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
|
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败:只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
|
||||||
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||||
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
|
||||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||||
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
|
||||||
@ -548,8 +548,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||||
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||||
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||||
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||||
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||||
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
|
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
|
||||||
@ -598,13 +598,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
|
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
|
||||||
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
|
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
|
||||||
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
|
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
|
||||||
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
||||||
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
|
||||||
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后,随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
|
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后,随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
|
||||||
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
|
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
|
||||||
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
||||||
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
|
||||||
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
|
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
|
||||||
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时,对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
|
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时,对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
|
||||||
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
|
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
|
||||||
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
|
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
|
||||||
@ -616,7 +616,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后,对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
|
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后,对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
|
||||||
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
|
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
|
||||||
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时,使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
|
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时,使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
|
||||||
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
|
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,敌我双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
|
||||||
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
|
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
|
||||||
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
|
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
|
||||||
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
|
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
|
||||||
@ -634,7 +634,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
||||||
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
|
||||||
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
|
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
|
||||||
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁双方最前排的部件。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
|
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
|
||||||
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
|
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
|
||||||
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
||||||
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
|
||||||
@ -649,7 +649,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
||||||
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
||||||
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
||||||
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当任意一列威力>21点时,对该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
||||||
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
||||||
|
@ -31,7 +31,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
|||||||
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
|
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
|
||||||
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
|
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
|
||||||
,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,
|
||||||
,,,,,0,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,
|
||||||
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
|
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
|
||||||
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
|
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
|
||||||
,,,,,0,,,,,,,,,,,,,
|
,,,,,0,,,,,,,,,,,,,
|
||||||
@ -118,7 +118,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
|||||||
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
|
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
|
||||||
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
|
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
|
||||||
,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,
|
||||||
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心的前方也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
|
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心前方的位置也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
|
||||||
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
|
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
|
||||||
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
|
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
|
||||||
,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,
|
||||||
@ -148,7 +148,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
|||||||
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
|
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
|
||||||
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
|
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
|
||||||
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
|
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
|
||||||
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
|
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次敌人的悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
|
||||||
,,,,,,,,,,,,,,,,,,
|
,,,,,,,,,,,,,,,,,,
|
||||||
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||||||
|
BIN
sprites/icon/common/talent_choice/talent_choice.png
Normal file
BIN
sprites/icon/common/talent_choice/talent_choice.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.4 KiB |
Binary file not shown.
After Width: | Height: | Size: 40 KiB |
Binary file not shown.
Before Width: | Height: | Size: 5.0 KiB After Width: | Height: | Size: 5.0 KiB |
@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"一个神秘的亮光附着在了某个部件上
|
|||||||
BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。"
|
BattleEvent/SecretTreasure_Effect;"战斗开始时,使随机部件获得*秘宝*。"
|
||||||
BattleEvent/AllDouble_Name;"电磁场"
|
BattleEvent/AllDouble_Name;"电磁场"
|
||||||
BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。"
|
BattleEvent/AllDouble_Des;"强大的电磁场出现时,所有的威力都会被增强。"
|
||||||
BattleEvent/AllDouble_Effect;"第2回合开始时,双方所有攻击部件获得*威力翻倍*。"
|
BattleEvent/AllDouble_Effect;"第2回合开始时,敌我双方所有攻击部件获得*威力翻倍*。"
|
||||||
BattleEvent/SupportLoadDamage_Name;"支援僚机"
|
BattleEvent/SupportLoadDamage_Name;"支援僚机"
|
||||||
BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?"
|
BattleEvent/SupportLoadDamage_Des;"协会的支援僚机正好在附近,要好好利用吗?"
|
||||||
BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个<UNIT>80805|1</UNIT>。"
|
BattleEvent/SupportLoadDamage_Effect;"战斗开始时,在随机空位装备1个<UNIT>80805|1</UNIT>。"
|
||||||
@ -15,7 +15,7 @@ BattleEvent/FlyingCoin_Des;"突然间飘过了一堆星币!好多!好多!"
|
|||||||
BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。"
|
BattleEvent/FlyingCoin_Effect;"第{0}回合开始时,在随机空位装备1个<UNIT>80806|1</UNIT>。"
|
||||||
BattleEvent/AllAdded_Name;"激昂的战斗音乐"
|
BattleEvent/AllAdded_Name;"激昂的战斗音乐"
|
||||||
BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。"
|
BattleEvent/AllAdded_Des;"似乎有乐队在演出?突然响起的战斗音乐使双方的攻击部件都跟通电了一样。"
|
||||||
BattleEvent/AllAdded_Effect;"战斗开始时,使双方所有攻击部件获得{0}点*功率*。"
|
BattleEvent/AllAdded_Effect;"战斗开始时,使敌我双方所有攻击部件获得{0}点*功率*。"
|
||||||
BattleEvent/FreeMoveStrom_Name;"风暴"
|
BattleEvent/FreeMoveStrom_Name;"风暴"
|
||||||
BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。"
|
BattleEvent/FreeMoveStrom_Des;"这是一片存在气体和风暴的地带,不同于其他真空区域,移动将受到风暴的影响。"
|
||||||
BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)"
|
BattleEvent/FreeMoveStrom_Effect;"顺着风向移动时,不消耗燃料。(风向每回合都可能变化)"
|
||||||
@ -24,10 +24,10 @@ BattleEvent/RoundNotWinUpgrade_Des;"星际警局发来紧急简讯,罪犯飞
|
|||||||
BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*,战斗后获得1次升级部件的机会。"
|
BattleEvent/RoundNotWinUpgrade_Effect;"若在前{0}回合对波均没有*胜利*,战斗后获得1次升级部件的机会。"
|
||||||
BattleEvent/RoundRepaire_Name;"修复金属星环"
|
BattleEvent/RoundRepaire_Name;"修复金属星环"
|
||||||
BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。"
|
BattleEvent/RoundRepaire_Des;"即将经过著名的宇宙奇观——修复金属星环,该星环将修复所有经过的飞船。"
|
||||||
BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使双方飞船回复所有血量。"
|
BattleEvent/RoundRepaire_Effect;"第{0}回合开始时,使敌我双方飞船回复所有血量。"
|
||||||
BattleEvent/MeteoriteFall_Name;"陨石雨"
|
BattleEvent/MeteoriteFall_Name;"陨石雨"
|
||||||
BattleEvent/MeteoriteFall_Des;"侦测到在途的陨石雨打击。"
|
BattleEvent/MeteoriteFall_Des;"侦测到在途的陨石雨打击。"
|
||||||
BattleEvent/MeteoriteFall_Effect;"第{0}回合开始时,对双方飞船造成{1}点伤害,并使敌方*耐久*归0。"
|
BattleEvent/MeteoriteFall_Effect;"第{0}回合开始时,对敌我双方飞船造成{1}点伤害,并使敌方*耐久*归0。"
|
||||||
BattleEvent/SpaceChaos_Name;"空间乱流"
|
BattleEvent/SpaceChaos_Name;"空间乱流"
|
||||||
BattleEvent/SpaceChaos_Des;"飞船所处的空间突然变得很不稳定。"
|
BattleEvent/SpaceChaos_Des;"飞船所处的空间突然变得很不稳定。"
|
||||||
BattleEvent/SpaceChaos_Effect;"回合开始时,随机交换己方*攻击部件*或*辅助部件*的位置。"
|
BattleEvent/SpaceChaos_Effect;"回合开始时,随机交换己方*攻击部件*或*辅助部件*的位置。"
|
||||||
@ -39,7 +39,7 @@ BattleEvent/StopFight_Des;"协会根据宇宙规则起草了一份临时休战
|
|||||||
BattleEvent/StopFight_Effect;"战斗开始时,在随机空位装备1个<UNIT>80807|1</UNIT>。"
|
BattleEvent/StopFight_Effect;"战斗开始时,在随机空位装备1个<UNIT>80807|1</UNIT>。"
|
||||||
BattleEvent/SoftSpace_Name;"软化空间"
|
BattleEvent/SoftSpace_Name;"软化空间"
|
||||||
BattleEvent/SoftSpace_Des;"在这个空间飞船的外壳都被软化了!"
|
BattleEvent/SoftSpace_Des;"在这个空间飞船的外壳都被软化了!"
|
||||||
BattleEvent/SoftSpace_Effect;"双方造成伤害时,额外造成{0}点伤害。"
|
BattleEvent/SoftSpace_Effect;"敌我双方造成伤害时,额外造成{0}点伤害。"
|
||||||
BattleEvent/F2_Name;"神圣的F2"
|
BattleEvent/F2_Name;"神圣的F2"
|
||||||
BattleEvent/F2_Des;"神圣的F2连接着我们!"
|
BattleEvent/F2_Des;"神圣的F2连接着我们!"
|
||||||
BattleEvent/F2_Effect;"回合开始时,使随机部件获得*连锁*。"
|
BattleEvent/F2_Effect;"回合开始时,使随机部件获得*连锁*。"
|
||||||
|
@ -150,6 +150,7 @@ ESCPanel/KeyboradShow;"显示快捷键"
|
|||||||
ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物"
|
ESCPanel/NotBattleRalateHide;"战斗中隐藏无关宝物"
|
||||||
ESCPanel/UpgradePreviewEnable;"默认展开升级预览"
|
ESCPanel/UpgradePreviewEnable;"默认展开升级预览"
|
||||||
ESCPanel/DoubleCheck;"关键操作启用二次确认"
|
ESCPanel/DoubleCheck;"关键操作启用二次确认"
|
||||||
|
ESCPanel/DoubleCheckBattle;"战斗前有可装备部件提示"
|
||||||
ESCPanel/Game/Other;"其他"
|
ESCPanel/Game/Other;"其他"
|
||||||
ESCPanel/UsePowerCat;"小猫头能量的外观~"
|
ESCPanel/UsePowerCat;"小猫头能量的外观~"
|
||||||
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
|
ESCPanel/UsePowerCatPaw;"小猫爪能量的外观~"
|
||||||
|
@ -424,13 +424,14 @@ EventDes/1702;"你购买了一个看上去还不错的坯子,对方一直<slid
|
|||||||
EventDes/1703;"你挑出了这堆坯子里品相最好的,连商人都赞叹你的眼力,还一个劲的和你说像是“种水”“透光”之类云云的专业名词,不过这对你来说毫无意义,你尽快的将其加工,其中开出3个能量原料来,你选择?"
|
EventDes/1703;"你挑出了这堆坯子里品相最好的,连商人都赞叹你的眼力,还一个劲的和你说像是“种水”“透光”之类云云的专业名词,不过这对你来说毫无意义,你尽快的将其加工,其中开出3个能量原料来,你选择?"
|
||||||
EventDes/1704;"你对这能量原料石的来源深表怀疑,选择了离开这里……"
|
EventDes/1704;"你对这能量原料石的来源深表怀疑,选择了离开这里……"
|
||||||
EventDes/1705;"你捡起来了能量原料石碎片,老板对你神秘的一笑说道:“<wave>赏金猎人,如果你有多余的点数能量原料,可以送来我这儿,我会给你一个好价格</wave>”,你似乎懂了什么,默默的离开了。"
|
EventDes/1705;"你捡起来了能量原料石碎片,老板对你神秘的一笑说道:“<wave>赏金猎人,如果你有多余的点数能量原料,可以送来我这儿,我会给你一个好价格</wave>”,你似乎懂了什么,默默的离开了。"
|
||||||
EventDes/1710;"这里是宇宙文明的<bounce>一铁铁</bounce>锻造空间,这里为路过的赏金猎人提供部件<color=#FFFF80>制造服务</color>,你有3次加价提出自己的需求让老师傅为你进行特别加料的机会。"
|
EventDes/1710;"这里是宇宙闻名的<bounce>锻造空间</bounce>,为赏金猎人提供部件制造服务。锻造空间由两个兄弟开设,他们都拥有最最高级的锻造师九级资格证,平日里谁也不服谁。见你路过这里,他们把你拉了进来,说是要为你<color=#FFFF80>制造部件</color>来比一比锻造技巧。为了提高比赛难度,你甚至有3次中途额外提需求的机会,当然,是要<color=#FFFF80>加钱</color>的。"
|
||||||
EventDes/1711;"老师傅也没有抬头看你,埋头专心的制作你的部件……"
|
EventDes/1711;"兄弟俩头也没抬的继续制作部件,同时嘴里还不忘挖苦一下对方..."
|
||||||
EventDes/1712;"老师傅也没有抬头看你,埋头专心的制作你的部件……"
|
EventDes/1712;"兄弟俩头也没抬的继续制作部件,同时嘴里还不忘挖苦一下对方..."
|
||||||
EventDes/1713;"部件眼看着就要成型了,老师傅还是一副不紧不慢的样子,也不知道你说的他有没有听进去……"
|
EventDes/1713;"部件眼看着就要成型了,兄弟俩越吵越凶,也不知道你说的他们有没有听进去……"
|
||||||
EventDes/1714;"你经过耐心的等待,赶紧上前询问老师傅结果如何。"
|
EventDes/1714;"终于,经过一系列复杂的工艺,部件似乎完成了。你急不可耐地去查看部件。"
|
||||||
EventDes/1715;"老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。"
|
EventDes/1715;"兄弟俩拿出他们刚做好的部件,吵着要你给出一个评判结果,究竟是哪个部件更符合的期望呢?"
|
||||||
EventDes/1716;"老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,<color=#4DFF4D>给你了一些星币</color>,让你不要告诉别人。"
|
EventDes/1716;"兄弟俩表示,你要求的也太多了,他们打造不出来你想要的东西,作为补偿,<color=#4DFF4D>给你了一些星币</color>,让你不要告诉别人。"
|
||||||
|
EventDes/1717;"你挑选了其中一个部件,被选中的人立马夸你有眼光,没被选中的人则是愤愤不平,大骂有黑幕。你看着又开始吵起来的兄弟俩,默默的拿上部件离开了。"
|
||||||
EventDes/1720;"一位西装革履的树人找到你,他自我介绍说自己是一名<color=#FFFF80>传奇推销员</color>,并带来了一系列<color=#FFFF80>超强部件</color>,并承诺你可以先<bounce>试用</bounce>,再决定要不要,不满意可以免费退,你看着他拿出来一批<glow>闪闪发光的部件</glow>,不由得流出了口水。"
|
EventDes/1720;"一位西装革履的树人找到你,他自我介绍说自己是一名<color=#FFFF80>传奇推销员</color>,并带来了一系列<color=#FFFF80>超强部件</color>,并承诺你可以先<bounce>试用</bounce>,再决定要不要,不满意可以免费退,你看着他拿出来一批<glow>闪闪发光的部件</glow>,不由得流出了口水。"
|
||||||
EventDes/1721;"这位传奇推销员露出了满意的笑容,并祝你<wave>试用愉快</wave>,留下了通讯方式后便离去了。"
|
EventDes/1721;"这位传奇推销员露出了满意的笑容,并祝你<wave>试用愉快</wave>,留下了通讯方式后便离去了。"
|
||||||
EventDes/1722;"这位传奇推销员<shake>很惊讶</shake>你连试用都不愿意,他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。"
|
EventDes/1722;"这位传奇推销员<shake>很惊讶</shake>你连试用都不愿意,他的推销成功率可是高达99%,你也不理会他的惊讶,毫不在意的转身离去了。"
|
||||||
@ -713,7 +714,8 @@ EventDes/2400;"著名设计师RD02推出了全新产品——老虎机升级器
|
|||||||
EventDes/2401;"你拉了一下摇杆,随着一阵<wiggle>哔哔啵啵</wiggle>的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。"
|
EventDes/2401;"你拉了一下摇杆,随着一阵<wiggle>哔哔啵啵</wiggle>的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。"
|
||||||
EventDes/2402;"你才不当小白鼠,<wave>你抱着你的部件离开了</wave>。"
|
EventDes/2402;"你才不当小白鼠,<wave>你抱着你的部件离开了</wave>。"
|
||||||
EventDes/2403;"差不多可以了,<wave>你抱着你的部件离开了</wave>。"
|
EventDes/2403;"差不多可以了,<wave>你抱着你的部件离开了</wave>。"
|
||||||
EventDes/2404;"只见砰的一声,老虎机冒出了<shake>黑烟</shake>,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{0}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“<wave>没想到还有这样的BUG...</wave>”"
|
EventDes/2404;"只见砰的一声,老虎机冒出了<shake>黑烟</shake>,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{1}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了,耳边还传来了RD02的自言自语:“<wave>没想到还有这样的BUG...</wave>”"
|
||||||
|
EventDes/2405;"你拉了一下摇杆,随着一阵<wiggle>哔哔啵啵</wiggle>的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。"
|
||||||
EventDes/2420;"这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以<color=#FFFF80>献祭你的飞船装甲来交换部件</color>。"
|
EventDes/2420;"这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以<color=#FFFF80>献祭你的飞船装甲来交换部件</color>。"
|
||||||
EventDes/2421;"只有一只眼的店主奥德目送你离开了商店,对于你这样的新猎人,他们往往会有所保留。"
|
EventDes/2421;"只有一只眼的店主奥德目送你离开了商店,对于你这样的新猎人,他们往往会有所保留。"
|
||||||
EventDes/2422;"这些奇怪的智械在一间画着六芒星法阵的屋子里,他们将拆下来的装甲放进了法阵中间,之后,伴随着一阵你也说不清是<color=#FF4040>红色</color>还是<color=#FF7DFF>紫色</color>的火焰之后,那些装甲便消失不见。这里的诡异氛围让你有些<shake>害怕</shake>,你抓紧离开了这里。"
|
EventDes/2422;"这些奇怪的智械在一间画着六芒星法阵的屋子里,他们将拆下来的装甲放进了法阵中间,之后,伴随着一阵你也说不清是<color=#FF4040>红色</color>还是<color=#FF7DFF>紫色</color>的火焰之后,那些装甲便消失不见。这里的诡异氛围让你有些<shake>害怕</shake>,你抓紧离开了这里。"
|
||||||
@ -978,8 +980,9 @@ EvenOptionDes/1710_8;"[要求品质]<b>失去{0}星币。</b><g>制作稀有或
|
|||||||
EvenOptionDes/1710_9;"[要求额外槽位]<b>失去{0}星币。</b><g>使制作的部件增加1个白色槽位。</g>"
|
EvenOptionDes/1710_9;"[要求额外槽位]<b>失去{0}星币。</b><g>使制作的部件增加1个白色槽位。</g>"
|
||||||
EvenOptionDes/1710_10;"[没有要求]<g>制作部件。</g>"
|
EvenOptionDes/1710_10;"[没有要求]<g>制作部件。</g>"
|
||||||
EvenOptionDes/1710_11;"[询问结果]"
|
EvenOptionDes/1710_11;"[询问结果]"
|
||||||
EvenOptionDes/1710_12;"[获得部件][0]。"
|
EvenOptionDes/1710_12;"[哥哥]<g>获得[0]。</g>"
|
||||||
EvenOptionDes/1710_13;"[打造失败]<g>获得{0}星币。</g>"
|
EvenOptionDes/1710_13;"[打造失败]<g>获得{0}星币。</g>"
|
||||||
|
EvenOptionDes/1710_14;"[弟弟]<g>获得[0]。</g>"
|
||||||
EvenOptionDes/1720_1;"[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。"
|
EvenOptionDes/1720_1;"[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。"
|
||||||
EvenOptionDes/1720_2;"[拒绝体验]"
|
EvenOptionDes/1720_2;"[拒绝体验]"
|
||||||
EvenOptionDes/1720_3;"[买下]<b>失去{0}星币。</b>"
|
EvenOptionDes/1720_3;"[买下]<b>失去{0}星币。</b>"
|
||||||
@ -1080,9 +1083,9 @@ EvenOptionDes/2090_2;"[换个优惠]<g>进入商店,购买的第3、4件商品
|
|||||||
EvenOptionDes/2100_1;"[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>"
|
EvenOptionDes/2100_1;"[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>"
|
||||||
EvenOptionDes/2100_2;"[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>"
|
EvenOptionDes/2100_2;"[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>"
|
||||||
EvenOptionDes/2100_3;"[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>"
|
EvenOptionDes/2100_3;"[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>"
|
||||||
EvenOptionDes/2100_4;"[等待竞拍]等下一件拍品-传说部件。"
|
EvenOptionDes/2100_4;"[等待竞拍]等下一件拍品[0]。"
|
||||||
EvenOptionDes/2100_5;"[竞拍成功]<g>获得[0]。</g>"
|
EvenOptionDes/2100_5;"[竞拍成功]<g>获得[0]。</g>"
|
||||||
EvenOptionDes/2100_6;"[竞拍失败]等下一件拍品-传说部件。"
|
EvenOptionDes/2100_6;"[竞拍失败]等下一件拍品[0]。"
|
||||||
EvenOptionDes/2100_7;"[放弃竞拍]"
|
EvenOptionDes/2100_7;"[放弃竞拍]"
|
||||||
EvenOptionDes/2100_8;"[竞拍失败]"
|
EvenOptionDes/2100_8;"[竞拍失败]"
|
||||||
EvenOptionDes/2130_1;"[不动如山]<g>获得[0]。</g>"
|
EvenOptionDes/2130_1;"[不动如山]<g>获得[0]。</g>"
|
||||||
@ -1164,8 +1167,10 @@ EvenOptionDes/2390_4;"[感知]<g>揭示以上选项可获得的具体部件。</
|
|||||||
EvenOptionDes/2390_5;"[捐出普通]<b>选择移除1个普通部件。</b><g>获得1个[1]。</g>"
|
EvenOptionDes/2390_5;"[捐出普通]<b>选择移除1个普通部件。</b><g>获得1个[1]。</g>"
|
||||||
EvenOptionDes/2390_6;"[捐出稀有]<b>选择移除1个稀有部件。</b><g>获得2个[1]。</g>"
|
EvenOptionDes/2390_6;"[捐出稀有]<b>选择移除1个稀有部件。</b><g>获得2个[1]。</g>"
|
||||||
EvenOptionDes/2390_7;"[捐出传说]<b>选择移除1个传说部件。</b><g>获得3个[1]。</g>"
|
EvenOptionDes/2390_7;"[捐出传说]<b>选择移除1个传说部件。</b><g>获得3个[1]。</g>"
|
||||||
EvenOptionDes/2400_1;"[拉下摇杆]<g>随机升级1个部件。</g>"
|
EvenOptionDes/2400_1;"[拉下左摇杆]<g>随机升级1个攻击部件。</g>"
|
||||||
EvenOptionDes/2400_2;"[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>"
|
EvenOptionDes/2400_2;"[拉下左摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>"
|
||||||
|
EvenOptionDes/2400_3;"[拉下右摇杆]<g>随机升级1个辅助部件。</g>"
|
||||||
|
EvenOptionDes/2400_4;"[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>"
|
||||||
EvenOptionDes/2420_1;"[星币消费]<g>进入商店。</g>"
|
EvenOptionDes/2420_1;"[星币消费]<g>进入商店。</g>"
|
||||||
EvenOptionDes/2420_2;"[装甲商店]<g>进入装甲商店。</g>(使用<b>血量</b>作为货币)"
|
EvenOptionDes/2420_2;"[装甲商店]<g>进入装甲商店。</g>(使用<b>血量</b>作为货币)"
|
||||||
EvenOptionDes/2430_1;"[逛实验室]<g>选择1个部件,进行优质的随机改造。</g>"
|
EvenOptionDes/2430_1;"[逛实验室]<g>选择1个部件,进行优质的随机改造。</g>"
|
||||||
|
@ -273,7 +273,7 @@ TreasureDes/2012;"回合结束时,手牌中每有1个能量,对敌方造成{
|
|||||||
TreasureDes/2013;"使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。"
|
TreasureDes/2013;"使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。"
|
||||||
TreasureDes/2014;"对敌方造成的所有伤害提升{0}点。"
|
TreasureDes/2014;"对敌方造成的所有伤害提升{0}点。"
|
||||||
TreasureDes/2015;"装载后,装载的槽位颜色将降低。"
|
TreasureDes/2015;"装载后,装载的槽位颜色将降低。"
|
||||||
TreasureDes/2201;"*飞船中心*的*前方*也被视为*飞船中心*。"
|
TreasureDes/2201;"*飞船中心**前方*的位置也被视为*飞船中心*。"
|
||||||
TreasureDes/2202;"*飞船中心*的*攻击部件*装载能量时,获得{0}点威力。"
|
TreasureDes/2202;"*飞船中心*的*攻击部件*装载能量时,获得{0}点威力。"
|
||||||
TreasureDes/2203;"战斗开始时,*飞船中心*的部件所有槽位变为[*白色*]。"
|
TreasureDes/2203;"战斗开始时,*飞船中心*的部件所有槽位变为[*白色*]。"
|
||||||
TreasureDes/3001;"获得星币时,额外获得{0}星币,在失去星币后失效。"
|
TreasureDes/3001;"获得星币时,额外获得{0}星币,在失去星币后失效。"
|
||||||
@ -298,7 +298,7 @@ TreasureDes/3031;"每次度假可消耗的天数增加1天。"
|
|||||||
TreasureDes/3032;"每当经历度假事件或完成呼叫支援后,获得{0}星币。"
|
TreasureDes/3032;"每当经历度假事件或完成呼叫支援后,获得{0}星币。"
|
||||||
TreasureDes/3033;"度假结束时,若有天数未消耗,则获得{0}星币。"
|
TreasureDes/3033;"度假结束时,若有天数未消耗,则获得{0}星币。"
|
||||||
TreasureDes/3034;"在商店中可以刷新1次商品。"
|
TreasureDes/3034;"在商店中可以刷新1次商品。"
|
||||||
TreasureDes/3035;"可以刷新{0}次悬赏令。"
|
TreasureDes/3035;"可以刷新{0}次敌人的悬赏令。"
|
||||||
TreasureDes/4003;"投资了部件,{0}场战斗后获得回报。"
|
TreasureDes/4003;"投资了部件,{0}场战斗后获得回报。"
|
||||||
TreasureDes/4004;"投资了部件,{0}场战斗后获得回报。"
|
TreasureDes/4004;"投资了部件,{0}场战斗后获得回报。"
|
||||||
TreasureDes/4005;"投资了部件,{0}场战斗后获得回报。"
|
TreasureDes/4005;"投资了部件,{0}场战斗后获得回报。"
|
||||||
|
@ -1156,7 +1156,7 @@ Des/80006_1;"*胜利*:获得{0}点*功率*。"
|
|||||||
Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
|
Des/80007_1;"当自身为唯一一种存在的部件时,额外拥有{0}点威力。"
|
||||||
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
|
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
|
||||||
Des/80009_1;"在战斗中拥有{0}点*功率*,*失败*:若本回合自身装载过能量,自身*功率*翻倍。"
|
Des/80009_1;"在战斗中拥有{0}点*功率*,*失败*:若本回合自身装载过能量,自身*功率*翻倍。"
|
||||||
Des/80010_1;"*同列**双方*所有*攻击部件*拥有*威力翻倍*。"
|
Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
|
||||||
Des/80801_1;"战斗开始时,生成1个[*白色*{0}点]能量。"
|
Des/80801_1;"战斗开始时,生成1个[*白色*{0}点]能量。"
|
||||||
Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。"
|
Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。"
|
||||||
Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。"
|
Des/80802_1;"战斗开始时,使所有初始*攻击部件*获得{0}点*功率*。"
|
||||||
@ -1165,10 +1165,10 @@ Des/80803_2;"*发动*({0}):选择1个*相邻**辅助部件*,使其随机替
|
|||||||
Des/80804_1;"回合开始时的效果会额外触发{0}次。"
|
Des/80804_1;"回合开始时的效果会额外触发{0}次。"
|
||||||
Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0}):*摧毁*自身。"
|
Des/80805_1;"装载后,对敌方造成{1}点伤害。*计时*({0}):*摧毁*自身。"
|
||||||
Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。"
|
Des/80806_1;"装载后,获得{0}星币,对波结束后,*摧毁*自身。"
|
||||||
Des/80807_1;"*三重*:使*双方*本回合*平局*,并结束回合,下回合开始时*摧毁*自身。"
|
Des/80807_1;"*三重*:使敌我双方本回合*平局*,并结束回合,下回合开始时*摧毁*自身。"
|
||||||
Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*失败*:*摧毁*自身。"
|
Des/80808_1;"战斗结束后,获得{0}次进入商店的机会。*失败*:*摧毁*自身。"
|
||||||
Des/80809_1;"*发动*({0}):选择1个部件造成*腐化*,并使其获得2个[*蓝色*]槽位。"
|
Des/80809_1;"*发动*({0}):选择1个部件造成*腐化*,并使其获得2个[*蓝色*]槽位。"
|
||||||
Des/80810_1;"*同列**双方*所有*攻击部件*拥有*威力翻倍*。"
|
Des/80810_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
|
||||||
Des/80811_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
|
Des/80811_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
|
||||||
Des/80812_1;"回合开始时,回复血量至10的整倍数。"
|
Des/80812_1;"回合开始时,回复血量至10的整倍数。"
|
||||||
Des/80813_1;"*失败*:只受到1点伤害,并使该效果失效1回合。"
|
Des/80813_1;"*失败*:只受到1点伤害,并使该效果失效1回合。"
|
||||||
@ -1178,7 +1178,7 @@ Des/80816_1;"装载后,使敌方向下方移动。"
|
|||||||
Des/80817_1;"*失败*:只受到1点伤害。"
|
Des/80817_1;"*失败*:只受到1点伤害。"
|
||||||
Des/80818_1;"装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。"
|
Des/80818_1;"装载后,在前方空位装备1个<UNIT>80819|1</UNIT>。"
|
||||||
Des/80819_1;"*失败*:只受到1点伤害并*摧毁*自身。"
|
Des/80819_1;"*失败*:只受到1点伤害并*摧毁*自身。"
|
||||||
Des/80820_1;"回合开始时,使*双方*所有*攻击部件*获得{0}点*功率*。"
|
Des/80820_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
||||||
Des/91002_1;"*胜利*:获得{0}点*功率*。"
|
Des/91002_1;"*胜利*:获得{0}点*功率*。"
|
||||||
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。"
|
Des/91003_1;"攻击状态下激活;蓄力状态下*休眠*,*休眠*时每回合获得{0}点*功率*。"
|
||||||
Des/91004_1;"*连锁*。"
|
Des/91004_1;"*连锁*。"
|
||||||
@ -1240,11 +1240,11 @@ Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。"
|
|||||||
Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。"
|
Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。"
|
||||||
Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。"
|
Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。"
|
||||||
Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。"
|
Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。"
|
||||||
Des/92029_1;"回合开始时,使*双方*所有*攻击部件*获得{0}点*功率*。"
|
Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
||||||
Des/92031_1;"装载后,随机使1个敌方*攻击部件*装载1个[*橙色*{0}点]能量。"
|
Des/92031_1;"装载后,随机使1个敌方*攻击部件*装载1个[*橙色*{0}点]能量。"
|
||||||
Des/92032_1;"*失败*:对敌方造成{0}点伤害。"
|
Des/92032_1;"*失败*:对敌方造成{0}点伤害。"
|
||||||
Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下回合开始时投降。"
|
Des/92033_1;"*计时*({0}):使所有*攻击部件*获得{1}点威力,在下回合开始时投降。"
|
||||||
Des/92034_1;"回合开始时,使*双方*生成能量至10个。"
|
Des/92034_1;"回合开始时,使敌我双方生成能量至10个。"
|
||||||
Des/92035_1;"回合开始时,对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。"
|
Des/92035_1;"回合开始时,对随机1个敌方部件造成{0}回合*休眠*,优先选择*辅助部件*。"
|
||||||
Des/92036_1;"回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。"
|
Des/92036_1;"回合开始时,使敌方不断生成[1点]能量,直到其手牌中有9个能量为止。"
|
||||||
Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。"
|
Des/92038_1;"对波结算时,对敌方造成当前*耐久*值的伤害。"
|
||||||
@ -1255,7 +1255,7 @@ Des/92043_1;"达成{0}次*平局*后,直接投降。"
|
|||||||
Des/92044_1;"装载后,对1个*同列*随机敌方部件造成*钳制*。"
|
Des/92044_1;"装载后,对1个*同列*随机敌方部件造成*钳制*。"
|
||||||
Des/92045_1;"回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。"
|
Des/92045_1;"回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。"
|
||||||
Des/92046_1;"战斗开始时,使敌方在本场战斗中每回合只生成1个能量。"
|
Des/92046_1;"战斗开始时,使敌方在本场战斗中每回合只生成1个能量。"
|
||||||
Des/92047_1;"回合开始时,*双方*点数原料变为相同点数。"
|
Des/92047_1;"回合开始时,敌我双方点数原料变为相同点数。"
|
||||||
Des/92048_1;"隐藏敌方最左侧以外的能量点数的显示。"
|
Des/92048_1;"隐藏敌方最左侧以外的能量点数的显示。"
|
||||||
Des/92051_1;"装载后,使敌方向上方移动。"
|
Des/92051_1;"装载后,使敌方向上方移动。"
|
||||||
Des/92052_1;"装载后,使敌方向下方移动。"
|
Des/92052_1;"装载后,使敌方向下方移动。"
|
||||||
@ -1271,7 +1271,7 @@ Des/92064_1;"装载后,使敌方所有颜色能量原料在本回合临时变
|
|||||||
Des/92065_1;"*耐久*归0时,使敌方在本场战斗中获得1个[1点]能量原料和1个[*白色*]能量原料。"
|
Des/92065_1;"*耐久*归0时,使敌方在本场战斗中获得1个[1点]能量原料和1个[*白色*]能量原料。"
|
||||||
Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同列*受到伤害超过{2}点后*摧毁*自身。"
|
Des/92066_1;"*计时*({0}):使*同列**攻击部件*获得{1}点威力。*同列*受到伤害超过{2}点后*摧毁*自身。"
|
||||||
Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。"
|
Des/92068_1;"*计时*({0}):本回合受到对波伤害时,敌方受到同等伤害。"
|
||||||
Des/92069_1;"*计时*({0}):*摧毁**双方*最前排的部件。"
|
Des/92069_1;"*计时*({0}):*摧毁*敌我双方最前排的部件和位置。"
|
||||||
Des/92070_1;"*失败*:敌方战斗奖励额外获得{0}星币。"
|
Des/92070_1;"*失败*:敌方战斗奖励额外获得{0}星币。"
|
||||||
Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。"
|
Des/92074_1;"敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。"
|
||||||
Des/92075_1;"回合开始时,打乱自身部件放置顺序。"
|
Des/92075_1;"回合开始时,打乱自身部件放置顺序。"
|
||||||
@ -1284,7 +1284,7 @@ Des/92083_1;"若本列对波未*失败*,则使所有<UNIT>91068|1</UNIT>获得
|
|||||||
Des/92085_1;"若本列对波未*失败*,则对敌方造成{0}点伤害。"
|
Des/92085_1;"若本列对波未*失败*,则对敌方造成{0}点伤害。"
|
||||||
Des/92086_1;"若本列对波未*失败*,则销毁敌方所有手牌能量。"
|
Des/92086_1;"若本列对波未*失败*,则销毁敌方所有手牌能量。"
|
||||||
Des/92089_1;"装载后,回复*耐久*值至3点。"
|
Des/92089_1;"装载后,回复*耐久*值至3点。"
|
||||||
Des/92090_1;"当任意一列威力>21点时,对该列部件造成1回合*休眠*。"
|
Des/92090_1;"当我方/敌方任意一列威力>21点时,对我方/敌方该列部件造成1回合*休眠*。"
|
||||||
Des/92092_1;"*超频*({0}):削减自身1点*耐久*。"
|
Des/92092_1;"*超频*({0}):削减自身1点*耐久*。"
|
||||||
Des/92093_1;"回合开始时,回复所有血量。"
|
Des/92093_1;"回合开始时,回复所有血量。"
|
||||||
Des/92094_1;"装载后,随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。"
|
Des/92094_1;"装载后,随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。"
|
||||||
|
@ -3,7 +3,7 @@ BattleEvent/SecretTreasure_Des;"A mysterious light has attached itself to a Unit
|
|||||||
BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
|
BattleEvent/SecretTreasure_Effect;"At the start of the battle, a random Unit gains *Secret Treasure*."
|
||||||
BattleEvent/AllDouble_Name;"Electromagnetic Field"
|
BattleEvent/AllDouble_Name;"Electromagnetic Field"
|
||||||
BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
|
BattleEvent/AllDouble_Des;"A powerful electromagnetic field has appeared, enhancing the Strength of all Units."
|
||||||
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Attack Units of both sides gain *Double Strength*."
|
BattleEvent/AllDouble_Effect;"At the start of the 2nd turn, all Friendly and Enemy Attack Units gain *Double Strength*."
|
||||||
BattleEvent/SupportLoadDamage_Name;"Wingman"
|
BattleEvent/SupportLoadDamage_Name;"Wingman"
|
||||||
BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
|
BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby. Do you want to make good use of it?"
|
||||||
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
|
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
|
||||||
@ -14,20 +14,20 @@ BattleEvent/FlyingCoin_Name;"Floating Star Coins"
|
|||||||
BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
|
BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
|
||||||
BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
||||||
BattleEvent/AllAdded_Name;"Energetic Battle Music"
|
BattleEvent/AllAdded_Name;"Energetic Battle Music"
|
||||||
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has both sides' Attack Units buzzing with energy."
|
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy."
|
||||||
BattleEvent/AllAdded_Effect;"At the start of the battle, all Attack Units of both sides gain {0} *Power*."
|
BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy Attack Units gain {0} *Power*."
|
||||||
BattleEvent/FreeMoveStrom_Name;"Storm"
|
BattleEvent/FreeMoveStrom_Name;"Storm"
|
||||||
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
|
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
|
||||||
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
||||||
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
|
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
|
||||||
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape."
|
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape."
|
||||||
BattleEvent/RoundNotWinUpgrade_Effect;"If you don't *win* the Showdown in {0} turns, gain a chance to upgrade 1 Unit after the battle."
|
BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
|
||||||
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
|
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
|
||||||
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
|
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
|
||||||
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of both sides."
|
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of Both Sides."
|
||||||
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
|
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
|
||||||
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
|
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
|
||||||
BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to both sides' ships and set the enemy's *Durability* to 0."
|
BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."
|
||||||
BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
|
BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
|
||||||
BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
|
BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
|
||||||
BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
|
BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
|
||||||
@ -39,7 +39,7 @@ BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreeme
|
|||||||
BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
|
BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
|
||||||
BattleEvent/SoftSpace_Name;"Softened Space"
|
BattleEvent/SoftSpace_Name;"Softened Space"
|
||||||
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
|
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
|
||||||
BattleEvent/SoftSpace_Effect;"When dealing damage, both sides deal an extra {0} damage."
|
BattleEvent/SoftSpace_Effect;"When dealing damage, Both you and your enemy deal an extra {0} damage."
|
||||||
BattleEvent/F2_Name;"Divine F2"
|
BattleEvent/F2_Name;"Divine F2"
|
||||||
BattleEvent/F2_Des;"Divine F2 is connecting us!"
|
BattleEvent/F2_Des;"Divine F2 is connecting us!"
|
||||||
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
|
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
|
||||||
@ -58,7 +58,7 @@ BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin
|
|||||||
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
|
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
|
||||||
BattleEvent/UnitTest_Name;"Unit Testing"
|
BattleEvent/UnitTest_Name;"Unit Testing"
|
||||||
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
|
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
|
||||||
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After equipping this Unit 3 times, you'll gain it at the end of the battle."
|
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
|
||||||
BattleEvent/SimpleColor_Name;"Simple Color"
|
BattleEvent/SimpleColor_Name;"Simple Color"
|
||||||
BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle."
|
BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle."
|
||||||
BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle."
|
BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle."
|
||||||
|
@ -150,6 +150,7 @@ ESCPanel/KeyboradShow;"Display Shortcut Key"
|
|||||||
ESCPanel/NotBattleRalateHide;"Hide irrelevant Treasures during battles"
|
ESCPanel/NotBattleRalateHide;"Hide irrelevant Treasures during battles"
|
||||||
ESCPanel/UpgradePreviewEnable;"Open upgrade preview by default"
|
ESCPanel/UpgradePreviewEnable;"Open upgrade preview by default"
|
||||||
ESCPanel/DoubleCheck;"Enable Double Confirmation for Key Actions"
|
ESCPanel/DoubleCheck;"Enable Double Confirmation for Key Actions"
|
||||||
|
ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
|
||||||
ESCPanel/Game/Other;"Others"
|
ESCPanel/Game/Other;"Others"
|
||||||
ESCPanel/UsePowerCat;"Energy in cat pattern~"
|
ESCPanel/UsePowerCat;"Energy in cat pattern~"
|
||||||
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
|
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
|
||||||
@ -371,7 +372,7 @@ UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot"
|
|||||||
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
|
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
|
||||||
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
|
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
|
||||||
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
|
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
|
||||||
UnitData/SlotRefit_DemoteHighest;"Modification: Reduce the Highest Color Slot"
|
UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot"
|
||||||
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
|
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
|
||||||
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
|
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
|
||||||
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
|
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
|
||||||
|
@ -187,7 +187,7 @@ EventDes/1061;"Although he disrupts your rest, you decide to make a deal with hi
|
|||||||
EventDes/1062;"With a silver tongue, you <slide>fabricate</slide> a story of your miserable experiences, like being a fishmonger in your early years and being forced to marry into a wealthy family, playing the role of an old man's caretaker until his death. Surprisingly, this junk collector sympathizes and decides to give you a half-price deal."
|
EventDes/1062;"With a silver tongue, you <slide>fabricate</slide> a story of your miserable experiences, like being a fishmonger in your early years and being forced to marry into a wealthy family, playing the role of an old man's caretaker until his death. Surprisingly, this junk collector sympathizes and decides to give you a half-price deal."
|
||||||
EventDes/1070;"You enter a black market tavern and immediately recognize the renowned adventurer V sitting in the corner. He seems to be negotiating a deal with a member of the Hyena Gang, involving the <color=#FFFF80>theft of a car</color>. The owner of the car is a high-profile figure, and rumors about targeting the vehicle have already spread among Bounty Hunters. It seems like V is about to run into trouble, and you shake your head with a wry smile. \n\n*Cough* The bartender lightly clears his throat, reminding you not to pay too much attention to others' affairs in this place. You could conduct your own transactions here."
|
EventDes/1070;"You enter a black market tavern and immediately recognize the renowned adventurer V sitting in the corner. He seems to be negotiating a deal with a member of the Hyena Gang, involving the <color=#FFFF80>theft of a car</color>. The owner of the car is a high-profile figure, and rumors about targeting the vehicle have already spread among Bounty Hunters. It seems like V is about to run into trouble, and you shake your head with a wry smile. \n\n*Cough* The bartender lightly clears his throat, reminding you not to pay too much attention to others' affairs in this place. You could conduct your own transactions here."
|
||||||
EventDes/1071;"This gray area might be tempting, but most Bounty Hunters wouldn't linger after achieving their objectives. After all, all of them have enemies. Under hostile gazes, you quickly leave the place."
|
EventDes/1071;"This gray area might be tempting, but most Bounty Hunters wouldn't linger after achieving their objectives. After all, all of them have enemies. Under hostile gazes, you quickly leave the place."
|
||||||
EventDes/1080;"You received an urgent signal. A group of Hyena Gang pirates is attacking a rookie Bounty Hunter's ship. You simply approach them, and the Hyena Gang pirates <swing>flee away</swing>. A young Catfolk Hunter leaps into your arms, sobbing even harder, vowing to repay your life-saving favor."
|
EventDes/1080;"You received an urgent signal. A group of Hyena Gang pirates is attacking a rookie Bounty Hunter's ship. You simply approach them, and the Hyena Gang pirates just <swing>flee away</swing>. A young Catfolk Hunter leaps into your arms, sobbing even harder, vowing to repay your life-saving favor."
|
||||||
EventDes/1081;"Although you merely moved your ship and did nothing else, the young hunter has something you currently need. You choose your desired reward, and he finally stops crying, flying away in his ship. But... he seems to be heading in the same direction the Hyena Gang escaped to earlier..."
|
EventDes/1081;"Although you merely moved your ship and did nothing else, the young hunter has something you currently need. You choose your desired reward, and he finally stops crying, flying away in his ship. But... he seems to be heading in the same direction the Hyena Gang escaped to earlier..."
|
||||||
EventDes/1100;"The Undeptus Mechanian was originally a sarcastic religion established by Henderson, a space school student a millennium ago, to mock various racial groups' strange beliefs. Since creation myths of various religions carried mysterious, indescribable elements, anything could be a creator god. \n\nHenderson chose his family's self-service ship repair machine, a very simple Mech. However, with an increase in the number of his followers, the religion seemed to have developed in an uncontrollable way. \n\nNow, you happen to be standing in front of that <color=#FFFF80>sacred "prototype."</color>"
|
EventDes/1100;"The Undeptus Mechanian was originally a sarcastic religion established by Henderson, a space school student a millennium ago, to mock various racial groups' strange beliefs. Since creation myths of various religions carried mysterious, indescribable elements, anything could be a creator god. \n\nHenderson chose his family's self-service ship repair machine, a very simple Mech. However, with an increase in the number of his followers, the religion seemed to have developed in an uncontrollable way. \n\nNow, you happen to be standing in front of that <color=#FFFF80>sacred "prototype."</color>"
|
||||||
EventDes/1101;"The machine quickly transforms your ship in your desired way. Astonishingly, this machine requires no Energy input, and even the transformation process itself takes no time. Or, should it be said, while you sense the passage of time, the transformation is <color=#FFFF80><bounce>infinite</bounce></color>. Your vacation remains unaffected. You're intensely focused on this mystical experience, failing to notice a young person standing behind you."
|
EventDes/1101;"The machine quickly transforms your ship in your desired way. Astonishingly, this machine requires no Energy input, and even the transformation process itself takes no time. Or, should it be said, while you sense the passage of time, the transformation is <color=#FFFF80><bounce>infinite</bounce></color>. Your vacation remains unaffected. You're intensely focused on this mystical experience, failing to notice a young person standing behind you."
|
||||||
@ -424,13 +424,14 @@ EventDes/1702;"You purchase a blank that appears promising, and the seller const
|
|||||||
EventDes/1703;"You pick out the best quality blank from the pile, and even the merchant admires your eye. He keeps talking about ambiguous words like "quality" and "translucency," but they mean nothing to you. You promptly process it, and it yields three Energy Resources. Which one will you choose?"
|
EventDes/1703;"You pick out the best quality blank from the pile, and even the merchant admires your eye. He keeps talking about ambiguous words like "quality" and "translucency," but they mean nothing to you. You promptly process it, and it yields three Energy Resources. Which one will you choose?"
|
||||||
EventDes/1704;"You have doubts about the source of these Energy Resource Stones and decide to leave."
|
EventDes/1704;"You have doubts about the source of these Energy Resource Stones and decide to leave."
|
||||||
EventDes/1705;"You pick up an Energy Resource fragment. The shop owner shows you a mysterious smile and says, "<wave>Bounty hunter, if you have extra Point Energy Resources, you can bring them to me, and I'll give you a good price</wave>." You seem to understand something and silently leave."
|
EventDes/1705;"You pick up an Energy Resource fragment. The shop owner shows you a mysterious smile and says, "<wave>Bounty hunter, if you have extra Point Energy Resources, you can bring them to me, and I'll give you a good price</wave>." You seem to understand something and silently leave."
|
||||||
EventDes/1710;"This is <bounce>One Steel</bounce> forge center in the civilization of the universe, providing <color=#FFFF80>manufacturing services</color> for passing Bounty Hunters. You have three chances to request special enhancements from the Blacksmith to craft your Units."
|
EventDes/1710;"Welcome to the universe-famous <bounce>Forging Space</bounce>, a place for manufacturing Units for bounty hunters. Run by two Level 9 certified forging brothers, they brought you in for a <color=#FFFF80>Unit-making</color> showdown just for kicks. In this cosmic crafting contest, you get 3 chances to add extra demands halfway through – <color=#FFFF80>for a price</color>, of course!"
|
||||||
EventDes/1711;"The Blacksmith doesn't even look up at you. He just stays engrossed in making your Unit..."
|
EventDes/1711;"While crafting your Unit, the brothers banter and throw jabs at each other..."
|
||||||
EventDes/1712;"The Blacksmith doesn't even look up at you. He just stays engrossed in making your Unit..."
|
EventDes/1712;"While crafting your Unit, the brothers banter and throw jabs at each other..."
|
||||||
EventDes/1713;"The Unit is about to take shape, but the Blacksmith still seems indifferent, and you aren't sure if he heard your request..."
|
EventDes/1713;"As the Units near completion, the brothers get louder and more argumentative. It's hard to tell if they even hear your instructions amidst the chaos..."
|
||||||
EventDes/1714;"After patiently waiting, you quickly approach the Blacksmith to inquire about the results."
|
EventDes/1714;"Finally, after a series of complex processes, the units seem ready. You can't wait to check it out."
|
||||||
EventDes/1715;"The Blacksmith tosses the freshly made Unit to you, gesturing for you to leave quickly, and then goes back to his work on the next Unit."
|
EventDes/1715;"The brothers proudly present their finished Units, asking for your judgment. Which one aligns better with your expectations?"
|
||||||
EventDes/1716;"The Blacksmith indicates that you are asking for too much, and he couldn't create what you want. As compensation, he <color=#4DFF4D>gives you some Star Coins</color> and asks you not to tell anyone else."
|
EventDes/1716;"The brothers express that your demands were too much, and they couldn't create exactly what you wanted. As compensation, they <color=#4DFF4D>give you some Star Coins</color> and ask you not to tell anyone."
|
||||||
|
EventDes/1717;"You choose one, and the selected brother immediately praises your discerning eye. The one not chosen is indignant, angrily accusing foul play. Amidst their continued squabbling, you quietly grab the Unit and leave. "
|
||||||
EventDes/1720;"A well-dressed Treant finds you and introduces himself as a <color=#FFFF80>legendary salesman</color>. He brings a series of <color=#FFFF80>superior Units</color> and promises you could <bounce>try them out</bounce> first before deciding whether you want them. If you aren't satisfied, you could refund them. You gaze at the batch of <glow>shining Units</glow> he displays, and your mouth waters."
|
EventDes/1720;"A well-dressed Treant finds you and introduces himself as a <color=#FFFF80>legendary salesman</color>. He brings a series of <color=#FFFF80>superior Units</color> and promises you could <bounce>try them out</bounce> first before deciding whether you want them. If you aren't satisfied, you could refund them. You gaze at the batch of <glow>shining Units</glow> he displays, and your mouth waters."
|
||||||
EventDes/1721;"This legendary salesman smiles with satisfaction and wishes you <wave>a pleasant trial</wave>, leaving his contact information to you before departing."
|
EventDes/1721;"This legendary salesman smiles with satisfaction and wishes you <wave>a pleasant trial</wave>, leaving his contact information to you before departing."
|
||||||
EventDes/1722;"This legendary salesman is <shake>very surprised</shake> that you don't even want to try. His success rate in sales is as high as 99%, but you pay no attention to his surprise and walk away indifferently."
|
EventDes/1722;"This legendary salesman is <shake>very surprised</shake> that you don't even want to try. His success rate in sales is as high as 99%, but you pay no attention to his surprise and walk away indifferently."
|
||||||
@ -713,7 +714,8 @@ EventDes/2400;"The renowned designer RD02 introduced a brand-new product: the Sl
|
|||||||
EventDes/2401;"You pull the lever, and with a series of <wiggle>clicks and beeps</wiggle>, your {0} gets upgraded. The slot machine does a quick spin of the slot reels, seemingly ready for you to pull the lever again."
|
EventDes/2401;"You pull the lever, and with a series of <wiggle>clicks and beeps</wiggle>, your {0} gets upgraded. The slot machine does a quick spin of the slot reels, seemingly ready for you to pull the lever again."
|
||||||
EventDes/2402;"You don't want to be a guinea pig. <wave>You leave with your Units</wave>."
|
EventDes/2402;"You don't want to be a guinea pig. <wave>You leave with your Units</wave>."
|
||||||
EventDes/2403;"That should be enough. <wave>You leave with your Units</wave>."
|
EventDes/2403;"That should be enough. <wave>You leave with your Units</wave>."
|
||||||
EventDes/2404;"With a loud bang, the slot machine emits <shake>black smoke</shake>. It seems to have crashed due to pulling the lever too many times, but luckily, your {0} has been successfully upgraded.\n\nYou quickly leave with your Units, and in the background, you hear RD02 muttering to himself, "<wave>I didn't expect such a bug...</wave>.""
|
EventDes/2404;"With a loud bang, the slot machine emits <shake>black smoke</shake>. It seems to have crashed due to pulling the lever too many times, but luckily, your {1} has been successfully upgraded.\n\nYou quickly leave with your Units, and in the background, you hear RD02 muttering to himself, "<wave>I didn't expect such a bug...</wave>.""
|
||||||
|
EventDes/2405;"You pull the lever, and with a series of <wiggle>clicks and beeps</wiggle>, your {1} gets upgraded. The slot machine does a quick spin of the slot reels, seemingly ready for you to pull the lever again."
|
||||||
EventDes/2420;"This remote planet, once used as a scrap ship processing station, has now become a bustling black market. Wandering veteran Bounty Hunters, the notorious Hyena Gang, and wild shipracers all come here to purchase Units and modify ships. It's rumored that the newly emerged Undeptus Mechanian has also opened a new shop here, allowing you to <color=#FFFF80>offer your ship's armor as a sacrifice in exchange for Units</color>."
|
EventDes/2420;"This remote planet, once used as a scrap ship processing station, has now become a bustling black market. Wandering veteran Bounty Hunters, the notorious Hyena Gang, and wild shipracers all come here to purchase Units and modify ships. It's rumored that the newly emerged Undeptus Mechanian has also opened a new shop here, allowing you to <color=#FFFF80>offer your ship's armor as a sacrifice in exchange for Units</color>."
|
||||||
EventDes/2421;"With a single eye, the shopkeeper, Odd, watches you leave the shop. Facing newcomers like you, they often hold something back."
|
EventDes/2421;"With a single eye, the shopkeeper, Odd, watches you leave the shop. Facing newcomers like you, they often hold something back."
|
||||||
EventDes/2422;"In a room adorned with a hexagram magic circle, these peculiar Mechs place the dismantled armor in the center of the circle. After a surge of flames, which you cannot tell whether they are <color=#FF4040>red</color> or <color=#FF7DFF>purple</color>, the armor disappears. The eerie atmosphere <shake>prompts</shake> you to leave immediately."
|
EventDes/2422;"In a room adorned with a hexagram magic circle, these peculiar Mechs place the dismantled armor in the center of the circle. After a surge of flames, which you cannot tell whether they are <color=#FF4040>red</color> or <color=#FF7DFF>purple</color>, the armor disappears. The eerie atmosphere <shake>prompts</shake> you to leave immediately."
|
||||||
@ -743,18 +745,18 @@ EvenOptionDes/Get_2;"[Gain] <g>2x [0].</g>"
|
|||||||
EvenOptionDes/Get_3;"[Gain] <g>3x [0].</g>"
|
EvenOptionDes/Get_3;"[Gain] <g>3x [0].</g>"
|
||||||
EvenOptionDes/GetTwo;"[Gain] <g>[0]. [1].</g>"
|
EvenOptionDes/GetTwo;"[Gain] <g>[0]. [1].</g>"
|
||||||
EvenOptionDes/Close;"[Leave]"
|
EvenOptionDes/Close;"[Leave]"
|
||||||
EvenOptionDes/CloseBounty;"[Leave] (<g>Does not consume</g> this support chance)"
|
EvenOptionDes/CloseBounty;"[Leave] (<g>Does not consume</g> this support )"
|
||||||
EvenOptionDes/Refuse;"[Decline]"
|
EvenOptionDes/Refuse;"[Decline]"
|
||||||
EvenOptionDes/110_1;"[Upgrade] <g>Select 1 Unit to upgrade.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/110_1;"[Upgrade] <g>Select 1 Unit to upgrade.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/130_1;"[Repair Ship] <g>Restore all HP.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/130_1;"[Repair Ship] <g>Restore all HP.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/130_2;"[Refuel] <g>Restore all Fuel.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/130_2;"[Refuel] <g>Restore all Fuel.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/140_1;"[Repair Ship] <g>Restore [0]% of Max HP ([1]).</g> (<b>Consumes</b> support chance)"
|
EvenOptionDes/140_1;"[Repair Ship] <g>Restore [0]% of Max HP ([1]).</g> (<b>Consumes</b> support chance)"
|
||||||
EvenOptionDes/140_2;"[Refuel] <g>Gain {0} Fuel.</g> (<b>Consumes</b> support chance)"
|
EvenOptionDes/140_2;"[Refuel] <g>Gain {0} Fuel.</g> (<b>Consumes</b> support chance)"
|
||||||
EvenOptionDes/180_1;"[Exchange Unit] <g>Select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/180_1;"[Exchange Unit] <g>Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/220_1;"[Choose] <g>Get a chance to pick 1 out of 3 Legendary Treasure Unit Sets.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/220_1;"[Choose] <g>Pick 1 out of 3 Legendary Treasure Unit Sets.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/220_2;"[Gain] <g>[0] and [1].</g>"
|
EvenOptionDes/220_2;"[Gain] <g>[0] and [1].</g>"
|
||||||
EvenOptionDes/240_1;"[Enter Shop] <g>Only some Legendary items are available.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/240_1;"[Enter Shop] <g>Only some Legendary items are available.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/300_1;"[Choose] <g>Get a chance to choose an Overclock or Tripower Unit.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/300_1;"[Choose] <g>Choose an Overclock or Tripower Unit.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/310_1;"[Print] <g>Copy the last gained Common Treasure.</g> (<b>Consumes</b> this support chance)"
|
EvenOptionDes/310_1;"[Print] <g>Copy the last gained Common Treasure.</g> (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/320_1;"[Recall] <g>Reexperience the last Vacation Event.</g> [0] (<b>Consumes</b> this support chance)"
|
EvenOptionDes/320_1;"[Recall] <g>Reexperience the last Vacation Event.</g> [0] (<b>Consumes</b> this support chance)"
|
||||||
EvenOptionDes/510_1;"[Copy] <g>Select 1 Unit and copy it.</g>"
|
EvenOptionDes/510_1;"[Copy] <g>Select 1 Unit and copy it.</g>"
|
||||||
@ -777,7 +779,7 @@ EvenOptionDes/1010_9;"[Adventure] <b>Take {0} damage.</b> <g>100% chance to gain
|
|||||||
EvenOptionDes/1020_1;"[Increase Star Coins] <g>Gain {0} Star Coins.</g>"
|
EvenOptionDes/1020_1;"[Increase Star Coins] <g>Gain {0} Star Coins.</g>"
|
||||||
EvenOptionDes/1020_2;"[Double Star Coins] <g>Double the amount of Star Coins you own.</g>"
|
EvenOptionDes/1020_2;"[Double Star Coins] <g>Double the amount of Star Coins you own.</g>"
|
||||||
EvenOptionDes/1020_3;"[Back to Original] <g>Restore all HP and Fuel.</g>"
|
EvenOptionDes/1020_3;"[Back to Original] <g>Restore all HP and Fuel.</g>"
|
||||||
EvenOptionDes/1030_1;"[Charity] <b>Lose {0} Star Coins.</b> <g>Get a chance to pick 1 out of 3 Treasures.</g>"
|
EvenOptionDes/1030_1;"[Charity] <b>Lose {0} Star Coins.</b> <g>Pick 1 out of 3 Treasures.</g>"
|
||||||
EvenOptionDes/1030_2;"[Plunder] <g>Gain {0} Star Coins.</g>"
|
EvenOptionDes/1030_2;"[Plunder] <g>Gain {0} Star Coins.</g>"
|
||||||
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Exclusive to Beastkin)</r>"
|
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Exclusive to Beastkin)</r>"
|
||||||
EvenOptionDes/1040_1;"[Free Repair] <g>Restore {0} HP.</g>"
|
EvenOptionDes/1040_1;"[Free Repair] <g>Restore {0} HP.</g>"
|
||||||
@ -796,7 +798,7 @@ EvenOptionDes/1080_3;"[Compensation] <g>Gain {0} Star Coins.</g>"
|
|||||||
EvenOptionDes/1100_1;"[Forward Refinement] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g> (Repeatable)"
|
EvenOptionDes/1100_1;"[Forward Refinement] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g> (Repeatable)"
|
||||||
EvenOptionDes/1100_2;"[Reverse Refinement] <b>Lose {0} Max Shield Point.</b> <g>Gain {1} Max HP.</g> (Repeatable)"
|
EvenOptionDes/1100_2;"[Reverse Refinement] <b>Lose {0} Max Shield Point.</b> <g>Gain {1} Max HP.</g> (Repeatable)"
|
||||||
EvenOptionDes/1110_1;"[Package No. 1] <b>Reset the Shield Points to zero.</b> <g>Upgrade all your Units.</g>"
|
EvenOptionDes/1110_1;"[Package No. 1] <b>Reset the Shield Points to zero.</b> <g>Upgrade all your Units.</g>"
|
||||||
EvenOptionDes/1110_2;"[Package No. 2] <b>Reduce the Energy generated in the first turn by 1.</b> <g>Upgrade all existing Units.</g>"
|
EvenOptionDes/1110_2;"[Package No. 2] <b>Reduce the amount of Energy generated in the first turn by 1.</b> <g>Upgrade all existing Units.</g>"
|
||||||
EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
|
EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
|
||||||
EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
|
EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
|
||||||
EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
|
EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
|
||||||
@ -967,19 +969,20 @@ EvenOptionDes/1700_2;"[Gold Blank] <b>Lose {0} Star Coins.</b> <g>After smashing
|
|||||||
EvenOptionDes/1700_3;"[Platinum Blank] <b>Lose {0} Star Coins.</b> <g>After smashing, choose 3 Point Energy Resources whose points total 15.</g>"
|
EvenOptionDes/1700_3;"[Platinum Blank] <b>Lose {0} Star Coins.</b> <g>After smashing, choose 3 Point Energy Resources whose points total 15.</g>"
|
||||||
EvenOptionDes/1700_4;"[Ignore]"
|
EvenOptionDes/1700_4;"[Ignore]"
|
||||||
EvenOptionDes/1700_5;"[Pick Up] <g>Gain Point Energy Resources: [0]/[1]/[2].</g>"
|
EvenOptionDes/1700_5;"[Pick Up] <g>Gain Point Energy Resources: [0]/[1]/[2].</g>"
|
||||||
EvenOptionDes/1710_1;"[Require Attack Unit] <b>Lose {0} Star Coin.</b> <g>Make an Attack Unit.</g>"
|
EvenOptionDes/1710_1;"[Require Attack Unit] <b>Lose {0} Star Coin.</b> <g>Make Attack Units.</g>"
|
||||||
EvenOptionDes/1710_2;"[Require Support Unit] <b>Lose {0} Star Coin.</b> <g>Make a Support Unit.</g>"
|
EvenOptionDes/1710_2;"[Require Support Unit] <b>Lose {0} Star Coin.</b> <g>Make Support Units.</g>"
|
||||||
EvenOptionDes/1710_3;"[No Requirement] Continue."
|
EvenOptionDes/1710_3;"[No Requirement] Continue."
|
||||||
EvenOptionDes/1710_4;"[Require Multiple Slots] <b>Lose {0} Star Coins.</b> <g>Craft a Unit with 2 or more slots.</g>"
|
EvenOptionDes/1710_4;"[Require Multiple Slots] <b>Lose {0} Star Coins.</b> <g>Craft Units with 2 or more slots.</g>"
|
||||||
EvenOptionDes/1710_5;"[Require Single Slot] <b>Lose {0} Star Coins.</b> <g>Craft a Unit with 1 slot.</g>"
|
EvenOptionDes/1710_5;"[Require Single Slot] <b>Lose {0} Star Coins.</b> <g>Craft Units with 1 slot.</g>"
|
||||||
EvenOptionDes/1710_6;"[Require Zero Slots] <b>Lose {0} Star Coins.</b> <g>Craft a Unit with no slots.</g>"
|
EvenOptionDes/1710_6;"[Require Zero Slots] <b>Lose {0} Star Coins.</b> <g>Craft Units with no slots.</g>"
|
||||||
EvenOptionDes/1710_7;"[Require Upgrade] <b>Lose {0} Star Coins.</b> <g>Craft an upgraded Unit.</g>"
|
EvenOptionDes/1710_7;"[Require Upgrade] <b>Lose {0} Star Coins.</b> <g>Craft upgraded Units.</g>"
|
||||||
EvenOptionDes/1710_8;"[Require Rare Unit] <b>Lose {0} Star Coins.</b> <g>Craft a Rare or Legendary Unit.</g>"
|
EvenOptionDes/1710_8;"[Require Rare Unit] <b>Lose {0} Star Coins.</b> <g>Craft Rare or Legendary Units.</g>"
|
||||||
EvenOptionDes/1710_9;"[Require Extra Slot] <b>Lose {0} Star Coins.</b> <g>Add 1 White slot to the crafted Unit.</g>"
|
EvenOptionDes/1710_9;"[Require Extra Slot] <b>Lose {0} Star Coins.</b> <g>Add 1 White slot to crafted Units.</g>"
|
||||||
EvenOptionDes/1710_10;"[No Requirement] <g>Make a Unit.</g>"
|
EvenOptionDes/1710_10;"[No Requirement] <g>Make Units.</g>"
|
||||||
EvenOptionDes/1710_11;"[Inquire Result]"
|
EvenOptionDes/1710_11;"[Inquire Result]"
|
||||||
EvenOptionDes/1710_12;"[Obtain Unit] [0]."
|
EvenOptionDes/1710_12;"[Elder Brother] <g>Gain [0].</g>"
|
||||||
EvenOptionDes/1710_13;"[Crafting Fails] <g>Get {0} Star Coins.</g>"
|
EvenOptionDes/1710_13;"[Crafting Fails] <g>Get {0} Star Coins.</g>"
|
||||||
|
EvenOptionDes/1710_14;"[Younger Brother] <g>Gain [0].</g>"
|
||||||
EvenOptionDes/1720_1;"[Choose] <g>Gain [0]. </g>Return the trial item after 2 battles or spend 15 Star Coins to keep it.</g>"
|
EvenOptionDes/1720_1;"[Choose] <g>Gain [0]. </g>Return the trial item after 2 battles or spend 15 Star Coins to keep it.</g>"
|
||||||
EvenOptionDes/1720_2;"[Decline Trial]"
|
EvenOptionDes/1720_2;"[Decline Trial]"
|
||||||
EvenOptionDes/1720_3;"[Purchase] <b>Lose {0} Star Coins.</b>"
|
EvenOptionDes/1720_3;"[Purchase] <b>Lose {0} Star Coins.</b>"
|
||||||
@ -1008,7 +1011,7 @@ EvenOptionDes/1820_3;"[Perception] <g>Specify the Unit and Treasure in the above
|
|||||||
EvenOptionDes/1820_4;"[Repair] <b>Take {0} damage.</b> <g>Gain: [1].</g>"
|
EvenOptionDes/1820_4;"[Repair] <b>Take {0} damage.</b> <g>Gain: [1].</g>"
|
||||||
EvenOptionDes/1820_5;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain: [1].</g>"
|
EvenOptionDes/1820_5;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain: [1].</g>"
|
||||||
EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, <b>randomly</b> gain or remove 1 slot."
|
EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, <b>randomly</b> gain or remove 1 slot."
|
||||||
EvenOptionDes/1840_2;"[Red Button] <g>Randomly upgrade 1 Attact Unit.</g>"
|
EvenOptionDes/1840_2;"[Red Button] <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||||
EvenOptionDes/1840_3;"[Green Button]<g>Randomly upgrade 1 Support Unit.</g>"
|
EvenOptionDes/1840_3;"[Green Button]<g>Randomly upgrade 1 Support Unit.</g>"
|
||||||
EvenOptionDes/1850_1;"[Large Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Legendary Unit.</g>"
|
EvenOptionDes/1850_1;"[Large Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Legendary Unit.</g>"
|
||||||
EvenOptionDes/1850_2;"[Medium Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Rare Unit.</g>"
|
EvenOptionDes/1850_2;"[Medium Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Rare Unit.</g>"
|
||||||
@ -1016,9 +1019,9 @@ EvenOptionDes/1850_3;"[Small Quantity] <b>Select {0} Unit to remove.</b> <g>Gain
|
|||||||
EvenOptionDes/1860_1;"[Player 1] <g>Gain [0] and [1].</g>"
|
EvenOptionDes/1860_1;"[Player 1] <g>Gain [0] and [1].</g>"
|
||||||
EvenOptionDes/1860_2;"[Player 2] <g>Gain [0] and [1].</g>"
|
EvenOptionDes/1860_2;"[Player 2] <g>Gain [0] and [1].</g>"
|
||||||
EvenOptionDes/1860_3;"[Player 3] <g>Gain [0] and [1].</g>"
|
EvenOptionDes/1860_3;"[Player 3] <g>Gain [0] and [1].</g>"
|
||||||
EvenOptionDes/1870_1;"[Choose Carefully] <g>Get a chance to pick 1 out of 3 Common Units.</g>"
|
EvenOptionDes/1870_1;"[Choose Carefully] <g>Pick 1 out of 3 Common Units.</g>"
|
||||||
EvenOptionDes/1870_2;"[Leave it to Fate] <g>Gain [0].</g>"
|
EvenOptionDes/1870_2;"[Leave it to Fate] <g>Gain [0].</g>"
|
||||||
EvenOptionDes/1870_3;"[Spend Money to Buy] <b>Lose {0} Star Coins.</b> <g>Get a chance to pick 1 out of 3 Rare Units.</g> <r>(Exclusive to Mech)</r>"
|
EvenOptionDes/1870_3;"[Spend Money to Buy] <b>Lose {0} Star Coins.</b> <g>Pick 1 out of 3 Rare Units.</g> <r>(Exclusive to Mech)</r>"
|
||||||
EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain 1 White Energy Resource and 1 {1}-point Energy Resource."
|
EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain 1 White Energy Resource and 1 {1}-point Energy Resource."
|
||||||
EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain 1 Orange Energy Resource and 1 {1}-point Energy Resource."
|
EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain 1 Orange Energy Resource and 1 {1}-point Energy Resource."
|
||||||
EvenOptionDes/1890_1;"[Accept] <g>Gain {0} Star Coins.</g>"
|
EvenOptionDes/1890_1;"[Accept] <g>Gain {0} Star Coins.</g>"
|
||||||
@ -1062,9 +1065,9 @@ EvenOptionDes/2030_2;"[Fuel Exchange] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g>
|
|||||||
EvenOptionDes/2040_1;"[Shop A] <g>Enter Attack Unit Shop (Some items are 50% off).</g>"
|
EvenOptionDes/2040_1;"[Shop A] <g>Enter Attack Unit Shop (Some items are 50% off).</g>"
|
||||||
EvenOptionDes/2040_2;"[Shop B] <g>Enter Support Unit Shop (Some items are 50% off).</g>"
|
EvenOptionDes/2040_2;"[Shop B] <g>Enter Support Unit Shop (Some items are 50% off).</g>"
|
||||||
EvenOptionDes/2040_3;"[Shop C]<g>Enter Premium Shop (Limited and powerful items for sale).</g>"
|
EvenOptionDes/2040_3;"[Shop C]<g>Enter Premium Shop (Limited and powerful items for sale).</g>"
|
||||||
EvenOptionDes/2050_1;"[Copy Modification] <g>Select 1 Unit, copy all of its modifications.</g>"
|
EvenOptionDes/2050_1;"[Copy Modification] <g>Select 1 Unit, double its modifications.</g>"
|
||||||
EvenOptionDes/2050_2;"[Probability Modification] <g>Select 1 Unit to add 1 random color slot.</g>"
|
EvenOptionDes/2050_2;"[Probability Modification] <g>Select 1 Unit to add 1 random color slot.</g>"
|
||||||
EvenOptionDes/2050_3;"[Adaptive Modification] <g>Select 1 Unit to reduce its highest-graded color slot by 3 times.</g>"
|
EvenOptionDes/2050_3;"[Adaptive Modification] <g>Select 1 Unit to degrade its highest-graded color slot by 3 times.</g>"
|
||||||
EvenOptionDes/2060_1;"[Chain Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
EvenOptionDes/2060_1;"[Chain Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
||||||
EvenOptionDes/2060_2;"[Boutique Shop] <g>Enter the shop. (No common items will appear.)</g>"
|
EvenOptionDes/2060_2;"[Boutique Shop] <g>Enter the shop. (No common items will appear.)</g>"
|
||||||
EvenOptionDes/2070_1;"[Voucher Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
EvenOptionDes/2070_1;"[Voucher Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
||||||
@ -1080,9 +1083,9 @@ EvenOptionDes/2090_2;"[Try Another Deal] <g>Enter the shop, the 3rd and 4th item
|
|||||||
EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||||
EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||||
EvenOptionDes/2100_3;"[High-Price Acquisition] <b> Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
EvenOptionDes/2100_3;"[High-Price Acquisition] <b> Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||||
EvenOptionDes/2100_4;"[Wait for Auction] Wait for the next item - Legendary Unit."
|
EvenOptionDes/2100_4;"[Wait for Auction] Wait for the next item [0]."
|
||||||
EvenOptionDes/2100_5;"[Auction Succeeds] <g>Gain [0].</g>"
|
EvenOptionDes/2100_5;"[Auction Succeeds] <g>Gain [0].</g>"
|
||||||
EvenOptionDes/2100_6;"[Auction Fails] Wait for the next item - Legendary Unit."
|
EvenOptionDes/2100_6;"[Auction Fails] Wait for the next item [0]."
|
||||||
EvenOptionDes/2100_7;"[Give up the Auction]"
|
EvenOptionDes/2100_7;"[Give up the Auction]"
|
||||||
EvenOptionDes/2100_8;"[Auction Fails]"
|
EvenOptionDes/2100_8;"[Auction Fails]"
|
||||||
EvenOptionDes/2130_1;"[Steadfast] <g>Gain [0].</g>"
|
EvenOptionDes/2130_1;"[Steadfast] <g>Gain [0].</g>"
|
||||||
@ -1164,15 +1167,17 @@ EvenOptionDes/2390_4;"[Perception] <g>Reveal the specific Units that can be gain
|
|||||||
EvenOptionDes/2390_5;"[Donate Common Unit] <b>Select 1 Common Unit to Remove.</b> <g>Gain 1 [1].</g>"
|
EvenOptionDes/2390_5;"[Donate Common Unit] <b>Select 1 Common Unit to Remove.</b> <g>Gain 1 [1].</g>"
|
||||||
EvenOptionDes/2390_6;"[Donate Rare Unit] <b>Select 1 Rare Unit to Remove.</b> <g>Gain 2 [1].</g>"
|
EvenOptionDes/2390_6;"[Donate Rare Unit] <b>Select 1 Rare Unit to Remove.</b> <g>Gain 2 [1].</g>"
|
||||||
EvenOptionDes/2390_7;"[Donate Legendary Unit] <b>Select 1 Legendary Unit to Remove.</b> <g>Gain 3 [1].</g>"
|
EvenOptionDes/2390_7;"[Donate Legendary Unit] <b>Select 1 Legendary Unit to Remove.</b> <g>Gain 3 [1].</g>"
|
||||||
EvenOptionDes/2400_1;"[Pull the Lever] <g>Randomly upgrade 1 Unit.</g>"
|
EvenOptionDes/2400_1;"[Pull the Left Lever] <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||||
EvenOptionDes/2400_2;"[Pull the Lever] <b>Lose {0} Star Coins.</b> <g>Randomly upgrade 1 Unit.</g>"
|
EvenOptionDes/2400_2;"[Pull the Left Lever] <b>Lose {0} Star Coins.</b> <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||||
|
EvenOptionDes/2400_3;"[Pull the Right Lever]<g>Randomly upgrade 1 Support Unit.</g>"
|
||||||
|
EvenOptionDes/2400_4;"[Pull the Right Lever]<b>Lose {0} Star Coins.</b><g>Randomly upgrade 1 Support Unit.</g>"
|
||||||
EvenOptionDes/2420_1;"[Star Coin Purchase] <g>Enter the shop.</g>"
|
EvenOptionDes/2420_1;"[Star Coin Purchase] <g>Enter the shop.</g>"
|
||||||
EvenOptionDes/2420_2;"[Armor Shop] <g>Enter the Armor Shop.</g> (Use <b>HP</b> as currency)"
|
EvenOptionDes/2420_2;"[Armor Shop] <g>Enter the Armor Shop.</g> (Use <b>HP</b> as currency)"
|
||||||
EvenOptionDes/2430_1;"[Visit the Laboratory] <g>Select 1 Unit for positive random modification.</g>"
|
EvenOptionDes/2430_1;"[Visit the Laboratory] <g>Select 1 Unit for positive random modification.</g>"
|
||||||
EvenOptionDes/2430_2;"[Visit the Shop] <g>Enter the shop.</g> (All Units for sale have undergone <g>positive modifications</g>)"
|
EvenOptionDes/2430_2;"[Visit the Shop] <g>Enter the shop.</g> (All Units for sale have undergone <g>positive modifications</g>)"
|
||||||
EvenOptionDes/2440_1;"[Choose Units with Slots] <g>Select 2 Units with slots; exchange their slots and increase the Weight by 1.</g>"
|
EvenOptionDes/2440_1;"[Choose Units with Slots] <g>Select 2 Units with slots; exchange their slots and increase the Weight by 1.</g>"
|
||||||
EvenOptionDes/2440_2;"[Choose Units without Slots] <g>Select 2 Units without slots; randomly copy one of them.</g>"
|
EvenOptionDes/2440_2;"[Choose Units without Slots] <g>Select 2 Units without slots; randomly copy one of them.</g>"
|
||||||
EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Gain 1 chance to pick {1} out of {0} Common Units.</g>"
|
EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Common Units.</g>"
|
||||||
EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Gain 1 chance to pick {1} out of {0} Common Treasures.</g>"
|
EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>"
|
||||||
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
|
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
|
||||||
EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
|
EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
|
@ -6,7 +6,7 @@ KeyWord/LoadFull;"*Fully Loaded*"
|
|||||||
KeyWord/Charge;"*Charge*;*Charging*"
|
KeyWord/Charge;"*Charge*;*Charging*"
|
||||||
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
|
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
|
||||||
KeyWord/CountDown;"*Countdown*"
|
KeyWord/CountDown;"*Countdown*"
|
||||||
KeyWord/Sleep;"*Hibernate*"
|
KeyWord/Sleep;"*Hibernate*;*hibernate*"
|
||||||
KeyWord/Break;"*Durability*"
|
KeyWord/Break;"*Durability*"
|
||||||
KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
|
KeyWord/Exchange;"*Swap*;*swapping*;*swapped*"
|
||||||
KeyWord/Overclock;"*Overclock*"
|
KeyWord/Overclock;"*Overclock*"
|
||||||
@ -47,8 +47,8 @@ KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in
|
|||||||
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
|
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the column equals that of the enemy."
|
||||||
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
||||||
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
|
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
|
||||||
KeyWordDes/Use;"Clicking on a Unit triggers its effect and puts it on cooldown. The number represents the cooldown turns."
|
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn. If initiate is not triggered at count 0, it can be retained until triggered."
|
||||||
KeyWordDes/CountDown;"The effect is triggered when the countdown reaches 0."
|
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
|
||||||
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
|
KeyWordDes/Sleep;"Unable to load energy on this slot. Strength becomes ineffective."
|
||||||
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
|
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
|
||||||
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
|
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
|
||||||
|
@ -100,14 +100,14 @@ Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Selec
|
|||||||
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
|
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
|
||||||
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the game."
|
Talent/talent_init_upgrade_init_des;"Upgrade all Initial Units at the start of the game."
|
||||||
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the game."
|
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the game."
|
||||||
Talent/talent_gethercoin_treasurechoice_des;"When accumulated {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
|
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
|
||||||
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
|
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
|
||||||
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
|
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
|
||||||
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the game."
|
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the game."
|
||||||
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the game."
|
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the game."
|
||||||
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the game."
|
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the game."
|
||||||
Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
|
Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
|
||||||
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you get 1 chance to pick 1 out of 3 Common Treasures."
|
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
|
||||||
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
||||||
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
|
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
|
||||||
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
|
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
|
||||||
@ -116,7 +116,7 @@ Talent/talent_turnmaster_des;"At the start of the game, gain an exclusive Unit:
|
|||||||
Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
|
Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
|
||||||
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
|
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
|
||||||
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the game."
|
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the game."
|
||||||
Talent/talent_copytype_des;"After the first 2 boss battles, you can select 1 Unit to copy."
|
Talent/talent_copytype_des;"After each of the first 2 boss battles, select 1 Unit to copy."
|
||||||
Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
|
Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
|
||||||
Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
|
Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
|
||||||
Talent/talent_burnslot_des;"At the start of the game, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
Talent/talent_burnslot_des;"At the start of the game, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||||
@ -129,7 +129,7 @@ Talent/talent_liar_des;"Upon claiming the bounty rewards, you can scam the crimi
|
|||||||
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
|
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
|
||||||
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
|
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
|
||||||
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
|
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
|
||||||
Talent/talent_makefriends_des;"After the first two elite battles, get 1 chance to choose 1 from 2 Inherent Talents."
|
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
|
||||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly gained Units and Treasures are mandated to become Common/Rare/Legendary ones, with no limit on the quantity."
|
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly gained Units and Treasures are mandated to become Common/Rare/Legendary ones, with no limit on the quantity."
|
||||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the game."
|
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the game."
|
||||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||||
@ -159,14 +159,14 @@ Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
|
|||||||
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
|
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
|
||||||
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
|
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
|
||||||
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
|
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
|
||||||
Talent/talent_copyother_des;"At the start of the game, change to another Random Talent of the pilot."
|
Talent/talent_copyother_des;"At the start of the game, turns into copy of the your other Random Talent."
|
||||||
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
|
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
|
||||||
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
|
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
|
||||||
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
|
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
|
||||||
Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
|
Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
|
||||||
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
|
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
|
||||||
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
|
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
|
||||||
Talent/talent_moveenemy_des;"You have a chance to move the enemy at no cost in the 1st turn."
|
Talent/talent_moveenemy_des;"You have can move the enemy at no cost in the 1st turn."
|
||||||
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
|
Talent/talent_dreamstart_des;"At the start of the game, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
|
||||||
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
|
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
|
||||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column"
|
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle column"
|
||||||
@ -178,14 +178,14 @@ Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}
|
|||||||
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
||||||
Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
|
Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
|
||||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the game."
|
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the game."
|
||||||
Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity."
|
Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity."
|
||||||
Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
|
Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
|
||||||
Talent/talent_init_exchange_des;"At the start of the game, increase Max *Swap* Chances by {0}."
|
Talent/talent_init_exchange_des;"At the start of the game, increase Max *Swap* Chances by {0}."
|
||||||
Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
|
Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
|
||||||
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
|
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color> can only be used <color=#FFFE51>1 time</color> per run."
|
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color> can only be used <color=#FFFE51>1 time</color> per run."
|
||||||
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color> can only be accessed <color=#FFFE51>1 time</color> per run."
|
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color> can only be accessed <color=#FFFE51>1 time</color> per run."
|
||||||
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>, select 1 Unit to remove, get a chance to pick 1 out of 2 Units of the same rarity, limited to use <color=#FFFE51>1 time</color> per run."
|
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>, select 1 Unit to remove, pick 1 out of 2 Units of the same rarity, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>, pick 1 out of 3 random Legendary Treasures/Units (<color=#FFFE51>1 time</color> per run)."
|
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>, pick 1 out of 3 random Legendary Treasures/Units (<color=#FFFE51>1 time</color> per run)."
|
||||||
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color> only sells legendary items, limited to use <color=#FFFE51>1 time</color> per run."
|
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color> only sells legendary items, limited to use <color=#FFFE51>1 time</color> per run."
|
||||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color> provides an opportunity to pick between Overclock and Tripower Units (<color=#FFFE51>1 time</color> per run)."
|
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color> provides an opportunity to pick between Overclock and Tripower Units (<color=#FFFE51>1 time</color> per run)."
|
||||||
|
@ -242,7 +242,7 @@ TreasureDes/1104;"When reducing the enemy's *Durability* by 3 or more points in
|
|||||||
TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
|
TreasureDes/1105;"If all 3 columns claim *victory*, reduce the enemy's *Durability* by an extra {0} point."
|
||||||
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
|
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
|
||||||
TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
TreasureDes/1109;"For each of your columns missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||||
TreasureDes/1110;"At the end of the Showdown, if all columns cannot claim *victory*, reduce the enemy's *Durability* by {0} points."
|
TreasureDes/1110;"At the end of the Showdown, if none of your columns can claim *victory*, reduce the enemy's *Durability* by 2."
|
||||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
|
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
|
||||||
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
|
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
|
||||||
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
|
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
|
||||||
@ -274,7 +274,7 @@ TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and
|
|||||||
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
||||||
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."
|
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."
|
||||||
TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*."
|
TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*."
|
||||||
TreasureDes/2202;"The *Attack Unit* in the *Spaceship Center* gains extra {0} Strength when loaded with Energy."
|
TreasureDes/2202;"When loading Energy into an *Attack Unit* in *Spaceship Center*, it gains {0} Strength."
|
||||||
TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]."
|
TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]."
|
||||||
TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins."
|
TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins."
|
||||||
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
|
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
|
||||||
@ -292,7 +292,7 @@ TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
|
|||||||
TreasureDes/3024;"Gain {0} Star Coins."
|
TreasureDes/3024;"Gain {0} Star Coins."
|
||||||
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
|
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
|
||||||
TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop."
|
TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop."
|
||||||
TreasureDes/3028;"Upon gaining this Treasure, gain 1 chance to pick 1 out of 3 random Talents."
|
TreasureDes/3028;"Upon gaining this Treasure, pick 1 out of 3 random Talents."
|
||||||
TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day."
|
TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day."
|
||||||
TreasureDes/3031;"Each future vacation is prolonged by 1 day."
|
TreasureDes/3031;"Each future vacation is prolonged by 1 day."
|
||||||
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
|
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
|
||||||
@ -307,14 +307,14 @@ TreasureDes/4007;"After investing in Units, gain a return on your investment aft
|
|||||||
TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
||||||
TreasureDes/4009;"Copy the next Unit you gain."
|
TreasureDes/4009;"Copy the next Unit you gain."
|
||||||
TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot."
|
TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot."
|
||||||
TreasureDes/4011;"After each elite battle, gain 1 chance to enter the Shop."
|
TreasureDes/4011;"After each elite battle, you can enter the Shop."
|
||||||
TreasureDes/4012;"After each elite battle, gain 1 chance to upgrade a Unit."
|
TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
|
||||||
TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0."
|
TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0."
|
||||||
TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy."
|
TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy."
|
||||||
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
|
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
|
||||||
TreasureDes/4016;"Triple the Star Coins you gain the next time."
|
TreasureDes/4016;"Triple the Star Coins you gain the next time."
|
||||||
TreasureDes/4018;"At the end of the battle, restore all HP."
|
TreasureDes/4018;"At the end of the battle, restore all HP."
|
||||||
TreasureDes/4021;"After each elite battle, gain 1 chance to remove an Energy Resource."
|
TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
|
||||||
TreasureDes/5000;"Gain 1 random Legendary Treasure."
|
TreasureDes/5000;"Gain 1 random Legendary Treasure."
|
||||||
TreasureDes/5001;"Change the talent effect of <TALENT>50021</TALENT> to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy."
|
TreasureDes/5001;"Change the talent effect of <TALENT>50021</TALENT> to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy."
|
||||||
TreasureDes/5002;"<TALENT>50004</TALENT> Talent allows you to steal 2 items from the shop for free."
|
TreasureDes/5002;"<TALENT>50004</TALENT> Talent allows you to steal 2 items from the shop for free."
|
||||||
|
@ -934,9 +934,9 @@ Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously lo
|
|||||||
Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
|
Des/11004_1;"When the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
|
||||||
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
|
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
|
||||||
Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
|
Des/11006_1;"After loading an Energy, if Energy Points ≤ {0}, gain extra Strength that equals the loaded Energy points."
|
||||||
Des/11007_1;"When an Energy is loaded in a [*White*] slot of the *nearby* Unit, gain {0} Strength."
|
Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
|
||||||
Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
|
Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
|
||||||
Des/11009_1;"The Energy Points to be loaded equals the highest Point this Unit has loaded already."
|
Des/11009_1;"All loaded energy points are considered as the highest energy point loaded."
|
||||||
Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
|
Des/11010_1;"After loading an Energy, for each slot this Unit owns, gain 1 Strength."
|
||||||
Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
|
Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
|
||||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
|
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
|
||||||
@ -990,8 +990,8 @@ Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*."
|
|||||||
Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
|
Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
|
||||||
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
|
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
|
||||||
Des/12008_1;"This Unit always gains double *Power*."
|
Des/12008_1;"This Unit always gains double *Power*."
|
||||||
Des/12009_1;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
|
Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
|
||||||
Des/12009_2;"Have {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
|
Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
|
||||||
Des/12010_1;"Each loaded Energy can trigger a *Power* bonus."
|
Des/12010_1;"Each loaded Energy can trigger a *Power* bonus."
|
||||||
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
|
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
|
||||||
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
|
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
|
||||||
@ -1019,7 +1019,7 @@ Des/14001_1;"*Tripower*: Gain {0} Strength."
|
|||||||
Des/14002_1;"*Tripower*: Gain {0} *Power*."
|
Des/14002_1;"*Tripower*: Gain {0} *Power*."
|
||||||
Des/14004_1;"*Tripower*: Gain *Double Strength*."
|
Des/14004_1;"*Tripower*: Gain *Double Strength*."
|
||||||
Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
|
Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
|
||||||
Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded onto this Unit will be considered as 9 points."
|
Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded into this Unit will be considered as 9 points."
|
||||||
Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
|
Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
|
||||||
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
|
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
|
||||||
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
|
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
|
||||||
@ -1027,7 +1027,7 @@ Des/14803_1;"*Tripower*: Generate {0} Energy."
|
|||||||
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
|
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
|
||||||
Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy."
|
Des/14806_1;"When the *Tripower* effect is triggered, generate 1 [*White*] Energy."
|
||||||
Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
|
Des/14806_2;"When the *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
|
||||||
Des/14807_1;"*Tripower*: Grants {0} Strength for each slot in *Attack Units* ."
|
Des/14807_1;"*Tripower*: Every *Attack Unit* gains {0} Strength for each slot they have."
|
||||||
Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
|
Des/15001_1;"After loading an Energy, gain Strength equal to the difference between the current Shield Point and the one from the previous turn."
|
||||||
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
|
Des/15002_1;"When Shield Point reduces, gain {0} *Power*."
|
||||||
Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
|
Des/15003_1;"When Shield Point reaches 0, gain *Double Strength*."
|
||||||
@ -1037,10 +1037,10 @@ Des/15802_2;"*Initiate* ({0}): Restore all Shield Points."
|
|||||||
Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
|
Des/15803_1;"*Initiate* ({0}): Lose all Shield Points and the *Attack Unit* *behind* gains Strength equal to twice the lost Shield Points."
|
||||||
Des/21004_1;"The loaded Energy Points are considered as {0} points."
|
Des/21004_1;"The loaded Energy Points are considered as {0} points."
|
||||||
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
||||||
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
|
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||||
Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
|
Des/21012_1;"After loading an Energy, if the total Strength in the *same column* exceeded the opponent's, gain {0} Strength."
|
||||||
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
|
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
|
||||||
Des/21017_1;"For every 10 Energy loaded onto this Unit, gain {0} Strength."
|
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
|
||||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
|
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
|
||||||
Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
|
Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
|
||||||
Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
|
Des/21020_1;"When different Units load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
|
||||||
@ -1065,8 +1065,8 @@ Des/21814_2;"The Energy Points generated by all Units will increase by 1."
|
|||||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*."
|
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same column*."
|
||||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*."
|
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same column*."
|
||||||
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
|
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
|
||||||
Des/21819_1;"Each turn, the first Energy loaded onto the Unit in *behind* does not occupy a slot."
|
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
|
||||||
Des/21819_2;"Each turn, the first two Energy loaded onto the Unit in *behind* do not occupy slots."
|
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
|
||||||
Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
|
Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
|
||||||
Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
|
Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
|
||||||
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
|
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
|
||||||
@ -1095,7 +1095,7 @@ Des/21853_2;"When targeted with a *directional* effect, change the targets to *n
|
|||||||
Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||||
Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||||
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
|
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
|
||||||
Des/21856_1;"After loading an Energy, the Unit *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
|
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
|
||||||
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
|
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
|
||||||
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
|
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
|
||||||
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
|
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gain {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
|
||||||
@ -1128,7 +1128,7 @@ Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Bl
|
|||||||
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
||||||
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
||||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
|
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
|
||||||
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy in all Units' [*White*] empty slots."
|
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||||
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
|
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
|
||||||
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
||||||
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
|
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
|
||||||
@ -1156,7 +1156,7 @@ Des/80006_1;"*Victory*: Gain {0} *Power*."
|
|||||||
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
Des/80007_1;"If this Unit is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||||
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
Des/80009_1;"Have {0} *Power* in battle. *Failure*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
||||||
Des/80010_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
|
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
|
||||||
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
|
Des/80801_1;"At the start of the battle, generate 1 [*White* {0}-point] Energy."
|
||||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||||
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
|
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the game with will gain {0} *Power*."
|
||||||
@ -1165,10 +1165,10 @@ Des/80803_2;"*Initiate* ({0}): Choose one *nearby* *Support Unit* and randomly r
|
|||||||
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
|
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
|
||||||
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
|
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
|
||||||
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
|
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
|
||||||
Des/80807_1;"*Tripower*: Make a *draw* for *both sides* this turn and end the turn, and then *Destroy* itself at the start of the next turn."
|
Des/80807_1;"*Tripower*: Make a *draw* for this turn and end the turn, then *Destroy* itself at the start of the next turn."
|
||||||
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
|
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure*: *Destroy* itself."
|
||||||
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
||||||
Des/80810_1;"Give *Attack Units* in the *same column* on *both sides* *Double Strength*."
|
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same column* *Double Strength*."
|
||||||
Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
|
Des/80811_1;"During Showdown, columns equipped with Joint Defense only take the lowest damage among all columns."
|
||||||
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||||
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
|
Des/80813_1;"*Failure*: Take only 1 damage and nullify this effect for 1 turn."
|
||||||
@ -1178,7 +1178,7 @@ Des/80816_1;"After loading an Energy, move the enemy downwards."
|
|||||||
Des/80817_1;"*Failure*: Take only 1 damage."
|
Des/80817_1;"*Failure*: Take only 1 damage."
|
||||||
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
|
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
|
||||||
Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself."
|
Des/80819_1;"*Failure*: Take only 1 damage and *Destroy* itself."
|
||||||
Des/80820_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*."
|
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||||
Des/91002_1;"*Victory*: Gain {0} *Power*."
|
Des/91002_1;"*Victory*: Gain {0} *Power*."
|
||||||
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||||
Des/91004_1;"*Chain*."
|
Des/91004_1;"*Chain*."
|
||||||
@ -1217,7 +1217,7 @@ Des/91060_1;"This Unit always gains double *Power*."
|
|||||||
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||||
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||||
Des/91063_1;"*Tripower*: Gain {0} *Power*."
|
Des/91063_1;"*Tripower*: Gain {0} *Power*."
|
||||||
Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy onto all slots of this Unit."
|
Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||||
Des/91066_1;"The loaded Energy Points are considered as {0} points."
|
Des/91066_1;"The loaded Energy Points are considered as {0} points."
|
||||||
Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
|
Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
|
||||||
Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
|
Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
|
||||||
@ -1240,11 +1240,11 @@ Des/92019_1;"After {0} turns, switch to Accumulation state."
|
|||||||
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
|
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
|
||||||
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
|
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
|
||||||
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||||
Des/92029_1;"At the start of the turn, all *Attack Units* of *both sides* gain {0} *Power*."
|
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||||
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy onto 1 random enemy's *Attack Unit*."
|
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||||
Des/92032_1;"*Failure*: Deal {0} damage to the enemy."
|
Des/92032_1;"*Failure*: Deal {0} damage to the enemy."
|
||||||
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
|
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
|
||||||
Des/92034_1;"At the start of the turn, increase the number of generated Energy for *both sides* to 10."
|
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
|
||||||
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
|
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
|
||||||
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
|
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
|
||||||
Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
|
Des/92038_1;"During Showdown, deal damage that equals to the current *Durability* to the enemy."
|
||||||
@ -1255,7 +1255,7 @@ Des/92043_1;"After achieving {0} *draws*, surrender directly."
|
|||||||
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*."
|
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same column*."
|
||||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
|
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
|
||||||
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
||||||
Des/92047_1;"At the start of the turn, the points of the Point Energy Resources of *both sides* become the same."
|
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
|
||||||
Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
|
Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
|
||||||
Des/92051_1;"After loading an Energy, move the enemy upwards."
|
Des/92051_1;"After loading an Energy, move the enemy upwards."
|
||||||
Des/92052_1;"After loading an Energy, move the enemy downwards."
|
Des/92052_1;"After loading an Energy, move the enemy downwards."
|
||||||
@ -1271,7 +1271,7 @@ Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy
|
|||||||
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||||
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage."
|
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same column* gain {1} Strength. *Destroy* itself if the *same column* receives more than {2} damage."
|
||||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
|
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
|
||||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units in front row for *both sides*."
|
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front row for Both you and your enemy."
|
||||||
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
|
Des/92070_1;"*Failure*: Enemy gains extra {0} Star Coins in battle rewards."
|
||||||
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
|
Des/92074_1;"At the end of the enemy's turn, if the enemy's Unit in the corresponding position is not loaded with Energy, deal {0} damage to the enemy."
|
||||||
Des/92075_1;"At the start of the turn, shuffle your Units."
|
Des/92075_1;"At the start of the turn, shuffle your Units."
|
||||||
@ -1284,7 +1284,7 @@ Des/92083_1;"If the Showdown of this column is not a *failure*, all <UNIT>91068|
|
|||||||
Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy."
|
Des/92085_1;"If the Showdown of this column is not a *failure*, deal {0} damage to the enemy."
|
||||||
Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand."
|
Des/92086_1;"If the Showdown of this column is not a *failure*, remove all enemy Energy in hand."
|
||||||
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
||||||
Des/92090_1;"When any enemy's column's Strength>21, make all Units in that column *hibernate* for 1 turn."
|
Des/92090_1;"When any column's Strength>21, make all Units in that column *hibernate* for 1 turn, works for both the enemy and player."
|
||||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||||
Des/92093_1;"At the start of the turn, restore all HP."
|
Des/92093_1;"At the start of the turn, restore all HP."
|
||||||
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
||||||
|
Loading…
Reference in New Issue
Block a user