203 lines
33 KiB
Plaintext
203 lines
33 KiB
Plaintext
ID,Name,Name_,Rare,InGame,GainType,Pros,OnlyTalent,UnlockLV,Genera,WeightOffset,BattleRelate,Description,Description_,Args,SkillPath,SpritePath,AddIn,RemoveOut
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int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],string,string,int,int
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102,TreasureName/102,能量水滴,2,,0,;77;;;,,0,;2;;;,,,TreasureDes/102,充能效果触发时,生成1个[蓝色{0}点]能量。,;2;;;,TS_ChargeCompensation,Sprites/Treasures/energy_drop,0,0
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104,TreasureName/104,球形闪电,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/104,战斗开始时,所有充能部件获得等同于其充能阈值一半的进度。,;2;;;,TS_ReduceLimitEndEmpty,Sprites/Treasures/ball_lighting,0,0
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105,TreasureName/105,电能转接头,1,,0,;77;;;,,0,;2;;;,,,TreasureDes/105,充能完成时,溢出的点数会继续充能。,,TS_ChargeNoWaste,Sprites/Treasures/adapter,0,0
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,,,,,,,,,,,,,,,,,,
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201,TreasureName/201,回响天线,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/201,每场战斗的第1个满载效果额外触发1次。,,TS_FirstFullLoadTwice,Sprites/Treasures/antenna,0,0
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204,TreasureName/204,玻璃弹珠,1,,0,;77;;;,,0,;1;;;,,,TreasureDes/204,战斗开始时,每装备1个满载部件,生成1个[白色1点]能量。,;2;;;,TS_LoadFullToPurple,Sprites/Treasures/glass_ball,0,0
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207,TreasureName/207,声波汇集器,2,,0,;77;;;,,0,;1;;;,,,TreasureDes/207,每触发{0}次满载效果,生成1个能量。,;2;;;,TS_EveryLoadFullCreatePower,Sprites/Treasures/sound_wave_collector,0,0
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,,,,,,,,,,,,,,,,,,
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501,TreasureName/501,纳米芯片,2,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/501,回合开始时,生成1个[白色{0}点]能量。,;1;;;,TS_WeakGenerate,Sprites/Treasures/chip,0,0
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502,TreasureName/502,备用能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/502,战斗开始时,额外生成{0}个能量。,;1;;;,TS_ExtraPrepare,Sprites/Treasures/extra_core,0,0
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503,TreasureName/503,分裂细胞,1,,0,;7;;77;;;,,0,,,,TreasureDes/503,每场战斗装载第1个手牌能量时,生成1个相同能量。,,TS_CopyFirstLoadCore,Sprites/Treasures/division_cell,0,0
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504,TreasureName/504,计数器,2,,0,;7;;77;;;,,1,,,,TreasureDes/504,每生成{0}个能量,额外生成1个[橙色{1}点]能量。,;25;;9;;;,TS_ChangeCoreByNum,Sprites/Treasures/counter,0,0
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505,TreasureName/505,超频风扇,2,,0,;7;;;,,1,,,,TreasureDes/505,攻击部件装载[{0}点]能量时,生成1个相同颜色的[1点]能量。,;9;;;,TS_LoadSixGenerate,Sprites/Treasures/overclock_fan,0,0
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506,TreasureName/506,三棱镜,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/506,第3回合开始时,生成1个[橙色{0}点]能量。,;3;;;,TS_PowerByThirdTurn,Sprites/Treasures/prism,0,0
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509,TreasureName/509,三角闹钟,1,,0,;7;;77;;;,,0,,,,TreasureDes/509,每{0}回合,额外生成1个能量。,;3;;;,TS_ThreeTurnCore,Sprites/Treasures/triangle_clock,0,0
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511,TreasureName/511,假币,1,,0,;7;;77;;;,,0,,,,TreasureDes/511,每装载{0}个能量,生成1个[橙色1点]能量。,;15;;;,TS_CreateCoreByLoad,Sprites/Treasures/fake_coin,0,0
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512,TreasureName/512,靶心,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/512,第1回合开始时,飞船中心的部件装载1个[白色{0}点]能量。,;6;;;,TS_LoadCenter,Sprites/Treasures/bulls_eye,0,0
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513,TreasureName/513,纯白之星,0,,0,;7;;;,,1,,,,TreasureDes/513,对波结束时,若所有攻击部件只装载有[白色]能量,则生成1个能量。,,TS_OnlyLoadWhite,Sprites/Treasures/white_star,0,0
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514,TreasureName/514,奇偶象限,0,,0,;7;;77;;;,,0,,,,TreasureDes/514,奇数回合多生成2个能量,偶数回合少生成2个能量。,,TS_Oddeven,Sprites/Treasures/quadrant,0,0
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515,TreasureName/515,破碎宝珠,1,,0,;77;;;,,0,,,,TreasureDes/515,战斗中部件被摧毁时,生成1个能量。,,TS_DetroyUnitAdded,Sprites/Treasures/broken_orb,1,0
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,,,,,,,,,,,,,,,,,,
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601,TreasureName/601,跃迁粒子,2,,0,;7;;;,,0,,,,TreasureDes/601,生成[白色]能量时,使其点数提升{0}点。,;1;;;,TS_WhiteAngle,Sprites/Treasures/transition_particle,0,0
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602,TreasureName/602,太阳能板,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/602,回合开始时,所有[橙色]能量点数提升1点。,,TS_PurpleIncrease,Sprites/Treasures/solar_panel,0,0
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604,TreasureName/604,开场礼炮,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/604,第1回合开始时,使手牌中的所有能量点数提升1点。,,TS_CoreUpFirstTurn,Sprites/Treasures/firecracker,0,0
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605,TreasureName/605,神秘代码,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/605,回合开始时,使手牌中最左侧能量点数提升{0}点。,;1;;;,TS_PointUpByTurn,Sprites/Treasures/plus_code,0,0
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606,TreasureName/606,四阶魔方,0,,0,;7;;77;;;,,1,,,,TreasureDes/606,对波结束时,若手牌中能量个数≥{0},则所有能量点数提升{1}点。,;4;;1;;;,TS_LoadLessPointUp,Sprites/Treasures/rubic_cube,0,0
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607,TreasureName/607,辐射粒子,1,,0,;7;;77;;;,,0,,,,TreasureDes/607,对波结束时,使手牌中最高点数的能量变为[橙色]能量。,,TS_PurpleHighPoint,Sprites/Treasures/radiating_particle,0,0
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608,TreasureName/608,不明粉末,1,,0,;7;;77;;;,,0,,,,TreasureDes/608,生成[1点]能量时,使其变为[橙色]能量。,,TS_OnePointPurple,Sprites/Treasures/ash,0,0
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610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时,使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
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611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
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,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,
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701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
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702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
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,,,,,0,,,,,,,,,,,,,
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704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
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705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
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706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
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,,,,,,,,,,,,,,,,,,
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802,TreasureName/802,哨箭,0,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
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803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时,使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0
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804,TreasureName/804,光伏模组,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/804,第{0}回合开始时,使所有攻击部件获得{1}点威力。,;4;;4;;;,TS_CertainTurnAddPower,Sprites/Treasures/solar_module,0,0
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805,TreasureName/805,空弹夹,0,,0,;7;;77;;;,,1,,,,TreasureDes/805,攻击部件未装载能量时,拥有{0}点威力。,;2;;;,TS_VoidPower,Sprites/Treasures/empty_clip,0,0
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806,TreasureName/806,反射屏障,0,,0,;7;;77;;;,,0,,,,TreasureDes/806,回合开始时,若攻击部件上回合失败,则获得{0}点威力。,;2;;;,TS_LosePower,Sprites/Treasures/reflect_barrier,0,0
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807,TreasureName/807,电子拼图,2,,0,;7;;77;;;,,2,,,,TreasureDes/807,单回合内,每装载{0}个能量,所有攻击部件获得{1}点威力。,;4;;1;;;,TS_LoadCorePower,Sprites/Treasures/jigsaw,0,0
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808,TreasureName/808,应急灯,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/808,回合开始时,若血量≤{0}点,则所有攻击部件获得{1}点威力。,;10;;2;;;,TS_ImpassePower,Sprites/Treasures/emergency_light,0,0
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809,TreasureName/809,迷你灯塔,1,,0,;77;;;,,0,;9;;;,,,TreasureDes/809,回合开始时,若攻击部件相邻位置有空位,则获得{0}点威力。,;2;;;,TS_EmptyAroundPower,Sprites/Treasures/lighthouse,0,0
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810,TreasureName/810,完美圆环,1,,0,;7;;77;;;,,0,,,,TreasureDes/810,回合内,当所有部件槽位均被装载时,所有攻击部件获得{0}点威力。,;2;;;,TS_AllLoadedPowerUp,Sprites/Treasures/perfect_ring,0,0
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811,TreasureName/811,占位气体,0,,0,;7;;77;;;,,1,,,,TreasureDes/811,攻击部件每有1个空槽位,拥有1点威力。,;1;;;,TS_EmptySlotHasPower,Sprites/Treasures/gas_occupy,0,0
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812,TreasureName/812,爆炸气体,2,,0,;7;;77;;;,,0,,,,TreasureDes/812,攻击部件在装载后若仍有空槽位,则获得{0}点威力。,;2;;;,TS_AfterLoadedEmptySlotPowerUp,Sprites/Treasures/gas_explosion,0,0
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813,TreasureName/813,三节棍,1,,0,;77;;;,,5,;9;;;,,,TreasureDes/813,回合开始时,若同列有3个攻击部件,则此列所有攻击部件获得{0}点威力。,;2;;;,TS_ThreeCannonLine,Sprites/Treasures/3_staff,0,0
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814,TreasureName/814,余烬,1,,0,;7;;77;;;,,0,,,,TreasureDes/814,若攻击部件装载的能量是手牌中最后1个能量,则获得{0}点威力。,;5;;;,TS_LastPowerAllCannon,Sprites/Treasures/embers,0,0
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,,,,,,,,,,,,,,,,,,
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901,TreasureName/901,舰载音响·低音,2,,0,;7;;77;;;,,0,,,,TreasureDes/901,战斗开始时,所有攻击部件获得{0}点功率。,;1;;;,TS_StartPowerUp,Sprites/Treasures/loudspeaker_bass,0,0
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902,TreasureName/902,舰载音响·上,0,,0,;7;;77;;;,,0,,,,TreasureDes/902,战斗开始时,飞船上列所有攻击部件获得{0}点功率。,;1;;;,TS_StartUpCannonPowerUp,Sprites/Treasures/loudspeaker_up,0,0
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903,TreasureName/903,舰载音响·中,0,,0,;7;;77;;;,,0,,,,TreasureDes/903,战斗开始时,飞船中列所有攻击部件获得{0}点功率。,;1;;;,TS_StartMidCannonPowerUp,Sprites/Treasures/loudspeaker_mid,0,0
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904,TreasureName/904,舰载音响·下,0,,0,;7;;77;;;,,0,,,,TreasureDes/904,战斗开始时,飞船下列所有攻击部件获得{0}点功率。,;1;;;,TS_StartDownCannonPowerUp,Sprites/Treasures/loudspeaker_down,0,0
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905,TreasureName/905,起爆剂,1,,0,;7;;;,,1,,,,TreasureDes/905,攻击部件装载[9点]能量时,获得{0}点功率。,;1;;;,TS_LoadNineAdded,Sprites/Treasures/explode_bottle,0,0
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906,TreasureName/906,开瓶器,1,,0,;7;;77;;;,,1,,,,TreasureDes/906,攻击部件第1次获得功率时,额外获得{0}点功率。,;1;;;,TS_ExtraPowerUp,Sprites/Treasures/bottle_opener,0,0
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907,TreasureName/907,智能助手,1,,0,;7;;77;;;,,1,,,,TreasureDes/907,攻击部件的功率不需要装载能量即可生效。,,TS_AutoPowerUp,Sprites/Treasures/ai,0,0
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908,TreasureName/908,电吉他,0,,0,;7;;77;;;,,0,,,,TreasureDes/908,敌方耐久归0时,所有攻击部件获得{0}点功率。,;1;;;,TS_FirstBreakPowerAdded,Sprites/Treasures/guitar,0,0
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910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
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912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时,所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
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913,TreasureName/913,流光宝石,1,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
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914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
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915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
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916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
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917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
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,,,,,,,,,,,,,,,,,,
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1002,TreasureName/1002,预载代码,1,,0,;7;;;,,1,,,,TreasureDes/1002,战斗开始时,触发所有发动效果。,,TS_StartUseCDClear,Sprites/Treasures/coding,0,0
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1003,TreasureName/1003,作弊按钮,1,,0,;7;;;,,2,,,,TreasureDes/1003,发动效果触发时,相邻攻击部件获得1点威力。,;3;;;,TS_StartUsesPowerUp,Sprites/Treasures/game_button,0,0
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,,,,,,,,,,,,,,,,,,
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1101,TreasureName/1101,倾斜天平,0,,0,;7;;77;;;,,0,,,,TreasureDes/1101,平局也可以削减敌方耐久。,,TS_EqualBreak,Sprites/Treasures/balance,0,0
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1102,TreasureName/1102,弱点透析眼镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/1102,战斗开始时,削减敌方{0}点耐久。,;1;;;,TS_BreakBattleStart,Sprites/Treasures/glasses,0,0
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1103,TreasureName/1103,融化冰块,0,,0,;7;;77;;;,,0,,,,TreasureDes/1103,敌方耐久归0时,生成1个能量。,,TS_BreakUpPower,Sprites/Treasures/ice_block,0,0
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1104,TreasureName/1104,摇滚唱片,0,,0,;7;;77;;;,,0,,,,TreasureDes/1104,单回合削减3点及以上敌方耐久时,生成1个能量。,,TS_FullBreakGenerate,Sprites/Treasures/CD,0,0
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1105,TreasureName/1105,破甲导弹,1,,0,;7;;77;;;,,0,,,,TreasureDes/1105,若3列均胜利,则额外削减{0}点敌方耐久。,;1;;;,TS_ExtraBreak,Sprites/Treasures/missile,0,0
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1108,TreasureName/1108,穿刺之矛,0,,0,;7;;77;;;,,0,,,,TreasureDes/1108,敌方耐久归0时,对其造成{0}点伤害。,;10;;;,TS_BreakAndDamage,Sprites/Treasures/spear,0,0
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1109,TreasureName/1109,折射激光,0,,0,;7;;77;;;,,1,,,,TreasureDes/1109,你每有一列在对波时打空,额外削减{0}点敌方耐久。,;1;;;,TS_BreakWhenMiss,Sprites/Treasures/reflect_laser,0,0
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1110,TreasureName/1110,反击二连弹,1,,0,;7;;77;;;,,1,,,,TreasureDes/1110,对波结束时,若所有列均不胜利,则削减敌方{0}点耐久。,;2;;;,TS_NoWinBreak,Sprites/Treasures/double_bullets,0,0
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,,,,,,,,,,,,,,,,,,
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1306,TreasureName/1306,机械阀门,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1306,战斗开始时,所有部件的超频阈值降低1点。,,TS_OverclockLowerLimit,Sprites/Treasures/valve,0,0
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1309,TreasureName/1309,卫星,2,,0,;7;;;,,1,;5;;;,,,TreasureDes/1309,超频效果触发时,所有攻击部件获得1点威力。,,TS_OverclockAllCannonPowerUp,Sprites/Treasures/satellite,0,0
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1310,TreasureName/1310,扩容卡,1,,0,;7;;;,,1,;5;;;,,,TreasureDes/1310,战斗开始时,超频阈值最高的部件获得1个橙色槽位。,;3;;;,TS_OverclockMoreSlot,Sprites/Treasures/memory_card,0,0
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,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,
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1601,TreasureName/1601,钟摆,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1601,战斗开始时,所有三重部件获得1点三重值。,,TS_TiangleAddValue,Sprites/Treasures/pendulum,0,0
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1605,TreasureName/1605,闪光铁片,1,,0,;7;;;,,1,;8;;;,,,TreasureDes/1605,三重效果触发时,回复{0}点护盾。,;2;;;,TS_TiangleShield,Sprites/Treasures/shiny_iron,0,0
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1606,TreasureName/1606,发令枪,2,,0,;7;;;,,1,;8;;9;;;,,,TreasureDes/1606,第3回合开始时,所有三重部件获得3点三重值。,,TS_TiangleTurnThreeToTwo,Sprites/Treasures/starting_gun,0,0
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,,,,,,,,,,,,,,,,,,
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1701,TreasureName/1701,加油枪,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/1701,第2回合开始时,获得1点燃料。,,TS_AddMoveBattleBegin,Sprites/Treasures/oil_gun,0,0
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1702,TreasureName/1702,集聚烟雾,1,,0,;7;;77;;;,,0,,,,TreasureDes/1702,战斗中,燃料归0时,生成1个[橙色9点]能量。,,TS_CreateCoreByMoveNumZero,Sprites/Treasures/smog,0,0
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1703,TreasureName/1703,舞动乐章,1,,2,;7;;77;;;,,0,,,,TreasureDes/1703,移动后,所有攻击部件获得{0}点威力。,;2;;;,TS_AllCannonPowerWhenMove,Sprites/Treasures/move_music,0,0
|
||
1704,TreasureName/1704,滑板,0,,0,;7;;77;;;,,0,,,,TreasureDes/1704,战斗结束后,若燃料为0,则获得1点燃料。,,TS_NoMoveAddMove,Sprites/Treasures/skateboard,0,0
|
||
1705,TreasureName/1705,作战计划,0,,0,;7;;77;;;,,0,,,,TreasureDes/1705,移动后,生成1个[白色1点]能量。,,TS_MoveCreateOne,Sprites/Treasures/battle_plan,0,0
|
||
1706,TreasureName/1706,低沉音符,1,,2,;7;;77;;;,,0,;9;;;,,,TreasureDes/1706,回合开始时,若上回合没有移动,则所有攻击部件获得{0}点威力。,;1;;;,TS_LastTurnNoMovePower,Sprites/Treasures/low_music,0,0
|
||
1707,TreasureName/1707,前奏曲,1,,2,;7;;77;;;,,0,,,,TreasureDes/1707,战斗中,第1次移动后,所有攻击部件获得1点功率。,,TS_FirstMovePowerAdded,Sprites/Treasures/prelude,0,0
|
||
1708,TreasureName/1708,额外油箱,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/1708,获得{0}点燃料上限。,;1;;;,TS_ExtraMovePoint,Sprites/Treasures/fuel_box,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
1802,TreasureName/1802,轻型羽毛,1,FALSE,0,;77;;;,,0,,,,TreasureDes/1802,战斗开始时,所有负载为0的部件获得1个白色槽位。,,TS_WeightZeroAddWhiteSlot,Sprites/Treasures/feather,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
1901,TreasureName/1901,紧急通道,1,,0,;77;;;,,0,,,,TreasureDes/1901,燃料为0时,可消耗换位次数进行移动。,,TS_MoveZeroByExchange,Sprites/Treasures/emergency_channel,0,0
|
||
1902,TreasureName/1902,换位能量,1,,0,;77;;;,,0,,,,TreasureDes/1902,战斗开始时,生成1个与换位次数上限相同点数的[橙色]能量。,,TS_BattleStartExchangeNumPower,Sprites/Treasures/change_energy,0,0
|
||
1903,TreasureName/1903,马刺,0,,0,;77;;;,,0,,,,TreasureDes/1903,移动后,回复1点换位次数。,,TS_MoveExchangeRecover,Sprites/Treasures/spur,0,0
|
||
1904,TreasureName/1904,换位模组,1,,0,;77;;;,,0,,,FALSE,TreasureDes/1904,获得{0}点换位次数上限。,;2;;;,TS_ExtraMove,Sprites/Treasures/change_module,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
2001,TreasureName/2001,金属涂层,2,,0,;7;;77;;;,,3,,,,TreasureDes/2001,受到的{0}点及以下的对波伤害将变为1点。,;5;;;,TS_LowDamageProtect,Sprites/Treasures/metal_coating,0,0
|
||
2005,TreasureName/2005,应急能量,0,,0,;77;;;,,0,,,,TreasureDes/2005,战斗中,第1次受到伤害时,生成1个能量。,,TS_BattleHurtCreate,Sprites/Treasures/emergency_energy,0,0
|
||
2006,TreasureName/2006,逃生梯,2,,0,;7;;77;;;,,0,,,,TreasureDes/2006,战斗开始时,所有辅助部件槽位颜色降低。,,TS_LowerSlotLimitByTurn,Sprites/Treasures/escape_stair,0,0
|
||
2007,TreasureName/2007,备份引擎,2,,0,;7;;77;;;,,1,,-30,,TreasureDes/2007,战斗开始时的效果触发2次。,,TS_DoubleStart,Sprites/Treasures/engine,0,0
|
||
2009,TreasureName/2009,小型导弹,0,,0,;7;;77;;;,,5,;9;;;,,,TreasureDes/2009,回合开始时,对敌方造成{0}点伤害。,;2;;;,TS_Missile,Sprites/Treasures/3_missile,0,0
|
||
2010,TreasureName/2010,机枪,2,,0,;7;;77;;;,,3,,-30,,TreasureDes/2010,装载[橙色]能量时,对敌方造成{0}点伤害。,;2;;;,TS_LoadMissile,Sprites/Treasures/machine_gun,0,0
|
||
2011,TreasureName/2011,回旋镖,1,,0,;7;;77;;;,,1,,,,TreasureDes/2011,若在对波时打空,则该列部件的威力将保留至下回合。,;2;;;,TS_MissSave,Sprites/Treasures/boomerang,0,0
|
||
2012,TreasureName/2012,连弩,1,,0,;7;;77;;;,,3,,,,TreasureDes/2012,回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。,;1;;;,TS_TurnPowerCountDamage,Sprites/Treasures/crossbow,0,0
|
||
2013,TreasureName/2013,加速手表,0,,0,;7;;;,,3,,,,TreasureDes/2013,使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。,;1;;;,TS_BattleRound1Trigger,Sprites/Treasures/pocket_watch,0,0
|
||
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
|
||
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心前方的位置也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
|
||
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
|
||
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
3001,TreasureName/3001,存钱罐,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3001,获得星币时,额外获得{0}星币,在失去星币后失效。,;3;;;,TS_CoinExtra,Sprites/Treasures/saving_pot,0,2
|
||
3004,TreasureName/3004,支援能量,0,,0,;7;;77;;;,,0,,,,TreasureDes/3004,使用呼叫支援后,下1场战斗开始时,生成2个能量。,,TS_UseBountyEventGetExtraEnergy,Sprites/Treasures/energy_support,0,0
|
||
3005,TreasureName/3005,无敌屏障,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3005,战斗外不会失去血量。,,TS_NoLoseHPOut,Sprites/Treasures/at_field,0,2
|
||
,,,,,,,,,,,,,,,,,,
|
||
3010,TreasureName/3010,扑克·七,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3010,获得1个[{0}点]能量原料。,;7;;;,TS_LuckyNum,Sprites/Treasures/poker_seven,0,0
|
||
3013,TreasureName/3013,无损奖章,0,,0,;7;;;,,0,,,,TreasureDes/3013,战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。,;4;;;,TS_ExtraCoinByShield,Sprites/Treasures/madal_shield,0,2
|
||
3014,TreasureName/3014,一级外壳,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3014,获得{0}点血量上限。,;3;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_1,0,0
|
||
3015,TreasureName/3015,二级外壳,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3015,获得{0}点血量上限。,;6;;;,TS_ExtraMaxHP,Sprites/Treasures/armor_2,0,0
|
||
3017,TreasureName/3017,橙色星星,2,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3017,获得1个[橙色]能量原料,移除1个[白色]能量原料。,;3;;;,TS_LuckyColor,Sprites/Treasures/orange_star,0,0
|
||
3018,TreasureName/3018,携带商店,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3018,获得商店(呼叫支援)。,,TS_BountyShop,Sprites/Treasures/extra_shop,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
3020,TreasureName/3020,升级工具包,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/3020,获得该宝物时,选择1个部件进行升级。,,TS_UpgradeTool,Sprites/Treasures/bag_upgrade,0,0
|
||
3021,TreasureName/3021,战前维修包,0,,0,;7;;77;;;,,0,,,,TreasureDes/3021,战斗开始时,回复{0}点血量。,;2;;;,TS_PrepareArmor,Sprites/Treasures/bag_repair,0,2
|
||
3022,TreasureName/3022,积木,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3022,获得部件时,提升{0}点血量上限。,;1;;;,TS_UnitAddMaxHP,Sprites/Treasures/building_block,0,2
|
||
3023,TreasureName/3023,折扣券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3023,商店中所有物品价格下降{0}%。,;25;;;,TS_ShopDiscount,Sprites/Treasures/coupon,0,0
|
||
3024,TreasureName/3024,星币补给包,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3024,获得{0}星币。,;15;;;,TS_StarCoinBag,Sprites/Treasures/bag_starcoin,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
3026,TreasureName/3026,购物券,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3026,进入商店时,获得{0}星币。,;7;;;,TS_EnterShopCoin,Sprites/Treasures/shop_starcoin,0,2
|
||
3027,TreasureName/3027,促销礼包,2,,1,;7;;77;;;,,0,,50,FALSE,TreasureDes/3027,获得该宝物时,获得当前商店中所有的部件。,,TS_GetAllShopUnit,Sprites/Treasures/gift_pack,0,2
|
||
3028,TreasureName/3028,天赋藏宝图,2,,1,;7;;77;;;,,10,,50,FALSE,TreasureDes/3028,获得该宝物时,获得1个随机天赋3选1的机会。,,TS_GetRandomTalent,Sprites/Treasures/talent_pick,0,2
|
||
,,,,,,,,,,,,,,,,,,
|
||
3030,TreasureName/3030,度假宝典,2,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/3030,所有度假事件消耗的天数减少1天。,,TS_VacationDaysSub,Sprites/Treasures/vacation_book,0,0
|
||
3031,TreasureName/3031,老员工福利,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3031,每次度假可消耗的天数增加1天。,,TS_VacationDaysMore,Sprites/Treasures/old_member,0,2
|
||
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
|
||
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
|
||
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
|
||
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次敌人的悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||
4005,TreasureName/4005,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4005,投资了部件,{0}场战斗后获得回报。,;2;;2;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||
4006,TreasureName/4006,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4006,投资了部件,{0}场战斗后获得回报。,;2;;2;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||
4007,TreasureName/4007,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4007,投资了部件,{0}场战斗后获得回报。,;2;;2;;3;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
|
||
4008,TreasureName/4008,试用证明,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4008,从传奇推销员中获得试用部件的证明,{0}场战斗后试用结束。,;2;;;,TS_TryUnit,Sprites/Treasures/unit_trial,0,0
|
||
4009,TreasureName/4009,圆形芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4009,下1次获得的部件复制1份。,,TS_NextUnitCopy,Sprites/Treasures/chip_circle,0,0
|
||
4010,TreasureName/4010,三角芯片,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4010,下1次获得的有槽部件额外获得1个橙色槽位。,,TS_NextUnitAddPurple,Sprites/Treasures/chip_triangle,0,0
|
||
4011,TreasureName/4011,通讯商人,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4011,精英战斗后,获得1次进入商店的机会。,;990;;;,TS_BattleEndEvent,Sprites/Treasures/call_shop,0,0
|
||
4012,TreasureName/4012,通讯工匠,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4012,精英战斗后,获得1次部件升级的机会。,;980;;;,TS_BattleEndEvent,Sprites/Treasures/call_upgrade,0,0
|
||
4013,TreasureName/4013,信用卡,1,,2,;7;;77;;;,,0,,,,TreasureDes/4013,星币可以透支为负数,但在首领战斗开始时,会受到一半点数的伤害并使星币归0。,,TS_CreditCard,Sprites/Treasures/credit_card,0,0
|
||
4014,TreasureName/4014,呼叫器,1,,2,;7;;77;;;,,0,,,,TreasureDes/4014,在首领战斗开始时,对敌方造成拥有星币一半的伤害。,,TS_CallHelpByCoin,Sprites/Treasures/call,0,0
|
||
4015,TreasureName/4015,部件收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4015,下1次获得未升级过的部件升级。,,TS_NextUnitUpgrade,Sprites/Treasures/receipt_unit,0,0
|
||
4016,TreasureName/4016,星币收据,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4016,下1次获得的星币增加2倍。,;2;;;,TS_NextCoinDouble,Sprites/Treasures/receipt_starcoin,0,0
|
||
4018,TreasureName/4018,血族面具,2,,2,;7;;77;;;,,0,,,,TreasureDes/4018,战斗结束后,回复所有血量。,,TS_SuckBlood,Sprites/Treasures/vampire_mask,0,0
|
||
4021,TreasureName/4021,通讯原料,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4021,精英战斗后,获得1次移除能量原料的机会。,;970;;;,TS_BattleEndEvent,Sprites/Treasures/call_material,0,0
|
||
,,,,,,,,,,,,,,,,,,
|
||
5000,TreasureName/5000,空缺代替品,2,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/5000,获得1个随机传说宝物。,,TS_RandomTalent,Sprites/Treasures/rare3_common,0,0
|
||
5001,TreasureName/5001,能源提升,1,,0,;77;;;,50021,0,,,,TreasureDes/5001,<TALENT>50021</TALENT>天赋效果变为换位时,装载1个[橙色1点]能量。,;50021;;1;;;,TS_SetTalentValue,Sprites/Treasures/exchange_upgrade,0,0
|
||
5002,TreasureName/5002,盗贼秘籍,2,,0,;7;;77;;;,50004,0,,,FALSE,TreasureDes/5002,<TALENT>50004</TALENT>天赋在商店中可以免费窃取2件商品。,;50004;;1;;;,TS_TheftTalent,Sprites/Treasures/thief_book,0,0
|
||
5003,TreasureName/5003,聚光灯,1,,0,;7;;77;;;,50002,0,,,,TreasureDes/5003,战斗开始时,使飞船中心的攻击部件获得{0}点功率。,;2;;;,TS_CenterAdded,Sprites/Treasures/spot_light,0,0
|
||
5005,TreasureName/5005,升级机械臂,1,,0,;7;;77;;;,50008,0,,,FALSE,TreasureDes/5005,获得传说部件时,使其升级。,,TS_LegendLvUp,Sprites/Treasures/mech_arm,0,0
|
||
5006,TreasureName/5006,舅舅的建议信,1,,0,;7;;77;;;,50013,0,,,FALSE,TreasureDes/5006,获得第3个相互搭配的部件。,;50013;;;,TS_TrdComboPart,Sprites/Treasures/advice_letter,0,0
|
||
5007,TreasureName/5007,收藏柜,0,,0,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5007,获得5个无用的宝物。,;5008;;5009;;5010;;5011;;5012;;;,TS_AddTreasures,Sprites/Treasures/collection_cabinet,0,0
|
||
5008,TreasureName/5008,宇宙规则书,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5008,能量点数最小为[1点],最大为[9点]。,,TS_Null,Sprites/Treasures/rulebook,0,0
|
||
5009,TreasureName/5009,逻辑学,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5009,血量归零的一方不会赢。,,TS_Null,Sprites/Treasures/logic,0,0
|
||
5010,TreasureName/5010,操控杆,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5010,在对波时依然能保持机身平衡。,,TS_Null,Sprites/Treasures/joystick,0,0
|
||
5011,TreasureName/5011,数据记录仪,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5011,每个驾驶员的数据都会被记录下来。,,TS_Null,Sprites/Treasures/data_recorder,0,0
|
||
5012,TreasureName/5012,程序设定,0,,5,;7;;77;;;,50014,0,,,FALSE,TreasureDes/5012,对波的结果是从下到上结算。,,TS_Null,Sprites/Treasures/program_setting,0,0
|
||
5013,TreasureName/5013,亲和面具,1,,0,;7;;77;;;,50018,0,,,FALSE,TreasureDes/5013,使被侦测的具有种族专属选项的事件天数消耗减少1天。,,TS_RaceDaysOff,Sprites/Treasures/kind_mask,0,0
|
||
5014,TreasureName/5014,钢之心,1,,0,;7;;77;;;,50020,0,,,,TreasureDes/5014,对波时,中列第2次受到的伤害无效。,;50020;;1;;;,TS_SetTalentValue,Sprites/Treasures/steel_heart,0,0
|
||
5015,TreasureName/5015,二重奏,2,,0,;7;;77;;;,50025,0,,,,TreasureDes/5015,<TALENT>50025</TALENT>天赋效果变为从点数能量原料中随机2个点数。,;50025;;1;;;,TS_SetTalentValue,Sprites/Treasures/duo,0,0
|
||
5016,TreasureName/5016,维修模组,1,,0,;7;;77;;;,50001,0,,,,TreasureDes/5016,战斗结束后,回复{0}点血量。,;4;;;,TS_HpLoseAddCoinSame,Sprites/Treasures/repair_module,0,0
|
||
5017,TreasureName/5017,拿来吧你,2,,0,;7;;77;;;,50029,0,,,FALSE,TreasureDes/5017,宝物选择时,可以选择多个宝物。,,TS_ChoiseAllTreasure,Sprites/Treasures/i_want_all,0,0
|
||
5018,TreasureName/5018,伪装假人,1,,0,;7;;;,50005,0,,,,TreasureDes/5018,每回合伪装假面第1次发动后,使其冷却缩短1回合。,,TS_FakeMask,Sprites/Treasures/dummy,0,0
|
||
5019,TreasureName/5019,漂移教学录像带,1,,0,;7;;77;;;,50006,0,,,,TreasureDes/5019,每回合第2次移动不消耗燃料。,,TS_MoveTwiceFree,Sprites/Treasures/videotape,0,0
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5020,TreasureName/5020,孤星牌大师卡,0,,0,;7;;;,50011,0,,,FALSE,TreasureDes/5020,<TALENT>50011</TALENT>天赋效果所需的星币条件变为{0}星币。,;20;;50011;;;,TS_SetTalentValue_BothSideMaster,Sprites/Treasures/master_card,0,0
|
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5021,TreasureName/5021,僧侣念珠,1,,0,;7;;77;;;,50017,0,,,FALSE,TreasureDes/5021,商店中的普通宝物免费。,,TS_ShopFreeNormalTreasure,Sprites/Treasures/prayer_beads,0,0
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5022,TreasureName/5022,金色粒子,2,,0,;7;;77;;;,50023,0,,,,TreasureDes/5022,生成[橙色]能量时,使其点数提升{0}点。,;1;;;,TS_GoldAngle,Sprites/Treasures/golden_particle,0,0
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5023,TreasureName/5023,日历,0,,0,;7;;77;;;,50024,0,,,FALSE,TreasureDes/5023,获得1个回合开始效果的部件。,;9;;;,TS_RandomUnitByGenera,Sprites/Treasures/calendar,0,0
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5024,TreasureName/5024,克隆机器,1,,0,;7;;77;;;,50022,0,,,FALSE,TreasureDes/5024,获得该宝物时,复制{0}个随机的已拥有部件。,;2;;;,TS_CopyUnitByNum,Sprites/Treasures/clone_machine,0,0
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||
5025,TreasureName/5025,/roll 77,1,,0,;7;;77;;;,50030,0,,,FALSE,TreasureDes/5025,<TALENT>50030</TALENT>天赋效果变为从1-77范围随机。,;50030;;1;;;,TS_SetTalentValue,Sprites/Treasures/metal_dice,0,0
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||
5026,TreasureName/5026,双重沙漏,2,,0,;7;;77;;;,50033,0,,,,TreasureDes/5026,每回合额外生成1个能量。,,TS_TimerExtraEnergy,Sprites/Treasures/double_sand_clock,0,0
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||
5027,TreasureName/5027,年会头等奖,1,,0,;7;;77;;;,50003,0,,,FALSE,TreasureDes/5027,获得{0}天度假天数。,;4;;;,TS_Days,Sprites/Treasures/vacation_4_days,0,0
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||
5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,<TALENT>50034</TALENT>天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0
|
||
5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。,;50035;;4;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0
|
||
5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0
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||
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
|
||
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时,生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
|
||
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0
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