2024-01-28

This commit is contained in:
2024-01-28 20:56:20 +08:00
parent f1d0159860
commit 53bc5c4d61
19 changed files with 174 additions and 152 deletions

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@@ -110,6 +110,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
1060,1060,EventName/1060,同行交易,0,2,,;7;;77;;;,,EventDes/1060,你正悠闲的看着最新的星际扫黑剧“乱飙”。\n\n突然一阵吵闹的喇叭声穿透了整个真空宇宙震动了你整个飞船。“回收旧飞船旧部件旧引擎旧能量原料。”\n\n看着飞船外那个收废品的一船垃圾你有些生气。,;1;;3;;;,,,EvenOptionDes/1060_1,[交易]<b>失去[0]。</b><g>获得{0}星币</g>,OC_RemoveRandomShipUnit,,,1,1061,OC_StarCoin,;10;;;,,2,,,,,,,
1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,,
1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/1060_2,[购买]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;10;;;,,1,1061,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,,,,,,
1060,1060,EventName/1060,同行交易,,,,,,,,,,1,EvenOptionDes/1060_3,[低价购买]<b>失去{0}星币。</b><g>获得[1]。</g><r>(人类专属)</r>,OC_StarCoinLose,;5;;;,,1,1062,OC_RandomShipUnitByNoRepeat,;2;;0;;1;;;,,2,,OC_RaceLimit,;0;;;,3,,,
1060,1060,EventName/1060,同行交易,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1061,1060,EventName/1060,同行交易,,,,,,EventDes/1061,虽然他打断了你的雅兴,不过你还是决定和他做一笔交易。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@@ -191,7 +192,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1184,1180,EventName/1180,飙船比赛,,,,,,EventDes/1184,你在参赛者中甚至发现了臭名昭著的鬣狗帮的头目和它的转换号。\n\n参加这样的比赛你的飞船注定会受到伤害因此你明智的选择了退出。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1185,1180,EventName/1180,飙船比赛,,,,,,EventDes/1185,比赛中,鬣狗帮的匪徒卡比和他的转换者号成了你最大的竞争对手。你勉强的跟在两人身后。在最后一个难度不大的弯道,你利用冲撞赛道侧边的小行星带快速过弯拿到了冠军。虽然飞船受到了一定的伤害,不过你想这笔奖金也足以支付修理的费用。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1190,1190,EventName/1190,星际赌场,0,2,,;7;;77;;;,,EventDes/1190,好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。,;3;;;,,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;10;;;,10,,1198,OC_Close,,90,,1199,,,,,,
1190,1190,EventName/1190,星际赌场,0,2,,;7;;77;;;,,EventDes/1190,好好的假期怎么能不去全星系最大的星际赌场体验一下呢?而且你已经联系好了一个荷官,她可以为你提供一定的“帮助”。在你还没降落前,这闪烁的霓虹和欢愉就深深地吸引了你的注意,你马不停蹄的走进去找到了那位荷官并坐了下来。,;3;;;,-50,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;10;;;,10,,1198,OC_Close,,90,,1199,,,,,,
1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/1190_1,[贿赂荷官]<b>失去{0}星币。</b><g>增加15%下注概率(可重复)。</g>,OC_StarCoinLose,;2;;;,,,1191,,,,,,,,,,,
1190,1190,EventName/1190,星际赌场,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,1197,,,,,,,,,,,
1191,1190,EventName/1190,星际赌场,,,,,,EventDes/1191,你悄悄贿赂了荷官,只见她轻轻一笑,示意你还不够。,,,,EvenOptionDes/1190_2,[下注]<g>{1}%概率获得{0}星币。</g>,OC_StarCoin,;18;;25;;;,25,,1198,OC_Close,,75,,1199,,,,,,
@@ -626,9 +627,11 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_8,[要求品质]<b>失去{0}星币。</b><g>制作稀有或传说的部件。</g>,OC_StarCoinLose,;6;;;,,,1715,OC_SetDicValue_1710,;1712;;2;;;,,2,,,,,,,
1714,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_10,[没有要求]<g>制作部件。</g>,OC_Close,,,,1715,OC_SetDicValue_1710,;1712;;-1;;;,,2,,,,,,,
1715,1710,EventName/1710,锻造空间,,,,,,EventDes/1714,你经过耐心的等待,赶紧上前询问老师傅结果如何。,,,,EvenOptionDes/1710_11,[询问结果],OC_CheckUnitByValue_1710,,,,1716,,,,,,,,,,,
1716,1710,EventName/1710,锻造空间,,,,,,EventDes/1715,老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。,,,,EvenOptionDes/1710_12,[获得部件][0]。,OC_GetUnitByValue_1710,,,,,,,,,,,,,,,
1716,1710,EventName/1710,锻造空间,,,,,,EventDes/1715,老师傅把刚做好的部件丢给了你,示意你赶紧离开,然后继续忙活起了下一个部件。,,,,EvenOptionDes/1710_12,[哥哥]<g>获得[0]。</g>,OC_GetUnitByValue_1710,,,,1718,,,,,,,,,,,
1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/1710_14,[弟弟]<g>获得[0]。</g>,OC_GetUnitByValue_1710,,,,1718,,,,,,,,,,,
1716,1710,EventName/1710,锻造空间,,,,,,,,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1717,1710,EventName/1710,锻造空间,,,,,1,EventDes/1716,老师傅表示,你要求的也太多了,他也打造不出来你想要的东西,作为补偿,给你了一些星币,让你不要告诉别人。,,,,EvenOptionDes/1710_13,[打造失败]<g>获得{0}星币。</g>,OC_StarCoin,;15;;;,,,,,,,,,,,,,,
1718,1710,EventName/1710,锻造空间,,,,,,EventDes/1717,你挑选了其中一个部件,被选中的人立马夸你有眼光,没被选中的人则是愤愤不平,大骂有黑幕。你看着又开始吵起来的兄弟俩,默默的拿上部件离开了。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1720,1720,EventName/1720,传奇推销,5,4,,;7;;77;;;,,EventDes/1720,一位西装革履的树人找到你,他自我介绍说自己是一名传奇推销员,并带来了一系列超强部件,并承诺你可以先试用,再决定要不要,不满意可以免费退,你看着他拿出来一批闪闪发光的部件,不由得流出了口水。,;1;;;,-30,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
1720,1720,EventName/1720,传奇推销,,,,,,,,,,,EvenOptionDes/1720_1,[选择]<g>获得[0]。</g>试用2次战斗后退还或花费15星币买下该部件。,OC_TryUnit_1720,,,,1721,,,,,,,,,,,
@@ -762,7 +765,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
1882,1880,EventName/1880,打包能量原料,,,,,,EventDes/1881,你对这些科学研究可并不感兴趣,不过这组能量原料可对你后续的冒险可大有裨益,于是不顾科学家的反对,你拿枪逼着他交出了能量原料。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
1883,1880,EventName/1880,打包能量原料,,,,,,EventDes/1882,你被这种现象镇住了,如果科学家说的是真的,也许我们今天奠定一切科学基石的因果律也将被推翻。不过研究是科学家的事,你还要继续进行你的冒险。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
1890,1890,EventName/1890,赌场下注,0,2,,;7;;77;;;,,EventDes/1890,这家星际的赌场的分店刚刚开业,为了吸引顾客,只要进入赌场的人能免费获赠星币,你选择?,;3;;;,-50,,EvenOptionDes/1890_1,[收下]<g>获得{0}星币。</g>,OC_StarCoin,;5;;;,,,1891,,,,,,,,,,,
1890,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/Refuse,[拒绝],OC_Close,,,,1892,,,,,,,,,,,
1891,1890,EventName/1890,赌场下注,,,,,,EventDes/1891,你收下了获赠的星币,你可以用这些星币去下注,你选择?,,,,EvenOptionDes/1890_2,[下注]<b>失去{0}星币。</b><g>50%获得{1}星币。</g>,OC_StarCoinLose,;5;;;,,1,,OC_StarCoin,;10;;;,50,2,1893,OC_Close,,50,2,1894,
1891,1890,EventName/1890,赌场下注,,,,,,,,,,,EvenOptionDes/1890_3,[收手],OC_Close,,,,1895,,,,,,,,,,,
@@ -930,11 +933,11 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2100,2100,EventName/2100,珍品拍卖,3,4,,;7;;77;;;,,EventDes/2100,这个星球上正在举办号称十年一度的珍品拍卖会身为小有名气的赏金猎人你受邀来到了VIP席位。本次拍卖会共有传说宝物和传说部件两件拍品第一件拍品出现了是<OP0>[2]!每人只有一次出价机会。,;1;;2;;;,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2101,OC_Jump,,75,1,2102,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币</b><g>并获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2103,OC_Jump,,50,1,2104,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_3,[高价拿下]<b>失去{0}星币。</b><g>获得[1]。</g>,OC_StarCoinLose,;26;;;,,1,2105,OC_RandomTreasureSignDicEventID,;2100;;3;;;,,2,,,,,,,
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
2100,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_4,[等待竞拍]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
2101,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2101,你竟然是全程唯一出价的人,而且还是以这么低的价格,这简直是奇迹!,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
2102,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2102,你想以低价格捡漏,但这显然没有那么容易。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
2102,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2102,你想以低价格捡漏,但这显然没有那么容易。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
2103,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2103,这件商品似乎没有想象中那么抢手你以1星币的微弱优势赢得了竞拍。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
2104,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2104,你中肯的竞拍价格压倒了大部分的竞争者但是竟然有一个29星币的高价你也只能暗自叹息。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品-传说部件。,OC_Jump,,,,2106,,,,,,,,,,,
2104,2100,EventName/2100,珍品拍卖,,,,,1,EventDes/2104,你中肯的竞拍价格压倒了大部分的竞争者但是竟然有一个29星币的高价你也只能暗自叹息。,,,,EvenOptionDes/2100_6,[竞拍失败]等下一件拍品[0]。,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,2106,,,,,,,,,,,
2105,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2105,你第一手直接拍出了天价,整个拍卖场都陷入了寂静,竟没有一人站出来竞拍,<OP0>[0]被你顺利拿下。,,,,EvenOptionDes/2100_5,[竞拍成功]<g>获得[0]。</g>,OC_TreasureByDicEventID,;2100;;;,,,2106,,,,,,,,,,,
2106,2100,EventName/2100,珍品拍卖,,,,,,EventDes/2106,第二件藏品终于揭晓了,是<OP0>[2]!还是一样,每人只有一次出价机会。,,,,EvenOptionDes/2100_1,[低价捡漏]25%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;5;;;,25,1,2107,OC_Jump,,75,1,2108,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
2106,2100,EventName/2100,珍品拍卖,,,,,,,,,,,EvenOptionDes/2100_2,[平价竞拍]50%概率<b>失去{0}星币。</b><g>获得[2]。</g>,OC_StarCoinLose,;12;;;,50,1,2109,OC_Jump,,50,1,2110,OC_RandomShipUnitSignDicListEventID,;2106;;3;;;,,,,
@@ -1211,27 +1214,34 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2398,2390,EventName/2390,清理库存,,,,,,EventDes/2398,在你捐出部件之后协会送了你一个落满灰尘的包裹你拆开一看里面竟然是3个一模一样的<OP0>[0]。,,,,EvenOptionDes/Get_3,[获得]<g>3个[0]。</g>,OC_ShipUnitByDicList,,,1,,OC_ShipUnitByDicList,,,2,,OC_ShipUnitByDicList,,,3,,
2398,2390,EventName/2390,清理库存,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2400,2400,EventName/2400,拉杆升级,0,3,,;7;;77;;;,,EventDes/2400,著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去只要拉一下摇杆机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费接下来收费会越来越贵。\n\n什么你问为什么不简简单单做一个指定部件升级的机器别问问就是他不乐意。,;4;;;,,,EvenOptionDes/2400_1,[拉下摇杆]<g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,,2401,,,,,,,,,,,
2400,2400,EventName/2400,拉杆升级,0,3,,;7;;77;;;,,EventDes/2400,著名设计师RD02推出了全新产品——老虎机升级器。这台机器需要你将所有的部件都放进去只要拉一下摇杆机器就会在众多部件中挑选一件进行升级。\n\n第一次拉摇杆免费接下来收费会越来越贵。\n\n什么你问为什么不简简单单做一个指定部件升级的机器别问问就是他不乐意。,;4;;;,,,EvenOptionDes/2400_1,[拉下摇杆]<g>随机升级1个攻击部件。</g>,OC_UpgradeRandomUnitByType,;1;;;,,,2401,,,,,,,,,,,
2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_3,[拉下右摇杆]<g>随机升级1个辅助部件。</g>,OC_UpgradeRandomUnitByType,;2;;;,,,2401,,,,,,,,,,,
2400,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2402,,,,,,,,,,,
2401,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2403,OC_StarCoinLose,;3;;;,,2,,,,,,,
2401,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;3;;;,,1,2403,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;3;;;,,1,2403,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2401,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2404,,,,,,,,,,,
2402,2400,EventName/2400,拉杆升级,,,,,,EventDes/2402,你才不当小白鼠,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2403,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2405,OC_StarCoinLose,;6;;;,,2,,,,,,,
2403,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;6;;;,,1,2405,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;6;;;,,1,2405,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2403,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2406,,,,,,,,,,,
2404,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2405,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2407,OC_StarCoinLose,;9;;;,,2,,,,,,,
2405,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;9;;;,,1,2407,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;9;;;,,1,2407,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2405,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2408,,,,,,,,,,,
2406,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2407,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2409,OC_StarCoinLose,;12;;;,,2,,,,,,,
2407,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;12;;;,,1,2409,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;12;;;,,1,2409,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2407,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2410,,,,,,,,,,,
2408,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2409,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2411,OC_StarCoinLose,;15;;;,,2,,,,,,,
2409,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;15;;;,,1,2411,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;15;;;,,1,2411,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2409,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2412,,,,,,,,,,,
2410,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2411,2400,EventName/2400,拉杆升级,,,,,,EventDes/2401,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{0}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个部件。</g>,OC_UpgradeRandomUnit,,,1,2413,OC_StarCoinLose,;18;;;,,2,,,,,,,
2411,2400,EventName/2400,拉杆升级,,,,,,EventDes/2405,你拉了一下摇杆,随着一阵哔哔啵啵的声音,你的{1}升级了。老虎机闪了一圈跑马灯,似乎等着你再一次去拉摇杆。,,,,EvenOptionDes/2400_2,[拉下摇杆]<b>失去{0}星币。</b><g>随机升级1个攻击部件。</g>,OC_StarCoinLose,;18;;;,,1,2413,OC_UpgradeRandomUnitByType,;1;;;,,2,,,,,,,
2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/2400_4,[拉下右摇杆]<b>失去{0}星币。</b><g>随机升级1个辅助部件。</g>,OC_StarCoinLose,;18;;;,,1,2413,OC_UpgradeRandomUnitByType,;2;;;,,2,,,,,,,
2411,2400,EventName/2400,拉杆升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2414,,,,,,,,,,,
2412,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2413,2400,EventName/2400,拉杆升级,,,,,,EventDes/2404,只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{0}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了耳边还传来了RD02的自言自语“没想到还有这样的BUG...”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2413,2400,EventName/2400,拉杆升级,,,,,,EventDes/2404,只见砰的一声,老虎机冒出了黑烟,由于被拉了太多次摇杆,机器似乎直接宕机了,好在你的{1}还是升级成功了。\n\n你赶紧抱着你的一堆部件离开了耳边还传来了RD02的自言自语“没想到还有这样的BUG...”,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
2414,2400,EventName/2400,拉杆升级,,,,,,EventDes/2403,差不多可以了,你抱着你的部件离开了。,,,,EvenOptionDes/Close,[离开],OC_Close,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2420,2420,EventName/2420,黑市商店,3,2,,;7;;77;;;,,EventDes/2420,这颗曾被作为废弃飞船处理站的偏远星球,如今成了热闹的黑市。漂泊的老孤星猎人,无恶不作的鬣狗帮,狂野的飙船族都会在这里购买部件改造飞船。据说,最近崛起的智械神教的那帮神神叨叨的机器也在这里开启了新商店,你甚至可以献祭你的飞船装甲来交换部件。,;8;;;,,,EvenOptionDes/2420_1,[星币消费]进入商店。,OC_Shop,,,,2421,,,,,,,,,,,

View File

@@ -94,11 +94,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
,,,,,,,,,,,,,,,,,,,,,,,,,
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:1;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:3;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:6;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:10;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:15;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
@@ -425,8 +425,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
,,,,,,,,,,,,,,,,,,,,,,,,,
80801,Name/80801_1,启航能量,1,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_1,战斗开始时生成1个[白色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
80801,Name/80801_2,启航能量+,2,Text/80801,启航,0,0,,,2,;7;;;,,,,1,Des/80801_2,战斗开始时生成1个[橙色{0}点]能量。,,;6;;;,,,2,Support_Player/Skill_StartCreatPower,device_start,
@@ -440,14 +440,14 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80805,Name/80805_2,僚机火炮+,2,Text/80805,开火,0,1,,,5,;7;;77;;;,;3;;2;;1;;;,,,1,Des/80805_1,装载后,对敌方造成{1}点伤害。计时({0}):摧毁自身。,;CD:3;;;,;8;;;,,,2,Support_Player/Skill_SupportLoadDamage,device_wingman,
80806,Name/80806_1,漂浮的星币,1,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_1,装载后,获得{0}星币,对波结束后,摧毁自身。,,;6;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80806,Name/80806_2,漂浮的星币+,2,Text/80806,抓取星币,0,2,,,5,;7;;77;;;,;3;;3;;2;;2;;1;;1;;;,,,1,Des/80806_2,装载后,获得{0}星币,对波结束后,摧毁自身。,,;8;;;,,,2,Support_Player/Skill_LoadCoinTurnEndDestroy,device_float_starcoin,FloatStarcoin
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_1,临时休战协议,1,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80807,Name/80807_2,临时休战协议+,2,Text/80807,休战,0,1,,,5,;7;;77;;;,;1;;1;;1;;;,,,1,Des/80807_1,三重:使敌我双方本回合平局,并结束回合,下回合开始时摧毁自身。,,,,,2,Support_Player/Skill_StopFight,device_truce,
80808,Name/80808_1,商人保护仓,1,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;1;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80808,Name/80808_2,商人保护仓+,2,Text/80808,啊!!,0,1,,,5,;7;;77;;;,,,,1,Des/80808_1,战斗结束后,获得{0}次进入商店的机会。失败:摧毁自身。,,;2;;;,,,2,Support_Player/Skill_ShopSaver,device_merchant_capsule,
80809,Name/80809_1,腐化槽位,1,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80809,Name/80809_2,腐化槽位+,2,Text/80809,腐化,0,2,,,3,;7;;;,,,,1,Des/80809_1,发动({0})选择1个部件造成腐化并使其获得2个[蓝色]槽位。,;US:0;;;,;2;;;,,,2,Support_Player/Skill_BurnSlot,device_corrupt_slot,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_1,观者之眼,1,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,1,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80810,Name/80810_2,观者之眼+,2,Text/Empty,,0,2,,FALSE,3,;77;;;,,,,0,Des/80810_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,2,Support_Player/Skill_LineAllDouble,device_viewer_eye,
80811,Name/80811_1,联合防御,1,Text/80811,联合防御,0,2,,,3,;77;;;,,,,2,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80811,Name/80811_2,联合防御+,2,Text/80811,联合防御,0,2,,,3,;77;;;,,,,1,Des/80811_1,对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。,,,,,2,Support_Player/Skill_LinkDefence_Player,device_link_defence,
80812,Name/80812_1,维修装置,1,Text/80812,维修,0,2,,,3,;7;;77;;;,,,,2,Des/80812_1,回合开始时回复血量至10的整倍数。,,,,,2,Support_Player/Skill_HealToTenPlayer,device_repair,DeviceRepair
@@ -465,8 +465,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
80818,Name/80818_1,建造装置,1,Text/80818,建造,0,2,,,3,;7;;77;;;,;3;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80818,Name/80818_2,建造装置+,2,Text/80818,建造,0,2,,,3,;7;;77;;;,;2;;;,,,2,Des/80818_1,装载后在前方空位装备1个<UNIT>80819|1</UNIT>。,,;80819;;1;;;,,,2,Support_Player/Skill_CreateOnceDefencePlayer,device_builder,DeviceBuilder
80819,Name/80819_1,一次性防御装置,1,Text/80819,一次性防御,0,1,,,3,;7;;77;;;,,,,1,Des/80819_1,失败只受到1点伤害并摧毁自身。,,,,,2,Support_Player/Skill_OnceDefencePlayer,device_once_defence,
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_1,恒星,1,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
80820,Name/80820_2,恒星+,2,Text/80820,双方功率提升,0,1,,,3,;7;;77;;;,,,,1,Des/80820_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_BattleAxeSupportPlayer,device_sun,Sun
,,,,,,,,,,,,,,,,,,,,,,,,,
91001,Name/91001_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
91001,Name/91001_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Player/Skill_Null,cannon_basic_duel,
@@ -548,8 +548,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,2,Des/91051_1,当自身为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率失败若自身为最前方的部件则使自身功率翻倍并随机转移至1个攻击部件并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
@@ -598,13 +598,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92029,Name/92029_2,恒星+,2,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
92031,Name/92031_1,能量发射器,1,Text/92031,能量发射,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92031_1,装载后随机使1个敌方攻击部件装载1个[橙色{0}点]能量。,,;1;;3;;;,,,2,Support_Enemy/Skill_LoadForEnemy,device_energy_emitter,
92032,Name/92032_1,反伤装置,1,Text/92032,反伤,0,0,,FALSE,5,,,,,1,Des/92032_1,失败:对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Thorns,device_thorns,DeviceThorns
92033,Name/92033_1,聚能之环,1,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;30;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92033,Name/92033_2,聚能之环+,2,Text/92033,爆发,0,2,,FALSE,5,,,,,1,Des/92033_1,计时({0}):使所有攻击部件获得{1}点威力,在下回合开始时投降。,;CD:3;;;,;36;;;,,,2,Support_Enemy/Skill_OneWaveSurrender,device_energy_ring,EnergyRing
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时使双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
92034,Name/92034_1,决斗,1,Text/92034,决斗,0,2,,FALSE,5,,,,,1,Des/92034_1,回合开始时,使敌我双方生成能量至10个。,,,,,2,Support_Enemy/Skill_DuelTen,device_duel,
92035,Name/92035_1,断电开关,1,Text/92035,断电,0,2,,FALSE,5,,,,,1,Des/92035_1,回合开始时对随机1个敌方部件造成{0}回合休眠,优先选择辅助部件。,,;3;;;,,,2,Support_Enemy/Skill_SleepEnemy,device_power_switch,PowerSwitch
92036,Name/92036_1,一点之蝶,1,Text/92036,一点,0,1,,FALSE,5,,,,,1,Des/92036_1,回合开始时,使敌方不断生成[1点]能量直到其手牌中有9个能量为止。,,,,,2,Support_Enemy/Skill_EnemyOnePointToNine,device_butterfly,DeviceButterfly
92038,Name/92038_1,耐久导弹,1,Text/92038,耐久导弹,0,2,,FALSE,5,,,,,1,Des/92038_1,对波结算时,对敌方造成当前耐久值的伤害。,,,,,2,Support_Enemy/Skill_EndCaculateDamageByBreak,device_missile,
@@ -616,7 +616,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92044,Name/92044_1,巨钳装置,1,Text/92044,钳制,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/92044_1,装载后对1个同列随机敌方部件造成钳制。,,,,,2,Support_Enemy/Skill_GripEnemy,device_crab,
92045,Name/92045_1,逃脱装置,1,Text/92045,逃脱,0,2,,FALSE,5,,,,,1,Des/92045_1,回合开始时,逃脱战斗,使敌方无法获得悬赏奖励。,,,ExtraDes/92045_1,这就是我设计的逃跑路线哒!,2,Support_Enemy/Skill_Escape,device_escape_jet,EscapeJet
92046,Name/92046_1,咸鱼装置,1,Text/92046,咸鱼,0,2,,FALSE,5,,,,,1,Des/92046_1,战斗开始时使敌方在本场战斗中每回合只生成1个能量。,,,,,2,Support_Enemy/Skill_BattleEnergyOnlyOne,device_salted_fish,SaltedFish
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
92047,Name/92047_1,公正天平,1,Text/92047,公正,0,1,,FALSE,5,,,,,1,Des/92047_1,回合开始时,敌我双方点数原料变为相同点数。,,,,,2,Support_Enemy/Skill_SameCorePointEveryTurn,device_fair_balance,FairBalance
92048,Name/92048_1,闪耀,1,Text/92048,闪耀,0,2,,FALSE,5,,,,,1,Des/92048_1,隐藏敌方最左侧以外的能量点数的显示。,,,,,2,Support_Enemy/Skill_HideEnergyPoint,device_shine,HideEnergyPoint
92051,Name/92051_1,重力场·上,1,Text/92051,上移,0,1,,FALSE,5,,;3;;;,,,1,Des/92051_1,装载后,使敌方向上方移动。,,;1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_up,GravityUp
92052,Name/92052_1,重力场·下,1,Text/92052,下移,0,1,,FALSE,5,,;3;;;,,,1,Des/92052_1,装载后,使敌方向下方移动。,,;-1;;;,,,2,Support_Enemy/Skill_MoveEnemy,device_gravity_down,GravityDown
@@ -634,7 +634,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92066,Name/92066_1,增压装置,1,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;12;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92066,Name/92066_2,增压装置+,2,Text/92066,增压,0,2,,FALSE,5,,,,,1,Des/92066_1,计时({0}):使同列攻击部件获得{1}点威力。同列受到伤害超过{2}点后摧毁自身。,;CD:2;;;,;12;;18;;;,ExtraDes/92066_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_DamageDestroySelfTurnPowerLine,device_compress,Compress
92068,Name/92068_1,折射镜面,1,Text/92068,伤害反射,0,2,,FALSE,5,,,,,1,Des/92068_1,计时({0}):本回合受到对波伤害时,敌方受到同等伤害。,;CD:3;;;,,,,2,Support_Enemy/Skill_CDSameDamageToEnemy,device_mirror,
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁双方最前排的部件。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92069,Name/92069_1,黑洞发生器,1,Text/92069,毁灭,0,2,,FALSE,5,,,,,1,Des/92069_1,计时({0}):摧毁敌我双方最前排的部件和位置。,;CD:3;;;,,ExtraDes/92069_1,摧毁计时:{0},2,Support_Enemy/Skill_Snap,device_dark_hole,DarkHole
92070,Name/92070_1,星币宝箱,1,Text/92070,星币散落,0,1,,FALSE,5,,,,,1,Des/92070_1,失败:敌方战斗奖励额外获得{0}星币。,,;2;;;,,,2,Support_Enemy/Skill_StarCoinBox,device_starcoin_chest,StarcoinChest
92074,Name/92074_1,镜像装置,1,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;2;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
92074,Name/92074_2,镜像装置+,2,Text/92074,镜像,0,1,,FALSE,5,,,,,1,Des/92074_1,敌方回合结束时,若敌方镜像位置的部件没有装载能量,则对敌方造成{0}点伤害。,,;3;;;,,,2,Support_Enemy/Skill_Mirror,device_damage_mirror,DamageMirror
@@ -649,7 +649,7 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列对波未失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列对波未失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后回复耐久值至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当任意一列威力21点时对该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力21点时我方/敌方该列部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0})削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle

View File

@@ -31,7 +31,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
610,TreasureName/610,中场香槟,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/610,第2回合开始时使手牌中的所有能量点数提升2点。,,TS_CoreUpSecondTurn,Sprites/Treasures/champagne,0,0
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
,,,,,,,,,,,,,,,,,,
,,,,,0,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
,,,,,0,,,,,,,,,,,,,
@@ -118,7 +118,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
2014,TreasureName/2014,燃烧弹,1,,0,;7;;77;;;,,3,,,,TreasureDes/2014,对敌方造成的所有伤害提升{0}点。,;2;;;,TS_ExtraDamage,Sprites/Treasures/fire_bullet,0,0
2015,TreasureName/2015,调色盘,2,,0,;7;;77;;;,,0,,-30,,TreasureDes/2015,装载后,装载的槽位颜色将降低。,;2;;;,TS_LoadLowerColor,Sprites/Treasures/color_palette,0,0
,,,,,,,,,,,,,,,,,,
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心前方也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
2201,TreasureName/2201,矩阵,2,,1,;77;;;,,0,,50,,TreasureDes/2201,飞船中心前方的位置也被视为飞船中心。,,TS_CenterAsLine,Sprites/Treasures/matrix,0,0
2202,TreasureName/2202,放大镜,1,,0,;7;;77;;;,,0,,,,TreasureDes/2202,飞船中心的攻击部件装载能量时,获得{0}点威力。,;2;;;,TS_CenteCannonLoadUp,Sprites/Treasures/magnifying_glass,0,0
2203,TreasureName/2203,聚焦激光,1,,0,;7;;77;;;,,0,,,,TreasureDes/2203,战斗开始时,飞船中心的部件所有槽位变为[白色]。,,TS_CenterSlotSetWhite,Sprites/Treasures/center_laser,0,0
,,,,,,,,,,,,,,,,,,
@@ -148,7 +148,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
3032,TreasureName/3032,计划书,1,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/3032,每当经历度假事件或完成呼叫支援后,获得{0}星币。,;3;;;,TS_VacationEventOverCoin,Sprites/Treasures/prospectus,0,2
3033,TreasureName/3033,加班费,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3033,度假结束时,若有天数未消耗,则获得{0}星币。,;6;;;,TS_VacationOverLeftCoin,Sprites/Treasures/overtime_pay,0,2
3034,TreasureName/3034,意见箱,0,,0,;7;;77;;;,,1,,,FALSE,TreasureDes/3034,在商店中可以刷新1次商品。,,TS_RefreshShop,Sprites/Treasures/suggestion_box,0,0
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
3035,TreasureName/3035,另一张悬赏单,0,,1,;7;;77;;;,,1,,,FALSE,TreasureDes/3035,可以刷新{0}次敌人的悬赏令。,;3;;;,TS_RefreshWanted,Sprites/Treasures/another_wanted,0,0
,,,,,,,,,,,,,,,,,,
4003,TreasureName/4003,星际风投书,1,,2,;7;;77;;;,,0,,,FALSE,TreasureDes/4003,投资了部件,{0}场战斗后获得回报。,;2;;1;;1;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0
4004,TreasureName/4004,星际风投书,1,,5,;7;;77;;;,,0,,,FALSE,TreasureDes/4004,投资了部件,{0}场战斗后获得回报。,;2;;1;;2;,TS_VentureCapitalUnit,Sprites/Treasures/venture_capital,0,0