2024-04-10
33
README.md
@ -10,6 +10,39 @@ dump文件目录
|
|||||||
- sprites
|
- sprites
|
||||||
- textmap
|
- textmap
|
||||||
|
|
||||||
|
## 2025年4月10日
|
||||||
|
|
||||||
|
4.10更新 | 《孤星猎人》OST已上线 & 优化调整
|
||||||
|
|
||||||
|
各位赏金猎人们!大家好!
|
||||||
|
|
||||||
|
正式版上线一周啦!
|
||||||
|
孤星的OST也已经上线,有需要的赏金猎人们可以前去购买~
|
||||||
|
|
||||||
|
<https://store.steampowered.com/app/3636880/LONESTAR_Soundtrack/>
|
||||||
|
|
||||||
|
另外,孤星的创意工坊内已经有不少新的内容和实用的小工具,有需要的赏金猎人可以去看看~
|
||||||
|
如果有想制作mod的赏金猎人遇到了困难,欢迎随时联系我们。
|
||||||
|
|
||||||
|
优化调整:
|
||||||
|
|
||||||
|
1. 为方便mod飞船制作做出了一些代码优化调整。
|
||||||
|
2. 随机天赋-复利回报加强,现在获得的星币将会向上取整。
|
||||||
|
3. 修复了通过快速装载钳制buff的部件会导致已触发的部件-无限能源站失效的问题。
|
||||||
|
4. 修复了宝物-另一张悬赏单会使BOSS战斗后的钥匙事件被刷走的问题。
|
||||||
|
5. 新增了3840x1080分辨率选项(调试中)。
|
||||||
|
6. 修复了难度9的部分悬赏单部件信息中部件等级错误的问题。
|
||||||
|
7. 优化了部分描述。
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
开发者碎碎念:
|
||||||
|
|
||||||
|
> 经过快4年的开发,孤星终于迎来了正式版!
|
||||||
|
> 希望大家在孤星宇宙中玩的开心!
|
||||||
|
> 我们仍然会时刻关注社区,获取玩家的反馈,以方便我们及时对游戏进行调整。
|
||||||
|
> 我们如果想到有趣的内容也会继续添加进游戏!
|
||||||
|
|
||||||
## 2025年4月3日
|
## 2025年4月3日
|
||||||
|
|
||||||
《孤星猎人》1.0正式上线啦!!
|
《孤星猎人》1.0正式上线啦!!
|
||||||
|
@ -424,8 +424,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
31021,Name/31021_2,迷宫+,2,Text/31021,迷宫,0,1,,,0,;88;;;,;1;;1;;1;;;,,,1,Des/31021_1,视为和所有部件同列同行。,,,,,1,Cannon_Player/Skill_LineCannon,cannon_labyrinth,
|
31021,Name/31021_2,迷宫+,2,Text/31021,迷宫,0,1,,,0,;88;;;,;1;;1;;1;;;,,,1,Des/31021_1,视为和所有部件同列同行。,,,,,1,Cannon_Player/Skill_LineCannon,cannon_labyrinth,
|
||||||
31023,Name/31023_1,月刃核心,1,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;2;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
|
31023,Name/31023_1,月刃核心,1,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;2;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
|
||||||
31023,Name/31023_2,月刃核心+,2,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;3;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
|
31023,Name/31023_2,月刃核心+,2,Text/31023,月刃,0,0,,,0,;88;;;,;1;;1;;;,,,1,Des/31023_1,自身装载的能量点数提升{0}点。,,;3;;;,,,1,Cannon_Player/Skill_SelfLoadPointUp,cannon_moon,
|
||||||
31024,Name/31024_1,蓝之重匕,1,Text/31024,蓝之重匕,0,2,,FALSE,0,;88;;;,;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;2;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
|
31024,Name/31024_1,蓝之重匕,1,Text/31024,蓝之重匕,0,2,,,2,;7;;77;;88;;;,;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;2;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
|
||||||
31024,Name/31024_2,蓝之重匕+,2,Text/31024,蓝之重匕,0,2,,FALSE,0,;88;;;,;2;;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;3;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
|
31024,Name/31024_2,蓝之重匕+,2,Text/31024,蓝之重匕,0,2,,,2,;7;;77;;88;;;,;2;;2;;2;;;,,,1,Des/31024_1,装载[蓝色]能量时,使所有空槽位装载相同的能量。,,;3;;;,,,1,Cannon_Player/Skill_BlueEmptyLoadSame,cannon_blue_dagger,
|
||||||
31025,Name/31025_1,白色旗帜,1,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
|
31025,Name/31025_1,白色旗帜,1,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
|
||||||
31025,Name/31025_2,白色旗帜+,2,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
|
31025,Name/31025_2,白色旗帜+,2,Text/31025,白色旗帜,0,1,,,0,;88;;;,;1;;;,,,1,Des/31025_1,在回合内生成[白色]能量时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_GenerateSenceWhite,cannon_white_flag,
|
||||||
31026,Name/31026_1,白色重锤,1,Text/31026,白色重锤,0,2,,,0,;88;;;,;1;;1;;1;;;,,,2,Des/31026_1,每回合装载第1/2/3个[白色]能量时,分别获得{0}点威力/{1}点功率/威力翻倍。,,;2;;1;;;,,,1,Cannon_Player/Skill_GenerateSenceWhiteRate,cannon_white_hammer,
|
31026,Name/31026_1,白色重锤,1,Text/31026,白色重锤,0,2,,,0,;88;;;,;1;;1;;1;;;,,,2,Des/31026_1,每回合装载第1/2/3个[白色]能量时,分别获得{0}点威力/{1}点功率/威力翻倍。,,;2;;1;;;,,,1,Cannon_Player/Skill_GenerateSenceWhiteRate,cannon_white_hammer,
|
||||||
@ -789,8 +789,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
91084,Name/91084_1,鲨齿5号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;1;;4;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_5_down,CannonShark
|
91084,Name/91084_1,鲨齿5号,1,Text/91080,咬合,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91080_1,回合开始时,朝目标方向前进。若到达边缘,则先调转方向。,,;1;;4;;;,ExtraDes/91080_1,方向:{0}。,1,Cannon_Enemy/Skill_SharkCannon,cannon_tooth_5_down,CannonShark
|
||||||
91085,Name/91085_1,弱小幽魂,1,Text/91085,消散,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91085_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;1;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_1,CannonGhost_1
|
91085,Name/91085_1,弱小幽魂,1,Text/91085,消散,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91085_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;1;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_1,CannonGhost_1
|
||||||
91086,Name/91086_1,强大幽魂,1,Text/91086,消散,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91086_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;0;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_2,CannonGhost_2
|
91086,Name/91086_1,强大幽魂,1,Text/91086,消散,0,1,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91086_1,回合开始时,若剩余灵魂石≤{0},则摧毁自身。,,;0;;;,,,1,Cannon_Enemy/Skill_DeathCannon,cannon_ghost_2,CannonGhost_2
|
||||||
91087,Name/91087_1,幽魂之王,1,Text/91087,汲取力量,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;15;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
|
91087,Name/91087_1,幽魂之王,1,Text/91087,汲取力量,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;15;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
|
||||||
91087,Name/91087_1,幽魂之王,2,Text/91087,汲取力量,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;18;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
|
91087,Name/91087_2,幽魂之王+,2,Text/91087,汲取力量,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91087_1,回合开始时,若上回合复活过,则获得{0}点功率。,,;18;;;,,,1,Cannon_Enemy/Skill_DeathEliteCannon,cannon_ghost_3,CannonGhost_3
|
||||||
91088,Name/91088_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
91088,Name/91088_1,基础核心,1,Text/Empty,,0,0,,FALSE,5,,;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
||||||
91088,Name/91088_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
91088,Name/91088_2,基础核心+,2,Text/Empty,,0,0,,FALSE,5,,;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
||||||
91088,Name/91088_3,基础核心++,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
91088,Name/91088_3,基础核心++,3,Text/Empty,,0,0,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/Empty,,,,,,1,Cannon_Enemy/Skill_IgnoreCannon,cannon_basic_white,CannonBaseIgnore_White
|
||||||
@ -863,27 +863,27 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
|||||||
92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后,制造1个颜色盾,本回合抵挡同列伤害,颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
|
92077,Name/92077_1,颜色盾发生器,1,Text/92077,颜色盾,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/92077_1,装载后,制造1个颜色盾,本回合抵挡同列伤害,颜色盾在敌方同列装载相同颜色的能量时消失。,,,,,2,Support_Enemy/Skill_ColorShield,device_color_shield,ColorShield
|
||||||
92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock
|
92078,Name/92078_1,碎心之锁,1,Text/92078,锁定,0,2,,FALSE,5,,,,,1,Des/92078_1,计时({0}):在敌方装载{1}个手牌能量后,本回合锁定敌方手牌中所有能量。,;CD:3;;;,;3;;;,ExtraDes/92078_1,装载{0}个手牌能量后,锁定所有能量。,2,Support_Enemy/Skill_CDLockEnemy,device_energy_lock,EnergyLock
|
||||||
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
|
92079,Name/92079_1,旋转装置,1,Text/92079,旋转,0,1,,FALSE,5,,,,,1,Des/92079_1,敌方装载手牌能量后,使自身部件顺时针旋转。,,,,,2,Support_Enemy/Skill_Rotate,device_carousel,RotateUnit
|
||||||
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
92082,Name/92082_1,王之宝库,1,Text/92082,宝库开启,0,2,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
||||||
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,1,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
92082,Name/92082_2,王之宝库+,2,Text/92082,宝库开启,0,2,,FALSE,5,,,,,1,Des/92082_1,回合开始时,摧毁所有宝具,并装备新的宝具。,,,,,2,Support_Enemy/Skill_KingsTreasures,device_king_treasury,KingTreasury
|
||||||
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
|
92083,Name/92083_1,[宝具]强化之冠,1,Text/92083,强化,0,1,,FALSE,5,,,,,1,Des/92083_1,若本列没有对波失败,则使所有<UNIT>91068|1</UNIT>获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_KingsCrown,weapon_crown,
|
||||||
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
92085,Name/92085_1,[宝具]直伤之镖,1,Text/92085,直伤,0,1,,FALSE,5,,,,,1,Des/92085_1,若本列没有对波失败,则对敌方造成{0}点伤害。,,;5;;;,,,2,Support_Enemy/Skill_KingsNeedle,weapon_dart,
|
||||||
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
92086,Name/92086_1,[宝具]销毁之书,1,Text/92086,销毁,0,1,,FALSE,5,,,,,1,Des/92086_1,若本列没有对波失败,则销毁敌方所有能量。,,,,,2,Support_Enemy/Skill_KingsCurseBook,weapon_book,
|
||||||
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
92089,Name/92089_1,耐久回复装置,1,Text/92089,耐久回复,0,1,,FALSE,5,,;1;;;,,,1,Des/92089_1,装载后,回复耐久至3点。,,,,,2,Support_Enemy/Skill_BreakRecoverTo3,device_break_recover,
|
||||||
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,1,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列攻击部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
92090,Name/92090_1,21点控制器,1,Text/92090,清零,0,2,,FALSE,5,,,,,1,Des/92090_1,当我方/敌方任意一列威力>21点时,对我方/敌方该列攻击部件造成1回合休眠。,,,,,2,Support_Enemy/Skill_Clear21,device_blackjack,
|
||||||
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
92092,Name/92092_1,飞船漏洞,1,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:3;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
92092,Name/92092_1,飞船漏洞+,2,Text/92092,漏洞,0,1,,FALSE,5,,;2;;1;;;,,,1,Des/92092_1,超频({0}):削减自身1点耐久。,;OC:4;;;,,,,2,Support_Enemy/Skill_BrokenPart,device_1st,
|
||||||
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
||||||
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
|
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,2,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
|
||||||
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
|
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
|
||||||
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
|
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
|
||||||
92098,Name/92098_1,嘲讽机器,1,Text/92098,嘲讽,0,1,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/92098_1,装载后,随机嘲讽1个敌方部件。,,,,,2,Support_Enemy/Skill_Taunt,device_taunt,
|
92098,Name/92098_1,嘲讽机器,1,Text/92098,嘲讽,0,2,,FALSE,5,,;1;;1;;1;;1;;1;;1;;;,,,1,Des/92098_1,装载后,随机嘲讽1个敌方部件。,,,,,2,Support_Enemy/Skill_Taunt,device_taunt,
|
||||||
92099,Name/92099_1,控制器1号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91080;;0;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_1_down,
|
92099,Name/92099_1,控制器1号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91080;;0;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_1_down,
|
||||||
92100,Name/92100_1,控制器2号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91081;;1;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_2_up,
|
92100,Name/92100_1,控制器2号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91081;;1;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_2_up,
|
||||||
92101,Name/92101_1,控制器3号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91082;;2;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_3_down,
|
92101,Name/92101_1,控制器3号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91082;;2;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_3_down,
|
||||||
92102,Name/92102_1,控制器4号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91083;;3;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_4_up,
|
92102,Name/92102_1,控制器4号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91083;;3;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_4_up,
|
||||||
92103,Name/92103_1,控制器5号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91084;;4;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_5_down,
|
92103,Name/92103_1,控制器5号,1,Text/92099,控制,0,1,,FALSE,5,,;1;;;,,,1,Des/92099_1,可被玩家装载能量。\n装载后,使对应序号的鲨齿向前移动。,,;91084;;4;;;,,,2,Support_Enemy/Skill_SharkDevice,device_controller_5_down,
|
||||||
92104,Name/92104_1,两颗灵魂石,1,Text/92104,复活,0,1,,FALSE,5,,,,,1,Des/92104_1,死亡后可以复活{0}次。,,;2;;;,ExtraDes/92104_1,剩余{0}次。,2,Support_Enemy/Skill_Revive,device_soul_stone,
|
92104,Name/92104_1,两颗灵魂石,1,Text/92104,复活,0,2,,FALSE,5,,,,,1,Des/92104_1,死亡后可以复活{0}次。,,;2;;;,ExtraDes/92104_1,剩余{0}次。,2,Support_Enemy/Skill_Revive,device_soul_stone,
|
||||||
92105,Name/92105_1,虚空之石,1,Text/92105,透明化,0,1,,FALSE,5,,;1;;;,,,1,Des/92105_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_white,DeviceBaseIgnore_White
|
92105,Name/92105_1,虚空之石,1,Text/92105,透明化,0,2,,FALSE,5,,;1;;;,,,1,Des/92105_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_white,DeviceBaseIgnore_White
|
||||||
92106,Name/92106_1,虚空之石,1,Text/92106,透明化,0,1,,FALSE,5,,;1;;;,,,1,Des/92106_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_black,DeviceBaseIgnore_Black
|
92106,Name/92106_1,虚空之石,1,Text/92106,透明化,0,2,,FALSE,5,,;1;;;,,,1,Des/92106_1,装载后,本列本回合透明化,不参与对波。,,,,,2,Support_Enemy/Skill_IgnoreDevice,device_void_stone_black,DeviceBaseIgnore_Black
|
||||||
92107,Name/92107_1,终极抉择,1,Text/92107,终极抉择,0,1,,FALSE,5,,,,,1,Des/92107_1,敌方回合开始时,使敌方做出一个抉择。,,,,,2,Support_Enemy/Skill_Final,device_choice,DeviceChoice
|
92107,Name/92107_1,终极抉择,1,Text/92107,终极抉择,0,2,,FALSE,5,,,,,1,Des/92107_1,敌方回合开始时,使敌方做出一个抉择。,,,,,2,Support_Enemy/Skill_Final,device_choice,DeviceChoice
|
||||||
92108,Name/92108_1,灵魂石,1,Text/92108,复活,0,1,,FALSE,5,,,,,1,Des/92108_1,死亡后可以复活{0}次。,,;1;;;,ExtraDes/92108_1,剩余{0}次。,2,Support_Enemy/Skill_ReviveFinal,device_one_soul_stone,
|
92108,Name/92108_1,灵魂石,1,Text/92108,复活,0,2,,FALSE,5,,,,,1,Des/92108_1,死亡后可以复活{0}次。,,;1;;;,ExtraDes/92108_1,剩余{0}次。,2,Support_Enemy/Skill_ReviveFinal,device_one_soul_stone,
|
||||||
|
BIN
sprites/achievement/advance_9/advance_9.png
Normal file
After Width: | Height: | Size: 14 KiB |
BIN
sprites/achievement/advance_9_unlock/advance_9_unlock.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
BIN
sprites/achievement/boss_math/boss_math.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
sprites/achievement/boss_math_unlock/boss_math_unlock.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
sprites/achievement/boss_tomb/boss_tomb.png
Normal file
After Width: | Height: | Size: 13 KiB |
BIN
sprites/achievement/boss_tomb_unlock/boss_tomb_unlock.png
Normal file
After Width: | Height: | Size: 5.5 KiB |
BIN
sprites/achievement/ship_spectrum/ship_spectrum.png
Normal file
After Width: | Height: | Size: 16 KiB |
After Width: | Height: | Size: 5.8 KiB |
BIN
sprites/achievement/tricolor/tricolor.png
Normal file
After Width: | Height: | Size: 7.6 KiB |
BIN
sprites/achievement/tricolor_unlock/tricolor_unlock.png
Normal file
After Width: | Height: | Size: 774 B |
BIN
sprites/common/buff/buff_19.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
sprites/common/buff/buff_20.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/common/buff/buff_21.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/common/buff/buff_22.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/common/buff/buff_23.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/common/buff_consume/buff_consume.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
sprites/common/buff_sum/buff_sum.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/common/buff_taunt/buff_taunt.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/common/buff_tricolor_0/buff_tricolor_0.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/common/buff_tricolor_1/buff_tricolor_1.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/common/buff_tricolor_12/buff_tricolor_12.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
sprites/common/buff_tricolor_13/buff_tricolor_13.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
sprites/common/buff_tricolor_2/buff_tricolor_2.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/common/buff_tricolor_23/buff_tricolor_23.png
Normal file
After Width: | Height: | Size: 1.7 KiB |
BIN
sprites/common/buff_tricolor_3/buff_tricolor_3.png
Normal file
After Width: | Height: | Size: 1.6 KiB |
BIN
sprites/common/common_icon/common_icon_5.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/common/location/location_8.png
Normal file
After Width: | Height: | Size: 141 B |
BIN
sprites/common/location/location_9.png
Normal file
After Width: | Height: | Size: 240 B |
BIN
sprites/common/location_central/location_central.png
Normal file
After Width: | Height: | Size: 240 B |
BIN
sprites/common/location_same_column/location_same_column.png
Normal file
After Width: | Height: | Size: 148 B |
BIN
sprites/common/power_all/power_all.png
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
sprites/common/power_all_light/power_all_light.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
sprites/common/power_blue_white/power_blue_white.png
Normal file
After Width: | Height: | Size: 6.8 KiB |
BIN
sprites/common/power_blue_white_light/power_blue_white_light.png
Normal file
After Width: | Height: | Size: 2.8 KiB |
BIN
sprites/common/power_cat_all/power_cat_all.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
sprites/common/power_cat_all_light/power_cat_all_light.png
Normal file
After Width: | Height: | Size: 7.3 KiB |
BIN
sprites/common/power_cat_blue_white/power_cat_blue_white.png
Normal file
After Width: | Height: | Size: 9.1 KiB |
After Width: | Height: | Size: 6.4 KiB |
BIN
sprites/common/power_cat_orange_blue/power_cat_orange_blue.png
Normal file
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 7.1 KiB |
BIN
sprites/common/power_cat_orange_white/power_cat_orange_white.png
Normal file
After Width: | Height: | Size: 9.3 KiB |
After Width: | Height: | Size: 7.1 KiB |
BIN
sprites/common/power_claw_all/power_claw_all.png
Normal file
After Width: | Height: | Size: 11 KiB |
BIN
sprites/common/power_claw_all_light/power_claw_all_light.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
BIN
sprites/common/power_claw_blue_white/power_claw_blue_white.png
Normal file
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
BIN
sprites/common/power_claw_orange_blue/power_claw_orange_blue.png
Normal file
After Width: | Height: | Size: 12 KiB |
After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 10 KiB |
After Width: | Height: | Size: 5.5 KiB |
BIN
sprites/common/power_orange_blue/power_orange_blue.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
After Width: | Height: | Size: 3.2 KiB |
BIN
sprites/common/power_orange_white/power_orange_white.png
Normal file
After Width: | Height: | Size: 6.9 KiB |
After Width: | Height: | Size: 2.9 KiB |
BIN
sprites/common/square_all/square_all.png
Normal file
After Width: | Height: | Size: 384 B |
BIN
sprites/common/square_blue_white/square_blue_white.png
Normal file
After Width: | Height: | Size: 500 B |
BIN
sprites/common/square_orange_blue/square_orange_blue.png
Normal file
After Width: | Height: | Size: 408 B |
BIN
sprites/common/square_orange_white/square_orange_white.png
Normal file
After Width: | Height: | Size: 497 B |
Before Width: | Height: | Size: 1.8 MiB After Width: | Height: | Size: 1.8 MiB |
BIN
sprites/head/human_brave/human_brave.png
Normal file
After Width: | Height: | Size: 100 KiB |
BIN
sprites/head/human_picky/human_picky.png
Normal file
After Width: | Height: | Size: 146 KiB |
BIN
sprites/head/monster_artist/monster_artist.png
Normal file
After Width: | Height: | Size: 149 KiB |
BIN
sprites/head/monster_ranger/monster_ranger.png
Normal file
After Width: | Height: | Size: 161 KiB |
BIN
sprites/head/robot_shuttle/robot_shuttle.png
Normal file
After Width: | Height: | Size: 145 KiB |
BIN
sprites/head/treant_architect/treant_architect.png
Normal file
After Width: | Height: | Size: 164 KiB |
BIN
sprites/icon/battleevent/dye_squirt/dye_squirt.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
BIN
sprites/icon/battleevent/last_dye/last_dye.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
sprites/icon/battleevent/no_damage/no_damage.png
Normal file
After Width: | Height: | Size: 7.4 KiB |
BIN
sprites/icon/battleevent/shop_decoration/shop_decoration.png
Normal file
After Width: | Height: | Size: 3.2 KiB |
BIN
sprites/icon/battleevent/three_color/three_color.png
Normal file
After Width: | Height: | Size: 3.5 KiB |
BIN
sprites/icon/common/clue/clue.png
Normal file
After Width: | Height: | Size: 948 B |
BIN
sprites/icon/common/dye/dye.png
Normal file
After Width: | Height: | Size: 688 B |
BIN
sprites/icon/common/ship_tangyuan/ship_tangyuan.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
BIN
sprites/icon/common/steamwork_setting/steamwork_setting.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/icon/common/steamwork_steam/steamwork_steam.png
Normal file
After Width: | Height: | Size: 1.9 KiB |
BIN
sprites/icon/common/steamwork_upload/steamwork_upload.png
Normal file
After Width: | Height: | Size: 864 B |
BIN
sprites/icon/common/steamwork_uploading/steamwork_uploading.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/icon/effect/click/click.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/icon/effect/taunt/taunt.png
Normal file
After Width: | Height: | Size: 2.4 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.8 KiB After Width: | Height: | Size: 3.8 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 870 B After Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 3.3 KiB |
BIN
sprites/icon/talent/bow/bow.png
Normal file
After Width: | Height: | Size: 4.3 KiB |
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.6 KiB |
BIN
sprites/icon/talent/chain_lightning/chain_lightning.png
Normal file
After Width: | Height: | Size: 2.5 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 3.7 KiB |
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 3.5 KiB |
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 5.0 KiB |
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 5.1 KiB |