2025-01-16
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README.md
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README.md
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## 2025年1月16日
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各位赏金猎人们!大家好!
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好久不见!
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协会招募工作又有新进度啦~
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本次通过面试的驾驶员是:`使徒-格蕾`
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- 猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。
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- 固有天赋-涅槃:初始失去20点血量上限,每场战斗额外满血复活1次。
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- *使徒-格蕾将在37级解锁。
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### 优化调整
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1. 集气核心增强,取消了相邻的限制。
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2. 文本纠错及翻译优化。
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3. 修复了一个表现错误的问题。
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---
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> 开发者碎碎念:
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>
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> 不知不觉孤星已经EA1年啦!
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>
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> 跟大家汇报一下成绩,孤星的销量刚刚突破5W份,感谢各位玩家的支持!
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>
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> 虽然尚未完全回本,但是我们正朝着回本稳步迈进!
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>
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> 正式版也即将来几个月内到来!
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## 2024年12月19日
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## 2024年12月19日
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各位赏金猎人们!大家好!
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各位赏金猎人们!大家好!
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@ -38,6 +70,7 @@ dump文件目录
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> 开发者碎碎念:
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> 开发者碎碎念:
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>
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>
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> 不出意外的话,明年年初就将为大家带来正式版本!
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> 不出意外的话,明年年初就将为大家带来正式版本!
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>
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> 三号飞船、新难度、新boss、隐藏boss即将到来!
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> 三号飞船、新难度、新boss、隐藏boss即将到来!
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## 2024年11月21日
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## 2024年11月21日
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@ -178,7 +211,6 @@ dump文件目录
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>
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>
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> 本周也在努力开发新内容,突然发现了几个bug,临时更新一下!
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> 本周也在努力开发新内容,突然发现了几个bug,临时更新一下!
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# 2024年8月1日 更新 | 平衡性调整、问题修复及体验优化
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# 2024年8月1日 更新 | 平衡性调整、问题修复及体验优化
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各位赏金猎人们!大家好!
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各位赏金猎人们!大家好!
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@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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1940,1940,EventName/1940,燃料工程,0,3,,;7;;77;;;,,EventDes/1940,泰坦星上一名人类燃料工程师正在做临时生意,帮然改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。,;11;;;,,,EvenOptionDes/1940_1,[装甲支付]<b>受到{0}点伤害。</b><g>获得{1}点燃料上限。</g>,OC_HPLose,;5;;;,,1,1941,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,0,3,,;7;;77;;;,,EventDes/1940,泰坦星上一名人类燃料工程师正在做临时生意,帮人改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。,;11;;;,,,EvenOptionDes/1940_1,[装甲支付]<b>受到{0}点伤害。</b><g>获得{1}点燃料上限。</g>,OC_HPLose,;5;;;,,1,1941,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_2,[星币支付]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>,OC_StarCoinLose,;5;;;,,1,1942,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_2,[星币支付]<b>失去{0}星币。</b><g>获得{1}点燃料上限。</g>,OC_StarCoinLose,;5;;;,,1,1942,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_3,[实验支付]<b>失去{0}点血量上限。</b><g>获得{1}点燃料上限。</g>,OC_MaxHPLose,;1;;;,,1,1943,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_3,[实验支付]<b>失去{0}点血量上限。</b><g>获得{1}点燃料上限。</g>,OC_MaxHPLose,;1;;;,,1,1943,OC_MaxMove,;1;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,1,EvenOptionDes/1940_4,[巧舌如簧]使燃料上限变为{0}点。<r>(人类专属)</r>,OC_MaxMoveTo,;4;;;,,1,1945,OC_RaceLimit,;0;;;,,2,,,,,,,
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1940,1940,EventName/1940,燃料工程,,,,,,,,,,1,EvenOptionDes/1940_4,[巧舌如簧]使燃料上限变为{0}点。<r>(人类专属)</r>,OC_MaxMoveTo,;4;;;,,1,1945,OC_RaceLimit,;0;;;,,2,,,,,,,
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@ -51,3 +51,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
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,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,
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10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053
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10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053
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10054,PilotTitle/10054,使徒,PilotName/10054,格蕾,;7;;77;;;,PilotDes/10054,猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。,0,37,50054,2,,Sprites/Head/human_engineer,初始失去{0}点血量上限,每场战斗额外满血复活1次。,PM_10054
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@ -598,10 +598,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
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92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
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92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
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92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
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92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair
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92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
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92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker
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92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
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92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将转换核心变为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
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92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
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92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将转换核心变为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack
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92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
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92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将转换核心变为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
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92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
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92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将转换核心变为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge
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92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
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92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine
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92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
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92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter,
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92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
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92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun
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50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;,
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50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;,
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50054,2,;7;;77;;;,37,,Talent/talent_kingback_name,涅槃,Talent/talent_kingback_des,初始失去{0}点血量上限,每场战斗额外满血复活1次。,;20;;;,,TA_KingBack,rebirth,,,
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5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,<TALENT>50049</TALENT>天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0
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5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,<TALENT>50049</TALENT>天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0
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5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0
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5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0
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5059,TreasureName/5059,凤凰徽章,1,,0,;7;;77;;;,50054,0,,,,TreasureDes/5059,<TALENT>50054</TALENT>天赋触发时,回复所有护盾/换位。,,TS_KingBack,Sprites/Treasures/phoenix_badge,0,0
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sprites/head/human_engineer/human_engineer.png
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sprites/icon/talent/rebirth/rebirth.png
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sprites/icon/talent/rebirth/rebirth.png
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sprites/treasures/phoenix_badge/phoenix_badge.png
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After Width: | Height: | Size: 7.8 KiB |
@ -167,8 +167,8 @@ EventDes/560;"在你的强迫症发作前,你打了一个电话,让人赶紧
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EventDes/570;"这已经是暗影在规则下能争取到了当前最好的东西了!"
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EventDes/570;"这已经是暗影在规则下能争取到了当前最好的东西了!"
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EventDes/580;"这里是另一个X的商店,四舍五入就是你自己的商店,能在这里买到什么呢?"
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EventDes/580;"这里是另一个X的商店,四舍五入就是你自己的商店,能在这里买到什么呢?"
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EventDes/950;"顺利的通过了简色主义的考察,他们现在可以帮助你<color=#4DFF4D>移除</color>一个颜色能量原料。"
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EventDes/950;"顺利的通过了简色主义的考察,他们现在可以帮助你<color=#4DFF4D>移除</color>一个颜色能量原料。"
|
||||||
EventDes/951;"简色主义的工作人员帮你移除了帮你移除了<color=#FFFFFF>白色能量原料</color>,大部分人都会这么选择。"
|
EventDes/951;"简色主义的工作人员帮你移除了<color=#FFFFFF>白色能量原料</color>,大部分人都会这么选择。"
|
||||||
EventDes/952;"简色主义的工作人员帮你移除了帮你移除了<color=#739DFF>蓝色能量原料</color>,你的选择似乎有点出乎他们的意料。"
|
EventDes/952;"简色主义的工作人员帮你移除了<color=#739DFF>蓝色能量原料</color>,你的选择似乎有点出乎他们的意料。"
|
||||||
EventDes/953;"简色主义的工作人员帮你移除了<color=#FF9D73>橙色能量原料</color>,他们很难相信有人会移除这么受欢迎的颜色。"
|
EventDes/953;"简色主义的工作人员帮你移除了<color=#FF9D73>橙色能量原料</color>,他们很难相信有人会移除这么受欢迎的颜色。"
|
||||||
EventDes/954;"简色主义的工作人员想帮助你移除颜色能量原料,但被你拒绝了,他们走之前再三叮嘱你要<color=#FFFF80>注意保护环境</color>。"
|
EventDes/954;"简色主义的工作人员想帮助你移除颜色能量原料,但被你拒绝了,他们走之前再三叮嘱你要<color=#FFFF80>注意保护环境</color>。"
|
||||||
EventDes/960;"在旅行途中,你突然想起来还留了这么一个智械神父的电话。人生应该追求深度还是广度呢?也许你现在已经有了答案..."
|
EventDes/960;"在旅行途中,你突然想起来还留了这么一个智械神父的电话。人生应该追求深度还是广度呢?也许你现在已经有了答案..."
|
||||||
@ -541,7 +541,7 @@ EventDes/1934;"你展示了{0},这位富家公子看都没有看一眼。"
|
|||||||
EventDes/1935;"你展示了{0},这位富家公子<shake>眼睛都瞪了出来</shake>,没想到在这里能见到这传说般的部件,双手奉上了<OP0>[0]。"
|
EventDes/1935;"你展示了{0},这位富家公子<shake>眼睛都瞪了出来</shake>,没想到在这里能见到这传说般的部件,双手奉上了<OP0>[0]。"
|
||||||
EventDes/1936;"你展示了{0},这位富家公子看都没有看一眼。"
|
EventDes/1936;"你展示了{0},这位富家公子看都没有看一眼。"
|
||||||
EventDes/1937;"你对富家公子嗤之以鼻,并不稀罕他的奖赏。"
|
EventDes/1937;"你对富家公子嗤之以鼻,并不稀罕他的奖赏。"
|
||||||
EventDes/1940;"泰坦星上一名人类燃料工程师正在做临时生意,帮然<color=#FFFF80>改造燃料库</color>,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。"
|
EventDes/1940;"泰坦星上一名人类燃料工程师正在做临时生意,帮人<color=#FFFF80>改造燃料库</color>,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。"
|
||||||
EventDes/1941;"这位工程师拿走了飞船的<color=#FF4D4D>部分外壳材料</color>并装在了自己的飞船上,你看着他飞船上成堆的外壳装甲,这个人应该十分缺乏安全感,他帮你<color=#4DFF4D>升级了燃料库</color>就立刻与你拉开了距离。"
|
EventDes/1941;"这位工程师拿走了飞船的<color=#FF4D4D>部分外壳材料</color>并装在了自己的飞船上,你看着他飞船上成堆的外壳装甲,这个人应该十分缺乏安全感,他帮你<color=#4DFF4D>升级了燃料库</color>就立刻与你拉开了距离。"
|
||||||
EventDes/1942;"你支付了<color=#FF4D4D>一些星币</color>,工程师没有多说什么,很快帮你<color=#4DFF4D>升级了燃料库</color>后又去忙活自己的事情去了。"
|
EventDes/1942;"你支付了<color=#FF4D4D>一些星币</color>,工程师没有多说什么,很快帮你<color=#4DFF4D>升级了燃料库</color>后又去忙活自己的事情去了。"
|
||||||
EventDes/1943;"工程师在飞船上进行了实验,似乎造成了一些<color=#FF4D4D><shake>永久性伤害</shake></color>,作为回报,他帮你<color=#4DFF4D>升级了燃料库</color>。"
|
EventDes/1943;"工程师在飞船上进行了实验,似乎造成了一些<color=#FF4D4D><shake>永久性伤害</shake></color>,作为回报,他帮你<color=#4DFF4D>升级了燃料库</color>。"
|
||||||
|
@ -46,6 +46,7 @@ PilotName/10046;"朱雀"
|
|||||||
PilotName/10048;"坡费"
|
PilotName/10048;"坡费"
|
||||||
PilotName/10049;"永通"
|
PilotName/10049;"永通"
|
||||||
PilotName/10053;"Y"
|
PilotName/10053;"Y"
|
||||||
|
PilotName/10054;"格蕾"
|
||||||
PilotTitle/null;"未知"
|
PilotTitle/null;"未知"
|
||||||
PilotTitle/10000;"教官"
|
PilotTitle/10000;"教官"
|
||||||
PilotTitle/10001;"维修大师"
|
PilotTitle/10001;"维修大师"
|
||||||
@ -94,6 +95,7 @@ PilotTitle/10046;"隐秘者"
|
|||||||
PilotTitle/10048;"完美主义"
|
PilotTitle/10048;"完美主义"
|
||||||
PilotTitle/10049;"天选之狗"
|
PilotTitle/10049;"天选之狗"
|
||||||
PilotTitle/10053;"复制体变体"
|
PilotTitle/10053;"复制体变体"
|
||||||
|
PilotTitle/10054;"使徒"
|
||||||
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
||||||
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
||||||
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
||||||
@ -141,6 +143,7 @@ PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜
|
|||||||
PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。"
|
PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。"
|
||||||
PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。"
|
PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。"
|
||||||
PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!"
|
PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!"
|
||||||
|
PilotDes/10054;"猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。"
|
||||||
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
||||||
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
||||||
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
||||||
@ -547,4 +550,13 @@ PilotMono/10053/Idle_3;"有时候我也会找X聊聊天,就像,在和另一
|
|||||||
PilotMono/10053/GetTreasure_1;"我喜欢这个!"
|
PilotMono/10053/GetTreasure_1;"我喜欢这个!"
|
||||||
PilotMono/10053/GetTreasure_2;"双份传说!双倍惊喜!"
|
PilotMono/10053/GetTreasure_2;"双份传说!双倍惊喜!"
|
||||||
PilotMono/10053/Switch_1;"让我们暂时收手吧。"
|
PilotMono/10053/Switch_1;"让我们暂时收手吧。"
|
||||||
PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。"
|
PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。"
|
||||||
|
PilotMono/10054/Init_1;"神在向我们指明正确的方向,不是吗?"
|
||||||
|
PilotMono/10054/Init_2;"在无尽的轮回中,我们终会踏上那条神选之路。"
|
||||||
|
PilotMono/10054/Idle_1;"人们都害怕死无所归,但我知道,真正让人恐惧的,是死后被永恒的囚禁在那个所谓的归处里。"
|
||||||
|
PilotMono/10054/Idle_2;"你渴望永生吗?如果是被永无止境的囚禁在一个棺椁里,没有意识,没有感知,只是被关在那里呢?"
|
||||||
|
PilotMono/10054/Idle_3;"神把我从亡者之路上拉了回来,只为了让我进行一场审判,终结一切的审判。"
|
||||||
|
PilotMono/10054/GetMaxHp_1;"这艘太空容器获得了新的力量。"
|
||||||
|
PilotMono/10054/GetMaxHp_2;"每块焊接的钢板都是在向再次重生的献祭。"
|
||||||
|
PilotMono/10054/GetTreasure;"肉身重构,只为涅槃新生!"
|
||||||
|
PilotMono/10054/Wanted;"每个故事都该有终局,灵魂本应有归处。死亡的面纱已然揭幕,这是最后的杀戮。"
|
@ -45,6 +45,7 @@ Talent/talent_otherunit_name;"棱镜"
|
|||||||
Talent/talent_cleanover_name;"华丽收场"
|
Talent/talent_cleanover_name;"华丽收场"
|
||||||
Talent/talent_tritreasure_name;"意外频发"
|
Talent/talent_tritreasure_name;"意外频发"
|
||||||
Talent/talent_kingcopy_name;"危险抉择"
|
Talent/talent_kingcopy_name;"危险抉择"
|
||||||
|
Talent/talent_kingback_name;"涅槃"
|
||||||
Talent/talent_tutorial_name;"坚韧"
|
Talent/talent_tutorial_name;"坚韧"
|
||||||
Talent/talent_recover_addcoin_name;"维修达人"
|
Talent/talent_recover_addcoin_name;"维修达人"
|
||||||
Talent/talent_centeradded_name;"中心聚焦"
|
Talent/talent_centeradded_name;"中心聚焦"
|
||||||
@ -144,6 +145,7 @@ Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼
|
|||||||
Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。"
|
Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。"
|
||||||
Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。"
|
Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。"
|
||||||
Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。"
|
Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。"
|
||||||
|
Talent/talent_kingback_des;"初始失去{0}点血量上限,每场战斗额外满血复活1次。"
|
||||||
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
||||||
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
||||||
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||||
|
@ -197,6 +197,7 @@ TreasureName/5054;"我的电脑"
|
|||||||
TreasureName/5055;"完美仿制圆环"
|
TreasureName/5055;"完美仿制圆环"
|
||||||
TreasureName/5057;"不锈钢盆"
|
TreasureName/5057;"不锈钢盆"
|
||||||
TreasureName/5058;"可回收装甲"
|
TreasureName/5058;"可回收装甲"
|
||||||
|
TreasureName/5059;"凤凰徽章"
|
||||||
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
|
TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。"
|
||||||
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
|
TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。"
|
||||||
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
|
TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。"
|
||||||
@ -395,4 +396,5 @@ TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使
|
|||||||
TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。"
|
TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。"
|
||||||
TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
|
TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。"
|
||||||
TreasureDes/5057;"<TALENT>50049</TALENT>天赋的选项变为3个。"
|
TreasureDes/5057;"<TALENT>50049</TALENT>天赋的选项变为3个。"
|
||||||
TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。"
|
TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。"
|
||||||
|
TreasureDes/5059;"<TALENT>50054</TALENT>天赋触发时,回复所有护盾/*换位*。"
|
@ -993,7 +993,7 @@ Des/12003_1;"拥有{0}点*功率*,可升级{1}次。"
|
|||||||
Des/12003_2;"拥有{0}点*功率*,不可升级。"
|
Des/12003_2;"拥有{0}点*功率*,不可升级。"
|
||||||
Des/12004_1;"任意部件*发动*时,获得1点*功率*。"
|
Des/12004_1;"任意部件*发动*时,获得1点*功率*。"
|
||||||
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
|
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
|
||||||
Des/12007_1;"*相邻*部件生成点数≥{0}点的能量时,自身获得{1}点威力。"
|
Des/12007_1;"任意部件生成点数≥{0}点的能量时,自身获得{1}点威力。"
|
||||||
Des/12008_1;"自身获得的*功率*翻倍。"
|
Des/12008_1;"自身获得的*功率*翻倍。"
|
||||||
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
|
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
|
||||||
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
|
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
|
||||||
@ -1242,8 +1242,8 @@ Des/92012_1;"*发动*({0}):对敌方*同列*所有部件造成1回合*休眠*
|
|||||||
Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
|
Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。"
|
||||||
Des/92016_1;"回合开始时,回复血量至10的整倍数。"
|
Des/92016_1;"回合开始时,回复血量至10的整倍数。"
|
||||||
Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。"
|
Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。"
|
||||||
Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。"
|
Des/92019_1;"{0}回合后,将转换核心变为蓄力状态。"
|
||||||
Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。"
|
Des/92020_1;"飞船受到{0}点对波伤害后,将转换核心变为攻击状态。"
|
||||||
Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。"
|
Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。"
|
||||||
Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。"
|
Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。"
|
||||||
Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。"
|
||||||
|
@ -46,6 +46,7 @@ PilotName/10046;"Suzaku"
|
|||||||
PilotName/10048;"Perfax"
|
PilotName/10048;"Perfax"
|
||||||
PilotName/10049;"Yongtong"
|
PilotName/10049;"Yongtong"
|
||||||
PilotName/10053;"Y"
|
PilotName/10053;"Y"
|
||||||
|
PilotName/10054;"Grace"
|
||||||
PilotTitle/null;"Unknown"
|
PilotTitle/null;"Unknown"
|
||||||
PilotTitle/10000;"Instructor"
|
PilotTitle/10000;"Instructor"
|
||||||
PilotTitle/10001;"Repair Master"
|
PilotTitle/10001;"Repair Master"
|
||||||
@ -94,6 +95,7 @@ PilotTitle/10046;"The Hermit"
|
|||||||
PilotTitle/10048;"Perfectionism"
|
PilotTitle/10048;"Perfectionism"
|
||||||
PilotTitle/10049;"The Chosen Dog"
|
PilotTitle/10049;"The Chosen Dog"
|
||||||
PilotTitle/10053;"Replicant Variant"
|
PilotTitle/10053;"Replicant Variant"
|
||||||
|
PilotTitle/10054;"Apostle"
|
||||||
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||||
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||||
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||||
@ -141,6 +143,7 @@ PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she h
|
|||||||
PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces."
|
PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces."
|
||||||
PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you."
|
PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you."
|
||||||
PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
|
PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!"
|
||||||
|
PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods."
|
||||||
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||||
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||||
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||||
@ -547,4 +550,13 @@ PilotMono/10053/Idle_3;"Sometimes I chat with X—as if talking to a more rigid
|
|||||||
PilotMono/10053/GetTreasure_1;"I prefer this!"
|
PilotMono/10053/GetTreasure_1;"I prefer this!"
|
||||||
PilotMono/10053/GetTreasure_2;"Double the legends! Double the surprises!"
|
PilotMono/10053/GetTreasure_2;"Double the legends! Double the surprises!"
|
||||||
PilotMono/10053/Switch_1;"Let's call it quits for now."
|
PilotMono/10053/Switch_1;"Let's call it quits for now."
|
||||||
PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled."
|
PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled."
|
||||||
|
PilotMono/10054/Init_1;"The gods are pointing us in the right direction."
|
||||||
|
PilotMono/10054/Init_2;"In the endless cycles, we will eventually walk the path chosen by the gods."
|
||||||
|
PilotMono/10054/Idle_1;"People fear dying without a place to belong, but I know the real terror - the eternal imprisonment in the so-called final resting place."
|
||||||
|
PilotMono/10054/Idle_2;"Do you long for immortality? What if it meant being eternally trapped in a coffin, with no consciousness, no awareness, just being confined there?"
|
||||||
|
PilotMono/10054/Idle_3;"The gods pulled me back from the path of the dead, just to make me carry out a judgment—the judgment that will end everything."
|
||||||
|
PilotMono/10054/GetMaxHp_1;"Our vessel has gained new power."
|
||||||
|
PilotMono/10054/GetMaxHp_2;"Each welded armor plate is a sacrifice to rebirth."
|
||||||
|
PilotMono/10054/GetTreasure;"Physical reconstruction, all for rebirth and renewal!"
|
||||||
|
PilotMono/10054/Wanted;"Every story deserves an ending, and every soul should have a place to rest. The veil of death has already been lifted—this is the final slaughter."
|
@ -45,6 +45,7 @@ Talent/talent_otherunit_name;"Colorful Prism"
|
|||||||
Talent/talent_cleanover_name;"Grand Finale"
|
Talent/talent_cleanover_name;"Grand Finale"
|
||||||
Talent/talent_tritreasure_name;"Accident Maker"
|
Talent/talent_tritreasure_name;"Accident Maker"
|
||||||
Talent/talent_kingcopy_name;"Double or Nothing"
|
Talent/talent_kingcopy_name;"Double or Nothing"
|
||||||
|
Talent/talent_kingback_name;"Rebirth"
|
||||||
Talent/talent_tutorial_name;"Tenacity"
|
Talent/talent_tutorial_name;"Tenacity"
|
||||||
Talent/talent_recover_addcoin_name;"Repair Expert"
|
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||||
Talent/talent_centeradded_name;"Center-focused"
|
Talent/talent_centeradded_name;"Center-focused"
|
||||||
@ -144,6 +145,7 @@ Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimensi
|
|||||||
Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
|
Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*."
|
||||||
Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle."
|
Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle."
|
||||||
Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP."
|
Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP."
|
||||||
|
Talent/talent_kingback_des;"Lose {0} Max HP. Revive with full health one additional time per battle."
|
||||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
||||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||||
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||||
@ -188,7 +190,7 @@ Talent/talent_unitcoin_des;"Whenever the number of Units owned reaches a multipl
|
|||||||
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman."
|
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman."
|
||||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
|
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
|
||||||
Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
|
Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
|
||||||
Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit."
|
Talent/talent_unitrefitloadlimitbynum_des;"Apply "Modification: Weight -1" to the {0}nd gained Unit."
|
||||||
Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
|
Talent/talent_doubletreasure_des;"The first treasure you gain will be copied."
|
||||||
Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
|
Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
|
||||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
|
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
|
||||||
|
@ -197,6 +197,7 @@ TreasureName/5054;"My Computer"
|
|||||||
TreasureName/5055;"Perfectly Forged Ring"
|
TreasureName/5055;"Perfectly Forged Ring"
|
||||||
TreasureName/5057;"Stainless Steel Basin"
|
TreasureName/5057;"Stainless Steel Basin"
|
||||||
TreasureName/5058;"Recyclable Shell"
|
TreasureName/5058;"Recyclable Shell"
|
||||||
|
TreasureName/5059;"Phoenix Emblem"
|
||||||
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
||||||
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
||||||
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
||||||
@ -255,8 +256,8 @@ TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to e
|
|||||||
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
|
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
|
||||||
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
|
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
|
||||||
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
|
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
|
||||||
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
|
TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: Have 2 *Power*"."
|
||||||
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
|
TreasureDes/915;"Upon pickup, apply "Modification: Have 1 *Power*" to every *Attack Unit* you currently own."
|
||||||
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
||||||
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
|
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
|
||||||
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
|
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
|
||||||
@ -372,12 +373,12 @@ TreasureDes/5027;"Gain {0} vacation days."
|
|||||||
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
|
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
|
||||||
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
|
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
|
||||||
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
||||||
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*."
|
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply "Modification: Have {0} *Power*"."
|
||||||
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
||||||
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
|
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
|
||||||
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
|
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
|
||||||
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
|
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
|
||||||
TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*."
|
TreasureDes/5036;"Upon pickup, apply "Modification: Weight -1" to initial *Attack Units*."
|
||||||
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
||||||
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
||||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
|
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
|
||||||
@ -395,4 +396,5 @@ TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a
|
|||||||
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
|
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
|
||||||
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||||
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
|
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
|
||||||
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
|
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
|
||||||
|
TreasureDes/5059;"After <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*."
|
@ -993,7 +993,7 @@ Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
|
|||||||
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
||||||
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
||||||
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
||||||
Des/12007_1;"When *adjacent* Units generate Energy of ≥ {0} Point, this gains {1} Strength."
|
Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength."
|
||||||
Des/12008_1;"This Unit always gains double *Power*."
|
Des/12008_1;"This Unit always gains double *Power*."
|
||||||
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
||||||
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
||||||
@ -1242,8 +1242,8 @@ Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1
|
|||||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||||
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
||||||
Des/92019_1;"After {0} turns, switch to Accumulation state."
|
Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state."
|
||||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch to Attack state."
|
Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state."
|
||||||
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
||||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||||
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||||
|
Loading…
Reference in New Issue
Block a user