diff --git a/README.md b/README.md index 1dcda28..893a275 100644 --- a/README.md +++ b/README.md @@ -10,6 +10,38 @@ dump文件目录 - sprites - textmap +## 2025年1月16日 + +各位赏金猎人们!大家好! + +好久不见! + +协会招募工作又有新进度啦~ + +本次通过面试的驾驶员是:`使徒-格蕾` + +- 猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。 +- 固有天赋-涅槃:初始失去20点血量上限,每场战斗额外满血复活1次。 +- *使徒-格蕾将在37级解锁。 + +### 优化调整 + +1. 集气核心增强,取消了相邻的限制。 +2. 文本纠错及翻译优化。 +3. 修复了一个表现错误的问题。 + +--- + +> 开发者碎碎念: +> +> 不知不觉孤星已经EA1年啦! +> +> 跟大家汇报一下成绩,孤星的销量刚刚突破5W份,感谢各位玩家的支持! +> +> 虽然尚未完全回本,但是我们正朝着回本稳步迈进! +> +> 正式版也即将来几个月内到来! + ## 2024年12月19日 各位赏金猎人们!大家好! @@ -38,6 +70,7 @@ dump文件目录 > 开发者碎碎念: > > 不出意外的话,明年年初就将为大家带来正式版本! +> > 三号飞船、新难度、新boss、隐藏boss即将到来! ## 2024年11月21日 @@ -178,7 +211,6 @@ dump文件目录 > > 本周也在努力开发新内容,突然发现了几个bug,临时更新一下! - # 2024年8月1日 更新 | 平衡性调整、问题修复及体验优化 各位赏金猎人们!大家好! diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index 708d32e..8e96086 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -841,7 +841,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 1936,1930,EventName/1930,增长见识,,,,,,EventDes/1936,你展示了{0},这位富家公子看都没有看一眼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 1937,1930,EventName/1930,增长见识,,,,,,EventDes/1937,你对富家公子嗤之以鼻,并不稀罕他的奖赏。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -1940,1940,EventName/1940,燃料工程,0,3,,;7;;77;;;,,EventDes/1940,泰坦星上一名人类燃料工程师正在做临时生意,帮然改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。,;11;;;,,,EvenOptionDes/1940_1,[装甲支付]受到{0}点伤害。获得{1}点燃料上限。,OC_HPLose,;5;;;,,1,1941,OC_MaxMove,;1;;;,,2,,,,,,, +1940,1940,EventName/1940,燃料工程,0,3,,;7;;77;;;,,EventDes/1940,泰坦星上一名人类燃料工程师正在做临时生意,帮人改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。,;11;;;,,,EvenOptionDes/1940_1,[装甲支付]受到{0}点伤害。获得{1}点燃料上限。,OC_HPLose,;5;;;,,1,1941,OC_MaxMove,;1;;;,,2,,,,,,, 1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_2,[星币支付]失去{0}星币。获得{1}点燃料上限。,OC_StarCoinLose,;5;;;,,1,1942,OC_MaxMove,;1;;;,,2,,,,,,, 1940,1940,EventName/1940,燃料工程,,,,,,,,,,,EvenOptionDes/1940_3,[实验支付]失去{0}点血量上限。获得{1}点燃料上限。,OC_MaxHPLose,;1;;;,,1,1943,OC_MaxMove,;1;;;,,2,,,,,,, 1940,1940,EventName/1940,燃料工程,,,,,,,,,,1,EvenOptionDes/1940_4,[巧舌如簧]使燃料上限变为{0}点。(人类专属),OC_MaxMoveTo,;4;;;,,1,1945,OC_RaceLimit,;0;;;,,2,,,,,,, diff --git a/csv/pilot/Pilot b/csv/pilot/Pilot index 8a03c74..5a84b34 100644 --- a/csv/pilot/Pilot +++ b/csv/pilot/Pilot @@ -51,3 +51,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s ,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,, 10053,PilotTitle/10053,复制体变体,PilotName/10053,Y,;7;;77;;;,PilotDes/10053,Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!,1,69,50053,2,,Sprites/Head/robot_Y,获得部件与宝物时,失去{0}点血量上限换取1份复制。,PM_10053 +10054,PilotTitle/10054,使徒,PilotName/10054,格蕾,;7;;77;;;,PilotDes/10054,猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。,0,37,50054,2,,Sprites/Head/human_engineer,初始失去{0}点血量上限,每场战斗额外满血复活1次。,PM_10054 diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 11125da..21098c1 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -598,10 +598,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92016,Name/92016_1,维修装置,1,Text/92016,维修,0,2,,FALSE,5,,,,,2,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair 92016,Name/92016_2,维修装置+,2,Text/92016,维修,0,2,,FALSE,5,,,,,1,Des/92016_1,回合开始时,回复血量至10的整倍数。,,,,,2,Support_Enemy/Skill_HealToTen,device_repair,DeviceRepair 92017,Name/92017_1,能量锁,1,Text/92017,锁定,0,2,,FALSE,5,,,,,1,Des/92017_1,当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。,,;50;;;,ExtraDes/92017_1,锁定能量:{0}/{1}。,2,Support_Enemy/Skill_PowerSumLocker,device_power_sum_locker,SumLocker -92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack -92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将飞船转换为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack -92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge -92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将飞船转换为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge +92019,Name/92019_1,转换装置-攻,1,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将转换核心变为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack +92019,Name/92019_2,转换装置-攻+,2,Text/92019,转换,0,2,,FALSE,5,,,,,1,Des/92019_1,{0}回合后,将转换核心变为蓄力状态。,,;2;;;,ExtraDes/92019_1,当前:{0}/{1}。,2,Support_Enemy/Skill_TransferAttack,device_transfer_attack,TransferAttack +92020,Name/92020_1,转换装置-蓄,1,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将转换核心变为攻击状态。,,;20;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge +92020,Name/92020_2,转换装置-蓄+,2,Text/92020,转换,0,2,,FALSE,5,,,,,1,Des/92020_1,飞船受到{0}点对波伤害后,将转换核心变为攻击状态。,,;40;;;,ExtraDes/92020_1,受伤:{0}/{1}。,2,Support_Enemy/Skill_TransferCharge,device_transfer_charge,TransferCharge 92025,Name/92025_1,涡轮增压器,1,Text/92025,涡轮增压,0,1,,FALSE,5,,,,,1,Des/92025_1,耐久归0后,使所有攻击部件获得1点功率。,,,,,2,Support_Enemy/Skill_BreakBreakUpPowerUp,device_turbine,DeviceTurbine 92027,Name/92027_1,四点限制器,1,Text/92027,四点限制,0,2,,FALSE,5,,,,,1,Des/92027_1,当敌方攻击部件装载点数≥[{0}点]的能量时,使所有攻击部件获得{1}点威力。,,;4;;1;;;,,,2,Support_Enemy/Skill_FourLimit,device_four_limiter, 92029,Name/92029_1,恒星,1,Text/92029,双方功率提升,0,1,,FALSE,5,,,,,1,Des/92029_1,回合开始时,使敌我双方所有攻击部件获得{0}点功率。,,;2;;;,,,2,Support_Enemy/Skill_BattleAxeSupport,device_sun,Sun diff --git a/csv/talent/Talent b/csv/talent/Talent index cb5dee8..7dd0f89 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -104,3 +104,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ ,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,, 50053,2,;7;;77;;;,69,,Talent/talent_kingcopy_name,危险抉择,Talent/talent_kingcopy_des,可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。,;3;;1;;;,,TA_KingCopy,dangerous_choice,,;50008;;;, +50054,2,;7;;77;;;,37,,Talent/talent_kingback_name,涅槃,Talent/talent_kingback_des,初始失去{0}点血量上限,每场战斗额外满血复活1次。,;20;;;,,TA_KingBack,rebirth,,, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index 82d5260..d18b1ae 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -225,3 +225,4 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri ,,,,,,,,,,,,,,,,,, 5057,TreasureName/5057,不锈钢盆,1,,0,;7;;77;;;,50049,0,,,FALSE,TreasureDes/5057,50049天赋的选项变为3个。,;50049;;1;;;,TS_SetTalentValue_DogBowl,Sprites/Treasures/basin,0,0 5058,TreasureName/5058,可回收装甲,0,,0,;7;;77;;;,50053,0,,,FALSE,TreasureDes/5058,获得或取消获得该宝物时,获得4点血量上限。,,TS_KingCopy,Sprites/Treasures/recycle_armor,0,0 +5059,TreasureName/5059,凤凰徽章,1,,0,;7;;77;;;,50054,0,,,,TreasureDes/5059,50054天赋触发时,回复所有护盾/换位。,,TS_KingBack,Sprites/Treasures/phoenix_badge,0,0 diff --git a/sprites/head/human_engineer/human_engineer.png b/sprites/head/human_engineer/human_engineer.png new file mode 100644 index 0000000..1047e75 Binary files /dev/null and b/sprites/head/human_engineer/human_engineer.png differ diff --git a/sprites/icon/talent/rebirth/rebirth.png b/sprites/icon/talent/rebirth/rebirth.png new file mode 100644 index 0000000..9b64796 Binary files /dev/null and b/sprites/icon/talent/rebirth/rebirth.png differ diff --git a/sprites/treasures/phoenix_badge/phoenix_badge.png b/sprites/treasures/phoenix_badge/phoenix_badge.png new file mode 100644 index 0000000..0d9dc77 Binary files /dev/null and b/sprites/treasures/phoenix_badge/phoenix_badge.png differ diff --git a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent index c0c54a7..6cd731d 100644 --- a/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent +++ b/textmap/chinesetextmap_encounterevent/ChineseTextMap_EncounterEvent @@ -167,8 +167,8 @@ EventDes/560;"在你的强迫症发作前,你打了一个电话,让人赶紧 EventDes/570;"这已经是暗影在规则下能争取到了当前最好的东西了!" EventDes/580;"这里是另一个X的商店,四舍五入就是你自己的商店,能在这里买到什么呢?" EventDes/950;"顺利的通过了简色主义的考察,他们现在可以帮助你移除一个颜色能量原料。" -EventDes/951;"简色主义的工作人员帮你移除了帮你移除了白色能量原料,大部分人都会这么选择。" -EventDes/952;"简色主义的工作人员帮你移除了帮你移除了蓝色能量原料,你的选择似乎有点出乎他们的意料。" +EventDes/951;"简色主义的工作人员帮你移除了白色能量原料,大部分人都会这么选择。" +EventDes/952;"简色主义的工作人员帮你移除了蓝色能量原料,你的选择似乎有点出乎他们的意料。" EventDes/953;"简色主义的工作人员帮你移除了橙色能量原料,他们很难相信有人会移除这么受欢迎的颜色。" EventDes/954;"简色主义的工作人员想帮助你移除颜色能量原料,但被你拒绝了,他们走之前再三叮嘱你要注意保护环境。" EventDes/960;"在旅行途中,你突然想起来还留了这么一个智械神父的电话。人生应该追求深度还是广度呢?也许你现在已经有了答案..." @@ -541,7 +541,7 @@ EventDes/1934;"你展示了{0},这位富家公子看都没有看一眼。" EventDes/1935;"你展示了{0},这位富家公子眼睛都瞪了出来,没想到在这里能见到这传说般的部件,双手奉上了[0]。" EventDes/1936;"你展示了{0},这位富家公子看都没有看一眼。" EventDes/1937;"你对富家公子嗤之以鼻,并不稀罕他的奖赏。" -EventDes/1940;"泰坦星上一名人类燃料工程师正在做临时生意,帮然改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。" +EventDes/1940;"泰坦星上一名人类燃料工程师正在做临时生意,帮人改造燃料库,你观察了一会儿,似乎他的技术还不错,并且他不仅仅接受星币支付,甚至支付外壳材料或者帮他进行实验都可以。" EventDes/1941;"这位工程师拿走了飞船的部分外壳材料并装在了自己的飞船上,你看着他飞船上成堆的外壳装甲,这个人应该十分缺乏安全感,他帮你升级了燃料库就立刻与你拉开了距离。" EventDes/1942;"你支付了一些星币,工程师没有多说什么,很快帮你升级了燃料库后又去忙活自己的事情去了。" EventDes/1943;"工程师在飞船上进行了实验,似乎造成了一些永久性伤害,作为回报,他帮你升级了燃料库。" diff --git a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot index a4e83c4..f076bcf 100644 --- a/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot +++ b/textmap/chinesetextmap_pilot/ChineseTextMap_Pilot @@ -46,6 +46,7 @@ PilotName/10046;"朱雀" PilotName/10048;"坡费" PilotName/10049;"永通" PilotName/10053;"Y" +PilotName/10054;"格蕾" PilotTitle/null;"未知" PilotTitle/10000;"教官" PilotTitle/10001;"维修大师" @@ -94,6 +95,7 @@ PilotTitle/10046;"隐秘者" PilotTitle/10048;"完美主义" PilotTitle/10049;"天选之狗" PilotTitle/10053;"复制体变体" +PilotTitle/10054;"使徒" PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。" PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。" PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。" @@ -141,6 +143,7 @@ PilotDes/10046;"朱雀是一名来自东方的神秘树人,她持有的棱镜 PilotDes/10048;"在成为赏金猎人之前,坡费曾是鬣狗帮最知名的飞船设计师,直到那些星际海盗开始胡乱改造他的杰作。" PilotDes/10049;"对永通而言,别人的意外就是他的日常,如果没有的话,他也很愿意为你造一些。" PilotDes/10053;"Y诞生于复制体-X自我复制时产生的意外变体,相比于X,Y显然更加激进!" +PilotDes/10054;"猎人们为格蕾举办了传统的太空葬礼,两天后,她却活生生的回了总部。她只说,自己成了神的使徒。" PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!" PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。" PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。" @@ -547,4 +550,13 @@ PilotMono/10053/Idle_3;"有时候我也会找X聊聊天,就像,在和另一 PilotMono/10053/GetTreasure_1;"我喜欢这个!" PilotMono/10053/GetTreasure_2;"双份传说!双倍惊喜!" PilotMono/10053/Switch_1;"让我们暂时收手吧。" -PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。" \ No newline at end of file +PilotMono/10053/Switch_2;"装甲不足,复制模式关闭。" +PilotMono/10054/Init_1;"神在向我们指明正确的方向,不是吗?" +PilotMono/10054/Init_2;"在无尽的轮回中,我们终会踏上那条神选之路。" +PilotMono/10054/Idle_1;"人们都害怕死无所归,但我知道,真正让人恐惧的,是死后被永恒的囚禁在那个所谓的归处里。" +PilotMono/10054/Idle_2;"你渴望永生吗?如果是被永无止境的囚禁在一个棺椁里,没有意识,没有感知,只是被关在那里呢?" +PilotMono/10054/Idle_3;"神把我从亡者之路上拉了回来,只为了让我进行一场审判,终结一切的审判。" +PilotMono/10054/GetMaxHp_1;"这艘太空容器获得了新的力量。" +PilotMono/10054/GetMaxHp_2;"每块焊接的钢板都是在向再次重生的献祭。" +PilotMono/10054/GetTreasure;"肉身重构,只为涅槃新生!" +PilotMono/10054/Wanted;"每个故事都该有终局,灵魂本应有归处。死亡的面纱已然揭幕,这是最后的杀戮。" \ No newline at end of file diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index 7497615..49f5044 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -45,6 +45,7 @@ Talent/talent_otherunit_name;"棱镜" Talent/talent_cleanover_name;"华丽收场" Talent/talent_tritreasure_name;"意外频发" Talent/talent_kingcopy_name;"危险抉择" +Talent/talent_kingback_name;"涅槃" Talent/talent_tutorial_name;"坚韧" Talent/talent_recover_addcoin_name;"维修达人" Talent/talent_centeradded_name;"中心聚焦" @@ -144,6 +145,7 @@ Talent/talent_otherunit_des;"精英战斗结束后,获得异次元商店(呼 Talent/talent_cleanover_des;"当手牌中最后1个能量装载时,若部件都没有空槽位,则所有*攻击部件*获得{0}点*功率*。" Talent/talent_tritreasure_des;"每场战斗都可以在悬赏令界面进行突发情况2选1。" Talent/talent_kingcopy_des;"可切换获得部件和宝物时的效果:1.额外复制1份,失去{0}点血量上限。2.取消获得,获得{1}点血量上限。" +Talent/talent_kingback_des;"初始失去{0}点血量上限,每场战斗额外满血复活1次。" Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。" Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。" Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。" diff --git a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure index 021ff6b..c136cbe 100644 --- a/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure +++ b/textmap/chinesetextmap_treasure/ChineseTextMap_Treasure @@ -197,6 +197,7 @@ TreasureName/5054;"我的电脑" TreasureName/5055;"完美仿制圆环" TreasureName/5057;"不锈钢盆" TreasureName/5058;"可回收装甲" +TreasureName/5059;"凤凰徽章" TreasureDes/102;"*充能*效果触发时,生成1个[*蓝色*{0}点]能量。" TreasureDes/104;"战斗开始时,所有*充能*部件获得等同于其*充能*阈值一半的进度。" TreasureDes/105;"*充能*完成时,溢出的点数会继续*充能*。" @@ -395,4 +396,5 @@ TreasureDes/5053;"获得私人定制(呼叫支援):选择1个部件,使 TreasureDes/5054;"获得X的商店(呼叫支援):商品为已拥有部件和宝物的复制(我的电脑除外)。" TreasureDes/5055;"回合内,当所有部件槽位均被装载时,所有*攻击部件*获得{0}点威力。" TreasureDes/5057;"50049天赋的选项变为3个。" -TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。" \ No newline at end of file +TreasureDes/5058;"获得或取消获得该宝物时,获得4点血量上限。" +TreasureDes/5059;"50054天赋触发时,回复所有护盾/*换位*。" \ No newline at end of file diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index 00bae63..ed36c77 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -993,7 +993,7 @@ Des/12003_1;"拥有{0}点*功率*,可升级{1}次。" Des/12003_2;"拥有{0}点*功率*,不可升级。" Des/12004_1;"任意部件*发动*时,获得1点*功率*。" Des/12005_1;"*发动*({0}):获得{1}点*功率*。" -Des/12007_1;"*相邻*部件生成点数≥{0}点的能量时,自身获得{1}点威力。" +Des/12007_1;"任意部件生成点数≥{0}点的能量时,自身获得{1}点威力。" Des/12008_1;"自身获得的*功率*翻倍。" Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。" Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。" @@ -1242,8 +1242,8 @@ Des/92012_1;"*发动*({0}):对敌方*同列*所有部件造成1回合*休眠* Des/92014_1;"对波结算时,使所有联合防御所在的列受到的伤害变为其中的最低值。" Des/92016_1;"回合开始时,回复血量至10的整倍数。" Des/92017_1;"当敌方装载的总能量点数≥{0}时,在本回合中锁定敌方手牌中所有能量,并在下回合重置计数。" -Des/92019_1;"{0}回合后,将飞船转换为蓄力状态。" -Des/92020_1;"飞船受到{0}点对波伤害后,将飞船转换为攻击状态。" +Des/92019_1;"{0}回合后,将转换核心变为蓄力状态。" +Des/92020_1;"飞船受到{0}点对波伤害后,将转换核心变为攻击状态。" Des/92025_1;"*耐久*归0后,使所有*攻击部件*获得1点*功率*。" Des/92027_1;"当敌方*攻击部件*装载点数≥[{0}点]的能量时,使所有*攻击部件*获得{1}点威力。" Des/92029_1;"回合开始时,使敌我双方所有*攻击部件*获得{0}点*功率*。" diff --git a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot index d7fa2bc..255d964 100644 --- a/textmap/englishtextmap_pilot/EnglishTextMap_Pilot +++ b/textmap/englishtextmap_pilot/EnglishTextMap_Pilot @@ -46,6 +46,7 @@ PilotName/10046;"Suzaku" PilotName/10048;"Perfax" PilotName/10049;"Yongtong" PilotName/10053;"Y" +PilotName/10054;"Grace" PilotTitle/null;"Unknown" PilotTitle/10000;"Instructor" PilotTitle/10001;"Repair Master" @@ -94,6 +95,7 @@ PilotTitle/10046;"The Hermit" PilotTitle/10048;"Perfectionism" PilotTitle/10049;"The Chosen Dog" PilotTitle/10053;"Replicant Variant" +PilotTitle/10054;"Apostle" PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides." PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price." PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep." @@ -141,6 +143,7 @@ PilotDes/10046;"Suzaku is a mysterious Treant from the East, and the prism she h PilotDes/10048;"Before becoming a bounty hunter, Perfax was the most renowned spaceship designer for the Hyena Gang, until those space pirates began recklessly modifying his masterpieces." PilotDes/10049;"For Yongtong, accidents are just routine. And if there aren't any, he's more than willing to create a few for you." PilotDes/10053;"Y was born as an unexpected variant during the self-replication of Replicant-X. Compared to X, Y is absolutely much more aggressive!" +PilotDes/10054;"The hunters held a traditional space funeral for Grace. But two days later, she returned to headquarters alive and well. She only said that she had become an apostle of the gods." PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!" PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you." PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!" @@ -547,4 +550,13 @@ PilotMono/10053/Idle_3;"Sometimes I chat with X—as if talking to a more rigid PilotMono/10053/GetTreasure_1;"I prefer this!" PilotMono/10053/GetTreasure_2;"Double the legends! Double the surprises!" PilotMono/10053/Switch_1;"Let's call it quits for now." -PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled." \ No newline at end of file +PilotMono/10053/Switch_2;"Insufficient armor, Replication Mode disabled." +PilotMono/10054/Init_1;"The gods are pointing us in the right direction." +PilotMono/10054/Init_2;"In the endless cycles, we will eventually walk the path chosen by the gods." +PilotMono/10054/Idle_1;"People fear dying without a place to belong, but I know the real terror - the eternal imprisonment in the so-called final resting place." +PilotMono/10054/Idle_2;"Do you long for immortality? What if it meant being eternally trapped in a coffin, with no consciousness, no awareness, just being confined there?" +PilotMono/10054/Idle_3;"The gods pulled me back from the path of the dead, just to make me carry out a judgment—the judgment that will end everything." +PilotMono/10054/GetMaxHp_1;"Our vessel has gained new power." +PilotMono/10054/GetMaxHp_2;"Each welded armor plate is a sacrifice to rebirth." +PilotMono/10054/GetTreasure;"Physical reconstruction, all for rebirth and renewal!" +PilotMono/10054/Wanted;"Every story deserves an ending, and every soul should have a place to rest. The veil of death has already been lifted—this is the final slaughter." \ No newline at end of file diff --git a/textmap/englishtextmap_talent/EnglishTextMap_Talent b/textmap/englishtextmap_talent/EnglishTextMap_Talent index 37a67ba..8936bf0 100644 --- a/textmap/englishtextmap_talent/EnglishTextMap_Talent +++ b/textmap/englishtextmap_talent/EnglishTextMap_Talent @@ -45,6 +45,7 @@ Talent/talent_otherunit_name;"Colorful Prism" Talent/talent_cleanover_name;"Grand Finale" Talent/talent_tritreasure_name;"Accident Maker" Talent/talent_kingcopy_name;"Double or Nothing" +Talent/talent_kingback_name;"Rebirth" Talent/talent_tutorial_name;"Tenacity" Talent/talent_recover_addcoin_name;"Repair Expert" Talent/talent_centeradded_name;"Center-focused" @@ -144,6 +145,7 @@ Talent/talent_otherunit_des;"After elite battles, gain Shop from Another Dimensi Talent/talent_cleanover_des;"When the last Energy in hand is loaded, if all Unit slots are loaded, apply {0} *Power* to every *Attack Unit*." Talent/talent_tritreasure_des;"Choose from 2 emergency events before each battle." Talent/talent_kingcopy_des;"Choose from 2 effects on gaining a Unit or a Treasure: Gain double, -{0} Max HP. Or: Gain nothing, +{1} Max HP." +Talent/talent_kingback_des;"Lose {0} Max HP. Revive with full health one additional time per battle." Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel." Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins." Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*." @@ -188,7 +190,7 @@ Talent/talent_unitcoin_des;"Whenever the number of Units owned reaches a multipl Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman." Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength." Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained." -Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit." +Talent/talent_unitrefitloadlimitbynum_des;"Apply "Modification: Weight -1" to the {0}nd gained Unit." Talent/talent_doubletreasure_des;"The first treasure you gain will be copied." Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units." Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource." diff --git a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure index 2186589..ff0ede4 100644 --- a/textmap/englishtextmap_treasure/EnglishTextMap_Treasure +++ b/textmap/englishtextmap_treasure/EnglishTextMap_Treasure @@ -197,6 +197,7 @@ TreasureName/5054;"My Computer" TreasureName/5055;"Perfectly Forged Ring" TreasureName/5057;"Stainless Steel Basin" TreasureName/5058;"Recyclable Shell" +TreasureName/5059;"Phoenix Emblem" TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy." TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold." TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*." @@ -255,8 +256,8 @@ TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to e TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*." TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*." TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots." -TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*." -TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own." +TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: Have 2 *Power*"." +TreasureDes/915;"Upon pickup, apply "Modification: Have 1 *Power*" to every *Attack Unit* you currently own." TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*." TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*." TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects." @@ -372,12 +373,12 @@ TreasureDes/5027;"Gain {0} vacation days." TreasureDes/5028;"Increase 50034 talent radius by {1}%." TreasureDes/5029;"50035 talent will apply {1} Strength instead." TreasureDes/5030;"Gain {0} Units with 0 Weight." -TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*." +TreasureDes/5031;"Gain 1 random *Attack Unit* and apply "Modification: Have {0} *Power*"." TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource." TreasureDes/5033;"Corruption Engine will add [*White*] slots instead." TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units." TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins." -TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*." +TreasureDes/5036;"Upon pickup, apply "Modification: Weight -1" to initial *Attack Units*." TreasureDes/5037;"50037 talent event now provides 3 options." TreasureDes/5038;"Change the 50039 talent effect to: twice per turn." TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength." @@ -395,4 +396,5 @@ TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)" TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*." TreasureDes/5057;"50049 talent provides 3 options instead." -TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP." \ No newline at end of file +TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP." +TreasureDes/5059;"After 50054 triggers, restore all Shield/*Swap*." \ No newline at end of file diff --git a/textmap/englishtextmap_unit/EnglishTextMap_Unit b/textmap/englishtextmap_unit/EnglishTextMap_Unit index fcda73c..9d4a751 100644 --- a/textmap/englishtextmap_unit/EnglishTextMap_Unit +++ b/textmap/englishtextmap_unit/EnglishTextMap_Unit @@ -993,7 +993,7 @@ Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)." Des/12003_2;"Have {0} *Power*. Cannot be upgraded." Des/12004_1;"When any Unit *activates*, gain 1 *Power*." Des/12005_1;"*Activate* ({0}): Gain {1} *Power*." -Des/12007_1;"When *adjacent* Units generate Energy of ≥ {0} Point, this gains {1} Strength." +Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength." Des/12008_1;"This Unit always gains double *Power*." Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids." Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids." @@ -1242,8 +1242,8 @@ Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes." Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10." Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn." -Des/92019_1;"After {0} turns, switch to Accumulation state." -Des/92020_1;"After the ship takes {0} Showdown damage, switch to Attack state." +Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state." +Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state." Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*." Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength." Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."