2025-01-16
This commit is contained in:
@@ -993,7 +993,7 @@ Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
|
||||
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
||||
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
||||
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
||||
Des/12007_1;"When *adjacent* Units generate Energy of ≥ {0} Point, this gains {1} Strength."
|
||||
Des/12007_1;"When any Unit generate Energy of ≥ {0} Point, this gains {1} Strength."
|
||||
Des/12008_1;"This Unit always gains double *Power*."
|
||||
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
||||
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
||||
@@ -1242,8 +1242,8 @@ Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1
|
||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
||||
Des/92019_1;"After {0} turns, switch to Accumulation state."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch to Attack state."
|
||||
Des/92019_1;"After {0} turns, switch Conversion Core to Accumulation state."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch Conversion Core to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
|
Reference in New Issue
Block a user