2025-01-16

This commit is contained in:
2025-01-16 12:24:41 +08:00
parent 7146fb19a0
commit 50328c5a39
18 changed files with 91 additions and 24 deletions

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@@ -197,6 +197,7 @@ TreasureName/5054;"My Computer"
TreasureName/5055;"Perfectly Forged Ring"
TreasureName/5057;"Stainless Steel Basin"
TreasureName/5058;"Recyclable Shell"
TreasureName/5059;"Phoenix Emblem"
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
@@ -255,8 +256,8 @@ TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to e
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
TreasureDes/913;"At the start of the battle, apply 1 *Power* to *Attack Units* with the most slots."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
TreasureDes/914;"When gaining *Attack Units* in the shop, apply "Modification: Have 2 *Power*"."
TreasureDes/915;"Upon pickup, apply "Modification: Have 1 *Power*" to every *Attack Unit* you currently own."
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
@@ -372,12 +373,12 @@ TreasureDes/5027;"Gain {0} vacation days."
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
TreasureDes/5030;"Gain {0} Units with 0 Weight."
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*."
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply "Modification: Have {0} *Power*"."
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*."
TreasureDes/5036;"Upon pickup, apply "Modification: Weight -1" to initial *Attack Units*."
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
@@ -395,4 +396,5 @@ TreasureDes/5053;"Gain Customization (Call for Support): Convert all slots of a
TreasureDes/5054;"Gain X's Shop (Call for Support): Copies of your Units and treasures for sale. (My Computer excluded)"
TreasureDes/5055;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
TreasureDes/5057;"<TALENT>50049</TALENT> talent provides 3 options instead."
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
TreasureDes/5058;"When you pick up or give up this treasure, gain 4 Max HP."
TreasureDes/5059;"After <TALENT>50054</TALENT> triggers, restore all Shield/*Swap*."