2024-04-04
21
README.md
@ -10,6 +10,27 @@ dump文件目录
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- textmap
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# 2024年4月4日 更新日志
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各位赏金猎人们!大家好!
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又到了周四啦!
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## 新驾驶员:
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协会的驾驶员招募工作又开始啦!本周通过面试的驾驶员是:`强迫症-GR1D`。
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> `GR1D`是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!
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>
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> 固有天赋-`强迫症`:每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。
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>
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> *`强迫症-GR1D`将在`61级`解锁。
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## 体验优化:
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1. 简化了关键字的描述,使其更加易读。
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2. 优化了部分部件的美术资源,使其在升级前后的区分度更大。
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3. 优化了商店中价格的显示方式,现在采用图标显示。
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## bug修复:
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1. 修复了种子系统引起的驾驶员天赋容易重复的问题。
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2. 修复了多个宝物-计数器同时生效后计数不一致的问题。
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# 2024年3月28日 更新日志
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@ -22,6 +22,6 @@ int,string,void,bool,int[],string,void,string,void,int[],string,string,string,in
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10020,BattleEvent/UnitTest_Name,部件测试,,;7;;;,BattleEvent/UnitTest_Des,协会需要你帮忙测试新研发的部件性能,如果你使用得当,就可以留下它。,BattleEvent/UnitTest_Effect,战斗开始时,随机在空位装备1个攻击部件,装载3次该部件后将在战斗结束时获得。,,,BE_UnitTest,unit_try_out,;411;;415;;512;;702;;706;;708;;710;;811;;;,;0;;1;;2;;;
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10021,BattleEvent/SimpleColor_Name,简色主义,,;7;;77;;;,BattleEvent/SimpleColor_Des,简色主义是近来颇为有名的宇宙组织,他们正在考察这场战斗的污染系数。,BattleEvent/SimpleColor_Effect,若每回合使用的手牌能量颜色不超过2种,战斗结束后,可以选择1个颜色能量原料进行移除。,,,BE_SimpleColor,simple_color,;706;;;,
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10022,BattleEvent/ExchangePower_Name,换位激荡,,;77;;;,BattleEvent/ExchangePower_Des,空间的能量要抑制不住了!,BattleEvent/ExchangePower_Effect,攻击部件换位后,获得{0}点威力。,;2;;;,,BE_ExchangePower,spatial_turbulence,,;8;;9;;10;;;
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10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;;
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10023,BattleEvent/ShopLocation_Name,折跃定位,,;77;;;,BattleEvent/ShopLocation_Des,一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!,BattleEvent/ShopLocation_Effect,战斗开始时,使随机{0}个部件获得折跃定位。战斗结束时,若存在折跃定位,可以进入商店。,;3;;;,,BE_ShopLocation,shop_location,;512;;;,;0;;1;;;
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10024,BattleEvent/ExchangeToMove_Name,燃料补充,,;77;;;,BattleEvent/ExchangeToMove_Des,嗯……换位了以后能补充燃料,这很合理吧?,BattleEvent/ExchangeToMove_Effect,在第1回合中,换位后可以回复1点燃料。,,,BE_ExhcangeToMove,exchange_to_fuel,,;0;;1;;;
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10025,BattleEvent/CheckLoad_Name,协会检修,,;77;;;,BattleEvent/CheckLoad_Des,协会非要在这时候例行检查你的部件!在此期间最好不要装载能量!,BattleEvent/CheckLoad_Effect,战斗开始时,使随机部件获得协会检修。,,,BE_CheckLoad,unit_inspection,;706;;512;;;,
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@ -1132,10 +1132,10 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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2340,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2340,你对着这位同胞眼巴巴的望着说你只想要一个{0}点能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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2341,2330,EventName/2330,骰子能量原料,,,,,,EventDes/2341,你对着这位同胞眼巴巴的望着说你只想要一个{0}能量原料,作为赌徒的他似乎非常挣扎,但还是同意了,并让你赶紧离开。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2350,2350,EventName/2350,攻击之力,1,3,,;7;;77;;;,,EventDes/2350,在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。,;10;;;,,,EvenOptionDes/2350_1,[轻度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有1点功率。</g>,OC_StarCoinLose,;2;;;,,1,2351,OC_SlotRefit,;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有2点功率。</g>,OC_StarCoinLose,;10;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有3点功率。</g>,OC_StarCoinLose,;20;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,4,EvenOptionDes/2350_4,[通融通融]<b>失去所有星币。</b><g>选择1个攻击部件,使其在战斗中拥有3点功率。</g><r>(树人专属)</r>,OC_LoseAllCoin,,,1,2355,OC_SlotRefit,;11;;11;;11;;;,,2,,OC_RaceLimit,;3;;;,,3,,
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2350,2350,EventName/2350,攻击之力,1,3,,;7;;77;;;,,EventDes/2350,在一次飙船大赛上,一艘名叫“花”的飞船给你留下了深刻的印象,这艘装配了四个比火箭发动机还要大引擎的飞船,来自于一位身高不到一米的兽族机械师——虎。他和你相谈甚欢,决定以优惠的价格帮你改造一个攻击部件。,;10;;;,,,EvenOptionDes/2350_1,[轻度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有1点功率。</g>,OC_StarCoinLose,;2;;;,,1,2351,OC_SlotRefit,;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_2,[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有2点功率。</g>,OC_StarCoinLose,;10;;;,,1,2352,OC_SlotRefit,;11;;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/2350_3,[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有3点功率。</g>,OC_StarCoinLose,;20;;;,,1,2353,OC_SlotRefit,;11;;11;;11;;;,,2,,,,,,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,4,EvenOptionDes/2350_4,[通融通融]<b>失去所有星币。</b><g>选择1个攻击部件,使其拥有3点功率。</g><r>(树人专属)</r>,OC_LoseAllCoin,,,1,2355,OC_SlotRefit,;11;;11;;11;;;,,2,,OC_RaceLimit,;3;;;,,3,,
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2350,2350,EventName/2350,攻击之力,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2354,,,,,,,,,,,
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2351,2350,EventName/2350,攻击之力,,,,,,EventDes/2351,一阵叮叮当当后,你的部件散发出了不小的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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2352,2350,EventName/2350,攻击之力,,,,,,EventDes/2352,一阵叮叮当当后,你的部件散发出了强大的威能。“男子汉就应该全力一击。”说着他在你面前握紧了他绿豆大小的拳头。你有些无奈的感谢了他,并向他告辞。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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@ -1303,7 +1303,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
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2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
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2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
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2490,2490,EventName/2490,生产技能,1,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有1点功率。</g>,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,,
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2490,2490,EventName/2490,生产技能,1,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有1点功率。</g>,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,,
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2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]<g>选择1个辅助部件,降低1次最高颜色槽位。</g>,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,,
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2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,,
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2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
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@ -4,29 +4,30 @@ int,string,void,string,void,string,string,string
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2,KeyWord/Win,对波胜利,KeyWordDes/Win,对波结算时,部件所在列的威力大于敌方为胜利。,#9BF37B,,
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3,KeyWord/Lose,对波失败,KeyWordDes/Lose,对波结算时,部件所在列的威力小于敌方为失败。,#A40000,,
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4,KeyWord/Equal,对波平局,KeyWordDes/Equal,对波结算时,部件所在列的威力等于敌方为平局。,#00CAFF,,
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5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,当部件所有槽位都被装载时,触发其效果。,#0CFF00,buff,loadfull
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6,KeyWord/Charge,充能,KeyWordDes/Charge,当装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。,#FFCC1F,buff,charge
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7,KeyWord/Use,发动,KeyWordDes/Use,点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。,#FFB95D,buff,use
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8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时,触发其效果。,#6288FF,buff,countdown
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10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,该部件无法装载能量,威力失效,无法发动。,#AD1B35,buff,sleep
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5,KeyWord/LoadFull,满载,KeyWordDes/LoadFull,所有槽位都装载能量时触发。,#0CFF00,buff,loadfull
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6,KeyWord/Charge,充能,KeyWordDes/Charge,装载的能量点数之和达到阈值时触发。,#FFCC1F,buff,charge
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7,KeyWord/Use,发动,KeyWordDes/Use,冷却结束后,点击部件以触发。,#FFB95D,buff,use
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8,KeyWord/CountDown,计时,KeyWordDes/CountDown,回合倒计时归0时触发。,#6288FF,buff,countdown
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10,KeyWord/Sleep,休眠,KeyWordDes/Sleep,无法装载能量,威力失效,无法发动。,#AD1B35,buff,sleep
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11,KeyWord/Break,耐久,KeyWordDes/Break,己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。,#87CEFA,,
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12,KeyWord/Exchange,换位,KeyWordDes/Exchange,可以在战斗中调整部件位置。,#FFE66F,,
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13,KeyWord/Overclock,超频,KeyWordDes/Overclock,该部件装载能量时,若该能量点数≥超频阈值,触发其效果。,#FF78C1,buff,overclock
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15,KeyWord/Triangle,三重,KeyWordDes/Triangle,该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。,#73E5AC,buff,triangle
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16,KeyWord/PowerRate,威力翻倍,KeyWordDes/PowerRate,该部件拥有的威力翻倍,持续1回合。不可叠加。,#E77531,buff,power_rate
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13,KeyWord/Overclock,超频,KeyWordDes/Overclock,装载的单个能量点数≥阈值时触发。,#FF78C1,buff,overclock
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15,KeyWord/Triangle,三重,KeyWordDes/Triangle,累计装载3个能量后触发。,#73E5AC,buff,triangle
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16,KeyWord/PowerRate,威力翻倍,KeyWordDes/PowerRate,本回合拥有双倍威力,不可叠加。,#E77531,buff,power_rate
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17,KeyWord/DestroyUnit,摧毁,KeyWordDes/DestroyUnit,在本场战斗中移除。,#904DF3,,
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101,KeyWord/Grip,钳制,KeyWordDes/Grip,在部件装载时,消耗装载能量并移除钳制,持续1回合。,#4DFFFF,buff,grip
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101,KeyWord/Grip,钳制,KeyWordDes/Grip,本回合下一个装载的能量无效。,#4DFFFF,buff,grip
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103,KeyWord/Burn,燃烧,KeyWordDes/Burn,装载能量时,受到1点伤害。,#FF5151,buff,burn
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104,KeyWord/Link,连锁,KeyWordDes/Link,装载后,其他具有连锁效果的部件会装载同样的能量。,#64B3FF,buff,link
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105,KeyWord/Mist,迷雾,KeyWordDes/Mist,在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。,#FF8B25,,
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106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被敌方装载能量。,#54CF54,buff,accessible
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105,KeyWord/Mist,迷雾,KeyWordDes/Mist,在迷雾中的部件无法装载手牌能量与选中。迷雾位置固定,不会随着飞船的移动而改变。,#FF8B25,,
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106,KeyWord/Permission,访问许可,KeyWordDes/Permission,可被玩家装载能量。,#54CF54,buff,accessible
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107,KeyWord/Corrupt,腐化,KeyWordDes/Corrupt,回合开始时,受到1点伤害。,#883FCE,buff,corrupt
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201,KeyWord/SecretTreasure,秘宝,KeyWordDes/SecretTreasure,战斗结束后,获得1个随机宝物,失败:移除此状态。,#EEDD82,buff,treasure
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202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3次该部件后,将在战斗结束时获得该部件。,#3D6DCC,buff,unittest
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203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。,#CF4257,buff,shop_location
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202,KeyWord/UnitTest,部件测试,KeyWordDes/UnitTest,装载3个能量后,将在战斗结束时获得该部件。,#3D6DCC,buff,unittest
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203,KeyWord/ShopLocation,折跃定位,KeyWordDes/ShopLocation,参与换位后,移除所有折跃定位。,#CF4257,buff,shop_location
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204,KeyWord/CheckLoad,协会检修,KeyWordDes/CheckLoad,回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。,#67DEF2,buff,check_load
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1002,KeyWord/Near,相邻,,,#FF8B25,location,around
|
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1003,KeyWord/Device,辅助部件,,,#51FF59,,
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1003,KeyWord/X,X,,,#F4FF58,,
|
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1004,KeyWord/Cannon,攻击部件,,,#FF5951,,
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1007,KeyWord/Both,双方,,,#FF8B25,,
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1010,KeyWord/Front,前方,,,#FF8B25,location,front
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@ -42,3 +42,4 @@ int,string,void,string,void,int[],string,void,int,int,int,int,bool,string,void,s
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10042,PilotTitle/10042,ESTP,PilotName/10042,乘风,;7;;77;;;,PilotDes/10042,乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。,2,64,50042,2,,Sprites/Head/monster_panda,首领战斗结束后,获得1次固有天赋2选1的机会。,PM_10042
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10043,PilotTitle/10043,黑客,PilotName/10043,暗影,;7;;77;;;,PilotDes/10043,有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。,0,70,50043,2,,Sprites/Head/human_hacker,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,PM_10043
|
||||
10044,PilotTitle/10044,意外产物,PilotName/10044,柯尔,;7;;77;;;,PilotDes/10044,柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。,2,51,50044,2,,Sprites/Head/monster_raccoon,第1回合对波结束后会额外进行1次对波。,PM_10044
|
||||
10045,PilotTitle/10045,强迫症,PilotName/10045,GR1D,;77;;;,PilotDes/10045,GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!,1,61,50045,2,,Sprites/Head/robot_OCD,每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。,PM_10045
|
||||
|
@ -52,20 +52,20 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
11805,Name/11805_2,能量枢纽+,2,Text/11805,能量传输,0,0,,,0,;7;;;,;1;;;,,,1,Des/11805_1,装载后,使所有相邻部件装载1个[白色{0}点]能量。,,;3;;1;;;,,,2,Support_Player/Skill_LinkPassPower,device_gear,
|
||||
11806,Name/11806_1,扩散之环,1,Text/11806,扩散,0,0,,,0,;7;;;,;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
|
||||
11806,Name/11806_2,扩散之环+,2,Text/11806,扩散,0,0,,,0,;7;;;,;3;;2;;;,,,1,Des/11806_1,装载后,使所有攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_LoadedAllPowerPurple,device_diffusion_ring,DiffusionRing
|
||||
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时,生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
|
||||
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时,生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,OnceEnergy
|
||||
11807,Name/11807_1,单次供能器,1,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_1,第2回合开始时,生成1个[白色9点]能量。,,;1;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy,
|
||||
11807,Name/11807_2,单次供能器+,2,Text/11807,单次供能,0,0,;9;;;,,0,;7;;;,,,,1,Des/11807_2,第2回合开始时,生成1个[橙色9点]能量。,,;3;;;,,,2,Support_Player/Skill_CreatePowerRound2,device_once_energy_2,
|
||||
11808,Name/11808_1,消减装置,1,Text/11808,消减,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
|
||||
11808,Name/11808_2,消减装置+,2,Text/11808,消减,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/11808_1,装载后,生成1个点数降低1点的能量,并使后方攻击部件获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_ReducePointPowerUpRight,device_decrease,
|
||||
11809,Name/11809_1,微弱能源,1,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_1,发动({0}):生成1个[白色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
|
||||
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure,Pure
|
||||
11809,Name/11809_2,微弱能源+,2,Text/11809,微弱,0,0,,,0,;7;;;,,,,1,Des/11809_2,发动({0}):生成1个[橙色{1}点]能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_StrongGenerate,device_pure_2,Pure2
|
||||
11810,Name/11810_1,装甲熔炼器,1,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||
11810,Name/11810_2,装甲熔炼器+,2,Text/11810,熔炼装甲,0,0,,,0,;7;;;,,,,1,Des/11810_1,发动({0}):受到{1}点伤害,生成1个能量。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_SelfDamageGenerateCore,device_armour_lighter,
|
||||
11812,Name/11812_1,增长装置,1,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;1;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11812,Name/11812_2,增长装置+,2,Text/11812,增长,0,0,,,0,;7;;;,,,,1,Des/11812_1,发动({0}):手牌中所有[白色]能量点数提升{1}点。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_TurnEndPowerUp,device_turn_end_point_up,
|
||||
11813,Name/11813_1,脉冲供能器,1,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_1,发动({0}):生成1个[白色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free,
|
||||
11813,Name/11813_2,脉冲供能器+,2,Text/11813,脉冲供能,0,0,,,0,;7;;;,,,,1,Des/11813_2,发动({0}):生成1个[橙色{1}点]能量。,;US:3;;;,;9;;;,,,2,Support_Player/Skill_FreePurple,device_free_2,
|
||||
11814,Name/11814_1,回合能量装置,1,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_1,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[白色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3,
|
||||
11814,Name/11814_2,回合能量装置+,2,Text/11814,能量,2,0,,,0,;7;;;,,,,1,Des/11814_2,每场战斗限3次,发动({0}):生成{1}个与当前回合数相同点数的[橙色]能量。,;US:0;;;,;1;;;,ExtraDes/BattleOnce,效果剩余:{0}次,2,Support_Player/Skill_TurnPower,device_round_energy_3_o,
|
||||
11815,Name/11815_1,升级装置,1,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_1,战斗开始时,在本场战斗中升级相邻非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11815,Name/11815_2,升级装置+,2,Text/11815,升级,0,1,;11;;;,,0,;7;;;,,,,1,Des/11815_2,战斗开始时,在本场战斗中升级所有非同名部件。,,,,,2,Support_Player/Skill_AroundUnitUpgrade,device_upgrade,
|
||||
11816,Name/11816_1,外置油桶,1,Text/11816,临时燃料,0,1,;11;;;,,0,;7;;;,,,,1,Des/11816_1,战斗开始时,在本场战斗中获得{0}点燃料。,,;2;;;,,,2,Support_Player/Skill_LoadNextMoveFree,device_fuel,
|
||||
@ -75,17 +75,17 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
11820,Name/11820_1,动能传导器,1,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;3;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||
11820,Name/11820_2,动能传导器+,2,Text/11820,动能传导,0,1,,,0,;7;;;,,,,1,Des/11820_1,任意部件发动时,使自身后方攻击部件获得{0}点威力。,,;4;;;,,,2,Support_Player/Skill_OtherUsePowerUp,device_use_power,UsePower
|
||||
11821,Name/11821_1,燃料能源,1,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_1,发动({0}):消耗1点燃料,生成1个[蓝色9点]能量。,;US:1;;;,;2;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
|
||||
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy,
|
||||
11821,Name/11821_2,燃料能源+,2,Text/11821,能源,0,1,,,0,;7;;;,,,,1,Des/11821_2,发动({0}):消耗1点燃料,生成1个[橙色9点]能量。,;US:1;;;,;3;;;,,,2,Support_Player/Skill_CostMoveToCore,device_fuel_energy_2,
|
||||
11822,Name/11822_1,界限突破,1,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_1,战斗开始时,使所有部件的最高级颜色槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
|
||||
11822,Name/11822_2,界限突破+,2,Text/11822,界限突破,0,1,;11;;;,,0,;7;;;,,,,1,Des/11822_2,战斗开始时,使所有部件的所有槽位颜色降低。,,,,,2,Support_Player/Skill_DegradeAroundSlotColor,device_slot_color_down,
|
||||
11823,Name/11823_1,四向外接口,1,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_1,战斗开始时,使相邻攻击部件额外获得1个[橙色]槽位。,,;3;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
|
||||
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时,使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot,
|
||||
11823,Name/11823_2,四向外接口+,2,Text/11823,外接,0,1,;11;;;,,0,;7;;;,,,,1,Des/11823_2,战斗开始时,使相邻攻击部件额外获得1个[蓝色]槽位。,,;2;;;,,,2,Support_Player/Skill_AddPurpleSlot,device_orange_slot_2,
|
||||
11824,Name/11824_1,能量放大器,1,Text/11824,放大,0,2,,,0,;7;;;,;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
|
||||
11824,Name/11824_2,能量放大器+,2,Text/11824,放大,0,2,,,0,;7;;;,;3;;2;;;,,,1,Des/11824_1,装载后,生成1个点数翻倍的能量。,,,,,2,Support_Player/Skill_DoublePoint,device_double_point,
|
||||
11825,Name/11825_1,模拟器,1,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;2;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
|
||||
11825,Name/11825_2,模拟器+,2,Text/11825,模拟,3,2,;11;;;,,0,;7;;;,;2;;1;;;,,,1,Des/11825_1,战斗开始时,自身技能变为前方辅助部件的技能。,,,,,2,Support_Player/Skill_Imitation,device_copy,DeviceCopy
|
||||
11826,Name/11826_1,外接槽位,1,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_1,战斗开始时,使前方部件获得1个[橙色]槽位和1个[蓝色]槽位。,,;3;;2;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
|
||||
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot,
|
||||
11826,Name/11826_2,外接槽位+,2,Text/11826,外接槽位,0,2,;11;;;,,0,;7;;;,,,,1,Des/11826_2,战斗开始时,使前方部件获得1个[蓝色]槽位和1个[白色]槽位。,,;2;;1;;;,,,2,Support_Player/Skill_CreateSlotFront,device_extra_slot_2,
|
||||
11827,Name/11827_1,重影匕首,1,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;1;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger,
|
||||
11827,Name/11827_2,重影匕首+,2,Text/11827,重影,0,2,,,0,;7;;;,,,,1,Des/11827_1,使后方部件装载[白色]能量时,额外装载{0}个相同的能量。,,;2;;;,,,2,Support_Player/Skill_WhiteLoadTimes,device_phantom_dagger_2,
|
||||
11828,Name/11828_1,漂白装置,1,Text/11828,漂白,4,1,,,0,;7;;;,,,,1,Des/11828_1,发动({0}):手牌中所有[橙色]/[蓝色]的能量点数提升[{1}点]/[{2}点],颜色变为[白色]。,;US:1;;;,;2;;1;;;,,,2,Support_Player/Skill_HandToWhite,device_bleach,
|
||||
@ -94,11 +94,11 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
12001,Name/12001_1,数据检测者,1,Text/12001,检测通过,0,0,,,0,;7;;;,;3;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||
12001,Name/12001_2,数据检测者+,2,Text/12001,检测通过,0,0,,,0,;7;;;,;1;;1;;;,,,1,Des/12001_1,战斗中第1次装载某点数的能量时,获得{0}点功率。,,;1;;;,ExtraDes/12001_1,已装载:{0}。,1,Cannon_Player/Skill_LikeNewCannonNew,cannon_hate_old,Like_New
|
||||
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
|
||||
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
|
||||
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
||||
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,在战斗中拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
||||
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,在战斗中拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
||||
12003,Name/12003_1,青铜核心,1,Text/Empty,,0,0,,,0,;7;;;,;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:2;;;,;4;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_1,
|
||||
12003,Name/12003_2,白银核心,2,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:4;;;,;3;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_2,
|
||||
12003,Name/12003_3,黄金核心,3,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:7;;;,;2;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_3,
|
||||
12003,Name/12003_4,白金核心,4,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;;,-1,-30,1,Des/12003_1,拥有{0}点功率,可升级{1}次。,;PA:11;;;,;1;;;,,,1,Cannon_Player/Skill_Null,cannon_upgrade_4,
|
||||
12003,Name/12003_5,钻石核心,5,Text/Empty,,0,0,,,0,;7;;;,;1;;1;;1;;1;;1;;;,-1,-30,1,Des/12003_2,拥有{0}点功率,不可升级。,;PA:16;;;,,,,1,Cannon_Player/Skill_Null,cannon_upgrade_5,
|
||||
12004,Name/12004_1,动能核心,1,Text/12004,动能,0,1,,,0,;7;;;,;2;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12004,Name/12004_2,动能核心+,2,Text/12004,动能,0,1,,,0,;7;;;,;1;;;,,,1,Des/12004_1,任意部件发动时,获得1点功率。,,,,,1,Cannon_Player/Skill_OtherUseAdded,cannon_use_poweradd,UsePoweradd
|
||||
12005,Name/12005_1,提升核心,1,Text/12005,提升,0,0,,,0,;7;;;,;1;;;,,,1,Des/12005_1,发动({0}):获得{1}点功率。,;US:2;;;,;2;;;,,,1,Cannon_Player/Skill_TurnPowerOnce,cannon_promote,Promote
|
||||
@ -107,10 +107,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
12007,Name/12007_2,集气核心+,2,Text/12007,集气,0,0,,,0,;7;;;,;1;;;,,,1,Des/12007_2,任意部件生成能量时,自身获得{0}点威力。,,;1;;;,,,1,Cannon_Player/Skill_CreatePowerSelfPower,cannon_vitality,
|
||||
12008,Name/12008_1,双刃战斧,1,Text/12008,双刃,0,2,,,0,;7;;;,;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12008,Name/12008_2,双刃战斧+,2,Text/12008,双刃,0,2,,,0,;7;;;,;1;;1;;;,,,1,Des/12008_1,获得的功率翻倍。,,,,,1,Cannon_Player/Skill_AddedDouble,cannon_axe,
|
||||
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,在战斗中拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
12009,Name/12009_1,增殖核心,1,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_1,拥有{0}点功率,装载后,在相邻空位装备增殖核心。,;PA:1;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
12009,Name/12009_2,增殖核心+,2,Text/12009,增殖,5,1,,,0,;7;;;,;1;;;,,,1,Des/12009_2,拥有{0}点功率,装载后,在相邻空位装备增殖核心+。,;PA:2;;;,,,,1,Cannon_Player/Skill_OpenFlower,cannon_proliferation,
|
||||
12010,Name/12010_1,利刃,1,Text/12010,利刃,0,1,,,0,;7;;;,;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
|
||||
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade,
|
||||
12010,Name/12010_2,利刃+,2,Text/12010,利刃,0,1,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/12010_1,装载的每个能量都能触发功率加成。,,,,,1,Cannon_Player/Skill_AddedEveryOne,cannon_blade_2,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
12801,Name/12801_1,供电模组,1,Text/12801,供电,0,0,;11;;;,,0,;7;;;,,,,1,Des/12801_1,战斗开始时,使前方攻击部件获得{0}点功率。,,;3;;;,,,2,Support_Player/Skill_FrontAddedPowerBattleStart,device_poweradd_module,
|
||||
@ -161,8 +161,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
14002,Name/14002_2,三棱核心+,2,Text/14002,三棱,0,1,;8;;;,,0,;7;;;,;2;;1;;;,,,1,Des/14002_1,三重:获得{0}点功率。,,;4;;;,,,1,Cannon_Player/Skill_TrianglePowerCannon,cannon_triangle,
|
||||
14004,Name/14004_1,核能聚集器,1,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;3;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14004,Name/14004_2,核能聚集器+,2,Text/14004,核能聚集,0,2,;8;;;,,0,;7;;;,;1;;1;;;,,,1,Des/14004_1,三重:获得威力翻倍。,,,,,1,Cannon_Player/Skill_TriangleDoublePowerCannon,cannon_trebling_double,TreblingDouble
|
||||
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,在战斗中拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
14005,Name/14005_1,过载核心,1,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:2;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
14005,Name/14005_2,过载核心+,2,Text/14005,过载,0,2,;8;;;,FALSE,0,;7;;;,;1;;;,,,1,Des/14005_1,拥有{0}点功率,三重:使自身功率翻倍,每场战斗仅生效1次。,;PA:3;;;,,,,1,Cannon_Player/Skill_TriangleOncePowerAddedDouble,cannon_overload,Overload
|
||||
14006,Name/14006_1,契约核心,1,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;3;;2;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
|
||||
14006,Name/14006_2,契约核心+,2,Text/14006,契约,5,2,;8;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/14006_1,三重:本回合接下来自身装载的所有能量点数将视为9点。,,,,,1,Cannon_Player/Skill_TriangleAsNineLoad,cannon_contract,Contract
|
||||
14007,Name/14007_1,进化核心,1,Text/14007,进化,0,0,;8;;;,,0,;7;;;,;3;;1;;1;;;,,,1,Des/14007_1,装载后,获得{0}点威力。三重:该效果获得的威力提升{1}点。,;DY:1;;;,;1;;;,,,1,Cannon_Player/Skill_TriangleAddedAsHandCount,cannon_evolve,CannonEvolve
|
||||
@ -237,8 +237,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21028,Name/21028_2,吞噬者+,2,Text/21028,吞噬,0,1,,,0,;77;;;,;2;;2;;;,,,1,Des/21028_1,装载后,摧毁前方部件。任意部件被摧毁后,获得{0}点功率。,,;3;;;,,,1,Cannon_Player/Skill_DestroyFronAdded,cannon_devourer,CannonDevourer
|
||||
21029,Name/21029_1,橙之双匕,1,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
|
||||
21029,Name/21029_2,橙之双匕+,2,Text/21029,橙之双匕,0,2,,,0,;77;;;,;1;;1;;1;;1;;;,,,1,Des/21029_1,装载[橙色]能量时,额外装载1个相同的能量。,,,,,1,Cannon_Player/Skill_OrangeBlade,cannon_orange_dagger,OrangeDagger
|
||||
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||
21030,Name/21030_1,无尽核心,1,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||
21030,Name/21030_2,无尽核心+,2,Text/21030,无尽,0,1,,,0,;77;;;,;1;;;,,,1,Des/21030_1,当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。,,;3;;;,,,1,Cannon_Player/Skill_InfCannon,cannon_void,Void
|
||||
21031,Name/21031_1,兼容核心,1,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
|
||||
21031,Name/21031_2,兼容核心+,2,Text/21031,兼容,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/21031_1,装载[1点]/[橙色]能量时,获得{0}点威力。,,;2;;;,,,1,Cannon_Player/Skill_OneOrPupleCannon,cannon_debris_swirl,DebrisSwirl
|
||||
21032,Name/21032_1,复刻核心,1,Text/21032,复刻,0,1,,,0,;77;;;,;3;;3;;;,,,1,Des/21032_1,非同名攻击部件装载≥{0}的能量时,自身装载1个相同的能量。,,;5;;;,,,1,Cannon_Player/Skill_CopyHigherCannonLoad,cannon_clone,
|
||||
@ -286,13 +286,13 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21845,Name/21845_1,槽位同化器,1,Text/21845,同化,0,1,,,0,;77;;;,;3;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||
21845,Name/21845_2,槽位同化器+,2,Text/21845,同化,0,1,,,0,;77;;;,;1;;1;;;,,,0,Des/21845_1,回合开始时,使后方部件的槽位变成与自身一致。,,,,,2,Support_Player/Skill_SetSlotSame,device_replace_slot,
|
||||
21846,Name/21846_1,爆破手雷,1,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_1,换位时,摧毁与自身换位的部件,并生成1个[白色6点]能量。,,;1;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode,
|
||||
21846,Name/21846_2,爆破手雷+,2,Text/21846,爆破,3,0,,,0,;77;;;,,-1,,0,Des/21846_2,换位时,摧毁与自身换位的部件,并生成1个[橙色6点]能量。,,;3;;;,,,2,Support_Player/Skill_ExchangeDestroyCreate,device_front_explode_2,
|
||||
21848,Name/21848_1,导流装置,1,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||
21848,Name/21848_2,导流装置+,2,Text/21848,导流,0,0,,,0,;77;;;,;1;;1;;1;;;,-1,,0,Des/21848_1,装载后,使后方攻击部件获得相同点数的威力。 ,,,,,2,Support_Player/Skill_LoadAddBackPower,device_back_power,
|
||||
21849,Name/21849_1,配装机,1,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_1,回合开始时,在后方空位装备1个未升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
|
||||
21849,Name/21849_2,配装机+,2,Text/21849,配装,0,1,,,0,;77;;;,,,,1,Des/21849_2,回合开始时,在后方空位装备1个已升级攻击部件。,,,,,2,Support_Player/Skill_EquiptLoseUnit,device_assemble_lose_unit,
|
||||
21851,Name/21851_1,双重能源,1,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_1,战斗开始时,生成{0}个[白色]能量。,,;2;;1;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
|
||||
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare,
|
||||
21851,Name/21851_2,双重能源+,2,Text/21851,双重能源,0,0,,,0,;77;;;,,,,1,Des/21851_2,战斗开始时,生成{0}个[橙色]能量。,,;2;;3;;;,,,2,Support_Player/Skill_BattleStartExtraPower,device_prepare_2,
|
||||
21852,Name/21852_1,碎裂装置,1,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_1,装载后,生成与装载能量点数相同个数的[白色1点]能量,并摧毁自身。,,;1;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
|
||||
21852,Name/21852_2,碎裂装置+,2,Text/21852,碎裂,0,1,,,0,;77;;;,;1;;;,,,1,Des/21852_2,装载后,生成与装载能量点数相同个数的[橙色1点]能量,并摧毁自身。,,;3;;;,,,2,Support_Player/Skill_LoadSplitDestroy,device_fragment,Fragment
|
||||
21853,Name/21853_1,中继器,1,Text/Empty,,5,1,,,0,;77;;;,,,,1,Des/21853_1,当作为带有方位效果的目标时,使目标变为自身上方和下方部件。,,;2;;;,,,2,Support_Player/Skill_WIFI,device_repeater,
|
||||
@ -313,10 +313,10 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
21860,Name/21860_2,跃迁装置+,2,Text/21860,跃迁,1,2,,,0,;77;;;,,,,1,Des/21860_1,后方攻击部件装载能量时,该能量点数提升{0}点。,,;3;;;,,,2,Support_Player/Skill_BackLoadPush,device_behind_plus,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,在战斗中拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,在战斗中拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||
22002,Name/22002_1,残渣核心,1,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:4;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||
22002,Name/22002_2,残渣核心+,2,Text/22002,塞入残渣,0,0,,,0,;77;;;,;1;;;,,,1,Des/22002_1,拥有{0}点功率,战斗开始时,在本场战斗中增加1个[1点]能量原料。,;PA:6;;;,,,,1,Cannon_Player/Skill_BattleStartAddCoreOne,cannon_slag,Slag
|
||||
22003,Name/22003_1,弱点透析,1,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:2;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||
22003,Name/22003_2,弱点透析+,2,Text/22003,弱点锁定,0,0,,,0,;77;;;,;1;;;,,,1,Des/22003_1,拥有{0}点功率,在敌方耐久归0时,功率翻倍。,;PA:3;;;,,,,1,Cannon_Player/Skill_BreakPowerUp,cannon_seek_weak,
|
||||
22004,Name/22004_1,橙色原核+,1,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
|
||||
22004,Name/22004_2,橙色原核+,2,Text/22004,橙色,0,0,,,0,;77;;;,;1;;1;;1;;;,,,1,Des/22004_1,装载[橙色]能量时,获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PurpleSence,cannon_orange_poweradd,
|
||||
22010,Name/22010_1,自增幅核心,1,Text/22010,自增幅,0,2,,,0,;77;;;,;1;;;,,,1,Des/22010_1,自身获得功率时,额外获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_SelfAddedExtra,cannon_self_poweradd,SelfPoweradd
|
||||
@ -369,8 +369,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
23808,Name/23808_1,逸散能量,1,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;2;;2;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
|
||||
23808,Name/23808_2,逸散能量+,2,Text/23808,逸散,0,2,;1;;;,,0,;77;;;,;1;;1;;1;;;,,,1,Des/23808_1,满载:使所有部件的[白色]空槽位装载1个[白色1点]能量。,,,,,2,Support_Player/Skill_LoadFullAllWhiteSlot,device_escape_energy,EscapeEnergy
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,在战斗中拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||
24002,Name/24002_1,磁暴,1,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:2;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||
24002,Name/24002_2,磁暴+,2,Text/24002,磁暴,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24002_1,拥有{0}点功率,充能({1}):获得当前功率的威力。,;PA:3;;CH:6;;;,,,,1,Cannon_Player/Skill_ChargePowerNowPowerAdded,cannon_double_spine,
|
||||
24003,Name/24003_1,电光核心,1,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:13;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
|
||||
24003,Name/24003_2,电光核心+,2,Text/24003,电光,0,1,;2;;;,,0,;77;;;,;3;;1;;;,,,1,Des/24003_1,充能({0}):获得威力翻倍。,;CH:11;;;,,,,1,Cannon_Player/Skill_CriticalByTurn,cannon_electricity,Electricity
|
||||
24004,Name/24004_1,电流激发核心,1,Text/24004,电流激发,0,0,;2;;;,,0,;77;;;,;2;;1;;;,,,1,Des/24004_1,充能({0}):获得{1}点威力。,;CH:12;;;,;10;;;,,,1,Cannon_Player/Skill_PowerUpByCharge,cannon_electric_green,Electric_green
|
||||
@ -415,16 +415,16 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
80003,Name/80003_2,劣质超频核心+,2,Text/80003,超频,0,0,,,2,;7;;;,;2;;1;;;,,,1,Des/80003_1,超频({0}):获得{1}点威力。,;OC:4;;;,;3;;;,,,1,Cannon_Player/Skill_OverclockPowerOverLimitLow,cannon_inferior_overclock,
|
||||
80004,Name/80004_1,反击核心,1,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
|
||||
80004,Name/80004_2,反击核心+,2,Text/80004,反击,0,1,,,3,;7;;77;;;,;1;;1;;;,,,0,Des/80004_1,回合开始时,获得与上回合本列所受到伤害相同的威力。,,,,,1,Cannon_Player/Skill_StrikeBackPlayer,cannon_strike_back,CannonStrikeBackPlayer
|
||||
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||
80005,Name/80005_1,跳蛙核心,1,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||
80005,Name/80005_2,跳蛙核心+,2,Text/80005,跳蛙,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80005_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Player/Skill_JumpFrogPlayer,cannon_frog,Frog
|
||||
80006,Name/80006_1,连胜核心,1,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;1;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||
80006,Name/80006_2,连胜核心,2,Text/80006,连胜,0,1,,,3,;7;;77;;;,;1;;;,,,1,Des/80006_1,对波胜利:获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_PowerUpByWin,cannon_win_poweradd,
|
||||
80007,Name/80007_1,终结者,1,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80007,Name/80007_2,终结者+,2,Text/80007,终结,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80007_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Player/Skill_SnapLastPlayer,cannon_terminator,
|
||||
80008,Name/80008_1,狂暴核心,1,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:3;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||
80008,Name/80008_2,狂暴核心+,2,Text/80008,狂暴,0,1,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80008_1,计时({0}):获得威力翻倍。,;CD:2;;;,,,,1,Cannon_Player/Skill_CriticalCannonPlayer,cannon_crit,
|
||||
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,在战斗中拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||
80009,Name/80009_1,受损的恐怖骨刺,1,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;3;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||
80009,Name/80009_2,受损的恐怖骨刺+,2,Text/80009,恐怖,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80009_1,拥有{0}点功率,对波失败:若本回合自身装载过能量,自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Player/Skill_LoseDoubleAddedPlayer,cannon_fishbone,
|
||||
80010,Name/80010_1,观者之眼,1,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||
80010,Name/80010_2,观者之眼+,2,Text/Empty,,0,2,,,3,;7;;77;;;,;1;;1;;;,,,1,Des/80010_1,同列敌我双方所有攻击部件拥有威力翻倍。,,,,,1,Cannon_Player/Skill_LineAllDouble,cannon_viewer_eye,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
@ -534,27 +534,27 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
91037,Name/91037_1,复制核心,1,Text/91037,复制,0,2,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91037_1,当敌方装载能量时,自身装载相同能量。,,,,,1,Cannon_Enemy/Skill_CopyEnemyLoad,cannon_copy,Copy
|
||||
91039,Name/91039_1,黄金核心,1,Text/Empty,,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91039_1,若敌方威力为0,则拥有{0}点威力。,,;2;;;,,,1,Cannon_Enemy/Skill_PowerDoubleWhenEnemyNoPower,cannon_gold,
|
||||
91041,Name/91041_1,纵斩核心,1,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91041_1,仅在纵斩模式下激活。,,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
|
||||
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,在战斗中拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
|
||||
91041,Name/91041_2,纵斩核心+,2,Text/91041,纵斩,0,2,,FALSE,5,,;1;;1;;1;;1;;;,,,1,Des/91041_2,拥有{0}点功率,仅在纵斩模式下激活。,;PA:30;;;,,,,1,Cannon_Enemy/Skill_TransferTrueCannon,cannon_slash_vertical,Slash_vertical
|
||||
91042,Name/91042_1,甲壳吸收核心,1,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;1;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
|
||||
91042,Name/91042_2,甲壳吸收核心+,2,Text/91042,吸收,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91042_1,对波结束时,敌方同列部件每有1个钳制,自身获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_DoubleDamageCannon,cannon_crab,
|
||||
91044,Name/91044_1,横斩核心,1,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
|
||||
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
|
||||
91044,Name/91044_2,横斩核心+,2,Text/91044,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;1;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_1,Slash_horizontal_1
|
||||
91045,Name/91045_1,横斩核心,1,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
|
||||
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
|
||||
91045,Name/91045_2,横斩核心+,2,Text/91045,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;2;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_2,Slash_horizontal_2
|
||||
91046,Name/91046_1,横斩核心,1,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
|
||||
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
|
||||
91046,Name/91046_2,横斩核心+,2,Text/91046,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;3;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_3,Slash_horizontal_3
|
||||
91047,Name/91047_1,横斩核心,1,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
|
||||
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
|
||||
91047,Name/91047_2,横斩核心+,2,Text/91047,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;4;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_4,Slash_horizontal_4
|
||||
91048,Name/91048_1,横斩核心,1,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91044_1,仅在横斩模式下激活。,,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
|
||||
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,在战斗中拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
|
||||
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,在战斗中拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
|
||||
91048,Name/91048_2,横斩核心+,2,Text/91048,横斩,0,2,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91044_2,拥有{0}点功率,仅在横斩模式下激活。,;PA:10;;;,;5;;;,,,1,Cannon_Enemy/Skill_TransferFalseCannon,cannon_slash_horizontal_5,Slash_horizontal_5
|
||||
91049,Name/91049_1,恐怖骨刺,1,Text/91049,恐怖,0,2,,FALSE,5,,;1;;1;;;,,,1,Des/91049_1,拥有{0}点功率,对波失败:自身功率翻倍。,;PA:1;;;,,,,1,Cannon_Enemy/Skill_LoseDoubleAdded,cannon_fishbone,
|
||||
91050,Name/91050_1,宝石核心,1,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;2;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91050,Name/91050_2,宝石核心+,2,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;3;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91050,Name/91050_3,宝石核心++,3,Text/91050,增幅,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91050_1,当被摧毁时,使其余宝石核心获得{0}点功率。,,;4;;;,,,1,Cannon_Enemy/Skill_SnapCannon,cannon_gem,
|
||||
91051,Name/91051_1,终结者,1,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;77;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91051,Name/91051_2,终结者+,2,Text/91051,终结,0,2,,FALSE,5,,;1;;;,,,1,Des/91051_1,当终结者为唯一一种存在的部件时,额外拥有{0}点威力。,,;99;;;,,,1,Cannon_Enemy/Skill_SnapLast,cannon_terminator,
|
||||
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,在战斗中拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91053,Name/91053_1,跳蛙核心,1,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:2;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91053,Name/91053_2,跳蛙核心+,2,Text/91053,跳蛙,0,1,,FALSE,5,,;1;;;,,,1,Des/91053_1,拥有{0}点功率,对波失败:若自身为最前方的部件,则使自身功率翻倍并随机转移至1个攻击部件,并摧毁自身。,;PA:3;;;,,,,1,Cannon_Enemy/Skill_JumpFrog,cannon_frog,Frog
|
||||
91055,Name/91055_1,滑轮核心-前排,1,Text/91055,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91055_1,敌方前排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_1,Pulley1
|
||||
91056,Name/91056_1,滑轮核心-中排,1,Text/91056,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91056_1,敌方中排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_2,Pulley2
|
||||
91057,Name/91057_1,滑轮核心-后排,1,Text/91057,换位,0,1,,FALSE,5,,;1;;;,,,1,Des/91057_1,敌方后排部件装载后,自身换位至同列。,,,,,1,Cannon_Enemy/Skill_Tramcar,cannon_pulley_3,Pulley3
|
||||
@ -577,8 +577,8 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
91071,Name/91071_1,白色利斧,1,Text/91071,白色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91071_1,当敌方手牌中没有[白色]能量时,拥有威力翻倍。,,;1;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_white,
|
||||
91072,Name/91072_1,蓝色利斧,1,Text/91072,蓝色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91072_1,当敌方手牌中没有[蓝色]能量时,拥有威力翻倍。,,;2;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_blue,
|
||||
91073,Name/91073_1,橙色利斧,1,Text/91073,橙色,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91073_1,当敌方手牌中没有[橙色]能量时,拥有威力翻倍。,,;3;;;,,,1,Cannon_Enemy/Skill_NoColorAddRate,cannon_axe_orange,
|
||||
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被敌方装载能量。\n被敌方装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
|
||||
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被敌方装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
|
||||
91074,Name/91074_1,破坏性核心,1,Text/91074,破坏,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91074_1,可被玩家装载能量。\n被玩家装载时,摧毁相邻部件。,,,,,1,Cannon_Enemy/Skill_EnemyLoadSelfDestroy,cannon_fragment,CannonFragment
|
||||
91075,Name/91075_1,无防核心,1,Text/Empty,,0,1,,FALSE,5,,;3;;2;;1;;;,,,1,Des/91075_1,可被玩家装载能量。,,,,,1,Cannon_Enemy/Skill_EnemyLoadEmpty,cannon_no_defence,
|
||||
91077,Name/91077_1,耐久齿轮,1,Text/91077,耐久,0,1,,FALSE,5,,;1;;1;;;,,,1,Des/91077_1,战斗中拥有与耐久值相等的功率。,,,,,1,Cannon_Enemy/Skill_SameBreakAdded,cannon_1st,
|
||||
91078,Name/91078_1,上等马,1,Text/91078,寻找下等马,0,1,,FALSE,5,,;1;;1;;1;;;,,,1,Des/91078_1,敌方装载后,自身换位至敌方威力最小的那一列。,,,,,1,Cannon_Enemy/Skill_GoodHorse,cannon_top_horse,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
|
@ -83,7 +83,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
50030,2,;7;;77;;;,52,,Talent/talent_rollcoin_name,/roll 50,Talent/talent_rollcoin_des,战斗结束后,星币将在1-50范围内随机变化。,,,TA_RollCoin,roll_dice,,;50009;;50011;;;,
|
||||
50031,2,;7;;;,58,,Talent/talent_burnslot_name,腐化之源,Talent/talent_burnslot_des,初始获得专属部件:<UNIT>80809|1</UNIT>。,;80809;;1;;;,,TA_Init_AddUnit,corrupt_source,,,
|
||||
50032,2,;77;;;,56,,Talent/talent_linedouble_name,观者之眼,Talent/talent_linedouble_des,初始获得专属部件:<UNIT>80010|1</UNIT>。,;80010;;1;;;,,TA_Init_AddUnit,viewer,,,
|
||||
50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,
|
||||
50033,2,;7;;77;;;,62,,Talent/talent_limittimer_name,青铜沙漏,Talent/talent_limittimer_des,每回合额外生成{0}个能量,但在{1}秒后自动结束回合。,;1;;15;;;,,TA_LimitTimer,sand_clock,,,;411;;;
|
||||
50034,2,;7;;77;;;,50,,Talent/talent_drawacircle_name,画个圈圈去度假,Talent/talent_drawacircle_des,经历度假事件会使其周围圆形区域的其他度假事件消耗天数减少1天。,,,TA_DrawACircle,draw_circle,,;50025;;;,
|
||||
50035,2,;7;;77;;;,20,,Talent/talent_resonate_name,共振,Talent/talent_resonate_des,连续装载点数和颜色都相同的手牌能量时,飞船中心的攻击部件获得{0}点威力。,;3;;;,,TA_Resonate,resonance,,,
|
||||
50036,2,;7;;77;;;,16,,Talent/talent_biggership_name,大船长,Talent/talent_biggership_des,飞船替换为拥有更多位置的大船号。,,,TA_BiggerShip,mega_ship,,,;208;;511;;905;;906;;;
|
||||
@ -94,3 +94,4 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
|
||||
50042,2,;7;;77;;;,64,,Talent/talent_makefriends_name,交个朋友,Talent/talent_makefriends_des,前2场精英战斗结束后,获得1次固有天赋2选1的机会。,,,TA_MakeFriends,make_friends,,,
|
||||
50043,2,;7;;77;;;,70,,Talent/talent_rareorder_name,错乱规则,Talent/talent_rareorder_des,在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。,,,TA_RareOrder,disorder_rule,,;10016;;;,
|
||||
50044,2,;7;;77;;;,51,,Talent/talent_bobo_name,重叠时间,Talent/talent_bobo_des,初始获得专属部件:<UNIT>80821|2</UNIT>。,;80821;;2;;;,,TA_Init_AddUnit,overlapping_time,,,
|
||||
50045,2,;77;;;,61,,Talent/talent_colorequal_name,强迫症,Talent/talent_colorequal_des,每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。,,,TA_ColorEqual,OCD,,;50039;;;,;411;;;
|
||||
|
@ -66,8 +66,8 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
910,TreasureName/910,邪恶投影,1,,0,;7;;77;;;,,1,,,,TreasureDes/910,当攻击部件获得功率时,获得与功率增加点数相同的威力。,,TS_PowerAddedAddPower,Sprites/Treasures/evil_projection,0,0
|
||||
912,TreasureName/912,音波,1,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/912,第3回合开始时,所有攻击部件获得{0}点临时功率。,;4;;;,TS_3rdTurnAddedTemp,Sprites/Treasures/sound_wave,0,0
|
||||
913,TreasureName/913,流光宝石,0,,0,;7;;77;;;,,0,,,,TreasureDes/913,战斗开始时,槽位数量最多的攻击部件获得1点功率。,,TS_StartSlotMostAdded,Sprites/Treasures/gem_poweradd,0,0
|
||||
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:在战斗中拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
|
||||
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:在战斗中拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
|
||||
914,TreasureName/914,功率购物卡,0,,0,;7;;77;;;,,0,,,FALSE,TreasureDes/914,在商店中获得攻击部件时,使其获得改造:拥有2点功率。,,TS_ShopCannonAdded,Sprites/Treasures/card_poweradd,0,0
|
||||
915,TreasureName/915,功率改造机,1,,1,;7;;77;;;,,0,,,FALSE,TreasureDes/915,获得时,使拥有的所有攻击部件获得改造:拥有1点功率。,,TS_AllCannonAdded,Sprites/Treasures/poweradd_mechine,0,0
|
||||
916,TreasureName/916,先锋勋章,1,,0,;7;;77;;;,,0,,,,TreasureDes/916,战斗过程中,第1个装载手牌能量的攻击部件获得{0}点功率。,;2;;;,TS_LoadFirstCannonAdded,Sprites/Treasures/poweradd_metal,0,0
|
||||
917,TreasureName/917,虚空力场,1,,0,;77;;;,,0,,,,TreasureDes/917,战斗开始时,所有攻击部件获得与飞船未使用的负载相同的功率。,,TS_UnloadLimitAdded,Sprites/Treasures/void_field,0,0
|
||||
,,,,,,,,,,,,,,,,,,
|
||||
@ -200,7 +200,7 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
|
||||
5028,TreasureName/5028,大圈圈,1,,0,;7;;77;;;,50034,0,,,FALSE,TreasureDes/5028,<TALENT>50034</TALENT>天赋的半径扩大{1}%。,;50034;;30;;;,TS_Circle,Sprites/Treasures/big_circle,0,0
|
||||
5029,TreasureName/5029,共振增幅器,1,,0,;7;;77;;;,50035,0,,,,TreasureDes/5029,<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。,;50035;;4;;;,TS_SetTalentValue,Sprites/Treasures/resonance_amplifier,0,0
|
||||
5030,TreasureName/5030,补位礼包,1,,0,;77;;;,50036,0,,,FALSE,TreasureDes/5030,获得{0}个负载为0的部件。,;2;;;,TS_GetLimitZero,Sprites/Treasures/two_units,0,0
|
||||
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:在战斗中拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
|
||||
5031,TreasureName/5031,功率部件,1,,0,;7;;77;;;,50010,0,,,FALSE,TreasureDes/5031,获得1个随机攻击部件,使其获得改造:拥有{0}点功率。,;2;;;,TS_CrazyMan,Sprites/Treasures/power_unit,0,0
|
||||
5032,TreasureName/5032,融合能量,1,,0,;7;;77;;;,50026,0,,,,TreasureDes/5032,战斗开始时,生成1个原料库中最高点数和颜色结合的能量。,,TS_WashHand,Sprites/Treasures/energy_mix,0,0
|
||||
5033,TreasureName/5033,白色槽位,1,,0,;7;;;,50031,0,,,,TreasureDes/5033,通过腐化槽位获得的槽位颜色变为[白色]。,,TS_WhiteRoot,Sprites/Treasures/white_slot,0,0
|
||||
5034,TreasureName/5034,升级模组,0,,0,;7;;77;;;,50038,0,,,FALSE,TreasureDes/5034,获得该宝物时,随机升级{0}个部件。,;2;;;,TS_UpgradeRandom,Sprites/Treasures/upgrade_module,0,0
|
||||
|
BIN
sprites/common/common_icon/common_icon_0.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
sprites/common/common_icon/common_icon_1.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
sprites/common/common_icon/common_icon_2.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/common/common_icon/common_icon_3.png
Normal file
After Width: | Height: | Size: 2.9 KiB |
BIN
sprites/common/common_icon/common_icon_4.png
Normal file
After Width: | Height: | Size: 2.2 KiB |
BIN
sprites/head/robot_ocd/robot_OCD.png
Normal file
After Width: | Height: | Size: 130 KiB |
BIN
sprites/icon/talent/ocd/OCD.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/units/cannon_blade_2/cannon_blade_2.png
Normal file
After Width: | Height: | Size: 8.5 KiB |
Before Width: | Height: | Size: 5.5 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 3.7 KiB After Width: | Height: | Size: 4.1 KiB |
BIN
sprites/units/device_extra_slot_2/device_extra_slot_2.png
Normal file
After Width: | Height: | Size: 4.2 KiB |
Before Width: | Height: | Size: 7.3 KiB After Width: | Height: | Size: 8.1 KiB |
BIN
sprites/units/device_free_2/device_free_2.png
Normal file
After Width: | Height: | Size: 8.1 KiB |
Before Width: | Height: | Size: 6.2 KiB After Width: | Height: | Size: 6.3 KiB |
BIN
sprites/units/device_front_explode_2/device_front_explode_2.png
Normal file
After Width: | Height: | Size: 6.4 KiB |
Before Width: | Height: | Size: 6.6 KiB After Width: | Height: | Size: 6.9 KiB |
BIN
sprites/units/device_fuel_energy_2/device_fuel_energy_2.png
Normal file
After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 11 KiB After Width: | Height: | Size: 11 KiB |
BIN
sprites/units/device_once_energy_2/device_once_energy_2.png
Normal file
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.2 KiB |
BIN
sprites/units/device_orange_slot_2/device_orange_slot_2.png
Normal file
After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 5.2 KiB After Width: | Height: | Size: 5.2 KiB |
BIN
sprites/units/device_prepare_2/device_prepare_2.png
Normal file
After Width: | Height: | Size: 5.4 KiB |
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
BIN
sprites/units/device_pure_2/device_pure_2.png
Normal file
After Width: | Height: | Size: 11 KiB |
Before Width: | Height: | Size: 7.0 KiB After Width: | Height: | Size: 7.0 KiB |
BIN
sprites/units/device_pure_down_2/device_pure_down_2.png
Normal file
After Width: | Height: | Size: 5.8 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 3.9 KiB |
After Width: | Height: | Size: 4.0 KiB |
Before Width: | Height: | Size: 6.0 KiB After Width: | Height: | Size: 6.0 KiB |
After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 7.6 KiB After Width: | Height: | Size: 7.6 KiB |
After Width: | Height: | Size: 7.7 KiB |
@ -67,7 +67,7 @@ BattleEvent/ExchangePower_Des;"空间的能量要抑制不住了!"
|
||||
BattleEvent/ExchangePower_Effect;"*攻击部件**换位*后,获得{0}点威力。"
|
||||
BattleEvent/ShopLocation_Name;"折跃定位"
|
||||
BattleEvent/ShopLocation_Des;"一名商人将传送的折跃定位设在了你的部件上,请务必稳定住它们!"
|
||||
BattleEvent/ShopLocation_Effect;"战斗开始时,使随机{0}个部件获得*折跃定位*。"
|
||||
BattleEvent/ShopLocation_Effect;"战斗开始时,使随机{0}个部件获得*折跃定位*。战斗结束时,若存在*折跃定位*,可以进入商店。"
|
||||
BattleEvent/ExchangeToMove_Name;"燃料补充"
|
||||
BattleEvent/ExchangeToMove_Des;"嗯……换位了以后能补充燃料,这很合理吧?"
|
||||
BattleEvent/ExchangeToMove_Effect;"在第1回合中,*换位*后回复1点燃料。"
|
||||
|
@ -82,7 +82,7 @@ ShipSelectPanel/DiffcultyNum;"进阶模式:{0}"
|
||||
ShipSelectPanel/DiffcultyText;"进阶模式"
|
||||
ShipSelectPanel/PilotDes;"每次会随机3名驾驶员,需选择其中1名驾驶飞船。\n\n驾驶员的能力由<color=#DF925C>固有天赋</color>和<color=#4389E7>随机天赋</color>组成:\n<color=#DF925C>固有天赋</color>和驾驶员本身绑定。\n<color=#4389E7>随机天赋</color>则在所有已解锁的随机天赋中抽取。\n\n只有击败第1个精英敌人后,驾驶员和随机天赋才会重新随机。"
|
||||
ShipSelectPanel/DiffcultyString_1;"1.敌人拥有更高的生命值。"
|
||||
ShipSelectPanel/DiffcultyString_2;"2.启航时受到损伤。"
|
||||
ShipSelectPanel/DiffcultyString_2;"2.启航时受到伤害。"
|
||||
ShipSelectPanel/DiffcultyString_3;"3.敌人拥有更高的伤害。"
|
||||
ShipSelectPanel/DiffcultyString_4;"4.商店贩卖物品的价格更高。"
|
||||
ShipSelectPanel/DiffcultyString_5;"5.敌人拥有更高的耐久值。"
|
||||
@ -214,9 +214,11 @@ BattleCorePanel/CDDes;"能量原料生成能量后会进入冷却库"
|
||||
ShopPanel/Title;"商店"
|
||||
ShopPanel/Free;"免费"
|
||||
ShopPanel/Price;"{0}星币"
|
||||
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
|
||||
ShopPanel/Sold;"售出"
|
||||
ShopPanel/Lack;"缺货"
|
||||
ShopPanel/HPPrice;"{0}血量"
|
||||
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
|
||||
ShopPanel/Spend;"已花费:{0}"
|
||||
ShopPanel/Refresh;"刷新商品"
|
||||
ShopPanel/Steal;"盗窃"
|
||||
@ -383,13 +385,15 @@ UnitData/SlotRefit_DemoteHighest;"改造:降低颜色最高槽位"
|
||||
UnitData/SlotRefit_AddEquiptLimit;"改造:负载+1"
|
||||
UnitData/SlotRefit_SubEquiptLimit;"改造:负载-1"
|
||||
UnitData/SlotRefit_Duplicate;"改造:复制上1个改造"
|
||||
UnitData/SlotRefit_AddPowerAdded;"改造:在战斗中拥有1点功率"
|
||||
UnitData/SlotRefit_AddPowerAdded;"改造:拥有1点功率"
|
||||
UnitData/SlotRefit_ClearSlot;"改造:移除所有槽位"
|
||||
BattlePanel/EndTurn;"结束回合"
|
||||
BattlePanel/Core;"能量原料"
|
||||
BattlePanel/PreviewPower;"生成能量预览"
|
||||
BattlePanel/Notice/ColorTitle;"能量颜色等级不足"
|
||||
BattlePanel/Notice/ColorDes;"能量颜色小于槽位颜色(<color=#FF6000>橙色</color>><color=#2792FF>蓝色</color>><color=#C9C9C9>白色</color>)"
|
||||
BattlePanel/Notice/ColorTitleOCD;"强迫症犯了!"
|
||||
BattlePanel/Notice/ColorDesOCD;"能量颜色必须与槽位颜色匹配!"
|
||||
BattlePanel/Notice/NoSlotTitle;"部件无空槽位"
|
||||
BattlePanel/Notice/NoSlotDes;"部件没有可装载能量的空槽位"
|
||||
BattlePanel/CheckEndTurn;"确定要结束回合吗?"
|
||||
|
@ -253,7 +253,7 @@ EventDes/1211;"你选择了对机身本身进行强化,材质的替换使得
|
||||
EventDes/1212;"你选择了对护盾进行强化,更加充沛的护盾绝对是超值的选择。"
|
||||
EventDes/1213;"你选择了<color=#FFFF80>最贵的</color>服务方案,护盾机身都得到了强化,现在你的飞船已经是防御性能拉满了。"
|
||||
EventDes/1214;"你看了看价目表,上了飞船就走。"
|
||||
EventDes/1215;"你对提出的方案都不满意,在你的<slide>唇枪舌剑</slide>和星币攻势下,大师终于给出一个终极强化方案,这下你的飞船<color=#FFFF80><incr>无敌了<incr></color>。"
|
||||
EventDes/1215;"你对提出的方案都不满意,在你的<slide>唇枪舌剑</slide>和星币攻势下,大师终于给出一个终极强化方案,这下你的飞船<color=#FFFF80><incr>无敌了</incr></color>。"
|
||||
EventDes/1220;"在经过秋名星系的时候,一群飙船党的混混看到了你。\n“<wave>哎,小伙子,你那什么船啊?飙一下啊?</wave>”"
|
||||
EventDes/1221;"你凭借高超的技巧赢得了<color=#4DFF4D>冠军奖金</color>,不过在一个急转弯处你<color=#FF4D4D><wiggle>险些烧了引擎</wiggle></color>,看来飞船要大修了。"
|
||||
EventDes/1222;"星际警察及时赶到,逮捕了飙船党,授予你<color=#FFFF80>宇宙优秀公民</color>称号,并发了<color=#4DFF4D>一小笔奖金</color>。"
|
||||
@ -309,7 +309,7 @@ EventDes/1352;"经过激烈的改造,你飞船能挂载的<color=#4DFF4D>护
|
||||
EventDes/1360;"你收到了赏金猎人协会发来的邮件:鉴于目前日趋危险的宇宙环境,我们决定为新手赏金猎人们提供<bounce>额外的协助</bounce>。两种适合新手的标准部件供您选择。"
|
||||
EventDes/1361;"虽然你对自身新人的称呼并不是很满意,而{0}看起来也并不怎么好用,但<color=#4DFF4D>免费</color>的东西,总是多多益善的。"
|
||||
EventDes/1362;"作为精通程序的智械,你黑进了协会的发放系统,尝试获得更高等级的部件发放权限。虽然这已经不是你第一次这样做了,不过你也无法保证这次一定能成功,最终,你获得了{0}。"
|
||||
EventDes/1370;"“公益捐赠,责任传承。”横幅下是三台公益部件扭蛋机,据说许多的赏金猎人前辈在之前就签署了部件捐赠协议,在他们退休后,他们的部件就会留在这里,供初入该行的新人免费使用。“有便宜不占王八蛋。”你说着就要按下其中一个按钮。"
|
||||
EventDes/1370;"“<wave>公益捐赠,责任传承</wave>”横幅下是三台公益部件扭蛋机,据说许多的赏金猎人前辈在之前就签署了<color=#FFFF80>部件捐赠协议</color>,在他们退休后,他们的部件就会留在这里,供初入该行的新人免费使用。“<wave>有便宜不占王八蛋。</wave>”你说着就要按下其中一个按钮。"
|
||||
EventDes/1371;"随着叮咚一声清脆的响声,带有前辈签名的<OP0>[0]伴随着一份印有你指纹的<color=#FFFF80>同意捐赠协议</color>落入了你的手中。"
|
||||
EventDes/1374;"就在你即将按下按钮的<swing>一瞬间</swing>,你觉得这里面可能有诈,停下来离开了。"
|
||||
EventDes/1380;"一名熊熊族星际快递员<bounce>敲了敲</bounce>你的飞船玻璃,说是好像有你的包裹,但信息似乎有点对不上,请问你的名字是?"
|
||||
@ -355,7 +355,7 @@ EventDes/1477;"你觉得这样的改造实在有些<slide>恐怖</slide>,果
|
||||
EventDes/1480;"你从一位赏金猎人协会的<color=#FFFF80>前辈那里得到了一张藏宝图</color>,当你循着导航来到藏宝地点时,你发现有一队鬣狗帮的飞船也在这个空域<wiggle>盘旋</wiggle>。你很好奇,他们好像从来不会带走宝藏,而是总是留在那里,给你使绊子。"
|
||||
EventDes/1481;"这条小路过于狭窄,你的飞船不可避免的发生了<color=#FF4D4D><shake>碰撞</shake></color>,造成了永久性的伤害,但总算是寻获了<OP0>[0]。"
|
||||
EventDes/1482;"你驾驶飞船穿过枪林弹雨,虽然<color=#FF4D4D><shake>受到了一些伤害</shake></color>,但总算是寻获了<OP0>[0]。"
|
||||
EventDes/1483;"利益攻势对鬣狗帮总是百试不爽,虽然付出了<color=#FF4D4D>一些燃料</color>,但总算是寻获了<OP0>[0]。不过在鬣狗帮的飞船中,你似乎瞥见了那位前辈的飞船。"
|
||||
EventDes/1483;"利益攻势对鬣狗帮总是百试不爽,虽然付出了<color=#FF4D4D>一些燃料</color>,但总算是寻获了<OP0>[0]。不过在鬣狗帮的飞船中,你似乎瞥见了那位<color=#FFFF80>前辈的飞船</color>。"
|
||||
EventDes/1484;"你最终选择了离开,还是不惹这些鬣狗帮的人为好。"
|
||||
EventDes/1490;"这是一名智械改装师所开设的空间改造站,似乎正在举行<bounce>开业大酬宾</bounce>,它可以免费为顾客升级某个特定部件,当然,也可以花钱指定一个部件进行升级,你选择?"
|
||||
EventDes/1491;"“<wave>听从机械神明的指示,如果它的想法恰好与你一致的话</wave>”智械一边帮你升级一边神神叨叨的。"
|
||||
@ -418,7 +418,7 @@ EventDes/1640;"黑星的监狱突然发起了<shake>暴动</shake>,一位策
|
||||
EventDes/1641;"通过槽位复制组件,越狱犯为你的部件进行了<color=#4DFF4D>升级</color>。你趁越狱犯不注意悄悄向警察通报了你们的坐标,不过当你回身找寻这名越狱犯时,他已经消失不见,索性你的飞船已经改造完成了。"
|
||||
EventDes/1642;"这位越狱犯从一个隐蔽的秘密基地中找到了<color=#4DFF4D>移除槽位的组件</color>,你看着认真工作的他,悄悄向警察发送了你们的坐标。不过在警察赶来前,越狱犯已经消失不见了,索性你的飞船已经改造完成。"
|
||||
EventDes/1643;"越狱犯为你进行了部件<color=#4DFF4D>升级</color>,此刻的你正想要向警察发送你们的坐标。\n\n“<shake>没用的。</shake>”他打断了你。“我知道你会报警,我也能顺利的逃脱,你试多少次也都会是<color=#FFFF80>一样的结果</color>。”\n\n他似乎有些<b>绝望</b>。\n\n“我也曾是赏金猎人,然而我们也不过都是棋子,协会的棋子。”\n\n越狱犯似乎陷入癫狂的跑入黑暗。"
|
||||
EventDes/1644;"越狱犯飞速的<color=#4DFF4D>给你的飞船装甲做了加厚处理</color>。“<wave>请不要报警,我知道你会报警。</wave>”他的大脑飞速运转,神情复杂。\n\n“听我说,我能表达的内容有限,因为一个事件只能出现<color=#FFFF80>有限的字数</color>。赏金猎人协会是由一台超级计算机控制的,而这所有的事件不过是其中的<wiggle>循环</wiggle>。不过计算机也不是真正的黑手,有一个观察者,一个比我们二维更高维的观察者在看着我们,所有的时间,所有的可能性,在他看来只不过是一个随机的孤立的事件。我们都是棋子,听我说,<shake>我们都是棋子</shake>。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但是"
|
||||
EventDes/1644;"越狱犯飞速的<color=#4DFF4D>给你的飞船装甲做了加厚处理</color>。“<wave>请不要报警,我知道你会报警。</wave>”他的大脑飞速运转,神情复杂。\n\n“听我说,我能表达的内容有限,因为一个事件只能出现<color=#FFFF80>有限的字数</color>。赏金猎人协会是由一台超级计算机控制的,而这所有的事件不过是其中的<wiggle>循环</wiggle>。不过计算机也不是真正的黑手,有一个观察者,一个比我们二维更高维的观察者在看着我们,所有的时间,所有的可能性,在他看来只不过是一个随机的孤立的事件。我们都是棋子,听我说,<shake>我们都是棋子</shake>。”越狱犯陷入疯癫。\n\n你有些无奈的摇摇头。“但<fade>是”</fade>"
|
||||
EventDes/1645;"你看着离开的越狱犯,陷入了沉思。"
|
||||
EventDes/1680;"在一个无名星球,你碰到了<bounce>传奇赏金猎人杰特洛</bounce>,曾凭借一己之力差点覆灭了鬣狗帮的总部,你在赏金猎人协会的名人堂中也仰望过他的名字,甚至在风靡全宇宙的孤星牌中,他的人物卡也是一张极其稀有的SSR。而今他已经退休了,在这么一个偏僻的星球成为了一个部件改造师,而见到作为后辈的你他愿意帮你调整一下你的部件。"
|
||||
EventDes/1681;"看着<color=#FFFF80>一模一样的两个部件</color>,你对杰特洛的技术水平惊讶不已,世人只看到了杰特洛作为传奇赏金猎人的名号,但却不知道他还有这样的技术,要是你能拥有这样的技术……正当你想入非非时,杰特洛已经关门睡觉了。"
|
||||
@ -807,8 +807,8 @@ EvenOptionDes/1030_1;"[施舍]<b>失去{0}星币。</b><g>获得1次宝物3选1
|
||||
EvenOptionDes/1030_2;"[掠夺]<g>获得{0}星币。</g>"
|
||||
EvenOptionDes/1030_3;"[护送]<g>获得宝物[0]。</g><r>(兽族专属)</r>"
|
||||
EvenOptionDes/1040_1;"[免费修理]<g>回复{0}点血量。</g>"
|
||||
EvenOptionDes/1040_2;"[燃料修理]<b>失去{0}点燃料。<b><g>回复所有血量。</g>"
|
||||
EvenOptionDes/1040_3;"[燃料补充]<b>受到{0}点伤害。<b><g>回复所有燃料。</g>"
|
||||
EvenOptionDes/1040_2;"[燃料修理]<b>失去{0}点燃料。</b><g>回复所有血量。</g>"
|
||||
EvenOptionDes/1040_3;"[燃料补充]<b>受到{0}点伤害。</b><g>回复所有燃料。</g>"
|
||||
EvenOptionDes/1040_4;"[飞船保养]<g>获得{0}点血量上限。</g><r>(兽族专属)</r>"
|
||||
EvenOptionDes/1060_1;"[交易]<b>失去[0]。</b><g>获得{0}星币</g>"
|
||||
EvenOptionDes/1060_2;"[购买]<b>失去{0}星币。</b><g>获得[1]。</g>"
|
||||
@ -834,7 +834,7 @@ EvenOptionDes/1130_5;"[复制体]<g>复制[0]。</g>"
|
||||
EvenOptionDes/1160_1;"[收下大礼包]<g>获得{0}星币。回复{1}点血量。获得{2}点燃料。</g>"
|
||||
EvenOptionDes/1160_2;"[要他飞船上的部件]<g>获得[0]。</g>"
|
||||
EvenOptionDes/1160_3;"[要他飞船上的部件]<g>获得已升级的[0]。</g><r>(兽族专属)</r>"
|
||||
EvenOptionDes/1170_1;"[交换]失去[0]。</b><g>获得[1]。</g>"
|
||||
EvenOptionDes/1170_1;"[交换]<b>失去[0]。</b><g>获得[1]。</g>"
|
||||
EvenOptionDes/1170_2;"[拒绝]换1个交易方案。"
|
||||
EvenOptionDes/1170_3;"[教学]<g>获得1个随机部件。</g><r>(人类专属)</r>"
|
||||
EvenOptionDes/1180_1;"[初级赛]<g>获得{0}星币。</g><b>受到{1}点伤害。</b>"
|
||||
@ -855,7 +855,7 @@ EvenOptionDes/1210_1;"[强化外壳]<b>失去{0}星币。</b><g>获得{1}点血
|
||||
EvenOptionDes/1210_2;"[强化护盾]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
|
||||
EvenOptionDes/1210_3;"[全面强化]<b>失去{0}星币。</b><g>获得{1}点血量上限和{2}点护盾上限。</g>"
|
||||
EvenOptionDes/1210_4;"[超级强化]<b>失去所有星币。</b><g>获得{0}点血量上限和{1}点护盾上限。</g><r>(人类专属)</r>"
|
||||
EvenOptionDes/1220_1;"[参赛—“随便啊”]<g>获得{0}星币。</g><b>受到{1}点伤害。<b>"
|
||||
EvenOptionDes/1220_1;"[参赛—“随便啊”]<g>获得{0}星币。</g><b>受到{1}点伤害。</b>"
|
||||
EvenOptionDes/1220_2;"[向星际警察举报]<g>获得{0}星币。</g>"
|
||||
EvenOptionDes/1230_1;"[我要换这个]<b>失去[0]。</b><g>获得[1]。</g>"
|
||||
EvenOptionDes/1230_2;"[我要换这个]<b>失去[0]。</b><g>获得[1]。</g>"
|
||||
@ -880,7 +880,7 @@ EvenOptionDes/1290_1;"[酥脆的炸蠕虫皮]<g>获得[0]。</g>"
|
||||
EvenOptionDes/1290_2;"[蠕虫的浆液]<g>获得[0]。</g>"
|
||||
EvenOptionDes/1290_3;"[整只闪光蠕虫]<g>50%概率获得[0],50%概率获得[1]。</g>"
|
||||
EvenOptionDes/1290_4;"[九转蠕虫]<g>获得1个已升级的随机传说部件。</g><r>(兽族专属)</r>"
|
||||
EvenOptionDes/1320_1;"[给他买个便宜的]<b>失去{0}星币。</b><g>回复10点血量。</g>"
|
||||
EvenOptionDes/1320_1;"[给他买个便宜的]<b>失去{0}星币。</b><g>回复{1}点血量。</g>"
|
||||
EvenOptionDes/1320_2;"[给他买个一般的]<b>失去{0}星币。</b><g>选择1个部件升级。</g>"
|
||||
EvenOptionDes/1320_3;"[给他买个昂贵的]<b>失去{0}星币。</b><g>获得{1}点护盾上限。</g>"
|
||||
EvenOptionDes/1320_4;"[给他买个昂贵的]<b>失去{0}星币。</b><g>获得{1}点换位次数上限。</g>"
|
||||
@ -977,7 +977,7 @@ EvenOptionDes/1600_3;"[随机强化]<g>获得{0}-{1}点血量上限。</g>"
|
||||
EvenOptionDes/1600_4;"[闲聊]"
|
||||
EvenOptionDes/1630_1;"[加量]<g>选择1个部件,增加1个橙色槽位。</g>"
|
||||
EvenOptionDes/1630_2;"[求质]<g>选择1个部件,降低2次最高颜色槽位。</g>"
|
||||
EvenOptionDes/1630_3;"[留电话]<g>使该事件转化为1次呼叫支援,以后使用。</g><r>(智械专属)"
|
||||
EvenOptionDes/1630_3;"[留电话]<g>使该事件转化为1次呼叫支援,以后使用。</g><r>(智械专属)</r>"
|
||||
EvenOptionDes/1640_1;"[复制槽位]<g>选择1个部件,复制1个最高颜色槽位。</g>"
|
||||
EvenOptionDes/1640_2;"[移除槽位]<g>选择1个部件,移除1个最低颜色槽位。</g>"
|
||||
EvenOptionDes/1640_3;"[升级部件]<g>选择1个部件升级。</g>"
|
||||
@ -1146,7 +1146,7 @@ EvenOptionDes/2230_2;"[获得]<g>获得来自之前的赏金猎人赠送的[0]
|
||||
EvenOptionDes/2240_1;"[改装服务]<g>选择1个普通部件,增加1个蓝色槽位。</g>"
|
||||
EvenOptionDes/2240_2;"[部件套餐]<g>随机获得1个普通部件,并使其增加1个白色槽位。</g>"
|
||||
EvenOptionDes/2250_1;"[改装芯片]<g>选择3个部件,为其中1个增加1个随机颜色的槽位。</g>"
|
||||
EvenOptionDes/2260_1;"[把面具挂在舱内]<b>失去30%的血量上限</b><g>获得[1]。</g>"
|
||||
EvenOptionDes/2260_1;"[把面具挂在舱内]<b>失去30%的血量上限([0])</b><g>获得[1]。</g>"
|
||||
EvenOptionDes/2260_2;"[把液体加入机箱]<g>回复所有血量。</g>"
|
||||
EvenOptionDes/2270_1;"[1号签]<g>升级[0]。</g>"
|
||||
EvenOptionDes/2270_2;"[2号签]<g>升级[0]。</g>"
|
||||
@ -1164,11 +1164,11 @@ EvenOptionDes/2330_3;"[重投]再次投出1-6点和白蓝橙3色的骰子(还
|
||||
EvenOptionDes/2330_4;"[就它了]<g>获得[0-0]点能量原料和[0-1]能量原料。</g>"
|
||||
EvenOptionDes/2330_5;"[放弃]"
|
||||
EvenOptionDes/2330_6;"[只要点数]<g>获得[0]点能量原料。</g><r>(智械专属)</r>"
|
||||
EvenOptionDes/2330_7;"[只要能量原料]<g>获得[0]能量原料。</g><r>(智械专属)</r>"
|
||||
EvenOptionDes/2350_1;"[轻度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有1点功率。</g>"
|
||||
EvenOptionDes/2350_2;"[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有2点功率。</g>"
|
||||
EvenOptionDes/2350_3;"[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有3点功率。</g>"
|
||||
EvenOptionDes/2350_4;"[通融通融]<b>失去所有星币。</b><g>选择1个攻击部件,使其在战斗中拥有3点功率。</g><r>(树人专属)</r>"
|
||||
EvenOptionDes/2330_7;"[只要颜色]<g>获得[0]能量原料。</g><r>(智械专属)</r>"
|
||||
EvenOptionDes/2350_1;"[轻度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有1点功率。</g>"
|
||||
EvenOptionDes/2350_2;"[中度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有2点功率。</g>"
|
||||
EvenOptionDes/2350_3;"[重度改造]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有3点功率。</g>"
|
||||
EvenOptionDes/2350_4;"[通融通融]<b>失去所有星币。</b><g>选择1个攻击部件,使其拥有3点功率。</g><r>(树人专属)</r>"
|
||||
EvenOptionDes/2360_1;"[重置并分配]使当前点数能量原料变为:[0]"
|
||||
EvenOptionDes/2360_2;"[重新分配]使以上选项再重置并分配一次。<r>(智械专属)</r>"
|
||||
EvenOptionDes/2370_1;"[加钱]花费星币,查看随机出的能量原料大小,随后再进行操作。"
|
||||
@ -1210,7 +1210,7 @@ EvenOptionDes/2470_2;"[稀有]<g>获得{0}星币,进入稀有商店(仅售
|
||||
EvenOptionDes/2470_3;"[传说]<g>进入珍品商店(仅售卖少量传说品质的物品)。</g>"
|
||||
EvenOptionDes/2480_1;"[星币]<b>失去{0}星币。</b><g>选择1个部件升级。</g>(可重复)"
|
||||
EvenOptionDes/2480_2;"[装甲]<b>受到{0}点伤害。</b><g>选择1个部件升级。</g>(可重复)"
|
||||
EvenOptionDes/2490_1;"[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件,使其在战斗中拥有1点功率。</g>"
|
||||
EvenOptionDes/2490_1;"[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件,使其拥有1点功率。</g>"
|
||||
EvenOptionDes/2490_2;"[辅助部件]<g>选择1个辅助部件,降低1次最高颜色槽位。</g>"
|
||||
EvenOptionDes/2500_1;"[强化]<g>获得{0}点护盾上限。</g>"
|
||||
EvenOptionDes/2500_2;"[更换]使护盾上限变为{0}点。"
|
||||
|
@ -294,7 +294,7 @@ EndYell/205_1;"看来我要回小学重修一下了。"
|
||||
EndYell/206_1;"黄金,我的黄金!"
|
||||
EndYell/208_1;"我一定会重获自由的,总有一天,一定会!"
|
||||
EndYell/301_1;"我的命运,到此为止了……"
|
||||
EndYell/302_1;" 可恶, 我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!"
|
||||
EndYell/302_1;"可恶,我本来不该在这里失败,按照设定我可是最后一章的BOSS啊,虽然爪子很难画,但是狗作者也太懒了!"
|
||||
EndYell/303_1;"磨难是装饰日常的花束。"
|
||||
EndYell/304_1;"借我借我…一双…"
|
||||
EndYell/305_1;"我……我又输掉了一切。不行,我一定要再赌一次,再赌一次,为了我的西兰星。"
|
||||
@ -424,8 +424,8 @@ CustomYell/605_1;"建造!我最喜欢的环节!"
|
||||
CustomYell/605_2;"这一块...再加上这一块...组装好了!"
|
||||
CustomYell/605_3;"你破坏的速度还赶不上我建造的速度!"
|
||||
CustomYell/605_4;"不!看看你都干了什么,我辛辛苦苦建造的部件!"
|
||||
CustomYell/606_1;"折射镜面,启动!伤害反弹!"
|
||||
CustomYell/606_2;"折射镜面,启动!伤害反弹!"
|
||||
CustomYell/606_1;"反射镜面,启动!伤害反弹!"
|
||||
CustomYell/606_2;"反射镜面,启动!伤害反弹!"
|
||||
CustomYell/704_1;"燃料消耗完毕,准备开溜!"
|
||||
CustomYell/705_1;"努力加油!我们要上强度了!"
|
||||
CustomYell/705_2;"再来十组!"
|
||||
|
@ -1,4 +1,5 @@
|
||||
KeyWord/PowerAdded;"*功率*"
|
||||
KeyWord/X;"*X*"
|
||||
KeyWord/Win;"*对波胜利*"
|
||||
KeyWord/Lose;"*对波失败*"
|
||||
KeyWord/Equal;"*对波平局*"
|
||||
@ -41,30 +42,30 @@ KeyWord/White;"*白色*"
|
||||
KeyWord/Blue;"*蓝色*"
|
||||
KeyWord/Purple;"*橙色*"
|
||||
KeyWordDes/Empty;""
|
||||
KeyWordDes/PowerAdded;"若部件装载有至少1个能量,功率则为该部件在本回合提供额外威力。功率持续整场战斗。"
|
||||
KeyWordDes/PowerAdded;"每回合装载首个能量后,提供额外威力。"
|
||||
KeyWordDes/Win;"对波结算时,部件所在列的威力大于敌方为胜利。"
|
||||
KeyWordDes/Lose;"对波结算时,部件所在列的威力小于敌方为失败。"
|
||||
KeyWordDes/Equal;"对波结算时,部件所在列的威力等于敌方为平局。"
|
||||
KeyWordDes/LoadFull;"当该部件所有槽位都被装载时,触发其效果。"
|
||||
KeyWordDes/Charge;"当该部件装载过的总能量点数达到充能阈值时,触发其效果。随后重置充能进度。"
|
||||
KeyWordDes/Use;"点击部件时,触发其效果,并进入冷却。数值代表冷却回合数。"
|
||||
KeyWordDes/CountDown;"回合倒计时归0时,触发其效果。"
|
||||
KeyWordDes/Sleep;"该部件无法装载能量,威力失效,无法发动。"
|
||||
KeyWordDes/Break;"己方对波胜利时,敌方的耐久值会被削减。当其耐久值归0时,下回合无法行动。"
|
||||
KeyWordDes/LoadFull;"所有槽位都装载能量时触发。"
|
||||
KeyWordDes/Charge;"装载的能量点数之和达到阈值时触发。"
|
||||
KeyWordDes/Use;"冷却结束后,点击部件以触发。"
|
||||
KeyWordDes/CountDown;"回合倒计时归0时触发。"
|
||||
KeyWordDes/Sleep;"无法装载能量,威力失效,无法发动。"
|
||||
KeyWordDes/Break;"己方每有一列对波胜利,敌方的耐久值-1。耐久值归0时,瘫痪1回合。"
|
||||
KeyWordDes/Exchange;"可以在战斗中调整部件位置。"
|
||||
KeyWordDes/Overclock;"该部件装载能量时,若该能量点数≥超频阈值,触发其效果。"
|
||||
KeyWordDes/Triangle;"该部件累计装载3个能量后,触发其效果。装载进度会在触发前一直保留。"
|
||||
KeyWordDes/PowerRate;"该部件拥有的威力翻倍,持续1回合。不可叠加。"
|
||||
KeyWordDes/Overclock;"装载的单个能量点数≥阈值时触发。"
|
||||
KeyWordDes/Triangle;"累计装载3个能量后触发。"
|
||||
KeyWordDes/PowerRate;"本回合拥有双倍威力,不可叠加。"
|
||||
KeyWordDes/DestroyUnit;"在本场战斗中移除。"
|
||||
KeyWordDes/Grip;"在部件装载时,消耗装载能量并移除钳制,持续1回合。"
|
||||
KeyWordDes/Grip;"本回合下一个装载的能量无效。"
|
||||
KeyWordDes/Burn;"装载能量时,受到1点伤害。"
|
||||
KeyWordDes/Link;"装载后,其他具有连锁效果的部件会装载同样的能量。"
|
||||
KeyWordDes/Mist;"在迷雾中的部件无法直接装载与选中。迷雾位置固定,不会随着飞船的移动而改变。"
|
||||
KeyWordDes/Permission;"可被敌方装载能量。"
|
||||
KeyWordDes/Mist;"在迷雾中的部件无法装载手牌能量与选中。迷雾位置固定,不会随着飞船的移动而改变。"
|
||||
KeyWordDes/Permission;"可被玩家装载能量。"
|
||||
KeyWordDes/Corrupt;"回合开始时,受到1点伤害。"
|
||||
KeyWordDes/SecretTreasure;"战斗结束后,获得1个随机宝物,失败:移除此状态。"
|
||||
KeyWordDes/UnitTest;"装载3次该部件后,将在战斗结束时获得该部件。"
|
||||
KeyWordDes/UnitTest;"装载3个能量后,将在战斗结束时获得该部件。"
|
||||
KeyWordDes/CheckLoad;"回合结束时,若该部件没有装载手牌能量,则获得8星币。第3回合开始时,移除此状态。"
|
||||
KeyWordDes/ShopLocation;"战斗结束后,若还有折跃定位存在则获得1次进入商店的机会。换位后,移除所有折跃定位。"
|
||||
KeyWordDes/ShopLocation;"参与换位后,移除所有折跃定位。"
|
||||
KeyWordDes/Dir;"包含:相邻、上方、下方、前方、后方。"
|
||||
KeyWordDes/ReadyToLoad;"将在下回合装载能量。"
|
@ -40,6 +40,7 @@ PilotName/10041;"巴迪"
|
||||
PilotName/10042;"乘风"
|
||||
PilotName/10043;"暗影"
|
||||
PilotName/10044;"柯尔"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotTitle/10000;"教官"
|
||||
PilotTitle/10001;"维修大师"
|
||||
PilotTitle/10002;"冥想者"
|
||||
@ -82,6 +83,7 @@ PilotTitle/10041;"测距员"
|
||||
PilotTitle/10042;"ESTP"
|
||||
PilotTitle/10043;"黑客"
|
||||
PilotTitle/10044;"意外产物"
|
||||
PilotTitle/10045;"强迫症"
|
||||
PilotDes/10000;"赏金协会为所有初来乍到的新手猎人们提供尽可能的帮助,而教官正是其中的第一环。"
|
||||
PilotDes/10001;"动动师从一位猫猫族的大佬维修师,这位维修师擅长把汰换的零件翻新后再高价转售出去。"
|
||||
PilotDes/10002;"格瑞在工作之余开办了一个冥想班,用于帮助各类失眠者改善睡眠。"
|
||||
@ -124,6 +126,7 @@ PilotDes/10041;"巴迪是曾是一名宇宙天体测距员,但是不知为何
|
||||
PilotDes/10042;"乘风作为兽族中的SSR种——熊猫族,几乎受到所有生物的喜欢,ESTP性格的他随随便便就能交到朋友。"
|
||||
PilotDes/10043;"有一次天才黑客暗影意外黑进了一个从未见过的资料库,在随意修改了几个参数之后,她发现整个世界的规则都变了。"
|
||||
PilotDes/10044;"柯尔曾被智械神教的极端分子改造过,被植入了一套源代码之后,时间在他身上似乎不再稳定。"
|
||||
PilotDes/10045;"GR1D是名强大的赏金猎人,如果你有幸同他合作,一定记住!在离开飞船前将所有东西放回原位。原位!"
|
||||
PilotMono/10000/Init_1;"新人,准备好面对你的第一场战斗了吗?别担心,我会指导你的!"
|
||||
PilotMono/10000/Init_2;"这次你可要加油了,相信你可以的。"
|
||||
PilotMono/10000/Idle_1;"如果你有所疑惑,可以点击右上角的教程按钮进行查看。"
|
||||
@ -487,3 +490,11 @@ PilotMono/10044/Enemy_2;"完美!这个时间线正是我所追寻的。"
|
||||
PilotMono/10044/Enemy_3;"时间系的替身...啊不,能力,果然是最无解的!"
|
||||
PilotMono/10044/Re_1;"正在切换时间线...时间波动已恢复。"
|
||||
PilotMono/10044/Re_2;"计划失败了,好在我们还有机会!"
|
||||
PilotMono/10045/Init_1;"让我再确认一下...好的,一切都井然有序,我们出发!"
|
||||
PilotMono/10045/Init_2;"出发!等等...我再去看一眼油箱是不是满的..."
|
||||
PilotMono/10045/Idle_1;"什么颜色的能量,就该装载什么颜色的槽位里,这样才对!"
|
||||
PilotMono/10045/Idle_2;"你喜欢拼图吗?前段时间维多送了我一副10000片的纯白地狱,那可真是……棒极了。"
|
||||
PilotMono/10045/Idle_3;"再检查一下我的性格程序...决不能有一行多余的代码!"
|
||||
PilotMono/10045/Boss_1;"等我一下,我得把刚才飞船刮花的漆都补上。"
|
||||
PilotMono/10045/Boss_2;"战斗就要是经过完美的规划才能获胜。"
|
||||
PilotMono/10045/ColorChange_1;"嗯,我得重新规划一下能量的颜色比例。"
|
@ -40,6 +40,7 @@ Talent/talent_dirextension_name;"偏移的护目镜"
|
||||
Talent/talent_makefriends_name;"交个朋友"
|
||||
Talent/talent_rareorder_name;"错乱规则"
|
||||
Talent/talent_bobo_name;"重叠时间"
|
||||
Talent/talent_colorequal_name;"强迫症"
|
||||
Talent/talent_tutorial_name;"坚韧"
|
||||
Talent/talent_recover_addcoin_name;"维修达人"
|
||||
Talent/talent_centeradded_name;"中心聚焦"
|
||||
@ -133,6 +134,7 @@ Talent/talent_dirextension_des;"所有*方位*的效果额外延长1格。"
|
||||
Talent/talent_makefriends_des;"前2场精英战斗结束后,获得1次固有天赋2选1的机会。"
|
||||
Talent/talent_rareorder_des;"在第1/2/3个星系中,随机部件和宝物时,稀有度强制变为普通/稀有/传说,且没有数量限制。"
|
||||
Talent/talent_bobo_des;"初始获得专属部件:<UNIT>80821|2</UNIT>。"
|
||||
Talent/talent_colorequal_des;"每回合额外生成2个能量,手牌能量只能装载对应颜色的槽位。"
|
||||
Talent/talent_tutorial_des;"初始获得{0}点血量上限和{1}点燃料上限。"
|
||||
Talent/talent_recover_addcoin_des;"回复血量时,获得相同数量的星币。"
|
||||
Talent/talent_centeradded_des;"战斗开始时,*飞船中心*的*攻击部件*获得{0}点*功率*。"
|
||||
|
@ -240,8 +240,8 @@ TreasureDes/908;"敌方*耐久*归0时,所有*攻击部件*获得{0}点*功率
|
||||
TreasureDes/910;"当*攻击部件*获得*功率*时,获得与*功率*增加点数相同的威力。"
|
||||
TreasureDes/912;"第3回合开始时,所有*攻击部件*获得{0}点临时*功率*。"
|
||||
TreasureDes/913;"战斗开始时,槽位数量最多的*攻击部件*获得1点*功率*。"
|
||||
TreasureDes/914;"在商店中获得*攻击部件*时,使其获得改造:在战斗中拥有2点*功率*。"
|
||||
TreasureDes/915;"获得时,使拥有的所有*攻击部件*获得改造:在战斗中拥有1点*功率*。"
|
||||
TreasureDes/914;"在商店中获得*攻击部件*时,使其获得改造:拥有2点*功率*。"
|
||||
TreasureDes/915;"获得时,使拥有的所有*攻击部件*获得改造:拥有1点*功率*。"
|
||||
TreasureDes/916;"战斗过程中,第1个装载手牌能量的*攻击部件*获得{0}点*功率*。"
|
||||
TreasureDes/917;"战斗开始时,所有*攻击部件*获得与飞船未使用的负载相同的*功率*。"
|
||||
TreasureDes/1002;"战斗开始时,触发所有*发动*效果。"
|
||||
@ -282,7 +282,7 @@ TreasureDes/2009;"回合开始时,对敌方造成{0}点伤害。"
|
||||
TreasureDes/2010;"装载[*橙色*]能量时,对敌方造成{0}点伤害。"
|
||||
TreasureDes/2011;"若在对波时打空,则该列部件的威力将保留至下回合。"
|
||||
TreasureDes/2012;"回合结束时,手牌中每有1个能量,对敌方造成{0}点伤害。"
|
||||
TreasureDes/2013;"使部件和宝物的第X回合开始时的效果都在第1回合开始时触发。"
|
||||
TreasureDes/2013;"使部件和宝物的第*X*回合开始时的效果都在第1回合开始时触发。"
|
||||
TreasureDes/2014;"对敌方造成的所有伤害提升{0}点。"
|
||||
TreasureDes/2015;"装载后,装载的槽位颜色将降低。"
|
||||
TreasureDes/2201;"*飞船中心**前方*的位置也被视为*飞船中心*。"
|
||||
@ -292,7 +292,7 @@ TreasureDes/3001;"获得星币时,额外获得{0}星币,在失去星币后
|
||||
TreasureDes/3004;"使用呼叫支援后,下1场战斗开始时,生成2个能量。"
|
||||
TreasureDes/3005;"战斗外不会失去血量。"
|
||||
TreasureDes/3010;"获得1个[{0}点]能量原料。"
|
||||
TreasureDes/3013;"战斗结束后,若护盾不为0,则获得额外奖励星币:{0}。"
|
||||
TreasureDes/3013;"战斗结束后,若护盾不为0,获得{0}星币的额外奖励。"
|
||||
TreasureDes/3014;"获得{0}点血量上限。"
|
||||
TreasureDes/3015;"获得{0}点血量上限。"
|
||||
TreasureDes/3017;"获得1个[*橙色*]能量原料,移除1个[*白色*]能量原料。"
|
||||
@ -357,7 +357,7 @@ TreasureDes/5027;"获得{0}天度假天数。"
|
||||
TreasureDes/5028;"<TALENT>50034</TALENT>天赋的半径扩大{1}%。"
|
||||
TreasureDes/5029;"<TALENT>50035</TALENT>天赋效果变为获得{1}点威力。"
|
||||
TreasureDes/5030;"获得{0}个负载为0的部件。"
|
||||
TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:在战斗中拥有{0}点*功率*。"
|
||||
TreasureDes/5031;"获得1个随机*攻击部件*,使其获得改造:拥有{0}点*功率*。"
|
||||
TreasureDes/5032;"战斗开始时,生成1个能量原料中最高点数和颜色结合的能量。"
|
||||
TreasureDes/5033;"通过腐化槽位部件获得的槽位颜色变为[*白色*]。"
|
||||
TreasureDes/5034;"获得该宝物时,随机升级{0}个部件。"
|
||||
|
@ -67,7 +67,7 @@ Tutorial/TutorialDic/EquipUnitAndWeight;"装备部件和负载"
|
||||
Tutorial/TutorialDic/BountyEventUsecase;"首领战斗前使用呼叫支援恢复血量"
|
||||
Tutorial/TutorialDic/CannonUse;"攻击部件产生威力"
|
||||
Tutorial/TutorialDic/SupportUse;"辅助部件不产生威力"
|
||||
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>橙色能量</color>可以装载至<color=#FF6000>橙色/<color=#2792FF>蓝色</color>/<color=#C9C9C9>白色</color>槽位"
|
||||
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>橙色能量</color>可以装载至<color=#FF6000>橙色</color>/<color=#2792FF>蓝色</color>/<color=#C9C9C9>白色</color>槽位"
|
||||
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>蓝色能量</color>可以装载至<color=#2792FF>蓝色</color>/<color=#C9C9C9>白色</color>槽位"
|
||||
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>白色能量</color>只能装载至<color=#C9C9C9>白色</color>槽位"
|
||||
Tutorial/PowerAdded;"功率"
|
||||
|
@ -590,7 +590,7 @@ Name/92064_1;"颜色衰变仪"
|
||||
Name/92065_1;"双重衰变仪"
|
||||
Name/92066_1;"增压装置"
|
||||
Name/92066_2;"增压装置+"
|
||||
Name/92068_1;"折射镜面"
|
||||
Name/92068_1;"反射镜面"
|
||||
Name/92069_1;"黑洞发生器"
|
||||
Name/92070_1;"星币宝箱"
|
||||
Name/92074_1;"镜像装置"
|
||||
@ -931,7 +931,7 @@ Text/92094;"蝎尾之赐"
|
||||
Text/92095;"污染"
|
||||
Text/92096;"十字扩展"
|
||||
Des/Empty;""
|
||||
Des/Added;"在战斗中拥有{0}点*功率*。"
|
||||
Des/Added;"拥有{0}点*功率*。"
|
||||
Des/11002_1;"装载2个相同点数的能量时,获得{0}点威力。"
|
||||
Des/11003_1;"若装载的能量点数比上次装载的能量点数大1,则额外获得装载点数的威力。"
|
||||
Des/11004_1;"手牌数量≥{0}时,拥有*威力翻倍*。"
|
||||
@ -986,15 +986,15 @@ Des/11826_2;"战斗开始时,使*前方*部件获得1个[*蓝色*]槽位和1
|
||||
Des/11827_1;"使*后方*部件装载[*白色*]能量时,额外装载{0}个相同的能量。"
|
||||
Des/11828_1;"*发动*({0}):手牌中所有[*橙色*]/[*蓝色*]的能量点数提升[{1}点]/[{2}点],颜色变为[*白色*]。"
|
||||
Des/12001_1;"战斗中第1次装载某点数的能量时,获得{0}点*功率*。"
|
||||
Des/12003_1;"在战斗中拥有{0}点*功率*,可升级{1}次。"
|
||||
Des/12003_2;"在战斗中拥有{0}点*功率*,不可升级。"
|
||||
Des/12003_1;"拥有{0}点*功率*,可升级{1}次。"
|
||||
Des/12003_2;"拥有{0}点*功率*,不可升级。"
|
||||
Des/12004_1;"任意部件*发动*时,获得1点*功率*。"
|
||||
Des/12005_1;"*发动*({0}):获得{1}点*功率*。"
|
||||
Des/12007_1;"*相邻*部件生成能量时,自身获得{0}点威力。"
|
||||
Des/12007_2;"任意部件生成能量时,自身获得{0}点威力。"
|
||||
Des/12008_1;"获得的*功率*翻倍。"
|
||||
Des/12009_1;"在战斗中拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
|
||||
Des/12009_2;"在战斗中拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
|
||||
Des/12009_1;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心。"
|
||||
Des/12009_2;"拥有{0}点*功率*,装载后,在*相邻*空位装备增殖核心+。"
|
||||
Des/12010_1;"装载的每个能量都能触发*功率*加成。"
|
||||
Des/12801_1;"战斗开始时,使*前方**攻击部件*获得{0}点*功率*。"
|
||||
Des/12802_1;"第3回合开始时,所有*攻击部件*获得{0}点*功率*。"
|
||||
@ -1021,7 +1021,7 @@ Des/13808_1;"装载后,用该装载能量的点数触发所有*超频*效果
|
||||
Des/14001_1;"*三重*:获得{0}点威力。"
|
||||
Des/14002_1;"*三重*:获得{0}点*功率*。"
|
||||
Des/14004_1;"*三重*:获得*威力翻倍*。"
|
||||
Des/14005_1;"在战斗中拥有{0}点*功率*,*三重*:使自身*功率*翻倍,每场战斗仅生效1次。"
|
||||
Des/14005_1;"拥有{0}点*功率*,*三重*:使自身*功率*翻倍,每场战斗仅生效1次。"
|
||||
Des/14006_1;"*三重*:本回合接下来自身装载的所有能量点数将视为9点。"
|
||||
Des/14007_1;"装载后,获得{0}点威力。*三重*:该效果获得的威力提升{1}点。"
|
||||
Des/14801_1;"*三重*:生成1个[*橙色*9点]能量和1个[*橙色*1点]能量。"
|
||||
@ -1052,7 +1052,7 @@ Des/21025_1;"装载后,获得1点威力。"
|
||||
Des/21027_1;"回合开始时,装载上回合自身装载过的能量。"
|
||||
Des/21028_1;"装载后,*摧毁**前方*部件。任意部件被*摧毁*后,获得{0}点*功率*。"
|
||||
Des/21029_1;"装载[*橙色*]能量时,额外装载1个相同的能量。"
|
||||
Des/21030_1;"当手牌中最后1个能量被装载时,获得{0}点威力。"
|
||||
Des/21030_1;"当手牌中最后1个能量被装载至任意部件时,获得{0}点威力。"
|
||||
Des/21031_1;"装载[1点]/[*橙色*]能量时,获得{0}点威力。"
|
||||
Des/21032_1;"非同名*攻击部件*装载点数≥{0}的能量时,自身装载1个相同的能量。"
|
||||
Des/21801_1;"装载后,生成1个颜色提升的能量。"
|
||||
@ -1103,8 +1103,8 @@ Des/21858_1;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威
|
||||
Des/21858_2;"回合开始时,使*飞船中心*的*攻击部件*获得{0}点威力。任意部件被*摧毁*时,在相同位置装备1个增殖陀螺+。"
|
||||
Des/21859_1;"装载后,生成2个[*橙色*5点]能量,并*摧毁*自身。"
|
||||
Des/21860_1;"*后方**攻击部件*装载能量时,该能量点数提升{0}点。"
|
||||
Des/22002_1;"在战斗中拥有{0}点*功率*,战斗开始时,在本场战斗中增加1个[1点]能量原料。"
|
||||
Des/22003_1;"在战斗中拥有{0}点*功率*,在敌方*耐久*归0时,*功率*翻倍。"
|
||||
Des/22002_1;"拥有{0}点*功率*,战斗开始时,在本场战斗中增加1个[1点]能量原料。"
|
||||
Des/22003_1;"拥有{0}点*功率*,在敌方*耐久*归0时,*功率*翻倍。"
|
||||
Des/22004_1;"装载[*橙色*]能量时,获得{0}点*功率*。"
|
||||
Des/22010_1;"自身获得*功率*时,额外获得{0}点*功率*。"
|
||||
Des/22014_1;"回合开始时,获得1点*功率*。"
|
||||
@ -1131,7 +1131,7 @@ Des/23805_2;"*满载*:生成1个[*白色*9点]能量,并在下回合开始
|
||||
Des/23806_1;"*满载*:生成3个能量。"
|
||||
Des/23807_1;"*满载*:削减敌方{0}点*耐久*值。"
|
||||
Des/23808_1;"*满载*:使所有部件的[*白色*]空槽位装载1个[*白色*1点]能量。"
|
||||
Des/24002_1;"在战斗中拥有{0}点*功率*,*充能*({1}):获得当前*功率*的威力。"
|
||||
Des/24002_1;"拥有{0}点*功率*,*充能*({1}):获得当前*功率*的威力。"
|
||||
Des/24003_1;"*充能*({0}):获得*威力翻倍*。"
|
||||
Des/24004_1;"*充能*({0}):获得{1}点威力。"
|
||||
Des/24005_1;"*充能*效果触发时,自身获得{0}点*功率*。"
|
||||
@ -1153,11 +1153,11 @@ Des/80001_1;"*连锁*。"
|
||||
Des/80002_1;"*三重*:获得{0}点威力。"
|
||||
Des/80003_1;"*超频*({0}):获得{1}点威力。"
|
||||
Des/80004_1;"回合开始时,获得与上回合本列所受到伤害相同的威力。"
|
||||
Des/80005_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
|
||||
Des/80005_1;"拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
|
||||
Des/80006_1;"*对波胜利*:获得{0}点*功率*。"
|
||||
Des/80007_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。"
|
||||
Des/80008_1;"*计时*({0}):获得*威力翻倍*。"
|
||||
Des/80009_1;"在战斗中拥有{0}点*功率*,*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
|
||||
Des/80009_1;"拥有{0}点*功率*,*对波失败*:若本回合自身装载过能量,自身*功率*翻倍。"
|
||||
Des/80010_1;"*同列*敌我双方所有*攻击部件*拥有*威力翻倍*。"
|
||||
Des/80801_1;"战斗开始时,生成1个[*蓝色*{0}点]能量。"
|
||||
Des/80801_2;"战斗开始时,生成1个[*橙色*{0}点]能量。"
|
||||
@ -1205,14 +1205,14 @@ Des/91036_1;"*计时*({0}):获得{1}点*功率*。"
|
||||
Des/91037_1;"当敌方装载能量时,自身装载相同能量。"
|
||||
Des/91039_1;"若敌方威力为0,则额外拥有{0}点威力。"
|
||||
Des/91041_1;"仅在纵斩模式下激活。"
|
||||
Des/91041_2;"在战斗中拥有{0}点*功率*,仅在纵斩模式下激活。"
|
||||
Des/91041_2;"拥有{0}点*功率*,仅在纵斩模式下激活。"
|
||||
Des/91042_1;"对波结束时,敌方*同列*部件每有1个*钳制*,自身获得{0}点*功率*。"
|
||||
Des/91044_1;"仅在横斩模式下激活。"
|
||||
Des/91044_2;"在战斗中拥有{0}点*功率*,仅在横斩模式下激活。"
|
||||
Des/91049_1;"在战斗中拥有{0}点*功率*,*对波失败*:自身*功率*翻倍。"
|
||||
Des/91044_2;"拥有{0}点*功率*,仅在横斩模式下激活。"
|
||||
Des/91049_1;"拥有{0}点*功率*,*对波失败*:自身*功率*翻倍。"
|
||||
Des/91050_1;"当被*摧毁*时,使其余宝石核心获得{0}点*功率*。"
|
||||
Des/91051_1;"当终结者为唯一一种存在的部件时,额外拥有{0}点威力。"
|
||||
Des/91053_1;"在战斗中拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
|
||||
Des/91053_1;"拥有{0}点*功率*,*对波失败*:若自身为最前方的部件,则使自身*功率*翻倍并随机转移至1个*攻击部件*,并*摧毁*自身。"
|
||||
Des/91055_1;"敌方前排部件装载后,自身*换位*至*同列*。"
|
||||
Des/91056_1;"敌方中排部件装载后,自身*换位*至*同列*。"
|
||||
Des/91057_1;"敌方后排部件装载后,自身*换位*至*同列*。"
|
||||
@ -1226,8 +1226,8 @@ Des/91067_1;"敌方装载与自身已装载点数相同的能量时,移除自
|
||||
Des/91071_1;"当敌方手牌中没有[*白色*]能量时,拥有*威力翻倍*。"
|
||||
Des/91072_1;"当敌方手牌中没有[*蓝色*]能量时,拥有*威力翻倍*。"
|
||||
Des/91073_1;"当敌方手牌中没有[*橙色*]能量时,拥有*威力翻倍*。"
|
||||
Des/91074_1;"可被敌方装载能量。\n被敌方装载时,*摧毁**相邻*部件。"
|
||||
Des/91075_1;"可被敌方装载能量。"
|
||||
Des/91074_1;"可被玩家装载能量。\n被玩家装载时,*摧毁**相邻*部件。"
|
||||
Des/91075_1;"可被玩家装载能量。"
|
||||
Des/91077_1;"战斗中拥有与*耐久*值相等的*功率*。"
|
||||
Des/91078_1;"自身永远与敌方威力最小的那一列对波。"
|
||||
Des/92002_1;"*对波失败*:只受到1点伤害,并使该效果失效1回合。"
|
||||
@ -1308,6 +1308,6 @@ ExtraDes/92043_1;"*对波平局*:{0}/5。"
|
||||
ExtraDes/92043_2;"*对波平局*:{0}/6。"
|
||||
ExtraDes/92045_1;"这就是我设计的逃跑路线哒!"
|
||||
ExtraDes/92066_1;"受伤:{0}/{1}。"
|
||||
ExtraDes/92068_1;"敌方折射镜面已生效:开启对波反伤!"
|
||||
ExtraDes/92068_1;"敌方反射镜面已生效:开启对波反伤!"
|
||||
ExtraDes/92069_1;"摧毁计时:{0}"
|
||||
ExtraDes/92078_1;"装载{0}个手牌能量后,锁定所有能量。"
|
@ -59,9 +59,9 @@ AchDes/RoundNum;"The battle lasts for 10 turns."
|
||||
AchName/WhyILose;"You Call it a Defeat?"
|
||||
AchDes/WhyILose;"Perish with the enemy together."
|
||||
AchName/OverPower;"Blinding Light"
|
||||
AchDes/OverPower;"The highest Strength in a single lane reaches 150 during the showdown."
|
||||
AchDes/OverPower;"The highest Strength in a single lane reaches 150 during the Showdown."
|
||||
AchName/RuleBreaker;"No Mercy"
|
||||
AchDes/RuleBreaker;"Deal 100 non-showdown damage in a battle."
|
||||
AchDes/RuleBreaker;"Deal 100 non-Showdown damage in a battle."
|
||||
AchName/LoadNum;"Gimme More"
|
||||
AchDes/LoadNum;"Load 15 Energy in 1 turn."
|
||||
AchName/CreateNum;"Everlasting"
|
||||
@ -69,7 +69,7 @@ AchDes/CreateNum;"Generate 10 Energy via Units in 1 turn."
|
||||
AchName/MoveNum;"Leaking Oil"
|
||||
AchDes/MoveNum;"Consume 3 Fuel in 1 turn."
|
||||
AchName/UseNum;"Mouse Durability -6"
|
||||
AchDes/UseNum;"Initiate 6 times in 1 turn."
|
||||
AchDes/UseNum;"Activate 6 times in 1 turn."
|
||||
AchName/DestroyNum;"Destroy Everything!"
|
||||
AchDes/DestroyNum;"Destroy 5 Units in 1 turn."
|
||||
AchName/AddedNum;"Just You Wait! Until I Reach 50 Power!"
|
||||
|
@ -9,10 +9,10 @@ BattleEvent/SupportLoadDamage_Des;"An Association's wingman happens to be nearby
|
||||
BattleEvent/SupportLoadDamage_Effect;"At the start of the battle, equip 1 <UNIT>80805|1</UNIT> to a random empty grid."
|
||||
BattleEvent/RoundWinCoin_Name;"Rich Spectator"
|
||||
BattleEvent/RoundWinCoin_Des;"An excited rich spectator offers to pay you after you defeat the enemy."
|
||||
BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of 3rd turn, you'll gain {1} Star Coins."
|
||||
BattleEvent/RoundWinCoin_Effect;"If you defeat the enemy before the start of {0}rd turn, you'll gain {1} Star Coins."
|
||||
BattleEvent/FlyingCoin_Name;"Floating Star Coins"
|
||||
BattleEvent/FlyingCoin_Des;"Suddenly, a pile of Star Coins floated by! Too many to count!"
|
||||
BattleEvent/FlyingCoin_Effect;"At the start of the 2nd turn, load 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
||||
BattleEvent/FlyingCoin_Effect;"At the start of the {0}nd turn, equip 1 <UNIT>80806|1</UNIT> to a random empty slot."
|
||||
BattleEvent/AllAdded_Name;"Energetic Battle Music"
|
||||
BattleEvent/AllAdded_Des;"It seems like there's a band performing. The sudden battle music has all Attack Units buzzing with energy."
|
||||
BattleEvent/AllAdded_Effect;"At the start of the battle, all Friendly and Enemy Attack Units gain {0} *Power*."
|
||||
@ -20,32 +20,32 @@ BattleEvent/FreeMoveStrom_Name;"Storm"
|
||||
BattleEvent/FreeMoveStrom_Des;"This is an area with gases and storms. Unlike other vacuum zones, movement is affected by the storm."
|
||||
BattleEvent/FreeMoveStrom_Effect;"Moving with the wind doesn't consume Fuel. (The wind direction may change each turn.)"
|
||||
BattleEvent/RoundNotWinUpgrade_Name;"Mole! Cease Fire!"
|
||||
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please provide them time to escape."
|
||||
BattleEvent/RoundNotWinUpgrade_Effect;"If you Don't *win* a Shockwave Showdown in first {0} turns, upgrade 1 Unit after the battle."
|
||||
BattleEvent/RoundNotWinUpgrade_Des;"An emergency message from the Space Police Station: there's a mole on the criminal's ship. Please leave them time to escape."
|
||||
BattleEvent/RoundNotWinUpgrade_Effect;"If you DON'T *win* a Shockwave Showdown in the first {0} turns, you can upgrade 1 Unit after the battle."
|
||||
BattleEvent/RoundRepaire_Name;"Metal Restoration Star Ring"
|
||||
BattleEvent/RoundRepaire_Des;"You are about to pass through the famous cosmic wonder — Metal Restoration Star Ring, which repairs all passing ships."
|
||||
BattleEvent/RoundRepaire_Effect;"At the start of the 2nd turn, it restores all HP of enemy and player."
|
||||
BattleEvent/RoundRepaire_Effect;"At the start of the {0}nd turn, restore all HP for both sides."
|
||||
BattleEvent/MeteoriteFall_Name;"Meteor Shower"
|
||||
BattleEvent/MeteoriteFall_Des;"An incoming meteor shower detected."
|
||||
BattleEvent/MeteoriteFall_Effect;"At the start of the 4th turn, deal {1} damage to Both Sides' ships and set the enemy's *Durability* to 0."
|
||||
BattleEvent/MeteoriteFall_Effect;"At the start of the {0}th turn, deal {1} damage to both sides and set the enemy's *Durability* to 0."
|
||||
BattleEvent/SpaceChaos_Name;"Spatial Turbulence"
|
||||
BattleEvent/SpaceChaos_Des;"The space where the ships are located has suddenly become very unstable."
|
||||
BattleEvent/SpaceChaos_Effect;"At the start of the turn, swap the positions of *Attack Units* or *Support Units* on your side randomly."
|
||||
BattleEvent/ExtraDays_Name;"Make It Quick"
|
||||
BattleEvent/ExtraDays_Des;"The Association personnel currently hitching a ride on your ship have urgent matters. As long as you resolve the battle quickly, he's willing to grant you extra vacation time."
|
||||
BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, and for each turn spent in this battle, 1 day is reduced from this extra vacation time."
|
||||
BattleEvent/ExtraDays_Effect;"You'll receive {0} extra days for your next vacation, reduced by 1 day for each turn spent in this battle."
|
||||
BattleEvent/StopFight_Name;"Temporary Truce Agreement"
|
||||
BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can refuse."
|
||||
BattleEvent/StopFight_Des;"The Association has drafted a temporary truce agreement based on cosmic laws, and no one can violate."
|
||||
BattleEvent/StopFight_Effect;"At the start of the battle, equip 1 <UNIT>80807|1</UNIT> to a random empty grid."
|
||||
BattleEvent/SoftSpace_Name;"Softened Space"
|
||||
BattleEvent/SoftSpace_Des;"All ship's hulls in this space become softened!"
|
||||
BattleEvent/SoftSpace_Effect;"When dealing damage, Both you and your enemy deal an extra {0} damage."
|
||||
BattleEvent/F2_Name;"Divine F2"
|
||||
BattleEvent/F2_Des;"Divine F2 is connecting us!"
|
||||
BattleEvent/SoftSpace_Effect;"Both you and your enemy deal an extra {0} damage."
|
||||
BattleEvent/F2_Name;"Scared F2"
|
||||
BattleEvent/F2_Des;"We are bound by F2, the sacred union of our every thought and motion!"
|
||||
BattleEvent/F2_Effect;"At the start of the turn, a random Unit gains *Chain*."
|
||||
BattleEvent/ColorChaos_Name;"Visual Distortion"
|
||||
BattleEvent/ColorChaos_Des;"The colors in this place are quite unstable."
|
||||
BattleEvent/ColorChaos_Effect;"At the end of a showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]."
|
||||
BattleEvent/ColorChaos_Effect;"At the end of the Showdown, change [Orange] Energy in your hand to [White] and [White] Energy to [Orange]."
|
||||
BattleEvent/Mabaoguo_Name;"Lie to Them! Ambush Them!"
|
||||
BattleEvent/Mabaoguo_Des;"Young people now have no sense of honor."
|
||||
BattleEvent/Mabaoguo_Effect;"Players can have a Turn 0 where only 1 Energy is generated."
|
||||
@ -53,21 +53,21 @@ BattleEvent/ShopSave_Name;"Protect the Merchant"
|
||||
BattleEvent/ShopSave_Des;"A clumsy merchant has wandered into the battle zone and requests your protection."
|
||||
BattleEvent/ShopSave_Effect;"At the start of the battle, equip 1 <UNIT>80808|1</UNIT> to a random empty grid."
|
||||
BattleEvent/CoinLeak_Name;"Damaged Star Coin Vault"
|
||||
BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking, undergoing emergency repairs. This is a rare opportunity, so open fire!"
|
||||
BattleEvent/CoinLeak_Des;"The enemy's Star Coin vault is leaking and undergoing emergency repairs. This is a rare opportunity, fire to them!"
|
||||
BattleEvent/CoinLeak_Effect;"Before the start of the 2nd turn, gain 1 Star Coin for every damage dealt to the enemy."
|
||||
BattleEvent/CoinLeak_ExtraInfo;"Gained Star Coin(s): {0}."
|
||||
BattleEvent/UnitTest_Name;"Unit Testing"
|
||||
BattleEvent/UnitTest_Des;"The Association needs your help in testing the performance of a newly developed Unit. If you use it properly, you can keep it."
|
||||
BattleEvent/UnitTest_Effect;"At the start of the battle, equip an Attack Unit to a random empty grid. After loading this Unit 3 times, you'll gain it at the end of the battle."
|
||||
BattleEvent/SimpleColor_Name;"Simple Color"
|
||||
BattleEvent/SimpleColor_Des;"Simple Color is a famous cosmic organization, and they're investigating the pollution level of this battle."
|
||||
BattleEvent/SimpleColor_Effect;"If the number of the colors of Energy you used is no more than 2 each turn, you can choose to remove 1 Color Energy Resource after battle."
|
||||
BattleEvent/SimpleColor_Des;"Simple Color is a well known cosmic organization, and they're investigating the pollution level of this battle."
|
||||
BattleEvent/SimpleColor_Effect;"If you no more than 2 Energy Color in hand each turn, you can choose to remove 1 Color Energy Resource after battle."
|
||||
BattleEvent/ExchangePower_Name;"Strength of Swapping"
|
||||
BattleEvent/ExchangePower_Des;"The energy in space is getting out of control!"
|
||||
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, gain {0} Strength."
|
||||
BattleEvent/ExchangePower_Effect;"When *Attack Units* are *swapped*, apply {0} Strength."
|
||||
BattleEvent/ShopLocation_Name;"Warping Coordinate"
|
||||
BattleEvent/ShopLocation_Des;"A merchant has placed warping coordinates on your Units. You must stabilize them!"
|
||||
BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*."
|
||||
BattleEvent/ShopLocation_Effect;"At the start of the battle, {0} random Units gain *Warping Coordinate*. At the end of the battle, if there are any remaining *Warping Coordinates* left, you can enter the shop."
|
||||
BattleEvent/ExchangeToMove_Name;"Fuel Refill"
|
||||
BattleEvent/ExchangeToMove_Des;"Hmm... refueling after a swap seems reasonable, right?"
|
||||
BattleEvent/ExchangeToMove_Effect;"In the 1st turn, gain 1 Fuel after *swapping*."
|
||||
|
@ -4,17 +4,17 @@ BountyPanel/CloseDes;"There are unfinished events"
|
||||
Talent/DayDreamer;"Are you sure you want to exchange {0} Star Coins for {1} day(s) to complete the event?"
|
||||
Talent/FreeVacation;"Talent triggered: \nRestore the number of days required for this event."
|
||||
Talent/CoinNoEnough;"Insufficient Star Coins!"
|
||||
Talent/ButtonHoverResetPoint;"You lost 2 Star Coin and the Resource Points are randomly redistributed."
|
||||
Talent/ButtonHoverResetPoint;"Pay 2 Star Coins to redistribute Resource Points."
|
||||
Property/HP;"HP"
|
||||
Property/MaxHP;"Max HP"
|
||||
Property/Shield;"Shield"
|
||||
Property/Move;"Fuel"
|
||||
Property/Exchange;"Swap Chance"
|
||||
Property/Exchange;"Swap"
|
||||
Property/NoDamage;"Immune"
|
||||
ESCTips/100;"Association Tips: Longer vacation events are often more valuable."
|
||||
ESCTips/101;"Association Tips: The available pilots and random Talents will refresh after you defeat the first elite."
|
||||
ESCTips/101;"Association Tips: Available pilots and random Talents will refresh after you defeat the first elite."
|
||||
ESCTips/102;"Association Tips: When you are in trouble, don't hesitate to use Call for Support."
|
||||
ESCTips/103;"Association Tips: The number of Unit slots is also limited (6 at most)."
|
||||
ESCTips/103;"Association Tips: The number of Unit slots is also limited (capped at 6)."
|
||||
ESCTips/104;"Association Tips: The Energy Points range from 1 to 9."
|
||||
ESCTips/105;"Association Tips: There are 3 levels of rarity: Common (White), Rare (Blue), and Legendary (Orange)."
|
||||
ESCTips/106;"Association Tips: We have preset a lot of shortcut keys for you. You can view them in Key Settings."
|
||||
@ -25,17 +25,17 @@ ESCTips/110;"Association Tips: The game is too easy for you? Challenge the boss
|
||||
ESCTips/111;"Association Tips: Generally, the order in which multiple Units take effect typically follows a pattern from bottom to top and from left to right."
|
||||
SkillTextFlow/Sleep;"Hibernate"
|
||||
SkillTextFlow/Disable;"Invalid"
|
||||
SkillTextFlow/Enable;"Activate"
|
||||
SkillTextFlow/Enable;"Active"
|
||||
SkillTextFlow/Strengh;"Enhance"
|
||||
SkillTextFlow/PowerAdded;"Power Boost"
|
||||
SkillTextFlow/Clear;"Clear"
|
||||
SkillTextFlow/Equal;"Draw"
|
||||
SkillTextFlow/Charge;"Charging"
|
||||
SkillTextFlow/Skill_ControlCenter1;"Charging Energy... Preparing for activation next round..."
|
||||
SkillTextFlow/Skill_ControlCenter2;"Charging complete. Crush you all!"
|
||||
SkillTextFlow/Skill_ControlCenter2;"Charge complete. Crush you all!"
|
||||
SkillTextFlow/9512_1;"Self-destruction Countdown"
|
||||
CheckConfirm/LoadNoEffectNotice;"Loading this Unit will bring no effect. Are you sure you want to load it?"
|
||||
CheckConfirm/LoadNoEffectNoticeOverclock;"Overlock effect can only be triggered after the point of <color=#FF8B25>Singular</color> Energy reaches the Overlock threshold.\n\nThe Energy hasn't reached the Overclock threshold and will bring no effect. Are you sure you want to load it?"
|
||||
CheckConfirm/EndTurnUseUnit;"You still have Units that can be initiated. Are you sure you want to end this turn?"
|
||||
CheckConfirm/LoadNoEffectNoticeOverclock;"Overclock effect can only be triggered after the point of <color=#FF8B25>Singular</color> Energy reaches the Overclock threshold.\n\nThe Energy hasn't reached the Overclock threshold and will bring no effect. Are you sure you want to load it?"
|
||||
CheckConfirm/EndTurnUseUnit;"You still have Units that can be activated. Are you sure you want to end this turn?"
|
||||
Notice/MaxPointTitle;"The Energy Point ranges from 1 to 9, and the generated Energy Point cannot exceed 9."
|
||||
CheckConfirm/CallForHelpNotice;"After entering the next galaxy, all Call for Support chances will be reset by Multiple Support. And you still have Call for Support chances to use, are you sure you want to do this?"
|
@ -76,20 +76,19 @@ ShipSelectPanel/Talent;"Random Talents: {0}/{1}"
|
||||
ShipSelectPanel/PilotPool;"Pilots Archive"
|
||||
ShipSelectPanel/TalentPool;"Random Talents Archive"
|
||||
ShipSelectPanel/Roll;"Reroll: {0}"
|
||||
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>
|
||||
Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
|
||||
ShipSelectPanel/RollDes;"Rerolling allows you to regenerate three pilots and their talents.\n<color=#FF8B25>Click on the avatar button on the right to designate a specific pilot. After a Reroll, your designated pilot is guaranteed to appear.</color>\n\nEach time you defeat one elite, you will be provided with 3 Reroll chances. \nFor every completion, you gain 3 Reroll chances. \n\nWith every successive difficulty level you conquer, you can also gain 1 extra Reroll chance."
|
||||
ShipSelectPanel/Diffculty;"Difficulty Mode"
|
||||
ShipSelectPanel/DiffcultyNum;"Difficulty Mode: {0}"
|
||||
ShipSelectPanel/DiffcultyText;"Difficulty Mode"
|
||||
ShipSelectPanel/PilotDes;"Three pilots will be randomly provided, and you need to choose one pilot to fly the ship.\n\nA pilot's abilities consist of <color=#DF925C>Inherent Talent</color> and <color=#4389E7>Random Talents</color>:\n<color=#DF925C>Inherent Talent</color> is born within the pilots themselves.\n<color=#4389E7>Random Talents</color> are selected from all unlocked random talents.\n\nPilots and Random Talents refresh only after you defeat the first elite enemy."
|
||||
ShipSelectPanel/DiffcultyString_1;"1. Enemies have higher HP."
|
||||
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the flight starts."
|
||||
ShipSelectPanel/DiffcultyString_1;"1. Enemies have more HP."
|
||||
ShipSelectPanel/DiffcultyString_2;"2. Take damage when the game starts."
|
||||
ShipSelectPanel/DiffcultyString_3;"3. Enemies deal more damage."
|
||||
ShipSelectPanel/DiffcultyString_4;"4. Shop items are priced higher."
|
||||
ShipSelectPanel/DiffcultyString_4;"4. Shop items are more expensive."
|
||||
ShipSelectPanel/DiffcultyString_5;"5. Enemies have higher Durability."
|
||||
ShipSelectPanel/DiffcultyString_6;"6. After boss-level battles, the recovery benefit only restores half of your max HP."
|
||||
ShipSelectPanel/DiffcultyString_6;"6. Restorations after boss fights are halved."
|
||||
ShipSelectPanel/DiffcultyString_7;"7. Enemies deal much more damage."
|
||||
ShipSelectPanel/DiffcultyString_8;"8. In the final stage, you need to defeat 2 bosses, and there are no rewards during the intervals between these battles."
|
||||
ShipSelectPanel/DiffcultyString_8;"8. Face double boss in the final galaxy, with no reward in between."
|
||||
ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
|
||||
ShipSelectPanel/UnlockShip;"Spaceship x{0}"
|
||||
ShipSelectPanel/UnlockPilot;"Pilot x{0}"
|
||||
@ -121,8 +120,8 @@ TalentShowCasePanel/Title;"Random Talents"
|
||||
TalentShowCasePanel/GeneralTalent;"Universal"
|
||||
TalentShowCasePanel/ShipTalent;"{0}"
|
||||
PilotSelectPanel/Title;"Select Pilot"
|
||||
PilotSelectPanel/DifficultyDes;"Highest difficulty this pilot has cleared"
|
||||
PilotSelectPanel/TimesDes;"This pilot has completed: {0} time(s)"
|
||||
PilotSelectPanel/DifficultyDes;"Highest difficulty completed: {0}"
|
||||
PilotSelectPanel/TimesDes;"Runs completed: {0}"
|
||||
TutorialPanel/Last;"Previous"
|
||||
TutorialPanel/Next;"Next"
|
||||
EnergyPoint;"{0} point(s)"
|
||||
@ -131,9 +130,9 @@ ESCPanel/Exit;"Return to Main Menu"
|
||||
ESCPanel/HistoryBack;"Return to Record Selection"
|
||||
ESCPanel/GiveUp;"Abandon Current Run"
|
||||
ESCPanel/GiveUpCheckInfo;"Are you sure you want to abandon current run?"
|
||||
ESCPanel/ResetKey;"Reset key settings"
|
||||
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key settings?"
|
||||
ESCPanel/KeyRebind;"Key Settings"
|
||||
ESCPanel/ResetKey;"Reset key bindings"
|
||||
ESCPanel/ResetKeyCehck;"Are you sure you want to reset all key bindings?"
|
||||
ESCPanel/KeyRebind;"Key Bindings"
|
||||
ESCPanel/Continue;"Continue"
|
||||
ESCPanel/System;"System"
|
||||
ESCPanel/Audio;"Audio"
|
||||
@ -149,7 +148,7 @@ ESCPanel/Game/Operation;"Controls"
|
||||
ESCPanel/QuickSelectSort;"Quick-select Energy according to the arranged numbers"
|
||||
ESCPanel/QuickSelectShowNum;"Display the Quick Selection number above the Energy"
|
||||
ESCPanel/Game/Info;"Info"
|
||||
ESCPanel/SelectPowerShowShipTips;"Display Unit information when Energy is loaded"
|
||||
ESCPanel/SelectPowerShowShipTips;"Display Unit information when loading Energy"
|
||||
ESCPanel/ShowKeyWord;"Show detailed explanations of terms"
|
||||
ESCPanel/ShowUnitColor;"Unit Icon: <color=#FF5951>Attack</color>/<color=#51FF59>Support</color>"
|
||||
ESCPanel/Yell;"Enemy Dialogue"
|
||||
@ -162,7 +161,7 @@ ESCPanel/DoubleCheckBattle;"Notices for available Units before a battle"
|
||||
ESCPanel/Game/Other;"Others"
|
||||
ESCPanel/UsePowerCat;"Energy in cat pattern~"
|
||||
ESCPanel/UsePowerCatPaw;"Energy in cat paw pattern~"
|
||||
ESCPanel/SkipShowdownAnimation;"Skip showdown animation"
|
||||
ESCPanel/SkipShowdownAnimation;"Skip Showdown animation"
|
||||
ESCPanel/Aspect;"Resolution"
|
||||
ESCPanel/FrameRate;"FPS"
|
||||
ESCPanel/FrameRateNoLimit;"Unlimited"
|
||||
@ -172,7 +171,7 @@ ESCPanel/Window;"Windowed Mode"
|
||||
ESCPanel/vSync;"Vertical Sync"
|
||||
ESCPanel/CloseSomeVFX;"Remove part of the VFX (please restart the game for the new setting to take effect)."
|
||||
ESCPanel/CloseSomeVFXDes;"If your game crashed during battles, please try removing part of the VFX and lower the frame rate to resolve the problem."
|
||||
KeyRebindPanel/Title;"Key Settings"
|
||||
KeyRebindPanel/Title;"Key Bindings"
|
||||
KeyRebindPanel/Order;"Commands"
|
||||
KeyRebindPanel/Keyboard;"Keyboard"
|
||||
KeyRebindPanel/Gamepad;"Controller"
|
||||
@ -207,27 +206,29 @@ CabinPanel/Search;"Search Bounty Contracts"
|
||||
CabinPanel/Warp;"Travel to the next galaxy"
|
||||
CabinRefitPanel/Refit;"Modification"
|
||||
CorePanel/Title;"Energy Resource"
|
||||
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can have up to 10 Energy at the same time in your hand."
|
||||
CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle is composed of two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)\n\nDuring battle, 3 Energy is generated each turn, with an additional one in the first turn. You can hold up to 10 Energy in your hand."
|
||||
BattleCorePanel/Create;"Generating Pool"
|
||||
BattleCorePanel/CreateDes;"Resources waiting to be generated, and they will be supplemented by the CD Pool when insufficient."
|
||||
BattleCorePanel/CreateDes;"Resources waiting to generate Energy. Will be supplemented by the CD Pool when insufficient."
|
||||
BattleCorePanel/CD;"CD Pool"
|
||||
BattleCorePanel/CDDes;"After generating Energy, Resources will enter the CD Pool."
|
||||
ShopPanel/Title;"Shop"
|
||||
ShopPanel/Free;"Free"
|
||||
ShopPanel/Title;"SHOP"
|
||||
ShopPanel/Free;"FREE"
|
||||
ShopPanel/Price;"{0} Star Coins"
|
||||
ShopPanel/Sold;"Sold"
|
||||
ShopPanel/Lack;"Sold Out"
|
||||
ShopPanel/PriceImage;"{0}<sprite="common_icon" name=coin>"
|
||||
ShopPanel/Sold;"SOLD"
|
||||
ShopPanel/Lack;"SOLD OUT"
|
||||
ShopPanel/HPPrice;"{0} HP"
|
||||
ShopPanel/HPPriceImage;"{0}<sprite="common_icon" name=hp>"
|
||||
ShopPanel/Spend;"Spent: {0}"
|
||||
ShopPanel/Refresh;"Refresh Items"
|
||||
ShopPanel/Steal;"Steal"
|
||||
ShopPanel/Steal;"STEAL"
|
||||
ShopPanel/StealNotice;"You can still steal an item, are you sure you want to exit the shop?"
|
||||
ShopPanel/StealRun;"Closed"
|
||||
ShopPanel/Stealed;"Stolen"
|
||||
ShopPanel/StealRun;"CLOSED"
|
||||
ShopPanel/Stealed;"STOLEN"
|
||||
ShopPanel/Banner/CommonLeft_1;"Once Sold"
|
||||
ShopPanel/Banner/CommonRight_1;"No Returns"
|
||||
ShopPanel/Banner/CommonLeft_2;"No Bargaining"
|
||||
ShopPanel/Banner/CommonRight_2;"Take it or Leave it"
|
||||
ShopPanel/Banner/CommonRight_2;"Take or Leave"
|
||||
ShopPanel/Banner/CommonLeft_3;"Best Goods"
|
||||
ShopPanel/Banner/CommonRight_3;"One and Only"
|
||||
ShopPanel/Banner/CommonLeft_4;"No Fighting"
|
||||
@ -248,9 +249,9 @@ ShopPanel/Banner/SlotRefitLeft_1;"Premium Modification"
|
||||
ShopPanel/Banner/SlotRefitRight_1;"Unmatched"
|
||||
PassEventPanel/Event;"Enter Event"
|
||||
VacationEventPanel/Title;"Vacation Days: {0}"
|
||||
VacationEventPanel/EventDays;"{0} day(s)"
|
||||
VacationEventPanel/EventDays;"{0} Day(s)"
|
||||
VacationEventPanel/Notice;"Vacation Events that take longer are often more valuable."
|
||||
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days left!"
|
||||
VacationEventPanel/Notice/DaysNotEoughTitle;"Insufficient vacation days!"
|
||||
VacationEventPanel/EventTag/Unknown;"Unknown"
|
||||
VacationEventPanel/EventTag/ShipUnit;"Unit"
|
||||
VacationEventPanel/EventTag/Treasure;"Treasure"
|
||||
@ -271,13 +272,13 @@ VacationEventPanel/Refresh;"Refresh"
|
||||
NoticeCell/Title;"Gathering Strength"
|
||||
NoticeCell/Des;"A powerful attack will be launched next turn!"
|
||||
BreakCell/Normal/TipsTitle;"Durability: {0}"
|
||||
BreakCell/Normal/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
|
||||
BreakCell/Normal/TipsDes;"At the end of each Showdown, 1 point of Durability is reduced for each failed lane.\n\nWhen Durability reaches 0, the ship becomes paralyzed and stops for 1 turn."
|
||||
BreakCell/Break/TipsTitle;"Durability reaches 0: Paralyzed"
|
||||
BreakCell/Break/TipsDes;"At the end of each showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
|
||||
BreakCell/Break/TipsDes;"At the end of each Showdown, 1 point of Durability is reduced for each failed lane. When Durability reaches 0, the ship becomes paralyzed.\n\nWhen the ship is paralyzed, it cannot move and will recover all Durability next turn."
|
||||
BreakCell/Normal/BreakNoticePreview;"-To be paralyzed-"
|
||||
BreakCell/Normal/BreakNotice;"-Paralyzed-"
|
||||
ShipMoveCell/Base/Title;"Spaceship Movement"
|
||||
ShipMoveCell/Base/Des;"The spaceship consumes Fuel and can only be used once per turn.\nCan move the ship 1 slot upward or downward."
|
||||
ShipMoveCell/Base/Des;"Spaceship movement consumes Fuel and can only be used once per turn.\nCan move the ship 1 tile upward or downward."
|
||||
ShipMoveCell/Base/TalentEnemyMoveTitle;"Control Chip"
|
||||
ShipMoveCell/Base/TalentEnemyMoveDes;"You have a chance to move the enemy with no cost in each battle."
|
||||
ShipMoveCell/Notice/NoMoveTitle;"Out of Fuel"
|
||||
@ -358,7 +359,7 @@ ChoicePanel/Back;"Back"
|
||||
BountyPanel/Title;"Bounty Completed"
|
||||
BountyPanel/Escape;"Skip Rewards"
|
||||
BountyPanel/EscapeCheckInfo;"Are you sure to skip current rewards?"
|
||||
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit to obtain"
|
||||
BountyCell/BountyChoiceCell/Des;"Choose 1 Unit"
|
||||
BountyCell/BountyCoinCell/Des;"Star Coins × {0}"
|
||||
BountyCell/BountyEventCell/Des;"Event: {0}"
|
||||
BountyCell/BountyExpansionCell/Des;"Ship Weight Limit +1"
|
||||
@ -368,31 +369,33 @@ BountyCell/BountyCorePointCell/Des;"Point Energy Resource: {0}"
|
||||
BountyCell/BountyExtraDaysCell/Des;"Vacation Days × {0}"
|
||||
BountyCell/BountyMoveCell/Des;"Fuel × {0}"
|
||||
BountyCell/BountyTreasureCell/Des;"Treasure: {0}"
|
||||
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure to obtain"
|
||||
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent to obtain"
|
||||
BountyCell/BountyTreasureChoiceCell/Des;"Choose 1 Treasure"
|
||||
BountyCell/BountyTalentChoiceCell/Des;"Choose 1 Talent"
|
||||
PowerColor/White;"White"
|
||||
PowerColor/Blue;"Blue"
|
||||
PowerColor/Purple;"Orange"
|
||||
UnitData/SlotRefit_White;"Modification: Add White Slot"
|
||||
UnitData/SlotRefit_Blue;"Modification: Add Blue Slot"
|
||||
UnitData/SlotRefit_Purple;"Modification: Add Orange Slot"
|
||||
UnitData/SlotRefit_AddHeighest;"Modification: Duplicate the Highest Color Slot"
|
||||
UnitData/SlotRefit_AddLowest;"Modification: Duplicate the Lowest Color Slot"
|
||||
UnitData/SlotRefit_RemoveHighest;"Modification: Remove the Highest Color Slot"
|
||||
UnitData/SlotRefit_RemoveLowest;"Modification: Remove the Lowest Color Slot"
|
||||
UnitData/SlotRefit_DemoteHighest;"Modification: Degrade the Highest Color Slot"
|
||||
UnitData/SlotRefit_AddEquiptLimit;"Modification: Weight +1"
|
||||
UnitData/SlotRefit_SubEquiptLimit;"Modification: Weight -1"
|
||||
UnitData/SlotRefit_Duplicate;"Modification: Duplicate Previous Modification"
|
||||
UnitData/SlotRefit_AddPowerAdded;"Modification: Have 1 Power in Battle"
|
||||
UnitData/SlotRefit_ClearSlot;"Modification: Remove all slots"
|
||||
UnitData/SlotRefit_White;"Mod: Add White Slot"
|
||||
UnitData/SlotRefit_Blue;"Mod: Add Blue Slot"
|
||||
UnitData/SlotRefit_Purple;"Mod: Add Orange Slot"
|
||||
UnitData/SlotRefit_AddHeighest;"Mod: Duplicate the Highest Color Slot"
|
||||
UnitData/SlotRefit_AddLowest;"Mod: Duplicate the Lowest Color Slot"
|
||||
UnitData/SlotRefit_RemoveHighest;"Mod: Remove the Highest Color Slot"
|
||||
UnitData/SlotRefit_RemoveLowest;"Mod: Remove the Lowest Color Slot"
|
||||
UnitData/SlotRefit_DemoteHighest;"Mod: Degrade the Highest Color Slot"
|
||||
UnitData/SlotRefit_AddEquiptLimit;"Mod: Weight +1"
|
||||
UnitData/SlotRefit_SubEquiptLimit;"Mod: Weight -1"
|
||||
UnitData/SlotRefit_Duplicate;"Mod: Duplicate Previous Modification"
|
||||
UnitData/SlotRefit_AddPowerAdded;"Mod: Have 1 Power"
|
||||
UnitData/SlotRefit_ClearSlot;"Mod: Remove all slots"
|
||||
BattlePanel/EndTurn;"End Turn"
|
||||
BattlePanel/Core;"Energy Resource"
|
||||
BattlePanel/PreviewPower;"Generate Energy Preview"
|
||||
BattlePanel/Notice/ColorTitle;"Energy Color Level Too Low"
|
||||
BattlePanel/Notice/ColorDes;"Energy Color should at least be equal to Slot Color (<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)"
|
||||
BattlePanel/Notice/NoSlotTitle;"No Empty Slot"
|
||||
BattlePanel/Notice/NoSlotDes;"No Empty Slot for loading Energy"
|
||||
BattlePanel/Notice/ColorTitleOCD;"OCD acting up!"
|
||||
BattlePanel/Notice/ColorDesOCD;"Energy color MUST MATCH slot color!"
|
||||
BattlePanel/Notice/NoSlotTitle;"No Empty Slots"
|
||||
BattlePanel/Notice/NoSlotDes;"No Empty Slots for loading Energy"
|
||||
BattlePanel/CheckEndTurn;"Are you sure to end the turn?"
|
||||
BattlePanel/CurrentTurn;"Turn {0}"
|
||||
HistoryPanel/Title;"History"
|
||||
@ -404,7 +407,7 @@ HistoryPanel/Result;"Result"
|
||||
HistoryPanel/Detail;"View Details"
|
||||
HistoryPanel/Back;"Back"
|
||||
HistoryPanel/BossFight;"Boss Battles"
|
||||
HistoryPanel/BossFightDes;"Challenge the Boss Battles mode with builds that have successfully completed the run. \nHowever, exercise caution as there will be no rewards or opportunities to save your progress during the battles."
|
||||
HistoryPanel/BossFightDes;"Challenge the Boss Battles with builds that have successfully completed the run. \nNo rewards or Saves during Boss Battles. Try with caution."
|
||||
HistoryPanel/BossFightCompleted;"Boss Battles Completed"
|
||||
HistoryPanel/Clear;"Clear All Records"
|
||||
HistoryPanel/ClearLose;"Clear Failure Records"
|
||||
@ -447,12 +450,12 @@ CommonTips/RewardTag/Restore;"Repair/Fuel"
|
||||
CommonTips/RewardTag/Legend;"Become a Legendary Bounty Hunter"
|
||||
CommonTips/RewardTag/Move;"Fuel"
|
||||
CommonTips/BannerPanel/HP;"If HP is reduced to 0, game over."
|
||||
CommonTips/BannerPanel/Shield;"Shield Point provides additional damage mitigation in battles."
|
||||
CommonTips/BannerPanel/Exchange;"Swap Chance, the number of times you can swap Units during battles."
|
||||
CommonTips/BannerPanel/Shield;"Shield provides additional damage mitigation in battles."
|
||||
CommonTips/BannerPanel/Exchange;"Swap, the number of times you can swap Units during battles."
|
||||
CommonTips/BannerPanel/StarCoin;"Star Coin, a universal currency in the LONESTAR universe."
|
||||
CommonTips/BannerPanel/Move;"Fuel is used to move your ship during battles."
|
||||
CommonTips/BannerPanel/ESC;"System Settings Button"
|
||||
CommonTips/BannerPanel/Time;"Game Duration"
|
||||
CommonTips/BannerPanel/Time;"Game Time"
|
||||
CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals."
|
||||
CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle."
|
||||
CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit."
|
||||
|
@ -1,5 +1,5 @@
|
||||
EventName/100;"Cosmic Shop"
|
||||
EventName/110;"Upgrade Unit"
|
||||
EventName/100;"Shop Call"
|
||||
EventName/110;"Upgrade Service"
|
||||
EventName/130;"Repair Supply"
|
||||
EventName/140;"Repair Supply"
|
||||
EventName/180;"Waste Conversion"
|
||||
@ -14,7 +14,7 @@ EventName/530;"Hello there!"
|
||||
EventName/950;"Color Removal"
|
||||
EventName/960;"Make a Call"
|
||||
EventName/970;"Removal Service"
|
||||
EventName/980;"Upgrade Unit"
|
||||
EventName/980;"Upgrade Service"
|
||||
EventName/990;"Shop"
|
||||
EventName/1010;"Fortune Favors the Brave"
|
||||
EventName/1020;"Cheat Engine"
|
||||
@ -137,7 +137,7 @@ EventName/2480;"Automatic Upgrade"
|
||||
EventName/2490;"Production Skills"
|
||||
EventName/2500;"Terminus"
|
||||
EventDes/100;"Remote Shopping Services, available for delivery to any galaxy."
|
||||
EventDes/110;"Select a Unit to Upgrade, can be used once only. Turn it off to use it later if you don't need it immediately."
|
||||
EventDes/110;"Upgrade 1 Unit, can be used once only. Turn it off to use it later if you don't need it immediately."
|
||||
EventDes/130;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
|
||||
EventDes/140;"Ship Repair and Supply Services, providing assistance to all struggling Bounty Hunters."
|
||||
EventDes/180;"Transform a Unit into another Unit of the same rarity."
|
||||
@ -248,10 +248,10 @@ EventDes/1205;"Amidst the wreckage of the battlefield, you witness the devastati
|
||||
EventDes/1206;"Amidst the wreckage of the battlefield, you witness the devastation of war with ship debris scattered everywhere. However, most of them <color=#FFFF80>don't seem to be warships but merchant ships</color>. Amidst the ruins, you find a barely functioning {0}. When you return to your ship, you find that the {1} is missing, and you're left enraged, not knowing who took it."
|
||||
EventDes/1207;"You circle the planet and find nothing interesting."
|
||||
EventDes/1208;"You close your eyes and <color=#FFFF80>sense</color> three locations, realizing the <color=#FF4D4D>potential dangers</color> there. Space exploration is full of risks. Moreover, you seem to have uncovered a <color=#FFFF80><shake>shocking secret</shake></color>. However, as a professional, you decide not to share this secret with anyone else, including the player."
|
||||
EventDes/1210;"There is a Mech Craftmaster famous for crafting sturdy and reliable spaceships in this galaxy. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and offers several defence enhancing proposals."
|
||||
EventDes/1210;"There is a Mech Craftmaster famous for crafting sturdy and reliable spaceships in this galaxy. Coincidentally, you meet the <color=#FFFF80>Spaceship Defense Master</color>, and without your consent, the master carefully examines your ship and offers several defense enhancing proposals."
|
||||
EventDes/1211;"You choose to reinforce the ship's body, replacing materials to make your spaceship sturdier."
|
||||
EventDes/1212;"You choose to enhance the shield, ensuring more robust protection, which is certainly a great choice."
|
||||
EventDes/1213;"You choose the <color=#FFFF80>most expensive</color> service package, with both shields and body reinforced. Your ship's defensive capabilities are now maxed out."
|
||||
EventDes/1212;"You choose to enhance the Shield, ensuring more robust protection, which is certainly a great choice."
|
||||
EventDes/1213;"You choose the <color=#FFFF80>most expensive</color> service package, with both Shield and body reinforced. Your ship's defensive capabilities are now maxed out."
|
||||
EventDes/1214;"After checking the price list, you board your ship and depart."
|
||||
EventDes/1215;"You are not satisfied with any of the proposal, and after a <slide>heated exchange</slide>, the master finally offers the ultimate enhancement package. Now, your ship is <color=#FFFF80><incr>invincible</incr></color>."
|
||||
EventDes/1220;"While passing through the Akina galaxy, a group of space racers spot your ship. "<wave>Hey, kid, what kind of ship is that? Want a race?</wave>""
|
||||
@ -261,12 +261,12 @@ EventDes/1230;"A human who claims to be a collector stops you. He says he is col
|
||||
EventDes/1231;"You sign your name on {0} and exchange it for {1}. You can't help but admire the collector's keen eye."
|
||||
EventDes/1232;"You sign your name on {0} and exchange it for some Star Coins. You can't help but admire the collector's keen eye."
|
||||
EventDes/1233;"The collector's offer doesn't interest you. Your Units are your livelihood, and what if you can't defeat the next criminal after giving one of them away?"
|
||||
EventDes/1240;"The wonders of the universe are that you can never truly comprehend them. Your ship accidentally falls into a <incr>black hole</incr>. Time and space seem to freeze. Meteoroids even pass through your ship and hit your head. You experience a <shake>splitting headache</shake> as countless thoughts collide in your brain."
|
||||
EventDes/1240;"The amazing thing about the universe is that you can never truly comprehend it. Your ship accidentally falls into a <incr>black hole</incr>. Time and space seem to freeze. Meteoroids even pass through your ship and hit your head. You experience a <shake>splitting headache</shake> as countless thoughts collide in your brain."
|
||||
EventDes/1241;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that your <color=#4DFF4D>ship has been reinforced.</color>.. <wiggle>it's truly... magical</wiggle>."
|
||||
EventDes/1242;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that your <color=#4DFF4D>Shield is restored</color>... <wiggle>it's truly... magical</wiggle>."
|
||||
EventDes/1243;"When you come back to senses, you nervously examine your body. There doesn't seem to be anything unusual, except for the fact that there is a <OP0>[0] on your ship... <wiggle>it's truly... magical</wiggle>."
|
||||
EventDes/1244;"It turns out you were <color=#FFFF80><wave>dreaming</wave></color>. Your ship wasn't attacked, so you wipe off the drool and continue on your journey..."
|
||||
EventDes/1250;"You come across a group of Undeptus Mechanian worshippers engaged in a holiday prayer. They <wave>recite a piece of code</wave>, and it is said that if it's free of bugs, they'll receive the blessings of the Mech God. They invite you to join in the prayer. What will you do next?"
|
||||
EventDes/1250;"You come across a group of Undeptus Mechanian worshippers engaged in a festival prayer. They <wave>recite a piece of code</wave>, and it is said that if it's free of bugs, they'll receive the blessings of the Mech God. They invite you to join in the prayer. What will you do next?"
|
||||
EventDes/1251;"You successfully recite a bug-free piece of code, and the Mech God is pleased, granting you <OP0>[0]."
|
||||
EventDes/1252;"You successfully recite a bug-free, highly challenging piece of code, and the Mech God is very pleased, granting you <OP0>[0]."
|
||||
EventDes/1253;"You attempt to recite the code, but unfortunately, due to your lack of expertise, <color=#FF4D4D>the code contains errors</color>. The Mech God's encouragement resonates in your mind, "<wave>Don't worry, child. Making games is making bugs.</wave>""
|
||||
@ -276,20 +276,20 @@ EventDes/1256;"Lacking confidence in your coding abilities, you leave the gather
|
||||
EventDes/1260;"You unexpectedly arrive at a gathering place for the Undeptus Mechanian, where members of various races, including Beastkin, Human, and Mech specialists, are engaged in a <shake>heated debate</shake> about their beliefs. Upon seeing your arrival, they decide to use you as proof of the miracles their faith could bring."
|
||||
EventDes/1261;"Beastkin, passionate and impulsive, <color=#FF4D4D><incr>smash their fists onto your spaceship's hull</incr></color>, leaving dents and even their bloodied fist prints. Miraculously, your Unit <color=#4DFF4D>upgrades</color> as a result."
|
||||
EventDes/1262;"Humans, always crafty and money-minded, throw three Star Coins they took from you towards your spaceship. Strangely, <color=#FF4D4D><bounce>the Star Coins vanish midway</bounce></color>, but your Unit <color=#4DFF4D>upgrades</color> as a result."
|
||||
EventDes/1263;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning for too long. He rolls a ten-sided dice towards a Unit. Fortunately, it doesn't land on one, and your Unit <color=#4DFF4D>upgrades</color> as a result."
|
||||
EventDes/1264;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning for too long. He rolls a ten-sided dice towards a Unit. <color=#FF4D4D>Unfortunately, it lands on one, and nothing really happens.</color> His face turns red due to embarrassment. "
|
||||
EventDes/1263;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning. He rolls a ten-sided dice towards a Unit. Fortunately, it doesn't land on 1, and your Unit is <color=#4DFF4D>upgraded</color> as a result."
|
||||
EventDes/1264;"Mechs, logical beings governed by programs, fall into the trap of gambling due to the absolute predictability they've been owning. He rolls a ten-sided dice towards a Unit. <color=#FF4D4D>Unfortunately, it lands on 1, and nothing really happens.</color> His face turns red due to embarrassment. "
|
||||
EventDes/1265;"You don't want to be a part of their experiment and decide to run away."
|
||||
EventDes/1270;"This is your first visit to a Resource Modification base. Since in the last era the Undeptus Mechanian had discovered this resource, which had rapidly become the primary Energy source for all spaceship Units due to its high quality density and ease of use. The only problem is that <color=#FFFF80>the Resources</color> have some <slide>uncontrollable attributes</slide>, namely colors and points, which could only be determined by "observing" them before usage. Resource Modification can, however, limit the range of variation quite well."
|
||||
EventDes/1271;"After removing residues from the Resource Warehouse, one {0}-point Energy Resource has been removed. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you."
|
||||
EventDes/1272;"After increasing essences to the Resource Warehouse, one {0}-point Energy Resource has been added. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you."
|
||||
EventDes/1273;"After removing inferior Resources from the Resource Warehouse, one {0} Energy Resource has been removed. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you."
|
||||
EventDes/1274;"After increasing superior Resources to the Resource Warehouse, one {0} Energy Resource has been added. After promoting an ad in the channel to get a free Resource upgrade, two of your friends blocked you."
|
||||
EventDes/1275;"You deeply know the important role of Resources in subsequent battles. As an <slide>eloquent and persuasive</slide> human, you use your <slide>silver tongue</slide> and <color=#FF4D4D>a bag of Star Coins</color> to convince the staff here to apply all the optimizations on your Resources."
|
||||
EventDes/1290;"<wiggle>Worm delicacies</wiggle> are very popular among Beastkin. A worm delicacy tasting event is being held, and with an attitude of trying things out, you decide to participate as a cook. You have to choose which dish you will cook to compete with the others."
|
||||
EventDes/1270;"This is your first visit to a Resource Modification base. Since in the last era the Undeptus Mechanian had discovered this resource, which had rapidly become the primary Energy source for all spaceship Units due to its high quality density and ease of use. The only problem is that <color=#FFFF80>the Resources</color> have some <slide>uncontrollable attributes</slide>: their colors and points, could only be determined by "observing" them before using them. Resource Modification can, however, limit the range of variation quite well."
|
||||
EventDes/1271;"After removing residues from the Resource Warehouse, one {0}-point Energy Resource has been removed. Two of your friends blocked you after you promote an ad in the channel to get a free Resource upgrade."
|
||||
EventDes/1272;"After increasing essences to the Resource Warehouse, one {0}-point Energy Resource has been added. Two of your friends blocked you after you promote an ad in the channel to get a free Resource upgrade."
|
||||
EventDes/1273;"After removing inferior Resources from the Resource Warehouse, one {0} Energy Resource has been removed. Two of your friends blocked you after you promote an ad in the channel to get a free Resource upgrade."
|
||||
EventDes/1274;"After increasing superior Resources to the Resource Warehouse, one {0} Energy Resource has been added. Two of your friends blocked you after you promote an ad in the channel to get a free Resource upgrade."
|
||||
EventDes/1275;"You deeply know the important role of Resources in coming battles. As an <slide>eloquent and persuasive</slide> human, you use your <slide>silver tongue</slide> and <color=#FF4D4D>a bag of Star Coins</color> to convince the staff here to apply all upgrades to your Resources."
|
||||
EventDes/1290;"<wiggle>Worm delicacies</wiggle> are very popular among Beastkin. A worm delicacy tasting event is being held, and you decide to participate as a cook. You have to choose which dish you want to cook to compete with other cooks."
|
||||
EventDes/1291;"Although you don't win the championship, your dish impresses a Beastkin judge who loves crispy food. He rewards you with one {0}."
|
||||
EventDes/1292;"Although you don't win the championship, your dish impresses a Beastkin judge who loves sticky food. He rewards you with one {0}."
|
||||
EventDes/1293;"You complete a literally <glow><wiggle>glowing worm dish</wiggle></glow>. When the Beastkin judges uncover the lid on it, they are temporarily blinded by its radiance. As expected, it is the best dish of the event. However, one judge has been blinded by the light, so you only receive a partial reward."
|
||||
EventDes/1294;"You serve them with your hometown specialty, the <wiggle>"Nine-twists Worm"</wiggle>, and intentionally preserve the worm's original flavor by not removing its <color=#8A3D05>juice</color>. After tasting your dish, the judges are deeply impressed, standing there <shake>as if they are frozen</shake>. Then of course, you win the championship and receive a {0} as a memento."
|
||||
EventDes/1293;"You complete a literally <glow><wiggle>glowing worm dish</wiggle></glow>. Beastkin judges are temporarily blinded by its radiance when uncovering the lid on it. As expected, it is the best dish of the event. However, one judge has been totally blinded by the light, so you only receive a partial reward."
|
||||
EventDes/1294;"You serve them with your hometown specialty, the <wiggle>"Nine-twists Worm"</wiggle>, intentionally preserving the worm's original flavor by not removing its <color=#8A3D05>juice</color>. After tasting your dish, the judges are deeply impressed, standing there <shake>as if they are frozen</shake>. Then, of course, you win the championship and receive a {0} as a memento."
|
||||
EventDes/1320;"Honey is <bounce>irresistibly attractive</bounce> to the Bearfolk. Many Bearfolks even become beggars just to have a taste of honey, like the one in front of you. He is kneeling in front of a honey orchard, asking you to buy him a jar of honey."
|
||||
EventDes/1321;"This beggar Bearfolk was actually a former senior spaceship engineer. After enjoying a hearty meal, he unexpectedly conducts a <color=#4DFF4D>thorough repair</color> on your spaceship to show his gratitude."
|
||||
EventDes/1322;"After enjoying a hearty meal, this beggar Bearfolk unexpectedly takes out a <color=#4DFF4D>shield expander</color> and tells you, "<wave>I'll be spending my life here eating honey. I won't need this anymore, so take it.</wave>""
|
||||
@ -308,8 +308,8 @@ EventDes/1351;"You select the most popular maintenance package. After maintenanc
|
||||
EventDes/1352;"After intense modifications, your spaceship's <color=#4DFF4D>armor capacity significantly increased</color>. It seems that the mounting modules have been <color=#FF4D4D>directly welded onto your spaceship's armor plates</color>. The engineer tells you that the only money he can receive is the welding fee."
|
||||
EventDes/1360;"You receive an email from the Bounty Hunter Association: "Given the increasingly dangerous cosmic environment, we have decided to provide <bounce>additional assistance</bounce> to novice bounty hunters. Two standard Units suitable for beginners are available for you to choose from.""
|
||||
EventDes/1361;"Although you are not very satisfied with the title of "novice" and {0} doesn't seem to be very useful, <color=#4DFF4D>free</color> things are always welcome."
|
||||
EventDes/1362;"As a Mech skilled in programing, you hack into the Association's distribution system to try and obtain higher-level Unit distribution privileges. Even though this is not your first attempt, you cannot guarantee a successful outcome. In the end, you gain {0}."
|
||||
EventDes/1370;"Beneath a banner that reads "<wave>Donation for Charity, Responsibility for Generations.</wave>," there are three charity Unit gacha machines. It is said that many deceased Bounty Hunter predecessors signed a <color=#FFFF80>Unit Donation Agreement</color> in their lifetime, and after they retire, their Units would be left here for beginners to use for free. Saying "<wave>Why miss an opportunity to get something for free?</wave>," you are about to press one of the buttons."
|
||||
EventDes/1362;"As a Mech skilled in programming, you hack into the Association's distribution system to try and obtain higher-level Unit distribution privileges. Even though this is not your first attempt, you cannot guarantee a successful outcome. In the end, you gain {0}."
|
||||
EventDes/1370;"Beneath a banner that reads "<wave>Donation for Charity, Responsibility for Generations</wave>", there are three charity Unit gacha machines. It is said that many deceased Bounty Hunter predecessors signed a <color=#FFFF80>Unit Donation Agreement</color> in their lifetime, and after they retire, their Units would be left here for beginners to use for free. Saying "<wave>Why miss an opportunity to get something for free?</wave>," you are about to press one of the buttons."
|
||||
EventDes/1371;"With a crisp ding, <OP0>[0] signed by predecessors, along with an <color=#FFFF80>agreement</color> bearing your fingerprint, falls into your hand."
|
||||
EventDes/1374;"However, just at the <swing>moment</swing> before you are about to press the button, you have a suspicion that there might be some deception involved and choose to leave."
|
||||
EventDes/1380;"A Bearfolk space courier <bounce>knocks</bounce> on your spaceship's window, claiming that he is holding a parcel for you, but the information does not seem to match. He asks what your name is."
|
||||
@ -339,7 +339,7 @@ EventDes/1450;"You call for on-site maintenance service for your ship, and to yo
|
||||
EventDes/1451;"You are pleasantly surprised that this beautiful Mech is exceptionally efficient at repairing your ship. You are very satisfied with the service and give her a <color=#FFFF80>5-star rating</color>."
|
||||
EventDes/1452;"Unexpectedly, this beautiful Mech is extremely skilled at ship repairs. You are very satisfied with the service and give her a <color=#FFFF80>5-star rating</color>."
|
||||
EventDes/1453;"You don't think it is appropriate to have this lovely lady perform such heavy work, so you invite her to have <color=#FFFF80>dinner together</color>."
|
||||
EventDes/1454;"With your Treant perception, you sense an additional option, and your intuition tells you the option would give you an extra three days of vacation. You look at the alluring lady and happily ask for the "hidden service." The lady pauses for a moment, turns around, and retrieves a pack of LONESTAR cards from her ship...\n\n<wave>After losing 99 games in a row</wave>, you request an additional three days of leave from the Bounty Hunter Association to <color=#FFFF80>recover your broken heart</color>."
|
||||
EventDes/1454;"With your Treant perception, you sense an additional option, and your intuition tells you the option would give you an extra three days of vacation. You look at the alluring lady and happily ask for the "hidden service." The lady pauses for a moment, turns around, and retrieves a pack of LONESTAR cards from her ship...\n\n<wave>After losing 99 games in a row</wave>, you request an additional three days of leave from the Bounty Hunter Association to <color=#FFFF80>recover your broken heart</color>."
|
||||
EventDes/1460;"Due to the frenzy of shopping during the shopping festival, the Space Courier Company is severely understaffed and looking for temporary courier orders. A nearby order becomes available, and the <color=#FFFF80>faster you complete it, the higher the reward</color>. What will you do next?"
|
||||
EventDes/1461;"You accept the order, ready to showcase your true driving skills. You are <shake>incredibly fast</shake>, and when you complete the order, the recipient hasn't even placed it yet."
|
||||
EventDes/1462;"You take on the order, but while passing through an asteroid field at high speed, you can't evade in time. <color=#FF4D4D><shake>Your ship suffers damage</shake></color> due to the high speed, but you still manage to complete the order."
|
||||
@ -386,7 +386,7 @@ EventDes/1551;"You think the repair specialist's armor uses the latest titanium
|
||||
EventDes/1552;"You believe the weapon merchant's weapon utilizes cutting-edge laser technology and is undeniably more powerful.\n\n"<wave>Of course, it is.</wave>" The beastkin merchant excitedly picks up the gun and fires a shot into the distance to demonstrate its power.\n\nThis shot, unfortunately, <color=#FF4D4D><shake>hits your spaceship</color></shake>. The merchant is ultimately forced to compensate you with <color=#4DFF4D>some Star Coins</color>. Despite the damage it caused, you don't find the weapon particularly impressive."
|
||||
EventDes/1553;"You think instead of arguing, why not test it out with a shot at the shield? In the end, the shield isn't entirely penetrated, but the weapon shows impressive destructive power. Both sellers decide to <color=#4DFF4D>compensate you with money and repair your ship</color>."
|
||||
EventDes/1554;"After witnessing the whole spectacle and the fact that they didn't even engage in a fight, you leave in disappointment."
|
||||
EventDes/1560;"You encounter a somewhat eccentric Mech who kept repeating that Resource might be a concentration of computility. Based on this principle, he invented a machine loaded with RTX9090 graphics cards. With this machine, it is possible to <color=#FFFF80>significantly increase the points of Resources</color>."
|
||||
EventDes/1560;"You encounter a somewhat eccentric Mech who kept repeating that Resource might be a concentration of computability. Based on this principle, he invented a machine loaded with RTX9090 graphics cards. With this machine, it is possible to <color=#FFFF80>significantly increase the points of Resources</color>."
|
||||
EventDes/1561;"Amidst the <shake>intense spinning</shake> of the fans on the 10,000W power graphics cards, Resource points indeed grow like he says. This invention would undoubtedly change the world in the future."
|
||||
EventDes/1562;"You decline the Mech's offer, realizing that this invention would likely cause the already-high prices of graphics cards to skyrocket further. As a dedicated LONESTAR Card player, you can't allow that to happen."
|
||||
EventDes/1563;"Being a Mech well-versed in mechanics, you propose the possibility of greater power overclocking through liquid nitrogen cooling for the graphics cards, which could lead to <color=#FFFF80>the growth of higher points of Resources</color>. The fact is that you do succeed in achieving this."
|
||||
@ -395,7 +395,7 @@ EventDes/1571;"You spend <color=#FF4D4D>some Star Coins</color> to have the orga
|
||||
EventDes/1572;"Yes! {0} is the Treasure you want, and your fellow Bounty Hunters are still trying their luck, but you've already got what you desire."
|
||||
EventDes/1573;"You contact the staff of the Bounty Hunter Association and find out that there's no such official event. You quickly report this <color=#FFFF80>fake event</color>!"
|
||||
EventDes/1574;"You quietly sense the other Bounty Hunters around you, and it seems like some particularly wealthy ones <pend>can never get</pend> the Treasure they want. There seems to be something fishy going on, and the organizers notice you. Before you can speak up, they stuff <color=#4DFF4D>2 Treasures</color> into your hands and urge you to leave."
|
||||
EventDes/1580;"You have a delightful conversation with a Treant spaceship balancer in a bar. You've never heard of this profession before, and he explains that a balancer is dedicated to harmonizing the balance, power, energy, and defense of an entire ship. A perfectly balanced ship is the epitome of perfection. You're impressed, and he suggests that your ship could use <color=#FFFF80>reinforced shields</color>. You propose that he helps balance your ship."
|
||||
EventDes/1580;"You have a delightful conversation with a Treant spaceship balancer in a bar. You've never heard of this profession before, and he explains that a balancer is dedicated to harmonizing the balance, power, energy, and defense of an entire ship. A perfectly balanced ship is the epitome of perfection. You're impressed, and he suggests that your ship could use <color=#FFFF80>reinforced Shield</color>. You propose that he helps balance your ship."
|
||||
EventDes/1581;"He shrinks the <color=#FF4D4D>Fuel chamber</color> of your ship in one area and expands the <color=#4DFF4D>Shield power area</color>. You admire his remarkable space-planning skills."
|
||||
EventDes/1582;"He removes <color=#FF4D4D><shake>a large number of spare parts from the inside</shake></color> of your ship, telling you that they are useless, and utilizes them to expand the <color=#4DFF4D>Shield power area</color>. You're momentarily at a loss for words."
|
||||
EventDes/1583;"You take off <color=#FF4D4D><shake>three sections of the outer shell</shake></color> of your ship and reinforce the <color=#4DFF4D>Shield power area</color>. In his eyes, your ship is now perfectly balanced!"
|
||||
@ -415,10 +415,10 @@ EventDes/1632;""<wave>The breadth is often no less than the depth.</wave>" The p
|
||||
EventDes/1633;"You have never been interested in these rambling religious rituals, so you turn and leave. The priest follows you for nearly ten kilometers, continuously talking about the benefits of Undeptus Mechanian and maintaining a professional fake smile along the way."
|
||||
EventDes/1634;"As a Mech, you leave your personal ID number and say that you can join them <color=#FFFF80>anytime</color> if needed."
|
||||
EventDes/1640;"The prison on Blackstar suddenly erupts into a <shake>riot</shake>. One of the most dangerous criminals, who has planned an attack on the Bounty Hunters Association headquarters, manages to escape. The local authorities issue an urgent reward for the escaped felon. You pilot your ship and conduct a thorough search, ultimately locating the fugitive. He offers to <color=#FFFF80>upgrade your ship</color> in exchange for a chance of escape."
|
||||
EventDes/1641;"The fugitive upgrades your ship's Units with slot-copying components. While he is occupied, you discreetly inform the police of your coordinates. But when you turn around to find the fugitive, he has already disappeared, and your ship has been modified."
|
||||
EventDes/1641;"The fugitive <color=#4DFF4D>upgrades</color> your ship's Units with slot-copying components. While he is occupied, you discreetly inform the police of your coordinates. But when you turn around to find the fugitive, he has already disappeared, and your ship has been modified."
|
||||
EventDes/1642;"The fugitive has found a <color=#4DFF4D>Unit that can remove slots</color> from a hidden secret base. You discreetly send your coordinates to the police, but the fugitive vanishes before they arrive. Nonetheless, your ship has been successfully modified."
|
||||
EventDes/1643;"The fugitive is <color=#4DFF4D>upgrading your ship's Units</color>. Just as you are about to report to the authorities, he interrupts,\n\n"<shake>It's useless.</shake> I know you'll report me, but I can easily escape. No matter how many times you try, the result will be <color=#FFFF80>the same</color>." \n\nHe seems somewhat <b>desperate</b>. "I was a Bounty Hunter too, but we're all just pawns, pawns of the Association." \n\nThe fugitive appears to be descending into madness and runs into the darkness."
|
||||
EventDes/1644;"The escaped felon swiftly <color=#4DFF4D>thickens the armor of your spaceship</color>. "Please don't call the authorities. I know you're going to report me," he says, his mind racing and his expression complex.\n\n"Listen, I can only convey limited information because an event can only occur with <color=#FFFF80>limited words</color>. The Bounty Hunters Association is controlled by a supercomputer, and all of these events are just part of a <wiggle>loop</wiggle>. However, the computer is not the true mastermind; there's an observer, someone from a higher dimension, watching us. In their eyes, all time and possibility is just a random isolated event. We are all pawns. Believe me, <shake>we are all pawns</shake>." The escaped felon seems to be descending into madness.\n\nYou shake your head helplessly. "But h<fade>"</fade>"
|
||||
EventDes/1644;"The escaped felon swiftly <color=#4DFF4D>thickens the armor of your spaceship</color>. "<wave>Please don't call the authorities. I know you're going to report me,</wave>" he says, his mind racing and his expression complex.\n\n"Listen, I can only convey limited information because an event can only occur with <color=#FFFF80>limited words</color>. The Bounty Hunters Association is controlled by a supercomputer, and all of these events are just part of a <wiggle>loop</wiggle>. However, the computer is not the true mastermind; there's an observer, someone from a higher dimension, watching us. In their eyes, all time and possibility is just a random isolated event. We are all pawns. Believe me, <shake>we are all pawns</shake>." The escaped felon seems to be descending into madness.\n\nYou shake your head helplessly. "How<fade>ever"</fade>"
|
||||
EventDes/1645;"You watch him leave, lost in thought."
|
||||
EventDes/1680;"On an unnamed planet, you encounter the <bounce>legendary Bounty Hunter, Jettlo</bounce>, who has almost obliterated the headquarters of the Hyena Gang singlehandedly. You have admired his name in the Bounty Hunters Association's Hall of Fame and even own a rare SSR character card of him in the universe-popular LONESTAR Card. He has retired and become a Unit modifier on this remote planet. He agrees to help adjust your Units when he knows you are a younger bounty hunter."
|
||||
EventDes/1681;"You marvel at the <color=#FFFF80>two identical Units</color>, deeply impressed by Jettlo's exceptional skill. People only know him as a legendary Bounty Hunter, but they are unaware of his technical abilities. Lost in thought, you start imagining that if you could possess such skills... When you look up from your reverie, Jettlo has already gone to bed."
|
||||
@ -432,7 +432,7 @@ EventDes/1702;"You purchase a blank that appears promising, and the seller const
|
||||
EventDes/1703;"You pick out the best quality blank from the pile, and even the merchant admires your eye. He keeps talking about ambiguous words like "quality" and "translucency," but they mean nothing to you. You promptly process it, and it yields three Energy Resources. Which one will you choose?"
|
||||
EventDes/1704;"You have doubts about the source of these Energy Resource Stones and decide to leave."
|
||||
EventDes/1705;"You pick up an Energy Resource fragment. The shop owner shows you a mysterious smile and says, "<wave>Bounty hunter, if you have extra Point Energy Resources, you can bring them to me, and I'll give you a good price</wave>." You seem to understand something and silently leave."
|
||||
EventDes/1710;"Welcome to the universe-famous <bounce>Forging Space</bounce>, a place for manufacturing Units for bounty hunters. Run by two Level 9 certified forging brothers, they brought you in for a <color=#FFFF80>Unit-making</color> showdown just for kicks. In this cosmic crafting contest, you get 3 chances to add extra demands halfway through – <color=#FFFF80>for a price</color>, of course!"
|
||||
EventDes/1710;"Welcome to the universe-famous <bounce>Forging Space</bounce>, a place for manufacturing Units for bounty hunters. Run by two Level 9 certified forging brothers, they brought you in for a <color=#FFFF80>Unit-making</color> Showdown just for kicks. In this cosmic crafting contest, you get 3 chances to add extra demands halfway through – <color=#FFFF80>for a price</color>, of course!"
|
||||
EventDes/1711;"While crafting your Unit, the brothers banter and throw jabs at each other..."
|
||||
EventDes/1712;"While crafting your Unit, the brothers banter and throw jabs at each other..."
|
||||
EventDes/1713;"As the Units near completion, the brothers get louder and more argumentative. It's hard to tell if they even hear your instructions amidst the chaos..."
|
||||
@ -455,7 +455,7 @@ EventDes/1731;"You put on a <wiggle>pitiable expression</wiggle> and beg the leg
|
||||
EventDes/1740;"The Personality Chip is a groundbreaking invention of our time. It signifies that the so-called <bounce>"soul"</bounce> of beings can be significantly influenced by data links. Today, a new Unit manufacturing company claims to have applied this innovative technology, allowing engineers here to create Units that match users' personality traits. As one of the first users, you have the opportunity to <color=#FFFF80>experience this for free</color>. You'll need to take a simple personality test first."
|
||||
EventDes/1741;"Your test results indicate that you are a mature and steady Bounty Hunter, and accordingly, your <color=#4DFF4D>Units are upgraded</color>."
|
||||
EventDes/1742;"Your test suggests that you are a bit unconventional, and even before you make a choice, the service personnel has already <color=#4DFF4D>upgraded your Units</color> with enthusiasm."
|
||||
EventDes/1743;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line, but unfortunately, {0}, {1}, and {2} <color=#FF4D4D><shake>all fail</shake></color> to upgrade! You roll up your sleeves, ready to have a showdown with the factory manager."
|
||||
EventDes/1743;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line, but unfortunately, {0}, {1}, and {2} <color=#FF4D4D><shake>all fail</shake></color> to upgrade! You roll up your sleeves, ready to engage in a fight with the factory manager."
|
||||
EventDes/1744;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. {0} and {1} fail to upgrade, only {2} succeeds. You curse the factory manager and prepare to leave."
|
||||
EventDes/1745;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. Only {0} fails to upgrade, {1} and {2} both succeed, which is still a decent outcome. You pat the factory manager's shoulder, suggesting you should go get some skewers together."
|
||||
EventDes/1746;"Your test results show that you are reckless. Before you make your decision, three Units are thrown into the most aggressive production line. Surprisingly, {0}, {1}, and {2} all upgrade successfully. You grasp the factory manager's hand, saying you want to be blood brothers with him."
|
||||
@ -520,7 +520,7 @@ EventDes/1911;"After throwing <color=#FF4D4D>some Star Coins</color> into the oc
|
||||
EventDes/1912;"After throwing <color=#FF4D4D>some armor pieces</color> into the ocean, <color=#4DFF4D>Fuel</color> suddenly surfaces from the sea. You take the Fuel and depart from the planet."
|
||||
EventDes/1913;"After throwing <color=#FF4D4D>a Unit</color> into the ocean, with a roaring wave, <color=#4DFF4D>a brand-new Unit</color> emerges from the sea. You take the new one and leave the planet."
|
||||
EventDes/1914;"Wary of this unknown ocean, you cautiously pilot your ship to leave."
|
||||
EventDes/1915;"Using your <color=#FFFF80>perception</color> ability, you attempt to communicate with the ocean. You expect it to possess some level of consciousness or at least basic emotions. However, there's nothing inside. If there's anything at all, you'd prefer to think of it as certain interfaces, similar to the control programs for your ship. You try injecting consciousness into an interface you haven't touched before, and the surface of the sea reveals a {0}."
|
||||
EventDes/1915;"Using your <color=#FFFF80>perception</color> ability, you attempt to communicate with the ocean. You expect it to possess some level of consciousness or at least basic emotions. However, there's nothing inside. If there's anything at all, you'd prefer to think of it as certain interfaces, similar to the control programs for your ship. You try injecting consciousness into an interface you haven't touched before, and the surface of the sea reveals a <OP0>[0]."
|
||||
EventDes/1920;"The market on this planet is hosting a trade fair, and a Treant carrying a bundle hurriedly approaches you, claiming to be in urgent need of Units. He is willing to <color=#FFFF80>exchange Treasures for your Units</color>. What will you do next?"
|
||||
EventDes/1921;"You take out the Unit, and the Treant looks at it thoughtfully. After much consideration, he finally takes out a Treasure from his package and hands it to you, disregarding your opinion, then hastily leaves."
|
||||
EventDes/1922;"You highly value your Units and decline Treant's offer."
|
||||
@ -540,7 +540,7 @@ EventDes/1944;"You inspect your spaceship and feel that there's no need for an u
|
||||
EventDes/1945;"You pull the young mechanic aside and hand over your spaceship for him to modify. You tell him that it's a way to <color=#FFFF80>help him improve his skills for free</color>, and <bounce>it doesn't feel right for him to charge for this</bounce>. He agrees with your reasoning and, after working hard to upgrade your ship, he gratefully says, "<wave>Thank you!</wave>""
|
||||
EventDes/1950;"The Bounty Hunter Association has established welfare institutions in various transit areas to help Bounty Hunters perform their duties more effectively. This is the Association's <color=#FFFF80>fuel supply station</color>, providing a range of services, some of which are subject to charges."
|
||||
EventDes/1951;"You gain <color=#4DFF4D>free fuel replenishment</color> and a newspaper for the day. The number of criminals throughout the galaxy has reached a new high, making the work of both Bounty Hunters and police stations more hectic."
|
||||
EventDes/1952;"After paying only the <color=#FF4D4D>cost</color>, the engineer at the supply station <color=#4DFF4D>expands the fuel tank</color>. As a frontline Bounty Hunter, you are quite satisfied with the Association's services."
|
||||
EventDes/1952;"After paying only the <color=#FF4D4D>cost</color>, the engineer at the supply station <color=#4DFF4D>expands the fuel tank</color>. As a frontline Bounty Hunter, you are quite satisfied with the Association's services."
|
||||
EventDes/1953;"The engineer at the supply station partially modifies your spaceship by <color=#FF4D4D>reducing some of the ship's armor</color> to <color=#4DFF4D>create additional space for the fuel tank</color>."
|
||||
EventDes/1960;"Your Mech friend, Eric, has invented a versatile machine. "<wave>Just insert the corresponding chip, and it can perform any function you desire.</wave>" After successfully piquing your interest, Eric decides to let you try his new machine."
|
||||
EventDes/1961;"After loading the red chip, the machine's arms instantly switch to the modification mode, and within moments, your Units <color=#4DFF4D>have been modified</color>."
|
||||
@ -601,7 +601,7 @@ EventDes/2112;"It seems like this auction doesn't have much to offer, so you sha
|
||||
EventDes/2130;"In a tofu shop, you encounter a silent and reserved owner. When you mention that you're also into spaceship racing, his eyes suddenly <glow>light up</glow>. \n\n"<wave>If it's in the Akini galaxy, even a hypersonic speed won't be able to outrun me.</wave>" He enthusiastically hosts you and asks about your racing style, <color=#FFFF80>offering to give you something good</color>."
|
||||
EventDes/2131;"After rummaging through his storage, the owner eventually brings out {0} and gifts it to you, believing it's the perfect Treasure for your combat style."
|
||||
EventDes/2132;"You decline the owner's offer, believing that <color=#FFFF80>a true spaceship racer relies on self-improvement</color>."
|
||||
EventDes/2133;"As a Beastkin with a deep passion for spaceship racing, you bond with the owner. He generously gives you <color=#4DFF4D>all the Treasures</color>, and you leave behind some <color=#FF4D4D>Star Coins</color> to help him upgrade his spaceship, AE86, hoping for a future showdown in the Akini galaxy."
|
||||
EventDes/2133;"As a Beastkin with a deep passion for spaceship racing, you bond with the owner. He generously gives you <color=#4DFF4D>all the Treasures</color>, and you leave behind some <color=#FF4D4D>Star Coins</color> to help him upgrade his spaceship, AE86, hoping for a future Showdown in the Akini galaxy."
|
||||
EventDes/2140;"Before you is the <color=#FFFF80>Slot Color Modification Machine</color>, designed by the recent Mech master, π. π's design philosophy revolves around quality and difficulty. It invites you, who have gained some recognition lately, to be the first to try this machine."
|
||||
EventDes/2141;"You choose an ordinary <color=#C9C9C9>Common Unit</color>, which seems to pose no difficulty for the machine. In an instant, it successfully modifies the Unit for you."
|
||||
EventDes/2142;"You choose a high-quality <color=#2792FF>Rare Unit</color>, and the machine handles this challenge with seeming ease, successfully modifying the Unit after a burst of electricity."
|
||||
@ -615,9 +615,9 @@ EventDes/2160;"While spending time in a run-down bar, the bar owner, upon discov
|
||||
EventDes/2161;"The bar owner takes you outside and takes out a beaten-up camera, asking you to hold the liquor in front of the bar and strike some strange poses. <wave>The owner gets increasingly excited while taking pictures</wave>, and although you feel awkward, you persist, thinking about the reward."
|
||||
EventDes/2162;"You sense something unsavory about this owner, suspecting he might have some <slide>unusual preferences</slide>. You firmly decline and leave."
|
||||
EventDes/2170;"The <wiggle>mechanical sound</wiggle> of Unit swapping resonates through the city's airspace. This is heaven for spaceships equipped with <color=#FFFF80>Swapping Modules</color>, allowing pilots to swap Units while flying. Here, you can enjoy services tailored to these spaceships, with various ways to access them."
|
||||
EventDes/2171;"You spend some <color=#FF4D4D>Star Coins</color> at a legitimate shop to get a service that increases your <color=#4DFF4D>Swap Chance</color>. It's very cost-effective."
|
||||
EventDes/2172;"In the black market, you trade your <color=#FF4D4D>spaceship hull</color> for a service that increases your <color=#4DFF4D>Swap Chance</color>, hoping it won't lead to issues in the future."
|
||||
EventDes/2173;"You fly around the city for a full circle, consuming a fair amount of <color=#FF4D4D>Fuel</color>, and finally find a gathering place for enthusiasts. There, you are able to increase your <color=#4DFF4D>Swap Chance</color> for free."
|
||||
EventDes/2171;"You spend some <color=#FF4D4D>Star Coins</color> at a legitimate shop to get a service that increases your <color=#4DFF4D>Swap</color>. It's very cost-effective."
|
||||
EventDes/2172;"In the black market, you trade your <color=#FF4D4D>spaceship hull</color> for a service that increases your <color=#4DFF4D>Swap</color>, hoping it won't lead to issues in the future."
|
||||
EventDes/2173;"You fly around the city for a full circle, consuming a fair amount of <color=#FF4D4D>Fuel</color>, and finally find a gathering place for enthusiasts. There, you are able to increase your <color=#4DFF4D>Swap</color> for free."
|
||||
EventDes/2174;"However, you can't stand their ostentatious display of Swapping Module and quietly leave."
|
||||
EventDes/2175;"You find the most professional modifier in town. After some bargaining, you manage to persuade the modifier at the cost of a few <color=#FF4D4D>ship armor plates</color>."
|
||||
EventDes/2180;"The Jimmy Brothers are well-known merchants in the star system. The elder brother opens a ship <color=#FFFF80>Modification Shop</color>, while the younger brother starts an <color=#FFFF80>Energy Resource processing factory</color>. They're holding a grand opening special event, providing double services even at a loss."
|
||||
@ -626,7 +626,7 @@ EventDes/2182;"As you step into the shop, the elder brother installs <color=#4DF
|
||||
EventDes/2183;"As you step into the shop, the elder brother installs <color=#4DFF4D>3 Swappers</color> on your ship, and the younger brother <bounce>enthusiastically hands you</bounce> a 1-point Energy Resource."
|
||||
EventDes/2184;"While you're intrigued by the elder brother's shop, the younger brother's shop exudes a <shake>dodgy vibe</shake>. After a brief observation, you decide to leave."
|
||||
EventDes/2190;"An experienced senior pilot who uses the same type of ship as you offers some guidance, and you find it enlightening. You enthusiastically learn from the senior, who is <wave>very happy</wave> to assist you and insists on modifying your ship."
|
||||
EventDes/2191;"After the senior pilot's modification, you now have <color=#4DFF4D>more Swap Chances</color>, and he feels gratified, believing that the future is in capable hands."
|
||||
EventDes/2191;"After the senior pilot's modification, you now have <color=#4DFF4D>more Swap</color>, and he feels gratified, believing that the future is in capable hands."
|
||||
EventDes/2192;"After the senior pilot's modification, your {0} has been upgraded, and he feels gratified, believing that the future is in capable hands."
|
||||
EventDes/2193;"You decide to <color=#FFFF80>forge your own path</color> and decline the senior's help, causing him to shed a <wave>tear</wave> for your ambition."
|
||||
EventDes/2200;"You encounter a Dogfolk engineer who curiously <bounce>sniffs around</bounce> your ship's Swapping Module. He expresses his interest in studying the module for experience in building his next ship. He offers to let you take one of his <color=#FFFF80>Treasures</color> but you need to allow him to disassemble and then reassemble the module."
|
||||
@ -634,9 +634,9 @@ EventDes/2201;"After the reassembly, your Swapping Module has suffered <color=#F
|
||||
EventDes/2202;"Nobody can touch your Swapping Module! Nobody! <shake>Not even a dog!</shake>"
|
||||
EventDes/2210;"You visit the Bounty Hunter Association's factory, and three Mech modifiers notice your spaceship. They all want to modify your Swapping Module, but they argue about the solution. One suggests a <b>stable optimization</b>, one pushes for a <shake>radical modification</shake>, and the last one insists on a <bounce>complete module replacement</bounce>. It's time for you to decide."
|
||||
EventDes/2211;"You go for a <b>stable approach</b>, and after the Mech's operation, your Swapping Module has been optimized."
|
||||
EventDes/2212;"You go for a <shake>radical approach</shake>, and after the Mech's tinkering, your Swap Chance increases by {0}. Are you satisfied with this result?"
|
||||
EventDes/2213;"The Mech cheerfully <bounce>replaces your entire module</bounce> and installs a new one. However, the new module seems to have poor compatibility with your ship, offering only <color=#FFFF80>4</color> Swap Chances."
|
||||
EventDes/2214;"The Mech cheerfully <bounce>replaces your entire module</bounce> and installs a new one. The new module fits perfectly with your ship, offering <color=#FFFF80>5</color> Swap Chances."
|
||||
EventDes/2212;"You go for a <shake>radical approach</shake>, and after the Mech's tinkering, your Swap increases by {0}. Are you satisfied with this result?"
|
||||
EventDes/2213;"The Mech cheerfully <bounce>replaces your entire module</bounce> and installs a new one. However, the new module seems to have poor compatibility with your ship, offering only <color=#FFFF80>4</color> Swap."
|
||||
EventDes/2214;"The Mech cheerfully <bounce>replaces your entire module</bounce> and installs a new one. The new module fits perfectly with your ship, offering <color=#FFFF80>5</color> Swap."
|
||||
EventDes/2215;"Feeling annoyed by the loud argument among the Mechs, you pilot your ship away from the place."
|
||||
EventDes/2220;"A well-dressed butler with a camera is taking photos of a Bounty Hunter's ship. He explains that his young master is interested in unique ship Units. If you have the Units he needs, simply allow him to <color=#FFFF80>take some photos</color>, and he'll reward you handsomely."
|
||||
EventDes/2221;"You awkwardly take out an average {0}, leaving the butler rather speechless. He only hands you <color=#4DFF4D>a few Star Coins</color>, and you walk away in embarrassment."
|
||||
@ -734,7 +734,7 @@ EventDes/2433;"You are amazed to find such a rich variety of Units in the univer
|
||||
EventDes/2434;"You leave this place in awe."
|
||||
EventDes/2440;"This is the most famous magic city, and you are curious to watch a performance at the theater. Unexpectedly, a magician invites you to participate in the act. The magician displays two magic hats and <color=#FFFF80>asks you to casually put something inside</color>. Countless eyes in the audience focus on you."
|
||||
EventDes/2441;"Under the watchful eyes of the audience, the magician waves his hands in the air over the two magic hats. When he retrieves the Units from the hats, they have <color=#FFFF80>completely changed!</color> Thunderous applause erupts, and you quietly mumble, "Is this really not magic?""
|
||||
EventDes/2442;"Under the watchful eyes of the audience, the magician waves his hands in the air over the two magic hats. When he retrieves the Units from the hats, one of the hats <color=#FFFF80>had an eatra identical Unit!</color> Thunderous applause erupts, and you quietly mumble, "Where dose it come from?""
|
||||
EventDes/2442;"Under the watchful eyes of the audience, the magician waves his hands in the air over the two magic hats. When he retrieves the Units from the hats, one of the hats <color=#FFFF80>had an extra identical Unit!</color> Thunderous applause erupts, and you quietly mumble, "Where dose it come from?""
|
||||
EventDes/2443;"Seeing so many eyes on you, you <shake>feel your heart race</shake>, your <color=#FF4040>face turn red</color>, your vision darkens, and you <wiggle>faint</wiggle> in the end. When you wake up again, you have been left outside the theater."
|
||||
EventDes/2450;"Making choices can be a headache, especially for those with decision anxiety. A Bearfolk passerby seems to have such trouble. His backpack is already filled with snacks, and he needs to decide what Units or Treasures to <color=#FFFF80>discard</color> to continue his journey. <wave>Can you kindly help him out?</wave>"
|
||||
EventDes/2451;"You rummage through his Treasures, pick a few to discard, and throw them into a nearby trash can. He thanks you profusely, saying you have saved him a big hassle. As he walks away, <color=#FFFF80>you quietly return to the trash can and put the Treasures in your pocket.</color>"
|
||||
@ -747,7 +747,7 @@ EventDes/2463;"Compared to Star Coins, you are more interested in the officer's
|
||||
EventDes/2464;"Observing that you don't have any spare Units, the officer generously gifts you his {0}."
|
||||
EventDes/2465;"Precious Units are hard to come by, and you silently terminate the communication."
|
||||
EventDes/2470;"It is said that the owner of these chain stores is a Catfolk Organization Lover. She cannot tolerate messy displays in other stores, so she has opened three stores where items are <color=#FFFF80>classified and sold based on their rarity</color>. She even provides vouchers for the lower-rarity stores."
|
||||
EventDes/2480;"As interstellar labor costs continue to rise, automation is becoming a prominent trend across various industries. Just like the Unit Upgrade Factory you're currently in, there are only two automated upgrade machines on display with no one around. One machine accepts <color=#FFFF80>Star Coins</color>, while the other accepts <color=#FFFF80>Armor</color>. It is strange that these two machines are mutually exclusive, and you can only choose one to use."
|
||||
EventDes/2480;"As interstellar labor costs continue to rise, automation is becoming a prominent trend across various industries. Just like the Unit Upgrade Factory you're currently in, there are only two automated upgrade machines on display with no one around. One machine accepts <color=#FFFF80>Star Coins</color>, while the other accepts <color=#FFFF80>Armor</color>. It is strange that these two machines are mutually exclusive, and <color=#FFFF80>you can only choose one to use</color>."
|
||||
EventDes/2481;"You insert <color=#FF4D4D>Star Coins</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
|
||||
EventDes/2482;"You insert <color=#FF4D4D>Armor</color> and place your Unit into the machine. Accompanied by a series of clinks and clatters, your Unit has been successfully upgraded. It appears that this machine is prepared for Additional use."
|
||||
EventDes/2483;"After you left the factory, an engineer, covered in sweat, crawls out from the machine..."
|
||||
@ -758,30 +758,30 @@ EventDes/2493;"But you won't hand over your Units to a delusional Mech."
|
||||
EventDes/2500;"Terminus is the base of the Bounty Hunter Association. Its landmark building, <color=#FFFF80>the Encyclopedia Headquarters</color>, stands in the center of the base.\n\nYou arrive at the Shielder's Maintenance Center. Many Shielder-driven bounty hunters are frequently entering and exiting.\n\nThis place provides top-notch services of shield maintenance."
|
||||
EventDes/2501;"You pilot your spaceship into the Maintenance Center to request shield enhancement services. The Association's engineers <color=#4DFF4D>swiftly complete their task</color>."
|
||||
EventDes/2502;"You pilot your spaceship into the Maintenance Center, reporting that your shield system sustained severe damage during the capture. You then apply for a replacement shield module.\n\nWithout saying a word, the engineers of the Association take out their <color=#4DFF4D>most advanced shield module</color> and install it in place."
|
||||
EventDes/2503;"You are stopped by a bounty hunter at the door. He says that his Shielder has already obtained <wiggle>the most powerful Units of the shield genre</wiggle>, and now he really needs to increase the Max Shield Points. He is willing to trade his <glow>most precious Treasure</glow> with you for some shield components.\n\nWhat a surprise! You seal the deal without even thinking about it."
|
||||
EventDes/2503;"You are stopped by a bounty hunter at the door. He says that his Shielder has already obtained <wiggle>the most powerful Units of the shield genre</wiggle>, and now he really needs to increase the Max Shield. He is willing to trade his <glow>most precious Treasure</glow> with you for some shield components.\n\nWhat a surprise! You seal the deal without even thinking about it."
|
||||
EventDes/2504;"You're more interested in traveling than in spaceship maintenance. After visiting the Encyclopedia Headquarters, you leave Terminus."
|
||||
EvenOptionDes/StartDeal;"[Start Trade]"
|
||||
EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/StartDealBounty;"[Start Trade] (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/Get;"[Gain] <g>[0].</g>"
|
||||
EvenOptionDes/Get_2;"[Gain] <g>2x [0].</g>"
|
||||
EvenOptionDes/Get_3;"[Gain] <g>3x [0].</g>"
|
||||
EvenOptionDes/GetTwo;"[Gain] <g>[0]. [1].</g>"
|
||||
EvenOptionDes/Close;"[Leave]"
|
||||
EvenOptionDes/CloseBounty;"[Leave] (<g>Does not consume</g> this support )"
|
||||
EvenOptionDes/CloseBounty;"[Leave] (<g>Does not consume</g> this support)"
|
||||
EvenOptionDes/Refuse;"[Decline]"
|
||||
EvenOptionDes/110_1;"[Upgrade] <g>Select 1 Unit to upgrade.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/130_1;"[Repair Ship] <g>Restore all HP.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/130_2;"[Refuel] <g>Restore all Fuel.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/140_1;"[Repair Ship] <g>Restore [0]% of Max HP ([1]).</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/110_1;"[Upgrade] <g>Upgrade 1 Unit.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/130_1;"[Repair] <g>Restore all HP.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/130_2;"[Refuel] <g>Restore all Fuel.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/140_1;"[Repair] <g>Restore [0]% of Max HP ([1]).</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/140_2;"[Refuel] <g>Gain {0} Fuel.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/180_1;"[Exchange Unit] <g>Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/220_1;"[Choose] <g>Pick 1 out of 3 Legendary Treasure Unit Sets.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/180_1;"[Recycle] <g>Remove 1 Unit, pick from 2 Units of the same rarity.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/220_1;"[Choose] <g>Pick from 3 Legendary Treasure Unit combinations.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/220_2;"[Gain] <g>[0] and [1].</g>"
|
||||
EvenOptionDes/240_1;"[Enter Shop] <g>Only some Legendary items are available.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/300_1;"[Choose] <g>Choose an Overclock or Tripower Unit.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/310_1;"[Print] <g>Copy the last gained Common Treasure.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/320_1;"[Recall] <g>Reexperience the last Vacation Event.</g> [0] (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/510_1;"[Copy] <g>Select 1 Unit and copy it.</g>"
|
||||
EvenOptionDes/240_1;"[Enter Shop] <g>Only Legendary items are on sale.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/300_1;"[Choose] <g>Choose an Overclock or Tripower Unit.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/310_1;"[Print] <g>Copy the last gained Common Treasure.</g> (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/320_1;"[Recall] <g>Re-experience the last Vacation Event.</g> [0] (<b>Consumes</b> support chance)"
|
||||
EvenOptionDes/510_1;"[Copy] <g>Copy 1 Unit.</g>"
|
||||
EvenOptionDes/520_1;"[Scam] <g>60% chance to gain [0].</g>"
|
||||
EvenOptionDes/520_2;"[Win Trust] <b>Lose [0] Star Coins.</b> <g>Scam guaranteed success.</g> <b>Cost to win trust doubles next time.</b>"
|
||||
EvenOptionDes/520_3;"[Win Trust] <b>Lose [0] HP.</b> <g>Scam guaranteed success.</g> <b>Cost to win trust doubles next time.</b>"
|
||||
@ -792,69 +792,69 @@ EvenOptionDes/530_2;"{0} and {1}"
|
||||
EvenOptionDes/950_1;"[White] <g>Remove 1 White Energy Resource.</g>"
|
||||
EvenOptionDes/950_2;"[Blue] <g>Remove 1 Blue Energy Resource.</g>"
|
||||
EvenOptionDes/950_3;"[Orange] <g>Remove 1 Orange Energy Resource.</g>"
|
||||
EvenOptionDes/960_1;"[Quantity] <g>Select 1 Unit to add 1 Orange slot.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/960_2;"[Quality] <g>Select 1 Unit to degrade its highest-graded color slot by 1 level twice.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/970_1;"[Point Removal] <g>Remove 1 lowest Point Energy Resource.</g>"
|
||||
EvenOptionDes/960_1;"[Quantity] <g>Add 1 Orange slot to 1 Unit.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/960_2;"[Quality] <g>Degrade the highest-graded slot of 1 Unit twice.</g> (<b>Consumes</b> this support chance)"
|
||||
EvenOptionDes/970_1;"[Point Removal] <g>Remove 1 lowest Point Energy Resource.</g>"
|
||||
EvenOptionDes/970_2;"[Color Removal] <g>Remove 1 lowest-graded Color Energy Resource.</g>"
|
||||
EvenOptionDes/980_1;"[Unit Upgrade]"
|
||||
EvenOptionDes/990_1;"[Enter Shop]"
|
||||
EvenOptionDes/1010_1;"[Adventure] <b>Take {0} damage.</b> <g>{1}% chance to gain 1 Treasure (stackable effect; failure increases the chance by 10%).</g>"
|
||||
EvenOptionDes/1010_9;"[Adventure] <b>Take {0} damage.</b> <g>100% chance to gain 1 Treasure.</g>"
|
||||
EvenOptionDes/1020_1;"[Increase Star Coins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1020_2;"[Double Star Coins] <g>Double the amount of Star Coins you own.</g>"
|
||||
EvenOptionDes/1020_3;"[Back to Original] <g>Restore all HP and Fuel.</g>"
|
||||
EvenOptionDes/1010_1;"[Adventure] <b>Take {0} damage.</b> <g>{1}% chance to find 1 Treasure (On failure, +10% chance).</g>"
|
||||
EvenOptionDes/1010_9;"[Adventure] <b>Take {0} damage.</b> <g>100% chance to find 1 Treasure.</g>"
|
||||
EvenOptionDes/1020_1;"[Add] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1020_2;"[Multiply] <g>Double your Star Coin.</g>"
|
||||
EvenOptionDes/1020_3;"[Recovery] <g>Restore all HP and Fuel.</g>"
|
||||
EvenOptionDes/1030_1;"[Charity] <b>Lose {0} Star Coins.</b> <g>Pick 1 out of 3 Treasures.</g>"
|
||||
EvenOptionDes/1030_2;"[Plunder] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1030_3;"[Escort] <g>Gain Treasure: [0].</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1040_1;"[Free Repair] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1040_2;"[Pay in Fuel] <b>Lose {0} Fuel.<b> <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1040_3;"[Fuel Refill] <b>Take {0} damage.<b> <g>Restore all Fuel.</g>"
|
||||
EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1040_2;"[Pay in Fuel] <b>Lose {0} Fuel.</b> <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1040_3;"[Fuel Refill] <b>Take {0} damage.</b> <g>Restore all Fuel.</g>"
|
||||
EvenOptionDes/1040_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1060_1;"[Trade] <b>Lose [0].</b> <g>Gain {0} Star Coins</g>"
|
||||
EvenOptionDes/1060_2;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1060_3;"[Discount] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1070_1;"[Unit Modification Station] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1070_2;"[Secondhand Market] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1070_3;"[Trading Post] <g>Enter the shop.</g>"
|
||||
EvenOptionDes/1080_1;"[Enhance Shield] <g>Gain {0} Max Shield Point.</g>"
|
||||
EvenOptionDes/1080_2;"[Enhance Ship] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1080_1;"[Enhance Shield] <g>Gain {0} Max Shield.</g>"
|
||||
EvenOptionDes/1080_2;"[Reinforce Hull] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1080_3;"[Compensation] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1100_1;"[Forward Refinement] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Point.</g> (Repeatable)"
|
||||
EvenOptionDes/1100_2;"[Reverse Refinement] <b>Lose {0} Max Shield Point.</b> <g>Gain {1} Max HP.</g> (Repeatable)"
|
||||
EvenOptionDes/1110_1;"[Package No. 1] <b>Reset the Shield Points to zero.</b> <g>Upgrade all your Units.</g>"
|
||||
EvenOptionDes/1110_2;"[Package No. 2] <b>Reduce the amount of Energy generated in the first turn by 1.</b> <g>Upgrade all existing Units.</g>"
|
||||
EvenOptionDes/1100_1;"[Forward Refinement] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield.</g> (Repeatable)"
|
||||
EvenOptionDes/1100_2;"[Reverse Refinement] <b>Lose {0} Max Shield.</b> <g>Gain {1} Max HP.</g> (Repeatable)"
|
||||
EvenOptionDes/1110_1;"[Package No. 1] <b>Lose all Shield.</b> <g>Upgrade all your Units.</g>"
|
||||
EvenOptionDes/1110_2;"[Package No. 2] <b>Generate 1 less energy first turn.</b> <g>Upgrade all your Units.</g>"
|
||||
EvenOptionDes/1120_1;"[Repair] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1120_2;"[Assist] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1120_3;"[Supply] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/1130_1;"[Original] <g>Randomly gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 of your Units.</g>"
|
||||
EvenOptionDes/1130_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1130_1;"[Original] <g>Gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/1130_2;"[Replicant] <g>Randomly copy 1 Unit.</g>"
|
||||
EvenOptionDes/1130_3;"[Perception] <g>Specify the Units in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1130_4;"[Original] <g>Gain 2x [0].</g>"
|
||||
EvenOptionDes/1130_5;"[Replicant] <g>Copy [0].</g>"
|
||||
EvenOptionDes/1160_1;"[Receive Grand Package] <g>Gain {0} Star Coins. Restore {1} HP. Gain {2} Fuel.</g>"
|
||||
EvenOptionDes/1160_2;"[Take the Unit on His Ship] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1160_3;"[Take the Unit on His Ship] <g>Gain upgraded [0].</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1170_1;"[Exchange] Lose [0].</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1160_1;"[Accept Gift] <g>Gain {0} Star Coins. Restore {1} HP. Gain {2} Fuel.</g>"
|
||||
EvenOptionDes/1160_2;"[Take a Unit] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1160_3;"[Take a Unit] <g>Gain upgraded [0].</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1170_1;"[Exchange] <b>Lose [0].</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1170_2;"[Decline] Change trade proposal."
|
||||
EvenOptionDes/1170_3;"[Tutorial] <g>Gain 1 random Unit.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1170_3;"[Tutorial] <g>Gain 1 random Unit.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1180_1;"[Novice Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_2;"[Intermediate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_3;"[Advanced Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1180_4;"[Ultimate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1190_1;"[Bribe the Dealer] <b>Lose {0} Star Coins.</b> <g>Increase betting chance by 15% (repeatable).</g>"
|
||||
EvenOptionDes/1190_2;"[Bet] <g>{1}% chance to gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1190_3;"[Bet] <g>100% chance to gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1180_4;"[Ultimate Race] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1190_1;"[Bribe] <b>Pay {0} Star Coins.</b> <g>Betting chance +15% (Repeatable).</g>"
|
||||
EvenOptionDes/1190_2;"[Bet] <g>{1}% chance to win {0} Star Coins.</g>"
|
||||
EvenOptionDes/1190_3;"[Bet] <g>100% chance to win {0} Star Coins.</g>"
|
||||
EvenOptionDes/1200_1;"[Explore Ruins] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
EvenOptionDes/1200_2;"[Explore Camp] <g>Restore {0} HP.</g> <b>50% chance to lose {1} Star Coins.</b>"
|
||||
EvenOptionDes/1200_3;"[Explore Battlefield] <g>Gain [0].</g> <b>50% chance to lose [1].</b>"
|
||||
EvenOptionDes/1200_4;"[Risk Perception] <g>Remove all risks in the above options.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1200_4;"[Risk Perception] <g>Remove all risks in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1200_5;"[Explore Ruins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1200_6;"[Explore Camp] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1200_7;"[Explore Battlefield] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1210_1;"[Reinforce Hull] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP.</g>"
|
||||
EvenOptionDes/1210_2;"[Reinforce Shield] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1210_3;"[Comprehensive Reinforcement] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP and {2} Max Shield Points.</g>"
|
||||
EvenOptionDes/1210_4;"[Super Reinforcement] <b>Lose all Star Coins.</b> <g>Gain {0} Max HP and {1} Max Shield Points.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1210_2;"[Reinforce Shield] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1210_3;"[Reinforce Both] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max HP and {2} Max Shield.</g>"
|
||||
EvenOptionDes/1210_4;"[Super Reinforcement] <b>Lose all Star Coins.</b> <g>Gain {0} Max HP and {1} Max Shield.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1220_1;"[Enter Competition - "You're the Boss"] <g>Gain {0} Star Coins.</g> <b>Take {1} damage.</b>"
|
||||
EvenOptionDes/1220_2;"[Report to Space Police] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1230_1;"[I want to exchange for this] <b>Lose [0].</b> <g>Gain [1].</g>"
|
||||
@ -862,64 +862,64 @@ EvenOptionDes/1230_2;"[I want to exchange for this] <b>Lose [0].</b> <g>Gain [1]
|
||||
EvenOptionDes/1230_3;"[I want to exchange for this] <b>Lose [0].</b> <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1230_4;"[No Exchange]"
|
||||
EvenOptionDes/1240_1;"[Ship is Reinforced] <b>Lose {0} HP.</b> <g>Gain {1} Max HP.</g>"
|
||||
EvenOptionDes/1240_2;"[Shield is Restored] <b>Lose {0} HP.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1240_2;"[Shield is Restored] <b>Lose {0} HP.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1240_3;"[A Treasure Appears] <b>Lose {0} HP.</b> <g>Gain 1 Treasure.</g>"
|
||||
EvenOptionDes/1240_4;"[Suddenly Look Up]"
|
||||
EvenOptionDes/1250_1;"[Recite Low-Difficulty Code] <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1250_2;"[Recite High-Difficulty Code] <g>60% chance to gain 1 Rare Treasure.</g>"
|
||||
EvenOptionDes/1250_3;"[Recite Ultimate Code] <g>40% chance to gain 1 Legendary Treasure.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/1260_1;"[Dogfolk Engineer]<b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1260_2;"[Human Engineer] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1260_3;"[Mech Engineer] <g>90% chance to select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1250_3;"[Recite Ultimate Code] <g>40% chance to gain 1 Legendary Treasure.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1260_1;"[Dogfolk Engineer]<b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1260_2;"[Human Engineer] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1260_3;"[Mech Engineer] <g>90% chance to upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1270_1;"[Remove Residues] <g>Remove 1 lowest Point Energy Resource.</g>"
|
||||
EvenOptionDes/1270_2;"[Increase Essences] <g>Copy 1 highest Point Energy Resource.</g>"
|
||||
EvenOptionDes/1270_3;"[Remove Inferior Resources] <g>Remove 1 lowest-graded Color Energy Resource.</g>"
|
||||
EvenOptionDes/1270_4;"[Increase Superior Resources] <g>Copy 1 highest-graded Color Energy Resource.</g>"
|
||||
EvenOptionDes/1270_5;"[I Want Them All] <b>Lose {0} Star Coins.</b> <g>Gain all effects from the above options.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1270_5;"[I Want Them All] <b>Lose {0} Star Coins.</b> <g>Gain all effects above.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1290_1;"[Crispy Fried Worm Skin] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1290_2;"[White Worm's Slime] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1290_3;"[Whole Shiny Worm] <g>50% chance to gain [0], 50% chance to gain [1].</g>"
|
||||
EvenOptionDes/1290_4;"[Nine-twists Worm] <g>Gain 1 random upgraded Legendary Unit.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1290_4;"[Nine-twists Worm] <g>Gain 1 random upgraded Legendary Unit.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1320_1;"[Buy Him Something Cheap] <b>Lose {0} Star Coins.</b> <g>Restore {1} HP.</g>"
|
||||
EvenOptionDes/1320_2;"[Buy Him Something Ordinary] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1320_3;"[Buy Him Something Expensive] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1320_4;"[Buy Him Something Expensive] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Swap Chances.</g>"
|
||||
EvenOptionDes/1320_2;"[Buy Him Something Ordinary] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1320_3;"[Buy Him Something Expensive] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1320_4;"[Buy Him Something Expensive] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/1320_5;"[Ignore Him]"
|
||||
EvenOptionDes/1330_1;"[Purchase] <b>Lose {0} Star Coins.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/1330_2;"[Exchange] <b>Lose {0} Fuel.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/1340_1;"[Agree] Remove all White and Orange Energy Resources."
|
||||
EvenOptionDes/1340_2;"[Agree] Remove all Blue Energy Resources."
|
||||
EvenOptionDes/1340_3;"[Agree] <g>Remove 1 White Energy Resource.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1340_3;"[Agree] <g>Remove 1 White Energy Resource.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1340_4;"[Decline]"
|
||||
EvenOptionDes/1350_1;"[Maintenance Package] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1350_2;"[Modification Package] <g>Gain {0} Max HP,</g> <b>and reduce current HP to 1.</b>"
|
||||
EvenOptionDes/1360_1;"[Choose] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1360_2;"[Choose] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1360_3;"[Access System] <g>50% chance to gain [0], 50% chance to gain [1].</g> <r>(Exclusively for Mech)</r>"
|
||||
EvenOptionDes/1370_1;"[Overclocked Gacha Machine] <g>Gain 1 upgraded Overclocked Unit.</g>"
|
||||
EvenOptionDes/1360_3;"[Access System] <g>50% chance to gain [0], 50% chance to gain [1].</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1370_1;"[Overclock Gacha Machine] <g>Gain 1 upgraded Overclocked Unit.</g>"
|
||||
EvenOptionDes/1370_2;"[Tripower Gacha Machine] <g>Gain 1 upgraded Tripower Unit.</g>"
|
||||
EvenOptionDes/1370_3;"[Normal Gacha Machine] <g>Gain 1 upgraded Unit.</g>"
|
||||
EvenOptionDes/1380_1;"[Liderfak] <g>Gain 1 Common Attack Unit.</g>"
|
||||
EvenOptionDes/1380_2;"[Waderfak] <g>Gain 1 Common Support Unit.</g>"
|
||||
EvenOptionDes/1380_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1380_3;"[Perception] <g>Specify the Unit in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1380_4;"[Liderfak] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1380_5;"[Waderfak] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1400_1;"[No Recharge] <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1400_2;"[Silver Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare Treasure (claimed to have a high rate of getting Rare Treasure).</g>"
|
||||
EvenOptionDes/1400_3;"[Gold Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common/Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure).</g>"
|
||||
EvenOptionDes/1400_4;"[Diamond Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure).</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1400_4;"[Diamond Membership] <b>Lose {0} Star Coins.</b> <g>Gain 1 Rare/Legendary Treasure (claimed to have a high rate of getting Legendary Treasure).</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1410_1;"[Play LONESTAR Card] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1410_2;"[Sell] <b>Lose [0].</b> <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1410_3;"[Shopping] <g>Enter the shop.</g>"
|
||||
EvenOptionDes/1420_1;"[Strictly Refuse] <g>Gain a {0}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_2;"[Minor Research] <b>Lose {0} Max Shield Point.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_3;"[Extensive Research] <b>Lose {0} Max Shield Points.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_4;"[Gift Shields] <b>Lose all Max Shield Points.</b> <g>Gain a {0}-point Energy Resource.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1420_2;"[Minor Research] <b>Lose {0} Max Shield.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_3;"[Extensive Research] <b>Lose {0} Max Shield.</b> <g>Gain a {1}-point Energy Resource.</g>"
|
||||
EvenOptionDes/1420_4;"[Gift Shield] <b>Lose all Shield.</b> <g>Gain a {0}-point Energy Resource.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1430_1;"[Remove Point] <g>Remove a {0}-Point Energy Resource.</g>"
|
||||
EvenOptionDes/1430_2;"[Remove Color] <g>Remove a White Energy Resource.</g>"
|
||||
EvenOptionDes/1450_1;"[Repair] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/1450_2;"[Maintenance] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1450_3;"[Perception] <g>Gain {0} Vacation Days.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1450_3;"[Perception] <g>Gain {0} Vacation Days.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1460_1;"[Steady Voyage] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1460_2;"[Swift Voyage] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
EvenOptionDes/1460_3;"[Rapid Voyage] <g>Gain {0} Star Coins.</g> <b>50% chance to take {1} damage.</b>"
|
||||
@ -930,25 +930,25 @@ EvenOptionDes/1480_2;"[Force Through] <b>Take {0} damage.</b> <g>Gain 1 Treasure
|
||||
EvenOptionDes/1480_3;"[Bribe] <b>Lose {0} Fuel.</b> <g>Gain 1 Treasure.</g>"
|
||||
EvenOptionDes/1480_4;"[Give Up]"
|
||||
EvenOptionDes/1490_1;"[Listen to It] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/1490_2;"[Listen to Myself] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1490_2;"[Listen to Myself] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1490_3;"[No Need]"
|
||||
EvenOptionDes/1500_1;"[Novice Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1500_2;"[Skilled Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1500_3;"[Wild Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1}-{2} Max Shield Point(s).</g>"
|
||||
EvenOptionDes/1500_4;"[Beastkin Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Turn Max Shield Point into {1}.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/1500_1;"[Novice Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1500_2;"[Skilled Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1500_3;"[Wild Modifier] <b>Lose {0} Star Coins.</b> <g>Gain {1}-{2} Max Shield.</g>"
|
||||
EvenOptionDes/1500_4;"[Genius Modifier] <b>Lose {0} Star Coins.</b> <g>Set Max Shield to {1}.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/1520_1;"[Association Fuel Service] <g>Gain {0} Max Fuel.</g>"
|
||||
EvenOptionDes/1520_2;"[Association Upgrade Service] <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1520_2;"[Association Upgrade Service] <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1520_3;"[Association Treasure Hunt Service] <g>Gain 1 Rare/Legendary Treasure.</g>"
|
||||
EvenOptionDes/1520_4;"[Hidden Shop] <g>Gain {0} Star Coins, enter the shop.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/1530_1;"[Package No. 1] <b>Select 1 Unit to Remove.</b> <g>Gain higher rarity Units after 2 battles.</g>"
|
||||
EvenOptionDes/1530_2;"[Package No. 2] <b>Select 1 Unit to Remove.</b> <g>Get a 3-choice package of Units of the same rarity after 2 battles.</g>"
|
||||
EvenOptionDes/1520_4;"[Hidden Shop] <g>Gain {0} Star Coins, enter the shop.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1530_1;"[Plan A] <b>Remove 1 Unit.</b> <g>Gain 1 higher rarity Unit after 2 battles.</g>"
|
||||
EvenOptionDes/1530_2;"[Plan B] <b>Remove 1 Unit.</b> <g>Choose from 3 Units of the same rarity after 2 battles.</g>"
|
||||
EvenOptionDes/1530_3;"[Refuse to Invest]"
|
||||
EvenOptionDes/1530_4;"[Receive Units] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1530_5;"[Receive Units] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1530_6;"[Receive Package] <g>Gain a 3-choice package of Common Units.</g>"
|
||||
EvenOptionDes/1530_7;"[ReceivePackage] <g>Gain a 3-choice package of Rare Units.</g>"
|
||||
EvenOptionDes/1530_7;"[Receive Package] <g>Gain a 3-choice package of Rare Units.</g>"
|
||||
EvenOptionDes/1530_8;"[Receive Package] <g>Gain a 3-choice package of Legendary Units.</g>"
|
||||
EvenOptionDes/1540_1;"[Sell] <b>Select 1 Unit to Remove.</b> <g>Gain Star Coins based on rarity (8/14/20).</g>"
|
||||
EvenOptionDes/1540_1;"[Sell] <b>Remove 1 Unit.</b> <g>Gain Star Coins based on rarity (8/14/20).</g>"
|
||||
EvenOptionDes/1540_2;"[Collect Star Coins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1540_3;"[Collect Star Coins] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1540_4;"[Collect Star Coins] <g>Gain {0} Star Coins.</g>"
|
||||
@ -956,18 +956,18 @@ EvenOptionDes/1550_1;"[Help Repair Specialist] <b>Lose {0} Star Coins.</b> <g>Re
|
||||
EvenOptionDes/1550_2;"[Help Merchant] <b>Take {0} damage.</b> <g>Gain {1} Star Coins.</g>"
|
||||
EvenOptionDes/1550_3;"[Harmony is Valuable] <g>Gain {0} Star Coins. Restore {1} HP.</g>"
|
||||
EvenOptionDes/1550_4;"[None of My Business]"
|
||||
EvenOptionDes/1560_1;"[Increase of 2] <g>Upgrade all 2-Point Energy Resources to 3-Point Energy Resources.</g>"
|
||||
EvenOptionDes/1560_2;"[Increase of 3] <g>Upgrade all 3-Point Energy Resources to 4-Point Energy Resources.</g>"
|
||||
EvenOptionDes/1560_3;"[Increase of 4] <g>Upgrade all 4-Point Energy Resources to 5-Point Energy Resources.</g>"
|
||||
EvenOptionDes/1560_4;"[Increase of 5] <g>Upgrade all 5-Point Energy Resources to 6-Point Energy Resources.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/1560_1;"[Enhance 2] <g>Upgrade all 2-Point Energy Resources to 3-Point.</g>"
|
||||
EvenOptionDes/1560_2;"[Enhance 3] <g>Upgrade all 3-Point Energy Resources to 4-Point.</g>"
|
||||
EvenOptionDes/1560_3;"[Enhance 4] <g>Upgrade all 4-Point Energy Resources to 5-Point.</g>"
|
||||
EvenOptionDes/1560_4;"[Enhance 5] <g>Upgrade all 5-Point Energy Resources to 6-Point.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1570_1;"[That's It] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1570_2;"[Change] <b>Lose {0} Star Coins,</b> check out another Treasure."
|
||||
EvenOptionDes/1570_3;"[I Don't Want It]"
|
||||
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1570_4;"[Insider Info] <g>Gain 2 random Common Treasures.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1570_5;"[Gain] <g>[0] and [1].</g>"
|
||||
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1580_3;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield Points.</g>"
|
||||
EvenOptionDes/1580_1;"[Fuel Balance] <b>Lose {0} Max Fuel.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1580_2;"[Defense Balance] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1580_3;"[Hull Balance] <b>Take {0} damage.</b> <g>Gain {1} Max Shield.</g>"
|
||||
EvenOptionDes/1590_1;"[Work] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1590_2;"[Boost] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1590_3;"[Shopping] <g>Enter the shop.</g>"
|
||||
@ -975,26 +975,26 @@ EvenOptionDes/1600_1;"[Full Repair] <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1600_2;"[Stable Enhancement] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1600_3;"[Random Enhancement] <g>Gain {0}-{1} Max HP.</g>"
|
||||
EvenOptionDes/1600_4;"[Chat]"
|
||||
EvenOptionDes/1630_1;"[Quantity] <g>Select 1 Unit to add 1 Orange slot.</g>"
|
||||
EvenOptionDes/1630_2;"[Quality] <g>Select 1 Unit to degrade its highest-graded color slot by 1 level twice.</g>"
|
||||
EvenOptionDes/1630_3;"[Leave Contact] <g>Convert this event into 1 Call for Support, for later use.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/1640_1;"[Copy Slot] <g>Select 1 Unit and copy the highest-graded color slot.</g>"
|
||||
EvenOptionDes/1640_2;"[Remove Slot] <g>Select 1 Unit and remove the lowest-graded color slot.</g>"
|
||||
EvenOptionDes/1640_3;"[Upgrade Unit] <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1630_1;"[Quantity] <g>Add 1 Orange slot to 1 Unit.</g>"
|
||||
EvenOptionDes/1630_2;"[Quality] <g>Degrade the highest-graded slot of 1 Unit twice.</g>"
|
||||
EvenOptionDes/1630_3;"[Leave Contact] <g>Convert this event into 1 Call for Support, for later use.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1640_1;"[Copy Slot] <g>Copy the highest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1640_2;"[Remove Slot] <g>Remove the lowest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1640_3;"[Upgrade Unit] <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1640_4;"[Ship Maintenance] <g>Gain {0} Max HP.</g>"
|
||||
EvenOptionDes/1680_1;"[Copy] <g>Select 1 Unit and copy it.</g>"
|
||||
EvenOptionDes/1680_2;"[Enhancement] <g>Select 1 Unit and copy the lowest-graded color slot.</g>"
|
||||
EvenOptionDes/1680_1;"[Copy] <g>Copy 1 Unit.</g>"
|
||||
EvenOptionDes/1680_2;"[Enhancement] <g>Copy the lowest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1680_3;"[Signature]"
|
||||
EvenOptionDes/1690_1;"[Fully Loaded Gacha Machine] <g>Gain an upgraded Fully Loaded Unit.</g>"
|
||||
EvenOptionDes/1690_2;"[Charge Gacha Machine] <g>Gain an upgraded Charge Unit.</g>"
|
||||
EvenOptionDes/1690_3;"[Normal Gacha Machine] <g>Gain 1 upgraded Unit.</g>"
|
||||
EvenOptionDes/1700_1;"[Silver Blank] <b>Lose {0} Star Coins.</b> <g>After smashing, choose 3 Point Energy Resources whose points total 13.</g>"
|
||||
EvenOptionDes/1700_2;"[Gold Blank] <b>Lose {0} Star Coins.</b> <g>After smashing, choose 3 Point Energy Resources whose points total 14.</g>"
|
||||
EvenOptionDes/1700_3;"[Platinum Blank] <b>Lose {0} Star Coins.</b> <g>After smashing, choose 3 Point Energy Resources whose points total 15.</g>"
|
||||
EvenOptionDes/1690_3;"[Normal Gacha Machine] <g>Gain an upgraded Unit.</g>"
|
||||
EvenOptionDes/1700_1;"[Silver Blank] <b>Lose {0} Star Coins.</b> <g>Choose 3 Energy Resources whose points total 13.</g>"
|
||||
EvenOptionDes/1700_2;"[Gold Blank] <b>Lose {0} Star Coins.</b> <g>Choose 3 Energy Resources whose points total 14.</g>"
|
||||
EvenOptionDes/1700_3;"[Platinum Blank] <b>Lose {0} Star Coins.</b> <g>Choose 3 Energy Resources whose points total 15.</g>"
|
||||
EvenOptionDes/1700_4;"[Ignore]"
|
||||
EvenOptionDes/1700_5;"[Pick Up] <g>Gain Point Energy Resources: [0]/[1]/[2].</g>"
|
||||
EvenOptionDes/1710_1;"[Require Attack Unit] <b>Lose {0} Star Coin.</b> <g>Make Attack Units.</g>"
|
||||
EvenOptionDes/1710_2;"[Require Support Unit] <b>Lose {0} Star Coin.</b> <g>Make Support Units.</g>"
|
||||
EvenOptionDes/1710_1;"[Require Attack Unit] <b>Lose {0} Star Coin.</b> <g>Craft Attack Units.</g>"
|
||||
EvenOptionDes/1710_2;"[Require Support Unit] <b>Lose {0} Star Coin.</b> <g>Craft Support Units.</g>"
|
||||
EvenOptionDes/1710_3;"[No Requirement] Continue."
|
||||
EvenOptionDes/1710_4;"[Require Multiple Slots] <b>Lose {0} Star Coins.</b> <g>Craft Units with 2 or more slots.</g>"
|
||||
EvenOptionDes/1710_5;"[Require Single Slot] <b>Lose {0} Star Coins.</b> <g>Craft Units with 1 slot.</g>"
|
||||
@ -1007,22 +1007,22 @@ EvenOptionDes/1710_11;"[Inquire Result]"
|
||||
EvenOptionDes/1710_12;"[Elder Brother] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1710_13;"[Crafting Fails] <g>Get {0} Star Coins.</g>"
|
||||
EvenOptionDes/1710_14;"[Younger Brother] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1720_1;"[Choose] <g>Gain [0]. </g>Return the trial item after 2 battles or spend 15 Star Coins to keep it.</g>"
|
||||
EvenOptionDes/1720_2;"[Decline Trial]"
|
||||
EvenOptionDes/1720_1;"[Accept] <g>Gain [0].</g> Return or purchase for 15 Star Coins after 2 battles."
|
||||
EvenOptionDes/1720_2;"[Decline]"
|
||||
EvenOptionDes/1720_3;"[Purchase] <b>Lose {0} Star Coins.</b>"
|
||||
EvenOptionDes/1720_4;"[Return] <b>Lose [0].</b>"
|
||||
EvenOptionDes/1720_5;"[Default on Payment] <b>Take [0] damage.</b>"
|
||||
EvenOptionDes/1720_6;"[Lost] <b>"Unluckily," the trial Unit is lost.</b>"
|
||||
EvenOptionDes/1720_6;"[Lost] <b>"Unluckily" the trial Unit is lost.</b>"
|
||||
EvenOptionDes/1720_7;"[Compensate] <b>Lose {0} Star Coins.</b>"
|
||||
EvenOptionDes/1720_8;"[Pretend to be Poor] <b>50% chance to lose all Star Coins and take [0] damage.</b>"
|
||||
EvenOptionDes/1740_1;"[Steady Personality] <g>Select 1 Unit to upgrade.</g>"
|
||||
EvenOptionDes/1740_1;"[Steady Personality] <g>Upgrade 1 Unit.</g>"
|
||||
EvenOptionDes/1740_2;"[Unconventional Personality] <g>Upgrade [0-0] and [0-1].</g>"
|
||||
EvenOptionDes/1740_3;"[Reckless Personality] <g>Choose 3 non-upgraded Units, each with a {0}% chance of successful upgrade.</g>"
|
||||
EvenOptionDes/1740_3;"[Reckless Personality] <g>Select 3 Units, each has a {0}% chance to upgrade.</g>"
|
||||
EvenOptionDes/1770_1;"[Circular Button] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1770_2;"[Triangular Button] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1780_1;"[Extra Shop] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1780_2;"[Extra Upgrade] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1780_3;"[Removal Service] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1780_3;"[Removal Service] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1790_1;"[Financial Service] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1790_2;"[Military Service] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1800_1;"[Exchange For One] <b>Lose [0-0].</b> <g>Gain 1 Common Attack Unit.</g>"
|
||||
@ -1031,21 +1031,21 @@ EvenOptionDes/1810_1;"[Unit Compensation] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1810_2;"[Star Coin Compensation] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1820_1;"[Repair] <b>Take {0} damage.</b> <g>Gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1820_2;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/1820_3;"[Perception] <g>Specify the Unit and Treasure in the above options..</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1820_4;"[Repair] <b>Take {0} damage.</b> <g>Gain: [1].</g>"
|
||||
EvenOptionDes/1820_5;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain: [1].</g>"
|
||||
EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, <b>randomly</b> gain or remove 1 slot."
|
||||
EvenOptionDes/1820_3;"[Perception] <g>Specify the Unit and Treasure in the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1820_4;"[Repair] <b>Take {0} damage.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1820_5;"[Sponsor] <b>Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/1840_1;"[Left Lever] Select 1 Unit, <b>randomly</b> add or remove 1 slot."
|
||||
EvenOptionDes/1840_2;"[Red Button] <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||
EvenOptionDes/1840_3;"[Green Button]<g>Randomly upgrade 1 Support Unit.</g>"
|
||||
EvenOptionDes/1850_1;"[Large Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Legendary Unit.</g>"
|
||||
EvenOptionDes/1850_2;"[Medium Quantity] <b>Select {0} Units to remove.</b> <g>Gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1850_3;"[Small Quantity] <b>Select {0} Unit to remove.</b> <g>Gain 1 Common Unit.</g>"
|
||||
EvenOptionDes/1850_1;"[Large Quantity] <b>Remove {0} Units.</b> <g>Gain 1 Legendary Unit.</g>"
|
||||
EvenOptionDes/1850_2;"[Medium Quantity] <b>Remove {0} Units.</b> <g>Gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1850_3;"[Small Quantity] <b>Remove {0} Unit.</b> <g>Gain 1 Common Unit.</g>"
|
||||
EvenOptionDes/1860_1;"[Player 1] <g>Gain [0] and [1].</g>"
|
||||
EvenOptionDes/1860_2;"[Player 2] <g>Gain [0] and [1].</g>"
|
||||
EvenOptionDes/1860_3;"[Player 3] <g>Gain [0] and [1].</g>"
|
||||
EvenOptionDes/1870_1;"[Choose Carefully] <g>Pick 1 out of 3 Common Units.</g>"
|
||||
EvenOptionDes/1870_1;"[Choose Carefully] <g>Choose 1 out of 3 Common Units.</g>"
|
||||
EvenOptionDes/1870_2;"[Leave it to Fate] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1870_3;"[Spend Money to Buy] <b>Lose {0} Star Coins.</b> <g>Pick 1 out of 3 Rare Units.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/1870_3;"[Buy] <b>Lose {0} Star Coins.</b> <g>Pick from 3 Rare Units.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/1880_1;"[Take Energy Resource Set A] Gain 1 White Energy Resource and 1 {1}-point Energy Resource."
|
||||
EvenOptionDes/1880_2;"[Take Energy Resource Set B] Gain 1 Orange Energy Resource and 1 {1}-point Energy Resource."
|
||||
EvenOptionDes/1890_1;"[Accept] <g>Gain {0} Star Coins.</g>"
|
||||
@ -1055,55 +1055,55 @@ EvenOptionDes/1890_4;"[Bet] <b>Lose {0} Star Coins.</b> <g>50% chance to get {1}
|
||||
EvenOptionDes/1890_5;"[Bet] <b>Lose {0} Star Coins.</b> <g>50% chance to get {1} Star Coins.</g>"
|
||||
EvenOptionDes/1910_1;"[Throw Star Coins] <b>Lose {0} Star Coins.</b> <g>Restore all HP.</g>"
|
||||
EvenOptionDes/1910_2;"[Throw Armor]<b>Lose {0} HP.</b> <g>Restore all Fuel.</g>"
|
||||
EvenOptionDes/1910_3;"[Throw Units] <b>Select 1 Unit to remove.</b> <g>Gain 1 upgraded Unit of the same rarity.</g>"
|
||||
EvenOptionDes/1910_4;"[Try Communicating] <g>Gain 1 random Treasure.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/1920_1;"[Agree the Trade] <b>Select 1 Unit to remove.</b> <g>Get 1 Treasure of the same rarity.</g>"
|
||||
EvenOptionDes/1910_3;"[Throw Units] <b>Remove 1 Unit.</b> <g>Gain 1 upgraded Unit of the same rarity.</g>"
|
||||
EvenOptionDes/1910_4;"[Try Communicating] <g>Gain 1 random Treasure.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/1920_1;"[Agree the Trade] <b>Remove 1 Unit.</b> <g>Get 1 Treasure of the same rarity.</g>"
|
||||
EvenOptionDes/1920_2;"[Decline the Trade]"
|
||||
EvenOptionDes/1930_1;"[Multi-Slot Display] Select 1 Unit to display. <g>If it has 3 or more slots, gain 1 Treasure.</g>"
|
||||
EvenOptionDes/1930_2;"[No-Slot Display] Select 1 Unit to display. <g>If it has no slots, gain {1} Star Coins.</g>"
|
||||
EvenOptionDes/1930_3;"[Legendary Display] Select 1 Unit to display. <g>If it's a Legendary Unit, gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1930_1;"[Multi-Slot Display] Display 1 Unit. <g>If it has 3 or more slots, gain 1 Treasure.</g>"
|
||||
EvenOptionDes/1930_2;"[No-Slot Display] Display 1 Unit. <g>If it has no slots, gain {1} Star Coins.</g>"
|
||||
EvenOptionDes/1930_3;"[Legendary Display] Display 1 Unit. <g>If it's a Legendary Unit, gain 1 Rare Unit.</g>"
|
||||
EvenOptionDes/1930_4;"[Ignore Him]"
|
||||
EvenOptionDes/1940_1;"[Pay in Armor] <b>Take {0} damage.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_2;"[Pay in Star Coin] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_3;"[Help with Experiment] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1940_4;"[Silver Tongue] Change Max Fuel to {0}. <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/1940_4;"[Silver Tongue] Set Max Fuel to {0}. <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/1950_1;"[Free Refill] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/1950_2;"[Pay in Star Coin] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1950_3;"[Pay in Armor] <b>Take {0} damage.</b> <g>Gain {1} Max Fuel.</g>"
|
||||
EvenOptionDes/1960_1;"[Modifying Chip] <g>Select 1 Unit to degrade its highest-graded color slot by 1 level.</g>"
|
||||
EvenOptionDes/1960_1;"[Modifying Chip] <g>Degrade the highest-graded slot of 1 Unit.</g>"
|
||||
EvenOptionDes/1960_2;"[Forging Chip] <g>Gain [0].</g>"
|
||||
EvenOptionDes/1960_3;"[Unknown Chip] <g>Gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/1970_1;"[Light and Agile] <g>Gain a Unit (Weight < 1).</g>"
|
||||
EvenOptionDes/1970_2;"[The Balanced Way] <g>Gain an upgraded Unit (Weight = 1).</g>"
|
||||
EvenOptionDes/1970_3;"[Strength Beyond Measure] <g>Gain a Unit (Weight > 1).</g>"
|
||||
EvenOptionDes/1980_1;"[Small Load Increase] Select 1 Unit to add 1 White slot, and increase its Weight by 1."
|
||||
EvenOptionDes/1980_2;"[Medium Load Increase] Select 1 Unit to add 2 White slots, and increase its Weight by 2."
|
||||
EvenOptionDes/1980_3;"[Large Load Increase] Select 1 Unit to add 3 White slots, and increase its Weight by 3."
|
||||
EvenOptionDes/1980_1;"[S. Load Increase] Add 1 White slot and 1 Weight to 1 Unit."
|
||||
EvenOptionDes/1980_2;"[M. Load Increase] Add 2 White slots and 2 Weight to 1 Unit."
|
||||
EvenOptionDes/1980_3;"[L. Load Increase] Add 3 White slots and 3 Weight to 1 Unit."
|
||||
EvenOptionDes/2000_1;"[Sell Fuel] <b>Lose {0} Fuel.</b> <g>Gain {1} Star Coins.</g>"
|
||||
EvenOptionDes/2010_1;"[Legendary Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_2;"[Rare Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_3;"[Common Treasure] <b>Lose {0} Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2010_4;"[All Treasures] <b>Lose {0} Max Fuel.</b> <g>Gain all the Treasures listed above.</g><r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/2010_4;"[All] <b>Lose {0} Max Fuel.</b> <g>Gain all the Treasures above.</g><r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/2030_1;"[HP Exchange] <b>Lose {0} Max HP.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2030_2;"[Fuel Exchange] <b>Lose {0} Max Fuel.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2040_1;"[Shop A] <g>Enter Attack Unit Shop (Some items are 50% off).</g>"
|
||||
EvenOptionDes/2040_2;"[Shop B] <g>Enter Support Unit Shop (Some items are 50% off).</g>"
|
||||
EvenOptionDes/2040_3;"[Shop C]<g>Enter Premium Shop (Limited and powerful items for sale).</g>"
|
||||
EvenOptionDes/2050_1;"[Copy Modification] <g>Select 1 Unit, double its modifications.</g>"
|
||||
EvenOptionDes/2050_2;"[Probability Modification] <g>Select 1 Unit to add 1 random color slot.</g>"
|
||||
EvenOptionDes/2050_3;"[Adaptive Modification] <g>Select 1 Unit to degrade its highest-graded color slot by 3 times.</g>"
|
||||
EvenOptionDes/2050_2;"[Probability Modification] <g>Add 1 random slot to 1 Unit.</g>"
|
||||
EvenOptionDes/2050_3;"[Adaptive Modification] <g>Degrade the highest-graded slot of 1 Unit 3 times.</g>"
|
||||
EvenOptionDes/2060_1;"[Chain Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
||||
EvenOptionDes/2060_2;"[Boutique Shop] <g>Enter the shop. (No common items will appear.)</g>"
|
||||
EvenOptionDes/2060_2;"[Boutique Shop] <g>Enter the shop. (With no common items.)</g>"
|
||||
EvenOptionDes/2070_1;"[Voucher Shop] <g>Gain {0} Star Coins, enter the shop.</g>"
|
||||
EvenOptionDes/2070_2;"[Advanced Shop] <g>Enter the shop. (All items are already upgraded)</g>"
|
||||
EvenOptionDes/2080_1;"[Big Spender] <g>Enter the shop. If you spend at least {0} Star Coins, gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/2080_2;"[Medium Spender] <g>Enter the shop. If you spend at least {0} Star Coins, gain 2 Fuel.</g>"
|
||||
EvenOptionDes/2080_3;"[Small Spender] <g>Enter the shop. If you spend at least {0} Star Coins, restore 10 HP.</g>"
|
||||
EvenOptionDes/2080_4;"[Super Spender] <g>If you spend at least {0} Star Coins, gain 1 Legendary Treasure.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/2070_2;"[Advanced Shop] <g>Enter the shop. (With all items upgraded.)</g>"
|
||||
EvenOptionDes/2080_1;"[Big Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to gain 1 Common Treasure.</g>"
|
||||
EvenOptionDes/2080_2;"[Medium Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to gain 2 Fuel.</g>"
|
||||
EvenOptionDes/2080_3;"[Small Spender] <g>Enter the shop. Spend ≥ {0} Star Coins to restore 10 HP.</g>"
|
||||
EvenOptionDes/2080_4;"[Super Spender] <g>Spend {0} Star Coins to gain 1 Legendary Treasure.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2082_1;"[Fuel] <g>Gain {0} Fuel.</g>"
|
||||
EvenOptionDes/2083_1;"[Recovery] <g>Restore {0} HP.</g>"
|
||||
EvenOptionDes/2090_1;"[Get One Free] <g>Enter the shop, the first item you buy is free.</g>"
|
||||
EvenOptionDes/2090_2;"[Try Another Deal] <g>Enter the shop, the 3rd and 4th items you buy are free.</g><r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/2090_1;"[Get One Free] <g>Enter the shop. The first item you buy is free.</g>"
|
||||
EvenOptionDes/2090_2;"[Another Deal] <g>Enter the shop. The 3rd and 4th items you buy are free.</g><r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2100_1;"[Low-Cost Bargain] 25% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_2;"[Reasonable Auction] 50% chance to <b>lose {0} Star Coins</b> <g>and gain [2].</g>"
|
||||
EvenOptionDes/2100_3;"[High-Price Acquisition] <b> Lose {0} Star Coins.</b> <g>Gain [1].</g>"
|
||||
@ -1115,103 +1115,103 @@ EvenOptionDes/2100_8;"[Auction Fails]"
|
||||
EvenOptionDes/2130_1;"[Steadfast] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_2;"[Seize the Opportunity] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_3;"[Swift Action] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2130_4;"[I Want Them All] <b>Lose {0} Star Coins.</b> <g>Gain all the mentioned Treasures.</g> <r>(Exclusive to Beastkin)</r>"
|
||||
EvenOptionDes/2140_1;"[Normal Mode] <g>Select 1 Common Unit to lower its highest-graded color slot 3 times.</g>"
|
||||
EvenOptionDes/2140_2;"[Rare Mode] <g>Select 1 Rare Unit to lower its highest-graded color slot 2 times.</g>"
|
||||
EvenOptionDes/2140_3;"[Legendary Mode] <g>Select 1 Legendary Unit to lower its highest-graded color slot 1 time.</g>"
|
||||
EvenOptionDes/2150_1;"[Regret Upgrade] Select 2 Units to exchange their levels."
|
||||
EvenOptionDes/2150_2;"[Regret Modification] Select 2 Units to exchange their modifications."
|
||||
EvenOptionDes/2160_1;"[Endorse "Night Revelry"] <b>Lose {0} Star Coins</b> <g>Gain {1} Max Swap Chances.</g>"
|
||||
EvenOptionDes/2130_4;"[All of Them] <b>Lose {0} Star Coins.</b> <g>Gain all the Treasures above.</g> <r>(Beastkin Exclusive)</r>"
|
||||
EvenOptionDes/2140_1;"[Normal Mode] <g>Degrade the highest-graded slot of 1 Common Unit 3 times.</g>"
|
||||
EvenOptionDes/2140_2;"[Rare Mode] <g>Degrade the highest-graded slot of 1 Rare Unit 2 times.</g>"
|
||||
EvenOptionDes/2140_3;"[Legendary Mode] <g>Degrade the highest-graded slot of 1 Legendary Unit 1 time.</g>"
|
||||
EvenOptionDes/2150_1;"[Regret Upgrade] Swap the levels of 2 Units."
|
||||
EvenOptionDes/2150_2;"[Regret Modification] Swap the modifications of 2 Units."
|
||||
EvenOptionDes/2160_1;"[Endorse "Night Revelry"] <b>Lose {0} Star Coins</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2160_2;"[Endorse "Drunken Chaos"] <b>Lose {0} Star Coins</b> <g>Gain 1 Rare Treasure.</g>"
|
||||
EvenOptionDes/2170_1;"[Regular Service] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Swap Chance.</g>"
|
||||
EvenOptionDes/2170_2;"[Black Market Service] <b>Lose {0} HP.</b> <g>Gain {1} Max Swap Chance.</g>"
|
||||
EvenOptionDes/2170_3;"[Amateur Service] <b>Lose {0} Fuel.</b> <g>Gain {1} Max Swap Chance.</g>"
|
||||
EvenOptionDes/2170_4;"[Professional Service] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Swap Chances.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/2180_1;"[Enter Through the Front Door] <g>Gain {0} Max Swap Chance.</g>"
|
||||
EvenOptionDes/2180_2;"[Enter Through the Side Door] <g>Gain {0} Max Swap Chances.</g> Gain 1 White Energy Resource."
|
||||
EvenOptionDes/2180_3;"[Enter Through the Back Door] <g>Gain {0} Max Swap Chances.</g> Gain one 1-point Energy Resource."
|
||||
EvenOptionDes/2190_1;"[Swap Enhancement] <g>Gain {0} Max Swap Chances.</g>"
|
||||
EvenOptionDes/2170_1;"[Regular Service] <b>Lose {0} Star Coins.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_2;"[Black Market Service] <b>Lose {0} HP.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_3;"[Amateur Service] <b>Lose {0} Fuel.</b> <g>Gain {1} Max Swap.</g>"
|
||||
EvenOptionDes/2170_4;"[Professional Service] <b>Lose {0} Max HP.</b> <g>Gain {1} Max Swap.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/2180_1;"[Go Front Door] <g>Gain {0} Max Swap.</g>"
|
||||
EvenOptionDes/2180_2;"[Go Side Door] <g>Gain {0} Max Swap.</g> Gain one White Energy Resource."
|
||||
EvenOptionDes/2180_3;"[Go Back Door] <g>Gain {0} Max Swap.</g> Gain one 1-point Energy Resource."
|
||||
EvenOptionDes/2190_1;"[Swap Enhancement] <g>Gain {0} Max Swap.</g>"
|
||||
EvenOptionDes/2190_2;"[Initial Upgrade] <g>Randomly upgrade {0} Units.</g>"
|
||||
EvenOptionDes/2200_1;"[Treasure No. 1] <b>Lose {0} Max Swap Chance.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2200_2;"[Treasure No. 2] <b>Lose {0} Max Swap Chance.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2200_3;"[Treasure No. 3] <b>Lose {0} Max Swap Chance.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2210_1;"[Steady Optimization] <g>Gain {0} Max Swap Chance.</g>"
|
||||
EvenOptionDes/2210_2;"[Radical Modification] <g>Gain {0}-{1} Max Swap Chance(s).</g>"
|
||||
EvenOptionDes/2210_3;"[Completely Change] <g>Change the Max Swap Chances to {0} or {1}.</g>"
|
||||
EvenOptionDes/2220_1;"[Bashful Display] Select 1 Unit to display. <g>If its Weight is 1, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2220_2;"[Unique Display] Select 1 Unit to display. <g>If its Weight is 0 or 2, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2220_3;"[Peerless Display] Select 1 Unit to display. <g>If its Weight ≥3 or ≤-1, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2230_1;"[Gift] <g>Select 1 Unit and gift it to Bounty Hunters in the future.</g>"
|
||||
EvenOptionDes/2200_1;"[Treasure No. 1] <b>Lose {0} Max Swap.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2200_2;"[Treasure No. 2] <b>Lose {0} Max Swap.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2200_3;"[Treasure No. 3] <b>Lose {0} Max Swap.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2210_1;"[Steady Optimization] <g>Gain {0} Max Swap.</g>"
|
||||
EvenOptionDes/2210_2;"[Radical Modification] <g>Gain {0}-{1} Max Swap.</g>"
|
||||
EvenOptionDes/2210_3;"[Completely Change] <g>Set Max Swap to {0} or {1}.</g>"
|
||||
EvenOptionDes/2220_1;"[Bashful Display] Display 1 Unit. <g>If its Weight is 1, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2220_2;"[Unique Display] Display 1 Unit. <g>If its Weight is 0 or 2, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2220_3;"[Peerless Display] Display 1 Unit. <g>If its Weight ≥3 or ≤-1, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2230_1;"[Gift] <g>Gift 1 Unit to future Bounty Hunters.</g>"
|
||||
EvenOptionDes/2230_2;"[Gain] <g>Gain [0] from a previous Bounty Hunter.</g>"
|
||||
EvenOptionDes/2240_1;"[Modification Service] <g>Select 1 Common Unit to add 1 Blue slot to it.</g>"
|
||||
EvenOptionDes/2240_2;"[Unit Package] <g>Gain 1 random Common Unit and add 1 White slot to it.</g>"
|
||||
EvenOptionDes/2240_1;"[Modification Service] <g>Add 1 Blue slot to 1 Unit.</g>"
|
||||
EvenOptionDes/2240_2;"[Unit Package] <g>Gain 1 random Common Unit and add 1 White slot.</g>"
|
||||
EvenOptionDes/2250_1;"[Modification Chip] <g>Select 3 Units and add 1 random color slot to one of them.</g>"
|
||||
EvenOptionDes/2260_1;"[Hanging the Mask Inside the Cabin] <b>Lose 30% of Max HP.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2260_2;"[Adding Liquid to the Tank] <g>Restore all HP.</g>"
|
||||
EvenOptionDes/2260_1;"[Obtain the Mask] <b>Lose 30% of Max HP. ([0])</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2260_2;"[Add Liquid to the Tank] <g>Restore all HP.</g>"
|
||||
EvenOptionDes/2270_1;"[Draw No. 1] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_2;"[Draw No. 2] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_3;"[Draw No. 3] <g>Upgrade [0].</g>"
|
||||
EvenOptionDes/2270_4;"[Redraw] <g>Refresh the options above.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/2280_1;"[Normal Upgrade] <g>Select 1 Common Unit to upgrade.</g>"
|
||||
EvenOptionDes/2280_2;"[Rare Upgrade] <b>Lose {0} Star Coins.</b> <g>Select 1 Rare Unit to upgrade.</g>"
|
||||
EvenOptionDes/2280_3;"[Legendary Upgrade] <b>Lose {0} Star Coins.</b> <g>Select 1 Legendary Unit to upgrade.</g>"
|
||||
EvenOptionDes/2280_4;"[Double Upgrade] <b>Lose {0} Star Coins.</b> <g>Select 2 Units to upgrade.</g> <r>(Exclusive to Human)</r>"
|
||||
EvenOptionDes/2270_4;"[Redraw] <g>Refresh the options above.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2280_1;"[Normal Upgrade] <g>Upgrade 1 Common Unit.</g>"
|
||||
EvenOptionDes/2280_2;"[Rare Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Rare Unit.</g>"
|
||||
EvenOptionDes/2280_3;"[Legendary Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Legendary Unit.</g>"
|
||||
EvenOptionDes/2280_4;"[Double Upgrade] <b>Lose {0} Star Coins.</b> <g>Upgrade 2 Units.</g> <r>(Human Exclusive)</r>"
|
||||
EvenOptionDes/2320_1;"[Scavenge] <g>Gain [0].</g>"
|
||||
EvenOptionDes/2320_2;"[Perception] <b>Lose 4 Star Coins.</b> <g>Gain [1] and [2]</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/2330_1;"[Roll the Dice] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices."
|
||||
EvenOptionDes/2330_2;"[Reroll] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices again (2 chances left)."
|
||||
EvenOptionDes/2330_3;"[Reroll] Roll a 1-6 point and a multi-colored (White, Blue, Orange) dices again (1 chance left)."
|
||||
EvenOptionDes/2320_2;"[Perception] <b>Lose 4 Star Coins.</b> <g>Gain [1] and [2]</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2330_1;"[Roll the Dice] Roll a 1-6 point and a colored (White, Blue, Orange) dice."
|
||||
EvenOptionDes/2330_2;"[Reroll] Reroll the dices (2 chances left)."
|
||||
EvenOptionDes/2330_3;"[Reroll] Reroll the dices (1 chance left)."
|
||||
EvenOptionDes/2330_4;"[That's It] <g>Gain a [0-0]-point Energy Resource and a [0-1] Energy Resource.</g>"
|
||||
EvenOptionDes/2330_5;"[Give Up]"
|
||||
EvenOptionDes/2330_6;"[Only the Point] <g>Gain a [0]-point Energy Resource.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/2330_7;"[Only the Energy Resource] <g>Gain a [0] Energy Resource.</g> <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/2350_1;"[Slight Modification] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 1 Power in battle.</g>"
|
||||
EvenOptionDes/2350_2;"[Medium Modification] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 2 Power in battle.</g>"
|
||||
EvenOptionDes/2350_3;"[Deep Modification] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 3 Power in battle.</g>"
|
||||
EvenOptionDes/2350_4;"[Compromise] <b>Lose all Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 3 Power in battle.</g><r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/2360_1;"[Reset and Allocate] Set the current Point Energy Resource to: [0]"
|
||||
EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. <r>(Exclusive to Mech)</r>"
|
||||
EvenOptionDes/2370_1;"[Pay More] Spend Star Coins to check out the points of Energy Resources he took before modification."
|
||||
EvenOptionDes/2370_2;"[Remove] Choose one removal operation for Energy Resources he took."
|
||||
EvenOptionDes/2370_3;"[Copy] Choose one copy operation for Energy Resources he took ."
|
||||
EvenOptionDes/2370_4;"[View the Lowest One] <b>Lose 3 Star Coins.</b> <g>View the lowest Energy Resource among them.</g>"
|
||||
EvenOptionDes/2370_5;"[View the Middle One] <b>Lose 3 Star Coins.</b> <g>View the middle Energy Resource among them.</g>"
|
||||
EvenOptionDes/2370_6;"[View the Highest One] <b>Lose 3 Star Coins.</b> <g>View the highest Energy Resource among them.</g>"
|
||||
EvenOptionDes/2330_6;"[Only the Point] <g>Gain a [0]-point Energy Resource.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2330_7;"[Only the Color] <g>Gain a [0] Energy Resource.</g> <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2350_1;"[Slight Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
|
||||
EvenOptionDes/2350_2;"[Medium Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 2 Power.</g>"
|
||||
EvenOptionDes/2350_3;"[Deep Mod] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 3 Power.</g>"
|
||||
EvenOptionDes/2350_4;"[Compromise] <b>Lose all Star Coins.</b> <g>Modify 1 Attack Unit: have 3 Power.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2360_1;"[Reset and Allocate] Set current Point Energy Resource to: [0]"
|
||||
EvenOptionDes/2360_2;"[Reallocate] Reset and allocate again for the above options. <r>(Mech Exclusive)</r>"
|
||||
EvenOptionDes/2370_1;"[Pay] Pay to reveal the points of Energy Resources he took before operation."
|
||||
EvenOptionDes/2370_2;"[Remove] Choose one removal operation on Energy Resources he took."
|
||||
EvenOptionDes/2370_3;"[Copy] Choose one copy operation on Energy Resources he took."
|
||||
EvenOptionDes/2370_4;"[Inspect Lowest] <b>Lose 3 Star Coins.</b> <g>View the lowest point among them.</g>"
|
||||
EvenOptionDes/2370_5;"[Inspect Middle] <b>Lose 3 Star Coins.</b> <g>View the middle point among them.</g>"
|
||||
EvenOptionDes/2370_6;"[Inspect Highest] <b>Lose 3 Star Coins.</b> <g>View the highest point among them.</g>"
|
||||
EvenOptionDes/2370_7;"[Start Modification] Proceed with removal or copy operations."
|
||||
EvenOptionDes/2370_8;"[The Lowest and the Highest] Remove the lowest and highest Energy Resources among them."
|
||||
EvenOptionDes/2370_9;"[Only the Lowest] <b>Lose 8 Star Coins.</b> Remove the lowest Energy Resource among them."
|
||||
EvenOptionDes/2370_10;"[Only the Middle] Remove the middle Energy Resource among them."
|
||||
EvenOptionDes/2370_11;"[The Lowest and the Highest] Copy the lowest and highest Energy Resources among them."
|
||||
EvenOptionDes/2370_12;"[Only the Highest] <b>Lose 8 Star Coins.</b> Copy the highest Energy Resource among them."
|
||||
EvenOptionDes/2370_13;"[Only the Middle] Copy the middle Energy Resource among them."
|
||||
EvenOptionDes/2390_1;"[Donate Common Unit] <b>Select 1 Common Unit to Remove.</b> <g>Gain 1 Common Unit.</g>"
|
||||
EvenOptionDes/2390_2;"[Donate Rare Unit] <b>Select 1 Rare Unit to Remove.</b> <g>Gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_3;"[Donate Legendary] <b>Select 1 Legendary Unit to Remove.</b> <g>Gain 3 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_4;"[Perception] <g>Reveal the specific Units that can be gained from the above options.</g> <r>(Exclusive to Treant)</r>"
|
||||
EvenOptionDes/2390_5;"[Donate Common Unit] <b>Select 1 Common Unit to Remove.</b> <g>Gain 1 [1].</g>"
|
||||
EvenOptionDes/2390_6;"[Donate Rare Unit] <b>Select 1 Rare Unit to Remove.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/2390_7;"[Donate Legendary Unit] <b>Select 1 Legendary Unit to Remove.</b> <g>Gain 3 [1].</g>"
|
||||
EvenOptionDes/2370_8;"[Plan A] Remove the lowest and highest Energy Resources among them."
|
||||
EvenOptionDes/2370_9;"[Plan B] <b>Lose 8 Star Coins.</b> Remove the lowest Energy Resource among them."
|
||||
EvenOptionDes/2370_10;"[Plan C] Remove the middle Energy Resource among them."
|
||||
EvenOptionDes/2370_11;"[Plan A] Copy the lowest and highest Energy Resources among them."
|
||||
EvenOptionDes/2370_12;"[Plan B] <b>Lose 8 Star Coins.</b> Copy the highest Energy Resource among them."
|
||||
EvenOptionDes/2370_13;"[Plan C] Copy the middle Energy Resource among them."
|
||||
EvenOptionDes/2390_1;"[Donate Common Unit] <b>Remove 1 Common Unit.</b> <g>Gain 1 Common Unit.</g>"
|
||||
EvenOptionDes/2390_2;"[Donate Rare Unit] <b>Remove 1 Rare Unit.</b> <g>Gain 2 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_3;"[Donate Legendary] <b>Remove 1 Legendary Unit.</b> <g>Gain 3 identical Common Units.</g>"
|
||||
EvenOptionDes/2390_4;"[Perception] <g>Reveal the exact Units of the above options.</g> <r>(Treant Exclusive)</r>"
|
||||
EvenOptionDes/2390_5;"[Donate Common Unit] <b>Remove 1 Common Unit.</b> <g>Gain 1 [1].</g>"
|
||||
EvenOptionDes/2390_6;"[Donate Rare Unit] <b>Remove 1 Rare Unit.</b> <g>Gain 2 [1].</g>"
|
||||
EvenOptionDes/2390_7;"[Donate Legendary Unit] <b>Remove 1 Legendary Unit.</b> <g>Gain 3 [1].</g>"
|
||||
EvenOptionDes/2400_1;"[Pull the Left Lever] <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||
EvenOptionDes/2400_2;"[Pull the Left Lever] <b>Lose {0} Star Coins.</b> <g>Randomly upgrade 1 Attack Unit.</g>"
|
||||
EvenOptionDes/2400_3;"[Pull the Right Lever]<g>Randomly upgrade 1 Support Unit.</g>"
|
||||
EvenOptionDes/2400_4;"[Pull the Right Lever]<b>Lose {0} Star Coins.</b><g>Randomly upgrade 1 Support Unit.</g>"
|
||||
EvenOptionDes/2420_1;"[Star Coin Purchase] <g>Enter the shop.</g>"
|
||||
EvenOptionDes/2420_2;"[Armor Shop] <g>Enter the Armor Shop.</g> (Use <b>HP</b> as currency)"
|
||||
EvenOptionDes/2430_1;"[Visit the Laboratory] <g>Select 1 Unit for positive random modification.</g>"
|
||||
EvenOptionDes/2430_2;"[Visit the Shop] <g>Enter the shop.</g> (All Units for sale have undergone <g>positive modifications</g>)"
|
||||
EvenOptionDes/2440_1;"[Choose Units with Slots] <g>Select 2 Units with slots; exchange their slots and increase the Weight by 1.</g>"
|
||||
EvenOptionDes/2440_2;"[Choose Units without Slots] <g>Select 2 Units without slots; randomly copy one of them.</g>"
|
||||
EvenOptionDes/2430_1;"[Visit the Laboratory] <g>Add random positive modification to 1 Unit.</g>"
|
||||
EvenOptionDes/2430_2;"[Visit the Shop] <g>Enter the shop.</g> (All Units are <g>positively modified</g>)"
|
||||
EvenOptionDes/2440_1;"[Units with Slots] <g>Select 2 Units with slots, swap their slots and add 1 Weight to them.</g>"
|
||||
EvenOptionDes/2440_2;"[Units without Slots] <g>Select 2 Units without slots, copy one of them.</g>"
|
||||
EvenOptionDes/2450_1;"[Help Him Abandon Some Units] <g>Pick {1} out of {0} Common Units.</g>"
|
||||
EvenOptionDes/2450_2;"[Help Him Abandon Some Treasures] <g>Pick {1} out of {0} Common Treasures.</g>"
|
||||
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each one removed, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2460_1;"[Take Star Coins] <b>Remove all unequipped Units.</b> <g>For each removed, gain {0} Star Coins.</g>"
|
||||
EvenOptionDes/2460_2;"[Take Treasure] <b>Remove all unequipped Units.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2470_1;"[Common] <g>Gain {0} Star Coins, enter General Store (Exclusively featuring common items for sale).</g>"
|
||||
EvenOptionDes/2470_2;"[Rare] <g>Gain {0} Star Coins, enter Supermarket (Exclusively featuring rare items for sale).</g>"
|
||||
EvenOptionDes/2470_3;"[Legendary] <g>Enter Premium Shop (Limited and legendary items for sale).</g>"
|
||||
EvenOptionDes/2480_1;"[Star Coin] <b>Lose {0} Star Coins.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
|
||||
EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Select 1 Unit to upgrade.</g> (Repeatable)"
|
||||
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Select 1 Attack Unit to be modified: have 1 Power in battle.</g>"
|
||||
EvenOptionDes/2490_2;"[Support Unit] <g>Select 1 Support Unit to degrade its highest-graded color slot by 1 level.</g>"
|
||||
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield Points.</g>"
|
||||
EvenOptionDes/2500_2;"[Replace] Turn Max Shield Point into {0}."
|
||||
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield Points.</b> <g>Gain [1].</g>"
|
||||
EvenOptionDes/2470_1;"[Common] <g>Gain {0} Star Coins, enter General Store (Only common items for sale).</g>"
|
||||
EvenOptionDes/2470_2;"[Rare] <g>Gain {0} Star Coins, enter Supermarket (Only rare items for sale).</g>"
|
||||
EvenOptionDes/2470_3;"[Legendary] <g>Enter Premium Shop (Only legendary items for sale).</g>"
|
||||
EvenOptionDes/2480_1;"[Star Coin] <b>Lose {0} Star Coins.</b> <g>Upgrade 1 Unit.</g> (Repeatable)"
|
||||
EvenOptionDes/2480_2;"[Armor] <b>Take {0} damage.</b> <g>Upgrade 1 Unit.</g> (Repeatable)"
|
||||
EvenOptionDes/2490_1;"[Attack Unit] <b>Lose {0} Star Coins.</b> <g>Modify 1 Attack Unit: have 1 Power.</g>"
|
||||
EvenOptionDes/2490_2;"[Support Unit] <g>Degrade the highest-graded slot of 1 Support Unit.</g>"
|
||||
EvenOptionDes/2500_1;"[Strengthen] <g>Gain {0} Max Shield.</g>"
|
||||
EvenOptionDes/2500_2;"[Replace] Set Max Shield into {0}."
|
||||
EvenOptionDes/2500_3;"[Trade] <b>Lose {0} Max Shield.</b> <g>Gain [1].</g>"
|
@ -424,8 +424,8 @@ CustomYell/605_1;"Construction! My favorite part!"
|
||||
CustomYell/605_2;"This one... and this one... it's all coming together!"
|
||||
CustomYell/605_3;"The speed at which you destroy can't keep up with my speed of building!"
|
||||
CustomYell/605_4;"No! Look at what you've done, you destroyed the Units I've painstakingly built!"
|
||||
CustomYell/606_1;"Refracting Mirror initiated! Right back at you!"
|
||||
CustomYell/606_2;"Refracting Mirror initiated! Right back at you!"
|
||||
CustomYell/606_1;"Reflection Mirror activated! Right back at you!"
|
||||
CustomYell/606_2;"Reflection Mirror activated! Right back at you!"
|
||||
CustomYell/704_1;"Fuel depleted, ready to escape!"
|
||||
CustomYell/705_1;"Keep trying! We're going up in intensity!"
|
||||
CustomYell/705_2;"Ten more sets!"
|
||||
|
@ -1,12 +1,13 @@
|
||||
KeyWord/PowerAdded;"*Power*"
|
||||
KeyWord/X;"*X*"
|
||||
KeyWord/Win;"*Victory*;*victory*;*win*;*Victory in the Showdown*"
|
||||
KeyWord/Lose;"*Failure*;*failed*;*failure*;*Failure in the Showdown*"
|
||||
KeyWord/Equal;"*Draw*;*Draws*;*draw*;*draws*;*Draw in the Showdown*"
|
||||
KeyWord/LoadFull;"*Fully Loaded*"
|
||||
KeyWord/Charge;"*Charge*;*Charging*"
|
||||
KeyWord/Use;"*Initiate*;*initiated*;*Initiation*"
|
||||
KeyWord/Charge;"*Charge*;*Charging*;*Charged*"
|
||||
KeyWord/Use;"*Activate*;*activated*;*Activation*;*activates*"
|
||||
KeyWord/CountDown;"*Countdown*"
|
||||
KeyWord/Sleep;"*Hibernate*;*hibernate*"
|
||||
KeyWord/Sleep;"*Hibernate*;*hibernate*;*Hibernated*"
|
||||
KeyWord/Break;"*Durability*"
|
||||
KeyWord/Exchange;"*Swap*;*swap*;*swapping*;*swapped*"
|
||||
KeyWord/Overclock;"*Overclock*"
|
||||
@ -21,9 +22,9 @@ KeyWord/Permission;"*Permission*"
|
||||
KeyWord/Corrupt;"*Corruption*"
|
||||
KeyWord/SecretTreasure;"*Secret Treasure*"
|
||||
KeyWord/UnitTest;"*Unit Test*"
|
||||
KeyWord/ShopLocation;"*Warping Coordinate*"
|
||||
KeyWord/ShopLocation;"*Warping Coordinate*;*Warping Coordinates*"
|
||||
KeyWord/CheckLoad;"*Association Inspection*"
|
||||
KeyWord/Near;"*nearby*;*Nearby*"
|
||||
KeyWord/Near;"*adjacent*;*Adjacent*;*adjacent to*"
|
||||
KeyWord/Device;"*Support Unit*;*Support Units*"
|
||||
KeyWord/Cannon;"*Attack Unit*;*Attack Units*"
|
||||
KeyWord/Both;"*Both*;*both sides*"
|
||||
@ -36,35 +37,35 @@ KeyWord/Col;"*same lane*"
|
||||
KeyWord/FrontAndBack;"*front and behind*"
|
||||
KeyWord/UpAndDown;"*upper and lower*"
|
||||
KeyWord/ReadyToLoad;"*Ready to Load*"
|
||||
KeyWord/ShipCenter;"*Spaceship Center*"
|
||||
KeyWord/ShipCenter;"*Spaceship Center*;*Central*;*central*"
|
||||
KeyWord/White;"*White*"
|
||||
KeyWord/Blue;"*Blue*"
|
||||
KeyWord/Purple;"*Orange*"
|
||||
KeyWordDes/Empty;""
|
||||
KeyWordDes/PowerAdded;"If at least 1 Energy has been loaded into the Unit, Power will provide additional Strength for this Unit during this turn. Power persists for the entire battle."
|
||||
KeyWordDes/PowerAdded;"Boosts strength after first Energy loaded each turn."
|
||||
KeyWordDes/Win;"You win the Shockwave Showdown if the Strength of the Units in the lane exceeds that of the enemy."
|
||||
KeyWordDes/Lose;"You lose the Shockwave Showdown if the Strength of the Units in the lane is lower than that of the enemy."
|
||||
KeyWordDes/Equal;"During Shockwave Showdown, it's considered a draw if the Strength of the Units in the lane equals that of the enemy."
|
||||
KeyWordDes/LoadFull;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
||||
KeyWordDes/Charge;"When the total Energy Points loaded reach the charging threshold, the effect is triggered, and then the charging progress is reset."
|
||||
KeyWordDes/Use;"Effect can be triggered by clicking on the unit when Initiate number reaches 0. Initiate number is decreased by each start of a turn."
|
||||
KeyWordDes/CountDown;"Countdown number is decreased by each start of a turn. When Countdown reaches 0 the effect is triggered and number is reset.."
|
||||
KeyWordDes/Sleep;"Unable to load energy. Strength becomes ineffective. Unable to initiate."
|
||||
KeyWordDes/Break;"After you win a Showdown, the enemy's durability is reduced. If their durability reaches 0, they cannot act the next turn."
|
||||
KeyWordDes/LoadFull;"Triggers when all slots are loaded."
|
||||
KeyWordDes/Charge;"Triggers when sum of Energy Points loaded reaches the threshold."
|
||||
KeyWordDes/Use;"When cooldown is ready, click on the Unit to trigger."
|
||||
KeyWordDes/CountDown;"Triggers when turn counter reaches 0."
|
||||
KeyWordDes/Sleep;"Unable to load energy. Strength disabled. Cannot Activate."
|
||||
KeyWordDes/Break;"Breaks 1 Durability for each winning lane in the Showdown. Paralyzes the enemy for 1 turn when their durability reaches 0."
|
||||
KeyWordDes/Exchange;"Units' positions can be adjusted during battle."
|
||||
KeyWordDes/Overclock;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered."
|
||||
KeyWordDes/Triangle;"After loading a total of 3 Energy into this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||
KeyWordDes/PowerRate;"The Strength of the Unit is doubled for 1 turn, does not stack"
|
||||
KeyWordDes/Overclock;"Triggers when Point of one single Energy loaded reaches the threshold."
|
||||
KeyWordDes/Triangle;"Triggers every 3rd Energy loaded."
|
||||
KeyWordDes/PowerRate;"Strength doubled this turn. Does not stack."
|
||||
KeyWordDes/DestroyUnit;"Will be removed in this battle."
|
||||
KeyWordDes/Grip;"Upon loading this Unit, consume the Loaded Energy and remove Suppression. Suppression lasts for 1 turn."
|
||||
KeyWordDes/Burn;"When loading Energy, receive 1 damage."
|
||||
KeyWordDes/Grip;"Negates the next energy to load this turn."
|
||||
KeyWordDes/Burn;"Takes 1 damage when loading Energy."
|
||||
KeyWordDes/Link;"After loading, other Units with Chain will load the same Energy."
|
||||
KeyWordDes/Mist;"Units in the Mist cannot be directly loaded with Energy or selected. The Mist's position is fixed and will not change its position along the movement of the spaceship."
|
||||
KeyWordDes/Mist;"Units in the Mist cannot load Energy in hand and cannot be selected. The Mist's position is fixed and will not change with the movement of the spaceship."
|
||||
KeyWordDes/Permission;"Can be loaded with Energy by the enemy."
|
||||
KeyWordDes/Corrupt;"At the start of the turn, take 1 damage."
|
||||
KeyWordDes/SecretTreasure;"At the end of the battle, gain 1 random Treasure. Failure: Remove this buff."
|
||||
KeyWordDes/UnitTest;"After loading this Unit 3 times, gain this at the end of the battle."
|
||||
KeyWordDes/ShopLocation;"After the battle, if there is any Warping Coordinate left, you gain 1 opportunity to enter the shop. Upon swapping, all Warping Coordinates are removed."
|
||||
KeyWordDes/CheckLoad;"At the end of the turn, if this Unit hasn't loaded Energy, you'll gain 8 Star Coins. At the start of the 3rd turn, remove this buff."
|
||||
KeyWordDes/Dir;"Includes: Nearby, Upper, Lower, Front, Behind."
|
||||
KeyWordDes/Corrupt;"Takes 1 damage at the start of the turn."
|
||||
KeyWordDes/SecretTreasure;"Gain 1 random Treasure after the battle. Failure: Remove this buff."
|
||||
KeyWordDes/UnitTest;"After loading a total of 3 Energy, gain this Unit at the end of the battle."
|
||||
KeyWordDes/ShopLocation;"If involved in a Swap, removes all Warping Coordinates."
|
||||
KeyWordDes/CheckLoad;"If not loaded with Energy in hand, gain 8 Star Coins at the end of the turn. At the start of the 3rd turn, remove this buff."
|
||||
KeyWordDes/Dir;"Includes: Adjacent, Upper, Lower, Front, Behind."
|
||||
KeyWordDes/ReadyToLoad;"Will load Energy next turn."
|
@ -40,6 +40,7 @@ PilotName/10041;"Buddy"
|
||||
PilotName/10042;"Windrider"
|
||||
PilotName/10043;"Shade"
|
||||
PilotName/10044;"Cole"
|
||||
PilotName/10045;"GR1D"
|
||||
PilotTitle/10000;"Instructor"
|
||||
PilotTitle/10001;"Repair Master"
|
||||
PilotTitle/10002;"Meditator"
|
||||
@ -82,6 +83,7 @@ PilotTitle/10041;"Surveyor"
|
||||
PilotTitle/10042;"ESTP"
|
||||
PilotTitle/10043;"Hacker"
|
||||
PilotTitle/10044;"Unexpected Production"
|
||||
PilotTitle/10045;"OCD"
|
||||
PilotDes/10000;"The Bounty Hunter Association provides as much help as possible to all new hunters, with their instructors serving as their initial guides."
|
||||
PilotDes/10001;"Dongdong learned from a repair expert of the Cat Clan, who excels at modifying discarded units and reselling them at a high price."
|
||||
PilotDes/10002;"Grey, in her spare time, runs a meditation class to help various insomniacs improve their sleep."
|
||||
@ -124,6 +126,7 @@ PilotDes/10041;"Buddy was once a cosmic celestial surveyor, but for some reason,
|
||||
PilotDes/10042;"Windrider, as an SSR breed—Pandafolk within the Beastkin, is favored by almost all creatures. He is an ESTP type, which makes it effortless for him to make friends."
|
||||
PilotDes/10043;"Once, the genius hacker, Shade, accidentally hacked into an unseen database. After casually modifying a few parameters, she discovered that the rules of the entire world had since changed."
|
||||
PilotDes/10044;"Cole was once transformed by the extremists of the Undeptus Mechanian. After being implanted with the Source Code, time seemed to be no longer stable within him."
|
||||
PilotDes/10045;"GR1D is a very powerful bounty hunter. If you're lucky enough to work with him, remember this: Put everything back in its place before leaving the ship. Everything!"
|
||||
PilotMono/10000/Init_1;"Are you ready for your first battle, newcomer? Don't worry, I'll guide you!"
|
||||
PilotMono/10000/Init_2;"This time, you'll need to try your best. I have faith in you."
|
||||
PilotMono/10000/Idle_1;"If you're still unsure, feel free to hit that 'Tutorial' button in the upper right corner for a quick refresher!"
|
||||
@ -487,3 +490,11 @@ PilotMono/10044/Enemy_2;"Perfect! This timeline is exactly what I'm after."
|
||||
PilotMono/10044/Enemy_3;"The time-based Stand is truly invincible!"
|
||||
PilotMono/10044/Re_1;"Switching timelines... Time fluctuations have been restored."
|
||||
PilotMono/10044/Re_2;"My plan may have failed, but we still have opportunities!"
|
||||
PilotMono/10045/Init_1;"Let me check again... Alright, everything perfectly organized. Let's go!"
|
||||
PilotMono/10045/Init_2;"Go! Wait... Let me take another look at the fuel tank to make sure it's full..."
|
||||
PilotMono/10045/Idle_1;"Energy color SHOULD MATCH slot color, that's the way to do it!"
|
||||
PilotMono/10045/Idle_2;"Do you like puzzles? Vito gave me a 10,000-piece all-white puzzle the other day, it was... amazing."
|
||||
PilotMono/10045/Idle_3;"Checking my character program again... Never a single line of redundant code!"
|
||||
PilotMono/10045/Boss_1;"Hold on, I need to touch up the paint on the ship that got scratched just now."
|
||||
PilotMono/10045/Boss_2;"Victory in battle requires flawless planning."
|
||||
PilotMono/10045/ColorChange_1;"Hmm, I need to rethink the color ratio of the energy."
|
@ -1,12 +1,12 @@
|
||||
ShipName/1;""
|
||||
ShipDes/1;""
|
||||
ShipName/7;"Shielder"
|
||||
ShipDes/7;"Feature: Provides 4 Shield Points that can absorb damage during battles."
|
||||
ShipDes/7;"Feature: Starts with 4 Shield that can absorb damage during battles."
|
||||
ShipName/8;""
|
||||
ShipDes/8;""
|
||||
ShipName/77;"Spacewalker"
|
||||
ShipDes/77;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles."
|
||||
ShipDes/77;"Feature: Starts with 3 Swap, allowing you to swap Unit positions during battles."
|
||||
ShipName/10001;"Megaship"
|
||||
ShipDes/10001;"Feature: Provides 4 Shield Points that can absorb damage during battles."
|
||||
ShipDes/10001;"Feature: Starts with 4 Shield that can absorb damage during battles."
|
||||
ShipName/10002;"Megaship"
|
||||
ShipDes/10002;"Feature: Grants 3 Swap Chances, allowing you to swap Unit positions during battles."
|
||||
ShipDes/10002;"Feature: Starts with 3 Swap, allowing you to swap Unit positions during battles."
|
@ -40,6 +40,7 @@ Talent/talent_dirextension_name;"Offset Goggles"
|
||||
Talent/talent_makefriends_name;"Make Friends"
|
||||
Talent/talent_rareorder_name;"Disrupted Rules"
|
||||
Talent/talent_bobo_name;"Overlapping Time"
|
||||
Talent/talent_colorequal_name;"OCD"
|
||||
Talent/talent_tutorial_name;"Tenacity"
|
||||
Talent/talent_recover_addcoin_name;"Repair Expert"
|
||||
Talent/talent_centeradded_name;"Center-focused"
|
||||
@ -84,113 +85,114 @@ Talent/talent_unitcoin_name;"Stamp Album"
|
||||
Talent/talent_getoneloseone_name;"Can't Have It All"
|
||||
Talent/talent_sameloadotherpower_name;"Attuned"
|
||||
Talent/talent_getsameunitbynum_name;"Mirror of Duplication"
|
||||
Talent/talent_unitrefitloadlimitbynum_name;"银牌"
|
||||
Talent/talent_unitrefitloadlimitbynum_name;"Silver Medal"
|
||||
Talent/talent_monk_name;"Alms Beggar"
|
||||
Talent/talent_init_color_name;"Orange Energy Resource"
|
||||
Talent/talent_replace_unitbyrare_name;"Waste Conversion"
|
||||
Talent/talent_init_treasure_recover_name;"Auto Repair"
|
||||
Talent/talent_init_exchange_name;"Swap Chance"
|
||||
Talent/talent_gethercoin_goodshop_name;"Premium Shop"
|
||||
Talent/talent_init_coin_des;"Gain {0} Star Coins at the start of the run."
|
||||
Talent/talent_init_shield_des;"Gain {0} Max Shield Points at the start of the run."
|
||||
Talent/talent_replace_enemy_des;"The first henchman enemy in each galaxy surrenders immediately in battle."
|
||||
Talent/talent_extrahp_des;"Gain {0} Max HP at the start of the run."
|
||||
Talent/talent_init_move_des;"Gain {0} Max Fuel at the start of the run."
|
||||
Talent/talent_init_unit_des;"Gain 1 random Rare Unit at the start of the run."
|
||||
Talent/talent_bountyevent_upgrade_des;"Upgrade Service (Call for Support): Select 1 Unit to upgrade."
|
||||
Talent/talent_bountyevent_days_des;"After the Vacation Event, there is 15% chance of restoring the consumed days."
|
||||
Talent/talent_init_upgrade_init_des;"Upgrade all Units at the start of the run."
|
||||
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure at the start of the run."
|
||||
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure and Unit Sets."
|
||||
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of all *Attack Units*."
|
||||
Talent/talent_init_coin_des;"Gain {0} extra Star Coins."
|
||||
Talent/talent_init_shield_des;"Gain {0} Max Shield."
|
||||
Talent/talent_replace_enemy_des;"The first henchman in each galaxy will surrender immediately."
|
||||
Talent/talent_extrahp_des;"Gain {0} Max HP."
|
||||
Talent/talent_init_move_des;"Gain {0} Max Fuel."
|
||||
Talent/talent_init_unit_des;"Gain 1 random Rare Unit."
|
||||
Talent/talent_bountyevent_upgrade_des;"Gain Upgrade Service (Call for Support): Upgrade 1 Unit."
|
||||
Talent/talent_bountyevent_days_des;"After Vacation Events, 15% chance to restore consumed days."
|
||||
Talent/talent_init_upgrade_init_des;"Upgrade all Units you have."
|
||||
Talent/talent_init_treasure_des;"Gain 1 random Rare Treasure."
|
||||
Talent/talent_gethercoin_treasurechoice_des;"When owning {0} Star Coins for the first time, gain Legendary Pick (Call for Support): Pick 1 out of 3 Legendary Treasure-Unit combinations."
|
||||
Talent/talent_crazyman_des;"At the start of the first turn, double the *Power* of every *Attack Unit*."
|
||||
Talent/talent_init_bounty_discount_des;"The prices of goods will fluctuate between {0}% and {1}%."
|
||||
Talent/talent_init_bounty_recover_des;"Gain extra basic repair supplies (Call for Support) at the start of the run."
|
||||
Talent/talent_init_bounty_shop_des;"Gain extra basic shop (Call for Support) at the start of the run."
|
||||
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource at the start of the run."
|
||||
Talent/talent_moneyandmoney_des;"At the end of the battle, you will receive Star Coins equal to 10% of your current amount of Star Coins."
|
||||
Talent/talent_init_bounty_recover_des;"Gain extra Repair Supply (Call for Support)."
|
||||
Talent/talent_init_bounty_shop_des;"Gain extra Shop Call (Call for Support)."
|
||||
Talent/talent_init_point_des;"Gain 1 [{0}-point] Energy Resource."
|
||||
Talent/talent_moneyandmoney_des;"After the battle, gain 10% Star Coins as interest (Rounded down)."
|
||||
Talent/talent_noshoppingtreasure_des;"If no items are purchased in the shop, you can pick 1 out of 3 Common Treasures."
|
||||
Talent/talent_showeventyype_des;"During vacations, all event types are revealed."
|
||||
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Support chances are reset."
|
||||
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, all *Attack Units* gain 1 *Power*."
|
||||
Talent/talent_unitcreatecolor_des;"The Energy generated by Units will be changed to [*Orange*]."
|
||||
Talent/talent_turnmaster_des;"At the start of the run, gain an exclusive Unit: <UNIT>80804|2</UNIT>."
|
||||
Talent/talent_musician_des;"At the start of the battle, randomly draw 3 points from Energy Resources. When Energy in hand is loaded in the order of receiving these points, all *Attack Units* gain {0} Strength."
|
||||
Talent/talent_callforhelp_des;"After entering the last galaxy, all Call for Supports are reset."
|
||||
Talent/talent_sameunitpoweradded_des;"At the start of the battle, for every 2 same Units equipped, apply 1 *Power* to every *Attack Unit*."
|
||||
Talent/talent_unitcreatecolor_des;"All Energy generated by Units will be changed to [*Orange*]."
|
||||
Talent/talent_turnmaster_des;"Gain an exclusive Unit: <UNIT>80804|2</UNIT>."
|
||||
Talent/talent_musician_des;"Each battle, draw 3 points from Energy Resources. After loading Energy in hand in such point order, apply {0} Strength to every *Attack Unit*."
|
||||
Talent/talent_crazydiamond_des;"The first loaded Energy in hand will not be removed after the Showdown."
|
||||
Talent/talent_shopmaster_des;"Gain {0} Treasures related to the shop at the start of the run."
|
||||
Talent/talent_shopmaster_des;"Gain {0} shop-related Treasures."
|
||||
Talent/talent_copytype_des;"After each of the first 2 boss battles, select 1 Unit to copy."
|
||||
Talent/talent_choiceking_des;"When choosing Unit rewards, you can select multiple Units."
|
||||
Talent/talent_choiceking_des;"When choosing Unit rewards, you can choose multiple Units."
|
||||
Talent/talent_rollcoin_des;"After the battle, your Star Coins will randomly fluctuate within the range of 1-50."
|
||||
Talent/talent_burnslot_des;"At the start of the run, gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||
Talent/talent_linedouble_des;"At the start of the run, gain an exclusive Unit: <UNIT>80010|1</UNIT>."
|
||||
Talent/talent_limittimer_des;"Generate an additional {0} Energy per turn, but your turn will automatically end after {1} seconds."
|
||||
Talent/talent_drawacircle_des;"Experiencing a Vacation Event will reduce the number of days consumed of other Vacation Events in the surrounding circular area by 1."
|
||||
Talent/talent_resonate_des;"When loading Energy with the same point and color consecutively, the *Attack Unit* at the *Spaceship Center* gains {0} Strength."
|
||||
Talent/talent_biggership_des;"The ship is replaced by Megaship that has more space."
|
||||
Talent/talent_liar_des;"After the elite battle, you can scam the criminals by contacting them."
|
||||
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into random ones (Type/Rarity/Level remains unchanged)."
|
||||
Talent/talent_ignorecolor_des;"Once per turn, the to-be-equipped Energy in hand can ignore color restrictions on slots."
|
||||
Talent/talent_dirextension_des;"All *directional* effects extend by 1 more grid."
|
||||
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 from 2 Inherent Talents."
|
||||
Talent/talent_burnslot_des;"Gain an exclusive Unit: <UNIT>80809|1</UNIT>."
|
||||
Talent/talent_linedouble_des;"Gain an exclusive Unit: <UNIT>80010|1</UNIT>."
|
||||
Talent/talent_limittimer_des;"Generate {0} additional Energy per turn, but your turns are only {1} seconds each."
|
||||
Talent/talent_drawacircle_des;"Visiting a Vacation Event will reduce the days of other Vacation Events in a circular area by 1."
|
||||
Talent/talent_resonate_des;"When loading Energy in hand with the same point and color consecutively, apply {0} Strength to the *central* *Attack Unit*."
|
||||
Talent/talent_biggership_des;"Replace your ship with Megaship, which has more space."
|
||||
Talent/talent_liar_des;"After elite battles, you can scam the criminals by contacting them."
|
||||
Talent/talent_changeunit_des;"After the battle, transform unequipped Units into new ones (with Type/Rarity/Level unchanged)."
|
||||
Talent/talent_ignorecolor_des;"Once per turn, you can load Energy in hand regardless of slot color."
|
||||
Talent/talent_dirextension_des;"All *directional* effects are extended by 1 more grid."
|
||||
Talent/talent_makefriends_des;"After each of the first two elite battles, choose 1 out of 2 Inherent Talents."
|
||||
Talent/talent_rareorder_des;"In the 1st/2nd/3rd galaxy, all randomly dropped Units and Treasures are mandated to be Common/Rare/Legendary ones, with no limit on the quantity."
|
||||
Talent/talent_bobo_des;"At the start of the run, gain an exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel at the start of the run."
|
||||
Talent/talent_bobo_des;"Gain an exclusive Unit: <UNIT>80821|2</UNIT>."
|
||||
Talent/talent_colorequal_des;"Generate 2 additional Energy per turn. Energy in hand can only be loaded into slots of the corresponding color."
|
||||
Talent/talent_tutorial_des;"Gain {0} Max HP and {1} Max Fuel."
|
||||
Talent/talent_recover_addcoin_des;"When restoring HP, gain the same amount of Star Coins."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, the *Attack Unit* at the *Spaceship Center* gains {0} *Power*."
|
||||
Talent/talent_traveler_des;"Each vacation increases by 1 day, and unspent days can be carried over to the next vacation."
|
||||
Talent/talent_theft_des;"Inside the shop, you cannot purchase any items, but you can steal 1 item for free."
|
||||
Talent/talent_magic_des;"At the start of the run, gain an exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||
Talent/talent_movemaster_des;"At the start of the run, gain {0} Max Fuel and can move twice per turn."
|
||||
Talent/talent_shieldmaster_des;"Lose {0} Max HP but gain {1} Max Shield Points at the start of the run."
|
||||
Talent/talent_copylegend_des;"When you gain a Legendary Unit, gain 1 copy of it."
|
||||
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, you can pick from different Builds (Call for Support): pick either *Overclock* or *Tripower* Units."
|
||||
Talent/talent_talentother_des;"You acquire Random Talents from the Inherent Talents of other pilots."
|
||||
Talent/talent_adviser_des;"Gain 2 matching Units at the start of the run."
|
||||
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, 1 Energy is generated."
|
||||
Talent/talent_allrace_des;"You are regarded as all races and can detect events with 1 race-exclusive option."
|
||||
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0} points."
|
||||
Talent/talent_stoneheart_des;"During the showdown, nullify the damage received in the Middle Lane the first time."
|
||||
Talent/talent_exchangeload_des;"When *swapping*, the *swapped* Units load 1 [*Blue* 1-point] Energy."
|
||||
Talent/talent_morechoice_des;"When choosing Units or Treasures, always have 1 more option."
|
||||
Talent/talent_centeradded_des;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
Talent/talent_traveler_des;"Each vacation has 1 more day. Unspent days can be carried over to the next vacation."
|
||||
Talent/talent_theft_des;"You can steal 1 item in the shop, but you cannot purchase any items."
|
||||
Talent/talent_magic_des;"Gain an exclusive Unit: <UNIT>80803|1</UNIT>."
|
||||
Talent/talent_movemaster_des;"Gain {0} Max Fuel. You can move twice per turn."
|
||||
Talent/talent_shieldmaster_des;"Gain {1} Max Shield. Lose {0} Max HP."
|
||||
Talent/talent_copylegend_des;"Whenever you gain a Legendary Unit, gain 1 copy."
|
||||
Talent/talent_bothsidemaster_des;"For every {0} Star Coins gained, gain Build Scholar (Call for Support): Pick from 1 *Overclock* and 1 *Tripower* Unit."
|
||||
Talent/talent_talentother_des;"Your Random Talents are replaced by Inherent Talents of other pilots."
|
||||
Talent/talent_adviser_des;"Gain 2 matching Units."
|
||||
Talent/talent_treasurenumpower_des;"At the start of the battle, for every {0} Treasures you own, generate 1 Energy."
|
||||
Talent/talent_allrace_des;"You are regarded as all races and can detect events with race-exclusive options."
|
||||
Talent/talent_removebreak_des;"At the start of the turn, reduce the enemy's *Durability* by {0}."
|
||||
Talent/talent_stoneheart_des;"During the Showdown, nullify the first damage taken from the middle lane."
|
||||
Talent/talent_exchangeload_des;"When *swapping*, load 1 [*Blue* 1-point] Energy into *swapped* Units."
|
||||
Talent/talent_morechoice_des;"Units and Treasures choices have 1 more option."
|
||||
Talent/talent_rocketgun_des;"At the start of the battle, for each unequipped Unit, deal 1 damage to the enemy."
|
||||
Talent/talent_treasurehunter_des;"The time cost of revealed Treasure/Unit Events is reduced by 1 day."
|
||||
Talent/talent_daydreamer_des;"When vacation days are insufficient, every {0} Star Coins can be used and equivalent to 1 day of vacation."
|
||||
Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures at the start of the run."
|
||||
Talent/talent_legendgetcoin_des;"Gain {0} Star Coins when gaining a Legendary Treasure or Unit."
|
||||
Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit with 0 Weight at the start of the run."
|
||||
Talent/talent_treasurehunter_des;"Revealed Treasure/Unit Vacation Events take 1 less day."
|
||||
Talent/talent_daydreamer_des;"When vacation days run short, you can pay {0} Star Coins for each extended day."
|
||||
Talent/talent_init_treasure2_des;"Gain 2 random Common Treasures."
|
||||
Talent/talent_legendgetcoin_des;"Whenever you gain a Legendary Treasure or Unit, gain {0} Star Coins."
|
||||
Talent/talent_init_unit_limitzero_des;"Gain 1 random Unit of 0 weight."
|
||||
Talent/talent_losecoin_heal_des;"Restore {0} HP when losing Star Coins."
|
||||
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when receiving damage outside of the battle."
|
||||
Talent/talent_twice_sameevent_des;"A Vacation Event is allowed to be completed for 1 extra time."
|
||||
Talent/talent_doublecoin_butlimit_des;"Star Coins are doubled when gained, but you can only have a maximum of {0} Star Coins."
|
||||
Talent/talent_copyother_des;"At the start of the run, turns into a copy of your other Random Talent."
|
||||
Talent/talent_vacationrefresh_des;"During a vacation, Vacation Events can be refreshed once."
|
||||
Talent/talent_resetpoint_des;"Outside of battle, you can spend 2 Star Coins to reassign Point Energy Resource."
|
||||
Talent/talent_normalguy_des;"For every 3 Common Units gained, gain 1 Common Treasure."
|
||||
Talent/talent_shopcopy_des;"Treasures in the shop can be purchased for 1 extra time."
|
||||
Talent/talent_reversecopy_des;"Change another Random talent into your Inherent Talent."
|
||||
Talent/talent_treasurecopy_des;"One More Please (Call for Support): Copy the last gained Common Treasure."
|
||||
Talent/talent_moveenemy_des;"You can move the enemy at no cost in the 1st turn."
|
||||
Talent/talent_dreamstart_des;"At the start of the run, gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to the rarity of the obtained Treasure."
|
||||
Talent/talent_backtoolddays_des;"Recall the Past (Call for support): Re-experience the last Vacation Event."
|
||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the Middle Lane"
|
||||
Talent/talent_initother_des;"At the start of the run, gain the Initial Units of other ships."
|
||||
Talent/talent_unitcoin_des;"When the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a Henchman. "
|
||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy and there's another same Unit on the ship, gain {0} Strength."
|
||||
Talent/talent_getsameunitbynum_des;"Every time you accumulate {0} Units, the {0}th Unit will be duplicated."
|
||||
Talent/talent_unitrefitloadlimitbynum_des;"获得的第{0}个部件时,使其获得改造:负载-1。"
|
||||
Talent/talent_monk_des;"Units in the shop are free. But when entering the shop, remove all unequipped Units."
|
||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource at the start of the run."
|
||||
Talent/talent_replace_unitbyrare_des;"Waste Conversion (Call for Support): Select 1 Unit to remove, pick 1 out of 2 Units of the same rarity."
|
||||
Talent/talent_init_treasure_recover_des;"Restore {0} HP after winning a battle."
|
||||
Talent/talent_init_exchange_des;"At the start of the run, increase Max *Swap* Chances by {0}."
|
||||
Talent/talent_gethercoin_goodshop_des;"Premium Shop (Call for Support): A shop that only sells a limited number of legendary items."
|
||||
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>, select 1 Unit to upgrade, limited to use <color=#FFFE51>1 time</color> per run."
|
||||
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color> can only be used <color=#FFFE51>1 time</color> per run."
|
||||
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color> can only be accessed <color=#FFFE51>1 time</color> per run."
|
||||
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>, select 1 Unit to remove, pick 1 out of 2 Units of the same rarity, limited to use <color=#FFFE51>1 time</color> per run."
|
||||
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>, pick 1 out of 3 random Legendary Treasures/Units (<color=#FFFE51>1 time</color> per run)."
|
||||
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color> only sells legendary items, limited to use <color=#FFFE51>1 time</color> per run."
|
||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color> provides an opportunity to pick between Overclock and Tripower Units (<color=#FFFE51>1 time</color> per run)."
|
||||
VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure (<color=#FFFE51>1 time</color> per run)."
|
||||
VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event (<color=#FFFE51>1 time</color> per run)."
|
||||
Talent/talent_hurt_getcoin_des;"Gain {0} Star Coins when taking damage outside of the battle."
|
||||
Talent/talent_twice_sameevent_des;"You can revisit Vacation Events 1 extra time."
|
||||
Talent/talent_doublecoin_butlimit_des;"Gain double Star Coins, but you can only hold {0} of them."
|
||||
Talent/talent_copyother_des;"Copies the ability of the other Random Talent."
|
||||
Talent/talent_vacationrefresh_des;"You can refresh Vacation Events once."
|
||||
Talent/talent_resetpoint_des;"Outside of the battle, you can pay 2 Star Coins to reassign Point Energy Resource."
|
||||
Talent/talent_normalguy_des;"For every 3rd Common Unit gained, gain 1 Common Treasure."
|
||||
Talent/talent_shopcopy_des;"You can purchase treasures in the shop 1 extra time."
|
||||
Talent/talent_reversecopy_des;"Change the other Random talent into your Inherent Talent."
|
||||
Talent/talent_treasurecopy_des;"Gain One More Please (Call for Support): Copy the last gained Common Treasure."
|
||||
Talent/talent_moveenemy_des;"You can move the enemy once at no cost in the 1st turn."
|
||||
Talent/talent_dreamstart_des;"Gain the pilot's exclusive Treasure and lose {0}/{1}/{2} Max HP according to its rarity."
|
||||
Talent/talent_backtoolddays_des;"Gain Recall the Past (Call for support): Re-experience the last Vacation Event."
|
||||
Talent/talent_upgradecenter_des;"At the start of the battle, upgrade all *Support Units* in the middle lane."
|
||||
Talent/talent_initother_des;"Gain Initial Units of other ships."
|
||||
Talent/talent_unitcoin_des;"Whenever the number of Units owned reaches a multiple of 10, gain {0} Star Coins."
|
||||
Talent/talent_getoneloseone_des;"Choose a Treasure instead of a Unit upon defeating a henchman."
|
||||
Talent/talent_sameloadotherpower_des;"When an *Attack Unit* loads Energy, if there is a same Unit, apply {0} Strength."
|
||||
Talent/talent_getsameunitbynum_des;"Duplicate every {0}th Unit gained."
|
||||
Talent/talent_unitrefitloadlimitbynum_des;"Apply modification: Weight -1 to the {0}nd gained Unit."
|
||||
Talent/talent_monk_des;"Units in the shop are free. When you enter the shop, remove all unequipped Units."
|
||||
Talent/talent_init_color_des;"Gain 1 [*Orange*] Energy Resource."
|
||||
Talent/talent_replace_unitbyrare_des;"Gain Waste Conversion (Call for Support): Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity."
|
||||
Talent/talent_init_treasure_recover_des;"Restore {0} HP after the battle."
|
||||
Talent/talent_init_exchange_des;"Gain {0} Max *Swap*."
|
||||
Talent/talent_gethercoin_goodshop_des;"Gain Premium Shop (Call for Support): A shop selling only a limited number of legendary items."
|
||||
VacationEventPanel/UpgradeTips;"<color=#FFFE51>Unit Upgrade</color>: Upgrade 1 Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/RepairTips;"<color=#FFFE51>Fuel Refill</color> or <color=#FFFE51>Spaceship Repair</color>. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/ShopTips;"<color=#FFFE51>Shopping</color>. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/ReplaceUnit;"<color=#FFFE51>Waste Conversion</color>: Remove 1 selected Unit, pick 1 out of 2 Units of the same rarity. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/TreasureChoice;"<color=#FFFE51>Legendary Pick</color>: Pick 1 out of 3 Legendary Treasure-Unit combinations. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/GoodShop;"<color=#FFFE51>Premium Shop</color>: A shop that only sells legendary items. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/BothSideMaster;"<color=#FFFE51>Build Scholar</color>: Pick from 1 Overclock and 1 Tripower Unit. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/TeasureCopy;"<color=#FFFE51>One More Please</color>: Copy the last gained Common Treasure. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/BackToOldDays;"<color=#FFFE51>Recall the Past</color>: Re-experience the last vacation event. Limited to <color=#FFFE51>1 use</color> per run."
|
||||
VacationEventPanel/SavedBountyEvent1;"<color=#FFFE51>Mechanian Master</color>: You can restart the Mechanian Master event at any time."
|
@ -182,187 +182,187 @@ TreasureName/5036;"Jetpack"
|
||||
TreasureName/5037;"Criminal Information"
|
||||
TreasureName/5038;"Backup Brush"
|
||||
TreasureName/5039;"Strengthened Eye"
|
||||
TreasureDes/102;"Upon triggering a *Charge* effect, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, all *Charge* Units gain progress equal to half their *recharging* threshold."
|
||||
TreasureDes/105;"When the *Charge* is finished, any excess points will continue to *Charge*."
|
||||
TreasureDes/201;"In each battle, the 1st *Fully Loaded* effect will be triggered twice."
|
||||
TreasureDes/102;"Whenever *Charge* is triggered, generate 1 [*Blue* {0}-point] Energy."
|
||||
TreasureDes/104;"At the start of the battle, each *Charge* Unit gain progress equal to half their *Charging* threshold."
|
||||
TreasureDes/105;"When *Charge* finishes, any excess points will continue to *Charge*."
|
||||
TreasureDes/201;"Each battle, the 1st *Fully Loaded* effect will trigger 1 extra time."
|
||||
TreasureDes/204;"At the start of the battle, for each equipped *Fully Loaded* Unit, generate 1 [*White* 1-point] Energy."
|
||||
TreasureDes/207;"For every {0} times of triggering the *Fully Loaded* effect, generate 1 Energy."
|
||||
TreasureDes/501;"At the start of the turn, generate a [*White* {0}-point] Energy."
|
||||
TreasureDes/502;"At the start of the battle, additionally generate {0} Energy."
|
||||
TreasureDes/503;"In each battle, when loading the 1st Energy in hand, generate 1 identical Energy."
|
||||
TreasureDes/504;"For every {0} Energy generated, additionally generate 1 [*Orange* {1}-point] Energy."
|
||||
TreasureDes/207;"For every {0} times of triggering *Fully Loaded* effects, generate 1 Energy."
|
||||
TreasureDes/501;"At the start of the turn, generate 1 [*White* {0}-point] Energy."
|
||||
TreasureDes/502;"At the start of the battle, generate {0} additional Energy."
|
||||
TreasureDes/503;"Each battle, when loading the 1st Energy in hand, generate 1 copy."
|
||||
TreasureDes/504;"For every {0} Energy generated, generate 1 additional [*Orange* {1}-point] Energy."
|
||||
TreasureDes/505;"When loading [{0}-point] Energy into an *Attack Unit*, generate 1 [1-point] Energy of the same color."
|
||||
TreasureDes/506;"At the start of the 3rd turn, generate 1 [*Orange* {0}-point] Energy."
|
||||
TreasureDes/509;"Every {0} turns, generate an additional Energy."
|
||||
TreasureDes/509;"Every {0} turns, generate 1 additional Energy."
|
||||
TreasureDes/511;"For every {0} Energy loaded, generate 1 [*Orange* 1-point] Energy."
|
||||
TreasureDes/512;"At the start of the 1st turn, the Unit in the *Spaceship Center* loads 1 [*White* {0}-point] Energy."
|
||||
TreasureDes/513;"At the end of a showdown, if all loaded Energy in the *Attack Units* are [*White*], generate 1 Energy."
|
||||
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and generate 2 fewer Energy on even-numbered turns."
|
||||
TreasureDes/515;"When a Unit is *destroyed* in battle, generate 1 Energy."
|
||||
TreasureDes/512;"At the start of the 1st turn, load 1 [*White* {0}-point] Energy into the *central* Unit."
|
||||
TreasureDes/513;"At the end of the Showdown, if all loaded Energy in *Attack Units* are [*White*], generate 1 Energy."
|
||||
TreasureDes/514;"Generate 2 more Energy on odd-numbered turns and 2 fewer Energy on even-numbered turns."
|
||||
TreasureDes/515;"Whenever a Unit is *destroyed* in battle, generate 1 Energy."
|
||||
TreasureDes/601;"Upon generating [*White*] Energy, increase its point by {0}."
|
||||
TreasureDes/602;"At the start of the turn, increase all [*Orange*] Energy Points in hand by 1."
|
||||
TreasureDes/604;"At the start of the 1st turn, increase all Energy Points in hand by 1."
|
||||
TreasureDes/605;"At the start of the turn, increase the point of the leftmost Energy in hand by {0}."
|
||||
TreasureDes/606;"At the end of a showdown, if the number of Energy in hand ≥ {0}, increase all Energy Points by {1}."
|
||||
TreasureDes/607;"At the end of a showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
|
||||
TreasureDes/605;"At the start of the turn, increase the leftmost Energy Point in hand by {0}."
|
||||
TreasureDes/606;"At the end of the Showdown, if you have ≥ {0} Energy in hand, increase their points by {1}."
|
||||
TreasureDes/607;"At the end of the Showdown, change the Energy with the highest point in hand to [*Orange*] Energy."
|
||||
TreasureDes/608;"Upon generating [1-point] Energy, change it to [*Orange*] Energy."
|
||||
TreasureDes/610;"At the start of the 2nd turn, increase all Energy Points in hand by 2."
|
||||
TreasureDes/611;"At the start of the turn, upgrade 1 random Color Energy Resource."
|
||||
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield Point."
|
||||
TreasureDes/702;"When your Shield Point reaches 0, generate 1 Energy."
|
||||
TreasureDes/704;"Gain {0} Max Shield Point."
|
||||
TreasureDes/705;"Gain {0} Max Shield Point."
|
||||
TreasureDes/706;"At the start of the turn, restore Shield Point by 1."
|
||||
TreasureDes/701;"At the start of the battle, for each {0} Star Coins you have, gain {1} Max Shield."
|
||||
TreasureDes/702;"When Shield exhausts, generate 1 Energy."
|
||||
TreasureDes/704;"Gain {0} Max Shield."
|
||||
TreasureDes/705;"Gain {0} Max Shield."
|
||||
TreasureDes/706;"At the start of the turn, restore 1 Shield."
|
||||
TreasureDes/802;"*Attack Units* gain {0} extra Strength when loading [1-point] Energy."
|
||||
TreasureDes/803;"At the start of the 1st turn, all *Attack Units* gain {0} Strength."
|
||||
TreasureDes/804;"At the start of the {0}th turn, all *Attack Units* gain {1} Strength."
|
||||
TreasureDes/803;"At the start of the 1st turn, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/804;"At the start of the {0}th turn, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/805;"*Attack Units* temporarily have {0} Strength if not loaded with Energy."
|
||||
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, it gains {0} Strength."
|
||||
TreasureDes/807;"For every {0} Energy loaded during a single turn, all *Attack Units* gain {1} Strength."
|
||||
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, all *Attack Units* gain {1} Strength."
|
||||
TreasureDes/809;"At the start of the turn, if there are empty grids *nearby* an *Attack Unit*, that Unit gains {0} Strength."
|
||||
TreasureDes/810;"During a turn, all *Attack Units* gain {0} Strength when all slots are loaded with Energy."
|
||||
TreasureDes/811;"*Attack Units* gain 1 Strength for each empty slot."
|
||||
TreasureDes/812;"If an *Attack Unit* still has empty slots after being loaded with Energy, it gains {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, all *Attack Units* in this lane gain {0} Strength."
|
||||
TreasureDes/814;"If the Energy loaded on an *Attack Unit* is the last Energy in hand, gain {0} Strength."
|
||||
TreasureDes/815;"At the start of the turn, if the number of the Energy in hand loaded in the previous turn ≤ {0}, all *Attack Units* gain {1} Strength."
|
||||
TreasureDes/816;"At the start of the 3rd turn, the *Attack Unit* in the *Spaceship Center* gains *Double Strength*."
|
||||
TreasureDes/901;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||
TreasureDes/902;"At the start of the battle, all *Attack Units* in the top lane gain {0} *Power*."
|
||||
TreasureDes/903;"At the start of the battle, all *Attack Units* in the middle lane gain {0} *Power*."
|
||||
TreasureDes/904;"At the start of the battle, all *Attack Units* in the bottom lane gain {0} *Power*."
|
||||
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, it gains {0} *Power*."
|
||||
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, it gains an extra {0} *Power*."
|
||||
TreasureDes/907;"*Attack Units*' *Power* takes effect without the need to load Energy."
|
||||
TreasureDes/908;"When an enemy's *Durability* reaches 0, all *Attack Units* gain {0} *Power*."
|
||||
TreasureDes/910;"When an *Attack Unit* gains *Power*, it gains Strength equal to the *Power* gained."
|
||||
TreasureDes/912;"At the start of the 3rd turn, all *Attack Units* gain {0} temporary *Power*."
|
||||
TreasureDes/913;"At the start of the battle, the *Attack Unit* with the most slots gains 1 *Power*."
|
||||
TreasureDes/914;"When gaining *Attack Units* in the shop, grant them the modification: Have 2 *Power* in battle."
|
||||
TreasureDes/915;"Upon gaining this Treasure, grant all owned *Attack Units* the modification: Have 1 *Power* in battle."
|
||||
TreasureDes/916;"During a battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
||||
TreasureDes/917;"At the start of the battle, all *Attack Units* gain *Power* equal to the unused Weight of the ship."
|
||||
TreasureDes/1002;"At the start of the battle, trigger all *Initiate* effects."
|
||||
TreasureDes/1003;"When an *Initiate* effect is triggered, *nearby* *Attack Units* gain 1 Strength."
|
||||
TreasureDes/806;"At the start of the turn, if an *Attack Unit* *failed* in the Showdown last turn, apply {0} Strength."
|
||||
TreasureDes/807;"For every {0} Energy loaded in a single turn, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/808;"At the start of the turn, if your HP ≤ {0}, apply {1} Strength to every *Attack Unit*."
|
||||
TreasureDes/809;"At the start of the turn, if an *Attack Unit* is *adjacent to* an empty grid, apply {0} Strength."
|
||||
TreasureDes/810;"When all Unit slots are loaded, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/811;"*Attack Units* have 1 Strength for each empty slot."
|
||||
TreasureDes/812;"If an *Attack Unit* still has empty slots after loading, apply {0} Strength."
|
||||
TreasureDes/813;"At the start of the turn, if there are 3 *Attack Units* in the *same lane*, apply {0} Strength to them."
|
||||
TreasureDes/814;"When an *Attack Unit* loads the last Energy in hand, apply {0} Strength."
|
||||
TreasureDes/815;"If you load ≤ {0} Energy in hand within a turn, apply {1} Strength to every *Attack Unit* at the start of the next turn."
|
||||
TreasureDes/816;"At the start of the {0}rd turn, apply *Double Strength* to the *central* *Attack Unit*."
|
||||
TreasureDes/901;"At the start of the battle, apply {0} *Power* to every *Attack Unit*."
|
||||
TreasureDes/902;"At the start of the battle, apply {0} *Power* to *Attack Units* in the top lane."
|
||||
TreasureDes/903;"At the start of the battle, apply {0} *Power* to *Attack Units* in the middle lane."
|
||||
TreasureDes/904;"At the start of the battle, apply {0} *Power* to *Attack Units* in the bottom lane."
|
||||
TreasureDes/905;"When an *Attack Unit* is loaded with [9-point] Energy, apply {0} *Power*."
|
||||
TreasureDes/906;"The 1st time an *Attack Unit* gains *Power*, apply {0} extra *Power*."
|
||||
TreasureDes/907;"*Power* takes effect without the need of loading Energy."
|
||||
TreasureDes/908;"When the enemy's *Durability* reaches 0, apply {0} *Power* to every *Attack Unit*."
|
||||
TreasureDes/910;"When an *Attack Unit* gains *Power*, apply Strength equal to gained *Power*."
|
||||
TreasureDes/912;"At the start of the 3rd turn, apply {0} temporary *Power* to every *Attack Unit*."
|
||||
TreasureDes/913;"At the start of the battle, apply 1 *Power* to the *Attack Unit* with the most slots."
|
||||
TreasureDes/914;"When gaining *Attack Units* in the shop, apply modification: Have 2 *Power*."
|
||||
TreasureDes/915;"Upon pickup, apply modification: Have 1 *Power* to every *Attack Unit* you currently own."
|
||||
TreasureDes/916;"During the battle, the 1st *Attack Unit* that loads Energy in hand gains {0} *Power*."
|
||||
TreasureDes/917;"At the start of the battle, apply *Power* equal to unused Weight to every *Attack Unit*."
|
||||
TreasureDes/1002;"At the start of the battle, trigger all *Activate* effects."
|
||||
TreasureDes/1003;"Whenever *Activate* is triggered, apply 1 Strength to *adjacent* *Attack Units*."
|
||||
TreasureDes/1101;"A *draw* in the Showdown will also reduce the enemy's *Durability*."
|
||||
TreasureDes/1102;"At the start of the battle, reduce the enemy's *Durability* by {0} points."
|
||||
TreasureDes/1103;"When the enemy's Durability reaches 0, generate 1 Energy."
|
||||
TreasureDes/1104;"At the end of the Showdown, If you've reduced the enemy's *Durability* by 3 or more in this turn, generate 1 Energy."
|
||||
TreasureDes/1105;"If all 3 lanes claim *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1108;"When an enemy's *Durability* reaches 0, deal {0} damage to it."
|
||||
TreasureDes/1109;"For each of your lanes missing during the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes can claim *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
|
||||
TreasureDes/1111;"*Draw in the Showdown*: All *Attack Units* in the *same lane* gain {0} *Power*."
|
||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of all Units by 1."
|
||||
TreasureDes/1309;"When *Overclock* is triggered, all *Attack Units* gain 1 Strength."
|
||||
TreasureDes/1310;"At the start of the battle, the Unit with the highest *Overclock* threshold gains 1 *Orange* slot."
|
||||
TreasureDes/1601;"At the start of the battle, all *Tripower* Units gain 1 *Tripower* Point."
|
||||
TreasureDes/1605;"When *Tripower* is triggered, restore Shield Points by {0}."
|
||||
TreasureDes/1606;"At the start of the 3rd turn, all *Tripower* Units gain 3 *Tripower* Points."
|
||||
TreasureDes/1103;"When the enemy's *Durability* reaches 0, generate 1 Energy."
|
||||
TreasureDes/1104;"At the end of the Showdown, if you've reduced the enemy's *Durability* by 3 or more this turn, generate 1 Energy."
|
||||
TreasureDes/1105;"If all 3 lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by an extra {0} point."
|
||||
TreasureDes/1108;"When the enemy's *Durability* reaches 0, deal {0} damage to them."
|
||||
TreasureDes/1109;"For each of your lanes missing in the Showdown, reduce the enemy's *Durability* by {0} point."
|
||||
TreasureDes/1110;"At the end of the Showdown, if none of your lanes claimed *victory* in the Showdown, reduce the enemy's *Durability* by {0}."
|
||||
TreasureDes/1111;"*Draw in the Showdown*: apply {0} *Power* to every *Attack Unit* in the *same lane*."
|
||||
TreasureDes/1306;"At the start of the battle, reduce the *Overclock* threshold of every Unit by 1."
|
||||
TreasureDes/1309;"Whenever *Overclock* is triggered, apply 1 Strength to every *Attack Unit*."
|
||||
TreasureDes/1310;"At the start of the battle, add 1 *Orange* slot to the Unit with the highest *Overclock* threshold."
|
||||
TreasureDes/1601;"At the start of the battle, add 1 *Tripower* progress to all *Tripower* Units."
|
||||
TreasureDes/1605;"Whenever *Tripower* is triggered, restore {0} Shield."
|
||||
TreasureDes/1606;"At the start of the 3rd turn, add 3 *Tripower* progress to all *Tripower* Units."
|
||||
TreasureDes/1701;"At the start of the 2nd turn, gain 1 Fuel."
|
||||
TreasureDes/1702;"During a battle, when Fuel reaches 0, generate 1 [*Orange* 9-point] Energy."
|
||||
TreasureDes/1703;"After movement, all *Attack Units* gain {0} Strength."
|
||||
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if current Fuel is 0."
|
||||
TreasureDes/1702;"When Fuel reaches 0 in the battle, generate 1 [*Orange* 9-point] Energy."
|
||||
TreasureDes/1703;"After movement, apply {0} Strength to every *Attack Unit*."
|
||||
TreasureDes/1704;"At the end of the battle, gain 1 Fuel if Fuel is 0."
|
||||
TreasureDes/1705;"After movement, generate 1 [*White* 1-point] Energy."
|
||||
TreasureDes/1706;"At the start of the turn, all *Attack Units* gain {0} Strength if you didn't move in the last turn."
|
||||
TreasureDes/1707;"In battle, all *Attack Units* gain 1 *Power* after the 1st movement."
|
||||
TreasureDes/1706;"If you don't move in a turn, apply {0} Strength to every *Attack Unit* at the start of the next turn."
|
||||
TreasureDes/1707;"After the 1st movement each battle, apply 1 *Power* to every *Attack Unit*."
|
||||
TreasureDes/1708;"Gain {0} Max Fuel."
|
||||
TreasureDes/1802;"At the start of the battle, all Units with 0 Weight gain 1 *White* slot."
|
||||
TreasureDes/1901;"When Fuel reaches 0, *Swap* Chance can be used to move."
|
||||
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals the *Swap* Chance limit."
|
||||
TreasureDes/1903;"After movement, restore 1 *Swap* Chance."
|
||||
TreasureDes/1904;"Increase *Swap* Chance limit by {0}."
|
||||
TreasureDes/2001;"Damage taken ≤ {0} points during the showdown will be reduced to 1 point."
|
||||
TreasureDes/2005;"In battle, when taking damage for the frst time, generate 1 Energy."
|
||||
TreasureDes/2006;"At the start of the battle, the colors of all *Support Unit* slots degrade."
|
||||
TreasureDes/1802;"At the start of the battle, add 1 *White* slot to every Unit with 0 Weight."
|
||||
TreasureDes/1901;"When Fuel reaches 0, *Swap* can be used to move."
|
||||
TreasureDes/1902;"At the start of the battle, generate 1 [*Orange*] Energy whose point equals Max *Swap*."
|
||||
TreasureDes/1903;"After movement, restore 1 *Swap*."
|
||||
TreasureDes/1904;"Gain {0} Max *Swap*."
|
||||
TreasureDes/2001;"Damage taken ≤ {0} points during the Showdown will be reduced to 1 point."
|
||||
TreasureDes/2005;"When taking damage for the first time each battle, generate 1 Energy."
|
||||
TreasureDes/2006;"At the start of the battle, degrade the colors of every *Support Unit* slot."
|
||||
TreasureDes/2007;"All effects triggered at the start of the battle will be triggered twice."
|
||||
TreasureDes/2009;"At the start of the turn, deal {0} damage to the enemy."
|
||||
TreasureDes/2010;"When loading [*Orange*] Energy, deal {0} damage to the enemy."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of this lane will be retained until the next turn."
|
||||
TreasureDes/2011;"If the attack misses during the Showdown, the Strength of that lane will be carried over to the next turn."
|
||||
TreasureDes/2012;"At the end of the turn, deal {0} damage to the enemy for each Energy in hand."
|
||||
TreasureDes/2013;"Effects that occur at the start of the Xth turn for Units and Treasures will now be triggered at the start of the 1st turn."
|
||||
TreasureDes/2013;"Effects that trigger at the start of the *X*th turn for Units and Treasures will now trigger at the start of the 1st turn instead."
|
||||
TreasureDes/2014;"Increase all damage dealt to the enemy by {0}."
|
||||
TreasureDes/2015;"After a slot is loaded with Energy, its color will degrade."
|
||||
TreasureDes/2201;"The *front* grid of the *Spaceship Center* is also considered as *Spaceship Center*."
|
||||
TreasureDes/2202;"When loading Energy into an *Attack Unit* in *Spaceship Center*, it gains {0} Strength."
|
||||
TreasureDes/2203;"At the start of the battle, all slots of the Unit in the *Spaceship Center* become [*White*]."
|
||||
TreasureDes/3001;"When gaining Star Coins, gain an additional {0} Star Coins. This effect becomes inactive after losing Star Coins."
|
||||
TreasureDes/2015;"After loading a slot, degrade its color."
|
||||
TreasureDes/2201;"The *front* grid of the *central* grid is also considered as a *central* grid."
|
||||
TreasureDes/2202;"When the *central* *Attack Unit* loads Energy, apply {0} Strength."
|
||||
TreasureDes/2203;"At the start of the battle, all slots of the *central* Unit become [*White*]."
|
||||
TreasureDes/3001;"When gaining Star Coins, gain {0} more. Disabled after losing Star Coins."
|
||||
TreasureDes/3004;"After using Call for Support, generate 2 Energy at the start of the next battle."
|
||||
TreasureDes/3005;"You won't lose HP outside of battles."
|
||||
TreasureDes/3010;"Gain 1 [{0}-point] Energy Resource."
|
||||
TreasureDes/3013;"When a battle ends, if the Shield Point is higher than 0, gain extra Star Coins: {0}."
|
||||
TreasureDes/3013;"After battle, if your Shield is more than 0, add {0} extra Star Coins to the reward."
|
||||
TreasureDes/3014;"Gain {0} Max HP."
|
||||
TreasureDes/3015;"Gain {0} Max HP."
|
||||
TreasureDes/3017;"Gain 1 [*Orange*] Energy Resource and remove 1 [*White*] Energy Resource."
|
||||
TreasureDes/3018;"Shop (Call for Support) gained."
|
||||
TreasureDes/3020;"Upon gaining this Treasure, select 1 Unit to upgrade."
|
||||
TreasureDes/3021;"At the start of the battle, restore HP by {0}."
|
||||
TreasureDes/3022;"For each newly gained Unit, increase your max HP by {0}."
|
||||
TreasureDes/3018;"Gain Shop Call (Call for Support)."
|
||||
TreasureDes/3020;"Upon pickup, upgrade 1 selected Unit."
|
||||
TreasureDes/3021;"At the start of the battle, restore {0} HP."
|
||||
TreasureDes/3022;"For each newly gained Unit, gain {0} max HP."
|
||||
TreasureDes/3023;"All items in the shop have their prices reduced by {0}%."
|
||||
TreasureDes/3024;"Gain {0} Star Coins."
|
||||
TreasureDes/3026;"Upon entering the Shop, gain {0} Star Coins."
|
||||
TreasureDes/3027;"Upon gaining this Treasure, gain all Units currently in the shop."
|
||||
TreasureDes/3028;"Upon gaining this Treasure, pick 1 out of 3 random Talents."
|
||||
TreasureDes/3030;"The time cost of all Vacation Events is reduced by 1 day."
|
||||
TreasureDes/3031;"Each future vacation is prolonged by 1 day."
|
||||
TreasureDes/3027;"Upon pickup, gain all Units currently in the shop."
|
||||
TreasureDes/3028;"Upon pickup, pick 1 out of 3 random Talents."
|
||||
TreasureDes/3030;"All Vacation Events take 1 less day."
|
||||
TreasureDes/3031;"Each vacation has 1 more day."
|
||||
TreasureDes/3032;"After experiencing a Vacation Event or completing a Call for Support, gain {0} Star Coins."
|
||||
TreasureDes/3033;"At the end of a vacation, if there are unspent days, gain {0} Star Coins."
|
||||
TreasureDes/3034;"In the shop, you can refresh the items once."
|
||||
TreasureDes/3035;"You can refresh Bounty {0} times."
|
||||
TreasureDes/3034;"In the shop, you can refresh items once."
|
||||
TreasureDes/3035;"You can refresh the Bounty {0} times in total."
|
||||
TreasureDes/4003;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4004;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4005;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4006;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4007;"After investing in Units, gain a return on your investment after {0} battles."
|
||||
TreasureDes/4008;"A Trial Certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
||||
TreasureDes/4008;"A trial certificate for Units gained from the legendary salesperson. The trial will end after {0} battles."
|
||||
TreasureDes/4009;"Copy the next Unit you gain."
|
||||
TreasureDes/4010;"The next Unit you gain with slots gains an extra *Orange* slot."
|
||||
TreasureDes/4010;"Add 1 extra *Orange* slot to the next Unit-with-slots you gain."
|
||||
TreasureDes/4011;"After each elite battle, you can enter the Shop."
|
||||
TreasureDes/4012;"After each elite battle, you can upgrade a Unit."
|
||||
TreasureDes/4013;"Your Star Coins can be overdrafted to negative values, but at the start of a boss battle, you'll receive damage equal to the half of the value and your Star Coins will be reset to 0."
|
||||
TreasureDes/4014;"At the start of a boss battle, deal damage that is equal to half of your current Star Coins to the enemy."
|
||||
TreasureDes/4013;"Your Star Coin can go negative, but at the start of a boss battle, you'll take damage equal to half the amount of debt, then your Star Coins will be reset to 0."
|
||||
TreasureDes/4014;"At the start of a boss battle, deal damage equal to half of your Star Coins to the enemy."
|
||||
TreasureDes/4015;"Upgrade the next unupgraded Unit you gain."
|
||||
TreasureDes/4016;"Triple the Star Coins you gain the next time."
|
||||
TreasureDes/4018;"At the end of the battle, restore all HP."
|
||||
TreasureDes/4021;"After each elite battle, you can remove an Energy Resource."
|
||||
TreasureDes/5000;"Gain 1 random Legendary Treasure."
|
||||
TreasureDes/5001;"Change the talent effect of <TALENT>50021</TALENT> to: When *swapping*, the *swapped* Units load 1 [*Orange* 1-point] Energy."
|
||||
TreasureDes/5002;"<TALENT>50004</TALENT> Talent allows you to steal 2 items from the shop for free."
|
||||
TreasureDes/5003;"At the start of the battle, the *Attack Unit* at *Spaceship Center* gains {0} *Power*."
|
||||
TreasureDes/5005;"When you gain Legendary Units, upgrade them."
|
||||
TreasureDes/5001;"<TALENT>50021</TALENT> talent will load [*Orange*] Energy instead."
|
||||
TreasureDes/5002;"<TALENT>50004</TALENT> talent allows you to steal 2 items instead."
|
||||
TreasureDes/5003;"At the start of the battle, apply {0} *Power* to the *central* *Attack Unit*."
|
||||
TreasureDes/5005;"Whenever you gain Legendary Units, upgrade them."
|
||||
TreasureDes/5006;"Gain the 3rd matching Unit."
|
||||
TreasureDes/5007;"Gain 5 useless Treasures."
|
||||
TreasureDes/5008;"Energy Points range from a minimum of [1-point] to a maximum of [9-point]."
|
||||
TreasureDes/5008;"Energy Points are limited from a minimum of [1-point] to a maximum of [9-point]."
|
||||
TreasureDes/5009;"The spaceship that loses all HP will not win."
|
||||
TreasureDes/5010;"Maintain the balance of your spaceship during the showdown."
|
||||
TreasureDes/5010;"Keep the balance of your spaceship during the Showdown."
|
||||
TreasureDes/5011;"Data for each pilot will be recorded."
|
||||
TreasureDes/5012;"The result of a showdown is calculated from bottom to top."
|
||||
TreasureDes/5013;"The time cost of detected events with the race-exclusive option are reduced by 1 day."
|
||||
TreasureDes/5014;"During the showdown, when the middle lane takes damage for 2nd time, nullify the damage."
|
||||
TreasureDes/5015;"Change the talent effect of <TALENT>50025</TALENT> to: generate 2 random points from Point Energy Resources."
|
||||
TreasureDes/5012;"The result of the Showdown is calculated from bottom to top."
|
||||
TreasureDes/5013;"Detected Vacation Events with race-exclusive options take 1 less day."
|
||||
TreasureDes/5014;"During the Showdown, nullify the second damage taken from the middle lane."
|
||||
TreasureDes/5015;"<TALENT>50025</TALENT> talent requires only 2 Energy Points to trigger."
|
||||
TreasureDes/5016;"At the end of the battle, restore {0} HP."
|
||||
TreasureDes/5017;"When choosing Treasure rewards, you can claim multiple Treasures."
|
||||
TreasureDes/5018;"After the 1st *Initiation* of the Disguise Mask each turn, shorten its cooldown by 1 turn."
|
||||
TreasureDes/5019;"The 2nd movement in each turn doesn't consume Fuel."
|
||||
TreasureDes/5020;"Change the requirement for the <TALENT>50011</TALENT> talent to: {0} Star Coins."
|
||||
TreasureDes/5017;"When choosing Treasure rewards, you can choose multiple Treasures."
|
||||
TreasureDes/5018;"After the 1st *Activation* of the Disguise Mask each turn, reduce its cooldown by 1 turn."
|
||||
TreasureDes/5019;"The 2nd movement each turn doesn't consume Fuel."
|
||||
TreasureDes/5020;"<TALENT>50011</TALENT> talent requires only {0} Star Coins to take effect."
|
||||
TreasureDes/5021;"All Common Treasures in the shop are free."
|
||||
TreasureDes/5022;"Upon generating [*Orange*] Energy, increase its point by {0}."
|
||||
TreasureDes/5023;"Gain 1 Unit with an effect that activates at the start of the turn."
|
||||
TreasureDes/5024;"Upon gaining this Treasure, randomly copy {0} owned Units."
|
||||
TreasureDes/5025;"Change the <TALENT>50030</TALENT> talent effect to: a random value between 1 and 77."
|
||||
TreasureDes/5023;"Gain 1 Unit with a start of the turn effect."
|
||||
TreasureDes/5024;"Upon pickup, randomly copy {0} owned Units."
|
||||
TreasureDes/5025;"<TALENT>50030</TALENT> talent will roll between 1 and 77 instead."
|
||||
TreasureDes/5026;"Generate 1 extra Energy every turn."
|
||||
TreasureDes/5027;"Gain {0} vacation days."
|
||||
TreasureDes/5028;"<TALENT>50034</TALENT> talent radius increased by {1}%."
|
||||
TreasureDes/5029;"Change the <TALENT>50035</TALENT> talent effect to: gain {1} Strength."
|
||||
TreasureDes/5028;"Increase <TALENT>50034</TALENT> talent radius by {1}%."
|
||||
TreasureDes/5029;"<TALENT>50035</TALENT> talent will apply {1} Strength instead."
|
||||
TreasureDes/5030;"Gain {0} Units with 0 Weight."
|
||||
TreasureDes/5031;"Gain 1 random *Attack Unit* and grant it the modification: Have {0} *Power* in battle."
|
||||
TreasureDes/5031;"Gain 1 random *Attack Unit* and apply modification: Have {0} *Power*."
|
||||
TreasureDes/5032;"At the start of the battle, generate 1 Energy combined with the highest Point Energy Resource and the highest-graded Color Energy Resource."
|
||||
TreasureDes/5033;"The color of the slots added by Corruption Engine changes to [*White*]."
|
||||
TreasureDes/5034;"Upon gaining this Treasure, randomly upgrade {0} Units."
|
||||
TreasureDes/5035;"Gain {0} Star Coins, after entering the last galaxy, lose {0} Star Coins."
|
||||
TreasureDes/5036;"Upon gaining this Treasure, grant all *Attack Units* that you have started the run with the modification: Weight -1."
|
||||
TreasureDes/5033;"Corruption Engine will add [*White*] slots instead."
|
||||
TreasureDes/5034;"Upon pickup, randomly upgrade {0} Units."
|
||||
TreasureDes/5035;"Gain {0} Star Coins. After entering the last galaxy, lose {0} Star Coins."
|
||||
TreasureDes/5036;"Upon pickup, apply modification: Weight -1 to initial *Attack Units*."
|
||||
TreasureDes/5037;"<TALENT>50037</TALENT> talent event now provides 3 options."
|
||||
TreasureDes/5038;"Change the <TALENT>50039</TALENT> talent effect to: twice per turn."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, it gains {0} Strength."
|
||||
TreasureDes/5039;"When an *Attack Unit* with *Double Strength* loads an Energy, apply {0} Strength."
|
@ -6,9 +6,9 @@ Tutorial/Battle_01_01/BattleInfo;"Your Strength - Outcome - Enemy Strength"
|
||||
Tutorial/Battle_01_02/Title;"Unit & Energy"
|
||||
Tutorial/Battle_01_02/Des;"The <sprite="common" name=cannon><color=#FF5951>Attack Unit</color> will convert Energy Point into <color=#FF8B25>Strength in the same lane</color>. \n\nThe <sprite="common" name=support><color=#51FF59>Support Unit</color> produces various <color=#FF8B25>supportive effects</color>. \n\nYou can differentiate between the two types based on the icon color in the upper right corner of the Unit."
|
||||
Tutorial/Battle_01_03/Title;"Try the Orange Energy!"
|
||||
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce loaded, the Energy <color=#FF8B25>cannot be removed</color>."
|
||||
Tutorial/Battle_01_03/Des;"You can only load <color=#FF8B25>Energy whose color outgrades that of the Slot</color>.\n\n(<color=#FF6000>Orange</color> > <color=#2792FF>Blue</color> > <color=#C9C9C9>White</color>)\n\nOnce load, the Energy <color=#FF8B25>cannot be removed</color>."
|
||||
Tutorial/Battle_02_01/Title;"Durability"
|
||||
Tutorial/Battle_02_01/Des;"Enemy ships have Durability, and <color=#FF8B25>winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
|
||||
Tutorial/Battle_02_01/Des;"Enemy ships have Durability. <color=#FF8B25>Winning a Showdown in each lane</color> will reduce their Durability by <color=#FF8B25>1 point</color>.\n\nWhen enemy Durability reaches <color=#FF8B25>0</color>, they <color=#FF8B25>cannot take action</color> next turn.\n\nReducing enemy's Durability to 0 is a common strategy for Bounty Hunters to claim victory."
|
||||
Tutorial/Battle_02_02/Title;"Movement"
|
||||
Tutorial/Battle_02_02/Des;"You can consume <color=#FF8B25>1 Fuel</color> to <color=#FF8B25>move your ship upward or downward</color>. (<color=#FF8B25>1 chance per turn</color>)\n\nAfter each battle, a certain amount of Fuel will be <color=#FF8B25>restored</color>.\n\nExperienced Bounty Hunters will use movement to <color=#FF8B25>avoid</color> enemy's strong lanes."
|
||||
Tutorial/Battle_02_02/Move;"Movement consumes Fuel"
|
||||
@ -16,7 +16,7 @@ Tutorial/Battle_02_02/MoveDir;"Select the direction to move"
|
||||
Tutorial/CorePanel/Title;"Energy Resource"
|
||||
Tutorial/CorePanel/Des;"The <color=#FF8B25>Energy</color> generated during battle contains two types of <color=#FF8B25>Energy Resources</color>:\n<color=#FF8B25>Point Energy Resource</color> (1-9 points)\n<color=#FF8B25>Color Energy Resource</color> (<color=#C9C9C9>White</color>, <color=#2792FF>Blue</color>, <color=#FF6000>Orange</color>)"
|
||||
Tutorial/Battle_03_01/Title;"Shield"
|
||||
Tutorial/Battle_03_01/Des;"The shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the shield to mitigate damage effectively."
|
||||
Tutorial/Battle_03_01/Des;"The Shield will take damage first and <color=#FF8B25>fully recover after each battle</color>.\n\nMake good use of the Shield to mitigate damage effectively."
|
||||
Tutorial/Battle_04_01/Title;"Energy Generation"
|
||||
Tutorial/Battle_04_01/Des;"At the start of each turn, 3 Energy will be generated, with an extra 1 Energy in the first turn.\n\nAt the end of each turn, your Energy will be <color=#FF8B25>retained</color>, and the max number of Energy in your hand shall not exceed 10."
|
||||
Tutorial/Battle_03_04/Title;"Go for it!"
|
||||
@ -35,22 +35,22 @@ Tutorial/EnemyNotice/Des;"Attention! When this icon appears on the enemy's side,
|
||||
Tutorial/Re/Title;"Temporary retreat"
|
||||
Tutorial/Re/Des;"When facing unbeatable enemies, you can choose <color=#FF8B25>Temporary retreat</color>.\n\nYou will return to the <color=#FF8B25>state before the battle started</color>."
|
||||
Tutorial/Break/Title;"Durability reaches 0: Paralyzed"
|
||||
Tutorial/Break/Des;"During the showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
|
||||
Tutorial/Break/Des;"During the Showdown, <color=#FF8B25>each victory of a lane will reduce the enemy's Durability by 1</color>.\n\nWhen the enemy's Durability reaches 0, they <color=#FF8B25>can not take action next turn</color>."
|
||||
Tutorial/UpgradePreview/Title;"Upgrade Preview"
|
||||
Tutorial/UpgradePreview/Des;"If you want to know the <color=#FF8B25>upgraded effects</color> of a Unit, you can <color=#FF8B25>expand</color> the upgrade preview box on the right side.\n\nThe top-right corner icon on the Unit indicates whether it can be upgraded:"
|
||||
Tutorial/UpgradePreview/Open;"Expand & Close"
|
||||
Tutorial/Exchange/Title;"Swap Units"
|
||||
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap Chance</color>.\n\nThe Swap chance will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
|
||||
Tutorial/Exchange/Current;"Swap Chance in battle"
|
||||
Tutorial/Exchange/Max;"Max Swap Chance in each battle"
|
||||
Tutorial/Exchange/Des;"The unique feature of "Spacewalker" is that you can <color=#FF8B25>Swap Units</color> during battles.\n\nBy dragging or clicking, you can move Units to other positions, consuming 1 <color=#FF8B25>Swap</color> point.\n\nThe Swap will be <color=#FF8B25>restored</color> after each battle, so use it freely in every battle."
|
||||
Tutorial/Exchange/Current;"Swap in battle"
|
||||
Tutorial/Exchange/Max;"Max Swap in each battle"
|
||||
Tutorial/Dir/Title;"Direction"
|
||||
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Nearby<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
|
||||
Tutorial/Dir/Around;"Nearby"
|
||||
Tutorial/Dir/Des;"<color=#FF8B25>Directional</color> effect includes <color=#FF8B25>Adjacent<sprite="location" name=around></color>, <color=#FF8B25>Front<sprite="location" name=front></color>, <color=#FF8B25>Behind<sprite="location" name=back></color>, <color=#FF8B25>Upper<sprite="location" name=up></color>, and <color=#FF8B25>Lower<sprite="location" name=down></color>. \nThe effect range is <color=#FF8B25>1 square adjacent to itself</color>."
|
||||
Tutorial/Dir/Around;"Adjacent"
|
||||
Tutorial/Dir/Up;"Upper"
|
||||
Tutorial/Dir/Down;"Lower"
|
||||
Tutorial/Dir/Left;"Behind"
|
||||
Tutorial/Dir/Right;"Front"
|
||||
Tutorial/UseUnit/Title;"You still have Units that can be initiated!"
|
||||
Tutorial/UseUnit/Title;"You still have Units that can be activated!"
|
||||
Tutorial/UseUnit/Des_1;"<color=#FF8B25>Clicking</color> on a Unit triggers its effect and puts it on cooldown"
|
||||
Tutorial/UseUnit/Des_2;"The number on the icon represents the <color=#FF8B25>number of turns</color> required for cooldown."
|
||||
Tutorial/UseUnit/Useable;"Clickable"
|
||||
@ -68,25 +68,25 @@ Tutorial/TutorialDic/BountyEventUsecase;"Use Call for Support to restore HP befo
|
||||
Tutorial/TutorialDic/CannonUse;"Attack Units can provide Strength."
|
||||
Tutorial/TutorialDic/SupportUse;"Support Units cannot provide Strength."
|
||||
Tutorial/TutorialDic/LoadColorPurle;"<color=#FF6000>Orange Energy</color> can be loaded into <color=#FF6000>Orange</color>/<color=#2792FF>Blue</color>/<color=#C9C9C9>White Slot</color>."
|
||||
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue/White</color> Slot."
|
||||
Tutorial/TutorialDic/LoadColorBlue;"<color=#2792FF>Blue Energy</color> can be loaded into <color=#2792FF>Blue</color>/<color=#C9C9C9>White</color> Slot."
|
||||
Tutorial/TutorialDic/LoadColorWhite;"<color=#C9C9C9>White Energy</color> can only be loaded into <color=#C9C9C9>White</color> Slot."
|
||||
Tutorial/PowerAdded;"Power"
|
||||
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded onto the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
|
||||
Tutorial/PowerAdded/Des_1;"If at least 1 Energy has been loaded into the Unit, Power will provide additional Strength for this Unit during this turn. The Power persists for the entire battle.\n\nAfter triggering Power, loading more Energy <color=#FF8B25>will not repeatedly trigger</color> Power bonus."
|
||||
Tutorial/PowerAdded/Des_2;"The value represents the additional Strength that Power can provide."
|
||||
Tutorial/PowerAdded/Des_3;"After loading the 1st Energy, Power additionally provides Strength.\nLoading the 2nd Energy will not trigger Power bonus."
|
||||
Tutorial/Overclock;"Overclock"
|
||||
Tutorial/Overclock/Des_1;"When loading Energy onto this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
|
||||
Tutorial/Overclock/Des_1;"When loading Energy into this Unit, if the Energy Points ≥ Overclock threshold, its effect is triggered.\n\nOverclock is only effective when a <color=#FF8B25>single Energy</color> is loaded, not when multiple Energy are combined."
|
||||
Tutorial/Overclock/Des_2;"The value represents the Overclock threshold required for this effect to trigger."
|
||||
Tutorial/Overclock/Des_3;"Loading an Energy that meets the Overclock threshold will trigger the effect."
|
||||
Tutorial/Overclock/Des_4;"Loading multiple Energy that do not meet the Overclock threshold will not trigger the effect."
|
||||
Tutorial/Triangle;"Tripower"
|
||||
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy onto this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||
Tutorial/Triangle/Des_1;"After loading a total of 3 Energy into this Unit, the effect is triggered. The loading progress will be retained until triggered."
|
||||
Tutorial/Triangle/Des_2;"No Energy loaded."
|
||||
Tutorial/Triangle/Des_3;"1 Energy loaded."
|
||||
Tutorial/Triangle/Des_4;"2 Energy loaded."
|
||||
Tutorial/Triangle/Des_5;"3 Energy loaded in total, triggering the effect."
|
||||
Tutorial/Use;"Initiate"
|
||||
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Initiation will enter cooldown, i.e., Initiate (2) will not be available until the second turn."
|
||||
Tutorial/Use;"Activate"
|
||||
Tutorial/Use/Des_1;"Clicking on a Unit triggers its effect and puts it on cooldown. \n\nAt the start of the battle, all Activation will enter cooldown, i.e., Activate (2) will not be available until the second turn."
|
||||
Tutorial/Use/Des_2;"Click to trigger the effect and enter cooldown."
|
||||
Tutorial/LoadFull;"Fully Loaded"
|
||||
Tutorial/LoadFull/Des_1;"The effect is triggered when all slots of this Unit have been loaded with Energy."
|
||||
|
@ -590,7 +590,7 @@ Name/92064_1;"Color Decay Meter"
|
||||
Name/92065_1;"Double Decay Meter"
|
||||
Name/92066_1;"Supercharging Device"
|
||||
Name/92066_2;"Supercharging Device+"
|
||||
Name/92068_1;"Refracting Mirror"
|
||||
Name/92068_1;"Reflection Mirror"
|
||||
Name/92069_1;"Black Hole Generator"
|
||||
Name/92070_1;"Star Coin Chest"
|
||||
Name/92074_1;"Mirror Device"
|
||||
@ -931,368 +931,368 @@ Text/92094;"Scorpio's Blessing"
|
||||
Text/92095;"Pollution"
|
||||
Text/92096;"Cross Extension"
|
||||
Des/Empty;""
|
||||
Des/Added;"Have {0} *Power* in battle."
|
||||
Des/Added;"Have {0} *Power*."
|
||||
Des/11002_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/11003_1;"If the loaded Energy Point is 1 point higher than the previously loaded one, gain extra Strength that equals to the loaded Energy point."
|
||||
Des/11004_1;"If the amount of Energy in hand ≥ {0}, temporarily gain *Double Strength*."
|
||||
Des/11005_1;"When loading [*White*] Energy, gain {0} Strength."
|
||||
Des/11006_1;"After loading an Energy, if the Energy Points is ≤ {0}, gain extra Strength that equals the loaded Energy points."
|
||||
Des/11007_1;"When an Energy is loaded into a [*White*] slot of the *nearby* Unit, gain {0} Strength."
|
||||
Des/11008_1;"When Single Star is the only kind of *Attack Unit* that has loaded Energy, temporarily gain *Double Strength*."
|
||||
Des/11009_1;"All loaded Energy Points are considered as the highest energy point loaded."
|
||||
Des/11010_1;"After loading an Energy, for each slot this Unit has, gain 1 Strength."
|
||||
Des/11011_1;"When generating [*Orange*] Energy within a turn, gain {0} Strength."
|
||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0} points], this Unit gains {1} Strength."
|
||||
Des/11013_1;"If the Energy to be loaded into this Unit is the last one in hand, generate 1 Energy."
|
||||
Des/11014_1;"Phantom benefits from *directional* effects regardless of its position."
|
||||
Des/11003_1;"If loaded Energy is 1 point higher than the previous one, gain Strength equal to its point."
|
||||
Des/11004_1;"While you have {0} or more Energy in hand, this has *Double Strength*."
|
||||
Des/11005_1;"When loaded with [*White*] Energy, gain {0} Strength."
|
||||
Des/11006_1;"If loaded Energy Point ≤ {0}, gain Strength equal to point."
|
||||
Des/11007_1;"When a [*White*] slot of *adjacent* Units is loaded, gain {0} Strength."
|
||||
Des/11008_1;"While Single Stars are the only loaded *Attack Units*, they have *Double Strength*."
|
||||
Des/11009_1;"All loaded Energy Points are enhanced into the highest Energy Point loaded."
|
||||
Des/11010_1;"On load, gain Strength equal to its slot count."
|
||||
Des/11011_1;"When generating [*Orange*] Energy in your turn, gain {0} Strength."
|
||||
Des/11012_1;"When any *Attack Unit* loads Energy ≥ [{0}-points], gain {1} Strength."
|
||||
Des/11013_1;"When loaded with the last Energy in hand, generate 1 Energy."
|
||||
Des/11014_1;"Phantom benefits from every *directional* effect, regardless of its position."
|
||||
Des/11015_1;"Strength not gained by Energy/*Power* is doubled."
|
||||
Des/11016_1;"When generating Energy within a turn, this Unit loads 1 identical Energy."
|
||||
Des/11017_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||
Des/11016_1;"When energy is generated during your turn, load 1 copy."
|
||||
Des/11017_1;"On load, gain Strength equal to point."
|
||||
Des/11018_1;"After movement, gain {0} Strength."
|
||||
Des/11019_1;"Upon gaining Strength, deal an equal amount of damage to the enemy."
|
||||
Des/11801_1;"After loading an Energy, generate another Energy that is 1 point higher than the loaded one."
|
||||
Des/11802_1;"After loading an Energy, generate 1 Energy."
|
||||
Des/11803_1;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Blue* 1-point] Energy."
|
||||
Des/11803_2;"After loading an Energy, generate another Energy that is one grade lower in color and 1 [*Orange* 1-point] Energy."
|
||||
Des/11804_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/11805_1;"After loading an Energy, all *nearby* Units load 1 [*White* {0}-point] Energy."
|
||||
Des/11806_1;"After loading an Energy, all *Attack Units* gain {0} Strength."
|
||||
Des/11019_1;"Upon gaining Strength, deal equal damage to the enemy."
|
||||
Des/11801_1;"On load, generate 1 Energy of +1 point."
|
||||
Des/11802_1;"On load, generate 1 Energy."
|
||||
Des/11803_1;"On load, generate 1 Energy of degraded color and 1 [*Blue* 1-point] Energy."
|
||||
Des/11803_2;"On load, generate 1 Energy of degraded color and 1 [*Orange* 1-point] Energy."
|
||||
Des/11804_1;"On load, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/11805_1;"On load, load 1 [*White* {0}-point] Energy into *adjacent* Units."
|
||||
Des/11806_1;"On load, apply {0} Strength to every *Attack Unit*."
|
||||
Des/11807_1;"At the start of the 2nd turn, generate 1 [*White* 9-point] Energy."
|
||||
Des/11807_2;"At the start of the 2nd turn, generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11808_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and the *Attack Unit* *behind* gains {0} Strength."
|
||||
Des/11809_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11809_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11810_1;"*Initiate* ({0}): Receive {1} damage and generate 1 Energy."
|
||||
Des/11812_1;"*Initiate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
|
||||
Des/11813_1;"*Initiate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11813_2;"*Initiate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11814_1;"3 times per battle. *Initiate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
|
||||
Des/11814_2;"3 times per battle. *Initiate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
|
||||
Des/11815_1;"At the start of the battle, upgrade *nearby* Units of different types for this battle."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units of different types for this battle."
|
||||
Des/11808_1;"On load, generate 1 Energy of -1 point and apply {0} Strength to the *Attack Unit* *behind*."
|
||||
Des/11809_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11809_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11810_1;"*Activate* ({0}): Take {1} damage and generate 1 Energy."
|
||||
Des/11812_1;"*Activate* ({0}): Increase all [*White*] Energy Points in hand by {1}."
|
||||
Des/11813_1;"*Activate* ({0}): Generate 1 [*White* {1}-point] Energy."
|
||||
Des/11813_2;"*Activate* ({0}): Generate 1 [*Orange* {1}-point] Energy."
|
||||
Des/11814_1;"3 times per battle. *Activate* ({0}): Generate {1} [*White*] Energy whose point equals the current turn number."
|
||||
Des/11814_2;"3 times per battle. *Activate* ({0}): Generate {1} [*Orange*] Energy whose point equals the current turn number."
|
||||
Des/11815_1;"At the start of the battle, upgrade *adjacent* Units. Upgrade Device excluded."
|
||||
Des/11815_2;"At the start of the battle, upgrade all Units. Upgrade Device excluded."
|
||||
Des/11816_1;"At the start of the battle, gain {0} Fuel for this battle."
|
||||
Des/11819_1;"*Attack Units* in the *same lane* gain {0} extra Strength when loading Energy."
|
||||
Des/11820_1;"When any Unit is *initiated*, the *Attack Unit* *behind* gains {0} Strength."
|
||||
Des/11821_1;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Initiate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11822_1;"At the start of the battle, degrade the highest-graded color slot of all Units."
|
||||
Des/11819_1;"Whenever *Attack Units* in the *same lane* load energy, apply {0} Strength."
|
||||
Des/11820_1;"When any Unit *activates*, apply {0} Strength to the *Attack Unit* *behind*."
|
||||
Des/11821_1;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Blue* 9-point] Energy."
|
||||
Des/11821_2;"*Activate* ({0}): Consume 1 Fuel to generate 1 [*Orange* 9-point] Energy."
|
||||
Des/11822_1;"At the start of the battle, degrade the highest-graded slot of every Unit."
|
||||
Des/11822_2;"At the start of the battle, degrade the colors of all Unit slots."
|
||||
Des/11823_1;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Orange*] slot."
|
||||
Des/11823_2;"At the start of the battle, *nearby* *Attack Units* gain an additional [*Blue*] slot."
|
||||
Des/11824_1;"After loading an Energy, generate another Energy with twice the Points of the loaded one."
|
||||
Des/11825_1;"At the start of the battle, change the skill of this Unit to that of the *Support Unit* in *front*."
|
||||
Des/11826_1;"At the start of the battle, the Unit in *front* gains 1 additional [*Orange*] slot and 1 additional [*Blue*] slot."
|
||||
Des/11826_2;"At the start of the battle, the Unit in *front* gains 1 additional [*Blue*] slot and 1 additional [*White*] slot."
|
||||
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, it loads the identical Energy {0} more time(s)."
|
||||
Des/11828_1;"*Initiate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
|
||||
Des/11823_1;"At the start of the battle, add an [*Orange*] slot to *adjacent* *Attack Units*."
|
||||
Des/11823_2;"At the start of the battle, add an [*Blue*] slot to *adjacent* *Attack Units*."
|
||||
Des/11824_1;"On load, generate 1 Energy of ×2 point."
|
||||
Des/11825_1;"At the start of the battle, copy the ability of the *Support Unit* in *front*."
|
||||
Des/11826_1;"At the start of the battle, add 1 [*Orange*] slot and 1 [*Blue*] slot to the Unit in *front*."
|
||||
Des/11826_2;"At the start of the battle, add 1 [*Blue*] slot and 1 [*White*] slot to the Unit in *front*."
|
||||
Des/11827_1;"When the Unit *behind* loads a [*White*] Energy, copy and load {0} more to it."
|
||||
Des/11828_1;"*Activate* ({0}): Increase the points of all [*Orange*] / [*Blue*] Energy in hand by [{1}] / [{2}] and change their color to [*White*]."
|
||||
Des/12001_1;"When loading Energy of a certain point for the first time in battle, gain {0} *Power*."
|
||||
Des/12003_1;"Have {0} *Power* in battle, can be upgraded {1} time(s)."
|
||||
Des/12003_2;"Have {0} *Power* in battle, cannot be upgraded."
|
||||
Des/12004_1;"When any Unit is *initiated*, gain 1 *Power*."
|
||||
Des/12005_1;"*Initiate* ({0}): Gain {1} *Power*."
|
||||
Des/12007_1;"When *nearby* Units generate Energy, this Unit gains {0} Strength."
|
||||
Des/12003_1;"Have {0} *Power*. Can be upgraded {1} time(s)."
|
||||
Des/12003_2;"Have {0} *Power*. Cannot be upgraded."
|
||||
Des/12004_1;"When any Unit *activates*, gain 1 *Power*."
|
||||
Des/12005_1;"*Activate* ({0}): Gain {1} *Power*."
|
||||
Des/12007_1;"When *adjacent* Units generate Energy, this Unit gains {0} Strength."
|
||||
Des/12007_2;"When any Unit generates Energy, this Unit gains {0} Strength."
|
||||
Des/12008_1;"This Unit always gains double *Power*."
|
||||
Des/12009_1;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core in all *nearby* grids."
|
||||
Des/12009_2;"Has {0} *Power* in battle. After loading an Energy, equip a Reproducing Core+ in all *nearby* grids."
|
||||
Des/12010_1;"*Power* affects this Unit once for each Energy loaded into this Unit."
|
||||
Des/12801_1;"At the start of the battle, the *Attack Unit* in *front* gains {0} *Power*."
|
||||
Des/12802_1;"At the start of the 3rd turn, all *Attack Units* gain {0} *Power*."
|
||||
Des/12803_1;"At the start of the battle, all *nearby* *Attack Units* gain {0} *Power*."
|
||||
Des/12803_2;"At the start of the battle, all *Attack Units* gain {0} *Power*."
|
||||
Des/12805_1;"*Initiate* ({0}): Consume 1 Fuel and all *Attack Units* gain 1 *Power*."
|
||||
Des/12806_1;"After loading an Energy, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
|
||||
Des/12807_1;"*Initiate* ({0}): Choose 1 *nearby* Unit or this Unit itself to *Destroy*, and all *Attack Units* gain 1 *Power*."
|
||||
Des/12008_1;"Always gain double *Power*."
|
||||
Des/12009_1;"Have {0} *Power*. On load, equip Reproducing Cores to *adjacent* grids."
|
||||
Des/12009_2;"Have {0} *Power*. On load, equip Reproducing Cores+ to *adjacent* grids."
|
||||
Des/12010_1;"Each loaded energy triggers *Power* bonus."
|
||||
Des/12801_1;"At the start of the battle, apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/12802_1;"At the start of the 3rd turn, apply {0} *Power* to every *Attack Unit*."
|
||||
Des/12803_1;"At the start of the battle, apply {0} *Power* to *adjacent* *Attack Units*."
|
||||
Des/12803_2;"At the start of the battle, apply {0} *Power* to every *Attack Units*."
|
||||
Des/12805_1;"*Activate* ({0}): Consume 1 Fuel to apply {1} *Power* to every *Attack Units*."
|
||||
Des/12806_1;"On load, *Destroy* itself and double the *Power* of the *Attack Unit* *behind*."
|
||||
Des/12807_1;"*Activate* ({0}): *Destroy* 1 selected *adjacent* Unit or this Unit itself and apply 1 *Power* to every *Attack Unit*."
|
||||
Des/13001_1;"*Overclock* ({0}): Gain {2} Strength, *Overclock* ({1}): Gain {3} Strength."
|
||||
Des/13002_1;"*Overclock* ({0}): Gain {1} *Power*."
|
||||
Des/13003_1;"When an *Overclock*/*Tripower* effect is triggered, this Unit gains {0}/{1} Strength."
|
||||
Des/13003_1;"Whenever *Overclock*/*Tripower* is triggered, gain {0}/{1} Strength."
|
||||
Des/13005_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/13006_1;"*Initiate* ({0}): Gain {2} Strength, *Overclock* ({1}): Reduce this Unit's cooldown by 1 turn."
|
||||
Des/13801_1;"After loading an Energy, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate an extra [*White* 3-point] Energy."
|
||||
Des/13801_2;"After loading an Energy, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate an extra [*Blue* 3-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): all Units of different types load 1 [*Blue* 1-point] Energy."
|
||||
Des/13802_2;"*Overclock* ({0}): all Units of different types load 1 [*Orange* 1-point] Energy."
|
||||
Des/13803_1;"*Overclock* ({0}): Grant {1} Strength to *Attack Unit* *behind*."
|
||||
Des/13006_1;"*Activate* ({0}): Gain {2} Strength. *Overclock* ({1}): Reduce cooldown by 1 turn."
|
||||
Des/13801_1;"On load, generate 1 [*White* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*White* 3-point] Energy."
|
||||
Des/13801_2;"On load, generate 1 [*Blue* 3-point] Energy, *Overclock* ({0}): Generate 1 extra [*Blue* 3-point] Energy."
|
||||
Des/13802_1;"*Overclock* ({0}): Load 1 [*Blue* 1-point] Energy into every Unit. Ignition Device excluded."
|
||||
Des/13802_2;"*Overclock* ({0}): Load 1 [*Orange* 1-point] Energy into every Unit. Ignition Device excluded."
|
||||
Des/13803_1;"*Overclock* ({0}): Apply {1} Strength to the *Attack Unit* *behind*."
|
||||
Des/13804_1;"*Overclock* ({0}): Generate 1 [*Blue* 9-point] Energy."
|
||||
Des/13804_2;"*Overclock* ({0}): Generate 1 [*Orange* 9-point] Energy."
|
||||
Des/13805_1;"*Overclock* ({0}): Generate 2 Energy at the start of the next turn."
|
||||
Des/13807_1;"When *Overclock* is triggered, deal {0} damage to the enemy."
|
||||
Des/13808_1;"After loading an Energy, use its Energy Points to trigger every Unit's *Overclock*."
|
||||
Des/13807_1;"Whenever *Overclock* is triggered, deal {0} damage to the enemy."
|
||||
Des/13808_1;"On load Energy, trigger every Unit's *Overclock* with its point."
|
||||
Des/14001_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/14002_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/14004_1;"*Tripower*: Gain *Double Strength*."
|
||||
Des/14005_1;"Have {0} *Power* in battle. *Tripower*: Double this Unit's *Power*, only effective once per battle."
|
||||
Des/14006_1;"*Tripower*: For the rest of this turn, all Energy Points loaded into this Unit will be considered as 9 points."
|
||||
Des/14007_1;"After loading an Energy, gain {0} Strength. *Tripower*: Increase Strength gained from this effect by {1}."
|
||||
Des/14005_1;"Have {0} *Power*. *Tripower*: Double self *Power*, only effective once per battle."
|
||||
Des/14006_1;"*Tripower*: All consequent Energy to load this turn will be enhanced into 9 points."
|
||||
Des/14007_1;"On load, gain {0} Strength. *Tripower*: Boost that effect by {1}."
|
||||
Des/14801_1;"*Tripower*: Generate 1 [*Orange* 9-point] Energy and 1 [*Orange* 1-point] Energy."
|
||||
Des/14802_1;"*Tripower*: *Nearby* *Attack Units* gain {0} Strength."
|
||||
Des/14802_1;"*Tripower*: Apply {0} Strength to *Adjacent* *Attack Units*."
|
||||
Des/14803_1;"*Tripower*: Generate {0} Energy."
|
||||
Des/14805_1;"*Tripower*: The *Attack Unit* in *front* gains {0} *Power*."
|
||||
Des/14806_1;"When a *Tripower* effect is triggered, generate 1 [*White*] Energy."
|
||||
Des/14806_2;"When a *Tripower* effect is triggered, generate 1 [*Orange*] Energy."
|
||||
Des/14807_1;"*Tripower*: All *Attack Units* gain {0} Strength for each slot they have."
|
||||
Des/15001_1;"After loading an Energy, gain Strength equal to the total damage received from the last Showdown."
|
||||
Des/15002_1;"When the Shield Points reduces, gain {0} *Power*."
|
||||
Des/15003_1;"When the Shield Points changes, gain *Double Strength*."
|
||||
Des/15801_1;"After loading an Energy, restore {0} Shield Points."
|
||||
Des/15802_1;"At the start of the 2nd turn, increase the Max Shield Points by {0} for this battle, and restore all Shield Points."
|
||||
Des/15803_1;"*Initiate* ({0}): The *Attack Unit* *behind* gains Strength equal to twice the current Shield Points. And receive damage equal to the current Shield Points."
|
||||
Des/21004_1;"The loaded Energy Points are considered as {0} points."
|
||||
Des/14805_1;"*Tripower*: Apply {0} *Power* to the *Attack Unit* in *front*."
|
||||
Des/14806_1;"Whenever *Tripower* is triggered, generate 1 [*White*] Energy."
|
||||
Des/14806_2;"Whenever *Tripower* is triggered, generate 1 [*Orange*] Energy."
|
||||
Des/14807_1;"*Tripower*: Apply {0} Strength to all *Attack Units* for each slot they have."
|
||||
Des/15001_1;"On load, gain Strength equal to the total damage taken from the last Showdown."
|
||||
Des/15002_1;"When Shield reduces, gain {0} *Power*."
|
||||
Des/15003_1;"When Shield changes, gain *Double Strength*."
|
||||
Des/15801_1;"On load, restore {0} Shield."
|
||||
Des/15802_1;"At the start of the 2nd turn, gain {0} Max Shield and restore all Shield."
|
||||
Des/15803_1;"*Activate* ({0}): Take damage equal to current Shield and apply double that amount of Strength to the *Attack Unit* *behind*."
|
||||
Des/21004_1;"All loaded Energy Points are converted into {0} points."
|
||||
Des/21005_1;"When generating 1 [1-point] Energy, gain {0} Strength."
|
||||
Des/21010_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||
Des/21012_1;"After loading an Energy, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
|
||||
Des/21016_1;"After loading an Energy, gain extra Strength that is double of the loaded Energy Points."
|
||||
Des/21017_1;"For every 10 Energy loaded into this Unit, gain {0} Strength."
|
||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *swap* chance, leave behind a copy of this Unit."
|
||||
Des/21019_1;"After loading an Energy, if there is empty grid *nearby*, gain {0} Strength."
|
||||
Des/21020_1;"When Units of different types load [1-point] Energy, this Unit loads a [*Orange* 1-point] Energy."
|
||||
Des/21021_1;"After loading an Energy, gain Strength equal to the current *Swap* Chance."
|
||||
Des/21024_1;"After loading an Energy, gain *Double Strength*."
|
||||
Des/21025_1;"After loading an Energy, gain 1 Strength."
|
||||
Des/21010_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
|
||||
Des/21012_1;"On load, if the total Strength in the *same lane* exceeded the opponent's, gain {0} Strength."
|
||||
Des/21016_1;"On load, gain Strength equal to double the point."
|
||||
Des/21017_1;"For every 10th Energy loaded, gain {0} extra Strength."
|
||||
Des/21018_1;"When *swapped* to an empty grid, consume 1 extra *Swap* to leave behind a copy of this Unit."
|
||||
Des/21019_1;"On load, if *adjacent to* an empty grid, gain {0} Strength."
|
||||
Des/21020_1;"When Units other than Beam Energy load [1-point] Energy, this Unit loads an [*Orange* 1-point] Energy."
|
||||
Des/21021_1;"On load, gain Strength equal to current *Swap*."
|
||||
Des/21024_1;"On load, gain *Double Strength*."
|
||||
Des/21025_1;"On load, gain 1 Strength."
|
||||
Des/21027_1;"At the start of the turn, load the same Energy as the previous turn."
|
||||
Des/21028_1;"After loading an Energy, *Destroy* the Unit in *front*. When any Unit is *destroyed*, this Unit gains {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra identical Energy."
|
||||
Des/21030_1;"When the last Energy in hand is loaded, gain {0} Strength."
|
||||
Des/21028_1;"On load, *Destroy* the Unit in *front*. When any Unit is *destroyed*, gain {0} *Power*."
|
||||
Des/21029_1;"When loading [*Orange*] Energy, load 1 extra copy."
|
||||
Des/21030_1;"Whenever you load the last Energy in hand, gain {0} Strength."
|
||||
Des/21031_1;"When loading [1-point]/[*Orange*] Energy, gain {0} Strength."
|
||||
Des/21032_1;"When *Attack Units* of different types load Energy ≥ [{0} points], this Unit loads 1 identical Energy."
|
||||
Des/21801_1;"After loading an Energy, generate another Energy whose color is 1 grade higher than the loaded one."
|
||||
Des/21802_1;"When an [*Orange*] Energy is loaded in a *nearby* *Attack Unit*, it gains {0} Strength."
|
||||
Des/21803_1;"After loading an Energy, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/21805_1;"At the start of the turn, the Unit in *front* loads {0} [*Blue* 1-point] Energy."
|
||||
Des/21807_1;"At the start of the turn, lower the highest-graded slot of the Unit in *front*."
|
||||
Des/21807_2;"At the start of the turn, lower the highest-graded slot of the Unit in *front* twice."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, the Energy does not occupy a slot and gains {0} Strength."
|
||||
Des/21814_1;"The Energy Points generated by *nearby* Units will increase by 1."
|
||||
Des/21814_2;"The Energy Points generated by all Units will increase by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> in all empty grids of the *same lane*."
|
||||
Des/21816_1;"After loading an Energy, generate another Energy that is 1 point lower than the loaded one and one [1-point] Energy of the same color."
|
||||
Des/21032_1;"When *Attack Units* other than Duplicate Core load Energy ≥ [{0} points], this Unit loads 1 copy."
|
||||
Des/21801_1;"On load, generate 1 Energy of upgraded color."
|
||||
Des/21802_1;"When *adjacent* *Attack Units* load an [*Orange*] Energy, apply {0} Strength."
|
||||
Des/21803_1;"On load, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/21805_1;"At the start of the turn, load {0} [*Blue* 1-point] Energy into the *front* Unit."
|
||||
Des/21807_1;"At the start of the turn, degrade the highest-graded slot of the Unit in *front*."
|
||||
Des/21807_2;"At the start of the turn, degrade the highest-graded slot of the Unit in *front* twice."
|
||||
Des/21812_1;"When the *Attack Unit* *behind* loads a [1-point] Energy, that Energy does not occupy a slot and apply {0} Strength."
|
||||
Des/21814_1;"Raise point of Energy generated by *adjacent* Units by 1."
|
||||
Des/21814_2;"Raise point of Energy generated by every Unit by 1."
|
||||
Des/21815_1;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|1</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21815_2;"At the start of the battle, *Destroy* itself and equip <UNIT>21010|2</UNIT> to every empty grid of the *same lane*."
|
||||
Des/21816_1;"On load, generate 1 Energy of -1 point and 1 [1-point] Energy of the same color."
|
||||
Des/21819_1;"Each turn, the first Energy loaded into the Unit in *behind* does not occupy a slot."
|
||||
Des/21819_2;"Each turn, the first two Energy loaded into the Unit in *behind* do not occupy slots."
|
||||
Des/21821_1;"After loading an Energy, generate another Energy that is {0} points higher than the loaded one."
|
||||
Des/21825_1;"After loading an Energy, re-generate the last generated Energy again."
|
||||
Des/21825_2;"After loading an Energy, re-generate the last generated Energy again."
|
||||
Des/21827_1;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if there is empty grid *nearby*, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there is no *Attack Units* in the *same lane*, all *Attack Units* gain {0} Strength."
|
||||
Des/21833_1;"At the start of the turn, the *Attack Unit* *behind* gains {0} Strength. After loading an Energy, this effect increases by {1}."
|
||||
Des/21839_1;"After loading an Energy, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, increase the Max *Swap* Chance by {0} for this battle."
|
||||
Des/21842_1;"After loading an Energy, the damage taken by this lane this turn becomes 1 point, and then *Destroy* itself."
|
||||
Des/21821_1;"On load, generate 1 Energy of +{0} point."
|
||||
Des/21825_1;"On load, generate a copy of the last generated Energy."
|
||||
Des/21825_2;"On load, generate a copy of the last generated Energy."
|
||||
Des/21827_1;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*White*] Energy."
|
||||
Des/21827_2;"At the start of the turn, if *adjacent to* an empty grid, generate 1 [*Orange*] Energy."
|
||||
Des/21831_1;"At the start of the turn, if there are no *Attack Units* in the *same lane*, apply {0} Strength to every *Attack Unit*."
|
||||
Des/21833_1;"At the start of the turn, apply {0} Strength to the *Attack Unit* *behind*. On load, boost that effect by {1}."
|
||||
Des/21839_1;"On load, generate 1 identical Energy."
|
||||
Des/21841_1;"At the start of the battle, gain {0} Max *Swap* for this battle."
|
||||
Des/21842_1;"On load, this lane takes at most 1 damage from the Showdown this turn, then *Destroy* itself."
|
||||
Des/21843_1;"Generate 1 less Energy in the first turn."
|
||||
Des/21844_1;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or *nearby* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, make the slots of the Unit *behind* the same as this Unit's."
|
||||
Des/21846_1;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*White* 6-point] Energy."
|
||||
Des/21846_2;"When swapping this Unit, *Destroy* the other Unit and generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"After loading an Energy, the *Attack Unit* *behind* gains the same Strength."
|
||||
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* in the *behind* empty grid."
|
||||
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* in the *behind* empty grid."
|
||||
Des/21844_1;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Blue* 6-point] Energy."
|
||||
Des/21844_2;"When this Unit or an *adjacent* Unit is *destroyed*, generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21845_1;"At the start of the turn, copy its slots to the Unit *behind*."
|
||||
Des/21846_1;"When *swapped*, *Destroy* the other Unit to generate 1 [*White* 6-point] Energy."
|
||||
Des/21846_2;"When *swapped*, *Destroy* the other Unit to generate 1 [*Orange* 6-point] Energy."
|
||||
Des/21848_1;"On load, apply Strength equal to point to the *Attack Unit* *behind*."
|
||||
Des/21849_1;"At the start of the turn, equip an unupgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21849_2;"At the start of the turn, equip an upgraded *Attack Unit* to the empty grid *behind*."
|
||||
Des/21851_1;"At the start of the battle, generate {0} [*White*] Energy."
|
||||
Des/21851_2;"At the start of the battle, generate {0} [*Orange*] Energy."
|
||||
Des/21852_1;"After loading an Energy, generate the same number of [*White* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
|
||||
Des/21852_2;"After loading an Energy, generate the same number of [*Orange* 1-point] Energy as the loaded Energy Points, and then *Destroy* itself."
|
||||
Des/21853_1;"When targeted with a *directional* effect, change the targets to *upper and lower* Units of itself."
|
||||
Des/21853_2;"When targeted with a *directional* effect, change the targets to *nearby* Units of itself."
|
||||
Des/21854_1;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"After loading an Energy, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"After loading an Energy, reduce the enemy's *Durability* by {0} and then *Destroy* itself."
|
||||
Des/21856_1;"After loading an Energy, the Unit in *front* loads 1 [*Orange*] Energy of the same point, and this Energy does not occupy any slot. "
|
||||
Des/21857_1;"At the start of the turn, the Unit in *front* loads 1 [*Orange* {0}-point] Energy."
|
||||
Des/21858_1;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Unit is *destroyed*, equip Reproducing Top in the same grid."
|
||||
Des/21858_2;"At the start of the turn, the Unit in the *Spaceship Center* gains {0} Strength. When any Units is *destroyed*, equip Reproducing Top+ in the same grid."
|
||||
Des/21859_1;"After loading an Energy, generate 2 [*Orange* 5-point] Energy, and then *Destroy* itself."
|
||||
Des/21860_1;"When the *Attack Unit* *behind* loads Energy, increase the current Energy Points by {0}."
|
||||
Des/22002_1;"Have {0} *Power* in battle. At the start of the battle, add 1 [1-point] Energy Resource in this battle."
|
||||
Des/22003_1;"Have {0} *Power* in battle. When the enemy's *Durability* reaches 0, double this Unit's *Power*."
|
||||
Des/21852_1;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21852_2;"On load, generate [*White* 1-point] Energy equal in number as loaded Point, then *Destroy* self."
|
||||
Des/21853_1;"When targeted by a *directional* effect, change the targets to *upper and lower* Units."
|
||||
Des/21853_2;"When targeted by a *directional* effect, change the targets to *adjacent* Units."
|
||||
Des/21854_1;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21854_2;"On load, exchange the slots of the Units in *front* and *behind*."
|
||||
Des/21855_1;"On load, reduce the enemy's *Durability* by {0}, then *Destroy* itself."
|
||||
Des/21856_1;"On load, load 1 [*Orange*] copy to the Unit in *front*, and that Energy does not occupy a slot."
|
||||
Des/21857_1;"At the start of the turn, load 1 [*Orange* {0}-point] Energy into the Unit in *front*."
|
||||
Des/21858_1;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top to the same grid."
|
||||
Des/21858_2;"At the start of the turn, apply {0} Strength to the *central* *Attack Unit*. When any Unit is *destroyed*, equip a Reproducing Top+ to the same grid."
|
||||
Des/21859_1;"On load, generate 2 [*Orange* 5-point] Energy, then *Destroy* self."
|
||||
Des/21860_1;"When Energy is loaded into the *Attack Unit* *behind*, increase its point by {0}."
|
||||
Des/22002_1;"Have {0} *Power*. At the start of the battle, gain 1 [1-point] Energy Resource in this battle."
|
||||
Des/22003_1;"Have {0} *Power*. When the enemy's *Durability* reaches 0, double self *Power*."
|
||||
Des/22004_1;"When loading [*Orange*] Energy, gain {0} *Power*."
|
||||
Des/22010_1;"When this Unit gains *Power*, it will gain extra {0} *Power*."
|
||||
Des/22010_1;"On gaining *Power*, gain {0} more."
|
||||
Des/22014_1;"At the start of the turn, gain 1 *Power*."
|
||||
Des/22016_1;"At the start of the battle, all Clusterers gain {0} *Power*."
|
||||
Des/22017_1;"After *swapping* with *Attack Units*, this Unit's *Power* becomes that of the *Attack Unit*."
|
||||
Des/22016_1;"At the start of the battle, apply {0} *Power* to all Clusterers."
|
||||
Des/22017_1;"After *swapping* with an *Attack Unit*, copy its *Power* to self."
|
||||
Des/22018_1;"When *Attack Units* of the *same lane* gain *Power*, this Unit gains {0} Strength."
|
||||
Des/22019_1;"When *nearby* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if this Unit's slot was not occupied in the last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, *nearby* *Attack Units* gain {1} *Power*."
|
||||
Des/22803_1;"When an *Attack Unit* gains *Power*, it gains {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, all *nearby* *Attack Units* gain {0}-{1} temporary *Power*."
|
||||
Des/22805_2;"At the start of the turn, all *Attack Units* gain {0}-{1} temporary *Power*."
|
||||
Des/22019_1;"When *adjacent* Units load Energy, this Unit gains {0} temporary *Power*."
|
||||
Des/22020_1;"At the start of the turn, if no slots were not occupied last turn, gain {0} *Power*."
|
||||
Des/22802_1;"For every {0} Energy you load, apply {1} *Power* to *adjacent* *Attack Units*."
|
||||
Des/22803_1;"When an *Attack Unit* gains *Power*, apply {0} Strength."
|
||||
Des/22805_1;"At the start of the turn, apply {0}-{1} temporary *Power* to *adjacent* *Attack Units*."
|
||||
Des/22805_2;"At the start of the turn, apply {0}-{1} temporary *Power* to every *Attack Unit*."
|
||||
Des/23001_1;"*Fully Loaded*: If loaded Energy Points form a straight, gain {0} Strength."
|
||||
Des/23003_1;"*Fully Loaded*: Gain *Double Strength*."
|
||||
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot of this Unit."
|
||||
Des/23005_1;"When other *Fully Loaded* Units load Energy, this Unit gains {0} Strength."
|
||||
Des/23004_1;"*Fully Loaded*: Gain {0} Strength and upgrade the lowest-graded slot."
|
||||
Des/23005_1;"Whenever a *Fully Loaded* Unit loads Energy, this Unit gains {0} Strength."
|
||||
Des/23006_1;"*Fully Loaded*: Gain {0} *Power*."
|
||||
Des/23801_1;"*Fully Loaded*: Generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/23802_1;"*Fully Loaded*: All *Attack Units* gain {0} *Power*."
|
||||
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *nearby* Units directly and then *Destroy* itself."
|
||||
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly and then *Destroy* itself."
|
||||
Des/23802_1;"*Fully Loaded*: Apply {0} *Power* to every *Attack Unit*."
|
||||
Des/23804_1;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of *adjacent* Units directly, then *Destroy* self."
|
||||
Des/23804_2;"After loading an Energy, trigger the *Fully Loaded* and *Charge* effect of all Units directly, then *Destroy* self."
|
||||
Des/23805_1;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*Blue*] slot at the start of the next turn."
|
||||
Des/23805_2;"*Fully Loaded*: Generate 1 [*White* 9-point] Energy and gain 1 [*White*] slot at the start of the next turn."
|
||||
Des/23806_1;"*Fully Loaded*: Generate 3 Energy."
|
||||
Des/23807_1;"*Fully Loaded*: Reduce the enemy's *Durability* by {0}."
|
||||
Des/23808_1;"*Fully Loaded*: Load 1 [*White* 1-point] Energy into all Units' [*White*] empty slots."
|
||||
Des/24002_1;"Have {0} *Power* in battle. *Charge* ({1}): Gain Strength equal to the current *Power*."
|
||||
Des/24002_1;"Have {0} *Power*. *Charge* ({1}): Gain Strength equal to *Power*."
|
||||
Des/24003_1;"*Charge* ({0}): Gain *Double Strength*."
|
||||
Des/24004_1;"*Charge* ({0}): Gain {1} Strength."
|
||||
Des/24005_1;"When a *Charge* effect is triggered, this Unit gains {0} *Power*."
|
||||
Des/24007_1;"When the Unit in the *Spaceship Center* loads Energy, this Unit gains *Charge* of the same Energy points. *Charge* ({0}): Gain {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, 1 [*Orange* {1}-point] Energy."
|
||||
Des/24804_1;"*Charge* ({0}): The *Attack Unit* in *front* gains *Double Strength*."
|
||||
Des/24806_1;"At the start of the turn, the *Charge* Unit in *front* gains {0} *Charge*."
|
||||
Des/24808_1;"*Charge* ({0}): The *Attack Unit* in *front* gains {1} *Power*."
|
||||
Des/24809_1;"*Charge* ({0}): the Unit in *front* loads [*Orange* 5/4/3/2/1-point] Energy sequentially."
|
||||
Des/24811_1;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
|
||||
Des/24811_2;"*Charge* ({0}): Generate 1 Energy when there's no Energy in hand this turn."
|
||||
Des/25001_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain 1 *Power*."
|
||||
Des/25002_1;"After loading an Energy, if this Unit is in the *Spaceship Center*, gain extra Strength that equals to the loaded Energy points."
|
||||
Des/25003_1;"When other Unit in the *Spaceship Center* gains Strength from non-Energy/non-*Power* sources, this Unit gains Strength of the equal point."
|
||||
Des/25801_1;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*White*] Energy."
|
||||
Des/25801_2;"At the end of a showdown, if this Unit is in the *Spaceship Center*, generate 1 [*Orange*] Energy."
|
||||
Des/25802_1;"After loading an Energy, the Unit in the *Spaceship Center* loads 2 [*Orange*] Energy of the same point."
|
||||
Des/24005_1;"Whenever *Charge* is triggered, gain {0} *Power*."
|
||||
Des/24007_1;"When the *central* Unit loads Energy, gain *Charge* equal to its point. *Charge* ({0}): Gain {1} Strength."
|
||||
Des/24801_1;"*Charge* ({0}): Generate 1 [*White* {1}-point] Energy, 1 [*Blue* {1}-point] Energy, and 1 [*Orange* {1}-point] Energy."
|
||||
Des/24804_1;"*Charge* ({0}): Apply *Double Strength* to the *Attack Unit* in *front*."
|
||||
Des/24806_1;"At the start of the turn, *Charge* the Unit in *front* by {0}."
|
||||
Des/24808_1;"*Charge* ({0}): Apply {1} *Power* to the *Attack Unit* in *front*."
|
||||
Des/24809_1;"*Charge* ({0}): Load the Unit in *front* with [*Orange* 5/4/3/2/1-point] Energy sequentially."
|
||||
Des/24811_1;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/24811_2;"*Charge* ({0}): Whenever you have no Energy in hand this turn, generate one."
|
||||
Des/25001_1;"On load, if being the *central* Unit, gain 1 *Power*."
|
||||
Des/25002_1;"On load, if being the *central* Unit, gain Strength equal to point."
|
||||
Des/25003_1;"Whenever other *central* Units gain Strength from non-Energy/non-*Power* sources, this Unit gains equal Strength."
|
||||
Des/25801_1;"At the end of the Showdown, if being the *central* Unit, generate 1 [*White*] Energy."
|
||||
Des/25801_2;"At the end of the Showdown, if being the *central* Unit, generate 1 [*Orange*] Energy."
|
||||
Des/25802_1;"On load, load 2 [*Orange*] copies into the *central* Unit."
|
||||
Des/80001_1;"*Chain*."
|
||||
Des/80002_1;"*Tripower*: Gain {0} Strength."
|
||||
Des/80003_1;"*Overclock* ({0}): Gain {1} Strength."
|
||||
Des/80004_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If it is the foremost Unit, double its *Power*, randomly transfer it to 1 *Attack Unit*, and then *Destroy* itself."
|
||||
Des/80004_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/80005_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/80006_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/80007_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/80007_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/80008_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/80009_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit has loaded Energy this turn, double this Unit's *Power*."
|
||||
Des/80009_1;"Have {0} *Power*. *Failure in the Showdown*: If loaded, double self *Power*."
|
||||
Des/80010_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80801_1;"At the start of the battle, generate 1 [*Blue* {0}-point] Energy."
|
||||
Des/80801_2;"At the start of the battle, generate 1 [*Orange* {0}-point] Energy."
|
||||
Des/80802_1;"At the start of the battle, all *Attack Units* that you have started the run with will gain {0} *Power*."
|
||||
Des/80803_1;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Initiate* ({0}): Choose another *Support Unit* and randomly replace it with an upgraded *Support Unit*."
|
||||
Des/80804_1;"The effect at the start of the turn will be triggered for an additional {0} time."
|
||||
Des/80805_1;"After loading an Energy, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* itself."
|
||||
Des/80806_1;"After loading an Energy, gain {0} Star Coin(s). After the Showdown, *Destroy* itself."
|
||||
Des/80807_1;"*Tripower*: Achieve a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* itself at the start of the next turn."
|
||||
Des/80808_1;"After the battle, gain {0} chance(s) to enter the shop. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Initiate* ({0}): Choose one Unit to gain *Corruption* and give it 2 [*Blue*] slots."
|
||||
Des/80802_1;"At the start of the battle, apply {0} *Power* to every initial *Attack Unit*."
|
||||
Des/80803_1;"*Activate* ({0}): Replace another selected *Support Unit* with an random unupgraded *Support Unit*."
|
||||
Des/80803_2;"*Activate* ({0}): Replace another selected *Support Unit* with an random upgraded *Support Unit*."
|
||||
Des/80804_1;"Trigger every start of the turn effect {0} additional time."
|
||||
Des/80805_1;"On load, deal {1} damage to the enemy. *Countdown* ({0}): *Destroy* self."
|
||||
Des/80806_1;"On load, gain {0} Star Coin(s). After the Showdown, *Destroy* self."
|
||||
Des/80807_1;"*Tripower*: Force a *draw* for all three lanes in this Showdown and end the turn, then *Destroy* self at the start of the next turn."
|
||||
Des/80808_1;"After the battle, you may enter the shop {0} time. *Failure in the Showdown*: *Destroy* itself."
|
||||
Des/80809_1;"*Activate* ({0}): Add 2 [*Blue*] slots and apply *Corruption* to one selected Unit."
|
||||
Des/80810_1;"Grant Friendly and Enemy *Attack Units* in the *same lane* *Double Strength*."
|
||||
Des/80811_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/80812_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/80813_1;"*Failure in the Showdown*: Take only 1 damage and nullify this effect for 1 turn."
|
||||
Des/80814_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/80815_1;"After loading an Energy, move the enemy upwards."
|
||||
Des/80816_1;"After loading an Energy, move the enemy downwards."
|
||||
Des/80815_1;"On load, move the enemy upwards."
|
||||
Des/80816_1;"On load, move the enemy downwards."
|
||||
Des/80817_1;"*Failure in the Showdown*: Take only 1 damage."
|
||||
Des/80818_1;"After loading an Energy, equip <UNIT>80819|1</UNIT> in the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
|
||||
Des/80820_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
Des/80818_1;"On load, equip <UNIT>80819|1</UNIT> to the *front* empty grid."
|
||||
Des/80819_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/80820_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/80821_1;"Gain 1 additional Showdown chance {0}st turn, at the cost you can't move that turn."
|
||||
Des/91002_1;"*Victory in the Showdown*: Gain {0} *Power*."
|
||||
Des/91003_1;"Activated under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91003_1;"Active under Attack state; *Hibernate* under Accumulation state, gain {0} *Power* per turn while hibernating."
|
||||
Des/91004_1;"*Chain*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength that equals to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, this Unit gains {0} *Power*."
|
||||
Des/91005_1;"At the start of the turn, gain Strength equal to the damage taken by this lane in the previous turn."
|
||||
Des/91007_1;"When the enemy moves, gain {0} *Power*."
|
||||
Des/91009_1;"When a Disposable Defense Device in the *same lane* is *destroyed*, this Unit gains {0} Strength at the start of the next turn."
|
||||
Des/91014_1;"Possesses {0} Strength permanently, can be activated or hibernated by Order."
|
||||
Des/91014_1;"Have {0} Strength permanently, can be switch active or *Hibernated* by Order."
|
||||
Des/91016_1;"*Countdown* ({0}): Gain *Double Strength*."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then awaken for 2 turns, and repeat."
|
||||
Des/91017_1;"*Hibernate* for 1 turn, then active for 2 turns, and repeat."
|
||||
Des/91020_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91021_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91025_1;"*Failure in the Showdown*: Gain {0} *Power*."
|
||||
Des/91027_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91028_1;"*Countdown* ({0}): Gain {1} Strength."
|
||||
Des/91029_1;"At the start of the turn, if the ship's HP ≤ {0}% for the first time, gain {1} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*; when damage taken in the *same lane* reaches {1}, reset the *Power* to zero. And *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"When your Unit goes into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91031_1;"At the start of the turn, gain {0} *Power*. When damage taken in the *same lane* reaches {1}, reset *Power* to zero, then *hibernate* for {2} turn at the start of the next turn."
|
||||
Des/91033_1;"Whenever your Units go into *hibernation*, this Unit gains {0} *Power*."
|
||||
Des/91034_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91035_1;"*Failure in the Showdown*: The enemy gains 1 [1-point] Energy Resource in this battle."
|
||||
Des/91036_1;"*Countdown* ({0}): Gain {1} *Power*."
|
||||
Des/91037_1;"When the enemy loads Energy, this Unit loads the same Energy."
|
||||
Des/91039_1;"If the enemy's Strength is 0, Temporarily gain {0} extra Strength,."
|
||||
Des/91041_1;"Activated only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power* in battle. Activated only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of a showdown, for each *Suppression* of the enemy's Units in the *same lane*, this Unit gains 1 *Power*."
|
||||
Des/91044_1;"Activated only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power* in battle. Activated only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power* in battle. *Failure in the Showdown*: Double this Unit's *Power*."
|
||||
Des/91050_1;"When *destroyed*, the remaining Stone Cores gain {0} *Power*."
|
||||
Des/91051_1;"If Terminator is the only kind of remaining Unit, it'll have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power* in battle. *Failure in the Showdown*: If this Unit is the foremost Unit, doubles its *Power*, randomly transfers it to another *Attack Unit*, and then *Destroy* itself"
|
||||
Des/91037_1;"When the enemy loads Energy, this Unit loads a copy."
|
||||
Des/91039_1;"If the enemy has no Strength in the same lane, have {0} extra Strength."
|
||||
Des/91041_1;"Active only in Vertical Slash mode."
|
||||
Des/91041_2;"Have {0} *Power*. Active only in Vertical Slash mode."
|
||||
Des/91042_1;"At the end of the Showdown, gain {0} *Power* for each remaining *Suppression* of enemy Units in the *same lane*."
|
||||
Des/91044_1;"Active only in Horizontal Slash mode."
|
||||
Des/91044_2;"Have {0} *Power*. Active only in Horizontal Slash mode."
|
||||
Des/91049_1;"Have {0} *Power*. *Failure in the Showdown*: Double self *Power*."
|
||||
Des/91050_1;"When *destroyed*, apply {0} *Power* to remaining Stone Cores."
|
||||
Des/91051_1;"If Terminators are the only remaining Units, they have extra {0} Strength."
|
||||
Des/91053_1;"Have {0} *Power*. *Failure in the Showdown*: If being the foremost Unit, apply double its *Power* to 1 random *Attack Unit*, then *Destroy* self."
|
||||
Des/91055_1;"When an enemy's front-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91056_1;"When an enemy's middle-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91057_1;"When an enemy's back-column Unit loads an Energy, *swap* this Unit to the *same lane*."
|
||||
Des/91060_1;"This Unit always gains double *Power*."
|
||||
Des/91060_1;"Always gain double *Power*."
|
||||
Des/91061_1;"When loading 2 Energy of the same point, gain {0} Strength."
|
||||
Des/91062_1;"After loading an Energy, gain extra Strength that equals the loaded Energy points."
|
||||
Des/91062_1;"On load, gain Strength equal to point."
|
||||
Des/91063_1;"*Tripower*: Gain {0} *Power*."
|
||||
Des/91064_1;"At the start of the turn, load [*Orange* {0}-point] Energy into all slots of this Unit."
|
||||
Des/91066_1;"The loaded Energy Points are considered as {0} points."
|
||||
Des/91067_1;"When the enemy loads Energy with the same points as this Unit, remove the corresponding Energy from this Unit."
|
||||
Des/91071_1;"Temporarily gain *Double Strength*, when the enemy has no [*White*] Energy in their hand."
|
||||
Des/91072_1;"Temporarily gain *Double Strength*, when the enemy has no [*Blue*] Energy in their hand."
|
||||
Des/91073_1;"Temporarily gain *Double Strength*, when the enemy has no [*Orange*] Energy in their hand."
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* nearby *Units*."
|
||||
Des/91064_1;"At the start of the turn, fill slots with [*Orange* {0}-point] Energy."
|
||||
Des/91066_1;"All loaded Energy Points are converted into {0} points."
|
||||
Des/91067_1;"Whenever the enemy loads Energy of the same point, remove the corresponding Energy from this Unit."
|
||||
Des/91071_1;"While the enemy has no [*White*] Energy in hand, have *Double Strength*."
|
||||
Des/91072_1;"While the enemy has no [*Blue*] Energy in hand, have *Double Strength*."
|
||||
Des/91073_1;"While the enemy has no [*Orange*] Energy in hand, have *Double Strength*."
|
||||
Des/91074_1;"Can be loaded with Energy by the enemy.\nWhen loaded by the enemy, *Destroy* *adjacent* Units."
|
||||
Des/91075_1;"Can be loaded with Energy by the enemy."
|
||||
Des/91077_1;"In battle, own *Power* equal to the *Durability*."
|
||||
Des/91078_1;"Always face the lane with the lowest Strength of enemy."
|
||||
Des/91077_1;"*Power* is always equal to *Durability*."
|
||||
Des/91078_1;"Always face the lane with the lowest enemy Strength."
|
||||
Des/92002_1;"*Failure in the Showdown*: Only take 1 damage and nullify this effect for 1 turn."
|
||||
Des/92005_1;"*Failure in the Showdown*: Only take 1 damage."
|
||||
Des/92008_1;"*Failure in the Showdown*: Take double damage."
|
||||
Des/92010_1;"The enemy can only use the leftmost or rightmost Energy in their hand."
|
||||
Des/92011_1;"*Countdown* ({0}): Self-destruct, dealing {1} damage to the enemy's spaceship."
|
||||
Des/92012_1;"*Initiate* ({0}): All enemy Units in the *same lane* go into *hibernation* for 1 turn."
|
||||
Des/92012_1;"*Activate* ({0}): Enemy Units in the *same lane* *hibernate* for 1 turn."
|
||||
Des/92014_1;"During Showdown, lanes equipped with Joint Defense only take the lowest damage among all these lanes."
|
||||
Des/92016_1;"At the start of the turn, restore HP to the nearest multiple of 10."
|
||||
Des/92017_1;"When the total of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset the count in the next turn."
|
||||
Des/92017_1;"When the sum of Energy Points loaded by the enemy ≥ {0}, lock all Energy in the enemy's hand for this turn and reset next turn."
|
||||
Des/92019_1;"After {0} turns, switch to Accumulation state."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, change the ship to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, all *Attack Units* gain 1 *Power*."
|
||||
Des/92027_1;"When the enemy's *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, all Friendly and Enemy *Attack Units* gain {0} *Power*."
|
||||
Des/92031_1;"After loading an Energy, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||
Des/92020_1;"After the ship takes {0} Showdown damage, switch to Attack state."
|
||||
Des/92025_1;"Upon reaching 0 *Durability*, apply 1 *Power* to every *Attack Unit*."
|
||||
Des/92027_1;"When enemy *Attack Units* load Energy ≥ [{0} points], all *Attack Units* gain {1} Strength."
|
||||
Des/92029_1;"At the start of the turn, apply {0} *Power* to every Friendly and Enemy *Attack Unit*."
|
||||
Des/92031_1;"On load, load 1 [*Orange* {0}-point] Energy into 1 random enemy's *Attack Unit*."
|
||||
Des/92032_1;"*Failure in the Showdown*: Deal {0} damage to the enemy."
|
||||
Des/92033_1;"*Countdown* ({0}): All *Attack Units* gain {1} Strength, and surrender at the start of the next turn."
|
||||
Des/92033_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit*, then surrender next turn."
|
||||
Des/92034_1;"At the start of the turn, increase the amount of generated Energy to 10 for Both of you and your enemy."
|
||||
Des/92035_1;"At the start of the turn, make one random enemy Unit *hibernate* for {0} turn(s), prioritizing *Support Units*."
|
||||
Des/92036_1;"At the start of the turn, force the enemy to keep generating [1-point] Energy until they have 9 Energy in their hand."
|
||||
Des/92038_1;"After the Showdown, deal damage that equals to the current *Durability* to the enemy."
|
||||
Des/92039_1;"When the enemy loads the first [non-*orange*] slot in each turn, upgrade the color of that slot."
|
||||
Des/92038_1;"After the Showdown, deal damage equal to current *Durability* to the enemy."
|
||||
Des/92039_1;"When the enemy loads the first [non-*orange*] slot each turn, upgrade the color of that slot."
|
||||
Des/92040_1;"At the start of the turn, consume 1 Fuel of the enemy. If the enemy has no Fuel, replace this Unit with <UNIT>92045|1</UNIT>."
|
||||
Des/92042_1;"Upon reaching 0 *Durability*, switch to the other Attack mode."
|
||||
Des/92043_1;"After achieving {0} *draws* in the Showdown, surrender directly."
|
||||
Des/92044_1;"After loading an Energy, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the bounty."
|
||||
Des/92044_1;"On load, apply *Suppression* to one random enemy Unit in the *same lane*."
|
||||
Des/92045_1;"At the start of the turn, retreat from battle, preventing the enemy from claiming the rewards."
|
||||
Des/92046_1;"Enemy can generate only 1 Energy per turn for this battle."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of the Point Energy Resources become the same."
|
||||
Des/92048_1;"Conceal the enemy's Energy Points except for the leftmost one."
|
||||
Des/92051_1;"After loading an Energy, move the enemy upwards."
|
||||
Des/92052_1;"After loading an Energy, move the enemy downwards."
|
||||
Des/92055_1;"After loading an Energy, apply *Burning* to 1 random enemy Unit."
|
||||
Des/92047_1;"At the start of the turn, for Both of you and your enemy, the points of Energy Resources become the same."
|
||||
Des/92048_1;"Conceal the enemy's Energy Points except the leftmost one."
|
||||
Des/92051_1;"On load, move the enemy upwards."
|
||||
Des/92052_1;"On load, move the enemy downwards."
|
||||
Des/92055_1;"On load, apply *Burn* to 1 random enemy Unit."
|
||||
Des/92058_1;"*Countdown* ({0}): Turn all enemy *Attack Units* into <UNIT>11001|1</UNIT>."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> in an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> in an empty enemy grid."
|
||||
Des/92060_1;"If no Energy is loaded this turn, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* itself."
|
||||
Des/92062_1;"After loading an Energy, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92063_1;"After loading an Energy, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"After loading an Energy, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When your *Durability* reaches 0, make the enemy gain 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): All *Attack Units* in the *same lane* gain {1} Strength. *Destroy* itself if the *same lane* receives more than {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, the enemy takes the same amount of damage."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for Both you and your enemy."
|
||||
Des/92059_1;"At the start of the turn, equip 1 <UNIT>92060|1</UNIT> to an empty enemy grid."
|
||||
Des/92059_2;"At the start of the turn, equip 1 <UNIT>92060|2</UNIT> to an empty enemy grid."
|
||||
Des/92060_1;"If not loaded this turn, deal {0} damage to your ship after the Showdown."
|
||||
Des/92061_1;"*Failure in the Showdown*: Take only 1 damage and *Destroy* self."
|
||||
Des/92062_1;"On load, equip <UNIT>92061|1</UNIT> in the *front* empty grid."
|
||||
Des/92063_1;"On load, temporarily change all enemy Point Energy Resources to [1-point] for this turn."
|
||||
Des/92064_1;"On load, temporarily change all enemy Color Energy Resources to [*White*] for this turn."
|
||||
Des/92065_1;"When *Durability* reaches 0, the enemy gains 1 [1-point] Energy Resource and 1 [*White*] Energy Resource for this battle."
|
||||
Des/92066_1;"*Countdown* ({0}): Apply {1} Strength to every *Attack Unit* in the *same lane*. *Destroy* self when the *same lane* takes a total of {2} damage."
|
||||
Des/92068_1;"*Countdown* ({0}): When taking Showdown damage this turn, deal the same back."
|
||||
Des/92069_1;"*Countdown* ({0}): *Destroy* Units and grids in front column for both sides."
|
||||
Des/92070_1;"*Failure in the Showdown*: Enemy gains extra {0} Star Coins in battle rewards."
|
||||
Des/92074_1;"If the enemy's Unit in the corresponding position is not loaded with Energy this turn, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92074_1;"If the enemy Unit in the mirror position is not loaded, deal {0} damage to the enemy after the Showdown."
|
||||
Des/92075_1;"At the start of the turn, shuffle your Units."
|
||||
Des/92076_1;"After loading an Energy, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"After loading an Energy, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when an Energy of the same color is loaded in the *same lane* of the enemy."
|
||||
Des/92076_1;"On load, release a *Mist* in a random position within the *same lane*, covering a Unit."
|
||||
Des/92077_1;"On load, create a Color Shield that absorbs damage in the *same lane* this turn. The shield disappears when the enemy loads an Energy of the same color in the *same lane*."
|
||||
Des/92078_1;"*Countdown* ({0}): After the enemy loads {1} Energy in hand, lock all Energy in the enemy's hand for this turn."
|
||||
Des/92079_1;"After the enemy loads Energy in hand, all your Units rotate clockwise."
|
||||
Des/92082_1;"At the start of the turn, *Destroy* all Artifacts and equip new ones."
|
||||
Des/92083_1;"If the Showdown of this lane is not a *failure*, all <UNIT>91068|1</UNIT> gain {0} *Power*."
|
||||
Des/92085_1;"If the Showdown of this lane is not a *failure*, deal {0} damage to the enemy."
|
||||
Des/92086_1;"If the Showdown of this lane is not a *failure*, remove all enemy Energy in hand."
|
||||
Des/92089_1;"After loading an Energy, restore *Durability* to 3 points."
|
||||
Des/92089_1;"On load, restore *Durability* to 3 points."
|
||||
Des/92090_1;"When any lane's Strength>21, make all *Attack Units* in that lane *hibernate* for 1 turn, works for both the enemy and player."
|
||||
Des/92092_1;"*Overclock* ({0}): Reduce *Durability* by 1."
|
||||
Des/92093_1;"At the start of the turn, restore all HP."
|
||||
Des/92094_1;"After loading an Energy, one of your *Attack Units* and one of the enemy's *Attack Units* randomly gain *Double Strength*."
|
||||
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> in an empty enemy grid."
|
||||
Des/92096_1;"When the enemy loads Energy in hand, all *nearby* Units load 1 [*Orange* 1-point] Energy."
|
||||
Des/92094_1;"On load, apply *Double Strength* to 1 random *Attack Unit* for both sides."
|
||||
Des/92095_1;"At the start of the turn, equip 1 <UNIT>11001|1</UNIT> to an empty enemy grid."
|
||||
Des/92096_1;"When the enemy loads Energy in hand, also load 1 [*Orange* 1-point] Energy into *adjacent* Units."
|
||||
ExtraDes/base;"{0}"
|
||||
ExtraDes/BattleOnce;"Remaining Effects: {0} times."
|
||||
ExtraDes/11003_1;"Previous Loaded Point: {0}."
|
||||
@ -1308,6 +1308,6 @@ ExtraDes/92043_1;"*Draws* in the Showdown: {0}/5."
|
||||
ExtraDes/92043_2;"*Draws* in the Showdown: {0}/6."
|
||||
ExtraDes/92045_1;"You fell for it! This is my escape route!"
|
||||
ExtraDes/92066_1;"Damage Taken: {0}/{1}."
|
||||
ExtraDes/92068_1;"Refracting Mirror initiated: Be careful of the counter damage!"
|
||||
ExtraDes/92069_1;"Destruction Countdown: {0}"
|
||||
ExtraDes/92068_1;"Reflection Mirror activated: Be careful of the counter damage!"
|
||||
ExtraDes/92069_1;"Destruction Countdown: {0}."
|
||||
ExtraDes/92078_1;"After loading {0} Energy in hand, lock all Energy."
|