2024-03-28

This commit is contained in:
2024-04-04 14:08:29 +08:00
parent 5cd86a9f70
commit 01537baade
14 changed files with 73 additions and 23 deletions

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@ -9,6 +9,42 @@ dump文件目录
- sprites - sprites
- textmap - textmap
# 2024年3月28日 更新日志
各位赏金猎人们!大家好!
又到了周四啦!
## 种子系统
种子系统上线啦!
利用种子系统,各位赏金猎人可以游玩固定的对局。
如果遇到特别有趣的对局,也可以通过种子,分享给其他赏金猎人啦!
玩家在启航界面的任务录入界面,可以输入种子。
在游戏界面及结算界面,玩家可以随时查看本局游戏的种子。
> 注:
> - 使用种子将无法完成成就,无法解锁难度,不计入统计数据。
> - 本次更新之前所有的对局都没有种子。
## bug修复
1. 修复了部件-观者之眼被摧毁后,双方的威力翻倍会残留的问题。
2. 修复了寻宝者-咖啡在拥有宝物-信用卡的情况下负数星币归0后天赋计数没有归0的问题。
---
> 开发者碎碎念:
>
> 终于,种子系统开发完毕。
>
> 大家可以自由的分享爽局和毒种啦!
>
> 如果你们找到了一个无论如何都无法通关的对局,欢迎分享给开发者!
# 2024年3月21日 更新日志 # 2024年3月21日 更新日志
各位赏金猎人们!大家好! 各位赏金猎人们!大家好!
又到了周四啦! 又到了周四啦!

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@ -1061,7 +1061,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2242,2240,EventName/2240,平民改造,,,,,,EventDes/2242,你选择了随机的部件套餐,获得了{0},希望这是对你有用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2242,2240,EventName/2240,平民改造,,,,,,EventDes/2242,你选择了随机的部件套餐,获得了{0},希望这是对你有用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2243,2240,EventName/2240,平民改造,,,,,,EventDes/2243,你拒绝了他们的服务,并表示你只追求高稀有度的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2243,2240,EventName/2240,平民改造,,,,,,EventDes/2243,你拒绝了他们的服务,并表示你只追求高稀有度的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2250,2250,EventName/2250,古老改造,0,3,,;7;;77;;;,,EventDes/2250,一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。,;10;;;,,,EvenOptionDes/2250_1,[改装芯片]<g>选择3个部件为其中1个增加1个随机颜色的槽位。</g>,OC_SelectUnitRandomSlotForOne,,,,2251,,,,,,,,,,, 2250,2250,EventName/2250,古老改造,0,3,,;7;;77;;;,,EventDes/2250,一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。,;10;;;,,,EvenOptionDes/2250_1,[改装芯片]<g>选择3个部件为其中1个增加1个随机颜色的槽位。</g>,OC_SelectUnitRandomSlotForOne,,,,;2251;;2252;,,,,,,,,,,,
2250,2250,EventName/2250,古老改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2252,,,,,,,,,,, 2250,2250,EventName/2250,古老改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2252,,,,,,,,,,,
2251,2250,EventName/2250,古老改造,,,,,,EventDes/2251,一阵五颜六色的光芒闪过。“哇!金色普通!”伴随着机器的提示音,{0}成功的获得了{1}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2251,2250,EventName/2250,古老改造,,,,,,EventDes/2251,一阵五颜六色的光芒闪过。“哇!金色普通!”伴随着机器的提示音,{0}成功的获得了{1}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
2252,2250,EventName/2250,古老改造,,,,,,EventDes/2252,作为一个严谨的人,你不喜欢这台机器。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2252,2250,EventName/2250,古老改造,,,,,,EventDes/2252,作为一个严谨的人,你不喜欢这台机器。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
@ -1303,7 +1303,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void
2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,, 2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,,
2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
2490,2490,EventName/2490,生产技能,0,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何它愿意帮你改造部件并且只收取一点成本费用甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件使其在战斗中拥有1点功率。</g>,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,, 2490,2490,EventName/2490,生产技能,1,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何它愿意帮你改造部件并且只收取一点成本费用甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]<b>失去{0}星币。</b><g>选择1个攻击部件使其在战斗中拥有1点功率。</g>,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,,
2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]<g>选择1个辅助部件降低1次最高颜色槽位。</g>,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,, 2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]<g>选择1个辅助部件降低1次最高颜色槽位。</g>,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,,
2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,, 2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,,
2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,,

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@ -182,19 +182,19 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer 14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重攻击部件每拥有1个槽位获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock 15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock 15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, 15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, 15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, 15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, 15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, 15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, 15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore 15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore 15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, 15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, 15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0})使后方攻击部件获得当前护盾值2倍的威力并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
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,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,
@ -658,4 +658,4 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle 92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail, 92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset 92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform, 92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,

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@ -75,7 +75,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[
50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时每装备2个同名的部件所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,, 50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时每装备2个同名的部件所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,,
50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,, 50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,,
50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:<UNIT>80804|2</UNIT>。,;80804;;2;;;,,TA_Init_AddUnit,clock,,, 50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:<UNIT>80804|2</UNIT>。,;80804;;2;;;,,TA_Init_AddUnit,clock,,,
50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时从点数能量原料中随机3个点数当按其顺序装载手牌中的能量后,所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;, 50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时从点数能量原料中随机3个点数当按其顺序装载手牌能量后所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;,
50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,, 50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,,
50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,, 50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,,
50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后可选择1个部件进行复制。,,,TA_CopyType,clone,,, 50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后可选择1个部件进行复制。,,,TA_CopyType,clone,,,

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@ -32,12 +32,12 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri
611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0 611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0
,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,
701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0 701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,;3;;;,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0
702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0 702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,;3;;;,,,TreasureDes/702,护盾归0时生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0
,,,,,0,,,,,,,,,,,,, ,,,,,0,,,,,,,,,,,,,
704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0 704,TreasureName/704,一级盾,0,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0
705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0 705,TreasureName/705,二级盾,1,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0
706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0 706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,;3;;;,,,TreasureDes/706,回合开始时回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0
,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,
802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0 802,TreasureName/802,哨箭,1,,0,;7;;77;;;,,0,,,,TreasureDes/802,攻击部件装载[1点]能量时,获得{0}点威力。,;2;;;,TS_OnePointPower,Sprites/Treasures/whistle_arrow,0,0
803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0 803,TreasureName/803,点火线圈,0,,0,;7;;77;;;,,0,;9;;;,,,TreasureDes/803,第1回合开始时使所有攻击部件获得{0}点威力。,;2;;;,TS_StartPower,Sprites/Treasures/bobbin,0,0

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@ -93,6 +93,11 @@ ShipSelectPanel/UnlockTitle;"下一级解锁:"
ShipSelectPanel/UnlockShip;"飞船×{0}" ShipSelectPanel/UnlockShip;"飞船×{0}"
ShipSelectPanel/UnlockPilot;"驾驶员×{0}" ShipSelectPanel/UnlockPilot;"驾驶员×{0}"
ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}" ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}"
ShipSelectPanel/SeedText;"设定种子"
ShipSelectPanel/SeedCurrent;"当前种子:{0}"
ShipSelectPanel/SeedNull;"未设定种子"
ShipSelectPanel/SeedDes;"以种子开始游戏,可以进行设定好的的冒险旅程。\n使用种子将<color=#FF8B25>无法完成成就,无法解锁难度,不计入统计数据</color>。\n相同的种子在不同的协会等级与解锁进度下可能存在差异。"
ShipSelectPanel/SeedNotValid;"驾驶员编码不可用,请检查种子是否正确。"
ShipSelectButton/HP;"血量:" ShipSelectButton/HP;"血量:"
ShipSelectButton/Des;"特点:" ShipSelectButton/Des;"特点:"
ShipSelectButton/UnitUnlock;"部件解锁" ShipSelectButton/UnitUnlock;"部件解锁"
@ -450,6 +455,8 @@ CommonTips/BannerPanel/Time;"本局游戏时长"
CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段\n\n<color=#C9C9C9>一星猎人</color> | <color=#2792FF>二星猎人</color> | <color=#FF6000>三星猎人</color>\n\n每个阶段都需要逮捕<color=#FF8B25>4名</color>悬赏对象。" CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段\n\n<color=#C9C9C9>一星猎人</color> | <color=#2792FF>二星猎人</color> | <color=#FF6000>三星猎人</color>\n\n每个阶段都需要逮捕<color=#FF8B25>4名</color>悬赏对象。"
CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。" CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。"
CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本" CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本"
CommonTips/BannerPanel/Seed;"种子:{0}\n点击复制\n与朋友分享种子这样他们就可以和你进行相同的冒险旅程。"
CommonTips/BannerPanel/SeedCopy;"种子已复制至剪切板"
NameListPanel/DesignAndDev;"设计与开发" NameListPanel/DesignAndDev;"设计与开发"
NameListPanel/DesignAndDevName1;"杨嘉熙" NameListPanel/DesignAndDevName1;"杨嘉熙"
NameListPanel/DesignAndDevName2;"郑增凯" NameListPanel/DesignAndDevName2;"郑增凯"

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@ -114,7 +114,7 @@ Talent/talent_callforhelp_des;"进入最后1个星系后恢复所有呼叫支
Talent/talent_sameunitpoweradded_des;"战斗开始时每装备2个同名的部件所有*攻击部件*获得1点*功率*。" Talent/talent_sameunitpoweradded_des;"战斗开始时每装备2个同名的部件所有*攻击部件*获得1点*功率*。"
Talent/talent_unitcreatecolor_des;"部件生成的能量将变为[*橙色*]。" Talent/talent_unitcreatecolor_des;"部件生成的能量将变为[*橙色*]。"
Talent/talent_turnmaster_des;"初始获得专属部件:<UNIT>80804|2</UNIT>。" Talent/talent_turnmaster_des;"初始获得专属部件:<UNIT>80804|2</UNIT>。"
Talent/talent_musician_des;"战斗开始时从点数能量原料中随机3个点数当按其顺序装载手牌中的能量后,所有*攻击部件*获得{0}点威力。" Talent/talent_musician_des;"战斗开始时从点数能量原料中随机3个点数当按其顺序装载手牌能量后所有*攻击部件*获得{0}点威力。"
Talent/talent_crazydiamond_des;"装载的第1个手牌能量在对波结束后不会被移除。" Talent/talent_crazydiamond_des;"装载的第1个手牌能量在对波结束后不会被移除。"
Talent/talent_shopmaster_des;"初始获得{0}个与商店相关的宝物。" Talent/talent_shopmaster_des;"初始获得{0}个与商店相关的宝物。"
Talent/talent_copytype_des;"前2场首领战斗结束后可选择1个部件进行复制。" Talent/talent_copytype_des;"前2场首领战斗结束后可选择1个部件进行复制。"

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@ -1292,7 +1292,7 @@ Des/92092_1;"*超频*({0})削减自身1点*耐久*。"
Des/92093_1;"回合开始时,回复所有血量。" Des/92093_1;"回合开始时,回复所有血量。"
Des/92094_1;"装载后随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。" Des/92094_1;"装载后随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。"
Des/92095_1;"回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。" Des/92095_1;"回合开始时在敌方空位装备1个<UNIT>11001|1</UNIT>。"
Des/92096_1;"敌方装载手牌中的能量时,使其*相邻*部件装载1个[*橙色*1点]能量。" Des/92096_1;"敌方装载手牌能量时,使其*相邻*部件装载1个[*橙色*1点]能量。"
ExtraDes/base;"{0}" ExtraDes/base;"{0}"
ExtraDes/BattleOnce;"效果剩余:{0}次" ExtraDes/BattleOnce;"效果剩余:{0}次"
ExtraDes/11003_1;"上1个装载点数{0}。" ExtraDes/11003_1;"上1个装载点数{0}。"

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@ -94,6 +94,11 @@ ShipSelectPanel/UnlockTitle;"Unlocks at next level:"
ShipSelectPanel/UnlockShip;"Spaceship x{0}" ShipSelectPanel/UnlockShip;"Spaceship x{0}"
ShipSelectPanel/UnlockPilot;"Pilot x{0}" ShipSelectPanel/UnlockPilot;"Pilot x{0}"
ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}" ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}"
ShipSelectPanel/SeedText;"Set Seed"
ShipSelectPanel/SeedCurrent;"Seed: {0}"
ShipSelectPanel/SeedNull;"No Seed"
ShipSelectPanel/SeedDes;"Start the game with a seed and embark on a set adventure.\nUsing a seed will <color=#FF8B25>disable achievements, difficulty unlocks and statistics</color>.\nGame may vary slightly with different Assosiation Levels and unlock progress. "
ShipSelectPanel/SeedNotValid;"Pilot code invalid. Please check the seed. "
ShipSelectButton/HP;"HP: " ShipSelectButton/HP;"HP: "
ShipSelectButton/Des;"Feature:" ShipSelectButton/Des;"Feature:"
ShipSelectButton/UnitUnlock;"Unit Unlock" ShipSelectButton/UnitUnlock;"Unit Unlock"
@ -451,6 +456,8 @@ CommonTips/BannerPanel/Time;"Game Duration"
CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals." CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n<color=#C9C9C9>1-Star Hunter</color> | <color=#2792FF>2-Star Hunter</color> | <color=#FF6000>3-Star Hunter</color> \n\nEach stage requires you to arrest <color=#FF8B25>4</color> wanted criminals."
CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle." CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle."
CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit." CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit."
CommonTips/BannerPanel/Seed;"Seed: {0}\nClick to copy.\nShare seeds to friends so they can embark on the same adventure as you!"
CommonTips/BannerPanel/SeedCopy;"Seed copied to clipboard!"
NameListPanel/DesignAndDev;"Designer & Developer" NameListPanel/DesignAndDev;"Designer & Developer"
NameListPanel/DesignAndDevName1;"杨嘉熙(777)" NameListPanel/DesignAndDevName1;"杨嘉熙(777)"
NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)" NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)"