From 01537baade882adb9b80dad6fc28396521e974eb Mon Sep 17 00:00:00 2001 From: jie65535 Date: Thu, 4 Apr 2024 14:08:29 +0800 Subject: [PATCH] 2024-03-28 --- README.md | 36 ++++++++++++++++++ csv/encounterevents/EncounterEvents | 4 +- csv/shipunit/ShipUnit | 26 ++++++------- csv/talent/Talent | 2 +- csv/treasure/Treasure | 10 ++--- sprites/icon/common/seed/seed.png | Bin 0 -> 1535 bytes sprites/ui/ui_button_seed/UI_button_seed.png | Bin 0 -> 1920 bytes .../UI_button_seed_click.png | Bin 0 -> 1900 bytes .../UI_button_seed_disable.png | Bin 0 -> 1892 bytes .../UI_button_seed_hover.png | Bin 0 -> 1962 bytes .../ChineseTextMap_Common | 7 ++++ .../ChineseTextMap_Talent | 2 +- .../chinesetextmap_unit/ChineseTextMap_Unit | 2 +- .../EnglishTextMap_Common | 7 ++++ 14 files changed, 73 insertions(+), 23 deletions(-) create mode 100644 sprites/icon/common/seed/seed.png create mode 100644 sprites/ui/ui_button_seed/UI_button_seed.png create mode 100644 sprites/ui/ui_button_seed_click/UI_button_seed_click.png create mode 100644 sprites/ui/ui_button_seed_disable/UI_button_seed_disable.png create mode 100644 sprites/ui/ui_button_seed_hover/UI_button_seed_hover.png diff --git a/README.md b/README.md index 1d5133d..db0a3aa 100644 --- a/README.md +++ b/README.md @@ -9,6 +9,42 @@ dump文件目录 - sprites - textmap + + + +# 2024年3月28日 更新日志 +各位赏金猎人们!大家好! +又到了周四啦! + +## 种子系统 +种子系统上线啦! + +利用种子系统,各位赏金猎人可以游玩固定的对局。 + +如果遇到特别有趣的对局,也可以通过种子,分享给其他赏金猎人啦! + +玩家在启航界面的任务录入界面,可以输入种子。 + +在游戏界面及结算界面,玩家可以随时查看本局游戏的种子。 + +> 注: +> - 使用种子将无法完成成就,无法解锁难度,不计入统计数据。 +> - 本次更新之前所有的对局都没有种子。 + +## bug修复: +1. 修复了部件-观者之眼被摧毁后,双方的威力翻倍会残留的问题。 +2. 修复了寻宝者-咖啡在拥有宝物-信用卡的情况下,负数星币归0后,天赋计数没有归0的问题。 + +--- + +> 开发者碎碎念: +> +> 终于,种子系统开发完毕。 +> +> 大家可以自由的分享爽局和毒种啦! +> +> 如果你们找到了一个无论如何都无法通关的对局,欢迎分享给开发者! + # 2024年3月21日 更新日志 各位赏金猎人们!大家好! 又到了周四啦! diff --git a/csv/encounterevents/EncounterEvents b/csv/encounterevents/EncounterEvents index 035b6d2..7e6eff5 100644 --- a/csv/encounterevents/EncounterEvents +++ b/csv/encounterevents/EncounterEvents @@ -1061,7 +1061,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2242,2240,EventName/2240,平民改造,,,,,,EventDes/2242,你选择了随机的部件套餐,获得了{0},希望这是对你有用的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2243,2240,EventName/2240,平民改造,,,,,,EventDes/2243,你拒绝了他们的服务,并表示你只追求高稀有度的部件。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2250,2250,EventName/2250,古老改造,0,3,,;7;;77;;;,,EventDes/2250,一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。,;10;;;,,,EvenOptionDes/2250_1,[改装芯片]选择3个部件,为其中1个增加1个随机颜色的槽位。,OC_SelectUnitRandomSlotForOne,,,,2251,,,,,,,,,,, +2250,2250,EventName/2250,古老改造,0,3,,;7;;77;;;,,EventDes/2250,一台古老的自动改造机器正摆在你面前,据说,在某个时空,非常流行通过盲盒让人们求而不得,望眼欲穿。显然,这台机器就继承了这种思想。,;10;;;,,,EvenOptionDes/2250_1,[改装芯片]选择3个部件,为其中1个增加1个随机颜色的槽位。,OC_SelectUnitRandomSlotForOne,,,,;2251;;2252;,,,,,,,,,,, 2250,2250,EventName/2250,古老改造,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2252,,,,,,,,,,, 2251,2250,EventName/2250,古老改造,,,,,,EventDes/2251,一阵五颜六色的光芒闪过。“哇!金色普通!”伴随着机器的提示音,{0}成功的获得了{1}。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, 2252,2250,EventName/2250,古老改造,,,,,,EventDes/2252,作为一个严谨的人,你不喜欢这台机器。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, @@ -1303,7 +1303,7 @@ int,int,string,void,int,int,bool,int[],int,string,void,int[],int,int,string,void 2482,2480,EventName/2480,自动升级,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2483,,,,,,,,,,, 2483,2480,EventName/2480,自动升级,,,,,,EventDes/2483,等你离开工厂不久之后,一个满头大汗的工程师从机器里钻了出来...,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, -2490,2490,EventName/2490,生产技能,0,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,, +2490,2490,EventName/2490,生产技能,1,2,,;7;;77;;;,,EventDes/2490,酒馆里,一个年轻的智械拉住了你,嘴里喃喃着孤星宇宙其实是一个游戏世界,所以它现在的目标是要把生产技能点满之类的你听不懂的话。\n\n无论如何,它愿意帮你改造部件,并且只收取一点成本费用,甚至可以免费。,;10;;;,,,EvenOptionDes/2490_1,[攻击部件]失去{0}星币。选择1个攻击部件,使其在战斗中拥有1点功率。,OC_StarCoinLose,;3;;;,,1,2491,OC_SlotRefitByType,;1;;11;;;,,2,;2491;;2493;,,,,,, 2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/2490_2,[辅助部件]选择1个辅助部件,降低1次最高颜色槽位。,OC_SlotRefitByType,;2;;7;;;,,,;2492;;2493;,,,,,,,,,,, 2490,2490,EventName/2490,生产技能,,,,,,,,,,,EvenOptionDes/Close,[离开],OC_Close,,,,2493,,,,,,,,,,, 2491,2490,EventName/2490,生产技能,,,,,,EventDes/2491,完成改造之后,年轻智械开心说了句“exp+3”就去找其他赏金猎人了。你虽然不懂他的想法,但你大受震撼。,,,,EvenOptionDes/Close,[离开],,,,,,,,,,,,,,,, diff --git a/csv/shipunit/ShipUnit b/csv/shipunit/ShipUnit index 5cfc0e1..ee3f723 100644 --- a/csv/shipunit/ShipUnit +++ b/csv/shipunit/ShipUnit @@ -182,19 +182,19 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, -15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock -15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock -15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, -15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, -15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, -15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock +15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock +15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield, +15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, +15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency, ,,,,,,,,,,,,,,,,,,,,,,,,, -15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, -15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, -15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore -15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore -15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, -15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, +15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield, +15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore +15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore +15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, +15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,, @@ -658,4 +658,4 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s 92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle 92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail, 92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个11001|1。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset -92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform, +92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform, diff --git a/csv/talent/Talent b/csv/talent/Talent index 7c9e80d..539081c 100644 --- a/csv/talent/Talent +++ b/csv/talent/Talent @@ -75,7 +75,7 @@ int,int,int[],int,bool,string,void,string,void,int[],int,string,string,bool,int[ 50022,2,;7;;77;;;,26,,Talent/talent_sameunitpoweradded_name,叠加音响,Talent/talent_sameunitpoweradded_des,战斗开始时,每装备2个同名的部件,所有攻击部件获得1点功率。,,,TA_SameUnitPowerAdded,double_loudspeaker,,, 50023,2,;7;;77;;;,24,,Talent/talent_unitcreatecolor_name,金色染料,Talent/talent_unitcreatecolor_des,部件生成的能量将变为[橙色]。,,,TA_UnitPowerColored,gold_dye,,, 50024,2,;7;;77;;;,48,,Talent/talent_turnmaster_name,时间怀表,Talent/talent_turnmaster_des,初始获得专属部件:80804|2。,;80804;;2;;;,,TA_Init_AddUnit,clock,,, -50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;, +50025,2,;7;;77;;;,54,,Talent/talent_musician_name,肉鸽乐章,Talent/talent_musician_des,战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌能量后,所有攻击部件获得{0}点威力。,;2;;;,,TA_Musician,musician,,;50033;;;, 50026,2,;7;;77;;;,60,,Talent/talent_crazydiamond_name,永恒哲思,Talent/talent_crazydiamond_des,装载的第1个手牌能量在对波结束后不会被移除。,,,TA_CrazyDiamond,eternity,,, 50027,2,;7;;77;;;,28,,Talent/talent_shopmaster_name,大会员卡,Talent/talent_shopmaster_des,初始获得{0}个与商店相关的宝物。,;4;;;,,TA_ShopMaster,shopping,,, 50028,2,;7;;77;;;,44,,Talent/talent_copytype_name,复制体,Talent/talent_copytype_des,前2场首领战斗结束后,可选择1个部件进行复制。,,,TA_CopyType,clone,,, diff --git a/csv/treasure/Treasure b/csv/treasure/Treasure index 78dc627..9d743c9 100644 --- a/csv/treasure/Treasure +++ b/csv/treasure/Treasure @@ -32,12 +32,12 @@ int,string,void,int,bool,int,int[],int,int,int[],int,bool,string,void,int[],stri 611,TreasureName/611,喷枪,1,,0,;7;;77;;;,,1,;9;;;,,,TreasureDes/611,回合开始时,提升1个随机颜色能量原料。,,TS_TurnPowerColorCoreUp,Sprites/Treasures/spray_gun,0,0 ,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,, -701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0 -702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0 +701,TreasureName/701,稳固结构体,0,,0,;7;;;,,1,;3;;;,,,TreasureDes/701,战斗开始时,每拥有{0}枚星币,获得{1}点护盾上限。,;10;;1;;;,TS_StarShield,Sprites/Treasures/structural_body,0,0 +702,TreasureName/702,紧急发电机,0,,0,;7;;;,,0,;3;;;,,,TreasureDes/702,护盾归0时,生成1个能量。,,TS_ShieldBreakCore,Sprites/Treasures/electric_generator,0,0 ,,,,,0,,,,,,,,,,,,, -704,TreasureName/704,一级盾,0,,0,;7;;;,,0,,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0 -705,TreasureName/705,二级盾,1,,0,;7;;;,,0,,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0 -706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0 +704,TreasureName/704,一级盾,0,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/704,获得{0}点护盾上限。,;2;;;,TS_ExtraShield,Sprites/Treasures/shield_1,0,0 +705,TreasureName/705,二级盾,1,,0,;7;;;,,0,;3;;;,,FALSE,TreasureDes/705,获得{0}点护盾上限。,;3;;;,TS_ExtraShield,Sprites/Treasures/shield_2,0,0 +706,TreasureName/706,紧急无人机,1,,0,;7;;;,,0,;3;;;,,,TreasureDes/706,回合开始时,回复1点护盾。,,TS_TurnSheildByZero,Sprites/Treasures/UAV,0,0 ,,,,,,,,,,,,,,,,,, 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zczf|D;u?vLa7JEAaN3{{HaH^6c%!Q;284}N+M1i2Ff?);hP*i*E^=FoUXMP0#t9N0 zhZ{8|o&|-El1#akCZU-K8$D5+HS!xxT|1#iUq4Z0g*?PjqFZ1Rtr z*e!Wj$e7XM_4d(X$+|5xGKoeEJO(N0mIpg7JIV)8#v|KWE{`m0i6eTdcZg z-p5C%+!98Nn zI3G5J1@4xYN=3QZY;;VVsQ1}I$J|CunI(;! z9LGGpdMejT3-gepI|_nO12zlp;k`RJv||h2`Dncm9*1uP8@KQS#oyyInKKesNc`M- zH9=LyO&r{@>4nyfAYLb4L2%aJk7Kx1T!5slUt;=uE2IG-5lVY!H+N+{To-o_AvV+2 z=RB+A@Xqg0dGp5qy$=NOx?s2UaHWO$*u8Nri1ZVAInFS@ah|MS^9)sf w&VoKyMGzeb363B-kY@z9VP6Iaf^ZD~0qhEo5oh@>SpWb407*qoM6N<$g4cDOQvd(} literal 0 HcmV?d00001 diff --git a/textmap/chinesetextmap_common/ChineseTextMap_Common b/textmap/chinesetextmap_common/ChineseTextMap_Common index 26f5085..a0fab58 100644 --- a/textmap/chinesetextmap_common/ChineseTextMap_Common +++ b/textmap/chinesetextmap_common/ChineseTextMap_Common @@ -93,6 +93,11 @@ ShipSelectPanel/UnlockTitle;"下一级解锁:" ShipSelectPanel/UnlockShip;"飞船×{0}" ShipSelectPanel/UnlockPilot;"驾驶员×{0}" ShipSelectPanel/UnlockRandomTalent;"随机天赋×{0}" +ShipSelectPanel/SeedText;"设定种子" +ShipSelectPanel/SeedCurrent;"当前种子:{0}" +ShipSelectPanel/SeedNull;"未设定种子" +ShipSelectPanel/SeedDes;"以种子开始游戏,可以进行设定好的的冒险旅程。\n使用种子将无法完成成就,无法解锁难度,不计入统计数据。\n相同的种子在不同的协会等级与解锁进度下可能存在差异。" +ShipSelectPanel/SeedNotValid;"驾驶员编码不可用,请检查种子是否正确。" ShipSelectButton/HP;"血量:" ShipSelectButton/Des;"特点:" ShipSelectButton/UnitUnlock;"部件解锁" @@ -450,6 +455,8 @@ CommonTips/BannerPanel/Time;"本局游戏时长" CommonTips/BannerPanel/Phase;"赏金猎人的职业生涯分为3个阶段:\n\n一星猎人 | 二星猎人 | 三星猎人\n\n每个阶段都需要逮捕4名悬赏对象。" CommonTips/BannerPanel/Re;"暂时撤退,回到战斗前的状态。" CommonTips/BannerPanel/ShowUpgrade;"升级预览按钮,点击可显示当前浏览部件的升级版本" +CommonTips/BannerPanel/Seed;"种子:{0}\n点击复制\n与朋友分享种子,这样他们就可以和你进行相同的冒险旅程。" +CommonTips/BannerPanel/SeedCopy;"种子已复制至剪切板" NameListPanel/DesignAndDev;"设计与开发" NameListPanel/DesignAndDevName1;"杨嘉熙" NameListPanel/DesignAndDevName2;"郑增凯" diff --git a/textmap/chinesetextmap_talent/ChineseTextMap_Talent b/textmap/chinesetextmap_talent/ChineseTextMap_Talent index 4c42819..89acbf3 100644 --- a/textmap/chinesetextmap_talent/ChineseTextMap_Talent +++ b/textmap/chinesetextmap_talent/ChineseTextMap_Talent @@ -114,7 +114,7 @@ Talent/talent_callforhelp_des;"进入最后1个星系后,恢复所有呼叫支 Talent/talent_sameunitpoweradded_des;"战斗开始时,每装备2个同名的部件,所有*攻击部件*获得1点*功率*。" Talent/talent_unitcreatecolor_des;"部件生成的能量将变为[*橙色*]。" Talent/talent_turnmaster_des;"初始获得专属部件:80804|2。" -Talent/talent_musician_des;"战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌中的能量后,所有*攻击部件*获得{0}点威力。" +Talent/talent_musician_des;"战斗开始时,从点数能量原料中随机3个点数,当按其顺序装载手牌能量后,所有*攻击部件*获得{0}点威力。" Talent/talent_crazydiamond_des;"装载的第1个手牌能量在对波结束后不会被移除。" Talent/talent_shopmaster_des;"初始获得{0}个与商店相关的宝物。" Talent/talent_copytype_des;"前2场首领战斗结束后,可选择1个部件进行复制。" diff --git a/textmap/chinesetextmap_unit/ChineseTextMap_Unit b/textmap/chinesetextmap_unit/ChineseTextMap_Unit index 71caa12..55ed4a7 100644 --- a/textmap/chinesetextmap_unit/ChineseTextMap_Unit +++ b/textmap/chinesetextmap_unit/ChineseTextMap_Unit @@ -1292,7 +1292,7 @@ Des/92092_1;"*超频*({0}):削减自身1点*耐久*。" Des/92093_1;"回合开始时,回复所有血量。" Des/92094_1;"装载后,随机使1个己方*攻击部件*和敌方*攻击部件*获得*威力翻倍*。" Des/92095_1;"回合开始时,在敌方空位装备1个11001|1。" -Des/92096_1;"敌方装载手牌中的能量时,使其*相邻*部件装载1个[*橙色*1点]能量。" +Des/92096_1;"敌方装载手牌能量时,使其*相邻*部件装载1个[*橙色*1点]能量。" ExtraDes/base;"{0}" ExtraDes/BattleOnce;"效果剩余:{0}次" ExtraDes/11003_1;"上1个装载点数:{0}。" diff --git a/textmap/englishtextmap_common/EnglishTextMap_Common b/textmap/englishtextmap_common/EnglishTextMap_Common index c82e90f..5519b4a 100644 --- a/textmap/englishtextmap_common/EnglishTextMap_Common +++ b/textmap/englishtextmap_common/EnglishTextMap_Common @@ -94,6 +94,11 @@ ShipSelectPanel/UnlockTitle;"Unlocks at next level:" ShipSelectPanel/UnlockShip;"Spaceship x{0}" ShipSelectPanel/UnlockPilot;"Pilot x{0}" ShipSelectPanel/UnlockRandomTalent;"Random Talents x{0}" +ShipSelectPanel/SeedText;"Set Seed" +ShipSelectPanel/SeedCurrent;"Seed: {0}" +ShipSelectPanel/SeedNull;"No Seed" +ShipSelectPanel/SeedDes;"Start the game with a seed and embark on a set adventure.\nUsing a seed will disable achievements, difficulty unlocks and statistics.\nGame may vary slightly with different Assosiation Levels and unlock progress. " +ShipSelectPanel/SeedNotValid;"Pilot code invalid. Please check the seed. " ShipSelectButton/HP;"HP: " ShipSelectButton/Des;"Feature:" ShipSelectButton/UnitUnlock;"Unit Unlock" @@ -451,6 +456,8 @@ CommonTips/BannerPanel/Time;"Game Duration" CommonTips/BannerPanel/Phase;"A Bounty Hunter's career consists of three stages: \n\n1-Star Hunter | 2-Star Hunter | 3-Star Hunter \n\nEach stage requires you to arrest 4 wanted criminals." CommonTips/BannerPanel/Re;"Retreat and return to the state before the battle." CommonTips/BannerPanel/ShowUpgrade;"Upgrade preview button. Click to display the upgraded version of the current Unit." +CommonTips/BannerPanel/Seed;"Seed: {0}\nClick to copy.\nShare seeds to friends so they can embark on the same adventure as you!" +CommonTips/BannerPanel/SeedCopy;"Seed copied to clipboard!" NameListPanel/DesignAndDev;"Designer & Developer" NameListPanel/DesignAndDevName1;"杨嘉熙(777)" NameListPanel/DesignAndDevName2;"郑增凯(Kyle Zheng)"