2024-03-28
This commit is contained in:
@@ -182,19 +182,19 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
14807,Name/14807_2,槽位指针+,2,Text/14807,指针,2,1,;8;;;,,0,;7;;;,;1;;1;;1;;;,-1,,1,Des/14807_1,三重:攻击部件每拥有1个槽位,获得{0}点威力。,,;2;;;,,,2,Support_Player/Skill_TriangleWhiteSlotPower,device_power_pointer,PowerPointer
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15001,Name/15001_1,冲击压缩者,1,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15001,Name/15001_2,冲击压缩者+,2,Text/15001,冲击压缩,1,0,;3;;;,,0,;7;;;,;2;;1;;1;;;,,,1,Des/15001_1,装载后,获得与上次对波至现在受到的总伤害相等的威力。,,,ExtraDes/15001_1,受伤:{0}。,1,Cannon_Player/Skill_ShieldOffsetPower,cannon_shield_shock,Shield_shock
|
||||
15002,Name/15002_1,护盾感应,1,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15002,Name/15002_2,护盾感应+,2,Text/15002,护盾感应,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15002_1,护盾值减少时,获得{0}点功率。,,;2;;;,,,1,Cannon_Player/Skill_LoseShieldPowerUp,cannon_break_shield,
|
||||
15003,Name/15003_1,护盾爆发核心,1,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
15003,Name/15003_2,护盾爆发核心+,2,Text/15003,护盾爆发,1,1,;3;;;,,0,;7;;;,;2;;2;;;,,,1,Des/15003_1,护盾值变化时,获得威力翻倍。,,,,,1,Cannon_Player/Skill_ShieldToZeroPowerRate,cannon_emergency,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15801,Name/15801_1,护盾转化器,1,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;4;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15801,Name/15801_2,护盾转化器+,2,Text/15801,回复,1,1,;3;;;,,0,;7;;;,;2;;1;;;,,,1,Des/15801_1,装载后,回复{0}点护盾值。,,;6;;;,,,2,Support_Player/Skill_RecoverShield,device_shield,
|
||||
15802,Name/15802_1,延迟防护装置,1,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;3;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15802,Name/15802_2,延迟防护装置+,2,Text/15802,防护,1,0,;3;;9;;;,,0,;7;;;,,-1,,1,Des/15802_1,第2回合开始时,在本场战斗中获得{0}点护盾值上限并回复所有护盾值。,,;5;;;,,,2,Support_Player/Skill_RecoverShieldByUse,device_shield_restore,ShieldRestore
|
||||
15803,Name/15803_1,护盾点燃器,1,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:1;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
15803,Name/15803_2,护盾点燃器+,2,Text/15803,点燃,3,2,;3;;;,,0,;7;;;,,,,1,Des/15803_1,发动({0}):使后方攻击部件获得当前护盾值2倍的威力,并受到当前护盾值相等的伤害。,;US:0;;;,,,,2,Support_Player/Skill_DamageSelfPowerAround,device_shield_lighter,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
,,,,,,,,,,,,,,,,,,,,,,,,,
|
||||
@@ -658,4 +658,4 @@ int,string,void,int,string,void,int,int,int[],bool,int,int[],int[],int,int,int,s
|
||||
92093,Name/92093_1,修复粒子,1,Text/92093,完美修复,0,1,,FALSE,5,,,,,1,Des/92093_1,回合开始时,回复所有血量。,,,,,2,Support_Enemy/Skill_RecoverAllHP,device_repair_particle,RepairParticle
|
||||
92094,Name/92094_1,蝎尾之赐,1,Text/92094,蝎尾之赐,0,1,,FALSE,5,,;1;;;,,,1,Des/92094_1,装载后,随机使1个己方攻击部件和敌方攻击部件获得威力翻倍。,,,,,2,Support_Enemy/Skill_BothRandomDouble,device_scorpion_tail,
|
||||
92095,Name/92095_1,污染源,1,Text/92095,污染,0,1,,FALSE,5,,,,,1,Des/92095_1,回合开始时,在敌方空位装备1个<UNIT>11001|1</UNIT>。,,,,,2,Support_Enemy/Skill_NormalSet,device_basic_reset,BasicReset
|
||||
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌中的能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
|
||||
92096,Name/92096_1,十字扩展,1,Text/92096,十字扩展,0,1,,FALSE,5,,,,,1,Des/92096_1,敌方装载手牌能量时,使其相邻部件装载1个[橙色1点]能量。,,,,,2,Support_Enemy/Skill_LoadAroundEnemy,device_energy_transform,
|
||||
|
Reference in New Issue
Block a user