mirror of
https://github.com/jie65535/GrasscutterCommandGenerator.git
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57 lines
1.7 KiB
C#
57 lines
1.7 KiB
C#
/**
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* Grasscutter Tools
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* Copyright (C) 2022 jie65535
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Affero General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Affero General Public License for more details.
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*
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* You should have received a copy of the GNU Affero General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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**/
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namespace GrasscutterTools.Game.Mail
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{
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/// <summary>
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/// 附件
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/// </summary>
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public struct MailItem
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{
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/// <summary>
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/// 物品ID
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/// </summary>
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public int ItemId { get; set; }
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/// <summary>
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/// 物品数量
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/// </summary>
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public int ItemCount { get; set; }
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/// <summary>
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/// 物品等级
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/// </summary>
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public int ItemLevel { get; set; }
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public override string ToString()
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{
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var name = GameData.Items[ItemId];
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if (name == ItemMap.EmptyName)
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name = GameData.Weapons[ItemId];
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if (name == ItemMap.EmptyName)
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name = GameData.Artifacts[ItemId];
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if (ItemLevel > 1)
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return $"{ItemId}:{name} x{ItemCount} lv{ItemLevel}";
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else if (ItemCount > 1)
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return $"{ItemId}:{name} x{ItemCount}";
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else
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return $"{ItemId}:{name}";
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}
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}
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}
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